Time, now, to put my copy of Totentanz to use in tandem with my Rat Colonies. Incidentally, Rat Colonies ALSO gets bigger with each Relentless Rats on the battlefield.
I'm going to try partners Krark, the Thumbless and Kydele, Chosen of Kruphix. I think the goofiness of coin flipping and slime storming will be particularly cash money.
This was the commander pair I landed on as well! I think Krark's ability to double the value of each instant or sorcery card (at the cost of mana), works very well with Slime Against Humanity's perpetual scaling.
I think Sluurk with a partner of Reyhan puts you in good colours and has a fun mechanical theme of the slimes "recombining" as they get eliminated - the slime can't be stopped!
If you wanna go with Golgari I think Umori is a good choice since it reduces your slime cost to just 2 mana. Throw in an emerald medallion and one or two more cost reducers like a cloud key to be more consistent with the cost reduction and you can cast them for just 1 green. You can also play a lot of ramp sorceries because they just get discounted aswell. In addition Umori is a slime too :D
With black you can probably make a close-to CEDH deck using cards like lost legacy, surgical extraction, memoricide or stain the mind to exile a couple dozen copies and still have a bunch left to cast
@@benturtl9076 Ive been using umori for years for my monogreen ooze tribal, probably going to finally use black in the deck for a reason other than the two black oozes I want to play....
I’m going to be using Umori as my commander with all other creatures being Oozes - focussing on Thrumming Stone, cost reducers, and tutors to find all the pieces to flood the board with slime
I love this as a Wort, the Raidmother deck. Conspiring Slime Against Humanity gives us two green creatures that can immediately be tapped to conspire the next one!
I'm surprised that falco spara, pactweaver didn't make a mention. He misses out a bit from red or black, but playing from top of library for low cost of a counter seems like a great way to chain through spells while still getting access to cost reducers through blue.
So many great ideas! One thing I want to point out though is that Garruk's Uprising won't draw you a card when the Slime Against Humanity creates an ooze, because it checks for power 4 or greater before the counters are put on the 0/0 ooze.
sry thats wrong because creatures that "enters with" counters will have them from the moment they enter the battlefield "Static ability" .if not ooze would die immediately, because it has 0/0 stats. it has nothing to do with triggered or activated abilities.
I believe it doesn't work. When the spell is resolved, the 0/0 token is created, then the +1/+1 are placed. When the spell finishes resolving to check the sba, the creature already has counters and doesn't die. but the etb is from a 0/0 creature.
You could totally play Illuna, Apex of Wishes: " Flying, trample Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. " Exiles a bunch of SAH (Slime against humanity) and then put out one of the many busted combo enchantments or artifacts, increasing your SAH count by exiling and getting a busted card. Not to mention your turn a SAH slime into a 6/6 commander still with the +1/+1 Counters but giving it Flying and Trample too!? It then makes your deck Red Green Blue like you were saying which works great.
A cost reducer I don't see mentioned is Locket of Yesterday. Normally a pretty crap card especially in Commander. It reduces the cost of a spell by the number of copies in your graveyard. If you have 1 it's {1}{G} if you have 2 it's {G}. It actually seems pretty easy to get it to just {G} and then you can tutor it up easily with something like Urza's Saga or various other artifact tutors.
I actually think that this is funniest in standard with Arcane Bombardment. Because Slimes Against Humanity counts in exile, every copy exiled to Bombardment counts for each copy you get with Bombardment. In EDH, we get Spellweaver's Helix, so you can do something similar.
Great video I have a rat colony deck in paper and A dragons approach deck brewed on moxfield. I do want to build this deck. I like the idea of Xyris with wheels and spell slinging, filling the graveyard, casting, drawing cards, making slimes, and having a good time. I think that's what I'm leaning toward. In my mind I was thinking about Ghave, Adrix and Nev, or Reyhan and Ishai.
How about Codie? "Cascade" into Surgical Extraction seems good, plenty of other good cards to hit off a 3 mana spell and you could easily hit the Slimes off of some more expensive spells. Perhaps some land searchers like Reap and Sow to find that Cradle you'd love to put into play and a guaranteed hit of the Extraction could also make Codie very predictable.
