I really like how 64 doesn’t have awful characters. Because of this, one of my favorite formats in 64 competition is the 12 character battle, where it is a crew battle, but instead of different players, it’s two players with their team being the entire roster.
Good video, but there is one pedantic correction I need to make. Saying that just the America version is "NTSC" is wrong because both the American and the Japanese are NTSC. People usually distinguish the Japanese version of games by adding J (NTSC-J). It comes from the TV signals that American/Japanese outlets use as opposed to the outlets that European countries use (PAL). It's mainly the reason why NTSC runs at 60 FPS compared to PAL, which usually runs at 50 FPS (until it starts to change during the 6th console generation if I remember correctly)
Woah 64 Samus actually moves exactly like in the original 2D Metroid, I wonder if maybe they fucked up the character design by making her faster and giving her a tether grab
Well. Luigi's Uppercut move was pretty broken in Smash 64 to the point where Sakurai had no choice, but to immensely nerf it in Melee back then. LOL At least, Luigi now has a much better Drillkick move in Melee since it can actually KO opponents pretty early whereas his Drillkick previously wasn't even a kill move in Smash 64 back then. Plus, even though Luigi had great character abilities while he was a Low Tier character in Smash 64 at the same exact time, he still became an even better character in Melee to the point where he's now considered to be a Mid Tier character. Even though his Uppercut and recovery moves were still scaled back in Melee back then.
@@iamdamosuzuki_ It was definitely a lot easier to land a direct hit with his Uppercut move in Smash 64 than it was with the rest of the Smash titles. LOL I wonder when Honest Content will eventually post a video about the competitive history of Luigi in Smash. I personally think that Luigi was more viable in Smash 64 and Melee than he was in Brawl, in my opinion. Especially since his drillkick move was pretty broken/deadly in Melee back then as well. Even though his Brawl ranking is still higher than his Smash 64 ranking is.
@@Gearing-s8q Remember that Luigi's Uppercut move was hit pretty hard with the nerf hammer in Melee since it was initially pretty broken in Smash 64 back then. LOL If you actually look up his Melee Uppercut move on Smash Wiki, then you can clearly see that it mostly has received a ton of nerfs. LOL
Golly, I've never noticed how bad the recoveries in this game were. Almost reminds me of HDR 💀 Hope to see more 64/remix centric videos, I've gotten addicted to them again
Good video but also a good amount of Luigi slander, he is not weaker than Mario in raw damage. Sure his smash attacks deal like 2% less, but his aerials deal the same damage, and he has some moves that deal even more than Mario. They both have slower/faster attacks than each other seemingly arbitrarily and I will admit perhaps Luigi got the short end of the stick there. However, his recovery is amazing and I've played for long enough to know, even in that clip where you sandbagged for a full second, you could still get back to the stage if you up b faster.
This is another reason why I still like Luigi slightly better than Mario as a character. Even though Luigi was first initially a Low Tier character in Smash 64, he still possessed with having a pretty broken Uppercut move to the point where it became immensely nerfed in Melee back then. LOL However, when Mario was a Low Tier character in Brawl, he actually was almost unplayable back then. Especially since Mario didn't have any type of broken moves in Brawl back then. It's just proof that goes to show that Luigi will always have much better character abilities than Mario has even when they both happen to actually be in the Low Tiers.
I think Smash 4 is an underappreciated gem. Sure, it has its flaws, but I feel like it was more fun than Smash Ultimate. Something about Ultimate's game feel just never clicked right to me.
Would love if you added in a bit of competitive play showcasing the flaws, though I understand that it's probably just easier to record them yourself. Loving the videos though ❤
The biggest reason that DK is so much worse in J version is that DI is much less effective there, so his defense is nonexistent. It cannot be emphasized enough how bad Ness’s recovery is. Very few people think Luigi is underrated, and those that do would only move him up one spot on the tier list. His aerial mobility is abysmal. I think it’s important to realize that the tier list looks very different depending on the quality of player you’re considering. Luigi for example is pretty good against players who aren’t able to exploit his weaknesses, because he has pretty simple kill combos and his recovery seems good against players who aren’t good at edgeguarding. Yoshi, on the other hand, takes a lot of technical skill and is difficult to play well, but the best Yoshi players can make it look like he’s the best character in the game
Japan also uses NTSC, not just North America. Japan's NTSC-J and the US is NTSC-U so calling the North American version NTSC to separate it from the Japanese version is wrong
Nintendo hates Metroid and Samus. She should be one of the most mobile characters in the series. And after Dread I want her movement in the next Smash. No floaty brick.
