@@dramwertz4833 actually i was first to figure this out, yes frigion showed the cauldron setups first but he is by no means the inventor of this concept
This is so good, especially the option to remove the mine carts when they’re not needed. I feel like that fixes a lot of potential issues with minecart collection systems
Absolutely. You can hook the system to a pressure plate so they are stored soon after you leave jt. Never have issues for unloading minecarts midchunk borders
Thanks for the shout out!! I showed the head alignment in my video, as well as a bolt compatible and stacked compatible version. Not a big deal though, this looks great!!!
🤯 Man this is next level. I made my own "fast" single row tile-able unloader for a huge bamboo farm. But it was bulky and ugly. And compared to this, slow. Thanks for another great concept Ilmango. Can't wait to see this on hermitcraft (and in my own worlds) lol.
For the first time in quite a while, mango made a design that even basic players like myself may end up using, I can see this being used by everyone in the just a few months time. Truly revolutionary.
"It would be nice if you could eat the cake from multiple sides." This is being said by one of the most knowledgeable and respected celebrities of this game about a high performance technical mechanic in game play. These kinds of things are why Minecraft is great
This is so neat. With a little bit of planning you can arrange pretty much all the farms that use hopper minecarts around a main water loop to dump all the items into and be sorted. The storage system at the center. You could do this before as well, but dumping the items this way streamlines it a lot
Wow such a simple yet powerful design. This is definitely a good bulk unloader. Do remember that item circles will still occur if unloaded chunks happen in your area should your storage be places awat. Still pretty good for those large mega farms.
IMPORTANT: Make sure the hopper minecart has enough speed when entering the unloader. If the minecart moves too slowly, the detector rail and observer fire too soon before the hopper minecart gets loaded back into the dispenser which results in the minecart getting stuck in the dispenser. You can ensure this by adding two powered rails before the detector rail.
Someone pin this or add it to the description... literally stumped and came back here after reddit turned up nothing... I think might be why mine randomly stops (hopper minecart gets stuck in the system (not dispensed)). Thankyou!!!!
if this isn't working for you on Java 1.19.4 make sure: - you have a *dispenser* on top of the dropper - you're using the amethyst *cluster* - your cauldron is full of lava - the rail next to your cauldron is the same direction as your other rails
Thank you for this, I had 2 dispensers instead of a dropper and a dispenser. I did figure out the rail direction on my own. Your comment was very helpful after 10 minutes of confusion.
Used this design on my villager powered wheat farms. The regular minecart unloader design (you know, the one with the comparator and such) wasn't working for me in this situation so I replaced with this one. Works great and it truly is satisfying to watch lol. 10/10 Thanks ilmango!
Any other unloader that I used kept the hopper minecart in place to unload at double hopper speed which is not bad, but this is basically instant, and that is just beautiful.
Great design. So useful. New challenge: get a version of this working in the nether. I tried for a long time but was unsuccessful in moving the dropped items from the end block with the rail without water. Specifically have been trying to get this working with a slime block launcher over ice road storage system. But I just can't find a great way of moving the items of that rail without hoppers.
maybe you could push the rail with the slime block, so you push away the items and the rail is off off the block for only a short time. Wouldnt be tilable tho
That is such better than any farm collection system I've used in the past. I saw the previous video showing off this discovery and wasn't sure how I could set it up simply in a world and being slapped in the face with this made me realize how little I know.
On a test world (no lag) 1.19. vanilla minecart java... found a bug... If a cart heads south into the unloader, and has no items inside, then the cart breaks on to the rail, and not into the hopper under the lava cauldron. If there is items, it works as normal. ONly does this if there is no items. Also learned on an alternative using stairs instead of the slab (for alignment), no rail on the mud block. There is then no need for a head or amethyst cluster, so it is a lot smaller. It has the same directional problem however.