If I was gonna build a Sultai version of the list I'd probably go Mimeoplasm for giggles - still an ooze, and having access to the necrotic ooze + asmodeus combo in the command zone (once you get asmodeus in grave) seems pretty useful for the card draw, especiall if you add sheoldred or some other way of going at least neutral on your card draw life payment (and/or psychosis crawler to drain your opponents as well)
I'm looking at running a Jund Reyhan + Alena partners deck for the slimes. Get them as big as possible then benefitting off of the huge attack stats with alena tapping into a big X spell, Dementia Altar milling someone to death, or various fling effects to basically one-shot people. Since the slimes have trample, Triumph of the Hordes is a pretty simple backup wincon as well
I personally am gonna try for an Old Stickfingers helmed deck. Self-mill and forcing oozes into our GY, mostly to thin out the creatures and tutor the Thrumming Stone as the central win-con, but just good ol' consistent linear tramplers otherwise.
I've brewed up a Falco for the potential "draw", Jinnie Fay for the large spam of hasty cat tokens with +1/+1 counters, and Illuna to get 1 of 8 perms from deck, banking on thrumming stone. Just thought chatterfang might be a fun build for it. Buffed squirrel army fighting with buffed slimes. Seems fun.
I brewed up a spellslinger list using Rograkh and Thrasios, mainly just to make Fury Storm and Font of Magic more powerful. Some inclusions that I thought were really good: Invasion of Segovia, Rod of Absorption, Ram Through, Golden Ratio, and Epic Experiment. Thanks for the video!
I like the idea of running Illuna, Apex of Wishes as a commander. If you mutate the commander onto a slime token, you can flip through your deck until you find thrumming stone. And with all of greens classic ramp cards, you can build the deck in such a way that it is your only non-land permanent card. From there, I'm sure you can find some silly way to deal lethal with every single slime on board
I just built this and you can get pretty crazy with it! Not only will Illuna potentially have commander damage on board, but I also included a Simic Ascendency in the deck (I don't have enough non-permanents for proper build) which is actually what won me my first game! Another fun Temur card is Song of Creation, since you draw two cards each time you cast a spell. It's still being tested but it's looking really good so far!
@@JamesSamson487 I'm glad to hear someone else is experiencing success with this idea too. I'm finding it to be pretty silly and fun to play. Very explosive! I started added Fling effects to the deck so I can just throw an ooze at someone for lethal
I haven't exactly figured out a way to make it work but I feel like a deck running both slime and dragons approach with the goal of exiling both with Spellweaver Helix so both are both seems like fun
Would love a deck for a temur list! Temur is my favorite color combo, and I am always looking to build a new list, so that would be awesome! But I do also really like the idea of Damia!
I currently have an 86 land Maelstrom Wander deck, and making a different version that just runs bunches of Slimes and ways to abuse them would be super fun
Garruks uprising and elemental bond actually don't work with slimes against humanity since the tokens enter with 0 power and then get counters but tribute to the worldtree works just fine cause it triggers whenever a creature etbs regardless of its power
So ive actually been playing a build in Jund since the card was spoiled. What ive found is that the "exile them from the deck" strat is actually kind of bad. The issue is you start seeing a lot less of thr slimes and it makes all your other cards in the deck, that are based around getting value from SAH, much worse. You tend to peter out if the opponent has anytbing to handle your few slimes
I went gruul, svella ice shaper with cards like thrumming stone, doubling season, arcane bombardment and pyromancer's ascention to get me extra casts of my slimes
Im building this deck with Wort, the Raidmother. Red just adds TOO much nonsense to this strat with things like Pyromancer Ascension, Storm Kiln Artist, and Arcane Bombardment for me to build a SAH deck without red in it personally.
I am building Adrix and Nev, Twincasters foe it. Sure, they are simple and relatively uninteresting as a commander, but they also just work with no fancy gimmicks.
Slimes against humanity. And now for White to get a card that can have as many cards as you want in a deck. I'm pretty sure it's the only color left without one.