Would like to point out some stuff, as I feel like some additional detail would be good. Samus: She's bad because she lacks any real combo potential, relying heavily on tech chase/reads. She had good grounded moves, her f smash, jab, dash attack can build up% quickly. She's hard to combo because she's both heavy AND floaty. She has great kill options, charge shot into grab, dair into grap, bair. Her dair of stage and if she has a setup if she uses a bomb close to ledge, then grabs ledge, it can guarantee a kill with her dair. DK: His infinite only works if people mash out, and isn't really as strong as you're making it out to be. It's good vs newer players who don't understand this. His up b is good as both his hands have no hurt boxes, making him very safe, and why you often see then spamming it in neutral, as it's a really good move. Like Samus he relies a bit on tech chasing with his down slam resets after a dair. His bair is really good as it's quite long and has no real end lag. His punch turns him around, which is very useful for positioning, as you can cancel it very quickly. Ness: He can be very scary, his ability to rush people down can be hard to deal with, his up tilt, up air have high prio and can combo into itself. His djc is the strongest its ever been, as z cancel removes all end lag vs melee/p+ which just speeds things up. His ability to gain % quickly is amazing, and his throws are a kill move (most are in this game vs melee). But as you said he has a hard time getting in, and his recovery is very easy to stop, as its so slow that you can just grab ledge, force them to go high then punish them. He was a high tier as people didn't know how to deal with him (Similar to Snake in Brawl) but after they did, he slowly went lower and lower. Link: Link sucks cause his combo potential is very low, has 7 frames of jump squat (you have to wait 7 frames before jumping off the ground), he has no out of shield options, which makes him very weak to fake pressure. At most he can go for grab out of shield or up b. His recovery sucks and the meme is back throwing Link of stage is usually enough to kill him. What makes him good is his disjoints, his ability to actually have good match ups into high tiers (He's good into Kirby and Yoshi, along with the Mario Bros, Puff) but lose hard to the rest of the cast. His ability to mix things up with soft throw vs hard throw on his projectiles can make it hard to approach, his dair comes out like frame 3 or 4. He's not bad when he has room to exist, but if Link can't get the space, he just dies. (Falcon is like 9:1) Luigi: Ultimately, he's just a worst Mario, sure his up b and down b are kill options that Mario lacks, and his projectile can be better in some situations over others compared to Mario. But he's just a worst Mario ultimately, he's slow, awful air speed, needs to build % to try and go for kills, suffers from similar issues that Mario does where his recovery is easy to counter, has a harder time actually building %. The easiest counter is to just never approach Luigi as he struggles to do so himself. If Luigi forward throws you on stage, you can not tech, get up and still punish Luigi, depending on the position of the throw, he's that slow. The nice thing vs Mario is he's floater, so his down b makes him go higher, and generally speaking he can live higher% due to the weight difference, along with his higher jumps. This video seemed like something that was done from reading the smash wiki, along with stretched 4:3 remix/19XX game play, but I'm glad more videos are coming out that aren't just "lmao 64 is just zero to death, isn't that so crazy guys?!" so I'm happy for that. Anyways, have a good one.
A video on Ultimate Low Tiers would probably be similar to this. Cause even bad characters in SSBU like Little Mac, Piranha Plant, and Dark Pit can still put in decent results
As someone who mains Luigi his airspeed might leave a lot to be desired if he catches you in the air you’re gonna have a bad day. His floatiness allows him to stay in the air for absurd amounts of time for a character that isn’t Kirby or Jigglyputf. That being said you wanna mostly stay in the air wish Luigi because aside from the A special he’s not very good on the ground
When I played smash 64 with my high school friends, they were all surprised when I said that Luigi is the lowest tier character in the game because I just made him look good. The mind games I could pull with his up B, down smash, and all sorts of other goofy things
Still upset that Link and all of his clones are cursed to have spin attack as his recovery. They need to replace this move please. I hope its gone in Links new HDR moveset.
