I Evolved This FAILED War Machine Into A SUCCESS

Поделиться
HTML-код
  • Опубликовано: 5 фев 2022
  • Previous Boirault Video: • This Machine Actually ...
    Welcome to another episode of Scrap Mechanic! Today I am modifying the Boirault Machine that I built a few days ago and making improvements to the issues that made it such a failure when it was first tested. It couldn't move very fast, was unable to turn efficiently, and would bottom itself out on its own tracks at just a slight decline in terrain angle. In 2022, we can do better.
    My Most Popular Videos (for whatever reason): • ScrapMan's Most Popular!
    ------------------------------------------------------------------------------
    ♦ Join the Scrapper Community: / discord
    ♦ Merch: scrapman.store
    ♦ Like my Tweets: / scrapmanyt
    ♦ My Doggos on Instagram: / scrap.dogs
    ♦ My RUclipsr Setup: www.amazon.com/shop/scrapman
    ♦ I Make Metal Music: / catarinth
    -----------------------------------------------------------------------------
    If you want to see MORE Scrap Mechanic videos, please like and subscribe! Leave a comment and let me know what you'd like to see in future videos.
    What is Scrap Mechanic?
    Scrap Mechanic is a multiplayer sandbox game with imagination and ingenuity at its core. Create fantastic machines, transforming vehicles or sneaky traps. The possibilities are endless with Scrap Mechanics powerful tools.
    Find the game here: store.steampowered.com/app/387... #scrapman #scrapmechanic
  • ИгрыИгры

Комментарии • 720

  • @ADonutMan
    @ADonutMan 2 года назад +169

    The problem is (as always) with sm's optimisation and how it handles rigid body updates, when you turn game tries to make track more "stable" so it reduces physical updates for it, this is mostly done due to the fact that when big body with a big area touches the ground the physics engine counts not one big collision but rather a lot of small 1 point collisions, which lags out the game. Until devs took (which as they said in QnA they are doing for chapter 2) a deep dive into physics engine they just made game "to not really think about it" when such collision is detected, when you put weight on the track it just updated it and the game's like oh? we're moving? so until more work is done on the physics this problem is to stay. I hope I explained it well)

    • @WeaselDev
      @WeaselDev 2 года назад +7

      Is there a release date for chapter 2? Because like SM with better physics would be the greatest thing ever

    • @ADonutMan
      @ADonutMan 2 года назад +14

      @@WeaselDev No, but it's a huge pain to do that since basically all of sm is tied to physics

    • @mustakimmusa4763
      @mustakimmusa4763 2 года назад +5

      Uhhhhhhhh i definitely know what your talking about

    • @WeaselDev
      @WeaselDev 2 года назад +6

      @@ADonutMan Yeah. They made their own engine for it, didn't they? Welp, let's see how it goes.

    • @braydonattoe2078
      @braydonattoe2078 2 года назад +2

      As I've heard from many moders who've spent hours working on this games code, it's a messy pile of spaghetti code that hardly even works

  • @-user_redacted-
    @-user_redacted- 2 года назад +9

    I would honestly be 100% down for a series involving you evolving this thing into its own legitimate tank one function at a time

  • @Drago_Whooves
    @Drago_Whooves 2 года назад +131

    the derailment issues might be fixable by making the grove deeper

    • @JamUsagi
      @JamUsagi 2 года назад +6

      Probably not, because there’d still be gaps in the barrier so the tracks can go to 45 degrees. Since it tends to derail between tracks, there’s little benefit and it’d just add extra weight.

    • @lestatkorsaverman
      @lestatkorsaverman 2 года назад

      @@JamUsagi true

    • @deftknight7418
      @deftknight7418 2 года назад +6

      I actually built one of these, and I've completely solved this, and it isn't by using a deeper grove. Running down the center of the tread is a rail like lip, and the vehicle clamps to the rail using two separate clamps. If the track leaves the reasonable tolerance for the center rail, you unhook the front from the seem, hop the gap, and then re-rail the front. After that, detach the rear and your good. Is this completely rediculus for a design like Scrapman's? Yes, but in my design, the tread is super heavy, so this helps to keep the carrage from tipping over, and also helps my gears mesh with my toothed track design.