UPDATE: this ONLY is a problem with picking up items using a hopper under the lower rail AND when hopper minecart has items in it. Seems it is hopper activation order dependant, when means 1/ depends on the order hoppers were added (cauldron first works) OR 2/ Load order of the saved world. A simple fix is put the rail on a mud block, and the hopper below that. That way the item pick up is lower, and thus later in the world. SO is direction dependant for loaded worlds! But only with hoppers to pick up items under the rail. Not a problem for water stream pickup, as in the bamboo farm. It is also way it was not a problem with the showcase testing world.
Me just designing a bamboo farm 10x 70 and realised that the hopper minecard I used in the sugar cane farm was not fast enougth...il mago solved the problem! I will build this on a 10 minecart line for the bamboo farm 🤣
Works great, but I'm having an issue where one or two of the hopper minecarts don't make it back into rotation and end up in the storage running out of the farm via water stream. If anyone could help it would be greatly appreciated
@@Uh_khakis Haven't played much since but it was from the 1.19 and a bit onwords. Only that "fixed" it for me was to not stray too far. Not sure if that's the solution or it resolved itself somehow. Good luck and sorry I couldn't give you a more complete solution
@@runcows afraid not, I'm not a hugely knowledgeable minecraft guy so my best guess was afking close by so it's loaded. Probably not the cause of the problem so still hoping someone has the answer
Same here on 1.19.4 papermc. I think lag is the culprit here so the hopper minecarts break but due to lag the hoppers beneath the cauldrons don't pick them up in time before they get thrown in the water stream. My bamboo farm was doing fine but after i extended it by 836 bamboos i started getting hopper minecarts pretty rapidly
Have you thought of making the rails one way? If you release the carts at one end and empty them at the other, then you could have them running really close to each other in a train, then they take a track above or below to get back, or even send them all back once it's cleared. You could clear a huge sugar cane farm very fast this way!
Still works in 1.21.3, however the experimental minecart update breaks it, if you have that turned on. The lava cauldron no longers destroys the cart as before.
ive been getting issues with this unloader, built 20 in a row for a farm, the hopper minecarts randomly ends up in the output stream sometimes, it wasnt reliable
Hey maybe the same isse I had, your bottom rail needs to be forward (coming out of the cauldron), that was my problem. If that was your issue please upvote my comment so anyone else knows that in future :D
@@aschenkuttel i think my rails was facing the right direction, the unloader worked but there was like a 1/30 chance one of the 20 unloaders just didnt work and spitted out the cart
I had this problem too. The solution for me was to ensure that the minecarts are traveling at the correct speed when they hit the amethysts. Don't use waterlogged rails or normal rails; only use powered rails to make sure the carts don't slow down. Also, some here have suggested that the direction the carts are traveling when they break can cause this issue. Mine now works, and I have them traveling in the east-west direction. Hope this helps, and good luck :)
I think I just read every single comment and still haven't figured out what makes the minecarts poop out into the water stream. I keep coming back from my afk to a bunch of empty rail lanes doing nothing :( Anyone figure out a fix for this? I've already got my setup running E-W and the carts have powered rails all the way so I don't think it's the speed issue. Track is coming out of the cauldron the proper direction and all that.
@@wassupluke i think the lag is the problem, another comment thread was talking about how if the lag is too high then then carts will fall into the water stream
commenting to follow in case a solution comes along. same issues here, seems to be attributed to lag. best thing ive found is to run the minecarts separate from the flying machines to try and cut down lag, but its not consistent.@@wassupluke
I have an issue where sometimes the minecarts desync and sometimes ends up in the collection system and chests. Is there something I'm missing here? EDIT: it's been fixed. I just had to make sure every rail behind the cauldron was a Powered Rail.
I built a variation of this unloader for my gold farm but I keep running into the problem that after a few minutes the minecarts end up in the item output and the items in the dispenser somehow.
Amazing design, used it immediately, though I had one issue occur lately on my realm : in 2 occasions (the same day), the minecart didn't get redispensedn had to manually trigger the noteblock, putting my farm to halt for some time. Maybe it has something to do with unloading the chunks the unloader is in ? I was just wondering if anyone had the issue happen too ? Is there a fix ?