Haven’t watched any of this and am really excited to see how you convince me as a casual player that Link is anything other than complete garbage in every way. This was shortly after OOT, this characters popularity was at an all time high, and his representation in this game was legitimately criminal.
I cant tell if youre doing a socially awkward bit, or fighting World War 27 with the 'tism. Either way, i love it and thought it fit the vibe of the video lol
Mfers hatin on JP DK like he can't deadass teleport across the stage like melee samus with the super wavedash. Seriously, look it up, it's hilarious. Also, JP Luigi is really good! He's slightly faster in air, some moves are stronger, and his fireball has a lot of hitstun, making it a surprisingly useful projectile.
As someone who mained Link and Ness in 64 thanks for teaching me rhe difference between the Japanese alts I knew link wass better at recovery in Japan. I dunno if i trade Ness faster run speed for better Pk Fire though
You kind of look like n0things half brother which is a compliment. Although I don't know what you are doing with your hands I enjoy your videos, good job!
you've probably gotten this comment before but i just have to say it: NTSC does not mean NA. it means NA/JP/KOR/etc. easy mistake to make because of melee not having any differences between the NA/JP 1.02 versions so it often goes left unsaid. But I figured I would say so.
If starting to feel that pretty much almost every fighter in Smash 64 is viable as the low tiers aren’t that bad as the low tiers in other Smash Bros games.
Ive been watching your videos for a while and love seeing the growth you have had but i think using footage of a non moving/low level cpu makes the video look very low quality. Not expecting you to be going all combo contest mode but at least use more pro footage if you need to fill gaps.
Tldr: Link was at one point allegedly or still is the worst in the game and still mad viable. The game's battle mechanics keeps the roster fair: Best Comp Smash imho. The remix too. ------ Its like with any game casual or competitive....Just look at Cod games from COD2/COD4 to present day COD- the more s*** you add the harder it becomes to balance. Roster/Competitive balance is vastly overrated and mathematically impossible. But being closed in is the 🎫 ticket.Smash 64 & Project M does a great job of being closed in.
No way luigi low tier, you dont understand what happens when i pick luigi, instantly my family will say I’ve already won lol, he jumps higher than mario, does more damage and only issue is run attack where he does those useless punches, i would say he’s the same tier as mario
@@ZachHonest farts you’ve been ripping have been flapping the string of the thong in the crack, seems to me. Caught red handed, say less, fess up to festering sputtering g string abysmal
I really like how 64 doesn’t have awful characters. Because of this, one of my favorite formats in 64 competition is the 12 character battle, where it is a crew battle, but instead of different players, it’s two players with their team being the entire roster.
That sounds genuinely awesome, is there an online community that does this kind of stuff?
yeah, that format is sick af
@@Fuji0703 Isai and Superboomfan used to do these all the time.
These are called iron man matches and they’ve existed in every smash game forever
Thank god Smash Remix actually added 12 Character Battle as an actual game mode
Good video, but there is one pedantic correction I need to make.
Saying that just the America version is "NTSC" is wrong because both the American and the Japanese are NTSC. People usually distinguish the Japanese version of games by adding J (NTSC-J).
It comes from the TV signals that American/Japanese outlets use as opposed to the outlets that European countries use (PAL). It's mainly the reason why NTSC runs at 60 FPS compared to PAL, which usually runs at 50 FPS (until it starts to change during the 6th console generation if I remember correctly)
this video makes me anxious because you keep walking in place like you have to pee really bad
sometimes you just gotta hold it in (don't actually do that, its bad for you)
There's a reason the tiers only go down to C
Because there’s only twelve characters or they are the best low tiers in best franchise
Keep the 64 and Remix content coming! Been loving this game lately
I honestly think smash 64 is the best balanced smash game. No one’s crazy strong, no one’s absolutely terrible.
