i've seen this comment spammed under apple videos about the vision pro... along with comments praising an amazon product lol are u guys bots or something?
The quest pro is in that price range as well. Also Apple doesn't want"regular" people to buy this headset. This is basically a Beta launch for developers and a few '1st to market enthusiast' and then in the next 1 to 2 years they'll release their consumer headset.
The issue with VR is that the tech is really cool but there isn't any meaningful application to it. It's forever a tech demo that people try for a few times and put it away.
Yeah. and this is why it won't become mainstream yet. We need another few generations and lower cost. 1k should be the sweet spot. anything more and it's never going to reach saturation with the general public.
Hi! Just wanna drop in, if you want to learn more about the lenticular display on the front, look into the Looking Glass digital picture frame and their other display tech. It’s basically a Nintendo 3DS screen, except there’s a couple dozen sweet spots, so several horizontal angles will look normal with correct depth and perspective.
Some People HATE using FaceTime. If they haven’t done their hair yet, or look like shit, they don’t want to broadcast that. The avatar thing solves this issue with a consistent looking avatar. Goofy yes, but we all look like idiots with our heads buried in our phones all day swiping and tapping at a little screen.
Totally true years ago people thought looking at phones all day is nothing people will do. When I look at my sourrounding I barely see people not looking at a watch or phone
People are calling this goofy but don’t see each other staring down at their phones while doing dinner together. We’re already cyborgs, we use our phones all the time, some of us use Bluetooth headphones 24/7 and some of us wear a smartwatch all day, the difference is the headset will be on our faces
@@anom6707 It is an iteration of many more to come. Eventually it will be just another pair of glasses to look through. The big winner here is the reduction of peoples neck issues looking down at computers and hand helds. And yes, people sadly do look at their phones while seated at dinner if you look around some restaurants. It’s kind of a bummer but for some people, it’s just the way they are.
I’m glad you said you’re excited at the end. We must remember. This is a 1st gen of a completely new field (spatial computing). Just like we look back at the first iPhone and laugh… but look at smartphones now and what they can do… When Vision Pro 15 comes out a decade from now we’ll look back at this one and also laugh… but it’s a start and the possibilities are endless. I work in the remote sensing field of making digital twins of things for 3D analysis, mapping, etc. I use cameras and drones. Imagine surveyors wearing these in the field and mapping a site to the cm by simply walking around with the built in LiDAR… endless…
"Spatial computing" is a buzz word for Mixed Reality. It's not a new field at all. It's Apple taking an existing idea and putting their spin on it to move units, as per usual.
@@dan-crum Personally, I like it. "Mixed Reality" is buzzwordy, where as "Spatial Computing" is for more descriptive and accurate. Neither however work at properly describing the experience of VR to someone who has never tried it LOL. Like Morpheus said, "You can't tell someone what "VR" is, they have to see it for themselves" 😄
For the connoisseurs… There is a project called OVR (Over the Reality) that is Full in the wave of Apple Vision Pro! They use Unity SDK the same one that apple mentioned in their conference and their team already announced that they will be focused on riding this wave that is coming! The future is not the metaverse, the future is Mixed! 😉
I sure hope the future is mixed , and not VR! Honestly, I think human nature dictates that we prefer AR over VR. How can you successfully remove a human who has evolved their senses to the real world. AR is that sweet spot that can give you immersion but still allow you to remain in the “real world” Once there is tech on or beyond this level that can fit conspicuously in glasses, I think that’s where we’ll see the average person picking up AR.
the metaverse is not conceived of just being VR; it IS mixed reality and for most people it will be AR in a Sunglasses form factor driven by hands, eye's and your voice with next level "LLM/ChatGPT" AI as your "Spacial Computing" companion.
Was thinking the same but recently my used USD 180 Meta Quest 1 started to get used daily by all family members for playing fitness and sports games - Eleven Table Tennis is so damn real that I improved my real table tennis performance 1000 percent recently only by playing it in VR for 2 weeks every morning.
Clearly you haven’t gotten into vr. It’s fine if it’s not for you, but what you are saying is ridiculous. I probably play more VR than flat games. I have 1000s of hours on VR and have many more to come.
When you are on travel, it's like having a whole office full of computer screens with you all the time, and everything you need from an office in general. it only doesn't make coffee, and has no printer.
It actually looks like it potentially solved a few major problems that are plaguing the Quest Pro which is really poor color passthrough, and the fact that you can literally dial in how much VR you want around you is kinda nuts. Also the hand tracking and voice driven system from the outset is probably going to be leaps and bounds better than the Quest Pro. if they did right the way it looks like they did, including solving the comfort issues with these pancake lenses and much smaller "ski goggles" from factor they might have a winner here. The price is pretty high, but if it carries the functionality of a Mac Book pro and you can have multiple endliess screens, it may very well have a lot of great use cases. What was missing here is the ability to be present with other users and their Avatars similar to VRChat and other social VR experiences. They really shied away from metaverse stuff, which is probably smart I guess, given how poorly that went over with FB and their Meta announcement.
@@WigganNuG issue is it doesn’t carry the functionality of a MacBook Pro. It is running a mobile operating system, just like every other standalone VR/AR headset on the market. A separate Mac can be used as input for a single virtual display, but that provides very little benefit over just using the laptop’s display (especially because the physical display goes blank when projecting into the headset). The discomfort of the device and poor battery performance completely offsets the potential benefits of a large display. Again, the new passthrough tech is impressive (even if we haven’t seen actual footage of it), but it’s priced as a pro device but lacks any functionality to make it appealing to pro users. Very few people can get all of their work done on a mobile operating system; the subset of those who can justify the price is even smaller.
@@branpod you do realize the videos they’ve shown from the pov ARE the actual pass through videos? People who’ve tried it have confirmed it looks exactly like that.
The computer screen on the front just made me face palm. They over engineered themselves into a problem that they had to over engineer themselves out of. All to call it AR and not VR
It’s not over engineering, you do realize it’s because of privacy reasons right? It’s one of the biggest reasons why people hated the Google glass with the cameras. Now if people can tell whether or not you’re recording them it gives them a sense of relief and if they can see at least your digital eyes it doesnt feel as awkward. This comment reeks of 2006 iPhone forum discussion before it got announced.
@@anom6707 The eye thing had nothing to do with recording. They specifically said it was to let people in the room interact with you easier. When it records, it makes this weird gray blinking screen. Something they could have accomplished with a blinking light. Definitely over engineered the front of this thing. Got to ask if seeing someone's eyes was really that important to raise the R&D costs and final consumers costs for this device?
Couldn't agree more. It's got potential for productivity gains, but the social/entertainment aspect of it looks like an awkward gimmick and doesn't justify the insane $3,500 price tag.
Apple doesn't want"regular" people to buy this headset. This is basically a Beta launch for developers and a few '1st to market enthusiast' and then in the next 1 to 2 years they'll release their consumer headset.
The quest pro is in that price range as well. Also Apple doesn't want"regular" people to buy this headset. This is basically a Beta launch for developers and a few '1st to market enthusiast' and then in the next 1 to 2 years they'll release their consumer headset.
I'd dying to see how well this video ages. How many products has Apple brought to the table that people ridiculed and said was stupid and pointless; iPhone, iPad, Apple Watch, AppleTV and now look where those devices and industries have gone. Other manufactures wish they could touch Apple's success with market segments that everyone else failed in.
I totally agree with you here. This guy calls it ‘Goofy’ I guess he hasn’t watched Ready Player One… this is the best looking AR/VR device. All of his pointer are ridiculous! Some remind me how people used to make fun of AirPods and now they are one of the best selling headphones… I mean, I ran into this guy’s channel and I’m wondering how he has that many followers
LMAO other than the original Iphone, none of the products you listed were criticized or laughed at. Ppl felt they were all overpriced at their launch, but always saw the potential. Please don't be a sheep and lump those products with this.
