Recreating the HORNET Boss Fight in UNITY using Behavior Trees
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- Опубликовано: 28 июн 2024
- Get the new Base 2D Platformer Project (including assets) on my Discord: / discord
In the second episode of my AI in Unity series we are building the Hornet boss fight from Hollow Knight. This tutorial builds on top of the previous one where all of the core concepts around Behavior Trees are explained, so make sure to check this out before.
00:00 Intro
00:59 Setup
01:24 Breaking Down the Fight
02:47 Creating Hornet
04:16 The First Move
06:34 The Air Dash
10:02 The Gossamer Storm
13:22 The Needle Throw
17:07 Leaping
17:44 Retreats
19:48 Running
23:37 Arena Based Selector
27:14 Recovery
29:03 Final Testing Игры
Wow~ always the best behavior tree AI for real 2d game boss design. Same fantastic video as your first last. I realy learn a lot from this. Hope can learn more in the future. Many thanks again.
Thanks, I'm glad these are helpful!
Love these videos!
cool, hope to see more boss fights videos
You deserve more views
Honestly cannot stress how grateful I am to channels like yours. I wouldn't stand a chance at following my dream to make my own games if it wasn't for the generosity of experts like yourself helping us beginners tackle something as intimidating as coding and dev😅 !!! Thanks so much for sharing all of this with us for free! You guys are the reason I'm working in the library everyday on my days off work🙇!!!
More plz!
could you help me? my particle effect in air dash after the air dash (to understand when it lands on the ground) does not appear.
Mantis lords please! willing to pay for it.
can you make an unreal tutorial of behavior tree?
Why is there no EffectManager in my JUMP script? Please help me😂
You may have to manually add the using statement if your IDE doesn't do it for you:
using Core.Util;
@@NicNac2451 Thank you very much. Your tutorial has greatly benefited me😃