Animation is working well in viewport but in render it is empty can u please tell why in render both in image and video the flash is not visible. What is the render setting?
I'm pretty sure the fire isn't just a rectangle going up and it's a round fireball but from the side it seems flat like you've done maybe you could improve it
I know this video is quite old, but I followed the tutorial and noticed that you never actually rendered the video. How do I get this effect in rendered view since it is only working in solid view?
hell yea , thank for the tutorial man , i hope you make another tutorial on how the tank shakes after the fire , also if you don't mind make a bomb simulation on a city buildings as series of tutorials , you're an inspiration
really good tutorial but honestly im still waiting for the last parts of the M1 abrams modeling tutorial, i learned a lot of new techniques from that one tutorial
Most of my videos are recorded on a pre-built $700 asus office laptop which I use for school. I don't even know the specs. You can do a lot with a low end PC, but the stronger the CPU, Ram and GPU, the better.
Hello these days i do tank models. i wanna ask something about the separate objects. first i do my tank turret and main base after this i need to be make commander valve on top of the turret but i need to make this a low polygon. after that i did the commander valve (seperated) and i want to give the valve a smooth edges or curves after i going to use normals from the right panel from the blender i set this to 65°. after that i make others like this(reloader valve, driver sight, some smoke launchers. after all of that my turret normal i set on the 30°. but i want to all of this parts joined with each other and i will select the valves and last selection was turret i press ctrl+J for connected and stand together but when i do this my turret parts going to crash (looking a little bit of dark) and normals turning to a turret normal. the parts i want to edges have a soft looks this edges going to sharp looks how can i deal whith this parts. Thank you very much if you read i will do my best for the english comment.
Hello my friend, if I understand the problem correctly, please check my video named "Adding hard surface details in Blender", i think it might help with the smooth edges. If this doesn't help, please join my discord (link in description). We have 170+ members, you can send some pictures there and the boys there will help you quickly. I hope I can help you, thank you for the comment
Very cool! The blast is very realistic. Loved watching these things at gunnery. For future reference, the 120mm round is actually a dart made from a 27mm diameter rod that is 627mm long held in a discarding sabot collar sized to fit the 120mm smooth bore.
@@ArijanRace nothing wrong with the one you did, I didn't notice till after I posted that the tank you used was your Panzer IV and not the Abrams you made earlier. The Panzer IV used regular 75mm solid shot ammunition like what you modeled. What I posted referred to the Abrams 120mm like your thumbnail pic. The one you did is perfect for a Panzer IV!
@@armyscout92 The tank in tutorial is actually a King Tiger or a Panzer VI Tiger 2 it had a 8.8 cm KwK 43 L/71 cannon. But yea as u said in future if he is gonna use the Abrams, he needs to use a APFSDS (Sabot) shell or a HEAT-FS.
@@WARDORIEN yeah I figured it out right after I posted my original comment. Then corrected myself in a follow up post. And now I have to correct myself again because I went back and looked again and sure enough it's a king tiger...
Idk much about this, but if you watch a youtube tutorial on how to make explosions, then near the end it will show how to make your animation visible in cycles render engine and your final render.
Hello 🤗 Please I want more advanced blender lessons because it is required of me at the university Tutorial for design a Scene and animation this a scene Please 🙏🥺 I need advanced lessons in the Blender program because it is required of me at the university. Please provide lessons such as moving a scene and designing a scene with new ideas, please ❤💝🌼
clapping and hand warming must be in every intro
Noted.
All of your tutorials are absolutely fantastic man. A tutorial on recoil, and dust rising from the ground/tank after firing would be amazing!
Did he make one?
Thank you, I had no idea how to stop fire, you saved my sanity, you’re the best!!
Your tutorials helped me a lot, man. You have got another subscriber. I am obsessed.
Thank you my friend, welcome aboard.
Animation is working well in viewport but in render it is empty can u please tell why in render both in image and video the flash is not visible. What is the render setting?
select the domain go to shading and increase blackbody intensity upto 1 or 10
@@btj5289I’ve been going crazy trying to figure this out. Went on so many forums that gave me 30 steps that didn’t work. You are a life saver!
@@btj5289thanks!
fast, on point! 10/10! VIDEO!
