How big is an Armored Core?

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  • Опубликовано: 24 дек 2024

Комментарии • 1,1 тыс.

  • @ZullietheWitch
    @ZullietheWitch  Год назад +3182

    One odd thing is that the Armored Core series takes a somewhat detached approach to canon, having been through a few full timeline resets. Because of this, the big and small ACs don't have a lot of crossover, it's usually a fresh start between generations, with a few notable exceptions.

    • @Gortall
      @Gortall Год назад +230

      So AC is the Final Fantasy of Mech games?

    • @LordKore
      @LordKore Год назад +257

      @@Gortallyes but also no. all the ac games from ac 3 to VD takes place in the same universe just a few years later after the last game.
      for example 4 sequel takes place just 2 - 5 years after 4 and AC 5 takes place 10 years after ending B of ac:fa.
      AC timeline is much more readable than a FF timeline

    • @BioAlpha5
      @BioAlpha5 Год назад +13

      kinda, LordKore explains it well actually! @@Gortall

    • @fw00m62
      @fw00m62 Год назад +85

      Actually, I found this theory on the AC discord that compared an RJ with the apartments in the wall climber mission, and it was three storeys tall. Assuming each is the irl average for apartments, being 4.3 metres, they estimated the AC was between 12 to 15 metres tall.
      Either cars are massive again, or the buildings are unusually small. Hell more to backup the cars are massive theory can be found later in the same mission, as there are walkways in the elevator to Juggernaught that are TINY in comparison to the AC, so this might be an issue of From scaling things weird, or cars are unreasonably huge

    • @serraramayfield9230
      @serraramayfield9230 Год назад +68

      @@LordKoreThis is false.
      3 to LR is a different universe than 4 to VD.

  • @Jaydee8652
    @Jaydee8652 Год назад +4680

    I’d like to appreciate your Core being called the “Black Witch” which genuinely sounds like a mech from a sci-fi series.

    • @rivercochran8173
      @rivercochran8173 Год назад +464

      That's actually a name for one of the mechs in Lancer, a mecha TTRPG

    • @malimaro5771
      @malimaro5771 Год назад

      ​@@rivercochran8173Lancer is such a fun game

    • @sblower9410
      @sblower9410 Год назад +284

      The perfect name for witch's mech would have to be "Witch Craft"

    • @noatrope
      @noatrope Год назад +124

      Armed with guns named Mortar and Pestle?

    • @karmazone1525
      @karmazone1525 Год назад +28

      Not really Sci-Fi but a mixture of Sci-Fi and Fantasy since witches are part of the Fantasy genre

  • @TORGOoOo
    @TORGOoOo Год назад +2528

    worth noting that the final boss of verdict day, a modified NEXT, is absolutely titanic compared to the urban ACs used by the player. so in at least one game we have a direct comparison between two eras of AC

    • @Valfheim
      @Valfheim Год назад +115

      What about the final boss of AC4? that one looks like a different generation to the player too. I can't fully remember but I think the level was called barren earth or something.
      I distinctly remember the size of the enemy and it's massive weapons though.

    • @neonlightillusion
      @neonlightillusion Год назад +243

      @@Valfheim That's the 00 Aretha, the 'Mutant Core'. It's a bit of an anomaly - if I recall it's an early machine which explains why it's so big. It has some successors in ACFA which are down to regular NEXT size.

    • @shirosaki97
      @shirosaki97 Год назад +181

      @@Valfheim The 00-Aretha is a prototype NEXT, so a lot of the components that modern NEXT's had weren't miniaturized for the Aretha, meaning it had to use a larger frame to accomodate the tech.
      It's the same reason why you have the Nu Gundam be a 23 metre behemoth and the newer F91 be a tiny 15m, the F-91 being newer tech can fit the same amount of power in a smaller frame.

    • @baldy117irl
      @baldy117irl Год назад +61

      @@shirosaki97 its mostly because pre-UC 100 the arms race was more Bigger and stronger weaponry wich caused the powerplant reactors for each suit to be bigger to allow more for more power and after UC-100 there was quite a long time with no war so development time could be used to make reactors smaller and stronger

    • @217adaptiveperspective
      @217adaptiveperspective Год назад +33

      I've never played AC4A, but I've heard some of the generic enemies are last gen ACs

  • @Laerei
    @Laerei Год назад +431

    10 meters is still a lot. Honestly, their size makes sense. Big enough for pilot to comfortably fit in the chest or "core" and leave plenty left over space for mechanism, systems and armor plating without it being so massive that no material would be able to withstand the forces that joints would recieve.

    • @lordmuhehe4605
      @lordmuhehe4605 Год назад +64

      No material would be able to withstand the forces at this height too, especially when moving as fast as they do.

    • @lovell8983
      @lovell8983 Год назад +9

      wait so there is a pilot inside?
      I thought ACs were remote controlled

    • @SammaS423
      @SammaS423 Год назад +105

      ​@lovell8983 why did you think they have the death speech everytime you kill them

    • @MrMilkyCoco
      @MrMilkyCoco Год назад +31

      It also feels more realistic in terms of what we can feasibly make. Having them be a bit bigger than full size tanks is humanly possible. We just need an actual power source haha

    • @nisnast
      @nisnast Год назад +49

      @@MrMilkyCoco scientists need to hurry up and invent those portable fusion reactors
      i want my AC.

  • @werhnerd2773
    @werhnerd2773 Год назад +551

    The height of Armored Cores is between the line of giant and plausible and that's what I love about the scaling

    • @dominoakimbo7049
      @dominoakimbo7049 Год назад +117

      Agreed, they are big enought to be cool, but small enought to be feasible.