  • @dominiqua_1356
    @dominiqua_1356 2 года назад +179

    The Tsar tank from WW1 would be really cool to see in this game too.

    • @Tuna_Fish804
      @Tuna_Fish804 2 года назад +1

      Agreed

    • @Alvaro4st1
      @Alvaro4st1 2 года назад

      Yes

    • @Hyper_Fox06
      @Hyper_Fox06 2 года назад +2

      Similar to this challenge Scrapman could try to redesign the Tsar tank to actually work.

    • @EcoXpress11
      @EcoXpress11 2 года назад

      Good call mate, that would be interesting to see!

    • @Egerit100
      @Egerit100 2 года назад +5

      @@Hyper_Fox06 don't think that would quite work just because one of the main issues with the Tsar tank is that there was too much weight on the rear wheel so it would dig into the ground. In Scrap Mechanic that doesn't happen

  • @alexb2889
    @alexb2889 2 года назад +146

    This tank has quite the history to it, another good video

  • @dryrub
    @dryrub 2 года назад +21

    The last few weeks of vids have been killing it. This is the content from scrap mechanic I've been waiting for.

  • @anonymouspotato7538
    @anonymouspotato7538 2 года назад +13

    22:46 "I'm sorry, you've thrown off the Scrapman's groove." *throws the offending chest into the Explosive Tapebot pit*

    • @Cucube
      @Cucube 2 года назад +1

      Sounds pretty much similar to a kuzco quotation 👀

    • @joseguilherme12
      @joseguilherme12 2 года назад +1

      Thats definitely a Kuzco reference, those are rare to see!

    • @PigGod3130
      @PigGod3130 Год назад

      Yes this is great

  • @technist5246
    @technist5246 2 года назад +56

    Here is an idea. A multiplayer derby race with different designs of those machines should be pretty fun

    • @Rasheed1494
      @Rasheed1494 2 года назад +6

      I was thinking of an intense obstacle corse with it

    • @locke_ytb
      @locke_ytb 2 года назад +4

      An obstacle course made for these things.

    • @apersunthathasaridiculousl1890
      @apersunthathasaridiculousl1890 2 года назад +4

      like a historical race? where you chose what vehicle would be best for each section

  • @jwinsatt
    @jwinsatt 2 года назад +28

    Lots of my thoughts here already. Haven't seen this one though: An option to drive the top wheels alone, so you can get the track back ahead of you in sketchy spot, assuming friction will cooperate lol. Thanks for the vid!

    • @wingedfish1175
      @wingedfish1175 2 года назад

      I think he did that in the first vid?
      Yeah at 15:28

    • @Phlarx
      @Phlarx 2 года назад +3

      @@wingedfish1175 In the first vid, he has two motors to control the speeds of the wheels separately, but they always run at the same time, since Scrapman didn't add any extra controls/double bearings to allow that

  • @CarEnjoyer420
    @CarEnjoyer420 2 года назад +7

    Imagine how proud they would feel seeing their design actually semi-work!!

  • @jean-pierrepolnareff9972
    @jean-pierrepolnareff9972 2 года назад +20

    An easy way to make it turn would be to spawn 2, then connect them by the sides with a bit of redesigning, then it would look like a mark VI tank a bit.

    • @an0nym0usguy49
      @an0nym0usguy49 2 года назад +1

      I did it and it could steer but it happened really slow.

    • @wunce2243
      @wunce2243 2 года назад +1

      Historically accurate

  • @emc2990
    @emc2990 2 года назад +1

    You are brilliant ScrapMan. According to steamcharts, barely 2k average monthly people play this game, but hundreds of thousands of us will happily watch you play! Fix idea: 2 more wheels on top of the track to pin it (the tracks) between the top wheels and their new parallel counterparts could solve derailment as well as instability issues. Probably will need more weight on the bottom section though.

  • @zodiakgames
    @zodiakgames 2 года назад +1

    I will be honest; when suggesting scrap man fix this design, I did not think he would be able to make it turn so well.
    Time and time again, you impress me to no end

  • @Knownasnemoo
    @Knownasnemoo 2 года назад +1

    imagine a time traveler seeing this, going back in time to when they were developing this machine, implementing those improvements, and unexpectedly causes an advance in war machines which then leads to a cascade of progress and sped up warfare technology and a complete different result in the prehistoric wars and the end of the world and the heatdeath of the universe. the end. thanks for comming to my TED talk.