@@phinouttawater2571 No you're incorrect, literally just look up the CNET reviews for iphone in 2007 when it first launched, or better yet, look up what steve balmer said about the iphone when he first saw it, these people literally just brought in their pre conceived notions just like this guy is doing (all the other touch screen technology i've used has always been bad and inaccurate, so this touchscreen experience will probably be bad too on the iphone, nobody wants to type on virtual keyboard on glass, we want a real physical keyboard on a phone like blackberry etc... These were all things absolutely said about the iphone)
5:57 this I agree with. This photo taking dad looks hella creepy doing this, especially seems weird smiling. I think mostly this was just a miss by marketing. Also, remember google lens?
just wanted to mention something- theres a deliberate reason why apple revealed this product so early, to give developers a window to design and create apps suited for visionOS. so by the time this actually comes out next year there's sure to be a plethora of new apps for it. also another deliberate thing, it's specifically called vision "pro", suggesting that there'll be less expensive base models in the future. maybe there'll be a vision SE 5 years from now which the masses can afford? idk it's too early to tell
I think it's also a psychological marketing strategy to release the top end version first so that the low end version seem much more enticing and still get people to buy the lower end because they think it's a good deal
I had the original psvr and the reason I sold them was because they got hot as hell, I used to sweat them a lot and they usually got tarnished. Maybe these devices are not made for warm weather nor humid places. I wish these ones don't have that problem. Who knows.
@@kewa_design Unless I can run my professional 3d software on the thing, with using all my keyboard shortcuts, there's no way it would be any use in creating the models. (Stuff like 3D Studio Max/Blender, Photoshop, Substance Painter) As for sharing with colleagues: I would want direct feedback on stuff like topology, unwrapping and maybe material settings. Something that's far quicker and easier by having someone look over your shoulder and pointing at something at your screen. And for texture work, I would prefer screens that are calibrated. Not saying the glasses are not, but no info on that yet. I am wondering what you are modelling in VR that makes it much more enjoyable. (Really, I would like to know) I've tried it once but to me it's not suited for complex, game-ready, models.
Some important things. You can use game co tellers for games, no no hand gestures, and you can use mouse and keyboard. As for using with Mac, I think it's using the camera don't scan the screen which is impressive but also limiting since you're stuck using the laptop infront of you with one virtual desktop. Let users actually plug in to macs and then a whole new world unlocks for actual productivity. On the bright side, early impressions are really positive
I understand skepticism but this just seems defeatist. To me, I grew up watching sci-fi movies where they use this exact technology. This was stuff of the future and now it’s here. This is brand new tech though so there’s bound to be some issues. The first smartphones pale in comparison to todays phones so just give it time. This is only going to get better. If anyone can make something that works smoother like VR, it’s Apple and this is not coming from an Apple fan boy. I’ve had android phones and I prefer pc to mac but you cannot deny how seamless and smooth Apple makes everything. They don’t do things half way so I’m not too worried about the UI.
I feel like there was a missed opportunity utilizing as you said for editing. For example you have a MacStudio or Mini that you travel with. The headset would have a USB4 port that doubles as a travel monitor and both chips working together via that same port to make editing even faster working together. And the port also powers the headset at the same time which is a given.
I'm curious about the spacial pictures and videos, I saw a reaction from a person that tried it and they described it as almost like reliving a memory. I thought this would be neat for people that want to capture some moments with loved ones, and being able to relive that memory like that would be so nice. I'd give anything to have a memory like that for my aunt or grandpa that passed not long ago. I think being able to feel immersed in those memories (videos or pics) would be nice.
The problem is that to capture the memory, you need to put a set of goggles between you and the experience. You are destroying the authenticity of the moment by trying to capture it. People do this all the time with cameras, but at least photos are quick and minimally intrusive.
@@michaelboyes5849 Totally get what you're saying. If I had it though I wouldn't use it for every single precious memory, but to every now and then capture one, it would be kinda of cool. it is annoying to lose being in a memory, as it is now, going to a concert for example, people are more on their phones recording than being in the moment enjoying. I definitely can see the same thing happening perhaps. However, I could see value if used sparingly to record a few moments.
The quest pro is in that price range as well. Also Apple doesn't want"regular" people to buy this headset. This is basically a Beta launch for developers and a few '1st to market enthusiast' and then in the next 1 to 2 years they'll release their consumer headset.
I think being able to see VR videos of my kids would be very cool. They showed the dad using the Vision Pro on his kids but I'm sure the iPhone Pro, with lidar, would be able to capture 3D footage for the headset. Apple is good at silently rolling out tech in their devices and switching on the features later.
5:32 That is such a good point, and it is so true. I watch RUclips videos by myself all the time, but for movies or sports 99% of the time I watch them with other people.
I work in construction marketing. High profile construction companies are going to be all over this. Revit anyone? This is not aimed towards a retail customer. Or at least it shouldn't be.
Good points you make but very sceptical. I also see major potential in productivity since there is a change you can buy this instead of an external display while traveling. I like hearing different viewpoints on this new technology stuff though.
Your echoing my sentiments on the subject pretty much 1to1, so true. And MKBHD mentioned that the battery life is only two hours, which sounds unbelievably short. Additionally, he mentioned that the headset is much heavier than competitors, so maybe the 2 hour limitation is warranted!
I pretty much reached the same conclusion. Maybe the killer app for AR tech would just be a headset that lets you use two or three virtual monitors with your laptop, and honestly I have yet to see any other compelling VR software (besides Half Life Alyx). Polling my engineer friends, I think a decent portion of them would buy a headset that just did the virtual computer monitor feature really well if it were like $700.
@Potato Hero I understand that it's the best VR headset ever made, but even the best VR headset needs some applications that VR does better in order to succeed. You have to make the argument that (for example) putting on a headset to video call my friends is somehow a better experience with this thing than with facetime. Or that it's more enjoyable or more efficient to browse the web with this. Or really, pick any application/use-case and make the argument that this device provides a uniquely better experience than an ipad or laptop. The application I've suggested is the virtual monitors thing, where you can have more screen space when you're working on a laptop from a plane or from your desk or whatever. I have a lot of difficulty thinking of anything else where AR would be preferable to me.
@Potato Hero You didn't see the value of a web browser in your pocket that didn't require wifi? I do understand that people are cynical about new products, but suggesting a new or meaningfully improved application is fairly concrete as those are things people will do when the device becomes cheaper in the future. You'll see a lot of comments on this video saying that the iPad was criticized for being a big phone or doing the same stuff as a laptop. I rewatched the 2010 keynote and indeed, the selling point basically was that it did a lot of the media consumption tasks of a laptop but in a lighter, touchscreen format. Truthfully the only application they showed where it was doing something meaningfully better than a laptop was with a finger painting app that was upgraded from the iPhone. Fast forward to today, people who own iPads fall into three categories: old people who just want an intuitive UI for consuming media and browsing Facebook, painters/students who benefit from the Apple Pencil as an input device, and kiosks at diners that ask you how much you want to tip (an incredibly boring use-case nobody anticipated in 2010). Kiosks aside, it seems to me that you could have looked at what use cases the iPad is uniquely good at and have correctly predicted who would be buying and actively using the product for the next decade. I'm interested in exploring that discussion for AR. I'm happy to assume the headset will be cheaper and better in the future. I'm also happy to assume that any weird quirks or limitations will eventually be ironed out--the virtual monitor thing for example isn't even supported right now. Right now you can just make your single monitor bigger and can't add a second screen, but that will probably change in the future. Everything else I've seen here has been more of a sidegrade rather than an upgrade over just using your laptop, phone, or a TV, with the added downside of having to wear a thing on my face. I hope someone can tell me what other new or improved use cases there are with this thing because I'm not seeing it.