Happend with me. The problem is that the bamboo gets inside the dropper (where the minecarts go) and then dispenses the bamboo instead of the minecart.I just built a hopper clock with 3-8 items and used observers to feed redstone to the noteblock. Basically the droppers activate every 2 seconds.
I've been using this design for awhile, but I changed the launching mechanism for the minecart specifically to have it go over the rails more often, but this sometimes breaks and a minecart will end up in the water stream ): I think what is happening is the previous minecart is picked up by the next before the hopper has a chance to grab it. Do you think that makes sense? or what the maximum speed of a system like this would be?
@@NytrateDeSodium it does actually work for me, but sometimes it messes up and the minecart ends up in the water stream. I think it may have something to do with server lag ):
I've been running into an issue where the water stream sometimes takes the hopper minecart with it. Can someone explain why, or if I've done something wrong, what I have to fix? EDIT: I have built 2 of these right on top of eachother (so the lower one can't use the redstone blocks to power the tracks (as it would lock the hopper above) and im using normal rails instead) both the top and bottom one have the issue though.
Hey maybe the same isse I had, your bottom rail needs to be forward (coming out of the cauldron), that was my problem. If that was your issue please upvote my comment so anyone else knows that in future :D
@@aschenkuttel i would but its hella enclosed rn lmfao. It looks identical to the video tho. Like I've gone over it several times block for block. I'm only having problems with a wheat farm im using it for so I can handle that it happens. Like it can run for 10-15 minutes+ without it happening so i probably can be okay, doubt ill need TOO much wheat ahahah. I appreciate the effort though.
You may was well just make your bamboo farm smaller, if you would otherwise put a roof on it. Less of a footprint and fewer building materials required.
I love this system a lot. The only part that I frankly wasn’t able to see quite as well is how the items are collected and then shipped off. I assume the items fall in where those rails are water logged and flow back into a different water stream into hoppers but I might be mistaken
got an issue where the hopper minecarts end up in the collection system, im 90% sure its because im on a paper server and im not an op so i can change any of that. is there any way to make this work when playing on an paper server?
DISCLAIMER if your minecart is not destroyed and porting to the bottom rail. The direction of that rail has to be forward coming from the cauldron. I hope that saves someones time :)
Oh wow, this is a must have for 1.19 farms! Great engineering Ilmango! :-)
Less lag for hermits?
Just be sure to credit Firigion and Inspector Talon (iirc) for the mechanic :)
True he is real champ
@@dramwertz4833 actually i was first to figure this out, yes frigion showed the cauldron setups first but he is by no means the inventor of this concept
@@MethodZzS prove it hehe
This is so good, especially the option to remove the mine carts when they’re not needed. I feel like that fixes a lot of potential issues with minecart collection systems
wow. on one level with etho hopper clock or impulse sv sorter.
Totally - replacing existing unloaders is another thing on my to do list now!
Absolutely. You can hook the system to a pressure plate so they are stored soon after you leave jt. Never have issues for unloading minecarts midchunk borders
This would definitely fix all those hopper minecarts glitching when the chunk isn't loaded
Mhm mumbo
Ilmango using a new design to show off how laggy bamboo farms are so people stops asking about them for the furnace arrays xD
I love how he made the point of putting the roof on just to save everyone the pain lol
Revolutionary.
Also, love the way it looks with the crystals - almost as if they're what's breaking the minecart!
At first I thought they were, and was like "When did they add that?"
wait, that's not what's breaking them?
@@TianarTruegard you see that rail under the crystal under the Iron trapdoor?
They should add it
If you replace them with dragon heads and power them it looks like the dragon heads are esting them
Thanks for the shout out!! I showed the head alignment in my video, as well as a bolt compatible and stacked compatible version. Not a big deal though, this looks great!!!
The legend himself
in the flesh 🤣
I don't understand what ilmango meant that yours wasn't tileable? It looks like it should be just as easy to tile as this new design?
@@Luna34186 yeah it is tileable, im not entirely sure what he meant either
@@inspectortalon I assume he meant tileable including the ability to return and redispense the minecart?
this is going to be used in almost every 1.19 farm now and I'm down for it
🤯
Man this is next level. I made my own "fast" single row tile-able unloader for a huge bamboo farm. But it was bulky and ugly. And compared to this, slow.
