Where It ALL BEGAN | Street Fighter (1987) - SF Legacy 2023
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- Опубликовано: 8 июл 2024
- #streetfighter #legacy #gameplay
To celebrate the upcoming release of Street Fighter 6, Max returns with another Street Fighter Legacy, but with a twist this time. This time, he'll be going into more details about the long-lasting impact of each game, as well as tackling new unique challenges and cheats! This legacy begins with the game that started it all...a game that is generally forgotten, but is still essential to SF's legacy: the original Street Fighter from 1987!
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Max has aged very well from 1987 to 2023.
😂right?! This is why we need a time machine to go back to our child hood and show our younger self what games will look like in the Future
@@coffeebean_tamer In the year 2000~~~~! (Conan)
5:34 Max describing Street Fighters music as "penis music" is such a simple, yet quite hilarious description
100% agree!!😂😂👌👌👌
😂
Street Fighter 1 is like the most proof of concept tech demo game I’ve ever played
Thank god Street Fighter II improved upon the original in every way
Thank God the guy who made the Yanky controls left and made Fatal Fury, which also had stiff controls. Fatal Fury, Art of Fighting and King of Fighters carried this problem for generations, the moves never quite flowed into combos until very latter versions.
I missed these kind of produced/documentary or just made for RUclips videos from Max, this one was great.
@@ToastyCubes What would be the difference between this and a "real" video? He is still sitting in front of a camera and talking about a specific subject on a specific manner, maybe it's not scripted or have the biggest production, but the amount of edits this have is almost the same. Not to mention I kind of prefer when he talks on stream rather for RUclips specifically, sounds more natural.
@@ToastyCubes he has a wife and a young toddler???
@@ToastyCubes you’re giving him more money by clicking on his videos
@@briansilva3765 make up your mind lol
@@ToastyCubes because he... Streams? Y'know, the thing he does most of his stuff on, because it requires just free time and that's it. My guy, decide yourself in which hater class you stand on, ffs
Seeing this makes me wish Capcom would bring Joe, Mike, Retsu, Geki, and Lee back as playable characters. They already handled it well with Sagat, Adon, Birdie, Gen, and Eagle!
Mike was essentially Balrog/boxer but changed to avoid any controversy with Mike Tyson
Retsu is at least in SF6 and you can fight him
So I wonder if you can have him and Carlos as teachers and have unique movies from the not cast
I also wanted to see the SF1 cast returning.
Just forget about Geki.
He died...that is canon 😅😞
The SFV Shadaloo CRI site mention that and also said that Geki has a successor, Geki II
Mike is never coming back, his concept was reworked into Balrog.
Everyone else has a chance, but Mike, in particular, brushes too close to the IRL Mike Tyson. Heck, even Balrog does that, given his Japanese name is M(ike) Bison.
@@meganinten0078 Geki 2 however…
3:30 As someone said in the comments.
These artworks are not the originals.
Those were draw years later by Bengus.
I have heard Keiji Inafune did the in-game art of SF1
6:28 Ouch...at least the arranged soundtrack of Fighting Street (the PC Engine port of SF1) is amazing. The remixes of Joe, Birdie, 2nd Bonus Stage, Eagle, Retsu and Mike's themes are incredible 🎼🎵
7:36 The World Heroes games (expect WH Perfect) also have the pressure sensitive buttons and those games played great.
Aggressors of Dark Kombat also has pressure sensitive buttons. That game is underrated.
little known fact about SF1 is that it's the only game in the series that has a down-forward crouch block that, if I recall correctly, blocks overhead attacks.
Fuck man, I miss Eagle so much.
Edit: Also, regarding Sagat's theme, Thor High Heels did a video that mentioned the origins. It's based on an Indonesia style called Gamelan and is actually kind of accurate. You can hear something similar in Secret of Mana with the Lich's Theme.
