Unreal Engine 5.4: Speedline / Dash VFX Tutorial | Dynamic Motion Effects | Post Process Material

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  • Опубликовано: 1 янв 2025

Комментарии • 19

  • @Gallaxyz
    @Gallaxyz Месяц назад

    Thankyou so much can’t wait to watch

    • @TheEpicSingh
      @TheEpicSingh  Месяц назад

      Thanks! Can't wait to see how you implement it in your projects!

  • @dontworrybehappy4916
    @dontworrybehappy4916 Месяц назад

    great job! great explanations. Thanks!

  • @theoldsatoshi
    @theoldsatoshi Месяц назад +1

    how to offset the noise(lines) center ? i don't want it from center, need it to be more up

    • @TheEpicSingh
      @TheEpicSingh  Месяц назад

      The material is using a mask which makes this noise invisible from the center, you will have to edit the mask in the material for it to be visible from the center

    • @theoldsatoshi
      @theoldsatoshi Месяц назад

      @@TheEpicSingh o change the noise location and not the mask

  • @TanveerJanjuha
    @TanveerJanjuha Месяц назад

    keep it up

  • @gasper4ik220
    @gasper4ik220 Месяц назад

    Very cool 100% I use this in my project but I would like to see how to make a combat system where animations work for the whole body and not just for the upper body as in your last lesson, of course if this is possible.

    • @fbbk3
      @fbbk3 Месяц назад

      yes please

    • @TheEpicSingh
      @TheEpicSingh  Месяц назад

      Yes, for the whole body animation you will need to set your animation to full body slot. Also the reason why we just used the upper body animation because we needed to still make the character run while doing certain animation, you can control those parameters in your animation blueprint and certainly use the full body slot animations!
      Let me know if you find any difficulties implementing it.

  • @DailyPaily
    @DailyPaily Месяц назад

    Cool

  • @rlb1968able
    @rlb1968able Месяц назад

    How do you make it to where the effect only plays if you're falling let's say like in the air

    • @TheEpicSingh
      @TheEpicSingh  Месяц назад

      You can use the variable isfalling or isinair to determine whether the character is falling and accordingly you can use any effect

  • @EmptyPen
    @EmptyPen Месяц назад

    Can you please make like dmc you start running at speed then vfx of speed dash and more running speed which look cool... Please

    • @TheEpicSingh
      @TheEpicSingh  Месяц назад

      Definitely it's possible you can increase your max walk speed and max run speed in your GASP Sandbox Character blueprint when you press shift key and then you can enable or disable the speedlines fx accordingly.

    • @EmptyPen
      @EmptyPen Месяц назад

      Thank you but i mean in dmc you began with like slow running speed then it speed up to reach maximum without using shift as there is no shift