How to Create a Beautiful 2d Level in Unity - Inspired by Hollow knight

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  • Опубликовано: 8 ноя 2024

Комментарии • 75

  • @davidtourangeau
    @davidtourangeau 4 года назад +21

    Finally, something simple, easy to understand and beautiful! Keep it up!

  • @EdwinCreatives
    @EdwinCreatives 4 года назад +7

    This idea pops up in my mind, and I was finding for tutorials but nothing seems to be the same as what I thought until I found your video. Great job boisss

  • @rustyforge
    @rustyforge 3 года назад +2

    Best video I have seen on making fog effects for 2d games!

  • @bwulf
    @bwulf 4 года назад +3

    This fog is really neat, keep it up. I'm making a metroidvania with tons of inspiration in Hollow Knight aswell.

  • @cerisskies
    @cerisskies 4 года назад +1

    Not the video I was looking for but definitely the video I needed

  • @gabe6068
    @gabe6068 4 года назад +10

    I've always wanted to make a game ever since I had a dream about an abandon mine and somewhere in it there was a drop off and a never ending area of purple fog but I think a game like that would be kind of difficult

    • @ZachTheHuman
      @ZachTheHuman 4 года назад +4

      Actually, I can see that being pretty simple. Don't do that as your first project, I'd recommend building at least 10 games before starting on that project, just to learn the tools you'll be using and get into the mindset of a game dev. But definitely try, never not try because you think you'd be in over your head. Being in over your head is how you learn to swim.
      Best of luck friend, Deus velocitas.

  • @xyhc-cnc
    @xyhc-cnc 4 года назад +9

    This looks awesome! I've been working on my first personal project, and am totally stuck on setting up backgrounds (Has to look perfect! lol). This video's very helpful. Thank you :)

  • @ayanamee
    @ayanamee 8 месяцев назад

    this is so cool! im implementing this technique into my game

  • @alexandrerocha7918
    @alexandrerocha7918 3 года назад +3

    That was soo great video. I am game dev too. And can tell that is a great content 😉👏🏼👏🏼

  • @ibrahim1x
    @ibrahim1x 2 года назад +1

    you got the simplest process I like it

  • @alice827811ify
    @alice827811ify 4 года назад +2

    Nice video bro! Please put more videos up!! Love to watch your ideas💡

  • @deathdefiler4306
    @deathdefiler4306 3 года назад +1

    I just want to say, you do a really good job with your video's.

  • @solcat6665
    @solcat6665 3 года назад +1

    this saved me thanks for the insperation and great exlanation!

  • @emanueljonathanugartemerid7630

    Muchas gracias! , el primer video que explica y muestra como hacen ese tipo de niveles con profundidad de campo!

  • @florian_6348
    @florian_6348 3 года назад +1

    Great video! Do you have a brush got all the grass and stuff?

  • @jaypoppinFOOL
    @jaypoppinFOOL Год назад +1

    Great video! Quick question, at 2:46 you mention moving each duplicate ground into a higher or order in layer. Why is that necessary?

  • @MohieddineSaadeh
    @MohieddineSaadeh 3 года назад +1

    Thank you for the good explanation

  • @TranquilKr
    @TranquilKr 3 года назад +1

    Thanks for the video! Really helped a lot!

  • @husniaezz2922
    @husniaezz2922 4 года назад +1

    Great video . Soooo helpful. Keep up the good work.

  • @devonchapman4927
    @devonchapman4927 4 года назад +6

    Great Video :), any plans to make a tutorial on making a 2d platformer character controller (modular would be ideal - as in for example dash, run etc is its own script)?

  • @nadimshaikh2002
    @nadimshaikh2002 3 года назад +1

    This was really helpful thank you :)

  • @lifeisafunnygame
    @lifeisafunnygame 3 года назад +1

    Very useful... Well done, GgggGamer...

  • @Bonfere
    @Bonfere 3 года назад +2

    this was great, I'm going to sub

  • @dededranog6545
    @dededranog6545 3 года назад +2

    cool vid my teacher is forcing me to do this with unity but nice vid after all :D

  • @maiconsansao1
    @maiconsansao1 3 года назад +1

    great tutorial, wish i saw this before

  • @Chriszeki
    @Chriszeki 3 года назад +1

    Really Great video.

  • @Jmdeleeuw-
    @Jmdeleeuw- 2 года назад +1

    Great video. I take it you made the background objects blurry in photoshop?

    • @outerstudios830
      @outerstudios830  2 года назад +1

      Correct yes the hardest part was trying shaders and different blur scripts then i finally thought just add blur small, med, large, extra large to the spritesheets and it made such a big difference in performance and time.

    • @Jmdeleeuw-
      @Jmdeleeuw- 2 года назад

      @@outerstudios830 makes sense. Preblurred images are a lot lighter on the engine. And in this case you dont really ever need to change the blur amount so no need to do it in engine i suppose.

  •  4 года назад +3

    Great video! I like your style of art. Maybe make a video about how you make them. I’m developing my own metroidvania game in unity for 1 year now. But my art is not my own but googled assets. It costs so much time to make it. Would you mind to play my game and give me some feedback about it? That would be really awesome!