  • @ivyisle
    @ivyisle 2 года назад +1

    This is a great series so far, i think you should keep doing similar failed/ awkward historical machines and transport

  • @SpecialFX99
    @SpecialFX99 2 года назад

    Glad you returned to this one. I felt like you left a lot of opportunities for improvement the first time. This time you addressed everything I thought of and then some.
    My suggestion for a vehicle would be to see if you can do a car in a ball like a hamster ball then see how much terrain it can handle. Bonus points if it can float and go across water with at least some amount of control

  • @TrafimN
    @TrafimN 2 года назад +9

    Good job! You fixed so many issues with this machine. But, (this is my opinion) I feel like the turning mechanism isn’t the best it could be. Because it has such a small contact patch and it will have to bear basically all the weight of the whole machine, if you were on say mud, the wheel would most likely just fall through the mud due to the pressure (or large amount of force exerted on a small patch) and lose traction, rendering turning impossible. This doesn’t happen in Scrap Mechanic because the ground isn’t able to flex / bend / move. But in real life it would. Of course, you could just try and drive to harder land but, this still takes away from the machine. the whole idea of the tread was to take away pressure. Sure, it’s the weight of a tank, but because the contact patch is so massive the pressure would only be about 10 lbf/in^2 to 16 lbf/in^2. This is why tanks were made with treads, as soft terrain was a lot easier to pass, and this solved the glaring issue tanks had, if they sunk in soft terrain, they would always bottom out and not be able to get back out without the assistance of a different vehicle or a big scoop as part of the tread - aka a log that was tied to the trads in these situations - and this was due to the fact that that the bottoms of tanks where large and flat, meaning that they exerted a lot less pressure than even the tank's treads. This is why the solution with the wheel would not be the most practical. I understand that it is very hard to come up with a solution that takes everything that I've said into mind, but you guys's creativity has never failed to blow me away. The only solution I can think about is to try to make the whole big tread made up of small tracks that are perpendicular to the direction that the big track is pointed in. This way you could have tank steering when two of the sections are on the ground at the same time. Another Idea could be just to simply weld two of these things together, creating two huge tracks side by side. Thank you for coming to my TED talk.

  • @snipersnipes4475
    @snipersnipes4475 2 года назад +5

    Can you create the Leonardo Da Vinci fighting vehicle in either this or trailmakers? It’s kind of like a circular, 360* tank with guns all around it. It’d be kind of cool.

  • @johnhutsler8122
    @johnhutsler8122 2 года назад

    Dude, there's sooo many old crazy machines you could try to replicate. You should keep doing this and make it into it's own series. Combining history and building games is an excellent idea

  • @kingxavior54
    @kingxavior54 2 года назад

    You should make a giant tank using those tracks and the cart for propulsion. Or add a gun.
    It looks cool already and these videos are always really cool to watch!

  • @TheRealSoviet_Onion
    @TheRealSoviet_Onion 2 года назад +1

    The Thing is actually good now.
    I'm impressed.
    Amazing video

  • @1crazypj
    @1crazypj 2 года назад

    The base of the 'track' in contact with the ground is stationary (or it would be slipping) so top is moving at double the ground speed. I'm amazed you got it to work at all.

  • @TheAussieRepairGuy
    @TheAussieRepairGuy 2 года назад

    I do appreciate the attention to detail here.

  • @startingsomewhere9082
    @startingsomewhere9082 2 года назад +2

    And i like that he uploads every day

  • @mohammadnazriabdsamad8286
    @mohammadnazriabdsamad8286 2 года назад +7

    You can improve the steering by replacing the buttons with sensors triggered by an arm on a bearing controlled by the driver seat steering (A&D)

    • @tamihannaway5518
      @tamihannaway5518 2 года назад +1

      You could also have the notches that allow you to turn on other parts of the track

  • @alfiepearce23
    @alfiepearce23 2 года назад

    Wow another awesome video. Thank you

  • @vincenthavinga3963
    @vincenthavinga3963 2 года назад +2

    you can improve the steering and the derailment issue by adding a pipe to your wheels and make a sideways-one-block high rail on each track segment since the bounces only occur on the middle. this also gives th option to steer at almost any point

  • @tct5246
    @tct5246 2 года назад +3

    I love that he does this

  • @Pystro
    @Pystro 2 года назад

    Looks like some guide wheels that fold out in front of and behind the bottom and top wheels could help with the de-railing.
    You'd just need to put them on suspension. Because you don't just need to deal with the situation where the track forms a rectangle, but also the transitions between those states where it forms a flattened hexagon.