    • @ulforcemegamon3094
      @ulforcemegamon3094 Год назад +47

      Agree , not as big as gundams but bigger than a Scopedog

    • @schmecklin377
      @schmecklin377 Год назад +44

      It feels like more of a personal one man mech than a kaiju sized Gundam

    • @Faruq-xn4gj
      @Faruq-xn4gj Год назад +10

      @@ulforcemegamon3094 Fellow Votoms fans

    • @tezereth
      @tezereth Год назад +7

      Votoms appreciators I see? Good, good.

  • @realkingofantarctica
    @realkingofantarctica Год назад +399

    "How big is it?"
    "It was this big mate, larger than my hand!"
    "Oh, stop it mate, my core isn't that huge."

  • @nebulous9280
    @nebulous9280 Год назад +1240

    I think for Souls games in particular, the player is shorter than most enemies both to convey a sense of threat to the enemy/weakness to the player, as well as for the practical reason of ensuring the lock-on camera can center an enemy and the player on screen without obscuring objects in the distance by forcing the camera above them. For AC, I'd assume the same is true. They want you to fight giant robots and vehicles many times larger than you, so the player is comparatively small so as to not clog up the limited screen space.

    • @ArchOfficial
      @ArchOfficial Год назад +117

      The player character was a similar height to humanoid NPCs in DS1, which caused the issue of the player model obscuring them and their movesets.

    • @JoJoZaka
      @JoJoZaka Год назад +126

      ​@@hermitcard4494nobody would find a 3ft mech intimidating. that's just a microwave decepticon

    • @QuackerHead-j
      @QuackerHead-j Год назад +8

      My AC will still block my aiming in AC6 if I turn on manual aim.

    • @DanielFerreira-ez8qd
      @DanielFerreira-ez8qd Год назад +59

      @@hermitcard4494 the only threatening small enemies are the annoying ones, that much is true of even fromsoft games.
      Also, I suggest you play more shooters because plenty of them have bigger enemies for that sole purpose.

    • @skeletor8951
      @skeletor8951 Год назад +29

      Here it's a bit of a mix because you're generally larger than most enemies you fight- the MTs you chew through are smaller than you and the tanks which all die in one shot from anything are so small you barely notice them. The LCs and HCs, and enemy ACs, which actually pose an individual threat tend to be equivalent in size, with HCs being I think a bit larger, and of course the bosses are much much bigger.
      You can vary easily gauge the difficulty of a foe by comparing it's size relative to yours.

  • @FPCSInc
    @FPCSInc Год назад +207

    I'm sure it's been said, but I love Zullie's investigative attention to detail and really concise, communicative formatting. Thank you for all of your hard work, Zullie, and I hope you're enjoying Armored Core!

  • @Necrapocalypse
    @Necrapocalypse Год назад +79

    As a newcomer to the franchise I had the early impression they were a lot smaller than they actually are, until I got to a mission that was silent for the beginning and stood next to a random car.

  • @donnurk3523
    @donnurk3523 Год назад +222

    As a newcomer to the ac series, it was actually alot larger than i thought, it didnt sink in until the mission with the boss before the cargo cannon, theres a small area underneath with some cars and it was the size of the ac's foot, for some reason i expected a car to be about a 1/4th the size, not easily an 1/8th or smaller, the scale of everything else just seemed right? But when you take into account the ACTUAL size, everything is GARGANTUAN

    • @mkv2718
      @mkv2718 Год назад +48

      a lot of the factory type spaces seem to be built specifically for MTs and ACs.

    • @donnurk3523
      @donnurk3523 Год назад +23

      @@mkv2718 or really really big infrastructure "bigger is better" after all. Also i was just saying that cause i was expecting something similar to ac1

    • @Ender240sxS13
      @Ender240sxS13 Год назад +36

      If you really pay attention in a lot of maps there are tons of details on the buildings and things that really show off the scale. Little catwalks, stairs and ladders, the doors and windows on buildings etc. It's pretty awesome and really shows off the megastructure nature of most of the buildings in most of the maps.

    • @donnurk3523
      @donnurk3523 Год назад +12

      @@Ender240sxS13 yeah i did notice alot of those after the first time with the car, after that i started paying attention to the details more

    • @Duothimir
      @Duothimir Год назад +4

      In AC1, the mechs are barely taller than the cars.

  • @adams3627
    @adams3627 Год назад +879

    Going back to your videos on Sekiro, it seems like Fromsoft has a habit of playing fast and loose with the size of characters for the sake of gameplay or spectacle. (Also thinking of the common trope in manga where a character who is merely taller than the rest of the cast can vary in relative height, from merely "tall" to "filling the entire room" as it suits the mood of the scene)

    • @zchen27
      @zchen27 Год назад +174

      Gamaguri from Kill la Kill basically only has one scaling rule: Has to be the tallest guy in the scene.

    • @BljesakiOluja
      @BljesakiOluja Год назад +8

      ​@@zchen27Came for this!

    • @thejohnhopkinscompany9599
      @thejohnhopkinscompany9599 Год назад +57

      Makes me think of Cyberpunk Edgerunners where Maine switches back and forth between about 6'10" and 10'6"

    • @1r0zz
      @1r0zz Год назад +7

      Yes, but in sekiro it’s also a lore element.

    • @joshuakim5240
      @joshuakim5240 Год назад +40

      @@zchen27
      Don't forget how several characters in JoJo despite being canonically 5 ft can suddenly morph from a tall titan that looks to be 7 ft tall to a shortstack that looks 3.5 ft tall depending on seemingly random artistic metaphors.

