How to Make Realistic Muzzle Flashes | Blender Tutorial

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  • Опубликовано: 5 фев 2025

Комментарии • 80

  • @overlordoongaliusboongaliu5688
    @overlordoongaliusboongaliu5688 7 месяцев назад +5

    this was simple, straight to the point, step by step and easily understandable. man we need more teachers like this guy

  • @FrankPriceLife
    @FrankPriceLife Год назад +8

    Simple, fast and easy to understand. Dude I wish you were my teacher when I was in school.

    • @VFXpert
      @VFXpert  Год назад

      Thanks for the encouragement, man! That means a lot to me!

  • @spirit_soul3708
    @spirit_soul3708 Год назад +6

    Thanks man, Ill definitely come back again when i need this. Your a life saver!

  • @edgevfx
    @edgevfx 2 года назад +16

    This is cool, great for step-by-step stuff!

  • @TJEDITZ2023
    @TJEDITZ2023 10 месяцев назад +5

    Pretty helpful! ❤ but can you also describe how you 'flicker' the muzzle?

    • @ninjagaming0127
      @ninjagaming0127 4 месяца назад

      Make a sequence of different shapes of flashes and after that import to blender as images as planes

  • @RealFactruth-uv3ue
    @RealFactruth-uv3ue Месяц назад

    Cool!

  • @Handvr
    @Handvr Год назад +1

    this is really helpful!

  • @shariahvt
    @shariahvt Год назад +5

    Wait i just realized, i can technically do this for jet thrusters, right? Same process to make flames for those?

    • @VFXpert
      @VFXpert  Год назад +4

      Yeah, for sure! Experimentation and repurposing is great for creativity!

  • @SecretDesignerXD
    @SecretDesignerXD 2 года назад +2

    Nice, might try it

  • @ic3way355
    @ic3way355 8 месяцев назад +1

    Great video 😊short an at point . My question is how to flicker the muzzzle ?

  • @Commander67
    @Commander67 Год назад +2

    Wouldn't it also be possible to just parent the flash to the gun and animate when the flash needs to appear? Just seems like less work and gives your flash a 3d effect.

    • @VFXpert
      @VFXpert  Год назад +1

      That’s also possible, as long as the camera doesn’t have much parallax. One thing that might be missing if you do that, though, is the loss of realism that comes with the differences in each muzzle flash. If you randomize and keyframe the displacement and/or texture, you can get a completely different flash each time. Something to think about. Thanks for asking!

  • @rajatuppal4232
    @rajatuppal4232 2 года назад +2

    I love your work brother

    • @VFXpert
      @VFXpert  2 года назад +1

      Thank you so much!

  • @TehDoCh
    @TehDoCh Год назад +6

    When I set the Emission to Volume, the mesh turns into a blurry cube.

    • @VFXpert
      @VFXpert  Год назад +2

      You might be in Eevee, in which case, switch to Cycles for that stage.

    • @TehDoCh
      @TehDoCh Год назад

      @@VFXpert Thanks a lot!

    • @Phoenix3D_
      @Phoenix3D_ Год назад

      My laptop doesn’t render in cycles… please is there a way to go around it?

    • @in.zclouds
      @in.zclouds Год назад

      @@Phoenix3D_ i mean you can always just use a simple orange emission or something, won't look as good but if bloom is on then maybe itll look decent

    • @Phoenix3D_
      @Phoenix3D_ Год назад +1

      @@in.zclouds alright, I’ll try that
      Thanks

  • @DenDanskeKat.12
    @DenDanskeKat.12 2 года назад +1

    Good job

  • @toonanimationstudio
    @toonanimationstudio Год назад +4

    Please create a tutorial on how you made the background 🙏🥺

  • @Mabbdaa
    @Mabbdaa Год назад

    Excellent. Thanks so much.

  • @vu8422
    @vu8422 11 месяцев назад +1

    2:45 texture 3:44

  • @AutismFermented
    @AutismFermented 9 месяцев назад +1

    heyyyy im really struggling with this i just got to the shading part and its... not working? at all? its just one giant bright boxes what did i do wrong. great vid btw youre the only one making this

    • @talalsalam3543
      @talalsalam3543 8 месяцев назад +1

      1. Make sure that you add volume scatter instead of principle BSDF
      2. Volume works only on cycle
      3. Increase units of volume on your light path at render properties
      4. if you are a beginner and doesn't decrease the density to lower than 0.05 then do it

  • @sillex0
    @sillex0 7 месяцев назад

    Great video, thanks for that. I just have one problem. I don't have the option to add an image as a plane. That's missing.What can I do?
    I work with Blender4.0

    • @VFXpert
      @VFXpert  7 месяцев назад

      You might have to change your preferences. Go to edit, then preferences, make sure you have the add on tab selected on the left, then search for and enable Import-Export: Images as Planes. Then you should be able to access it through your add menu (with shift+a or the dropdown), images, then images as planes. Hope this helped!

  • @sriram8519
    @sriram8519 5 месяцев назад

    Did uou attach the flash mesh to gun?

  • @Wickd_cc
    @Wickd_cc 8 месяцев назад +1

    I'm struggling on the shading when i move my emission from surface to volume it disappears

    • @talalsalam3543
      @talalsalam3543 8 месяцев назад +1

      You have to add volume scatter instead of principle BSDF

  • @techwiz7176
    @techwiz7176 6 месяцев назад

    Hey! I'm trying to download the soldier blender file and I've had some bad experiences with importing files, so may I know which format you downloaded it in? I use Blender 4.0

  • @youkilledma1211
    @youkilledma1211 Год назад +2

    so when I made the flash texture and connected the emission node to the volume on the output node it just made a giant block of light instead. any thoughts?

