BEST DEFENCE FROM BASE ATTACKS? | Empyrion Galactic Survival | Alpha 10 exp
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- Опубликовано: 21 авг 2024
- Lets mess about with these new base attacks and see what bases best defend from them.
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Would be interested in seeing how they handle an underground / mountain base!
Also I can see people having a lot of fun with the troops by letting them enter a base full of traps, turrets and pitfalls! ;)
They can remote hack your core from outside your base though
Yep, that's what I have read on the forums. All those traps and pitfalls have no meaning, they just take over and it's their base. People are having hard time grasping that concept of the base switching sides.
Underground/mountain base would be really interesting
@@Cross_111 They hack that aswell.
Believe me... i know with lot's of pain... have still not found the sollution except many many guns outside.
My understanding is you have to leave a way for ground troops to get to your core, else they will cheat. I deliberatly left doors and a long defended path to my core, but in one attack they just blew through a wall and took a shortcut. Seems like they work like base attacks do in Rimworld now. No more tricking them in to walking several km through corridors.
"This is chaos!!" - my new favorite spanj line lol
It was interesting to watch. gave me something to think about. Have not had any real base attacks in single player, just the one and three Zirax came. They went after a small base i built just for a farm. I did however figure out the more Zirax bases you get rid of the less chance you have an attack taking place. I have just taken out a cluster of bases on ocean planet and took them all for myself including the shrine, and the Drone base. along wiht a few others on this island. MY base attack % is now at 17%. So really if your not wanting a base attack remove Zirax from planet ;-)
I'm thinking we drill a trench around our bases. About 3 blocks deep. Zirax drop into it as they advance. Better still it could even be made of concrete with its own core. No guns - no problem when they take it over as it'll still do the job
I was thinking the same thing for early game cheese.
Base on a peninsula and a trench on the land connection, this is my favorite
You build the mote as a separate base but make sure you main base has weapon angles into the mote. So, if they take out the Mote Base, you can still shoot at them.
With OP bases, enemy should order orbital bombardment. With a timer set to 15 minutes just to give player time to react.
How would you defend against it? I like the idea. I like it very much.
@@patotop100 More shields give you more time, rest is in player hands and if you have big base you probably have big CV to defend it. Like I said OP, big, player bases are hard/impossible to overrun by enemy so this give some challenge in late game. ALSO it presents new weapon type so even in multiplayer this should be fun.
Have you really thought about the full consequences of that, or did you suggest it because it sounded cool? If they allowed Zirax or Polaris to bombard the planet from orbit then, logically, they should allow the player to bombard enemy bases from orbit. Turnabout is fair play and doing otherwise is just giving the AI hugely unfair advantages, which is enough to turn many players off the game. Anyway, even the longest range weapons are limited to barely over 1 km.
@@XpaceTrue It sounded cool like tone of your writing. Of course player should be allowed to bombard enemies, but what is the point on waiting in orbit for 15 minutes when with sufficient firepower you can wipe NPC bases much faster. 15 minutes is needed to activate orbital bombardment weapons. Also why you're suggesting that players will be mad about game mechanic that only enrich gameplay; from technological viewpoint makes sense (any spacefaring race would research that kind of stuff) so it only adds, I would write for much longer but just think about another toy to play with in multiplayer. The only thing it change is that you can't build bases bases that are impenetrable. Also new players wouldn't see it for hours because it would trigger much further in game, when you would be in really bad relations and you build mentioned fortress. So no advantages for players nor the NPCs. 1 km range on weapons is not a problem. Stop be so narrow minded, who said it should act like a normal weapon? It's an game mechanic that has a timer, an effect of destroying base, and (if developers spend some time on it) an object representation like big shells/bomb/beam. So here ya have an thoroughly thought idea. Have a nice day :)
I have tried to build a sort of underground base. I tunneled down a fair way, then hollowed out a large area for a kill room, then a passage and tunneled down further. You can only dig down so far, before you hit the bottom and can dig no further. So I was down the very bottom of the map, just dirt that can not be dug, placed the core and was building the base upwards from there. The attack came almost instantly as it was in Zirax territory, and they just captured the core. I was so deep, I couldn't even get back up without building the base upwards. Maybe, if you built it inside a mountain, you could effectively build deep enough, but... you can only build out so far from the core before it won't place anymore blocks.
Lots of comments asking about underground bases. Thank you for actually doing the science.