Woah 64 Samus actually moves exactly like in the original 2D Metroid, I wonder if maybe they fucked up the character design by making her faster and giving her a tether grab
What you talking about? All of samus's arials have 4 frames of endlag.
Didn't mention that Dk's up special is a good "get off me tool" with frame 1 intangibility.
I honestly had no idea there were so many different versions for Smash 64 with their own buffs and nerfs to characters.
... I mained Luigi in OG smash. I was actually really disappointed with how he changed in Melee lol. Particularly the changes to his up+b.
Well. Luigi's Uppercut move was pretty broken in Smash 64 to the point where Sakurai had no choice, but to immensely nerf it in Melee back then. LOL At least, Luigi now has a much better Drillkick move in Melee since it can actually KO opponents pretty early whereas his Drillkick previously wasn't even a kill move in Smash 64 back then. Plus, even though Luigi had great character abilities while he was a Low Tier character in Smash 64 at the same exact time, he still became an even better character in Melee to the point where he's now considered to be a Mid Tier character. Even though his Uppercut and recovery moves were still scaled back in Melee back then.
Fr. It’s very hard to land a direct hit with the up B but it’s absolutely devastating when you do.
@@iamdamosuzuki_ It was definitely a lot easier to land a direct hit with his Uppercut move in Smash 64 than it was with the rest of the Smash titles. LOL I wonder when Honest Content will eventually post a video about the competitive history of Luigi in Smash. I personally think that Luigi was more viable in Smash 64 and Melee than he was in Brawl, in my opinion. Especially since his drillkick move was pretty broken/deadly in Melee back then as well. Even though his Brawl ranking is still higher than his Smash 64 ranking is.
@@SiMgUrL1721I feel melee Luigi’s up B is the hardest to land.
@@Gearing-s8q Remember that Luigi's Uppercut move was hit pretty hard with the nerf hammer in Melee since it was initially pretty broken in Smash 64 back then. LOL If you actually look up his Melee Uppercut move on Smash Wiki, then you can clearly see that it mostly has received a ton of nerfs. LOL
Golly, I've never noticed how bad the recoveries in this game were. Almost reminds me of HDR 💀
Hope to see more 64/remix centric videos, I've gotten addicted to them again
golly 🤓🥜
"Golly" what 💀
Truly a golly moment 💀
Super Mac Bros
bro said golly
I always thought Luigi was at the bottom due to him being rarely played. He felt more fun to play than Link did
Smash 64 low tiers: Almost half the characters.
Melee low tiers: All of the characters except fox.
By the virtue of not having a Steve or a Kazuya, Smash 64 is the most balanced game of the franchise... Kirby's uptilt still is crazy, though
living for the use of tf2 music AND the low tier analysis! Keep the awesome content coming!
Good video but also a good amount of Luigi slander, he is not weaker than Mario in raw damage. Sure his smash attacks deal like 2% less, but his aerials deal the same damage, and he has some moves that deal even more than Mario. They both have slower/faster attacks than each other seemingly arbitrarily and I will admit perhaps Luigi got the short end of the stick there. However, his recovery is amazing and I've played for long enough to know, even in that clip where you sandbagged for a full second, you could still get back to the stage if you up b faster.
Basically Mario is far better on the ground but Luigi is far better in the air
This is another reason why I still like Luigi slightly better than Mario as a character. Even though Luigi was first initially a Low Tier character in Smash 64, he still possessed with having a pretty broken Uppercut move to the point where it became immensely nerfed in Melee back then. LOL However, when Mario was a Low Tier character in Brawl, he actually was almost unplayable back then. Especially since Mario didn't have any type of broken moves in Brawl back then. It's just proof that goes to show that Luigi will always have much better character abilities than Mario has even when they both happen to actually be in the Low Tiers.
I'm normally not a fan of these deep dives into tiers and mechanics but you kept me interested, you're a good presenter. Keep it up.