Yeah if you go to a Muay Thai fight it sounds just like that (if you add in 50 Thai gamblers screaming their heads off)
Eagle is AMAZING. He's such an accurate conversion from SF1. They got ALL of his normals spot on, didn't mess with his design, and expanded him BRILLIANTLY. As a rare SF1 fanboy, I pretty much played CvS2 entirely for Eagle. Gosh darnit Capcom, port the PSP version of Alpha 3 to console already!
Wow, seeing the 1987 original Street Fighter brought to life in 2023 is absolutely amazing!
Max trying to beat Sagat was the best Boss Rage of all time!
Everyone spamming "YOU HAVE A LOT TO LEARN TRY AGAIN KIDDO "... Good times
😂
@@Galiaverse “YOU’VE OUTLASTED THE BEST, YOU ARE NOW THE STRONGEST STREET FIGHTER IN THE WORLD”
The artwork question is a bit wrong. The original 1987 artwork is uncredited in Capcom artbooks (just "Capcom design staff", but looks similar to the spritework portraits in the game. The cool images you're showing are by Bengus/CRMK and from a later date. They are noticably more simple than his SF2 art, with sketchy lines, but carry the same typical "blue shadows" look of his art at the time. They're said to be a "design study", and chronologically in the artbook they're between SF2 and Alpha. So I'm assuming that Bengus was appointed to redraw the characters in preparation for designing Alpha, since they weren't used for any specific artbook or re-release at the time (as it would have been mentioned in the book).
You are right! 👍
Those artworks Max showed are not the original.
I was going to say that.
I have heard that Keiji Inafune did the in-game art of SF1
Seems like in the japanese version, ken and ryu say "hadouken" and "shoryuken" but in the western version, they say "Doragon Punch" and "Doragon Faia".
I guess they weren't sure how to localize that yet. Also seems like all the voice acting was done by the janitor, which is actually a bit captivating nowadays.
The voice acting was actually done by the game’s designer Hiroshi Matsumoto!
@@raymurakawa6621 NEAT! Also worth mentioning that in CvS2, one of Sagat's win poses has him say "Try again kid, ehehe!" which sort of implies Sagat is the announcer for the first game? I mean...that at least explains the comically samey win quotes.
Funny enough, a lot of fighting games from the 1980s were like the original Street Fighter and Karate Champ in which you were stuck to one playable character, and you fight a series of bosses in each level. Many examples include Yie Ar Kung-Fu, 霊界導士 Chinese Exorcist (Reikai Doushi - Chinese Exorcist), Barbarian: The Ultimate Warrior, and the best of the bunch, Punch-Out!! & its sequel, Super Punch-Out!!
Yie Ar Kung-Fu...
Wow that gives me memories 😄
I played the NES port.
The main theme is still stuck in my head.
And also the funny sound of Lee's punches and kicks
"Pitu! Pitu!" 😆
Yeah, a lot of them were kinda just like a boss rush in a beat 'em up.
Bingo! Early fighting games were weirdly lacking in a versus mode...though a VS version of Karate Champ eventually released and on home computers you had stuff like Way of the Exploding Fist and International Karate + which had VS mode but only one character. Also Urban Champion.
Pre-Street Fighter fighting games are FASCINATING. Arcade Yie-Ar Kung Fu being my favorite.
Props to the editor(s) for making this legacy video, instead of just throwing out Max's attempts while playing they show footage accordingly to his thoughts about it, it ended up being really cool!!
I remember seeing Street Fighter 1 in the arcades in 1989 when I was a kid and I was blown away by the Mount Rushmore stage (graphics, how cool it was etc.).
That stage always stayed in my memory and I didn't see it again for decades until RUclips came about and got big.
Great memories and it was actually the start of my love for fighting games (I'm 43 now) 💪🏻👍🏻
38 here, saw SF1 when I was very young and yeah the Mount Rushmore stage stuck with me too. Only reason I care about Mount Rushmore is because it was in SF1...it should really be in more fighting games the way the Great Wall of China is. It's a pretty darn American stage!
One thing I like about SF1 that never returned is three different crouching poses. Ryu has a defensive crouch pose where he leans back, and an offensive crouch pose where he leans forward.
