You are my hero, I just want to find a series about how to use behavior design to make my game AI, and find this video. That really what I want. Many thanks for your sharing.
Duuuude. This is better than all the tutorials from Opsive. Understanding what each individual node does is one thing, understanding how they should combine to make an actual AI is a totally different thing. This video saved me time and headaches. Thank you soooo much.
Echoing other comments here, this video shows more of how to configure Behavior Designer than the official tutorials and should be reference material for anyone new to the tool. Thank you so much for the effort and the very simple way you explained why you were making certain decisions.
I am 3 years late to the party, but this video is absolutely amazing! I've been struggling while reading the dry documentation for behaviour designer and couldn't find anything worthwhile on youtube to figure out how it works properly. And your video got into my recommends, thank you SO MUCH for sharing this, it came in clutch at the exact moment I needed it!
Hi, I'm a huge fan of this series on Hollow Knight! I'd be super interested in any more videos breaking down how you've set up the base game (Harzad script, playerController, etc), it looks like you've got a really tidy and well-functioning system - not to mention how clear and detailed your explanations are! Thanks for the great work!!!
Hi, if using the cinemachine virtual 2D camera to follow the player how can I also use the shakeOnLanding bool(camera shake)? Currently I have a vmcam following player if i disable this the shake works when hasLanded = true, but doesnt when vmcam is enabled again. Would really appreciate your help with this thank you.
I have a question regarding its usage. Should I use behaviour tree only for Boss's or for normal enemies also. Because I think it take a lot of computing power, and it might slow down my game of every small enemy would be using behaviour tree. Can you give your opinion ?
Thank you for this video. Excuse me, but when you buy behavior designer it's for life, or do you have to buy a new version every time a big version of unity comes out?
Hello there. I really like your videos, but can you make videos about character mivement and attack, i really want to know how all this works. Thanks, and good luck with your future games.
i know you are probably not gonna respond but i was just wondering if there was a similar way to make that using only code without that plugin to make ai boss behavior and actually make it good but just with code, thanks!
Hey, this tutorial relies heavily on the Behavior Designer plugin. That said, you might find different free Behavior Tree plugins for Unity (or even try to implement a Behavior Tree system yourself) where you can apply the concepts from this tutorial in a similar way.
@@bloggy6465You would have to code the Behavior Tree system yourself which is likely going to require a pretty deep understanding of how BTs work, so probably no. Finite State Machines (FSMs) are a kind of similar concept to BTs but are far simpler to understand and implement, so maybe you want to look into that.
Eu estava tentando criar uma ação de hurt para meu jogo e ela não executava. Até que vi deu vídeo e essa parte do abort type me ajudou muito. Obrigado, cara Diretamente do Brazil, obrigado.
What kind of trash tutorial just goes up and tells viewers to go download an unsightly expensive pack... wow this is crap, and I was so excited to watch lol
dont look that animation not smooth likne in real game. in HK using bone animation that making animation more smotting in this video using frame animation. But its cool anyway!
You are my hero, I just want to find a series about how to use behavior design to make my game AI, and find this video. That really what I want. Many thanks for your sharing.
Awesome, glad I can help and good luck with your game :)
Duuuude. This is better than all the tutorials from Opsive. Understanding what each individual node does is one thing, understanding how they should combine to make an actual AI is a totally different thing. This video saved me time and headaches. Thank you soooo much.
Echoing other comments here, this video shows more of how to configure Behavior Designer than the official tutorials and should be reference material for anyone new to the tool. Thank you so much for the effort and the very simple way you explained why you were making certain decisions.
I am 3 years late to the party, but this video is absolutely amazing! I've been struggling while reading the dry documentation for behaviour designer and couldn't find anything worthwhile on youtube to figure out how it works properly. And your video got into my recommends, thank you SO MUCH for sharing this, it came in clutch at the exact moment I needed it!
Underrated channel you deserve more subs.
RAINER WINKLER DESERVES MORE SUBS
You legend! I've just installed behavior tree and this is exactly what I needed to get started. Quality video. Thank you!
Hi, I'm a huge fan of this series on Hollow Knight! I'd be super interested in any more videos breaking down how you've set up the base game (Harzad script, playerController, etc), it looks like you've got a really tidy and well-functioning system - not to mention how clear and detailed your explanations are! Thanks for the great work!!!