  • @Loutr0n
    @Loutr0n Год назад +23

    The shot of Zullie with Godrick's soldier and the Kaiden sellsword at the end with AC music goes pretty hard lmao

  • @herbert_strudel6376
    @herbert_strudel6376 Год назад +158

    Zullie talking about Armored Core is a certified W moment

  • @hesiolite
    @hesiolite Год назад +82

    I love how that chart says NEXTs are smaller than 3rd generation ACs. But when you're actually in game it's very clear that NEXTs are huge in comparison to previous ACs. For example a tank or a helicopter barely reaches the ankle of your NEXT

    • @nisnast
      @nisnast Год назад +5

      Pretty sure that chart is wrong, NEXTs are gundam-sized afaik

    • @RenoKyrie
      @RenoKyrie Год назад +24

      ​​@@nisnastNah
      Its more Fromsoftware cant make 1:1 Scale of what something is ingame
      Since Motherwill in reality is pretty much a mountain sized fortress, ingame shes much smaller than what shes supposed to be

    • @daimyos8823
      @daimyos8823 Год назад +9

      @@nisnast Just going by the 1/72 scale model kits, AC3 Nexus Oracle and AC4A White Glint, White Glint's head height is 50% higher than Oracle's. So, if Oracle is at 11 meters, White Glint should be 16 meters.

    • @supernovavortex3069
      @supernovavortex3069 Год назад +2

      the way I tell they are giant is with the escort mission near the beginning of FA those trucks that you escort are giant themselves with shipping containers stacked 2 high and in rows/columns of 3 and the NEXTs tower over these vehicles

    • @AnatoliasAce3341
      @AnatoliasAce3341 Год назад +1

      @@daimyos8823 it's still 10 meters

  • @valentinvas6454
    @valentinvas6454 Год назад +41

    My realisation moment was in Rubicon when I noticed a dumper truck and it looked like next to my AC as smaller car would next to a human. They can be insanely fast too. When you start assault boosting and you do 2 kilometers in a few seconds

    • @ulforcemegamon3094
      @ulforcemegamon3094 Год назад +4

      Isn't normal AC speed something like 400kmh ? you even have more accel than a electric car lmao

    • @exile_kzk
      @exile_kzk Год назад +1

      Ac6 have around 250 kmh for avg

    • @jalpat2272
      @jalpat2272 Год назад +5

      ​@@exile_kzkstillbslow compared to nexts which easily breaks 1000 km

    • @exile_kzk
      @exile_kzk Год назад +4

      @@jalpat2272 yep,casually break the sound barrier

    • @fellowmemeenjoyer3223
      @fellowmemeenjoyer3223 Год назад +4

      ​@@exile_kzkI once a guy set up a next to go at Mach 14, it was terrifying

  • @LoudWaffle
    @LoudWaffle Год назад +28

    So seems like, although there's been some wonkiness with the scale over the series' history, the "intended" size has always been around 10m.

  • @BlackSharkInAction
    @BlackSharkInAction Год назад +58

    I always love your videos especially the souls series ones. Keep making great videos. You are one of my favorite RUclipsrs!

  • @Kurorahk
    @Kurorahk Год назад +37

    An interesting note is that Armored Core has been (to me at least) an iteration of mecha after the western iteration of Battletech, which explains why AC's are around 10m tall (fitting with Battletech's scale of mechs to boot). So it makes sense that we finally get to measure them in-game properly and we see that while they are much faster than battletech mechs of the same mass they are the same height.

    • @billyboleson2830
      @billyboleson2830 Год назад +13

      To me AC was always a fusion of battle tech and gundams

    • @kelnhide
      @kelnhide Год назад +4

      AC's are slick looking Armored Troopers from the anime VOTOMS

    • @ghoulbuster1
      @ghoulbuster1 Год назад +2

      Battlemechs are way bigger than ArmoredCores. But are way slower.
      Unless you put MASC on them.

    • @StrikeNoir105E
      @StrikeNoir105E Год назад +12

      @@ghoulbuster1Depends on the battlemech. Most battlemechs tend to be around 8-10 meters tall, though different sources put stuff like Assault mechs at around 14 or so, or even larger. Honestly Battletech hates giving actual official sizes on their mechs that don't contradict themselves next publication, and usually all you get from them is their weight.

    • @jebe4563
      @jebe4563 Год назад

      You mean Studio Nue with Macross and Sunrise with Dougram went with a scale around there, as part of launching the 'Real Robot' boom, the designs of which FASA licensed. In turn Studio Nue has semi-consistently been heavily involved in the design work for Armored Core, hence their biases carry forward.
      Licensing Japanese Work, doesn't mean it's a "western iteration." Battletech is Derivative Work in that regard.

  • @aidenmclaughlin1076
    @aidenmclaughlin1076 Год назад +281

    They’re so nimble and fast but they’re gigantic lmao

    • @INSIDEVIEWOFYOURMOTHER77
      @INSIDEVIEWOFYOURMOTHER77 Год назад +12

      That's exactly what she said 😂

    • @666slateran666
      @666slateran666 Год назад +42

      Play a tank build

    • @23Scadu
      @23Scadu Год назад +19

      @@666slateran666 or one of the earlier games

    • @666slateran666
      @666slateran666 Год назад +23

      @@23Scadu yeah AC hasn't been slow for 2 or 3 entries

    • @elegantcat1496
      @elegantcat1496 Год назад +25

      ​@@666slateran666I'd call the mechs in AC5 pretty slow. Then again I was comparing them with AC4 at the time and those things are straight up fighter jets

  • @jaggidfire
    @jaggidfire Год назад +20

    Honesty this is exactly how big I thought they were. Good job on from conveying the size of the machines through the weight of animation and context clues.