It's weird white doesn't have a card like this, with it being small creature focused, lore wise it's about unity and such, you would think we would get maybe a soldier that can be any number in a deck
Curiously, doubling season doesn't double the effect that adds counters, only the counters. So you get two 0/0s and one effect that puts X+2 +1/+1 counters. One dies, the other is doubled.
That's not how that works. If a replacement effect causes an effect to create extra tokens and the effect does something to those tokens (give abilities, give counters, create a delayed trigger to sacrifice the token later, etc.), it applies to every token created, not just one of them. The "it" in the text "Put X +1/+1 counters on it..." is interchangeable with the text "tokens created by this effect", so effects like Doubling Season and Chatterfang don't need to modify anything other than what tokens are created for the extra tokens to get any bonuses.
I've seen several people mention this so I need to double check, does Parallel Lives actually work with Slime Against Humanity? I assumed that, with the way Slime is worded, only the original Slime will get any counters, then the copies will die upon resolution of the spell since they're 0/0
the key here is whether it's created in play or on the stack. If something needs to be in play to copy it, like Riku, it doesn't work with 0/0 slimes. But if the copies are created on the stack they're created with all the same properties.
@@CommanderMechanic Okay very good to know. It's worded differently than something like hydras with "Enters with X counters". I'll remember that for my own Xavier Sal list
I dont think token doublers would work. It would create an additional 0/0 slime that would imidiatelly die. A lot of brewers are missing this fact, additional tokens don't get the counters clause because its on the sorcery, not the token itself. Or am I wrong?
@@NuVioN1croI’ve confirmed with Arena that the token doublers do work with Slime Against Humanity. The counters are added to the tokens as part of resolving Slime Against Humanity, so the token doublers will see SAH make tokens, and SAH will see that its Ooze tokens it created get counters as it resolves.
I took the best of both worlds and built mine with Yidris, Maelstrom Wielder at the helm. so far it is testing great. just a few more tweaks and ill buy it. It also helps that i got lucky and managed to get 24 copies of SAH for fifty cents a piece.
I’m pretty sure doubling season does create an extra slime token, but it won’t put X counters on the second token, because it’s a different line of text, so it’ll be a 0/0. I might be wrong though
Doubling season will put the +1/+1 counters on the second token as well. even tough they are separate instructions (creating a token and putting +1/+1 counters) the second instruction is referring to the first by "putting counters on it..." the "it" means all tokens that were created by the first instruction (see also C.R. 614.6)
Currently running these with fling anarchomancer and primal vigor. It gets pretty stupid and the second someone tries to interact. Fling!!! Here you wanted it so bad
parallel lives and other token doublers don't work with slime, do they? I think they double the amount of 0/0 tokens but those extra tokens don't get counters put on them. So they would all die unless you have something that makes them enter with counters like tribute to the world tree.
Short answer, they do work, and you are mistaken about the counters. Longer answer, Parallel Lives and similar are replacement effects, and replacement effects modify how events occur, but only the specific things that they state they affect. Parallel Lives only modifies how many tokens are created, and everything else happens to those tokens like normal. Does the token-making effect put counters on the created token? Cool, put those counters on every token created. What about conditions such as entering tapped or having a delayed trigger that removes the token later? Yes, these all get applied to every token created with the effect. So in the case of Slime Against Humanity, Parallel Lives would change the event to this: "Create two 0/0 green Ooze creature tokens with trample. Put X +1/+1 counters on [everything that was created], where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity." I swapped out "it" for "everything that was created" to help emphasize that "it" isn't really referring to a single token, just whatever happens to be created with the effect. This even applies to tokens that aren't normally created by the effect being added by a replacement effect. If you were to use something like Chatterfang instead, which creates an additional squirrel token alongside the base token, the extra squirrel token would also get those counters.
With replacement effects like doubling season you are just taking whatever effect is creating the tokens and creating twice as many through the effect. So you would create x 0/0 ooze tokens and then apply any other effects if the card to each token. In this case putting +1's in them. That is why adrix and nev were created to lead the fractal structure, with fractals operating the same as the SaH tokens
Wouldn't the first SAH create a 3/3 ooze since the sorcery is already in the graveyard as it resolves? Or is it still on the stack when the slime hits the battlefield?