It kinda takes me back to the discussion surrounding crypto. What's uniquely improved when you use a currency and system that's anonymous, can't easily be regulated by the government, and has irreversible transactions? You could have guessed "criminal activity" a decade ago and that continues to be the main way crypto seems to be used today, in practice. I'm going to make the guess that the successors of the Vision Pro will be used mostly as a productivity tool and (to a lesser extent) as a visualization tool, or will require some sort of radical redesign in order to become mainstream in other ways.
The quest pro is in that price range as well. Also Apple doesn't want"regular" people to buy this headset. This is basically a Beta launch for developers and a few '1st to market enthusiast' and then in the next 1 to 2 years they'll release their consumer headset.
Most people are just not really ready to understand the full impact of VR and XR in the future and combined with AI technology, you wont believe how fast we will all have smaller form factor XR glasses very near Jarvis level interaction. You know how right now, your 70 something grandparents have difficutly with smart phones? This will not be an issue with AI driven AR glasses. It will ironically make technology seem to melt in the backround and you will actually be way MORE present with people around you in the IRL as well as through XR / AR / VR avatars.
I think he missed the potential here related to photo and video editing. This could make a huge leap forward in functionality and controllability. He said he wants to edit fast - yes - this stuff could help edit much quicker. The visual screen capability could be a huge improvement but the potential UX changes are even bigger - being able to use your eyes for selecting things, and your arms and hands/fingers in flexible ways is a big deal
I'm not convinced it'd make you faster. I think the ideal workflow would be that you're looking at the image and simultaneously using your hands to make edits, which you can already do now. In Capture 1, each control is assigned a key on the keyboard and I can easily just hold Q to select exposure and scroll my mouse wheel to adjust the value. No need to even look at the Exposure slider or move my hands from their default resting place. If you want to adjust two things at once, that can also be done today with a variety of control surfaces that are available, and I don't think a gestures-based input would be any quicker as you'd need some mechanism to tell the headset which settings you want to control. What the headset could do though is make a good, controlled image viewing environment with a large, high contrast screen. You could dial in the right surrounding ambient brightness and if you have a collaborator (like in video color grading) they could be in their own office miles away and still watch the video in the same controlled environment as you. That's useful too, but I'm not seeing a speed improvement.
This isnt a giant step forward. This is likely whats going to contribute to further killing the idea of VR because the average person isnt out of their mind going to spend more than 3000 dollars to buy this thing. If Apple fanatics wont even buy a Vr headset, what kind of message is that going to send to companies. They wont think to find more affordible solutions, they will just finally give up on the idea. I suspect the playstation vr 2 is likely failing and this will be the final death nail because the companies are too incompetent to realize the real problem. That or they cant get the developers to commit because its a giant gamble and wont sell as many copies.
The quest pro is in that price range as well. Also Apple doesn't want"regular" people to buy this headset. This is basically a Beta launch for developers and a few '1st to market enthusiast' and then in the next 1 to 2 years they'll release their consumer headset.
@Brandon Barely anyone is buying headsets to begin with. It doesn't matter if it's Meta, Microsoft, Sony or Apple. As I said, the content for them isn't great. The most people buying them are RUclipsrs. Gamers are the ones who make Vr headsets profitable because the biggest potential lies in gaming. Productivity is much simpler done in the real world. Nobody is going to inconveniently walk around with the headset on interacting with people while they work. It's a novelty that will last a couple of minutes then people will take it off and continue working on their laptops. Even I enjoy using my cheap headset for watching 3d movies but I also eventually get tired of wearing the headset. If I'm going to watch a movie in 2d, I just use my projector and have a much bigger and better experience. Let's say you are correct and they are currently only going after developers etc. Well it reminds me of Google glass. They attempted the same thing with a ridiculous price. I'm still waiting years 5 years later, or more for the consumer product. The reality was that their ambition was met and the results of the test product didn't generate the spending they were hoping for. Developers are going to be attracted to the initial novelty and then they will move on. They won't bother making things for the product because they already no many people won't buy it for the price range. I think it will fail. If it doesn't, it will be thanks to the die hard Apple consumers, not the developers etc.
I was asking myself the same question about people seeing you in FaceTime as video game character of yourself, but think about, it makes sense, cus if you're facetiming somebody they would actually have to look at you in your goofy vr headset or maybe just your eyes, cus there is no camera pointing at your whole face, so that vr character is so that doesn't happen. And yeah I think in 10 years maybe even less, people would be laughing at you. Watching movies in this must be bad ass though! But not for $3500.
The question that keeps comming back to me is : Why the hell there is already a "Pro" in its bloody name. There hasn't been even the standart apple vision. But since the customers tend to go for the PRO brand in everything , they haven't even noticed probably there is no "standard" version. What a Cook Tim is.
They are probably going to suck up all the idiots who will pour $3500 into this first, then release an "air" version for like $1-1.5k all the suckers will be mad. but oh well.
When they were talking about the VR "spatial memories" with the dad and his kids, my initial thought is that it would be awesome IF it was able to scan the environment completely so you could literally walk "into" your memories and look around as if you were really there again. This product feels like a precursor to what will actually be revolutionary, this isn't it imo.
Yeah and it seems like... don't you have to be wearing the headset to record those memories in the special spatial way? What kind of dweeb/douchebag father is going to do that during special memorable times?
Just showed the wifey a 5 minutes 3D VR video on our 5 years old Oculus/Meta Quest 1 headset which a couple had made traveling through New Zealand. All the same places we had visited decades ago with a tiny campervan. And both our memories kicked in without any active willpower. Just the immersion was enough our both brains remembered the feeling of being at the exact same place on the other side of the globe. The couple had just a standard Canon DSLR using a 3D 180 lens. The color slides from our own travel back then don't let these feeling come up unfortunately.
@@JumpingWatermelons I totally see what you're saying. Although, I wouldn't do that for all of them, but if I might capture a few. I would loved to have had this before my grandfather passed, I'd been happy to feel like he was just there if this was possible.
And Eyestrain! who wants to watch a 3 hour film on this, oh wait the battery only lasts 2 hours aswell. But i think my eyes will fall out after an hour.
This headset gives you TWO true native 4K micro-oled screens though, and a complete Macbook Pro computer M2 ship... plus a new independent computer processor for handling all the VR-AR, with the worlds lowest latency by far. That explains the price.
The quest pro is in that price range as well. Also Apple doesn't want"regular" people to buy this headset. This is basically a Beta launch for developers and a few '1st to market enthusiast' and then in the next 1 to 2 years they'll release their consumer headset.
Regarding using your hands to do video editing you should be able to use a physical keyboard and trackpad with the Vision Pro. Final Cut Pro for the iPad was recently released for a reason.
When traveling Apple silicon gave us the ability to do heavy duty video editing without packing a large desktop computer. However, sometimes I still have to pack a desktop monitor when doing serious work for a while. I'm hoping the Vision Pro solves the monitor problem so now full desktop capability comes in a super small and lightweight headset with external keyboard and trackpad. Not sure why people can't see this as a game changer for traveling. We're potentially getting something more powerful than an Intel Mac Pro with Afterburner card and 4K OLED monitor for $3500. Canon charges $3K for their RF 28-70mm and that's just a chunk of glass.
There are much simpler optical illusions that would probably also blow your mind. I agree though the worst part was the guy taking pictures of his kids with it lol the 2 4k screens I hope will look nice enough to edit on.
It appears they nailed the depth perception of the user’s video pass thru which in my opinion is what makes this device so highly useable for everyday use. I would totally use it on a plane or in public. Apple has that new tech cool factor and I predict that influencers will be making incredibly compelling content about their experiences, like travel, concerts, clubs, you name it, all in this new 3D video. VR gaming was noticeably absent, so hopefully developers will port some amazing vr games for this and introduce new ways to control the action, but overall I think this thing is Fire!