  • @lidoazul
    @lidoazul 3 года назад +1

    If you made the video on how to create the character and animated it, send me the link, please, it looks brutal!!
    Nice ...continue with the rest, you are a Pro.

  • @GuruGeorge1111
    @GuruGeorge1111 4 года назад +1

    Great information+

  • @candaskoldaccount4801
    @candaskoldaccount4801 4 года назад +2

    Thank you

  • @poseidon1405
    @poseidon1405 4 года назад +2

    plz can u tell me from where did u make those trees and other stuff photoshop ?

  • @sanusam420
    @sanusam420 3 года назад +1

    Great video thank u..

  • @havendewart
    @havendewart 3 года назад +1

    How did you get to the screen that let you change the alfa?

  • @85megazolt
    @85megazolt 3 года назад +1

    When I tried making the fog like you did, I clicked the color over lifetime and I didn't have the alpha option that you did in this video? Am I doing something wrong? Is it another package manager you download for colors?

  • @Liskyy
    @Liskyy 2 года назад +2

    Does anyone know anywhere to get good ground sprites?

  • @mrmixedvideomaker9767
    @mrmixedvideomaker9767 4 года назад +1

    hi outer studios, if possible please make a tutorial on how to make music for games

  • @dominikkomar9170
    @dominikkomar9170 3 года назад +1

    Background: B E A N S

  • @blissfulbeats4268
    @blissfulbeats4268 4 года назад +4

    Austin brought me here

  • @BOBOCHANNEL9
    @BOBOCHANNEL9 3 года назад +1

    🤙🤙🤙🤙🤙

  • @stephenadonis3953
    @stephenadonis3953 3 года назад +1

    Amazing video, kinda too fast for me to keep up with. I'll sub band watch your videos more
    Slow down though

  • @zCreo
    @zCreo 3 года назад +1

    Where did you get the sprites and movement script used in the video?

    • @outerstudios830
      @outerstudios830  3 года назад +2

      I made the sprites and the movement script was a blackthornprod Tutorial.

    • @zCreo
      @zCreo 3 года назад

      @@outerstudios830 ty! i need to watch that

  • @thirstysanta6658
    @thirstysanta6658 3 года назад +1

    Where do you get these templates?

  • @MelloMay
    @MelloMay 6 месяцев назад

    yeah pretty rough stuff

  • @JellistixYT
    @JellistixYT 2 года назад

    can you make a tutorial on how to make the character

  • @matsuke1141
    @matsuke1141 3 года назад

    nice video, can you teach how to create this "3d" floor effect?

  • @matthewsinclair8751
    @matthewsinclair8751 2 года назад

    How would you do this from scratch with psd?

  • @heyreefes
    @heyreefes 3 года назад +1

    well explained level designing
    a bit slower next time sensei

  • @mgtopics108
    @mgtopics108 Год назад

    Then how we could optimise this level for mobile devices? Too much batches!!

  • @sergio2681
    @sergio2681 4 года назад +1

    This video at 0.5x speed is soooo creepy...

  • @connorlawless235
    @connorlawless235 3 года назад +1

    My fog isn't activating on play, anyone have any tips as to why?

    • @connorlawless235
      @connorlawless235 3 года назад +2

      found the answer in case anyone else has this issue:
      "When you place a particle (you don't even need to place it, just click on it in your prefabs, now check the transformation component, and you will notice that z axys is negative, change it to positive number like 1, now your particle should start showing in both the game view and the scene view. This may not be the solution for everyone, but for me it is, at least for now."
      Basically, I didn't see how far back I'd pushed the particles, and they were -300 on the Z

    • @outerstudios830
      @outerstudios830  3 года назад

      tick the prewarm box on the top of particle system

    • @85megazolt
      @85megazolt 3 года назад

      @@connorlawless235 Thank you!!!! Its been driving me crazy that i can't see the particle system when i start my game. Your awesome!

  • @docky_beats1232
    @docky_beats1232 2 года назад +1

    thanks a lot but please dont go so fast xD

  • @blackheartgaming6121
    @blackheartgaming6121 2 года назад +1

    It’s been a few months but I’m back now lol

  • @brionyfrater4279
    @brionyfrater4279 3 года назад +8

    Why do people bother with parallax background scripts if perspective camera does it easily

  • @vextesia
    @vextesia 4 года назад +1

    Do i Need pro Version

  • @samiduzgun
    @samiduzgun 4 года назад +1

    where are you from

  • @85megazolt
    @85megazolt 3 года назад +1

    This fog tutorial was nice but WAYYY to fast, even pausing the video doesn't help.

  • @LemunDev
    @LemunDev Год назад

    hi

  • @IM-ws5if
    @IM-ws5if 2 года назад

    code source please

  • @jackpaice
    @jackpaice 4 года назад +6

    Super hard to follow this tutorial. A combination of blazing speed, hidden mouse cursor, and just horrendous image quality.