"What strength but don't forget there are many guys like you all over the world" 👍
Someone has to get Max to player the SF1 mugen game that actually made the game work well.
Getting off the SF6 beta to watch a SF1 mini documentary lol. Its crazy how the game has evolved, even just between SF1 and 2, let alone the immaculate new game.
Love the legacy stuff, cant wait for the rest of these
Ah yes, SF1
When Ryu had red hair and wore footwear (it took him decades to wear them again)
Birdie was white and Sagat had leg problems.
I really, really like this game. I beat it for the first time this year and was so impressed with how well it held up compared to what I expected based on its reputation of being worse than SFII. I actually think learning to play it improved my basic understanding of fighting games in a way a more complex, but easier game wouldn't have.
Love the intro and the editing! Excited for this legacy and Max’s explanations as a Capcom FGs aficionado who was active at the time.
Not only special moves, EVERY attack is negative edge. Also I read theory about why sagat music is so dissonant, in short (and bad terms) it's because they tried to do typical thailand music on a more traditional music tones / scales, and they don't match. Hard to explain but when you hear it you understand.
The editing on that intro was great man
0:22 Max observing past Max playing Street Fighter 1 😂, 9:58 Max pulls a Johnny Cage moment. Btw love the image of this video, shine on max
The reason that inputs only fire on *releasing* the attack button is squarely to blame on the deluxe cabs' pressure-sensitive buttons! Since the button had to move through the weaker states before reaching the desired state, it was a concession that had to me made for the concept to actually work.
That Intro goes hard
Will Mike, Retsu, Joe and Geki ever be playable Lee don't count cause he's dead in canon however Retsu you can fight in 6 world tour.
i love how you used the sf 30th anniversary gallery theme in the background of the video . nice touch max
I'm watching this and I'm recognizing returning characters in later iterations. The old-school artbook is quite a treasure. 😮
Funny enough, Ryu and Ken in Smash use the concept of pressure sensitivity for different attacks like in this game
There's pressure sensitive controls in Smash?
To be fair, the Turbografix 16 port (oddly renamed to fighting streets) did the music some amazing justice. The arranged remixes make the soundtrack sound amazing...except for Sagat’s theme because that’s pure raw penis music
The soundtrack sounds so much better on the TurboGrafx port (aptly named Fighting Street), definitely worth a listen.
I love every single track of the soundtrack of that port!
The remixes of Joe, Mike, Retsu, the 2nd Bonus Game, Eagle and Birdie's themes are my favorites 🎼🎵
Fighting Street Birdie theme my beloved
@@meganinten0078 Personally I've only discovered it a year-or-so ago, but I was absolutely floored by just how thick and juicy it sounded. Goes to show you how important sound design is, as it can make or break otherise perfectly fine tunes.
@@ballisticboo7808 Oh yeah, that's a good one! Personally I also adore the world select theme's funky swagger.
@@RosencrantzxGuildenstern Yep.
Love the instrumentation in every track of that soundtrack.
And as you said the sound design is very important.
If you are looking for amazing soundtracks, I recommend you listen to the music of 'Magician Lord' a classic 90s platform for the Neo Geo made by ADK
It never got an AST but the OST is wonderful 🎵🎼
You will have a great time 😄
Have a nice weekend
6:38
And here
We have Maximillius Doodanius In it's natural habitat, calling for a mate.
The late 80s were a crazy time, birthday parties were wild
Oh wow! I thought that was newer artwork for Street Fighter 1! That’s amazing!
Great Stuff, as always!
Recently got into fighting games with Strive and DBFZ. Can’t wait for SF6! Great to see some history being shown off!
8:40 I like how Sagat's Tiger Knee connects the moment Max says 'dumb' lol.
Loving this different approach to the tried and true Legacy series of videos.
The musical compositions themselves are good, they just weren't implemented well ingame. There was an arcade prototype with similar music, but with some differences that made them sound less shrill than the final product (not to mention the amazing AST from the TurboGrafx-16 version).