Thanks for another great concept Ilmango. Can't wait to see this on hermitcraft (and in my own worlds) lol.
I love the way the items shoot out of the back, so satisfying!
I see this being a staple in 1.19+ farms for items collection. Really elegant and useful.
For the first time in quite a while, mango made a design that even basic players like myself may end up using, I can see this being used by everyone in the just a few months time. Truly revolutionary.
"It would be nice if you could eat the cake from multiple sides."
This is being said by one of the most knowledgeable and respected celebrities of this game about a high performance technical mechanic in game play.
These kinds of things are why Minecraft is great
Seeing the minecarts just toss out 5 stacks of items at once is incredibly satisfying.
This is so neat. With a little bit of planning you can arrange pretty much all the farms that use hopper minecarts around a main water loop to dump all the items into and be sorted. The storage system at the center.
You could do this before as well, but dumping the items this way streamlines it a lot
Wow such a simple yet powerful design. This is definitely a good bulk unloader. Do remember that item circles will still occur if unloaded chunks happen in your area should your storage be places awat. Still pretty good for those large mega farms.
What exactly do you mean by "item circles" ? Just overflowing items, or something more specific?
IMPORTANT: Make sure the hopper minecart has enough speed when entering the unloader. If the minecart moves too slowly, the detector rail and observer fire too soon before the hopper minecart gets loaded back into the dispenser which results in the minecart getting stuck in the dispenser. You can ensure this by adding two powered rails before the detector rail.
Not all hero’s wear capes
Someone pin this or add it to the description... literally stumped and came back here after reddit turned up nothing... I think might be why mine randomly stops (hopper minecart gets stuck in the system (not dispensed)). Thankyou!!!!
thats awesome. ive beein using an unloading dispenser system for sugar cane powered furnace arrays for years, this is so much nicer for that.
Wow this is amazing, this is not only faster but more lag friendly as well, definitely something I’ll be using
Fantastic work methodzz and Inspector Talon - this will be used everywhere from now on!
if this isn't working for you on Java 1.19.4 make sure:
- you have a *dispenser* on top of the dropper
- you're using the amethyst *cluster*
- your cauldron is full of lava
- the rail next to your cauldron is the same direction as your other rails
Thank you for this, I had 2 dispensers instead of a dropper and a dispenser. I did figure out the rail direction on my own. Your comment was very helpful after 10 minutes of confusion.
Used this design on my villager powered wheat farms. The regular minecart unloader design (you know, the one with the comparator and such) wasn't working for me in this situation so I replaced with this one. Works great and it truly is satisfying to watch lol. 10/10 Thanks ilmango!
Any other unloader that I used kept the hopper minecart in place to unload at double hopper speed which is not bad, but this is basically instant, and that is just beautiful.
This is a great proof of concept of how you can reuse minecart hoppers to transport stacks of items. Gj Ilmango!
3:53 *now THAT was satisfying*
Thank you for this contraption, it’s a really useful one for the future
Great design. So useful. New challenge: get a version of this working in the nether. I tried for a long time but was unsuccessful in moving the dropped items from the end block with the rail without water. Specifically have been trying to get this working with a slime block launcher over ice road storage system. But I just can't find a great way of moving the items of that rail without hoppers.
maybe you could push the rail with the slime block, so you push away the items and the rail is off off the block for only a short time. Wouldnt be tilable tho
Allays might be able to help but probably would bottleneck the speed of this system
Oh wow. This is genuinely so useful, applies to everything from farms to sorters, and everything between. Well done squirrel man.
That is such better than any farm collection system I've used in the past. I saw the previous video showing off this discovery and wasn't sure how I could set it up simply in a world and being slapped in the face with this made me realize how little I know.
I always learn a thing or two watching your videos! Love the design!