Me and someone at the prerelease gushed about having a Slime Against Humanity deck with Riku as the commander, throwing in things like Mizzex’s Mastery Wort the Raid Mother Twincasters And Edgin, Larcenous Lutenist (since he can make your Slimes cheaper by Foretelling them, with the ones in exile still counting towards the other copies)
They're 0/0's with counters on them. I'm gonna play brokkos to make it a base 6/6 and swing commander damage while getting the juicy blue and black options
Of all the slime against commanders i've considered (proliferate) atraxa seems to be my favorite. I wouldn't go storm, but resiliancy. Ozolith, resourceful defence, and reyhan can bank and even multiply your counters from sacked or removed ooze tokens. Slurrk can do something similar. Add some counter doublers and good to go.
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Time, now, to put my copy of Totentanz to use in tandem with my Rat Colonies. Incidentally, Rat Colonies ALSO gets bigger with each Relentless Rats on the battlefield.
I want the brew for the mothman deck you played on the mental misplay video. It looked like a lot of fun
I'm going to try partners Krark, the Thumbless and Kydele, Chosen of Kruphix. I think the goofiness of coin flipping and slime storming will be particularly cash money.
i currently use krark with sakashima and dragons approach.
it has since been banned at our table
This was the commander pair I landed on as well! I think Krark's ability to double the value of each instant or sorcery card (at the cost of mana), works very well with Slime Against Humanity's perpetual scaling.
I think Sluurk with a partner of Reyhan puts you in good colours and has a fun mechanical theme of the slimes "recombining" as they get eliminated - the slime can't be stopped!
If you wanna go with Golgari I think Umori is a good choice since it reduces your slime cost to just 2 mana. Throw in an emerald medallion and one or two more cost reducers like a cloud key to be more consistent with the cost reduction and you can cast them for just 1 green. You can also play a lot of ramp sorceries because they just get discounted aswell. In addition Umori is a slime too :D
I have a slurk/reyhan deck. I really need to update it. Now more than ever.
With black you can probably make a close-to CEDH deck using cards like lost legacy, surgical extraction, memoricide or stain the mind to exile a couple dozen copies and still have a bunch left to cast
@@benturtl9076 Ive been using umori for years for my monogreen ooze tribal, probably going to finally use black in the deck for a reason other than the two black oozes I want to play....
When I saw Slime against Humanity, the commander I immediately thought of was Slogurk the Overslime, doing a simic self-mill/ooze/counter deck.
definitely works as a possible theme!
I’m going to be using Umori as my commander with all other creatures being Oozes - focussing on Thrumming Stone, cost reducers, and tutors to find all the pieces to flood the board with slime
I love this as a Wort, the Raidmother deck. Conspiring Slime Against Humanity gives us two green creatures that can immediately be tapped to conspire the next one!
Racel Weeks (and Dragon’s Approach deck she brewed) turned me on to the card: Locket of Yesterdays. Should be bonkers with this concept!
I'm surprised that falco spara, pactweaver didn't make a mention.
He misses out a bit from red or black, but playing from top of library for low cost of a counter seems like a great way to chain through spells while still getting access to cost reducers through blue.
yes there's a token-doubling build with Falco that's definitely another option!
Thanks for a bunch of good insight! There was some mechanics that I never would have thought about with SAH, like the mass self exile.
So many great ideas! One thing I want to point out though is that Garruk's Uprising won't draw you a card when the Slime Against Humanity creates an ooze, because it checks for power 4 or greater before the counters are put on the 0/0 ooze.
sry thats wrong because creatures that "enters with" counters will have them from the moment they enter the battlefield "Static ability" .if not ooze would die immediately, because it has 0/0 stats. it has nothing to do with triggered or activated abilities.
I believe it doesn't work. When the spell is resolved, the 0/0 token is created, then the +1/+1 are placed. When the spell finishes resolving to check the sba, the creature already has counters and doesn't die.
but the etb is from a 0/0 creature.