Since I pre-ordered SF6 week plus ago, I feel that I should watch the entire legacy, considering that I watched (and played) almost every Street Fighter game in existence, minus the crossovers… There isn’t anything better than you giving us insight into the nitty-gritty of SF, and we thank you for that😊
Back in 87 when I played this in the Arcades we called the Dragon punch Bravo once you got the feel of the stick and touch on the button I could Dragon punch all the way across the screen it was tough to master but when you did oh boy many a coin placed on a Saturday afternoon.
What strength! But don't forget there are many guys like you all over the world. 🤕
😂😂😂😂😂😂
I swear playing this Game on the 30th Anniversary was such a Pain! To this very day the Controls still DON’T Age well.
Truly, one of the games of all time
This meme format not dead?
The Street Fighter legacy begins!!
this takes me back literally 7yrs ago ...my god, now im gonna watch your 1st legacy of SF 1987 lol
The legacy begins
Karate Champ had a VS. cabinet. Basically the Champion Edition of the game, where you could compete agaimst a friend. But KC matches are over in like 30 seconds became its all a one hit gsme.
What video!! but don't forget there are many youtubers like you all over the world.
I'll never forget the one time I was playing I was fighting Birdie. I was trying to do a fireball/hadouken, but a dp/shoryuken came out as he dashed up close to me. It hit him three times all at once and took him out in one shot! Fastest KO ever with 92 seconds still on the clock!
Sounds like Ryu Street Fighter 6 CPU level 8 😂
A STREET FIGHTER LEGACY!? NICE!!
I still remember that BOSS RAGE of the first game. It’s a hilarious masterpiece. 🤣
3:32 Cool that they brought him back for SF6 World Tour
I find it interesting that Ryu and Ken in smash actually do have that pressure buttons thing. If you press lightly you get a light attack while holding has a heavy attack. I know it's not sf1 exclusive but that was pretty much where my brain went to
I kind of want to see what Street Fighter 1 reboot looks like. We met Adon,Gen,Eagle, and Birdie in later series, but I would love to see how other fighters will translate in modern era.
The style of the New age legacy is fantastic and love being there dood. If there was an hour long I would watch it.
now I understand how Ryu gave into the satsui no hadou. That theme would make me go nuts too.
Still waiting for Street Fighter 1: The Good Version from Capcom.
I only way I see that happening is if they’ll decide sometime in the future to go the MK route with a reboot and title it SF1.
@@cybernetichype661 The only way that'll happen is if SF6 pulls an MK11 and does some time shenanigans and multiverse bullshit.
@@dnmstarsi You got a point lmao.
In Capcom Fighting Evolution, there was supposed to be a Street Fighter 1 team. That woulda been awesome, but sadly it never happened.
@@dragons_hook Yep. Sagat, Eagle and Retsu got screwed back then.
Sounds like a Genesis game.
Also: 08:00 - "Tailand"
Man never screen knew about Street Fighter 1. Only used to see 2 in the arcades
You aren't wrong about paying to win arcades, some games seriously want you to credit feed - I have an insane amount of respect for people who can 1CC insanely difficult games
I used to play Eagle in Capcom vs SNK, and I've always wished they would bring him back in the main series again someday. He (and that England stage, which... wow that's a gorgeous design) would be awesome in SF6.
The PC Engine CD port of the game (Fighting Street) has surprisingly good music.
Beat this game for the 1st time on the psp collection with a shoryuken, it fell so right I haven't played it again, that was on 2006.
Pretty cool that Max took time out of his day to try and learn SF1 instead of just ignoring it.
You can also do the command and press the button later for the fire ball. I would always wait half a second but you can wait almost 2 seconds if you wanted to
Hey, sweet, I get it be present for my first legacy series from Max!
I loved this game as a kid. There was no equal in the arcades back then.
As much as I would have liked to see another playthrough, I think this is the better format.
I forgot max had a lions mane back in the day, so glorious
I think the MIDI got busted in SF1. Someone remixed Eagle's CPS1 theme to work and it sounded decent once it was ironed out.