100% agreed, and in my unbiased opinion, i truly believe that this tech is going to be pretty great once apple nails it and can deliver all they promised, I’m not gotta be one to rant on it just for rant sake. Its honestly unlikely anything i’ve seen on the market it’s in, im genuinely very interested in this tech and generally in not a VR/AR fan but this piqued my interest
This Video is the best thing in the World today. You got me laughing so hard. Especially when you said 20, 30 years our children will look at us and laugh. You are amazing. Thank you🤣
The thing is... with two 4K micro-old screens right in front of your eyes, you'll get unparalleled photo viewing quality. I don't think even an 8K monitor would be able to acheive this kind of high resolution precision a true to life color reproduction. This headset could become a photographer's dream come true.
@@fairnews7484 it’s absolutely amazing, I don’t think people realize you can just turn off the word around you and be fully immersed in your own movie or game, in 8k quality
Apple has produced some really iconic tech. The Apple Vision Pro is very clever and I can see it being an additional tool in industry or medicine but for Joe Public I think this will be a massive turkey. Watching TV, films, gaming is a social and a communal interactive experience that involves friends and family. Do Apple think everyone lives alone? A family of 4 having a nice film evening will need to fork out $14k for 4 Apple Vision pro's. Let's say thy did buy them. Sitting all together wearing these VR headsets is kind of weird. I'll stick with my Mac Mini and iPad Pro 🙂
This headset is a prime example of technology without a use case. There is nothing here that hasn't been tried multiple times over the last decade+, and it has failed every time, even at the $400 price point. Quality of hardware was never the problem. Lack of a reason to use these, and massive real world use issues is the problem. This is a fail before it even launches.
Could have been epic, but the price is insane. That would be like 5500 in Australian pesos. I think it will work great though. The outside animation is a bit of a power hog though. 4 of them for the whole family and we are talking a new car
Apple doesn't want"regular" people to buy this headset. This is basically a Beta launch for developers and a few '1st to market enthusiast' and then in the next 1 to 2 years they'll release their consumer headset.
The 3D files shown being texted are the same same 3D files you can already natively view in iOS and even put the object in AR mode. The headset is neat and I’m sure the resolution is great and has some interesting features to try once… but def a VERY niche product that I think other headsets are already better suited for with price and functionality.
Call me old fashioned (and I’m not old) but I like things as they are. This might be ground breaking technology but I literally have zero need or desire for it. Even today’s tech has forced me to use far more than I would like and when it breaks nothing is more frustrating! This is going down a path that I just dread when they will try and insist we all want/must use this stuff.
That’s pretty normal. Most people reach a point in life where they get kind of “stuck”. And I don’t mean that as a bad thing. It’s just how our brain works. You usually don’t discover a new genre of music you like when you’re 40. You pretty much just listen to what you listened to when you were like 12-24. Kind of that whole, “kids today… back in my day” thing. 🤷♂️
@@garrettjohnsen well yes I understand to a point. I have to say I’m not like that though I always listen to new things and discover I have other tastes I was unaware of before, but this is just not in line with how I see the world and I just prefer being in “reality” so to speak. I get so sick of looking at screens all day wearing one on my face just takes it a step too far. But that’s me. I’m still under 40 😊
The battery pack that lasts for 2 hours!! But it's ok, it promises not to go flat during an important work session. Plus, you can buy a second one for only $$$$!
I'm 60 years old. Do you know how many times I hear young people say you thought that was cool back then? I think they'll probably think it was weird that you didn't have one and they'll be like what's that weird square thing He's sitting behind, I know it's apple but I'm not sure.
I think the big problem with this product is that it is mainly an AR device. If you see what the Playstation VR2 can do already then this is underwhelming. In the end it just project 2d screens into a 3d environment and that does not justify such a big form factor in my opinion. If you go for a big and full enclosed model then go full VR. Even the Facetime partners were only confined to a 2d screen. I thought it would be better to at least create a 3D render of that person and let it sit in front of you to have a more immersive experience. But it seems that the chip is not powerful enough. I was surprised that they only used a normal M2 and not the M2 Ultra.
I think Tec people just don't understand personal interaction and social sharing. After all most techies are less social or at least only virtually social. Its like the metaverse we don't need it its a gimmick at best socially damaging at worse.
Dude VR isn't for everyone, it's def not because there aren't enough AAA titles either. You and VR probably just don't mesh, it's not the tech of the day that's lacking because there are quite a few vibrant ecosystems and environments but this tech won't be for everyone.
Not even for productivity
I have a PSVR2 and at no point I think: “man I wish I could use this to work on my excel spreadsheets”
3500 bucks is a tough pill to swallow.
Perc 30’s are a tougher pill to swallow.
Not for iphone worshippers. 😂
i've seen this comment spammed under apple videos about the vision pro... along with comments praising an amazon product lol are u guys bots or something?
Yeah agree like, who are there target audience it’s definitely not teens or young adults cause that’s waay too expensive
The quest pro is in that price range as well.
Also Apple doesn't want"regular" people to buy this headset. This is basically a Beta launch for developers and a few '1st to market enthusiast' and then in the next 1 to 2 years they'll release their consumer headset.
It doesn’t look goofy. It’s creepy AF.
Goofy too
Don’t worry you will be using one in 5 years from now, just like your touch screen phone
Yup, I vividly recall people ranting about the iPad being nothing but a useless huge iPhone 🤷🏾
Lame
It looks both
They did everything they could to make the dad somehow not ridiculous and weird, but they couldn't pull it off.
The issue with VR is that the tech is really cool but there isn't any meaningful application to it. It's forever a tech demo that people try for a few times and put it away.
That entire presentation felt like a South Park skit. With Tim Cook as the Mr Garrison stand-in.
I honestly thought it was an AI generated comedy sketch 😂
Imagine the kids being traumatized by the weird robot mask daddy is always wearing. That bit was so funny.
If this was 1906 that would probably happen
When it’s the size of sunglasses maybe but now it feels like first generation mobile phones in a suitcase.
That’s what people said about first generation mobile phones. 😁
@@bodhibeats8257 The phone made sense, but this thing does look goofy.
@@DanTuberwill see
There are a few, but they are tethered
You mean like Google glass? 😂
Get ready for the Hermes edition lol
The only thing that’s creepy for me is the $3500 + price, its a big ask.
Yeah. and this is why it won't become mainstream yet. We need another few generations and lower cost. 1k should be the sweet spot. anything more and it's never going to reach saturation with the general public.
Hi! Just wanna drop in, if you want to learn more about the lenticular display on the front, look into the Looking Glass digital picture frame and their other display tech. It’s basically a Nintendo 3DS screen, except there’s a couple dozen sweet spots, so several horizontal angles will look normal with correct depth and perspective.
this is junk we don't need
I’m vision impaired I’ll be getting it to help make things a lot easier for me. The larger iPhone’s,iPads and computer monitors are too small for me.
Some People HATE using FaceTime. If they haven’t done their hair yet, or look like shit, they don’t want to broadcast that. The avatar thing solves this issue with a consistent looking avatar.
Goofy yes, but we all look like idiots with our heads buried in our phones all day swiping and tapping at a little screen.
Totally true years ago people thought looking at phones all day is nothing people will do. When I look at my sourrounding I barely see people not looking at a watch or phone
Exactly. We’re all already goody and ridiculous as fuck.
People are calling this goofy but don’t see each other staring down at their phones while doing dinner together. We’re already cyborgs, we use our phones all the time, some of us use Bluetooth headphones 24/7 and some of us wear a smartwatch all day, the difference is the headset will be on our faces
@@anom6707 It is an iteration of many more to come. Eventually it will be just another pair of glasses to look through. The big winner here is the reduction of peoples neck issues looking down at computers and hand helds. And yes, people sadly do look at their phones while seated at dinner if you look around some restaurants. It’s kind of a bummer but for some people, it’s just the way they are.
You forgot the wired external battery, that lasts only 2 hours, and you can’t use the headset without the cable attached
Yeah you will only be watching movies that are under 2 hours.... such a misleading presentation.