@@robinconraths4180 Garruk's Uprising does not work with Slime Against Humanity, but Tribute to the World Tree does.
You could totally play Illuna, Apex of Wishes:
"
Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
"
Exiles a bunch of SAH (Slime against humanity) and then put out one of the many busted combo enchantments or artifacts, increasing your SAH count by exiling and getting a busted card.
Not to mention your turn a SAH slime into a 6/6 commander still with the +1/+1 Counters but giving it Flying and Trample too!?
It then makes your deck Red Green Blue like you were saying which works great.
Pako and Halden. Since the cards are put into exile with fetch counters allowing them to be cast and still count towards the ooze count
A cost reducer I don't see mentioned is Locket of Yesterday. Normally a pretty crap card especially in Commander. It reduces the cost of a spell by the number of copies in your graveyard. If you have 1 it's {1}{G} if you have 2 it's {G}. It actually seems pretty easy to get it to just {G} and then you can tutor it up easily with something like Urza's Saga or various other artifact tutors.
Two words, one card...
CADAVEROUS BLOOM.
Is it.then removed from the game as in counting as in exile?
@@Wardice_Warlordyes, that's the old formatting for exile. Exile was introduced to define the exile we understand now with stuff like Wish cards.
I actually think that this is funniest in standard with Arcane Bombardment. Because Slimes Against Humanity counts in exile, every copy exiled to Bombardment counts for each copy you get with Bombardment. In EDH, we get Spellweaver's Helix, so you can do something similar.
Spellweaver helix, LET'S GO. lol
I ended up on Shalai and Halar. Drop it and then an end game ooze and it can be huge damage
Demonic Bargain is also a good add. Exile 13 (high probability they're slime against) means hitting harder AND a budget* tutor
Great video
I have a rat colony deck in paper and A dragons approach deck brewed on moxfield. I do want to build this deck. I like the idea of Xyris with wheels and spell slinging, filling the graveyard, casting, drawing cards, making slimes, and having a good time. I think that's what I'm leaning toward.
In my mind I was thinking about Ghave, Adrix and Nev, or Reyhan and Ishai.
How about Codie? "Cascade" into Surgical Extraction seems good, plenty of other good cards to hit off a 3 mana spell and you could easily hit the Slimes off of some more expensive spells. Perhaps some land searchers like Reap and Sow to find that Cradle you'd love to put into play and a guaranteed hit of the Extraction could also make Codie very predictable.
If I was gonna build a Sultai version of the list I'd probably go Mimeoplasm for giggles - still an ooze, and having access to the necrotic ooze + asmodeus combo in the command zone (once you get asmodeus in grave) seems pretty useful for the card draw, especiall if you add sheoldred or some other way of going at least neutral on your card draw life payment (and/or psychosis crawler to drain your opponents as well)
I think they should make the Basic supertype mean "you can have any number in your deck"
I'm looking at running a Jund Reyhan + Alena partners deck for the slimes. Get them as big as possible then benefitting off of the huge attack stats with alena tapping into a big X spell, Dementia Altar milling someone to death, or various fling effects to basically one-shot people. Since the slimes have trample, Triumph of the Hordes is a pretty simple backup wincon as well
Man, this deck concept is very interesting. Def looking like I like the sultai route more.
I personally am gonna try for an Old Stickfingers helmed deck. Self-mill and forcing oozes into our GY, mostly to thin out the creatures and tutor the Thrumming Stone as the central win-con, but just good ol' consistent linear tramplers otherwise.
I've brewed up a Falco for the potential "draw", Jinnie Fay for the large spam of hasty cat tokens with +1/+1 counters, and Illuna to get 1 of 8 perms from deck, banking on thrumming stone. Just thought chatterfang might be a fun build for it. Buffed squirrel army fighting with buffed slimes. Seems fun.
I brewed up a spellslinger list using Rograkh and Thrasios, mainly just to make Fury Storm and Font of Magic more powerful. Some inclusions that I thought were really good: Invasion of Segovia, Rod of Absorption, Ram Through, Golden Ratio, and Epic Experiment. Thanks for the video!