Next will be Sm4sh. It will be interesting to see them
I think Smash 4 is an underappreciated gem. Sure, it has its flaws, but I feel like it was more fun than Smash Ultimate. Something about Ultimate's game feel just never clicked right to me.
ur one of my favorite channels rn, love the passion and editing style
And then along came Isai.
Would love if you added in a bit of competitive play showcasing the flaws, though I understand that it's probably just easier to record them yourself. Loving the videos though ❤
If any smash game got remade it would be 64
Well, Smash Remix is the closest to that! It has more characters, stages, items, game modes, toggleable optional mechanics from future games, etc!
Based 64 content.
I like how even if they’re low tiers, they still have some cool jank moves, that’s pretty cool
Omg is that a Night Running Remix during the Ness breakdown? that's so sick!
The biggest reason that DK is so much worse in J version is that DI is much less effective there, so his defense is nonexistent.
It cannot be emphasized enough how bad Ness’s recovery is.
Very few people think Luigi is underrated, and those that do would only move him up one spot on the tier list. His aerial mobility is abysmal.
I think it’s important to realize that the tier list looks very different depending on the quality of player you’re considering. Luigi for example is pretty good against players who aren’t able to exploit his weaknesses, because he has pretty simple kill combos and his recovery seems good against players who aren’t good at edgeguarding. Yoshi, on the other hand, takes a lot of technical skill and is difficult to play well, but the best Yoshi players can make it look like he’s the best character in the game
Shoutouts to the pipo password music pic 💯
3:50
DK's cargo grab is not true infinite. There is a small window for escape which is even more reliable with moves like Pikachu's Up-B.
Honest Content you have come a long way wow!
Japan also uses NTSC, not just North America. Japan's NTSC-J and the US is NTSC-U so calling the North American version NTSC to separate it from the Japanese version is wrong
That Fallen Angel remix at 4:40 is great!
An Honest video a day keeps the boredom away, great content man I enjoy it heavy❤🔥
Nintendo hates Metroid and Samus.
She should be one of the most mobile characters in the series. And after Dread I want her movement in the next Smash. No floaty brick.
Would like to point out some stuff, as I feel like some additional detail would be good.
Samus: She's bad because she lacks any real combo potential, relying heavily on tech chase/reads. She had good grounded moves, her f smash, jab, dash attack can build up% quickly. She's hard to combo because she's both heavy AND floaty. She has great kill options, charge shot into grab, dair into grap, bair. Her dair of stage and if she has a setup if she uses a bomb close to ledge, then grabs ledge, it can guarantee a kill with her dair.
DK: His infinite only works if people mash out, and isn't really as strong as you're making it out to be. It's good vs newer players who don't understand this. His up b is good as both his hands have no hurt boxes, making him very safe, and why you often see then spamming it in neutral, as it's a really good move. Like Samus he relies a bit on tech chasing with his down slam resets after a dair. His bair is really good as it's quite long and has no real end lag. His punch turns him around, which is very useful for positioning, as you can cancel it very quickly.
Ness: He can be very scary, his ability to rush people down can be hard to deal with, his up tilt, up air have high prio and can combo into itself. His djc is the strongest its ever been, as z cancel removes all end lag vs melee/p+ which just speeds things up. His ability to gain % quickly is amazing, and his throws are a kill move (most are in this game vs melee). But as you said he has a hard time getting in, and his recovery is very easy to stop, as its so slow that you can just grab ledge, force them to go high then punish them. He was a high tier as people didn't know how to deal with him (Similar to Snake in Brawl) but after they did, he slowly went lower and lower.