One other comment said it was safe on top of a high mountain. It’s too late for me for that so I need to build more turret towers in my game fast. They’ve already started taking back POIs I’d cored.
Highly looking forward to the new lets play series judging by the few little videos you've done on alpha 10
me too! Spanj please start a new season!
Alright, solar furnus looks a little like the refinery from C&C Red Alert, main building looks like the construction yard, then there is the solar garden that reminds me of the GDI barrack, repair platform....reminds me of the repair platform.
You make me miss great games.
I like the cluster base idea. Yes, if they take one structure they can turn it against you, but as long as a structure has turrets alive, they shouldn't be able to take over that structure, unless they find a blind spot. But that's the fun part: engineer the cluster so there are no blindspots. Have mutually supporting fields of fire, etc. Thanks for doing this experiment. This mechanic has potential to increase fun.
Set walls/dead zones of turrets firing arcs in such way turrets can't fire at other bases of cluster setup...they can only defend aiming the outside of the base.
Core collapsing idea is great! Use before Dev fix this by either direct-convert block (wonder why its not made this way to begin with) or allow Zirax to place another.
Trenches in terrain or moutain bunkers sound interesting ...especially with new DIG system - would explain buff it got. Killing rooms incoming!
Can't wait for player to have NPC spawners to place patrols and such. Turrets are getting bored and OP quickly.
What about a stilt base in water? My guess is troop transports can't land in water so the troops won't get to it. The drones could but the turrets should deal with that
Someone on the Steam forum said that in their game the Zirax were dropped off in the water and they then walked to the base and hacked it.
@@andrewparnell5566 confirmed they landed in shallow water and waked to my base, none of my hand weapons can fire under water but theirs can
You know this is going to be a long running Dev V Player war? We think of ways to combat the AI and keep our base safe, then they work out a way to defeat it. Great fun :)
Need more vidz like this, thumbs up
It would be cool if there was some sort of special beacon or something you could place in your late game base which would call some sort of super powerful challenge attack on your base. Maybe if you defeat it you can get good loot or something.
I love this.
Now you can literally play capture the flag with zirax
Ahhh just a FYI, on my server we set are base's in a mountain and set the core at far we could go down in the dirt that 125 m deep I think, And we also did one, in the water Actly Under water more like it.. and still with surprise they hatched we no problem the Having the base at a ground level and well defended to the teeth you stand a better chance, Dont worries really Either way you pick on what ever type go with what make easy for you.. We did learn Set Door Lock codes on your doors this way if you do have a Breech you can still get in and detective the core. Shields also do not do any good they will still hack your base with shields up this could change am sure still playing on experimental. Making Pill box and gun placement helps too I found. hope this information helps Side note: Lot lot of fun still :) cheers!
Nice test Spanj . Maybe try outer defence that is only able to fire through 270 Degrees away from inner base on corners nw, sw etc , With defence on Inner bases aswell , in theory outer defence will either be attacked 1st of take out Zirax , if one should fail , it wouldn't be able to turn and fire on inner Base. They would be able to attack 2 other defence posts , but inner defence would give you a second wave type defence.
Nah, that's to complicated just set your turrets to not shoot "Player Faction" and it wont change when captured.
Were your other bases set to target bases? If not, that would explain why they were not defending themselves from your converted base.
I was thinking the same thing :)
The other bases were shooting at the captured one, then they stopped.
@@GeoffGummer After watching that part again, I think they were actually shooting at all of the troops. Once they were gone, the turrets stopped.
@@aaronpalmer2182 yeah, I think you might be right, it does explain why
That's a good point it turned off base attack on mine figuring I wouldn't need it but after watching this video I think I'll flick that little switch back on LOL
I haven't tested it, but I imagine an underground base only accessible by a tunnel that surfaces half a kilometer away would utterlymbaffle the Zirax.
If you knew the direction from which the Zirax came, you could maybe set up some explosive blocks and motion sensors, get a little minefield up.
2 things wrong with this
1)bases are limited in how big (far) they can be
2)zirax are interested in the core, and will home in on that, so the tunnel is meaningless to them, they would just ignore it.
For PVP, use retractable turrets to make scouts return to base and tell their faction that you don't have turrets, to make them let their guard down and they will only come with light weapons. When they arrive, deploy your many hidden turrets and completely obliterate them!