I hope that, someday, we can have Max play through this game with OG giant arcade buttons
Honestly the most interesting thing to me isn't just the gameplay and art elements that carried over, but how the story and theme ks still present all the way through SF6. Ryu starting as a young kid fighting old masters and continuing to train since his journey has no real ending.
I know for og gamers, their street fighter journey started with SF2 or ST, for me, it started with SF1 in the back of a noodle shop. I just loved it. Even though the control feels very laggy and unresponsive now, it didn't felt that way at the time.
Yes it’s here!!!!! I am so happy
The inputs work by you being 100% accurate, when they mean Z input DP, THEY MEAN that you end in down-forward, it’s very precise
That intro is amazing
Yo that intro was sick!!
I remember playing the actual original Street Fighter cabinet on my tippy toes at the corner store down the street from our house. 😢
of course the general quarter muncher mentality when it came to arcade design. its always frustrating when people reference the 'difficulty' of older arcade games to justify things like lack of changeable or selectable difficulty settings ie lack of "easy" mode. They know the design choices but dont know or care to understand the reasoning behind it. It was never to honestly challenge the player, it was to eat your quarters until the game was satisfied or you were broke, whichever came first. Older fighting games, even the original and the sequel to Street Fighter was notorious for this shit. character AI input reading or even having invincibility frames that players dont, to cheese the shit out of you force you to pay more money.
That sf1/sf6 intro was godlike
Honey, the new Street Fighter Legacy by Maximilian Dood just dropped!
Whoa. Sick intro.
So, that's where that Retsu dude came from!
You give SF1 way too little credit. The motion inputs for specials (even if they lacked input leniancy yet) combined with the different strenght punch/kick buttons became an apsolute core of nearly the entire genre going forward, and it directly birthed not only SF2 but also Fatal Fury.
I've been patiently waiting for Street Fighter 30th Anniversary Collection Legacy: The Max Movie Special
Yooo the intro graphic is great
I experienced the giant pressurized buttons in 1987 at a HyperMart USA , now known as Walmart. I was 11yrs. Old.
Feels so nice to know the SF6-like font is working for creators. Hope you guys are liking it
I really hope they bring the fighters from this classic and the foundation of the series to 6 as teachers and get their clothing for our fighter. Can’t wait to play 6 and the classic games they give us in the hub areas.
Well Retsu is at least confirmed but wow do I second this...
...because I wanna remake Geki in SF6. (So I gotta learn a Yoga Teleport, a ground projectile, and an air projectile...)
@@GELTONZ The monk and the ninja are so overlooked Gen came back in alpha as well as Birdy and Eagle was in SNK vs Capcom they need to realize that if they have trouble coming up with a new fighter bring back some old ones.
I might be in the minority, but I'd loved SF1 back in the days, I used to play it all the time in the arcades. But when I saw SF2 for the first time I was absolutely blown away to say the least. I still remember the first time I ever seen it too.
I'm with ya'...except SF2 was slightly soul crushing to me because none of my favorite SF1 characters returned and Ryu got lame. I DO still remember the first time I saw SF2 as well though.
It speech on this game and the audio was a LOT better than whats shown here. The arcade cabinet was loud.
That intro go HARD
5:32
To be honest, I don’t think that the music compositions is bad. Though I’ll say the arranged music that you hear in the Turbografx-16 CD port sounds more pleasing to the ears than the arcade one and it does the music justice for the most part. So give the TG-16 CD/PC-Engine CD port of Street Fighter 1 a listen whenever you get the chance.
Joe Eagle and Gen's themes are actually pretty good especially the Turbografx-16 CD version of Joe's theme
About the official art, the artwork was actually done around 1995 by Bengus for the guidebook, and the original artwork was much cruder.
Doods relive his nightmares in 2016 and then he already try to overcome it today.
But again, without SF1, there's not a Fighting Game Boom era with SF11 and MK
Holy shit, more vids in this format please
Oh man I got some flashbacks for this game this is the game that he has to do at Boss rage
Paul on tekken 8 makes SF intro when he enters the fight.