  • @raime6990
    @raime6990 Год назад +264

    I've noticed in one of the first missions that there are also huge cars with ladders something like Caterpillar 797 and u are TOWERING over them looking like u are at least 30m considering these cars are about 7.5m tall. But then in same place you can see more common cars like the one you showed and they seem oversized (or caterpillar car are undersized).
    Clearly they didn't scale everything to be realistic so its hard to tell how tall AC really is...

    • @nathanpapp432
      @nathanpapp432 Год назад +51

      There are human sized doorways on a few of the maps. It would be interesting to see if they are all roughly the same size and to try the scale the AC's off of that. I agree that the vehicle models are an unreliable standard.

    • @dylanmah7791
      @dylanmah7791 Год назад +23

      There's also staircases where your AC is only two flights tall, implying it's maybe 28 ft.

    • @UnknownSquid
      @UnknownSquid Год назад +20

      Yeah, I noticed this too and was going to comment that the car shown here seemed vastly off compared to other parts of the game. In the mission where you investigate the arsenal that went dark, there are several huge heavy duty trucks, looking like the kind that would be used to transport tanks. They have three shipping containers stacked on top of each other up on their trailers, and you tower above those.
      This was when I first stopped to consider the ACs scale properly, and it gave me the impression that AC6 has the biggest generation of ACs.

    • @NightmareBlade10
      @NightmareBlade10 Год назад +4

      ​@@nathanpapp432Even the smaller buildings like air control towers look absolutely dwarfed by our ACs, but in comparison the cars make our ACs look slightly shorter.

    • @MidMan98
      @MidMan98 Год назад +5

      ​@NightmareBlade10 There was a car next to what looked to be a Caterpillar dump truck, and I thought the car seemed too big in comparison till I noticed the rear door. That car looks to be some sort of armored personal carrier than a regular sized car.

  • @littlesneets8026
    @littlesneets8026 Год назад +11

    WOOOOOOOOOOO! an armoured core video!
    honestly, if you're ever interested, it would be great to see many more videos of you breaking down the older games and finding either cut content, scrapped ideas, or possible lore links.

  • @strcmdrbookwyrm
    @strcmdrbookwyrm Год назад +12

    This is a good analysis. The only thing I'd add is that I think that if we saw a Armored Core in person, they would be somewhat bigger than we thought they were. I've had that happen to me a lot when I've gotten to see other vehicles in person that previously I'd only seen videos or pictures of.
    I think 10m is a good size for the Armored Cores. That's about 2.5 to 3 stories tall, which is my sweet spot for mech size. It's small enough to feel believable, but still large enough to be fantastical, futuristic, and impressive.

  • @acetrigger1337
    @acetrigger1337 Год назад +139

    I was having a discussion with a friend about this, and it seems that most people are often surprised that AC's are quite compact.
    and funny enough, we ended up discussing how Gundams are actually quite big in general.

    • @yokai1235
      @yokai1235 Год назад +44

      gundams really are realistically speaking they are too big and too heavy to move while acs wouldn't have that same problem

    • @ulforcemegamon3094
      @ulforcemegamon3094 Год назад +35

      @@yokai1235 yeah , gundams are just too Big for their own good , AC size is something a bit more grounded

    • @Fra-gee-lay
      @Fra-gee-lay Год назад +15

      Ran into that with my buddies that are new to ac. I’m mostly a V player and explaining the size difference between gundams, acfa, and V was something they struggled to wrap their head around. Then the question of human+ and pilots getting combined with their Acs came up because one couldn’t understand how a human could fit in a AcV sized mech 😂

    • @ulforcemegamon3094
      @ulforcemegamon3094 Год назад +17

      @@Fra-gee-lay wait till they learn about the scopedog from Armored Troopers Votoms , that mech is LESS than 4 meters tall 😂 , that must be *really cramped*

    • @yokai1235
      @yokai1235 Год назад +7

      @@Fra-gee-lay it's not that hard if you see how long 5th gen ac cores ares

  • @antelthrope
    @antelthrope Год назад +9

    Yay! I was really hoping you'd cover AC 😊

  • @bentwineham1986
    @bentwineham1986 Год назад +20

    Its interesting; the model kits of the Gen 3, 4 and 5 ACs are all 1/72 scale. You can compare them to model planes, which gives a clear picture of their respective sizes. They're relatively small.

    • @ApenBaard
      @ApenBaard Год назад +6

      The nineball from ac1 is also 1/72

  • @SergioSergio12345
    @SergioSergio12345 Год назад +10

    I'm really thankful that you used Nexus version of AC1's main menu theme that shit rocks

    • @Aquana01
      @Aquana01 Год назад +1

      zullie always selects certified bangers

  • @zondor8123
    @zondor8123 Год назад +2

    What fascinates me is that the Ibis series we fought moves like Gundam with drone lasers and swords waves while having the same 10 meters height as us. I love it

  • @Sc-ky2ik
    @Sc-ky2ik Год назад +15

    Awesome, didn't know you were into AC. Glad another series that I can support you on.

    • @f1fanatic241
      @f1fanatic241 Год назад +3

      ⁠@awhellnah__many people who enjoy dark souls don’t enjoy ac. I don’t think they were surprised but happy they enjoy the game LAUGH OUT LOUD

    • @nachalnik5738
      @nachalnik5738 Год назад +8

      I think Zullie said before that she played previous iterations of Armored Core

    • @ghoulbuster1
      @ghoulbuster1 Год назад +1

      @@f1fanatic241 Remember that AC6 is the first PC release of the entire series.
      Many people enjoy the series but couldn't play it, like me.