Link: Link sucks cause his combo potential is very low, has 7 frames of jump squat (you have to wait 7 frames before jumping off the ground), he has no out of shield options, which makes him very weak to fake pressure. At most he can go for grab out of shield or up b. His recovery sucks and the meme is back throwing Link of stage is usually enough to kill him. What makes him good is his disjoints, his ability to actually have good match ups into high tiers (He's good into Kirby and Yoshi, along with the Mario Bros, Puff) but lose hard to the rest of the cast. His ability to mix things up with soft throw vs hard throw on his projectiles can make it hard to approach, his dair comes out like frame 3 or 4. He's not bad when he has room to exist, but if Link can't get the space, he just dies. (Falcon is like 9:1)
Luigi: Ultimately, he's just a worst Mario, sure his up b and down b are kill options that Mario lacks, and his projectile can be better in some situations over others compared to Mario. But he's just a worst Mario ultimately, he's slow, awful air speed, needs to build % to try and go for kills, suffers from similar issues that Mario does where his recovery is easy to counter, has a harder time actually building %. The easiest counter is to just never approach Luigi as he struggles to do so himself. If Luigi forward throws you on stage, you can not tech, get up and still punish Luigi, depending on the position of the throw, he's that slow. The nice thing vs Mario is he's floater, so his down b makes him go higher, and generally speaking he can live higher% due to the weight difference, along with his higher jumps.
This video seemed like something that was done from reading the smash wiki, along with stretched 4:3 remix/19XX game play, but I'm glad more videos are coming out that aren't just "lmao 64 is just zero to death, isn't that so crazy guys?!" so I'm happy for that. Anyways, have a good one.
A video on Ultimate Low Tiers would probably be similar to this.
Cause even bad characters in SSBU like Little Mac, Piranha Plant, and Dark Pit can still put in decent results
"DK is super easy to combo"
(Shows Mario whiffing combos and landing randy hits on missed techs)
I need that song name
As someone who mains Luigi his airspeed might leave a lot to be desired if he catches you in the air you’re gonna have a bad day. His floatiness allows him to stay in the air for absurd amounts of time for a character that isn’t Kirby or Jigglyputf. That being said you wanna mostly stay in the air wish Luigi because aside from the A special he’s not very good on the ground
When I played smash 64 with my high school friends, they were all surprised when I said that Luigi is the lowest tier character in the game because I just made him look good. The mind games I could pull with his up B, down smash, and all sorts of other goofy things
Why is everyone low tier recovery so bad in 64 💀
dope video style homie
It's crazy how Kirby was top tier in this game but basically sucks in all the other ones.
He's decent in Brawl
Still upset that Link and all of his clones are cursed to have spin attack as his recovery. They need to replace this move please. I hope its gone in Links new HDR moveset.
I think it’s crazy that a game with 80 characters( smash ultimate) feels almost as tightly knit as a game with 12
Man talks about the dk "infinite" and doesn't show it being used in tourney =(
Top 6 Genesis 6. Always funny
Haven’t watched any of this and am really excited to see how you convince me as a casual player that Link is anything other than complete garbage in every way. This was shortly after OOT, this characters popularity was at an all time high, and his representation in this game was legitimately criminal.
I cant tell if youre doing a socially awkward bit, or fighting World War 27 with the 'tism.
Either way, i love it and thought it fit the vibe of the video lol
i thought the text in the thumbnail said LOVE lol
Mfers hatin on JP DK like he can't deadass teleport across the stage like melee samus with the super wavedash. Seriously, look it up, it's hilarious.
Also, JP Luigi is really good! He's slightly faster in air, some moves are stronger, and his fireball has a lot of hitstun, making it a surprisingly useful projectile.
Didn't Isai win a major tourney with Link back in the day or did he get 2nd? Regardless, what a fucking flex. Isai is too good.
Smash 64 is alot more viable than most people give credit (heck even the Luigi can Beat pikachu with fundamentals patcience and skill)
Sounds like the Japanese version of 64 is more fun to play with the better recoveries and stuff!
Also Luigi basically doesn't have a dash attack.
Why is link always fucking low tier
Super Smash Flash 2 Link:
@@Brob2nd oh no he busted
Having played smash 64/remix for over 5 years, and being very good at the game, I can confidently say that this game's low tiers are... Okay. I think.
Now we do Smash 4 next!
There’s also sm4sh puff and ultimate…little Mac. (I’m not saying ganondorf)
This was a great vid. As a Link main for life (until Ultimate), it's nice to get some validation that he was never THAT horrible.
