Recreating the HORNET Boss Fight in UNITY using Behavior Trees

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  • Опубликовано: 28 июн 2024
  • Get the new Base 2D Platformer Project (including assets) on my Discord: / discord
    In the second episode of my AI in Unity series we are building the Hornet boss fight from Hollow Knight. This tutorial builds on top of the previous one where all of the core concepts around Behavior Trees are explained, so make sure to check this out before.
    00:00 Intro
    00:59 Setup
    01:24 Breaking Down the Fight
    02:47 Creating Hornet
    04:16 The First Move
    06:34 The Air Dash
    10:02 The Gossamer Storm
    13:22 The Needle Throw
    17:07 Leaping
    17:44 Retreats
    19:48 Running
    23:37 Arena Based Selector
    27:14 Recovery
    29:03 Final Testing
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Комментарии • 13

  • @shuaiwang4092
    @shuaiwang4092 Год назад +5

    Wow~ always the best behavior tree AI for real 2d game boss design. Same fantastic video as your first last. I realy learn a lot from this. Hope can learn more in the future. Many thanks again.

    • @NicNac2451
      @NicNac2451  Год назад

      Thanks, I'm glad these are helpful!

  • @STARmod
    @STARmod 8 месяцев назад

    Love these videos!

  • @khushalkhan83
    @khushalkhan83 Год назад +1

    cool, hope to see more boss fights videos

  • @J4K4M1
    @J4K4M1 Год назад +2

    You deserve more views

  • @davemurray9977
    @davemurray9977 11 месяцев назад +3

    Honestly cannot stress how grateful I am to channels like yours. I wouldn't stand a chance at following my dream to make my own games if it wasn't for the generosity of experts like yourself helping us beginners tackle something as intimidating as coding and dev😅 !!! Thanks so much for sharing all of this with us for free! You guys are the reason I'm working in the library everyday on my days off work🙇!!!

  • @NekoNoAme
    @NekoNoAme 11 месяцев назад +1

    More plz!

  • @AlessandroRubeo
    @AlessandroRubeo 11 месяцев назад

    could you help me? my particle effect in air dash after the air dash (to understand when it lands on the ground) does not appear.

  • @andyzhang9671
    @andyzhang9671 11 месяцев назад

    Mantis lords please! willing to pay for it.

  • @PiPiCatStudio
    @PiPiCatStudio 8 месяцев назад

    can you make an unreal tutorial of behavior tree?

  • @user-ob3fb9zr5x
    @user-ob3fb9zr5x Год назад

    Why is there no EffectManager in my JUMP script? Please help me😂

    • @NicNac2451
      @NicNac2451  Год назад

      You may have to manually add the using statement if your IDE doesn't do it for you:
      using Core.Util;

    • @user-ob3fb9zr5x
      @user-ob3fb9zr5x Год назад +1

      @@NicNac2451 Thank you very much. Your tutorial has greatly benefited me😃