AI Arborist: Proper Cultivation and Care for Your Behavior Trees

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  • Опубликовано: 25 янв 2025

Комментарии •

  • @kleister32
    @kleister32 4 года назад +74

    19:27 Best Part: Bobby Angulov talks about using HSMs + BTs to get best of both worlds

  • @sirdiealot7805
    @sirdiealot7805 5 лет назад +47

    Thumbs up for the part by Bobby Anguelov.

  • @lesarch
    @lesarch 3 года назад +29

    As someone who's just starting to create my own AI and simply just wanting to learn more about coding AI from the ground up, this talk is really insightful. It's full of information a newbie like me wouldn't be able to think about while just starting out. I got a ton of information in this to give me a general overview on how I would approach designing my own BT system. Thanks for this.

    • @syntaxed2
      @syntaxed2 2 года назад +2

      This is how science works - Each generation learns from the previous and improves the solution

  • @al3ksejkramaric
    @al3ksejkramaric 5 лет назад +16

    Thank you. Great talk. Bobby was on point

  • @TheAsenkah
    @TheAsenkah 2 года назад +3

    Just found this talk. Super useful to me so thanks for the ideas and solutions to things I was grappling with that I hadn't considered a BT and BB to solve.

  • @QuietSnake-xs5vx
    @QuietSnake-xs5vx 5 лет назад +11

    Oh man this is awesome

  • @brannonharris4642
    @brannonharris4642 3 года назад +11

    My boy is low key just trying to sneak in an Unreal engine tutorial at GDC

  • @HonestlyJustSomeGuy
    @HonestlyJustSomeGuy 5 лет назад +3

    So glad you got back to real talks and not things intended for fans at home and persons with no intention of even trying gamedev.

  • @videogamesare1
    @videogamesare1 5 лет назад

    Thanks for the talk

  • @dreamfractures
    @dreamfractures 3 года назад

    The title for this talk is so clever!

  • @Dalayah
    @Dalayah 4 года назад +3

    38:06💪🤓 not the usual software developer body

  • @johnlime1469
    @johnlime1469 5 лет назад +1

    Good god this talk was dense. I might have to look into UE4 behavior tree documentation to learn more.

  • @snwdn
    @snwdn 2 года назад

    When he showed the picture of Flash I was like "OMG, that's Flash!". Really nerdy moment lol.

  • @Sivxgamer
    @Sivxgamer 5 лет назад +7

    Man BTs are a nightmare if you like things clean.

    • @pogo575
      @pogo575 5 лет назад +1

      Daniel Whitehead Clean them up with Hierarchical Utility!

    • @benjaminnossin9853
      @benjaminnossin9853 3 года назад

      @@pogo575 could you tell us more about that ? I tried to get some infos on the net, but didn't find a lot

    • @cybershellrev7083
      @cybershellrev7083 3 года назад

      @@benjaminnossin9853 - Look up Enumerations.

  • @nate_d376
    @nate_d376 5 лет назад +2

    He talks so fast, and he's hard to understand. Guess I'll have to watch this a few times.

    • @Vladislav888
      @Vladislav888 5 лет назад +6

      0.75 playback speed?

    • @nate_d376
      @nate_d376 5 лет назад

      @@Vladislav888 that would work too! Lol. Really a great video though, packed with great ideas.

    • @mothtolias
      @mothtolias 5 лет назад +1

      captions might help as well! that's my plan for watching =)

  • @smujismuj
    @smujismuj 5 лет назад +3

    How sad that gaming has been largely ruined by Pay to Win.