MONOSPINNER: The Simplest Controllable Flying Machine In Existence?
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- Опубликовано: 2 фев 2022
- Welcome to another episode of Trailmakers! Today I am attempting to replicate The Monospinner. It is apparently the simplest controllable flying machine in existence and has only 1 moving part. Despite its mechanical simplicity, the way it controls itself in the air with only 1 moving part seems quite complicated. I don't know how it actually works, but I attempted to make my version of controls anyway!
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
Welcome to the Ultimate Expedition!
Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailmakers.com #scrapman #trailmakers - Игры
Now that we're on a subject of "simple" helicopters, take a look at Tom Stanton's "Drone Helicopter Hybrid" video. It's about a model helicopter that varies pitch of the main rotor only by changing its speed.
i was about to comment same thing but u commented faster so very cool👍
For the "simplest flying machine", it sure looks like it needs a boatload of equations and fine tuning. But good job making it much simpler, without any fancy algorithms and such.
my guess is that by "simplest" they only refer to the mechanical part, hence simple and cheap to build
@@Edheldui True, but I was saying in context of it being very delicate to control.
*AlgOrIthMs*
@@Edheldui eh i don think so probably the components being simple
I think it is the simplest just to achieve flight not to controll in flight?
Have you considered making a nuclear fission generator? It's very simple and would probably only take like ten minutes assuming you don't implode.
I’m not sure trailmakers physics could handle it.
So he would have to do it in scrap mechanic.
I mean, if you really want simple, make a nuclear fusion reactor. It's so simple, that every government in the world is trying to make it.
You shouldn’t joke back in the 1980s if I can remember the government gave normal but smart people the challenge to design a nuclear bomb from information in public libraries and they succeeded in designing it was never built but a nuclear physicist said their design would work
Stormworks has a nuclear reactors now.
@@loganroman5306xD
Keeping with the recent themes, would be cool if you could build Da Vinci's helicopter using the sails to make the helix
This is a very cool idea
Ah, thats smart
Impossible in real life because a screw can't possibly move enough air to lift anything, but it might work in trailmakers or scrap mechanic as long as it's spinning at an extremely high speed.
@@theyeetus1428 it could work in real life too the problem Da Vinci had was that he didnt have a powerfull enough engine that was small to fit the build, that is why it didnt work then, and also now we dont think about creating it bc it would be inefficent
You got a video! Nice 👍
I love it how using the games compass sensors he effectively did exactly what the 'complicated algorithm' does, of course the algorithm is complicated because the drone doesn't have access to an absolute North with perfect precision and needs a bunch of PID and cordinate control code etc but scrapman's approach is the basic principle that the drone uses to control its attitude it's just easier to do it in trailmakers because there is less physics to deal with
I'm amazed you managed to make that controllable, particularly as the monospinner's algorithm isn't explained! Well done.
I honestly didn't expect that to work this well in trail makers. Well made!
Gut gemacht = well done, not well made.
(Ich gehe mal davon aus, dass du "Gut gemacht" sagen wolltest)
@@2LucasKane3 well made was my intention and is applicable since he created something.
I actually think it seemed more successful that the video clips he showed of the actual thing! Which is seriously impressive in regards to the programming of trailmakers!
That said, I’m assuming the game doesn’t process air resistance of objects that aren’t registered as “wings” or whatever? That may simplify things a bit.
@@synapticbit I doubt that, unless you are talking about the part of the video where they showed the contrast without an algorithm. He was using what looked like a 3d tracked object to control it and with the added bonus of not being direction dependent. ScrapMans on the other hand requires you to pay attention to the direction. (as far as I could tell.) Still vary amazing that he was able to control it at all.
trailmakers does do some aerodynamic affects on non aerodynamic blocks, though it's not as complex as irl obviously
“If it’s that simple then it should be easy to make it”
Last few words for like 20 minutes
Correct me if im wrong i just want to comment early
Also make another weaponized thingy
Correct me if I’m wrong but angry dog go grrr
Weaponised monospiner
@@lilfetus2349 weaponized unsitable couch
loving these mechanical challenges, makes a good watch.
"The Monospinner is the simplest flying machine!"
Kan: "Hold my propeller chair."
The problem (i assume) is that you are using direction relative to n,s,e,w. the system works well when you are in the same plane as the detection (when you are horizontal) but when you are sideways the entire creation is facing a certain direction. this is causing a change in the outputs from the compass. the change in outputs increases with the change in angle relative to the horizontal plane.
please don't roast me because i don't play trailmakers so i have no idea how accurate my explanation is. and i don't have Albert Einstein IQ so i cannot exactly predict the change in output(and i don't have the time to do so)
This is completely true, I usually have my roll locked on heli's in this game because of this.
