Viscounts of the West Kingdom | Solo Playthrough | With Mike

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  • Опубликовано: 4 ноя 2024
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Комментарии • 51

  • @OneStopCoopShop
    @OneStopCoopShop  3 года назад +3

    0:00 - Introduction
    0:47 - Overview
    5:02 - Playthrough
    52:24 - Final Scoring

  • @michaelhill6453
    @michaelhill6453 2 года назад +2

    Thanks very much. I was really struggling to grasp the AI and the last 4 boxes on the right--below the building, you put that one to bed for me. 🙂

    • @OneStopCoopShop
      @OneStopCoopShop  2 года назад +1

      The rules aren’t as clear as I wish they were… glad I could help!

  • @boardgametime3727
    @boardgametime3727 3 года назад +3

    Have had my eye on this one for so long !!! Looks like a really well designed AI for solo. Thanks for the playthrough! ;D

    • @OneStopCoopShop
      @OneStopCoopShop  3 года назад +3

      Thanks for watching. And yes, definitely a smooth AI to run overall.

  • @benjoslin3782
    @benjoslin3782 4 месяца назад +1

    Just stopping by to say ‘Hi’.
    I believe the AI starts the game with a free guild hall build. This uncovers a symbol that helps with its focus.
    Thanks for the video Mike

    • @OneStopCoopShop
      @OneStopCoopShop  4 месяца назад

      Is that right? That would definitely help

  • @ian_forbes
    @ian_forbes 3 года назад +3

    At 38:54, when you culled the laborer, you should have picked up 2 coins for getting rid of him. Great play through; really interesting to see your two-action focus work as well as it did

    • @OneStopCoopShop
      @OneStopCoopShop  3 года назад

      Good catch. This was a tough one to run and film and comment on all at once!

    • @ian_forbes
      @ian_forbes 3 года назад

      @@OneStopCoopShop yeah, a lot of moving parts in the last two games of the West Kingdom series.

  • @fred321
    @fred321 3 года назад +3

    At 29:20, when the journeyman went to the discard pile, you forgot to get the virtue and free hire.

    • @fred321
      @fred321 3 года назад +2

      Also, at 46:53, if I'm not mistaken, you always move the corruption before the virtue, so the AI markers should have ended on the middle space.

    • @OneStopCoopShop
      @OneStopCoopShop  3 года назад +1

      @@fred321 Good catches for both! Thanks :)

  • @spiozke
    @spiozke 3 года назад +2

    Fantastic playthrough

  • @MicJames1
    @MicJames1 Год назад +1

    Brilliant really enjoyed it.... 👍

  • @Dragonnox
    @Dragonnox 2 года назад +4

    Thanks for this video. I already know how to play Paladins but this rulebook for Viscounts just isn't very good for how the AI works. This video was very helpful; I'll play a game of this tomorrow.

    • @floodkevin4716
      @floodkevin4716 Год назад

      How you liking it 3 months later lol. I just got it today and got through my first game. Really cool AI. Still hard for me

    • @Dragonnox
      @Dragonnox Год назад +1

      @floodkevin4716 I prefer Paladins but I do enjoy Viscounts. I hear the expansions make Viscounts even better for solo, but I am not ready yet to fork out another 90 bucks for them and the big box.

    • @floodkevin4716
      @floodkevin4716 Год назад

      @@Dragonnox I'm thinking of pulling out Paladins myself today. I really like that one, probably the best. I've put enough plays into Viscounts to tell. I like Paladins strict structure

    • @Dragonnox
      @Dragonnox Год назад +1

      @floodkevin4716 Enjoy! I am probably going to play it soon with the City of Crowns expansion. Can't wait!