    • @pheonixheart1125
      @pheonixheart1125 Год назад

      ​@awhellnah__ they've been playing since AC2 so it's not just because from soft made dark souls, it's because they like armored core and this is the newest game in like, what? A decade?

  • @Cetega
    @Cetega Год назад +8

    As a fan of the series from the beginning, I thoroughly approve of the music used here. I am absolutely here for any Armored Core content you feel like making.

  • @gabgab5437
    @gabgab5437 Год назад +135

    I think that with shorter robots it’s also easier to make them navigate in interesting and credible environments… everything in ac6 it’s already gigantic but it’s a “reasonable” gigantic like it’s still something built for humans which also have big robots

    • @GoodwillWright
      @GoodwillWright Год назад +7

      This is why I really like V and Verdict Day. The environment interactivity was really nice. Although apparently not a sentiment shared by any majority of the AC community.

    • @RenoKyrie
      @RenoKyrie Год назад +1

      ​@@GoodwillWrightIts mostly because 5th Gen Armored Core felt forced with its gameplay
      AC6 while Stagger is too strong, some weapon balance is highly questionable and hard lock existing, at least theres ways to get away with them instead of being major appeal
      Like tone down stagger a little on some weapon, buff weapons that need it more, and Hard lock is easilly counterable if you keep assault boosting away from people

    • @GoodwillWright
      @GoodwillWright Год назад

      ​@@RenoKyrie Yeah, I don't think, at the least, any weapon should stagger in one hit unless it's like the pilebunker. Granted, yeah, the stun cannons make sense to be that powerful, but there really isn't much of a drawback to it in PvP.

  • @Moe_Infinity
    @Moe_Infinity Год назад +14

    A bit of interesting to note is that originally, ACs were just heavily customized MTs.
    It wasn't until the LYNX timeline that they were more in line of high-end/super mechs that you usually see in anime. If I'm not mistaken, in ACV and ACVD, the mechs you're also piloting are (more or less) heavily customized MTs (kinda not different from what you destroyed with a passing thought during AC4-ACFA era, especially if you compare the size of your mech during that era with NWGIX).
    Technology really regressed during that time, which is probably a good thing, considering what happened with the unchecked use of Kojima technology (well, until some crazy guy thought that it was a good idea bring it back again).

  • @DOOMHAMMER-XIII
    @DOOMHAMMER-XIII Год назад +54

    I'm going to say I really love the "Armored Core" games and those Gundam-style battles, crashing the iron and breaking the armor were really fun.

  • @J1_J1BA
    @J1_J1BA Год назад +7

    I love how souls creators are also adapting and making armored core content. Shows how great the games are that FromSoftware make.

    • @lordmuhehe4605
      @lordmuhehe4605 Год назад +3

      Of course they're adapting, they couldn't make new content otherwise.

    • @JFrenchman
      @JFrenchman Год назад +4

      @@lordmuhehe4605 just like how you could never make someone happy

  • @murilodude
    @murilodude Год назад +8

    I was waiting for a video like this. Zullie never disappoints.

  • @wertyjess
    @wertyjess Год назад +113

    In AC6 the mechs are big, but something about the detail in the maps makes their scale seem off to me. For example in the snowy mountain level, since there are no other land marks it looks like any character from any game could traverse the terrain, you could easily imagine other characters (say Arthur from RDR2) running and climbing the rocks and hills, yet they are supposed to be massive when you compare them to the vehicles and building you find later in the level. Also, the way snow is piled in the city looks like how snow accumulates in like a sidewalk or a few inches next to a wall, yet if you look at it's actually reaching like 2 / 3 stories of the buildings and walls.

    • @kairu_aname
      @kairu_aname Год назад +43

      I get that.
      It "seems" normal relatively until further inspection, then things get,
      "Hol' up just a bit."
      All things are relative

    • @nisnast
      @nisnast Год назад +10

      I think they made things smaller in game so they wouldn't need to craft huge maps, AC4 has a more realistic scale imo, but most of the maps in that game are pretty barren, lots of deserts, so I assume they "faked" the height of things to facilitate level design.

    • @lmao.3661
      @lmao.3661 Год назад +1

      it's a beautiful thing

    • @ionstriker9342
      @ionstriker9342 Год назад +3

      if you see the small cranes in game it gets more confusing

  • @NeoGato2point0
    @NeoGato2point0 Год назад +22

    I loved this video. As a Gundam model kit fan, I was amused and fascinated that you used the to-scale model kits to estimate a “real life” size. I also liked that you compared the size of the Armored Core to Gundams. I would watch more Armored Core size comparisons with Mecha from different series

  • @STRIDER_503
    @STRIDER_503 Год назад +2

    The fact those giant platforms they built on Rubicon 3 easily outclasses any existing buildings we have on Earth is both fascinating and terrifying at the same time.
    Like, you pilot your AC out of a facility which is already pretty big, only to see the sky being covered by those HUMONGUS structures, stretching endlessly into the distance... they know how to design an awesome game world!

  • @CrispyGFX
    @CrispyGFX Год назад +6

    One of my favorite things to do in the game is look at all the little cars and stairs and doors and stuff. It really paints a picture of how absurdly monumental the construction and equipment and infrastructure on Rubicon is. In a way I wish that we could see tiny little people, because it's still somewhat difficult to wrap your head around the scale of the world without actual humans running around, but I guess they had to get rid of them to avoid an M rating or something like that in case of inevitable squish situations.

  • @Wakish0069
    @Wakish0069 Год назад +1

    I never expected an AC6 video from you; idk why I wasn't subscribed after watching you for so long but today's the day you got me

  • @TaosoftheVoid
    @TaosoftheVoid Год назад +13

    I'm really enjoying this game and so far the way it handles lore is a lot nicer than the cryptic souls games. I feel like I understand all I need to. I will say though, I'm torn between the first decision missions in chapter 3 since I adore both sides!