It’s so simple at face value but it’s genuinely one of the most brilliant systems I’ve seen.
exactly what i was thinking lol
You've done it again. I know you've been wanting to nail this for a while. Great job.
waterlogged rails still feel illegal...
ikr I keep forgetting it's a feature now
Daddy mango at it again , revolutionising technical Minecraft again and again
you love to see it, 2 ilmango vids in 1 day
For anyone asking, this does not quite work on 1.18, as the minecart and hopper split apart upon touching lava
I have been having problems with this build, specifically I end up seeing minecarts make it through to the storage and out of the rail system.
Have you found a solution to this? Im struggling from the same thing
@@runcows yea me to
This looks like it'll be really useful for future farms :)
Anyone else want to immediately build this with dragon heads, power them and just watch them endlessly eat the minecarts
Love the imagery of the dragon heads eating the minecarts
This is going to make item collection so much faster. Its a dream come true
This is huge! This will be a game changer for my farms
really nice design, hopefully many new farms will become more lag friendly with this
This is brilliant, thank you! And the dragon head comment made me lol irl.
On a test world (no lag) 1.19. vanilla minecart java... found a bug...
If a cart heads south into the unloader, and has no items inside, then the cart breaks on to the rail, and not into the hopper under the lava cauldron.
If there is items, it works as normal. ONly does this if there is no items.
Also learned on an alternative using stairs instead of the slab (for alignment), no rail on the mud block. There is then no need for a head or amethyst cluster, so it is a lot smaller. It has the same directional problem however.
UPDATE: this ONLY is a problem with picking up items using a hopper under the lower rail AND when hopper minecart has items in it.
Seems it is hopper activation order dependant, when means 1/ depends on the order hoppers were added (cauldron first works) OR 2/ Load order of the saved world.
A simple fix is put the rail on a mud block, and the hopper below that. That way the item pick up is lower, and thus later in the world.
SO is direction dependant for loaded worlds!
But only with hoppers to pick up items under the rail. Not a problem for water stream pickup, as in the bamboo farm. It is also way it was not a problem with the showcase testing world.
@@AntOfThy can you expand on this with photos ive been having problems n tryna to figure out why
Me just designing a bamboo farm 10x 70 and realised that the hopper minecard I used in the sugar cane farm was not fast enougth...il mago solved the problem! I will build this on a 10 minecart line for the bamboo farm 🤣
Amazing solution👍 top sistem on RUclips
And the idea of using likens in water streams mind blowing 🤣👍
Works great, but I'm having an issue where one or two of the hopper minecarts don't make it back into rotation and end up in the storage running out of the farm via water stream. If anyone could help it would be greatly appreciated
What mc version are you using? I’m having the same issue in 1.19.3
@@Uh_khakis Haven't played much since but it was from the 1.19 and a bit onwords. Only that "fixed" it for me was to not stray too far. Not sure if that's the solution or it resolved itself somehow. Good luck and sorry I couldn't give you a more complete solution
I'm having the same issue. Have you found a solution?
@@runcows afraid not, I'm not a hugely knowledgeable minecraft guy so my best guess was afking close by so it's loaded. Probably not the cause of the problem so still hoping someone has the answer
Same here on 1.19.4 papermc. I think lag is the culprit here so the hopper minecarts break but due to lag the hoppers beneath the cauldrons don't pick them up in time before they get thrown in the water stream. My bamboo farm was doing fine but after i extended it by 836 bamboos i started getting hopper minecarts pretty rapidly
Have you thought of making the rails one way? If you release the carts at one end and empty them at the other, then you could have them running really close to each other in a train, then they take a track above or below to get back, or even send them all back once it's cleared. You could clear a huge sugar cane farm very fast this way!
I think your impressions are broken, this is the first of yours I've been recommended in the last few months
Such a huge improvement for so many farms, 1.19 is going to be great
Huh, I never knew dragon heads had the same hitbox as other skulls despite being visually much bigger.
Dude this awsome i am now going to use this from now on in my farm designs
3:51 that is the most satisfying thing ever
Still works in 1.21.3, however the experimental minecart update breaks it, if you have that turned on. The lava cauldron no longers destroys the cart as before.