  • @lolclimbingshggfhdh2915
    @lolclimbingshggfhdh2915 2 года назад

    I love these old designs. reminds me alot of cultivator no. 6 from early ww2.

  • @kiwano1
    @kiwano1 2 года назад

    Verry fun, I suspect you would only be able to turn an IRL version when it's in the transitory state of 1 track on the ground.

  • @DeWorDeR
    @DeWorDeR 2 года назад

    have to mention i learned to glitchweld things together few weeks ago and it gives huge amount of more possibilities. Maybe do episode about glitchwelding and things ? :D

  • @Clemshki
    @Clemshki 2 года назад

    Hi Scrappy, awsome improvements !

  • @craz2580
    @craz2580 2 года назад +2

    He has done it, THE CRAZY MAN HAS DONE IT

  • @virguule1
    @virguule1 2 года назад

    hi scrapman, i'm french, it pronons [ bwaro machine ].
    add suspensions to all weels should solve some issue maybe.
    Instead of making little hooks, you can make a long bar so you can hook up everywhere.
    Don't know if it's understandable ...
    Great job, keep going bro !

  • @Kaiser_Franz_Josef
    @Kaiser_Franz_Josef 2 года назад

    Man, i love your creations

  • @conram5350
    @conram5350 2 года назад +1

    The next tank you should make is the Tsar Tank. I’m loving this crazy tank series.

  • @Epica_Destroyer
    @Epica_Destroyer 2 года назад +1

    It would be cool to see one with weaponry attached. How would it work out? Probably on the side. And maybe even a multiple battle or race over odd terrain.

  • @joytrekr
    @joytrekr 2 года назад

    If you over and up and add a wheel to the top and and add side wheels on the bottom you can potentially fix the derailing. Also if you deactivate the bottom wheel you can move the top forward when you get stuck on steep inclines

  • @nassimmhamdi7464
    @nassimmhamdi7464 2 года назад +3

    you can seperate the two sides of the "track" from each other and have seperate control with two buttons on the wheels from each side of the center car then it will have tank steering

  • @JCLoony
    @JCLoony 2 года назад

    2 things that might be fun to see how they work: 1. add or remove a segment or two from the track. 2. Build a second one beside the first and link the drive unit in the center, see if you can skid steer with it.

  • @bobbybobby325
    @bobbybobby325 2 года назад

    This fixed vehicle brings me so much happiness.

  • @WoH9Shadow
    @WoH9Shadow 2 года назад

    @Scrapman may add a upper guid rail to lower the possible positions at which the cart can derail.
    sure there will be a gap when the track lays flat but better then none.

  • @obaidaaljumaili2917
    @obaidaaljumaili2917 2 года назад

    You should make three wheel controls. one for the top wheel to move by itself to help with the catching up issue. one for the bottom wheels for the same reason and the last one is for all the wheels to move at the same time.

  • @nangle3.149
    @nangle3.149 2 года назад

    I think that making the wheel base closer to the length of a track segment would make the vehicle more stable in the track, and less likely to tip backwards. Larger wheels might help with the machines interaction with the leading track joint allowing it to start pushing on and putting weight onto the next track before the axle crosses the joint.

  • @andreyemelyan5267
    @andreyemelyan5267 2 года назад

    You should try to increase amount of axes for the bottom part, and if you can solve the problem of bottoming out on 3 or more, you should get improvement in derailing problem, also, you can rise walls on tracks, to intercept derailing even more.