I'm making a framework to speed up game making process for my next projects. This video opened my horizons a lot! Thanks for sharing 👍
Goodjob man I really like your videos :D
Thank you so much for this, it made the whole concept so much clearer in my mind
Thanks to you I learned how to use the Behavior Designer asset, I really appreciate it 👏
This was really interesting definitely gonna check out the asset
Thank you for this excellent, detailed tutorial. It helped me a lot!!
Nice job, excellent video, I'll keep waiting for more videos.
Bro you revealed that i can make own nodes. I was so frustrated working with this asset until now.
Hi, if using the cinemachine virtual 2D camera to follow the player how can I also use the shakeOnLanding bool(camera shake)? Currently I have a vmcam following player if i disable this the shake works when hasLanded = true, but doesnt when vmcam is enabled again. Would really appreciate your help with this thank you.
This is too good. Thank you
after brackeys this is the most useful channel for me
Awesome work!
He is gonna make silksong 1 month later xd nice work btw!
Nice video!
I'm a little bit late, but wow! subscribed!
Nice Job!
Amazing work.
thanks bro it so amazing
This is what I call quality entertainment!
Hi, thank for your video. Can you tell me what the asset's license is? Can it be used commercially?
If you mean the graphics, then no, you can't use them commercially because they are rips from Hollow Knight.
I have a question regarding its usage. Should I use behaviour tree only for Boss's or for normal enemies also. Because I think it take a lot of computing power, and it might slow down my game of every small enemy would be using behaviour tree. Can you give your opinion ?
You should do a video on how to do this, or at least simpler things, with just the programing and not plugins.
Unless you already did of course.
love it!
How did you slice these sprite sheet, it's too hardcore for me !!!
Thank you for this video. Excuse me, but when you buy behavior designer it's for life, or do you have to buy a new version every time a big version of unity comes out?
It should definitely be for life, or at least as long as the developer supports it, who currently is relatively active.
I don't understand, how can I make the behavior designer access a variable in another script?
Which complement or pacakge of behavior designer have the task "Action"? I can't find it
The namespace should be BehaviorDesigner.Runtime.Tasks. You won't find the script in your project though since it's in a DLL
The stage based selection isn't working for me. Anyone have the same issue?
is behaviour design something like playmaker or different
Hello there. I really like your videos, but can you make videos about character mivement and attack, i really want to know how all this works. Thanks, and good luck with your future games.
i know you are probably not gonna respond but i was just wondering if there was a similar way to make that using only code without that plugin to make ai boss behavior and actually make it good but just with code, thanks!
Hey, this tutorial relies heavily on the Behavior Designer plugin. That said, you might find different free Behavior Tree plugins for Unity (or even try to implement a Behavior Tree system yourself) where you can apply the concepts from this tutorial in a similar way.
@@NicNac2451 ok, thanks but i was just wondering if there is a way to do it just with scripts and have a similar outcome
@@bloggy6465You would have to code the Behavior Tree system yourself which is likely going to require a pretty deep understanding of how BTs work, so probably no. Finite State Machines (FSMs) are a kind of similar concept to BTs but are far simpler to understand and implement, so maybe you want to look into that.
Eu estava tentando criar uma ação de hurt para meu jogo e ela não executava. Até que vi deu vídeo e essa parte do abort type me ajudou muito. Obrigado, cara
Diretamente do Brazil, obrigado.
sorry, what is that right arrow symbol @ 10.25 is it the same as doing => ?
Ah yes exactly, the IDE automatically displays certain character pairs (such as =>, ==, != etc.) as a special character. It's just visual candy :)
Thank you,Can I ask for the theme of Rider you used?
It's a custom one made by a colleague :)
thanks for this video. But in just 3 months the price of this package has doubled its now 85USD :(
I'm afraid you'll have to wait for some unity promotions for the package to be discounted (Black friday or something like that).
Sometimes during some big sales you can find it way cheaper. I got it for 45 bucks recently
Is there a link for this project maybe?
what's the plugin of this VS, looks very convenient
In fact it's not Visual Studio but Rider, an alternative and arguably more powerful IDE
Can I ask for the name of ide you used?
That's JetBrains Rider
Can you please make a titorial for making a game like this
40$ maaan why i mean i know the creators have to eat but still
I guess they can do this because they target large studios.
can i use this also for mobile?
Sure, I don't see any reason why not
i love you1
What kind of trash tutorial just goes up and tells viewers to go download an unsightly expensive pack... wow this is crap, and I was so excited to watch lol
dont look that animation not smooth likne in real game. in HK using bone animation that making animation more smotting in this video using frame animation. But its cool anyway!