  • @mastromattei100
    @mastromattei100 Год назад +2

    Finally! I was waiting for a good video on the sizes for 20 years lol

  • @cryogenicstardust9245
    @cryogenicstardust9245 Год назад +3

    Zullie doing Armored Core content is what I'm here for! Let's go!

  • @Z3R0CO0LnESS
    @Z3R0CO0LnESS Год назад +1

    Great content aside, thank you for using the menu music from AC1. It just brings me back to hanging out in my brother's room playing that all day. Such an iconic track

  • @JacobWHill
    @JacobWHill Год назад +24

    Anyone remember Supreme Commander? I always loved the scale of that game, the main ACU mechs being 90 meters tall, making trees look like twigs.

    • @Akrilloth
      @Akrilloth Год назад +2

      Not to mention the experimentals

    • @savary5050
      @savary5050 Год назад +4

      FA is still the best RTS to date, its actually kinda sad that the genre peaked so long ago.

    • @blackmark7165
      @blackmark7165 Год назад

      And then there's Aeon Galactic Colossus, Cybran Megalith, Seraphim Ythota which dwarf ACU xD

  • @TitaniumLegman
    @TitaniumLegman Год назад

    Huge props to you Zullie for using the GOAT track from the GOAT ac game. Made me smile the second I heard it at the start of the video. 😁

  • @Oroboro
    @Oroboro Год назад +3

    AN ARMORED CORE ZULLIE VIDEO??? Christmas came early this year!

    • @ZullietheWitch
      @ZullietheWitch  Год назад +5

      Should be a lot more on the way, I've been an AC fan for a long time and we've never had a PC version to dig into before.

    • @Oroboro
      @Oroboro Год назад +2

      @@ZullietheWitch We are truly blessed 🙏

  • @roguespartan2854
    @roguespartan2854 Год назад +1

    I love you putting the Gundams in there. Just, imagine gow tiny an AC would look like against the Xi Gundam.

  • @mr.d_88
    @mr.d_88 Год назад +7

    Yay! Armored Core content!

  • @VeteranLekgolo
    @VeteranLekgolo Год назад +1

    Zullie you are just the best, every video is interesting and I always leave with a smile looking forward to your next video. Thank you for always putting in the work to make these and share them with all of us.

  • @SirSaltythe1st
    @SirSaltythe1st Год назад +16

    Zullie on armored core now let’s go

  • @chrispy7665
    @chrispy7665 Год назад

    You never fail to answer questions i have about these games, thank you Zullie

  • @juliangabriel
    @juliangabriel Год назад +3

    Cannot wait for the "head component with tiny witch hat" mod.

  • @Defilus
    @Defilus Год назад +1

    Zullie! You're doing videos on my FAVORITE franchise?! Thank you!!! You're the best!

  • @skeletaltengu
    @skeletaltengu Год назад +19

    The thing that bothered me the most when I play AC6 is the scaling of the environment. Some building/structures are too small or too big for humans. To me it feels very inconsistent but it could also be my inability to scale things.

    • @dragonandavatarfan8865
      @dragonandavatarfan8865 Год назад +6

      My theory while checking this game out was that both the corps and the rubiconians are so dependent on using AC's and other large vehicles to move around that they don't even bother with scaling things down to human size anymore 😅

    • @hegel5000
      @hegel5000 Год назад +15

      We already live in a world scaled entirely to cars, where if your expensive-ass rig breaks down you're missing work. I can totally see this happening with ACs!

    • @skeletaltengu
      @skeletaltengu Год назад +4

      @@dragonandavatarfan8865 Yeah I thought that would be the case too.

    • @platogkrone7161
      @platogkrone7161 Год назад

      @@hegel5000 *Country.

  • @CIoudStriker
    @CIoudStriker Год назад +2

    Can't wait to see you using a NEXT in a purple dress and with a witch hat to show the behind-the-scenes stuff in this game!

  • @homersimpson90210
    @homersimpson90210 Год назад +3

    It’s bigger than it looks, but smaller than it feels.

  • @jacobglassmeyer5961
    @jacobglassmeyer5961 Год назад +2

    Wow, I always assumed AC's to be something like 100 feet tall! I'm actually glad that they are considerably smaller than that. It makes the game a bit more realistic and believable which in turn makes it more immersive!

  • @SeriouslyNotASpy
    @SeriouslyNotASpy Год назад +3

    With Cores being approx. 10m in AC6, this puts them at roughly the same size as the average Arm-Slave in the Full Metal Panic series.

  • @PonkingtonHeights
    @PonkingtonHeights Год назад +1

    From Software makes player characters short so that they have to endure life’s biggest challenge; being a manlet

  • @Voc_spooksauce
    @Voc_spooksauce Год назад +4

    Oh great to see you make a video on this game too! This is the first AC game i've seen, and the first 2 hours were pretty cool (watched Vinny Vinesauce play it). One day i'll get the game for myself, even tho i only have an xbox one, and i'll see all the coop stuff that comes after :>
    Till then, hope to see you show some interesting stuff as always! Love this channel
    Edit: I forgot, cheers from Brazil !

    • @Sir_Crow
      @Sir_Crow Год назад

      Based Vinesauce fan. Also, Zullie has been a fan of the series for a very long time!

    • @ghoulbuster1
      @ghoulbuster1 Год назад

      booti pls cum to brazil

  • @fromBbong
    @fromBbong Год назад

    I love this analysis video about Armored Core, thank you. Always wondered about those things, but so busy playing the game, lol.