I like the idea of running Illuna, Apex of Wishes as a commander. If you mutate the commander onto a slime token, you can flip through your deck until you find thrumming stone. And with all of greens classic ramp cards, you can build the deck in such a way that it is your only non-land permanent card.
From there, I'm sure you can find some silly way to deal lethal with every single slime on board
I just built this and you can get pretty crazy with it!
Not only will Illuna potentially have commander damage on board, but I also included a Simic Ascendency in the deck (I don't have enough non-permanents for proper build) which is actually what won me my first game! Another fun Temur card is Song of Creation, since you draw two cards each time you cast a spell.
It's still being tested but it's looking really good so far!
@@JamesSamson487 I'm glad to hear someone else is experiencing success with this idea too. I'm finding it to be pretty silly and fun to play. Very explosive! I started added Fling effects to the deck so I can just throw an ooze at someone for lethal
I haven't exactly figured out a way to make it work but I feel like a deck running both slime and dragons approach with the goal of exiling both with Spellweaver Helix so both are both seems like fun
Would love a deck for a temur list! Temur is my favorite color combo, and I am always looking to build a new list, so that would be awesome! But I do also really like the idea of Damia!
Still going with Shalai and Hallar for the big damage plays
Yup. That was my first thought
Interested in red with this as MIzzix Mastery would be insane for this deck
A thrumming stone based deck is insane, played against a dragons approach deck with 40 approaches and thrumming stone plus damage doublers
I currently have an 86 land Maelstrom Wander deck, and making a different version that just runs bunches of Slimes and ways to abuse them would be super fun
Garruks uprising and elemental bond actually don't work with slimes against humanity since the tokens enter with 0 power and then get counters but tribute to the worldtree works just fine cause it triggers whenever a creature etbs regardless of its power
They enter with the counters
@@CommanderMechanic
No they don't. They enter as 0/0's
I made a 4 color partner deck with this of Reyhan, last of the abzan and Ishai Ojutai Dragon speaker as a counters matters deck
Shalai and Hallar would probably be pretty funky too
So ive actually been playing a build in Jund since the card was spoiled. What ive found is that the "exile them from the deck" strat is actually kind of bad. The issue is you start seeing a lot less of thr slimes and it makes all your other cards in the deck, that are based around getting value from SAH, much worse. You tend to peter out if the opponent has anytbing to handle your few slimes
Im looking forward to someone casting mizzix mastery on like twenty of these with a vorinclex and all will be one on the battlefield
I went gruul, svella ice shaper with cards like thrumming stone, doubling season, arcane bombardment and pyromancer's ascention to get me extra casts of my slimes
Currently building an Adrix and Nev, Twincasters
have you considered the outrageous value engine Adrix and Nev slime boi's?
Im building this deck with Wort, the Raidmother. Red just adds TOO much nonsense to this strat with things like Pyromancer Ascension, Storm Kiln Artist, and Arcane Bombardment for me to build a SAH deck without red in it personally.
I built the deck with Alena and Thrasios, Locket of Yesterdays is a pretty good card for this strategy
It’s a mainstay of my Dragons Approach deck!
Pyromancers Ascension amd Harness the Storm are both funny combos with this!
I am building Adrix and Nev, Twincasters foe it. Sure, they are simple and relatively uninteresting as a commander, but they also just work with no fancy gimmicks.
Slimes against humanity.
And now for White to get a card that can have as many cards as you want in a deck. I'm pretty sure it's the only color left without one.
I went with Adrix and Nev, Twincasters.
im personally thinking of going with Umori, the Collector as a discount in the command zone
I was wanting to do either Zellix, Sanity Flayer // Master Chef or The Pride of Hull Clade for commanders for my slime deck
Arcane Bombardment.
Your Lonis Investigates deck might want an upgrade with the new support for clues
I’d love to revisit it with the new Lonis
I'd love to see your mono green all ooze build for slimes. I'm on the fence if I want to do mono green or green black.