I love how they took a design that could *technically* move in all directions, then just threw some mathematicians and computers at the problem to make it work in practice.
Moving could have been significantly improved by giving a general hover power of .5 and adding power in turn angle so you dont lose lift and stay more stable.
"The one moving part" is an exception to the fact there can be sensor and pre programmed circuit board to alter the speed of the motor to change direction, speed, altitudes and such...
You do realize modern circuits don't have moving parts right?
@@logicbuilder1204 Technically modern IMU circuits (especially the accelerometers specifically) still have “moving parts” just very very small ones. Or rather, parts of it are moving I suppose. Vaguely similar to how the slight movement of a bimetallic strip can be measured to tell change in temperature.
Always liked your content in general and watch almost every video but I've got to say I've really been loving more of these strange builds and over engineering builds. Wish I had ideas to give you but I'm looking forward to whatever else is coming up.
You should make a series, doing Leonardo da Vinci's creations now that sails have been added! That would be awesome!
Haha sick we basically posted the same comment within minutes of each other. Hopefully he hears us!
Yeah
@@Nefrea oh I didn't even realise haha. Hopefully we shall be heard by the almighty scrap!
@@JSBEATBOX He does. Good job guys.
he’s definitely taking in more suggestion from YT.
*now build the cyclotech VTOL*
havent seen you in a long time
sure yeah, good idea
@@JakobSins haven’t seen you in awhile
Hi persun
I will forever be with you and you scrapman, you have helped me through so so much and I really hope we make it to 1M
*he’ll make it, i’ll make sure*
Nice parasocial relationship
I very much love watching scrap man try to solve an equation that is only variables, so glad he was able to confirm that the math worked as a forklift certified RUclipsr
Well done, that worked really well!
How about building the Strandbeest next?
Some people have made strandbeests before in TM.
Is it just me or is the Monospinner a literal powered boomerang?
Yeah but it also travels vertically
@@lilfetus2349 boomerangs can travel vertically 👁️👄👁️ just throw it up
@@xiChann yeah, this is big brain time
Exactly my thought, and made me wonder if you made more of the body out of wing what would it look like.
Also with the crazy power the rotters have in this game could you make a literal powered boomerang?
Just build a boomerang, add weight and rotors mid off center and just go, might even be able to control direction much the same as this varying the speed on the rotor.
I’m really impressed you actually made this in engine. I wasn’t expecting this game to be able to handle something like this. Very good job!
The satisfaction of seeing you figure out how to turn was incredible! Honestly, the fact that you can get those actual directional inputs makes it work so much easier than it would be IRL.
I bet that if you had tilt sensors you could automate the process of righting it. Also, can you change the speed using logic, or only off/on? If you can have a variable amount of speed, you could be much more subtle about your controls. I'd love to see you try and get this thing all the way to a fully controllable vehicle, maybe with a piston powered jump to take off, and use it in Multiplayer Monday just to flex!
It's genuinely impressive watching his problem solving skills, translating real life physics and mechanics into a video game. Also shows how hard the devs worked on the game so props to them too.
this thing is really cool! its probably possible to make it turn, tilt, move, and change altitude with some complex compass logic (as ScrapMan shows right after i post my comment)
*intense confooshion*
@@apersunthathasaridiculousl1890 you here too. oh no am I being haunted??
@@joonalehtinen5462 yeah this guy's on Drae, RCE, Moonbo, Kosmo, Kan, etc.
@@joonalehtinen5462 yes
@@bernardoramos7842 Even Minecraft RUclipsrs' channels like Phoenix SC.
I did NOT expect this to work in the slightest! Very well done!
Omg I’m laughing so hard with him trying to say what the lady said in the video😂😂
This is the most impressed I've been of any of your creations you figured out there "sophisticated algorithm" and when you did my mind was blown
I really enjoy these reverse engineering crazy vehicles videos.
I cannot ex[ress how impressed I am that your first prototype worked so well.
killing it! that was incredible to watch come together
I love Scrapmans content because he's not just making only videos that are reviewing community builds and going WOAH. He's also makes all those veird and interesting contraptions not only in Scrap Mechanic but also in Trailmakers which I love.
Bravo, i didn’t expect trailmakers to make this perform so well. I also thought it would’ve taken a lot more trial and error on your part.
I'm always impressed by your builds and enjoy all of them, but this one, I was sincerely and thoroughly shocked and impressed! I was convinced this would not work at all but indeed it did! Nice work Scrapman!!👏 👌 👍
Holy crap, it's totally amazing that you got any control at all out of that thing. I guess the reason it didn't work as well when you were only doing quarter-circles on the compass sensors is it takes a sec for the heli blades to spin up and they just weren't giving it enough time.
This was actually incredible. Amazing job.
I can't believe that worked, another amazing build!!