I always build my base in side of the mountain, for example, going like 100 meters tunnel then i place the core and build around. Later I just make some cosmetics for the entrance with lots of sentry guns protecting it and few regular gattling turrets (just for infantry) on the walls. Outside the mountain near the entrance I just put 3 or 5 turrets, each separate from each other standing on a 3x3 base of blocks. That way if the zirax destroy the turret they'll probably destroy the blocks as well (prevent hacking), so they need to go deep inside the cave to be able to hack my base.
Basically, Zirax troops/drones are too stupid to come even near the base, depends where they spawn, in my experience they usually spawn behind the mountain and they get stuck on the opposite side of it and they remain stuck there until I take the SV and kill the drones/troop or whatever. Sometimes, I leave them be there so I never worry about next base attack, because the current one is still going :)
btw, if they come from forward position of the base, they've got blasted far before they reach the ground :D
Any way, only issue with this type of base is that you need to park the CV outside, or you can make entrance wide enough to park it inside the mountain (for example on top of the mountain just drop down inside) and need lots of digging lol. Anyway I always park the CV in front of the entrance or sometime, I build up the entrance outside the mountain and dock the CV on top of it (additional protection for the base if you leave it ON).
I've been playing on the official Experimental server. Had great fun defending my first base from attack, with only one cannon turret and a few sentry's up at the time. Looting the drones is a great way to acquire early game rare resources.
12x12 below ground base with just 12 cannon turrets level (half a block above) with a flat surrounding area... and done!
Cheap and easy.
He taught us with some sciiiience. Do do dooooOOOOO DO SCIENCE!
your cluster base is still a workable plan, just holo out a few of the walls and move some of the smaller guns so they can shoot inside too
13:38 This is every base I've made so far. Defenses at some point will sit there and do nothing and I have to mop up on my own. Doesn't seem to matter where I put them, but may depend on type. Which is why I watched the video to begin with -- trying to resolve it.
Nice work! I took another approach in my a10e playthru.
The last thing wanted to do wass make or capture some huge base and play king of the hill. Instead, I stayed small. Kept base(s) too small for zirax to care about until I scouted the planet and created a poi buster (sv or hv, whichever you prefer in your game...i went for an sv). My first major attack was against the drone base. It was more heavily guarded than previous releases and the troop ship helped by dropping troops...damn thing. This made it more fun though. After taking out the drone base the zirax should not be able group up anywhere. Their command and control structure, because of it's weak centralization, has rendered them impotent. Now they are the base huggers waiting for me to attack where and when ready....i think. Just took out the base so I am waiting to see if that stops the base attacks like in previous releases.
Maybe for defense posts, block up the back of them so they can only shoot outward. Then if they get taken over, they wont be able to shoot the rest of your base.
The last setup is still viable but you need to ensure every outer post is in range of two others, so if it falls it gets destroyed. Additionally that failing core business is pretty interesting. It denies them access to a base even if it falls.
Seriously now considering a Space Station with CV mobile base. Heavily defended small outposts planetside. Best of all worlds 😎
I was looking for an excuse to build in space snyway..lol
I built my base in the side of a cliff with a hill in front of it that messes up flight of the drones.. they hit the hill instead of my base if they come in at a wrong angle for attack. When they fly over from the top of the cliff they can't get firing solution on my base cannons.. They must fly over exposing them to constant fire of my three base defense cannons. They circle around then the hill blocks their line of sight. when they get a bit over the hill base cannons get them. The troop transport always seems to land on top of the cliff too far way for the foot soldiers to hack my base core remotely. So check mate.. I found a way to keep my base safe when you start out. Later I can think about base designs like this. I wish the developer would make an automated drone that pops up and does base repairs to damaged blocks.. perhaps not replace fully damaged blocks. It is annoying to have to spend time repairing you base when you have so many other things to do.
I have a an underground/bunker style base and with sufficient flak and rocket turrets troop transports never get close and only rocket drones with their superior range compared to miniguns can actually do any damage.
it does seam that the base attack check seams to have a proximity check to see where the player is. cause everything started spawning when you got close to that defence base. think if you redid that last test while standing on the ground in the main part of the base it would have triggered immediately. its probably a mechaning to keep your base from being over run while your not at it.