It's weird white doesn't have a card like this, with it being small creature focused, lore wise it's about unity and such, you would think we would get maybe a soldier that can be any number in a deck
Curiously, doubling season doesn't double the effect that adds counters, only the counters. So you get two 0/0s and one effect that puts X+2 +1/+1 counters. One dies, the other is doubled.
That's not how that works. If a replacement effect causes an effect to create extra tokens and the effect does something to those tokens (give abilities, give counters, create a delayed trigger to sacrifice the token later, etc.), it applies to every token created, not just one of them.
The "it" in the text "Put X +1/+1 counters on it..." is interchangeable with the text "tokens created by this effect", so effects like Doubling Season and Chatterfang don't need to modify anything other than what tokens are created for the extra tokens to get any bonuses.
@@connorhamilton5707 Ok
Its a replacement effect bro how could u not know this
I've seen several people mention this so I need to double check, does Parallel Lives actually work with Slime Against Humanity? I assumed that, with the way Slime is worded, only the original Slime will get any counters, then the copies will die upon resolution of the spell since they're 0/0
Yes it does - when you create an additional token it’s created with the exact same properties including number of counters
the key here is whether it's created in play or on the stack. If something needs to be in play to copy it, like Riku, it doesn't work with 0/0 slimes. But if the copies are created on the stack they're created with all the same properties.
@@CommanderMechanic Okay very good to know. It's worded differently than something like hydras with "Enters with X counters". I'll remember that for my own Xavier Sal list
Im gonna try this card with essix to turn the slimes into weird increasingly big clones i think
Shalai and Hallar will give you access to the token doublers like Anointed Procession and tutors that can fetch enchantments.
I dont think token doublers would work. It would create an additional 0/0 slime that would imidiatelly die. A lot of brewers are missing this fact, additional tokens don't get the counters clause because its on the sorcery, not the token itself. Or am I wrong?
@@NuVioN1croI’ve confirmed with Arena that the token doublers do work with Slime Against Humanity. The counters are added to the tokens as part of resolving Slime Against Humanity, so the token doublers will see SAH make tokens, and SAH will see that its Ooze tokens it created get counters as it resolves.
I'd like to see the mono green deck tech
I wish Magar of the Magic Strings could run this card!
I took the best of both worlds and built mine with Yidris, Maelstrom Wielder at the helm. so far it is testing great. just a few more tweaks and ill buy it. It also helps that i got lucky and managed to get 24 copies of SAH for fifty cents a piece.
wow that's a steal!
Shalai halar because it's funny to burn your opponents progressively harder every time you make a slime.
I think jadzi and prime speaker vanifar might also be great slime decks
We did a Wort build that is super fun.
I’m pretty sure doubling season does create an extra slime token, but it won’t put X counters on the second token, because it’s a different line of text, so it’ll be a 0/0. I might be wrong though
Doubling season will put the +1/+1 counters on the second token as well.
even tough they are separate instructions (creating a token and putting +1/+1 counters) the second instruction is referring to the first by "putting counters on it..." the "it" means all tokens that were created by the first instruction
(see also C.R. 614.6)
Pir and Toothy, Flux Channeler
I have a slogurk deck that likes to mill itself for a tonne but it struggles to take out ab entire table. Could this be the answer I'm looking for?
Currently running these with fling anarchomancer and primal vigor. It gets pretty stupid and the second someone tries to interact. Fling!!! Here you wanted it so bad
My friend and I are collaborating on slime deck with Wort, the Raidmother. Gruul slime beatdown
So I'm actually running a chatterfang as my SAH deck commander. I get to not only creat oozes but squirrels with the same amount of +1/+1 counters
Nice!
I went with Pako and Haldan. Not sure how well it'll run yet
I think Esix Fractal Bloom is the way to go actually
I'm either going with Slurrk/Eisor or Slurrk/Krark unsure yet
parallel lives and other token doublers don't work with slime, do they? I think they double the amount of 0/0 tokens but those extra tokens don't get counters put on them. So they would all die unless you have something that makes them enter with counters like tribute to the world tree.