I’m glad you said you’re excited at the end. We must remember. This is a 1st gen of a completely new field (spatial computing). Just like we look back at the first iPhone and laugh… but look at smartphones now and what they can do… When Vision Pro 15 comes out a decade from now we’ll look back at this one and also laugh… but it’s a start and the possibilities are endless. I work in the remote sensing field of making digital twins of things for 3D analysis, mapping, etc. I use cameras and drones. Imagine surveyors wearing these in the field and mapping a site to the cm by simply walking around with the built in LiDAR… endless…
you talk like a PR person
"Spatial computing" is a buzz word for Mixed Reality. It's not a new field at all. It's Apple taking an existing idea and putting their spin on it to move units, as per usual.
@@dan-crum yeah exactly. I Can’t wait for Apple to make a car and call it “The first motorized special computer” or some shit. 😂
@@dan-crum Personally, I like it. "Mixed Reality" is buzzwordy, where as "Spatial Computing" is for more descriptive and accurate. Neither however work at properly describing the experience of VR to someone who has never tried it LOL. Like Morpheus said, "You can't tell someone what "VR" is, they have to see it for themselves" 😄
For the connoisseurs… There is a project called OVR (Over the Reality) that is Full in the wave of Apple Vision Pro! They use Unity SDK the same one that apple mentioned in their conference and their team already announced that they will be focused on riding this wave that is coming! The future is not the metaverse, the future is Mixed! 😉
My babies mixed
I sure hope the future is mixed , and not VR! Honestly, I think human nature dictates that we prefer AR over VR.
How can you successfully remove a human who has evolved their senses to the real world. AR is that sweet spot that can give you immersion but still allow you to remain in the “real world”
Once there is tech on or beyond this level that can fit conspicuously in glasses, I think that’s where we’ll see the average person picking up AR.
the metaverse is not conceived of just being VR; it IS mixed reality and for most people it will be AR in a Sunglasses form factor driven by hands, eye's and your voice with next level "LLM/ChatGPT" AI as your "Spacial Computing" companion.
Spot on summary, VR is like a fairground ride, great for 15minutes but you wouldn't want to spend all day, every day on it..
Was thinking the same but recently my used USD 180 Meta Quest 1 started to get used daily by all family members for playing fitness and sports games - Eleven Table Tennis is so damn real that I improved my real table tennis performance 1000 percent recently only by playing it in VR for 2 weeks every morning.
Clearly you haven’t gotten into vr. It’s fine if it’s not for you, but what you are saying is ridiculous. I probably play more VR than flat games. I have 1000s of hours on VR and have many more to come.
Very impressive tech with close attention to detail, but completely lacking in realistic use cases
When you are on travel, it's like having a whole office full of computer screens with you all the time, and everything you need from an office in general. it only doesn't make coffee, and has no printer.
It actually looks like it potentially solved a few major problems that are plaguing the Quest Pro which is really poor color passthrough, and the fact that you can literally dial in how much VR you want around you is kinda nuts. Also the hand tracking and voice driven system from the outset is probably going to be leaps and bounds better than the Quest Pro. if they did right the way it looks like they did, including solving the comfort issues with these pancake lenses and much smaller "ski goggles" from factor they might have a winner here. The price is pretty high, but if it carries the functionality of a Mac Book pro and you can have multiple endliess screens, it may very well have a lot of great use cases. What was missing here is the ability to be present with other users and their Avatars similar to VRChat and other social VR experiences. They really shied away from metaverse stuff, which is probably smart I guess, given how poorly that went over with FB and their Meta announcement.
@@WigganNuG issue is it doesn’t carry the functionality of a MacBook Pro. It is running a mobile operating system, just like every other standalone VR/AR headset on the market. A separate Mac can be used as input for a single virtual display, but that provides very little benefit over just using the laptop’s display (especially because the physical display goes blank when projecting into the headset). The discomfort of the device and poor battery performance completely offsets the potential benefits of a large display.
Again, the new passthrough tech is impressive (even if we haven’t seen actual footage of it), but it’s priced as a pro device but lacks any functionality to make it appealing to pro users. Very few people can get all of their work done on a mobile operating system; the subset of those who can justify the price is even smaller.
@@branpod you do realize the videos they’ve shown from the pov ARE the actual pass through videos? People who’ve tried it have confirmed it looks exactly like that.
That clip with the dad makes me so sad, dystopian af.
The computer screen on the front just made me face palm. They over engineered themselves into a problem that they had to over engineer themselves out of. All to call it AR and not VR
It’s not over engineering, you do realize it’s because of privacy reasons right? It’s one of the biggest reasons why people hated the Google glass with the cameras. Now if people can tell whether or not you’re recording them it gives them a sense of relief and if they can see at least your digital eyes it doesnt feel as awkward. This comment reeks of 2006 iPhone forum discussion before it got announced.
@@anom6707 lmfao. Right, they build a whole system to 3D display your eyes in the outside for “privacy reasons”.
@@anom6707 The eye thing had nothing to do with recording. They specifically said it was to let people in the room interact with you easier. When it records, it makes this weird gray blinking screen. Something they could have accomplished with a blinking light. Definitely over engineered the front of this thing. Got to ask if seeing someone's eyes was really that important to raise the R&D costs and final consumers costs for this device?
Couldn't agree more. It's got potential for productivity gains, but the social/entertainment aspect of it looks like an awkward gimmick and doesn't justify the insane $3,500 price tag.
Apple doesn't want"regular" people to buy this headset. This is basically a Beta launch for developers and a few '1st to market enthusiast' and then in the next 1 to 2 years they'll release their consumer headset.
I can tell you from experience that using a VR headset is awful for productivity
This headset will replace my tv and laptop 😂
Seems like too much money for too little benefit.
The quest pro is in that price range as well.
Also Apple doesn't want"regular" people to buy this headset. This is basically a Beta launch for developers and a few '1st to market enthusiast' and then in the next 1 to 2 years they'll release their consumer headset.
eye tracking as an input device is what ive wanted for the longest time, glad it's finally picking up, i hope to not need a mouse basically ever again
The PSVR2 can already do that
Why????? A mouse requires almost ZERO physical exertion 😂❤
I'd dying to see how well this video ages. How many products has Apple brought to the table that people ridiculed and said was stupid and pointless; iPhone, iPad, Apple Watch, AppleTV and now look where those devices and industries have gone. Other manufactures wish they could touch Apple's success with market segments that everyone else failed in.
I totally agree with you here. This guy calls it ‘Goofy’ I guess he hasn’t watched Ready Player One… this is the best looking AR/VR device. All of his pointer are ridiculous! Some remind me how people used to make fun of AirPods and now they are one of the best selling headphones… I mean, I ran into this guy’s channel and I’m wondering how he has that many followers
Couldn’t agree with you more. Dude sounds like a goofy ass Steve Ballmer
@@deathcoder he just jaded. his niche has evolved and he's a dinosaur
LMAO other than the original Iphone, none of the products you listed were criticized or laughed at. Ppl felt they were all overpriced at their launch, but always saw the potential. Please don't be a sheep and lump those products with this.
@@phinouttawater2571 No you're incorrect, literally just look up the CNET reviews for iphone in 2007 when it first launched, or better yet, look up what steve balmer said about the iphone when he first saw it, these people literally just brought in their pre conceived notions just like this guy is doing (all the other touch screen technology i've used has always been bad and inaccurate, so this touchscreen experience will probably be bad too on the iphone, nobody wants to type on virtual keyboard on glass, we want a real physical keyboard on a phone like blackberry etc... These were all things absolutely said about the iphone)
5:57 this I agree with. This photo taking dad looks hella creepy doing this, especially seems weird smiling. I think mostly this was just a miss by marketing. Also, remember google lens?
just wanted to mention something- theres a deliberate reason why apple revealed this product so early, to give developers a window to design and create apps suited for visionOS. so by the time this actually comes out next year there's sure to be a plethora of new apps for it. also another deliberate thing, it's specifically called vision "pro", suggesting that there'll be less expensive base models in the future. maybe there'll be a vision SE 5 years from now which the masses can afford? idk it's too early to tell
I think it's also a psychological marketing strategy to release the top end version first so that the low end version seem much more enticing and still get people to buy the lower end because they think it's a good deal
I had the original psvr and the reason I sold them was because they got hot as hell, I used to sweat them a lot and they usually got tarnished. Maybe these devices are not made for warm weather nor humid places. I wish these ones don't have that problem. Who knows.