Last time I played a subterranean base with nice long access tunnel, blakes 7 style, was solid enough for defense. Just need a decent sized hill to excavate if you want to park a ship or 3 inside
I build a base all the way down to bedrock , underground, but i had no clue the hacking tools affects connected blocks, i thought my core would be safe, seems i need to rethink my design now, although the first base attack i got was dealt with swiftly
My question is..... What happens to your your vehicles? If they're docked do they become Zirax or are targeted ? If you have something like a CV parked close by will that be the next target for their new base? These and more questions will (hopefully) be answered soon at a channel near you lol.
Possibly could have used either the "ba reset" or the "ba clear" to get your bases removed from the attack situation and then done a "ba check" to force an attack.
I built into the side of a mountain. Leaves only 1 frontier so easy defence. That said, even if you're out on the flats, in my experience they only and always come from one side.. The drone attacks are weak AF. Wait.. troops try to beat into your base?! Say whaaaa dude I'm pumped. Been overly ready for a while now
So with a cluster base like that last attack going bad is there a spawn radius for the Xerox in which base is the center of that spawn radius I suspect the game locks onto one of the base locations and then spawns in a radius around that location whether or not there's already a base there in the spawn radius
my bases are more cheyenne mountain type. just a heavy defended entrance with the SV hangar and then just tunnels and areas with what i need in the base.
Yay, been waiting for this vid :)
I built a underground base with a single tunnel entrance and turrets and everything and they have not attacked me once. I’ve damn near wiped them from the map. I will say this update is awesome!!!
I’ve been spelling Defense wrong all these years :( j/k Spanj Thanks for showing me that killing Talon makes the Zirax love you. One of your previous vids, don’t remember which one.
I'd take a cue from the POI designers... interlocking internal Sentry Turrets. The outer defense post fell because it's Sentry's could not focus their fire 'inwards' (plus no turrets 'over-watching' the Core).
Defense *in depth* or don't even bother trying...
There was no 'inward' for them to get into naturally. it looks like they spawned clipped into the build due to the glitch. I theorize the game had trouble processing the data for the spammed base attack commands, couldn't determine the spawnpoints as a result, then attempted to correct the error by spawning the zirax directly on top of the core, making them clip through all the turrets and solid blocks that would have prevented them from getting close.
@@shadowslayer205 All quite reasoned, and true; however, that does not negate my point...a 'ring' of defenses without depth, is brittle, and destined to fail the very moment an attacking force gets inside the sweep of the defending turrets.
I love your vids Spanj, but can you please conduct the tests during full daylight? I can hardly see anything :D
Agree...im partially blind. Can,just manage to build, and barely manage to play.. but can still watch and listen to YT vids.. Daylight would help a lot 😎
So far, with the new drills, start from the shore, and tunnel a long way under a lake, place a core under ground, connect to core, fill hole, place blocks on top, build base. Place turrets in tunnel (connected to base so far from doors etc). troops get confused because of water, drones fly around randomly.. core is nowhere near the entrance and troops cant walk on water.. seems to work..
i think i might try a small island with castle walls at the waterline, might work until the zirax get a navy
The best defense from base attacks is to have your base in orbit.
Zirax were waiting for the right time to take your base. 😉
Hi spanj
At 12.30 In video your turret is pointblanking the guys attempting the hack for no damage !!!!!! That’s just not on, If my turret is 30cm from npc and fires , it’s game over for them !
EPF !!
Underground and Underwater testing is up next......right?
They take the base no matter where it's at, unless you kill them first.
New sub for more empyrion
Is it possible because your multi-building base has separate cores, no one building is enough of a threat to trigger the attack?
On another note, a suggestion for workshop review: scenarios. There are quite a few out there and some have to be good. Might be something you and Xcal can explore.
Wish they would add a game stage system in for these base attacks.
Spanj, did you BP your "Defence Post-A"? I have you as a Followed Author but I don't see it.
would love to see the first base in the middle of the water..and see if they can get to it then
So the best defense platform would be a stilt platform around a scattered base? good to know.
in my experience the Base Attacks come from one direction only
(from West in my games)
thus I concentrate the absolute maximum Turrets in that direction only
...some 30 turrets of all kinds , arranged up/up-side-down in a compact 30 blocks high tower, all facing west...
Nothing !!! gets past that ...
Me too brother
@@georgesg2010
=D
Yup but now they come from all side on A11.5 !
@Rock
Indeed , now is from all directions ... lol
i just build a rly well equipped small vessel and stay nomadic. if i build a base its usually a space station.