    • @fantasy9917
      @fantasy9917 Год назад +2

      The same for me. There is an advice to switch to cycles in the comment above, but that doesn't work.

    • @youkilledma1211
      @youkilledma1211 Год назад

      @@fantasy9917 yeah I did that too and the other engines but still nothing

    • @VFXpert
      @VFXpert  Год назад

      It might be because you’re in the preview mode, which uses eevee regardless of which engine you pick.

    • @youkilledma1211
      @youkilledma1211 Год назад

      @@VFXpert how do I get out of preview mode?

    • @VFXpert
      @VFXpert  Год назад

      If you toggle the “z” key, it should bring up a pie menu, and the render viewer should be on the top. There should also be an option on the top right of the main viewport to switch modes. Hope this was helpful!

  • @juancruzquevedo2893
    @juancruzquevedo2893 Год назад +1

    0:00 What scene is the beginning?

    • @VFXpert
      @VFXpert  Год назад +2

      It’s from a video I made on my other channel about making day for night shots. Here it is if you’re interested: m.ruclips.net/video/w8OMHME-j_w/видео.html

    • @juancruzquevedo2893
      @juancruzquevedo2893 Год назад +1

      @@VFXpert Perfect ⚡

  • @The_SSSlopper
    @The_SSSlopper 7 месяцев назад

    This is cool but it looks odd without any smoke

    • @VFXpert
      @VFXpert  7 месяцев назад

      That is a good point. These shoot smokeless powder, but there would still be a little. It’s a detail I should have added to give it a bit more realism. Thanks!

    • @The_SSSlopper
      @The_SSSlopper 7 месяцев назад

      @@VFXpert It’s fine man the actual flash itself looks great and it’s an old vid. Keep it up

  • @toonanimationstudio
    @toonanimationstudio Год назад +1

    How do you make those windows is that an image plane i mean the buildings

    • @VFXpert
      @VFXpert  Год назад +1

      The windows are just a plane using a wireframe modifier with edges where I wanted the window panes. And yep, the background is just an image plane.

  • @Kaeden_Hahn
    @Kaeden_Hahn Год назад

    What’s the point in bringing it back in as an image texture, instead of leaving the object in the scene and keying it’s visibility? I feel like you lose a lot of control this way and create extra steps.

    • @VFXpert
      @VFXpert  Год назад +2

      It's not something you have to do, but I did for a couple of reasons. 3:35 - It doesn't work in Eevee as a volumetric shader, and (4:35) I liked having the control to color grade the flash afterwards. Now, this is a video about how to make this effect in Blender, and I wanted to show how you can do basically compositing in realtime, which I would usually have done in After Effects. Thanks for asking!

    • @Kaeden_Hahn
      @Kaeden_Hahn Год назад +1

      @@VFXpert That makes sense, it didn't register at first that the volume output doesn't currently work in evee. Thanks for the reply!

  • @Jayimator
    @Jayimator Год назад

    I want to add muzzle flash to a video, not a 3D animation. How should I do that?

    • @VFXpert
      @VFXpert  Год назад

      You should just be able to render out any frame and then export it, overlaying it with a blending mode of screen in an external software like After Effects, or Hitfilm, which is free. Alternatively, you could use the Blender compositer.

    • @Jayimator
      @Jayimator Год назад

      @@VFXpert thanks

  • @eshalrizqin2005
    @eshalrizqin2005 Год назад

    can i do this in intel i3 ?

    • @VFXpert
      @VFXpert  Год назад +1

      You should be able to. You can do most of the things I do in Blender on pretty much any hardware. It's just how fast you want to get it done...

  • @Yomiifbj
    @Yomiifbj 11 месяцев назад

    Gl you rushed that nodes part. For a blender noob I watched it on 0.25 speed and I still can figure out the Mix rgb nodes and them sections. Too speedy man. Apart from that would have been a perfect video

  • @robomobius
    @robomobius 2 года назад +2

    Pretty good, but have you ever heard the word "optimisation"?

  • @Xvility0
    @Xvility0 Год назад

    Is the link safe?

    • @VFXpert
      @VFXpert  Год назад

      Yep! Should take you directly to the Sketchfab model if you have an account. If you don't, it's free!

  • @toonanimationstudio
    @toonanimationstudio Год назад

    Bro my swat model is different from yours

    • @VFXpert
      @VFXpert  Год назад

      Oh, how so?

    • @toonanimationstudio
      @toonanimationstudio Год назад

      @@VFXpert i don know why the roughness is all over the model

    • @toonanimationstudio
      @toonanimationstudio Год назад

      The model is to shiny I don't know whether the fault is in the texture

    • @toonanimationstudio
      @toonanimationstudio Год назад

      Also that red dot at the back was blue in mine

    • @VFXpert
      @VFXpert  Год назад

      @@toonanimationstudio Yeah, I definitely made some tweaks. I pretty much just deleted the roughness input node and I think put the specular back to default. And I believe I also changed the emissive material on the back, too. Just wanted it to look a little different.

  • @jamieduarte518
    @jamieduarte518 9 месяцев назад

    activate ur windows

    • @VFXpert
      @VFXpert  9 месяцев назад

      I did! I received it activated, then when I rebuilt it with a different motherboard, it decided not to recognize it. 🤣

  • @o7z-o7z
    @o7z-o7z Год назад

    インポートする時は必ずアルファをオフにする、放出にする
    など

  • @nunomp
    @nunomp Год назад

    too fast

  • @Scarlett_plays_roblox
    @Scarlett_plays_roblox Год назад +8

    Look not real..sory..

    • @skibidiBus
      @skibidiBus 7 месяцев назад +2

      I think it looks fine to me

    • @forshets4xx671
      @forshets4xx671 6 месяцев назад +1

      To begin with, it is quite good and can be polished with more hours