I'm pretty sure the fire isn't just a rectangle going up and it's a round fireball but from the side it seems flat like you've done
maybe you could improve it
I noticed that after but couldn't be bothered to refilm it because the idea is still there
Thank you! This was very useful! Looking forward to the next video.
I know this video is quite old, but I followed the tutorial and noticed that you never actually rendered the video. How do I get this effect in rendered view since it is only working in solid view?
nice tutorial. I'm waiting for the video with a cloud of dust from the shot, and recoil
hell yea , thank for the tutorial man , i hope you make another tutorial on how the tank shakes after the fire , also if you don't mind make a bomb simulation on a city buildings as series of tutorials , you're an inspiration
Thank you for this. We need to learn how to rig the tank so we can have the flinch when we blast the Canon.
It would have to be physics, but rigid bodies are really clunky. Maybe simple constraints can do it too
exactly what i need,thank you
really good tutorial but honestly im still waiting for the last parts of the M1 abrams modeling tutorial, i learned a lot of new techniques from that one tutorial
Hello 🤗
What are the specifications of the device required to follow these Blender lessons or advanced Blender lessons?
Most of my videos are recorded on a pre-built $700 asus office laptop which I use for school. I don't even know the specs. You can do a lot with a low end PC, but the stronger the CPU, Ram and GPU, the better.
marhaba ruclips.net/channel/UCZg_-AgXW7ZEgwwcpU2vgvg
Hello these days i do tank models. i wanna ask something about the separate objects.
first i do my tank turret and main base after this i need to be make commander valve on top of the turret but i need to make this a low polygon. after that i did the commander valve (seperated) and i want to give the valve a smooth edges or curves after i going to use normals from the right panel from the blender i set this to 65°. after that i make others like this(reloader valve, driver sight, some smoke launchers. after all of that my turret normal i set on the 30°. but i want to all of this parts joined with each other and i will select the valves and last selection was turret i press ctrl+J for connected and stand together but when i do this my turret parts going to crash (looking a little bit of dark) and normals turning to a turret normal. the parts i want to edges have a soft looks this edges going to sharp looks how can i deal whith this parts. Thank you very much if you read i will do my best for the english comment.
Hello my friend, if I understand the problem correctly, please check my video named "Adding hard surface details in Blender", i think it might help with the smooth edges.
If this doesn't help, please join my discord (link in description). We have 170+ members, you can send some pictures there and the boys there will help you quickly. I hope I can help you, thank you for the comment
@@ArijanRace Thank you so much for your information.
Cant wait to see how to make the smoke and all that juicy stuff :b
Very cool! The blast is very realistic. Loved watching these things at gunnery. For future reference, the 120mm round is actually a dart made from a 27mm diameter rod that is 627mm long held in a discarding sabot collar sized to fit the 120mm smooth bore.
Noted, it will be done right in the next one
@@ArijanRace nothing wrong with the one you did, I didn't notice till after I posted that the tank you used was your Panzer IV and not the Abrams you made earlier. The Panzer IV used regular 75mm solid shot ammunition like what you modeled. What I posted referred to the Abrams 120mm like your thumbnail pic. The one you did is perfect for a Panzer IV!
@@armyscout92 The tank in tutorial is actually a King Tiger or a Panzer VI Tiger 2 it had a 8.8 cm KwK 43 L/71 cannon. But yea as u said in future if he is gonna use the Abrams, he needs to use a APFSDS (Sabot) shell or a HEAT-FS.
@@WARDORIEN yeah I figured it out right after I posted my original comment. Then corrected myself in a follow up post. And now I have to correct myself again because I went back and looked again and sure enough it's a king tiger...
Does anyone know how to make it visible in render mode?
Idk much about this, but if you watch a youtube tutorial on how to make explosions, then near the end it will show how to make your animation visible in cycles render engine and your final render.
is it possible to export it into unreal engine?
goat
Can we make multiple shots possible?
Big tank animation video coming
Helpful
Hello 🤗
Please I want more advanced blender lessons because it is required of me at the university
Tutorial for design a Scene and animation this a scene
Please 🙏🥺
I need advanced lessons in the Blender program because it is required of me at the university. Please provide lessons such as moving a scene and designing a scene with new ideas, please ❤💝🌼