  • @4listor.official
    @4listor.official 2 года назад

    i was so happy to see this after my comment of the last episode suggesting just this :D

  • @bsg75husker
    @bsg75husker 2 года назад +1

    now im curious to how good 2 seperate builds interact like this build , in TM. ive seen the video from the self building monorail in TM .. and now this.... i feel creative. 😁

  • @superbro1332
    @superbro1332 2 года назад

    I'd really like to see a return to the 'flip walker' using this jack-based turning. Hypothetically, you could attach a similar pivoting jack to the 'gondola' to allow it to steer as well. An alternate solution is using a set of lifting thrusters to get it into a 'hovering' state, then pivot it in midair.

  • @vornamenachname727
    @vornamenachname727 2 года назад

    Great Video!

  • @goldfishwings
    @goldfishwings 2 года назад

    Wow! Heck of a job improving the function of this bonkers design! lol! One improvement I suggest, is instead of having the one location where you can set your hooks to lift the track for steering, use pipe pieces and run it as far along each rail as you can. This will give you a few more different options for steering locations, and as a side bonus, it should almost completely fix your derailment issues.

  • @deathsicon
    @deathsicon 2 года назад

    Probably reduce your detracking problem, move your turning dogs to under the on the track, and add the inside/outside wheels at the bottom, maybe add those suspension components to help stay in contact on rough terrain and add weight in for traction, or put a set of wheels in on their side trapped in a track to hold it in

  • @ReaLibro
    @ReaLibro 2 года назад

    Amazing work! Now you gotta use it in a multiplayer Monday. As far as stuff to build goes, try building a functional trebuchet. I tried in Scrap Mechanic and failed horribly.

  • @PhantomSavage
    @PhantomSavage 2 года назад +7

    Kind of useless as a vehicle of war, but I could see it used as an overly engineered, mars roving crop planter.
    Imagine that each of the track pieces were solid and spiked like a cleated shoe, and each of the spikes are narrow yet hollow like a traffic cone or needle and the core driving vehicle drops seeds through an auger on it underside as it drives.
    To compensate for the solid tracks however, you'd need switch the steering mechanism out with two wheels that extend out and lower from the sides of the core vehicle instead of in front of it, and the wheels would need to turn in opposite directions like an RC car can to turn in place.
    It'd also have to be a drone or remote controlled... because you wouldn't be able to see where the hell you're going either... but personally, I wouldn't want to be inside that thing as it operates anyway.

  • @dm0000
    @dm0000 2 года назад

    Could u make distance between top wheels wider and double them up like on a roller coaster, so they hug the outside track on both top and bottom. Maybe it would keep it from getting off track and keep wheels in contact with track.

  • @_Ordinace_
    @_Ordinace_ 2 года назад

    I think another cool thing to make would be a horizontal helicopter, i dont think it was ever actually built and it might be really hard or maybe even impossible but i think you can do it since you managed to make the monospinner!

  • @rpmschannel4972
    @rpmschannel4972 2 года назад

    To prevent it from bottoming out, add wheels with power to them at the place where it gets hung up. To make it able to turn, build another one and attach them in the middle. And to stop it from being de railed increase the size of the lip that’s keeping the wheels on track.

  • @-..Simon..-
    @-..Simon..- 2 года назад +1

    How about a Kugelpanzer? it may be tough cause of the angles but i think you can do it!!

  • @RzExfeL
    @RzExfeL 2 года назад

    I really like this type of content. I really do.

  • @LegoTrainBoy
    @LegoTrainBoy 2 года назад

    I've been meaning to tell you this sense the video you built this and this idea suddenly came in my head to solve the turning problem. What if you made a built in turntable (or a platform that you can lower from the bottom of a tank) If you want, you can build a separate with this design and the tank can be any shape you like.

  • @jackmeri
    @jackmeri 2 года назад

    How about wrapping wheels to the side and top of the top track the follow along with the pistons kind of like how a rollercoaster stays on the rail at all angles

  • @tiemanowo
    @tiemanowo 2 года назад

    I have never played Scrap Mechanic at all, but I really like your videos.

  • @RiverReeves23
    @RiverReeves23 2 года назад

    That was really fun to watch and I think it contributes to our understanding of history. I guess the logical question is could they have added a gun similar to a tank? I have a feeling that the tank was the most efficient design and despite optimisation of this design, it just wasn't going to tackle the jobs they needed without rather large design changes.

  • @konradius9556
    @konradius9556 2 года назад

    Maybe you could try out running over land mines (or explosives in general) with this? It seems like that may have been an original goal of the design: to clear an unsafe path for vehicles and foot soldiers to go through.