Really great design. Tried this in bedrock, unfortuntely it didn´t work out. The hopper minecart doesn´t get broken
This is freaking bananas! I just hate that I have to wait for 1.19 :(
Pepz were saying that 1.18 is the game changer but ... I will say that 1.19 is the one
It looks really cool how it shoots out the items. You could also put the unloader on both ends of the tracks
interesting design. Nice and tileable
This is so cool mango!
Yeah, that's pretty revolutionary. Great job!
amazing as always! you can also use player heads for alignment if you have that turned on ;)
That's an awesome design! Sadly it could break with the new experimental minecart mechanics where rail snapping is probably not a anymore
I read it as "Terrible fast minecart unloader" XD
Great video!
it does't really work propely for 1.19.4, the minecarts keep on ening up in the worng places
Amazing design, if I see it anywhere else I'll make sure to say in the comments that it's yours
I have a peoblem with this. Sometimes the minecart goes into the water stream and not in the hopper. How can I fix that?
I'm having the same issue, let me know if you find a solution please!
Nevermind, I fixed it by using more power rails by the amethysts, they must just need to be going fast enough
JustHopper ok thanks i will try this
ive been getting issues with this unloader, built 20 in a row for a farm, the hopper minecarts randomly ends up in the output stream sometimes, it wasnt reliable
Hey maybe the same isse I had, your bottom rail needs to be forward (coming out of the cauldron), that was my problem. If that was your issue please upvote my comment so anyone else knows that in future :D
@@aschenkuttel i think my rails was facing the right direction, the unloader worked but there was like a 1/30 chance one of the 20 unloaders just didnt work and spitted out the cart
Built this on my world, however, the carts drop as items in the water stream after some time , what could be the problem?
I had this problem too. The solution for me was to ensure that the minecarts are traveling at the correct speed when they hit the amethysts. Don't use waterlogged rails or normal rails; only use powered rails to make sure the carts don't slow down. Also, some here have suggested that the direction the carts are traveling when they break can cause this issue. Mine now works, and I have them traveling in the east-west direction. Hope this helps, and good luck :)
I think I just read every single comment and still haven't figured out what makes the minecarts poop out into the water stream. I keep coming back from my afk to a bunch of empty rail lanes doing nothing :( Anyone figure out a fix for this? I've already got my setup running E-W and the carts have powered rails all the way so I don't think it's the speed issue. Track is coming out of the cauldron the proper direction and all that.
Did you ever figure out a fix? I have the same problem currently.
@@imoonu2004 no :( I just swapped it all for hoppers for reliability but it's laggy on my computer :/
@@wassupluke i think the lag is the problem, another comment thread was talking about how if the lag is too high then then carts will fall into the water stream
@@Kavukamari checks out. Our server has recently had persistently higher lag for everyone. So that's probably what's doing it.
commenting to follow in case a solution comes along. same issues here, seems to be attributed to lag. best thing ive found is to run the minecarts separate from the flying machines to try and cut down lag, but its not consistent.@@wassupluke
I have an issue where sometimes the minecarts desync and sometimes ends up in the collection system and chests.
Is there something I'm missing here?
EDIT: it's been fixed. I just had to make sure every rail behind the cauldron was a Powered Rail.
1.19 seems to be really nice from a technical perspective. Will you update to this ln scicraft once you are done with 1.12?
pretty sure that is the best addition to 1.19!
This is exactly what i needed for my video
This is groundbreaking technology!
Nah I would say that it's lag breaking tech.😉
This design is amazing :D
I built a variation of this unloader for my gold farm but I keep running into the problem that after a few minutes the minecarts end up in the item output and the items in the dispenser somehow.
FYI the first design shown is not 100% reliable, check the original video if you want to see the 100% reliable version.
Damn, that's a neat design
Amazing design, used it immediately, though I had one issue occur lately on my realm :
in 2 occasions (the same day), the minecart didn't get redispensedn had to manually trigger the noteblock, putting my farm to halt for some time. Maybe it has something to do with unloading the chunks the unloader is in ?
I was just wondering if anyone had the issue happen too ? Is there a fix ?