Short answer, they do work, and you are mistaken about the counters.
Longer answer, Parallel Lives and similar are replacement effects, and replacement effects modify how events occur, but only the specific things that they state they affect. Parallel Lives only modifies how many tokens are created, and everything else happens to those tokens like normal.
Does the token-making effect put counters on the created token? Cool, put those counters on every token created.
What about conditions such as entering tapped or having a delayed trigger that removes the token later? Yes, these all get applied to every token created with the effect.
So in the case of Slime Against Humanity, Parallel Lives would change the event to this: "Create two 0/0 green Ooze creature tokens with trample. Put X +1/+1 counters on [everything that was created], where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity."
I swapped out "it" for "everything that was created" to help emphasize that "it" isn't really referring to a single token, just whatever happens to be created with the effect. This even applies to tokens that aren't normally created by the effect being added by a replacement effect. If you were to use something like Chatterfang instead, which creates an additional squirrel token alongside the base token, the extra squirrel token would also get those counters.
With replacement effects like doubling season you are just taking whatever effect is creating the tokens and creating twice as many through the effect. So you would create x 0/0 ooze tokens and then apply any other effects if the card to each token. In this case putting +1's in them.
That is why adrix and nev were created to lead the fractal structure, with fractals operating the same as the SaH tokens
Pyromancer's Ascension!
But if you go gruul, you can have (oops a lot of repetive sorceries) the deck! Dragons approach and slime
2:25 You show Garruks Uprising as a card that works well, it does not. They enter as 0/0s then get counters, so they do not trigger the second ability
Pandemonium only costs 4 and is the same as warstorm surge only it can target creature or player.
Garruks uprising doesnt trigger. they enter as 0/0 and get the counters after they entered. so there wont be a trigger that is on the stack.
Wouldn't the first SAH create a 3/3 ooze since the sorcery is already in the graveyard as it resolves? Or is it still on the stack when the slime hits the battlefield?
still on the stack.
i see thanks for the clarification@@CommanderMechanic
Slime against humanity is a great way to make money for wizards.
I can't wait to see when you have a PL7ish slime against humanity deck
Illuna is a very interesting option
I wonder how Illuna, Apex of Wishes would work with this
Me and someone at the prerelease gushed about having a Slime Against Humanity deck with Riku as the commander, throwing in things like
Mizzex’s Mastery
Wort the Raid Mother
Twincasters
And Edgin, Larcenous Lutenist (since he can make your Slimes cheaper by Foretelling them, with the ones in exile still counting towards the other copies)
I’ve already brewed a tokens matter with adrix and nev.
I brewed it pretty much as soon as it was spoiled.
Wish you gave us some 2 mana options as well.
there's just SO MANY!
They're 0/0's with counters on them. I'm gonna play brokkos to make it a base 6/6 and swing commander damage while getting the juicy blue and black options
You're missing the real busted stuff for red, pyromancer ascension, and harness the storm.
If you are playing Alchemy: Haughty Djinn, Mocking Sprite and Tolani Terror.
Aeve is my choice he fits more on theme for what you are wanting to do with slime against humanity
What about Brokkos? Exiling 20 Slimes from your library, getting a 20/20 slime an the next turn mutate brokkos and have a one shot commander😅
Golgari Umori Thrumning Stone Storm
Riku, so I can finally play pyromancers ascension in commander. 😊
The Thirteenth Doctor/Ryan Sinclair.
2:28 Garrick’s uprising does not work with slime. It enters as a 0/0 and then counters are put on it so it never enters with power.
Can my "lost legacy" go up in value
Haha only if you send this video to everyone you know
Of all the slime against commanders i've considered (proliferate) atraxa seems to be my favorite. I wouldn't go storm, but resiliancy. Ozolith, resourceful defence, and reyhan can bank and even multiply your counters from sacked or removed ooze tokens. Slurrk can do something similar. Add some counter doublers and good to go.
haha sliime against humanity Okinec Ahau deck go brrrrrrrr
what about mutate
Pako and halden for temur
I find gaba and dealing. One of