  • @ExaltedDuck
    @ExaltedDuck 2 года назад

    Idea for another interesting follow-up to this: building your version of the M60 AVLB which was the basis for the GI Joe Bridge Layer vehicle...

  • @Thebread617
    @Thebread617 2 года назад

    Idk what you can add to make it better, but it would be nice to see you guys try to do a MM with the concept

  • @GunsNerdsandSteel
    @GunsNerdsandSteel 2 года назад

    What if you had two of these connected by a chassis, basically making a modern tank design with a turret above

  • @mantacid1221
    @mantacid1221 2 года назад

    What if you could tilt the treads to the side, such that the path that gets taken becomes curved? That could be a more elegant steering solution.

  • @0V3N.NA1
    @0V3N.NA1 2 года назад +4

    Super cool. You should try making the Mephisto tank, a very rare tank, now sits in queens-land museum. anyway keep up the great content

    • @sondreheh5116
      @sondreheh5116 2 года назад

      You mean the A7V tank? Mephisto is the last of the 20 tanks

    • @0V3N.NA1
      @0V3N.NA1 2 года назад

      @@sondreheh5116 yea the A7V.

  • @DecryptedNight
    @DecryptedNight 2 года назад

    just needs a little more weight lower down. A few more blocks behind the drivers set will help prevent derailing. Then it may be time to make this thing battle ready. Weapon mounts on the sides perhaps?

  • @HorseLooker
    @HorseLooker 2 года назад

    I think the top could be improved massively by adding a wheel on top of the tracks that pinches down onto the current top wheel. In theory, if it was big enough to not fall in between track pieces, then it could completely solve the cycle skipping issues.
    And for the bottom, one idea would be to make the retaining wall 1 block higher except near the turn hooks. Or maybe making the wheels 2 wide so they have a harder time slipping out?
    Either way, I love watching the prices of this thing being designed and refined. Good job mate!

  • @ProPanda8D
    @ProPanda8D 2 года назад +1

    To increase traction maybe add the highest friction in a strip under the wheels all the way around
    And maybe add suspension on the bottom wheels

  • @MariaEngstrom
    @MariaEngstrom 2 года назад

    I can't believe how incredibly effective this means of transportation is.

  • @UltraMemesBTW
    @UltraMemesBTW 2 года назад +1

    You should try and build Marquis' Multiplane in trailmakers.

  • @terra_6978
    @terra_6978 2 года назад

    Using big wheels instead of small wheels and adding two of them with a small pipe piece in between them so it doesn't derail along with rails that are one block taller, while removing the wedge peices for the turning mechanism, and use a cog like set of small pipes with cacti on the ends to turn instead of a wheel.

  •  2 года назад

    Add another bar above the wheels that is low enough to prevent derailment, but high enough to not make contact when driving. When lifting the thing, the wheels will make contact and lift the tracks. Add a piston to the center of the vehicle instead and lift the entire thing. Then rotate the piston. A bit more unstable steering probably, but not unsolvable.

  • @Yesenn
    @Yesenn 2 года назад

    For the friction issue, you could just add some blocks with more friction to each of the track pieces.

  • @SkyHighMelody
    @SkyHighMelody 2 года назад

    Honestly the best creation I've seen

  • @boiltheoil7109
    @boiltheoil7109 2 года назад

    At 18:36 you said that you did not know a solution to fix the uphill climb, I have an idea to propose. Maybe have a frame that folds up to the backside with a couple sets of tires (maybe folding inwards when not in operation for clearance) with semi-stiff suspension on the tires so that you can increase the length of the vehicle momentarily and lift the mid section (the current rear) to increase the probability of it succeeding the climb? If you do try this be sure not to make the extension too long or it may bind/prevent the track and be unfunctional.

  • @azuredrake8294
    @azuredrake8294 2 года назад

    I see this contraption and it makes me think you should connect a second one with a chassis in between and build a Jawa Sand Crawler!