  • @invyt
    @invyt Год назад +7

    The general consensus within the community is that ACs prior to 5thgen are between 10-15 meters (some ACs have stuff that makes them pointy or taller), and 5thgen ACs are between 5-7 meters. There are actually some great photos of the human from Project Phantasma standing next to his car that demonstrate how poorly Fromsoft handle scaling in the first games. The black humvee shown is the same size as the helicopters that show up in other missions.

    • @ulforcemegamon3094
      @ulforcemegamon3094 Год назад +1

      Hey , if you can have giant mechs then why not have giant humvees too ? Lol 😂

    • @KyubiMaster100
      @KyubiMaster100 Год назад +2

      Inveigh spittin facts

  • @SkaerKrow
    @SkaerKrow Год назад

    Thanks for taking the time to delve into Armored Core, Zullie!

  • @lucasurquiza554
    @lucasurquiza554 Год назад +4

    Mecha scaling is something that fascinates me a little bit, from the variations in AC sizes, to the fact that Variable Fighters from Macross are almost all 15m tall so their fighter modes are the same size as a real fighter plane except the VF-1 from the original show, which is just 10m (just like a gen 6 AC), to the fact that Mobile Suits from Gundam were getting progressively bigger, then a financial crisis came in Japan and they got downsized so they could sell smaller model kits without changing the scale, then they got back to the original 18m and just stayed there for the most part, to just comparing sizes between franchises and understanding why they chose that size, like how Titans from Titanfall are only 6m tall because of the game dynamics of Pilots and Titans… I really like the subject.

    • @notlaodefinitely5435
      @notlaodefinitely5435 Год назад

      I think I remember another reason why they made UC Gundams smaller, starting with F91. Apparently in-lore I think they wanted to go for more maneurverability and harder to hit ones. That explains why F91, Crossbones and even Victory appear to be fast.

  • @Dhieen
    @Dhieen Год назад +1

    So cool to see you doing videos on armored core

  • @crozraven
    @crozraven Год назад +4

    Honestly, I kinda prefer a smaller mecha for realistic & more agile portrayal of this walking dead machine, & 10 m height AC seems like the ideal size. It make sense from military sim POV since most military tanks overall length is 4-6 m & AC is double the size for a better overall effectiveness. Comparatively, a combat aircraft like F35 almost just as big as ACs with the length/heigh up to 10-15 m

    • @ArchOfficial
      @ArchOfficial Год назад +2

      A bit of a caveat about tank dimensions, but designers would love to go wider and probably longer if they could choose. They're mainly just limited by how wide train cars are, as the main mode of transportation for tanks is rail.

    • @ulforcemegamon3094
      @ulforcemegamon3094 Год назад +3

      That was always my main gripe with gundams , how do you transport a 18 meter tall vehicle from one place to other without using a massive transport vehicle ? , AC being 10 meters tall would make them way easier to transport and move around , and these two things are very important when it comes to vehicles , having a super op vehicle won't matter if said vehicle can never reach to the places you want to

  • @lillyclarity9699
    @lillyclarity9699 Год назад +1

    I've always loved how in Armored Core 3, the cars and vans and trucks in the Parking Garage level are so tiny and they just explode when you walk over them

  • @gametrodon
    @gametrodon Год назад +4

    Was anyone else hoping we'd get a sample of an AC model loaded into Elden Ring, or Vice Versa, with the model scales having AC's being the size of like a horse or something?

  • @basedsketch4133
    @basedsketch4133 Год назад

    Hope to see more AC content Zullie you rock with the vids you make I can't wait to see what info nuggets of joy you find for us! Tyvm for always putting out quality content

  • @IroquoisGaming
    @IroquoisGaming Год назад +5

    Yaaaas new Zullie

  • @dondraper3804
    @dondraper3804 Год назад +1

    It makes me so happy seeing how much of the Souls community has come to give support to this somewhat niche franchise.

  • @zackquillan7292
    @zackquillan7292 Год назад +5

    AC content from zullie?? Let's goooo

  • @DeviOni
    @DeviOni Год назад

    Always love watching your vids, Zullie! The lore of FromSoft's games has always been a kind of crazy enjoyable rabbit-hole.

  • @mb2001
    @mb2001 Год назад +2

    Eyyyy, Zullie arrives in the AC-verse!

  • @Damien-rl6om
    @Damien-rl6om Год назад

    Wow so I was on point. I've also seen that car in AC6 and thought, yeah maybe 10m tall. Interesting how the ACs were smaller in the fifth generation. Thanks Zullie for investigating and making all the sizes clear.

  • @toddandrews8501
    @toddandrews8501 Год назад +3

    I’m buying this game now

  • @coatguy2990
    @coatguy2990 Год назад +1

    I'm just impressed Armored Core 6 is such a phenomenal game.
    I expected nothing going into it and now it's my personal game of the year.
    I expected good quality, I mean it's FromSoft we're talking about here.
    But I didn't expect to be so mesmerized.

  • @dokuujin1851
    @dokuujin1851 Год назад +2

    You should scale some of the crazy big shit in AC6. Like the PCA's war helicopters - how many damn people does it take to even pilot a helicopter that big? Or what about the PCA's battle cruisers? Or really just any of the large PCA vehicles that basically look like scaling a normal vehicle to a human, when comparing to an AC.

    • @billyboleson2830
      @billyboleson2830 Год назад

      Some helicopters I think count as ACs or large MTs themselves

    • @azeria1
      @azeria1 Год назад

      Ai is also used alot so probably less people then you think

    • @ayeaung3527
      @ayeaung3527 Год назад

      They are like close combat versions of AC 130 with more fire power. That can go really fast do alot of damage fuck some shit up and run away comeback do it again like hit and run technic.