In retrospect. They shold have portrait the guy that films his children *holding* the headset as a camera. That would look much more natural
you can buy new house, car, PC in $3,499 💀
Man was confused about everything they explained in the keynote 😭
AR glasses are more practical but this apple vr is kinda off. I'm actually expecting AR glasses from apple but my expectations failed. Lol
@7:28 As a 3d artist in game development myself: No, this will be useless.
As a 3D Artist I couldn’t agree less :0 why do u thinks so ? Modeling in VR is already so much more enjoyable than traditional 2D screens
@@kewa_design Unless I can run my professional 3d software on the thing, with using all my keyboard shortcuts, there's no way it would be any use in creating the models. (Stuff like 3D Studio Max/Blender, Photoshop, Substance Painter)
As for sharing with colleagues: I would want direct feedback on stuff like topology, unwrapping and maybe material settings.
Something that's far quicker and easier by having someone look over your shoulder and pointing at something at your screen.
And for texture work, I would prefer screens that are calibrated. Not saying the glasses are not, but no info on that yet.
I am wondering what you are modelling in VR that makes it much more enjoyable.
(Really, I would like to know)
I've tried it once but to me it's not suited for complex, game-ready, models.
@@bamikrokethe using a software called “trust me bro”
Some important things. You can use game co tellers for games, no no hand gestures, and you can use mouse and keyboard. As for using with Mac, I think it's using the camera don't scan the screen which is impressive but also limiting since you're stuck using the laptop infront of you with one virtual desktop. Let users actually plug in to macs and then a whole new world unlocks for actual productivity. On the bright side, early impressions are really positive
I understand skepticism but this just seems defeatist. To me, I grew up watching sci-fi movies where they use this exact technology. This was stuff of the future and now it’s here. This is brand new tech though so there’s bound to be some issues. The first smartphones pale in comparison to todays phones so just give it time. This is only going to get better. If anyone can make something that works smoother like VR, it’s Apple and this is not coming from an Apple fan boy. I’ve had android phones and I prefer pc to mac but you cannot deny how seamless and smooth Apple makes everything. They don’t do things half way so I’m not too worried about the UI.
Steve Jobs rolling in his grave
We lost innovation at Apple after his death. Tim is stockholders' fan boy
I feel like there was a missed opportunity utilizing as you said for editing.
For example you have a MacStudio or Mini that you travel with. The headset would have a USB4 port that doubles as a travel monitor and both chips working together via that same port to make editing even faster working together.
And the port also powers the headset at the same time which is a given.
There is a chance that VR will repeat the fate of 3D TV and VR Sickness will help.
I'm curious about the spacial pictures and videos, I saw a reaction from a person that tried it and they described it as almost like reliving a memory. I thought this would be neat for people that want to capture some moments with loved ones, and being able to relive that memory like that would be so nice. I'd give anything to have a memory like that for my aunt or grandpa that passed not long ago. I think being able to feel immersed in those memories (videos or pics) would be nice.
The problem is that to capture the memory, you need to put a set of goggles between you and the experience. You are destroying the authenticity of the moment by trying to capture it.
People do this all the time with cameras, but at least photos are quick and minimally intrusive.
@@michaelboyes5849 Totally get what you're saying. If I had it though I wouldn't use it for every single precious memory, but to every now and then capture one, it would be kinda of cool. it is annoying to lose being in a memory, as it is now, going to a concert for example, people are more on their phones recording than being in the moment enjoying. I definitely can see the same thing happening perhaps. However, I could see value if used sparingly to record a few moments.
That looks so f****** weird. What a hard sell for $3,500.
The quest pro is in that price range as well.
Also Apple doesn't want"regular" people to buy this headset. This is basically a Beta launch for developers and a few '1st to market enthusiast' and then in the next 1 to 2 years they'll release their consumer headset.
this will go down as the Touch Bar
I think being able to see VR videos of my kids would be very cool. They showed the dad using the Vision Pro on his kids but I'm sure the iPhone Pro, with lidar, would be able to capture 3D footage for the headset. Apple is good at silently rolling out tech in their devices and switching on the features later.
5:32 That is such a good point, and it is so true. I watch RUclips videos by myself all the time, but for movies or sports 99% of the time I watch them with other people.
Some weird bits in this video imo, “I thought this but then I watched for another 5 minutes and they explained exactly that / it became clear!”
I work in construction marketing. High profile construction companies are going to be all over this. Revit anyone?
This is not aimed towards a retail customer. Or at least it shouldn't be.
Finally, somebody with a sane take.
Why would I want to drive a car when I have a perfectly good horse. This shit is only going to get lighter, faster, and more immersive.
Good points you make but very sceptical. I also see major potential in productivity since there is a change you can buy this instead of an external display while traveling.
I like hearing different viewpoints on this new technology stuff though.
You can get a portable monitor thats powered via USB-C for under $100….
Your echoing my sentiments on the subject pretty much 1to1, so true. And MKBHD mentioned that the battery life is only two hours, which sounds unbelievably short. Additionally, he mentioned that the headset is much heavier than competitors, so maybe the 2 hour limitation is warranted!
I like your closing. I hope this gets the VR niche growing too.
Can I drive while wearing the headset? Not that I want to,but until it is fast and accurate enough to do that, it’s a gimmick.
Yeah. THAT would actually be useful... Maps overlay, signs for stores, etc. AR as you are driving to make things easier.
I pretty much reached the same conclusion. Maybe the killer app for AR tech would just be a headset that lets you use two or three virtual monitors with your laptop, and honestly I have yet to see any other compelling VR software (besides Half Life Alyx). Polling my engineer friends, I think a decent portion of them would buy a headset that just did the virtual computer monitor feature really well if it were like $700.
@Potato Hero I understand that it's the best VR headset ever made, but even the best VR headset needs some applications that VR does better in order to succeed. You have to make the argument that (for example) putting on a headset to video call my friends is somehow a better experience with this thing than with facetime. Or that it's more enjoyable or more efficient to browse the web with this. Or really, pick any application/use-case and make the argument that this device provides a uniquely better experience than an ipad or laptop.
The application I've suggested is the virtual monitors thing, where you can have more screen space when you're working on a laptop from a plane or from your desk or whatever. I have a lot of difficulty thinking of anything else where AR would be preferable to me.
@Potato Hero You didn't see the value of a web browser in your pocket that didn't require wifi?
I do understand that people are cynical about new products, but suggesting a new or meaningfully improved application is fairly concrete as those are things people will do when the device becomes cheaper in the future. You'll see a lot of comments on this video saying that the iPad was criticized for being a big phone or doing the same stuff as a laptop. I rewatched the 2010 keynote and indeed, the selling point basically was that it did a lot of the media consumption tasks of a laptop but in a lighter, touchscreen format. Truthfully the only application they showed where it was doing something meaningfully better than a laptop was with a finger painting app that was upgraded from the iPhone.
Fast forward to today, people who own iPads fall into three categories: old people who just want an intuitive UI for consuming media and browsing Facebook, painters/students who benefit from the Apple Pencil as an input device, and kiosks at diners that ask you how much you want to tip (an incredibly boring use-case nobody anticipated in 2010). Kiosks aside, it seems to me that you could have looked at what use cases the iPad is uniquely good at and have correctly predicted who would be buying and actively using the product for the next decade.