You should do a show off tuesday where you and your friends show off their builds
That could be cool but what would be better is a show off Saturday
Yes
Wouldn't that be just showing the same builds again
@GeekyBrian but that would be fun and cool dough to see their reactions to each other's builds from the past, like only doing it once every month or every year would be fun like at the end of the year
Amazing job. I'm a little blown away
definitely do more of these challenges!
Just wow! Good job man!
probably a project for scrap mechanic, but a gadget often used in competitive robotics competitions is the Omni Wheel. It's a big wheel with a bunch of free-floating rollers around the edge, and when four of them are assembled on a frame in a cross formation, it allows for omni-directional movement. The meccanum wheel, based on the same concept, can be arranged like a car's wheels.
I try to avoid the word "mind-blowing", but this was simply it: Mind-blowing. I never thought this would work. Well done.
Well done. I am actually very impressed with you on this one.
Ideas:
La Princesse (Giant mechanical spider bot)
Tradinno (an actual robotic fire-breathing flying dragon)
F60 conveyer bridge (you’ll see)
NASA Crawler-transporters (for extra heavy things)
Taisun Cranes (Giant cranes)
Bagger 293 or Bagger 288 (288 is smaller)
Schwerer Gustav (German Wonder Weapon, the largest railway gun with an 80cm/31 inch barrel width)
1:15 the confused math meme lol
well done on getting it to work as well as you did
Amazing, you achieved dynamic attitude haha! Maybe placing the compasses under the seats (if they are heavier than regular blocks) would enable you to turn directly without having to level off first. The first draft without the compasses reminded me of the crazy contraptions my son used to make when he was three lol!
Very impressive. I loved it.
Amazing work to do this with absolutely no idea what your really doing it’s really functional
To me in my opinion this was THE BEST VIDEO SCRAPMAN EVER MADE AND TRUST ME I SAW EVERY VIDEO SCRAPMAN MADE and I hope he makes more amazing video like this one
Anyone else want to see him test this in the high seas map with the wind. I think it would be amazing
You really be figuring it out thats dope bro
Damn ScrapMan. You've outdone yourself! Great design, great creativity!
Nice work!
this is the best video idea so far!!!
You should try to make a cyclocopter.
Its like a helicopter, but a horizontal cylinder.
That was awesome!
This is actually so cool
From what I understand about the controls (this is just a guess) it seems like the way it changes directions is like a digital swashplate. So say it's spinning on a grid with negative and positive X & Y dimensions and the center of rotation is at (0,0). So say you want to move towards the positive X direction, the prop would slow down slightly when (during the rotation of the entire machine) it is in the most Positive position of the machine on the X-axis, and as the entire machine continues to rotate, the prop with speed up to max what it is in the Negative most position on the X-axis while the rest of the machine body is in the positive section. This would generate acceleration in direction of the Positive X-axis. Hope this helps.
Edit: a compass might work
Edit 2: the compasses might need to be on a gimble
Scrapman on the trailmaker grindset
Lately scrapman have been doing a lot of experimental builds that he doubted would work but somehow end up being amazing
how do you upload daily man it must be taking a toll on you please rest for a while..
ULTIMATE RESPECT
where do you get these ideas they are too good
also is there a way to support the channel apart from likes and subs that is not paid?
Yeah tbh 1M is deserved, daily quality content but i think not many people are interested in scrap mechanic or trailmakers but imo both are great games i tried it
If i remember he has a merch store
@@meanne3201 that costs
No breaks for him he makes too good content
well he said he has a good retirement plan, and that keeps him going,
but still, how he do it?
Dude I've been here for more than four years
Watching every single video every day
And u still aren't at 1M subscribers
It's just mind blowing
This is cool AF!
The math-check! That gave me a nice while of loughs )
And that's just awesome how it all came together )
i made this in scrap mechanic.
very cool video!
Scrapman I am very impressed. You did it XD.
Tbh I don't know Wtf was going on with that equation. It reminded me of one segment of a few scientists trying to explain what's going on inside a block hole with equations.
You also created the control method exactly how I expected it to work but with a laser or radio wave remote or something like that.
Good work😍☺️
0:58
BRO the moment the calculations appeared on screen I laughed SO HARD 😂😂😂. " SO SIMPLE LMAO "
UsEinG aN AdvAncE aLgOritHm
that's crazy that it works so well
Watching a basically expert watching a video for someone on the level of a novice or someone that stumbles upon the subject like me is an interesting experience.
Add Weights on the Propeller side, to level it up. The centripetal force or weights shifting on outside centers the lift more. You have seats on outside, causing it to lean and go in one direction.
Having watched the whole video now I think there's one change that could have been added to your final prototype to improve the flight characteristics considerably.
