Thanks! I'm definitely planning to explore more Al stuff. If I have enough time, I'd love to create a simple plug-and-play Al controller for characters.
Thank you for the lesson, but the two casts are unnecessary; everything works perfectly without them. I just removed them from the chain, and it’s all great.
Yup after the apostrophe, you will see debugs on top of your screen, and when you press 1,2,3,4 numbers accordingly it will toggle those debug visualizes
@@TheEpicSingh Yes. I used the apostrophe and pressed the 1,2,3,4 numbers and then pressed Enter but no debugging seen on the screen. I'm sure that I am doing something wrong. I googled the shortcuts on UnrealEngine and followed that also. I'm using 5.4 and 5.5. It verifies what you are saying, but my editor is not complying. Is there something that I have to tick somewhere to get it to work?
how to transfer custom character to new project ? Because when I migrated my blueprint and when I try to retarget my character it crash again and again. How can I fix this?
Make sure to select all the dependencies while exporting your custom character. Also after exporting open that custom character blueprint and check all the components before doing the retarget. Lemme know!
nice would love to see more of this enemy ai stuff
Thanks! I'm definitely planning to explore more Al stuff. If I have enough time, I'd love to create a simple plug-and-play Al controller for characters.
thank you very much for all this, it is excellent
You're very welcome! I'm glad you're finding it helpful. Your support means a lot!
This worked perfectly! Can you make a video on how you created the attack effect. These tutorials are awesome!🔥
Thanks! Appreciate it! I'm glad you find it helpful 😁
Also I have a tutorial video about attack combo here - ruclips.net/video/BDjGNdMlEAg/видео.html
great, thx!
Thanks! I'm glad you liked it!
Thank you for the lesson, but the two casts are unnecessary; everything works perfectly without them. I just removed them from the chain, and it’s all great.
Thanks! I would like to know about which casting you're mentioning?
How did you turn on the debugging in this video? I have been trying to figure it out for a year or so now. Would really appreciate some insight on it.
Hey, you can turn on the AI debugging using the ' key (apostrophe key / double quote key)
@@TheEpicSingh I tried that but nothing happens. Am I supposed to type something else besides the apostrophe?
Yup after the apostrophe, you will see debugs on top of your screen, and when you press 1,2,3,4 numbers accordingly it will toggle those debug visualizes
@@TheEpicSingh Yes. I used the apostrophe and pressed the 1,2,3,4 numbers and then pressed Enter but no debugging seen on the screen. I'm sure that I am doing something wrong. I googled the shortcuts on UnrealEngine and followed that also. I'm using 5.4 and 5.5. It verifies what you are saying, but my editor is not complying. Is there something that I have to tick somewhere to get it to work?
how to transfer custom character to new project ? Because when I migrated my blueprint and when I try to retarget my character it crash again and again. How can I fix this?
Make sure to select all the dependencies while exporting your custom character. Also after exporting open that custom character blueprint and check all the components before doing the retarget.
Lemme know!
Could you make a second tutorial with state tree?
I haven't used State Tree much yet, but I'll definitely explore it and create a tutorial on it in the future. Thanks for the suggestion :)
Nice one can you make a tutorial for how to implement super hero flight mechanic in gasp system?
Thanks! Sure, that's a good idea.
@@TheEpicSingh waiting for it
Have you got discord by any chance i would really love to get in touch with you
Yup, I would be happy to welcome you here : discord.gg/3JE4Mv3sdW