    • @floodkevin4716
      @floodkevin4716 Год назад +1

      @@Dragonnox have fun too! It's pretty great that expansion

  • @Erethakbe
    @Erethakbe 2 года назад +2

    When will the automa use the flip a deed debt/add scheme/reshuffle that are visible in their tableu at the right? There is no mention in the rulebook and you seem to ignore them

    • @OneStopCoopShop
      @OneStopCoopShop  2 года назад +1

      The solo rules are certainly not as clear as they should be :)
      What you are asking about are the workshop building bonuses on the right. The icons you see are the TRIGGERS for the bonus, IF the automa has built the building above them. For example, whenever they flip a deed, if that building above is built, they get a bonus (mostly it’s one free resource or a virtue move or the like).
      Hope that’s clear!

    • @Erethakbe
      @Erethakbe 2 года назад +1

      @@OneStopCoopShop thank you so much! It wasn't clear at all!

  • @stevensum2011
    @stevensum2011 2 года назад +2

    Solo on this looks so much better than pal and architect.

  • @gidiyaniv82
    @gidiyaniv82 3 месяца назад

    Thanks for a great playthrough:)
    Any chance that on 29:22 you forgot to take the bonus for the journeyman sliding out?

    • @OneStopCoopShop
      @OneStopCoopShop  3 месяца назад

      Possibly! I recorded this more than 3 years ago 😅

  • @SceneTurkey
    @SceneTurkey 6 месяцев назад +1

    You are missing a single point for yourself because you forgot to take an extra inkwell at the end from the AI clashing.

  • @demarestk
    @demarestk Год назад +1

    I think you forgot to move the corruption token at 00:22:34 you played thge squire, but the thief was still on your board. So you should move the black marker. Again at 00:24:12 you play the financer, but the thief is still on the board. Yoy should move the corruption marker.

  • @trixbunnyman
    @trixbunnyman 3 года назад +2

    Gotta be real Mike. Watch this cuz of your goofy commentary. Plus you says Vizcounts in the first minute. Love it

  • @cuentosparatodos6755
    @cuentosparatodos6755 11 месяцев назад

    Thanks a lot

  • @Hakucho64
    @Hakucho64 2 года назад +1

    At 14:08, shouldn't the AI have built on the most clockwise building space in its sector and on its side of the river?

    • @OneStopCoopShop
      @OneStopCoopShop  2 года назад

      I think you might be right!

    • @warever37
      @warever37 2 года назад

      Incorrect, the AI places the building on the left-most; that's what it says in the rule book.

    • @Hakucho64
      @Hakucho64 2 года назад

      @@warever37 I find that rule really unclear; left-most from what point of view?

    • @Hakucho64
      @Hakucho64 2 года назад

      Never mind, I recalled that I had asked the same question on a different video made by the designer. It and the answer are here: ruclips.net/video/2pmmRq4pN-4/видео.html&lc=UgwIYZ7AGH6VwxqHwnx4AaABAg. So you did implement the AI correctly at 14:08.

  • @warever37
    @warever37 2 года назад

    At 31:50 is the action at the bottom of the card of the Enforcer mandatory?

  • @brianrichardcompton381
    @brianrichardcompton381 3 года назад

    Great video. At 33:08, if the building areas for the AI are full, don't they build in the next available clockwise spot?

    • @OneStopCoopShop
      @OneStopCoopShop  3 года назад +2

      Per the rules on page 29, the AI can't cross rivers when building (they have the same restriction as a player). The only time they go to the next available spot clockwise, ignoring their location, is when they get a free building placement from an effect, like a manuscript.

  • @warever37
    @warever37 2 года назад

    At 23:44 do they HAVE to dismiss the card or is it optional?

    • @Hakucho64
      @Hakucho64 2 года назад +1

      Dismissing a card is always optional, see the back of the rulebook.

  • @garathminis5108
    @garathminis5108 3 года назад +1

    Good video.
    Not getting the game, for sure.

    • @OneStopCoopShop
      @OneStopCoopShop  3 года назад +1

      Awesome. I think that’s the best response for our videos, sometimes, figuring out you do NOT want a game and saving money ;)

    • @garathminis5108
      @garathminis5108 3 года назад +2

      @@OneStopCoopShop
      I love your content, but decided the game isn't for me.
      Keep up the good work, your format is spot on.