I'm interested in exploring that discussion for AR. I'm happy to assume the headset will be cheaper and better in the future. I'm also happy to assume that any weird quirks or limitations will eventually be ironed out--the virtual monitor thing for example isn't even supported right now. Right now you can just make your single monitor bigger and can't add a second screen, but that will probably change in the future. Everything else I've seen here has been more of a sidegrade rather than an upgrade over just using your laptop, phone, or a TV, with the added downside of having to wear a thing on my face. I hope someone can tell me what other new or improved use cases there are with this thing because I'm not seeing it.
It kinda takes me back to the discussion surrounding crypto. What's uniquely improved when you use a currency and system that's anonymous, can't easily be regulated by the government, and has irreversible transactions? You could have guessed "criminal activity" a decade ago and that continues to be the main way crypto seems to be used today, in practice.
I'm going to make the guess that the successors of the Vision Pro will be used mostly as a productivity tool and (to a lesser extent) as a visualization tool, or will require some sort of radical redesign in order to become mainstream in other ways.
The front screen is why it is sooo expensive lol
Definitely not worth the asking price
The quest pro is in that price range as well.
Also Apple doesn't want"regular" people to buy this headset. This is basically a Beta launch for developers and a few '1st to market enthusiast' and then in the next 1 to 2 years they'll release their consumer headset.
@@B-RaDD Why do that ?
The best video about the gadget by far and so far
Most people are just not really ready to understand the full impact of VR and XR in the future and combined with AI technology, you wont believe how fast we will all have smaller form factor XR glasses very near Jarvis level interaction. You know how right now, your 70 something grandparents have difficutly with smart phones? This will not be an issue with AI driven AR glasses. It will ironically make technology seem to melt in the backround and you will actually be way MORE present with people around you in the IRL as well as through XR / AR / VR avatars.
You sound like Steve Ballmer with the iPhone😂
Indeed hahaha
I think he missed the potential here related to photo and video editing. This could make a huge leap forward in functionality and controllability. He said he wants to edit fast - yes - this stuff could help edit much quicker. The visual screen capability could be a huge improvement but the potential UX changes are even bigger - being able to use your eyes for selecting things, and your arms and hands/fingers in flexible ways is a big deal
I'm not convinced it'd make you faster. I think the ideal workflow would be that you're looking at the image and simultaneously using your hands to make edits, which you can already do now. In Capture 1, each control is assigned a key on the keyboard and I can easily just hold Q to select exposure and scroll my mouse wheel to adjust the value. No need to even look at the Exposure slider or move my hands from their default resting place. If you want to adjust two things at once, that can also be done today with a variety of control surfaces that are available, and I don't think a gestures-based input would be any quicker as you'd need some mechanism to tell the headset which settings you want to control.
What the headset could do though is make a good, controlled image viewing environment with a large, high contrast screen. You could dial in the right surrounding ambient brightness and if you have a collaborator (like in video color grading) they could be in their own office miles away and still watch the video in the same controlled environment as you. That's useful too, but I'm not seeing a speed improvement.
Bro... I musty dreaming... Lolll apple really thought that was a good idea 😅😅 quest 3 is already looking pretty amazing!!
LMAO "...the average person will use this alone in their mother's basement.." 😂
This isnt a giant step forward. This is likely whats going to contribute to further killing the idea of VR because the average person isnt out of their mind going to spend more than 3000 dollars to buy this thing. If Apple fanatics wont even buy a Vr headset, what kind of message is that going to send to companies. They wont think to find more affordible solutions, they will just finally give up on the idea. I suspect the playstation vr 2 is likely failing and this will be the final death nail because the companies are too incompetent to realize the real problem. That or they cant get the developers to commit because its a giant gamble and wont sell as many copies.
The quest pro is in that price range as well.
Also Apple doesn't want"regular" people to buy this headset. This is basically a Beta launch for developers and a few '1st to market enthusiast' and then in the next 1 to 2 years they'll release their consumer headset.
@Brandon Barely anyone is buying headsets to begin with. It doesn't matter if it's Meta, Microsoft, Sony or Apple. As I said, the content for them isn't great. The most people buying them are RUclipsrs.
Gamers are the ones who make Vr headsets profitable because the biggest potential lies in gaming. Productivity is much simpler done in the real world. Nobody is going to inconveniently walk around with the headset on interacting with people while they work. It's a novelty that will last a couple of minutes then people will take it off and continue working on their laptops. Even I enjoy using my cheap headset for watching 3d movies but I also eventually get tired of wearing the headset. If I'm going to watch a movie in 2d, I just use my projector and have a much bigger and better experience.
Let's say you are correct and they are currently only going after developers etc. Well it reminds me of Google glass. They attempted the same thing with a ridiculous price. I'm still waiting years 5 years later, or more for the consumer product. The reality was that their ambition was met and the results of the test product didn't generate the spending they were hoping for. Developers are going to be attracted to the initial novelty and then they will move on. They won't bother making things for the product because they already no many people won't buy it for the price range. I think it will fail. If it doesn't, it will be thanks to the die hard Apple consumers, not the developers etc.
I was asking myself the same question about people seeing you in FaceTime as video game character of yourself, but think about, it makes sense, cus if you're facetiming somebody they would actually have to look at you in your goofy vr headset or maybe just your eyes, cus there is no camera pointing at your whole face, so that vr character is so that doesn't happen. And yeah I think in 10 years maybe even less, people would be laughing at you. Watching movies in this must be bad ass though! But not for $3500.
Yea, watching movies alone! Lol 😂
The front screen is using a low tech lenticular lens that has been used in simple play toys for decades. It isn't anything groundbreaking really
This is the most goofy review of all the 1st impressions 😂 dude you haven’t used it or even looked into the details.
The question that keeps comming back to me is : Why the hell there is already a "Pro" in its bloody name. There hasn't been even the standart apple vision. But since the customers tend to go for the PRO brand in everything , they haven't even noticed probably there is no "standard" version. What a Cook Tim is.
They are probably going to suck up all the idiots who will pour $3500 into this first, then release an "air" version for like $1-1.5k all the suckers will be mad. but oh well.
Who wants to wear that around all day lol dont get stuck in the goggles 😂😂
When they were talking about the VR "spatial memories" with the dad and his kids, my initial thought is that it would be awesome IF it was able to scan the environment completely so you could literally walk "into" your memories and look around as if you were really there again. This product feels like a precursor to what will actually be revolutionary, this isn't it imo.
Yeah and it seems like... don't you have to be wearing the headset to record those memories in the special spatial way? What kind of dweeb/douchebag father is going to do that during special memorable times?
Just showed the wifey a 5 minutes 3D VR video on our 5 years old Oculus/Meta Quest 1 headset which a couple had made traveling through New Zealand. All the same places we had visited decades ago with a tiny campervan. And both our memories kicked in without any active willpower. Just the immersion was enough our both brains remembered the feeling of being at the exact same place on the other side of the globe. The couple had just a standard Canon DSLR using a 3D 180 lens. The color slides from our own travel back then don't let these feeling come up unfortunately.
@@JumpingWatermelons I totally see what you're saying. Although, I wouldn't do that for all of them, but if I might capture a few. I would loved to have had this before my grandfather passed, I'd been happy to feel like he was just there if this was possible.
And Eyestrain! who wants to watch a 3 hour film on this, oh wait the battery only lasts 2 hours aswell. But i think my eyes will fall out after an hour.
Do you really think it wouldn’t be able to add on peripheral co trollers keyboards etc?
It’s literally shown in the show that ps4/5 and Xbox one/series controllers as well as keyboards and mouses are supported
I laughed at the end when they said the price. Anyone who has used VR knows its true. $1500 max is the price
This headset gives you TWO true native 4K micro-oled screens though, and a complete Macbook Pro computer M2 ship... plus a new independent computer processor for handling all the VR-AR, with the worlds lowest latency by far.
That explains the price.