I would have added one final logic piece that was just a toggle to turn the rotor on, but set to something like 60-80% output, whatever you would need to maintain a mostly level hover. This way you could set a "hover throttle" and then have altitude control by only occasionally applying full power, and then dropping by just turning the throttle off.
This would also allow you to dial in the directional controls quite a bit more, as you'd be able to reduce the angular range at which they activate without concern that they wouldn't provide enough overall thrust just to stay in the air. This should make leveling out and actually changing direction a lot more controllable.
best concept yet
Wow that's a really interesting contraption. I think the reason it's controllable is because the counterweights make it so that the blades are always tilted at an angle not parallel to the ground, but it's spinning due to some gyroscopic force, so the average thrust is upwards. And then to turn the flyer in any which way, simply speed up the blades for a split second while they are pointed away from that direction, generating an imbalance of thrust in that direction.
This thing is just amazing !😵
I’d love to see you whip these strange creations out in front of the others just to confuse them
Hey Scrapman! Wow!! Congrats on this! Phenomenal bro!
Have you seen the latest episode of the book of boba fett? When I saw the “ants” I though of you. Piston actuated “foot” walker action… may not be as complicated as I might imagine though.
Ya learn something new everyday! Keep it up
i think scrapman can read my mind, when he was thinking how to give the creation controls i was like "using compasses should work right?" 1 min after he tries it haha.
hey Scrapman, looks like they were using a electronic gyroscope for the cardinal directions, because once something gets angled too far the compasses don't register the direction their facing properly, while a gyroscopic one can tell no matter what angle the creation is at.
The issue you ran into was your PID loop being too slow, & coarse, but you did get the basics. Well done.
Also, the issues you had where you tipped too far, and it became unrecoverable were probably because you were no longer getting ‘triggers’ for certain directions on the compasses, since it ‘a available orientations were now (for example) north, up, south, down, instead of north, east, south, west.
Some tilt sensors tied in to restrict how far it would let the craft tilt could probably solve that issue.
Also, you might get better flight characteristics by reversing what your compass inputs do, shutting *off* the rotor to reduce lift at certain points, or by using two helicopter engines to mimic a multi-speed motor like the one the real-world version has. Sure, you’d technically be doubling the number of moving parts in the game, but only to mimic capabilities of the ‘single’ part has in the real world.
For your next episode is this 'series', may I suggest you explore passive dynamic walkers?
Would be pretty cool to see if it's possible to make a paramotor using sails for the parachute part of it!
there's this movie called _The 6th day_ (from 2000, starring Arnie), and there are these "cool" transforming helicopters (called whispercrafts) in it... they can switch between helicopter mode, and jet mode, basically (also reminds me of these triple transformers from the war for cybertron game: heli - jet - bot)
Now THAT was impressive
*You should try out Leonardo da Vinci's "aerial screw" his helicopter design with sails!*
i like the fact that he has gotten back into trailmakers
What's left now is to use a gyro and calculate the normal direction of the spin over a period of time and use that for auto stabilization. Then pick a maximum angle of inclination and when a button is pressed calculate a vector at that inclination that faces that direction. Apply an override to the auto stabilization when a button is pressed and the normal vector is far enough away from the desired inclination vector. This way the craft will stabilize itself when there is no input but as soon as a button is pressed it will rotate towards the desired direction and stop at the desired angle of inclination.
the controls on the monospinner probably have some very precise micromanagement of the propeller coordinated using an onboard gyroscope
Very nice
The effort he puts in to make real life inventions in games and in his videos makes him deserve 10m subs
I haven't looked into it, but my guess is that it is very similar to a digitally controlled swashplate. Basically, it has a sensor to sense its orientation, and when the blade is on one side, it increases the rpm, and on the other side, it decreases it, this way it will move toward the side that has decreased rpm.
I saw something similar a while back, basically, its single propeller had a mechanism that made the blades pitch up when it brakes, and pitch down when it speeds up, then it would decrease rpm in one position, and increase in the other, causing the blades to pitch, allowing it to control the helicopter. it can do this because a drone motor can accelerate to super high RPMs, and break to super low RPMs many times a second.
I know youve mentioned nicholas rehm before he has video about the spinning drone paradox would be a really cool build
Would love to see u make a mecha wich has slots for guns and anyone can make a gun and attach it to the mecha using
Magnets and the mecha could use the piston triggering sensors on other build
Making the wepons fire. Also would love it where u and ur friends chose comunity made guns for mechas to battle.
I think you should try to build a cyclocopter next, good luck!
Id like to see you attempt this with thrusters in scrap mechanic! Maybe even one of your lesser known vehicle games.
this might actually be similar the algorithm they use! those ping pong balls in the irl one could be IR reflectors and the room senses where it is facing rather than it sensing which way is north!
Good job Scrapman. You might want to check out the Trailmakers creation 'I own physics'
You just blew my mind.