Just built on a new server 1.20 and had the same issue. I just hooked up a repeater clock to the dispenser and dropper
Happend with me. The problem is that the bamboo gets inside the dropper (where the minecarts go) and then dispenses the bamboo instead of the minecart.I just built a hopper clock with 3-8 items and used observers to feed redstone to the noteblock. Basically the droppers activate every 2 seconds.
Doesn't seem to work on smp server I'm on. That's terrible cause simple unloader doesn't works either.
Oh yeah finally a good use of dragon head
built this for a sugarcane farm on a survival server. works great, especially since it's so easy to turn off
Anyone tried doing this in Paper server? Seems like the minecart keep going through the cauldron or get burnt when I try to do it.
did you ever find a fix?
Not tileable. Minecarts sometime end up in the item stream.
This is revolutionary
It doesn't work for me on fabric 1.19. The minecart goes in the water not the hopper. Any idea?
having same issue. You find a fix?
@@SyrinxQ72 nop, i created a item sorter with allay instead...
I've been using this design for awhile, but I changed the launching mechanism for the minecart specifically to have it go over the rails more often, but this sometimes breaks and a minecart will end up in the water stream ): I think what is happening is the previous minecart is picked up by the next before the hopper has a chance to grab it. Do you think that makes sense? or what the maximum speed of a system like this would be?
this also happened to me
it doesnt works for me... the minecart insta dies in lava
@@NytrateDeSodium yes. for some reason, in one specific world this happens, but in other it doesn't happens.
@@NytrateDeSodium it does actually work for me, but sometimes it messes up and the minecart ends up in the water stream. I think it may have something to do with server lag ):
@@ericsimonetti5876 I have the same problem
For me this saves me the pain of doing dropper clocks
Now minecarts work a lot more like real ones. A real minecart would be able to just dump its contents without being destroyed
I've been running into an issue where the water stream sometimes takes the hopper minecart with it. Can someone explain why, or if I've done something wrong, what I have to fix?
EDIT: I have built 2 of these right on top of eachother (so the lower one can't use the redstone blocks to power the tracks (as it would lock the hopper above) and im using normal rails instead) both the top and bottom one have the issue though.
Hey maybe the same isse I had, your bottom rail needs to be forward (coming out of the cauldron), that was my problem. If that was your issue please upvote my comment so anyone else knows that in future :D
@@aschenkuttel Not the issue for me sadly :((( Might fix it for someone else though!
@@ActuallyNatarf wanna send me a screenshot? maybe we can fix it!
@@aschenkuttel i would but its hella enclosed rn lmfao. It looks identical to the video tho. Like I've gone over it several times block for block. I'm only having problems with a wheat farm im using it for so I can handle that it happens. Like it can run for 10-15 minutes+ without it happening so i probably can be okay, doubt ill need TOO much wheat ahahah.
I appreciate the effort though.
This is so elegant
You may was well just make your bamboo farm smaller, if you would otherwise put a roof on it. Less of a footprint and fewer building materials required.
this is EXACTLY wat i needed thank u!!
100% exactly what I was looking for! Thank you!
this is amazing it is so simple yet so effective 10/10
I love this system a lot. The only part that I frankly wasn’t able to see quite as well is how the items are collected and then shipped off. I assume the items fall in where those rails are water logged and flow back into a different water stream into hoppers but I might be mistaken
It is right as you said
3:53 so satisfying
got an issue where the hopper minecarts end up in the collection system, im 90% sure its because im on a paper server and im not an op so i can change any of that. is there any way to make this work when playing on an paper server?
DISCLAIMER if your minecart is not destroyed and porting to the bottom rail. The direction of that rail has to be forward coming from the cauldron.
I hope that saves someones time :)
I have a problem where sometimes the broken Minecart doesn't go into the hopper but in the storage area
me too
Are you playing on a Paper server?
@@Jannl98 it would be on a fabric singleplayer world
Relatively new to the game. Is there any reason why my minecarts are disappearing.
You can make a funny design with a Enderdragon Skull and a Redstoneblock. Yummy Minecart