As someone who mained Link and Ness in 64 thanks for teaching me rhe difference between the Japanese alts
I knew link wass better at recovery in Japan.
I dunno if i trade Ness faster run speed for better Pk Fire though
Bro has anybody ever told you that Japan also runs off NTSC???
lol
You kind of look like n0things half brother which is a compliment.
Although I don't know what you are doing with your hands I enjoy your videos, good job!
You didn't have to make another banger Zach
I feel like Pikachu is good enough in this game that even Kirby should be considered low tier
you've probably gotten this comment before but i just have to say it: NTSC does not mean NA. it means NA/JP/KOR/etc. easy mistake to make because of melee not having any differences between the NA/JP 1.02 versions so it often goes left unsaid. But I figured I would say so.
Top tier ness is crazy to see
YESS it's out
“NTSC version” japan literally uses ntsc just say NA version
Take a shower
I'm really hoping they release Smash 64 on NSO for the 25th anniversary of the game this month.
intro music is a bit too loud
If starting to feel that pretty much almost every fighter in Smash 64 is viable as the low tiers aren’t that bad as the low tiers in other Smash Bros games.
Short Answer: They're pretty good, just dont expect them to do shit vs Kirby or Pika LMAOOOOO
Ive been watching your videos for a while and love seeing the growth you have had but i think using footage of a non moving/low level cpu makes the video look very low quality. Not expecting you to be going all combo contest mode but at least use more pro footage if you need to fill gaps.
Ness down b is ridiculous xD
That's half the dang roster.
He said paper mario
Is the tierlist different in the pal version?
Probably, since the framerate is lower to accommodate national electricity standards. Don't know for sure
Pal N64 games run at 50 fps as opposed to NA and Japan running at 60
@@neonlove5456 50Hz actually, not 50fps. "fps" means "frames per second". Not every PAL N64 game runs at 50fps.
@@Diddy64wii good to know. Thanks
@@neonlove5456 You're welcome. ^^
64 low tiers are good like samus is decent they just lack other tools that make the top tiers so great
Great vudeo, the music kind of drowned you out though
BGM at 9:00 pls? thanks
Tldr: Link was at one point allegedly or still is the worst in the game and still mad viable. The game's battle mechanics keeps the roster fair: Best Comp Smash imho. The remix too.
------
Its like with any game casual or competitive....Just look at Cod games from COD2/COD4 to present day COD- the more s*** you add the harder it becomes to balance.
Roster/Competitive balance is vastly overrated and mathematically impossible. But being closed in is the 🎫 ticket.Smash 64 & Project M does a great job of being closed in.
Dude thank you ❤ spitting out a samus fact right out of the gate. Now i'm watching the entire thing
song IDs?
No way luigi low tier, you dont understand what happens when i pick luigi, instantly my family will say I’ve already won lol, he jumps higher than mario, does more damage and only issue is run attack where he does those useless punches, i would say he’s the same tier as mario
this reads like a eight year old telling their friends at school how good they are
As a Mario and Luigi main here.
Nah, Luigi kinda sucks
Seems like an interesting video but unfortunately it is hard to focus on what you are saying because the music is SO LOUD.
Bro please edit your script
Did you talk to any good competitive smash 64 players when making this video?
cause there is a LOT of misinformation on the smash wiki 😂
Love the TF2 music
The background music is really distracting
Bro did you just say ultimate is tight nit?
Compared to every other Smash Game the roster is pretty close as far as what's viable and what's not.
the games sick and stupid at the same time
Fuck the topic of the video, where do I need to go to get peanut butter twix?
Gas Station my guy
do you not know who to Z cancel?
You didn’t show much z canceling. It rlly speeds up the game
Atleast they are Top 12
Theyre more like midtiers
Like why the hell are you all up in the camera like a news reporter or some shit
Seems like the guy who made this video rips farts
shit i've been caught
@@ZachHonest farts you’ve been ripping have been flapping the string of the thong in the crack, seems to me. Caught red handed, say less, fess up to festering sputtering g string abysmal
You ain't good on camera boy
you look homeless