The quest pro is in that price range as well.
Also Apple doesn't want"regular" people to buy this headset. This is basically a Beta launch for developers and a few '1st to market enthusiast' and then in the next 1 to 2 years they'll release their consumer headset.
Tell me you know nothing about this product without telling me you know nothing about this product
@@BranchBruh clearly you’ve never used VR even once or worked a job
@@BranchBruh Yes. you just did tell us all.
Def for nerds at this stage.
Regarding using your hands to do video editing you should be able to use a physical keyboard and trackpad with the Vision Pro. Final Cut Pro for the iPad was recently released for a reason.
You can. They showed it in the keynote
When traveling Apple silicon gave us the ability to do heavy duty video editing without packing a large desktop computer. However, sometimes I still have to pack a desktop monitor when doing serious work for a while. I'm hoping the Vision Pro solves the monitor problem so now full desktop capability comes in a super small and lightweight headset with external keyboard and trackpad. Not sure why people can't see this as a game changer for traveling. We're potentially getting something more powerful than an Intel Mac Pro with Afterburner card and 4K OLED monitor for $3500. Canon charges $3K for their RF 28-70mm and that's just a chunk of glass.
There are much simpler optical illusions that would probably also blow your mind. I agree though the worst part was the guy taking pictures of his kids with it lol
the 2 4k screens I hope will look nice enough to edit on.
look up 3d screens, they might help you understand the tech of the screen on the front
It appears they nailed the depth perception of the user’s video pass thru which in my opinion is what makes this device so highly useable for everyday use. I would totally use it on a plane or in public. Apple has that new tech cool factor and I predict that influencers will be making incredibly compelling content about their experiences, like travel, concerts, clubs, you name it, all in this new 3D video. VR gaming was noticeably absent, so hopefully developers will port some amazing vr games for this and introduce new ways to control the action, but overall I think this thing is Fire!
100% agreed, and in my unbiased opinion, i truly believe that this tech is going to be pretty great once apple nails it and can deliver all they promised, I’m not gotta be one to rant on it just for rant sake. Its honestly unlikely anything i’ve seen on the market it’s in, im genuinely very interested in this tech and generally in not a VR/AR fan but this piqued my interest
Awesome video! This is the most realistic take I’ve seen so far.
This Video is the best thing in the World today. You got me laughing so hard. Especially when you said 20, 30 years our children will look at us and laugh. You are amazing. Thank you🤣
This is Ready Player One... without the gaming aspect.
Can you imagine your own teenage child wearing this all the time, around the house, when you go out…?
Yes haha seeing the kids nowadays stare at the phones 12h with like 1cm does hurt more I guess
"One day, I will see a nerd on an airplane wearing one if these... But it will not be an attractive female, I can guarantee you that!"
LOL. Brutal.
Reminds me of DEMOLITION MAN
2 things VR is great for.
A. Flightsim.
B. Porn!
Lol
HEY HEY, Apple ia Apple. All your questions and doubt is gone when you try It.
Ok but imagine using Lightroom on your phone, and the picture you're editing is displayed on the headset. Basically using the iPhone as a controller
The thing is... with two 4K micro-old screens right in front of your eyes, you'll get unparalleled photo viewing quality. I don't think even an 8K monitor would be able to acheive this kind of high resolution precision a true to life color reproduction. This headset could become a photographer's dream come true.
Now imagine having a mouse and keyboard and a pair of large monitors and no helmet in your face.
@@fairnews7484 it’s absolutely amazing, I don’t think people realize you can just turn off the word around you and be fully immersed in your own movie or game, in 8k quality
Apple has produced some really iconic tech. The Apple Vision Pro is very clever and I can see it being an additional tool in industry or medicine but for Joe Public I think this will be a massive turkey. Watching TV, films, gaming is a social and a communal interactive experience that involves friends and family. Do Apple think everyone lives alone? A family of 4 having a nice film evening will need to fork out $14k for 4 Apple Vision pro's. Let's say thy did buy them. Sitting all together wearing these VR headsets is kind of weird. I'll stick with my Mac Mini and iPad Pro 🙂
This headset is a prime example of technology without a use case. There is nothing here that hasn't been tried multiple times over the last decade+, and it has failed every time, even at the $400 price point. Quality of hardware was never the problem. Lack of a reason to use these, and massive real world use issues is the problem. This is a fail before it even launches.
Could have been epic, but the price is insane. That would be like 5500 in Australian pesos. I think it will work great though. The outside animation is a bit of a power hog though.
4 of them for the whole family and we are talking a new car
Apple doesn't want"regular" people to buy this headset. This is basically a Beta launch for developers and a few '1st to market enthusiast' and then in the next 1 to 2 years they'll release their consumer headset.
@@B-RaDD yea, I think you are right
The 3D files shown being texted are the same same 3D files you can already natively view in iOS and even put the object in AR mode. The headset is neat and I’m sure the resolution is great and has some interesting features to try once… but def a VERY niche product that I think other headsets are already better suited for with price and functionality.
No way other headsets can do anything this Apple headset does 😂
Smartphone was also considered unwanted/gooft during its initial days.
No it wasn’t
@@caio5987 yes look Microsoft CEO laughing at iphone launch
@@orion2089 he isn’t everyone you know?
Call me old fashioned (and I’m not old) but I like things as they are. This might be ground breaking technology but I literally have zero need or desire for it. Even today’s tech has forced me to use far more than I would like and when it breaks nothing is more frustrating! This is going down a path that I just dread when they will try and insist we all want/must use this stuff.
That’s pretty normal. Most people reach a point in life where they get kind of “stuck”.
And I don’t mean that as a bad thing. It’s just how our brain works.
You usually don’t discover a new genre of music you like when you’re 40. You pretty much just listen to what you listened to when you were like 12-24.
Kind of that whole, “kids today… back in my day” thing. 🤷♂️
@@garrettjohnsen well yes I understand to a point. I have to say I’m not like that though I always listen to new things and discover I have other tastes I was unaware of before, but this is just not in line with how I see the world and I just prefer being in “reality” so to speak. I get so sick of looking at screens all day wearing one on my face just takes it a step too far. But that’s me. I’m still under 40 😊
Yeah, than means that you are getting old.
Nobody’s forcing u to use tech too much, you’re here on RUclips out of your own free will, cable is expensive but you can try that too.
I wonder what’s on the end of that cable hanging off the back.
The battery pack that lasts for 2 hours!! But it's ok, it promises not to go flat during an important work session. Plus, you can buy a second one for only $$$$!
I thought it was a see through display😂
Great review. My thoughts exactly
I'm 60 years old. Do you know how many times I hear young people say you thought that was cool back then? I think they'll probably think it was weird that you didn't have one and they'll be like what's that weird square thing He's sitting behind, I know it's apple but I'm not sure.
Totally agree with every point he says
I think the big problem with this product is that it is mainly an AR device. If you see what the Playstation VR2 can do already then this is underwhelming. In the end it just project 2d screens into a 3d environment and that does not justify such a big form factor in my opinion. If you go for a big and full enclosed model then go full VR. Even the Facetime partners were only confined to a 2d screen. I thought it would be better to at least create a 3D render of that person and let it sit in front of you to have a more immersive experience. But it seems that the chip is not powerful enough. I was surprised that they only used a normal M2 and not the M2 Ultra.
You, my friend, you are the voice of reason out there. Like JESUS this product is the definition of gimmicknes. lol
Dude you realize that first it’s not even out yet and this is the first generation
I think Tec people just don't understand personal interaction and social sharing. After all most techies are less social or at least only virtually social. Its like the metaverse we don't need it its a gimmick at best socially damaging at worse.
Finally a voice of reason.
Dude VR isn't for everyone, it's def not because there aren't enough AAA titles either. You and VR probably just don't mesh, it's not the tech of the day that's lacking because there are quite a few vibrant ecosystems and environments but this tech won't be for everyone.