Toward the end of the video you mentioned an underwater base. That was a question I had. So, it is possible to build an underwater base? Do you have an episodes that include an underwater base?
I tried to build underwater and placed a base starter. It turned invisible, so that I could not attach blocks to it. However, I tried another tactic, in that I place the core above the water level, then ran my blocks underwater and built my base. Next I destroyed the above ground core and inserted one below the water level. Note: You have to build underground under the water. But, unfortunately all that was on a server that had a hard drive crash before I got attacked. And, it was not Alpha 10. So, I will have to try again.
I also want to try a mote with a bunch of mounted weapons. I imagine, they will just use the remote method. Their remote really needs to be ranged instead of attacking any block in your base to hack in. That seems too OP to me. Maybe we could get some sort of anti-hacking device like a firewall device that we could program to slow them down a bit? Eleon are you listening?
Can you build an island base (surrounded by water), and would that insulate you from ground troops?
Zirax can spawn in water and hack your base, but you can not kill them because can not shoot in water
On a base using shields, would the zirax be able to cut through the base or do they have to resort straight to hacking? It would be interesting to see if this is the case because you could just open up a hangar door into your base and they would be forced into a room filled with sentrys
time to build german ww2 type flaktowers
What about space bases , anything new there ?
The last I knew, they could shoot through the ground at your underground base if you weren't in the area (the area wasn't loaded). Did they fix that?
It still looks like they are shooting the base underground but there is no damage, I let them shoot the crap out my base and did not find any damage, but that darn pulse core changer still got me.
Makes sense to me to dig underground and put the core 35 blocks down
i built my base on the top of the highest mountain...no attacks.
What are the command line text for setting up a base attack.
I want to set up a base attack that uses drones, transports and a mix of ground troops.
I've been looking but can not find any info on the various commands for setting up a base attack.
Might I entreat you to do three more of these: One for Underground cliff side, one for underground empty field tunnel straight down, and one for underground near water? Also, I am going to go rooting around in your BP's for that fortress but in the event that it is not yours, what is the name of the BP?
Fortress BP steamcommunity.com/sharedfiles/filedetails/?id=1662731451
@@lizzybourdon8512 Perfect, thank you! :)
Spanj What about a mote?!
Is just building your base underground not a good option anymore?
Not without surface defense of the entrance...look at the tower attack that Spanj showed. If the Zirax get to any block on a base and ..they can hack the core.
@@solospirit4212 Yeah I always placed turrets all around the surface near my bases man
Were any using shields in this series of tests?
They still have not set turrets to auto target sentry guns. This has to be a bug they continuously overlook...
How to trigger baseattack command? Cause when im writing "BA" in command line it tells some kind of error
have all the outer def turret pylons with the lose structure if core blows . so they cant flop. ?
What if you place the base in the water ? Will the ground troops swim to attack you ?
as far as i have seen no enemy follows you into water, handy to know if you are on foot and raptors chase you down, just go for a swim :)
bro that is sooooooo funny that they captured the defense post
they snuck in bro while the turrets were unawares. not cheat.
So, why not an underground base, or under the hill/mountain?
is it possible to build an floating base??
It's called CV ;)
Just build your base on stilts, then remove the stilts. Go, ahead, try it. ; - )
So how does this all work in multiplayer, different players with their own BAs. Which base do the Zirax attack?
All of them
@@georgesg2010 all bases at the same time get attacked?
I always have my base underground however, I'm now thinking of underground under the water. :o
Very bad idea. Troop transports drop troops underwater and your weapon and turrets can't shoot underwater so you will get hacked and have absolutely no way to defend yourself.
same here ...under water underground with vertical trap shafts
keep your base public and they wont attack you lol
that will work in solo play thanks for the tip LOL
Are you going to do a new lets play
I play on servers , on co op... i do not get any cool base attacks :(
what about an under ground base??
What about a sky base?
No shields?
Underground base?
Turn up the difficult level to hard and try it again. I bet it will be a little more entertaining.
I made a space base lolol
What if I build in space? I win instantly? No troops no hacking
Or do they have floating ppl going in random directions?
Haha too funny
Don't make this game a tower defense. I'm not interested in such game play. I usually turn of drone attacks off at all as they are silly and even happen if you wipe all Zirax from the planet....
This game develops rapid in the wrong direction.