  • @PlushLordOfTheSeas
    @PlushLordOfTheSeas Год назад +3

    1:27 AC name: Black Witch, heh

  • @danielwitt1793
    @danielwitt1793 Год назад +1

    This video gave me music whiplash. Zullie has conditioned me to expect either Zelda or Kingsfield ost every time I click a video lol

  • @rddragon5
    @rddragon5 Год назад +5

    So they're about the size of a Mech from BattleTech. Other than hover mode it would actually be an interesting set up to see a lance go up against an AC

    • @namkha209
      @namkha209 Год назад +7

      Oh, absolutely bumfuck murdered :V
      Like, ACs casually rocks around on 300kmh, carry weapons that can one shot battleships and in general just seems way more destructive with stuff like giant laser blades and huge plasma cannons. I think BattleMechs would be around like, the threat level of an MT at the very best

    • @jarmars2777
      @jarmars2777 Год назад +4

      No contest here. They'll get murdered by ACs. Maybe A standard MT might do.

    • @rddragon5
      @rddragon5 Год назад +1

      @@namkha209If they one shot battleships why do bosses even bother having health bars? You can't even one shot the mooks in the game no? They whole break their stamina and then kill them?

    • @namkha209
      @namkha209 Год назад

      @@rddragon5 yup. That just shows how fucking bonkers mechs are in comparision to boring ships. Like, you literally can take the pile bunker up to the PCA ship and one shot it with a single hit to the bridge, yet that thing only deals like, 75% of a boss' HP half the time :v

    • @rddragon5
      @rddragon5 Год назад +1

      @@namkha209 Oh so this is just one specific type of gun, aka the biggest one? Because then if you're skewing that way. I can take a lance (4 Mechs) of Urbies that each of an actual nuclear missile on them LOL

  • @Mobius_118
    @Mobius_118 Год назад +1

    Fun Fact: The flavor screen for AC4A on the PS3 lists NEXTs as being 1000m tall.

  • @_Jay_Maker_
    @_Jay_Maker_ Год назад

    Holy shit, I never expected Zullie to do Armored Core content.
    Love your stuff!

  • @GatorGoob
    @GatorGoob Год назад

    It’s neat to see a mech series with short mechs, nice vid Zullie!

    • @ulforcemegamon3094
      @ulforcemegamon3094 Год назад

      Nah , they are only short compared to a gundam , Titans from Titanfall are smaller and then you have the Scopedog which is a midget 😂

  • @itsmaxey4597
    @itsmaxey4597 Год назад

    When I saw a car in VI I started to wonder this exact thing, thank you for making it into a video!
    Something about the sense of scale in this game was always hard to read I think so this helps to ground it somewhat.

  • @DudeMcPunchy
    @DudeMcPunchy Год назад +1

    10 meters is a practical size for mechs, big enough to be important while not being so large it becomes physically impossible

  • @PrivateHaggard
    @PrivateHaggard Год назад +1

    Knowing how tall an AC is now makes me wonder: are the railings in the hangar OSHA complying?

  • @MegaNandoXZ
    @MegaNandoXZ Год назад +1

    Talking about Gundam, the Armored Cores can be compared to the models from Gundam F91, which are known for being one of the smallest (about 10 - 12 meters). But talking about other mech videogames, the comparison is beteween Heavy Gear and Mechwarrior, in the former we play with knowingly small mechs made for urban \ close warfare, while in the latter there are multiples models from light \ ultralight like Flea, Commando and Firestarter that are around 10 meters tall.

  • @haozrez7228
    @haozrez7228 Год назад

    Been really enjoying AM6, glad to see coverage of it!

  • @user-sq5mr8ut1o
    @user-sq5mr8ut1o Год назад

    I imagine being short helps create an underdog feeling. Smaller, scrappier, and with much more to prove against greater odds

  • @CybersteelEx
    @CybersteelEx Год назад +2

    You can see the ridiculous in sizes in terms of mechs of different franchises in Another Century's Episode whereby you get the very large super robots to the hilariously tiny knightmare frames. Also what do you know, it was also developed by Fromsoft.

  • @01011011101111
    @01011011101111 Год назад

    ZULLIE THE NOSTALGIA I GOT FROM THIS SONG. when the video started i was like “hmm … this song is really catchy … “ then by the first beat shift i was like WAIT. armored core: nexus was 11 year old me’s fav game at the time; thank you so much for this dose !! E>

  • @Gendo.
    @Gendo. Год назад

    so hyped to see more stuff you dig up in AC6, this was my first AC game and im at a loss for words for how much I enjoy it.

  • @ZeroSonaku
    @ZeroSonaku Год назад

    that OG music hit me with a huge wave of Nostalgia thanks.

  • @erllukep.2159
    @erllukep.2159 Год назад +1

    For the longest time I thought ACs were bigger than MSs.

  • @86fifty
    @86fifty Год назад

    OOOOOOH, thank you for introducing me to the BOP that is the Armored Core OST's!

  • @thecactusman17
    @thecactusman17 Год назад

    I do like the idea that ACs come in different size categories based on the intended combat environment. One of the major difficulties of urban combat is that most armored vehicles are too large for the environment and suffer from bad visibility and maneuvering options as a result.

  • @grandpapancake9462
    @grandpapancake9462 Год назад

    A Witch reviewing mechs. Truly they have gotten with the times, and I for one am here for it.

  • @TofuSG98
    @TofuSG98 Год назад

    Nice video! Had a feeling you'd make Armored Core content. Have fun exploring my favourite franchise!