  • @Kazuk.i
    @Kazuk.i 2 года назад +1

    For Multiplayer Monday, you should do a fighter jet evolution and who takes out the cargo plane will get a point.
    First one to get 5 points win.
    Also moonbo if its fine with them will fly the cargo plane. All the evolution rules apply (2 power core incease and power cores will continue to increase until the score is 5 for somebody and they win)

  • @loveyourwaifu1035
    @loveyourwaifu1035 2 года назад

    place cactuss on the bars connecting the 2 rails. it has a lot more grip then wood 5 and is still really light

  • @Barefoot_Bubba
    @Barefoot_Bubba 2 года назад

    You should definitely put a bunch of small wheels hardbound to the track all along it for better grip on the terrain

  • @DevanirBarbosaOficial
    @DevanirBarbosaOficial 2 года назад

    2 big tires at 45º at the sides, perhaps... (to not fall to the sides)
    something over the tracks (like a secundary track) to prevent the tires to falling of the track.

  • @papichulo9684
    @papichulo9684 2 года назад

    This is awesome

  • @omnomgamer8633
    @omnomgamer8633 2 года назад +1

    Add wheels to the top on the outside to keep contact on extreme hills and add downthrust to the carriage

  • @brenneniarimer4624
    @brenneniarimer4624 2 года назад

    You could put cactus on all of corners of the treads to get some more grip and attempt to stop the slipping problems

  • @DecafDawren
    @DecafDawren 2 года назад

    I'd love to see you try to replicate the Citroën 2CV's suspension in Scrap Mechanic, I'd especially like to see if you can replicate the front-rear connection

  • @ItDoBeWazy
    @ItDoBeWazy 2 года назад

    Another top of the workshop build

  • @amangoduses
    @amangoduses 2 года назад

    I was watching and thinking having separate controls for the top wheel to fine tune track lay out on complex terrain would be an improvement, and for whatever reason it seemed like a rotating tri-wheel (like the "stair climber dolly/cart")at the top could be a good choice for power and traction. Also adding some spikes to the track panels could help with traction while climbing hills. Then again I've never played this game, but I've always loved day dreaming wacky inventions.

  • @scarecrowa.k.a.syxx_fawx
    @scarecrowa.k.a.syxx_fawx 2 года назад

    Crazy idea, but why not suspension for the bottom wheels?
    And to solve the top derailing why not add a wheel that goes out to the sides, then up, in, and finally back down onto the top.
    Granted then you would also need to add tracks to the outside of the sections. But that would also solve the issue with sections coming up at the wrong point. Anyway, good video. looking forward to how you solve this.

  • @Kiwo_
    @Kiwo_ 2 года назад

    1.Idea:no more Derailing by putting the sides and lock for the turns up by one or two blocks.
    2.Idea:making turning faster.
    3.Idea if the incline is to high and the top wheel doesnt Touch the top, put the Piston on another button or more to finetune the lenght.
    4.Idea put high friction blocks on the bottom of the tracks kinda like table legs

  • @Glat_
    @Glat_ 2 года назад

    The friktion in the wheel made the back go up!

  • @mandasdave
    @mandasdave 2 года назад

    The problem seemed to be torque from the top wheels. In the previous episode they were faster than the bottom, but with the suspension added, the top is being moved faster and the back end is being lifted due to that.

  • @theyeetus1428
    @theyeetus1428 2 года назад

    You could put thrusters on each track so that it can climb walls! (Although, it would need sensors on each track in order to trigger the right thrusters)

  • @NewtIsMeName
    @NewtIsMeName 2 года назад

    Try to build an Antonov A-40 Krylya Tanka. It was a flying tank idea that failed, but you could totally make it work.

  • @GarryGabriel
    @GarryGabriel 2 года назад

    for the deep ditch, you might be able to get through it using the jack to support the back of the track.
    and as for trying to make this "viable" with proper turning with this wheel method, you'd never be able to actually bypass the friction of the entire track with the wheel in real world settings.

  • @vonlobo
    @vonlobo 2 года назад

    Amazing 🤘🥳

  • @R3c0gniz3d
    @R3c0gniz3d 2 года назад +1

    how about instead of suspension you can put grip (as in stripy layers of blocks )and place it at the bottom of the tracks and it will also weigh it down on to the wheel

  • @ryanchen8403
    @ryanchen8403 2 года назад

    You need suspension on the bottom wheels as well as doubling up the wheels to smooth out the derailment issue at high speed