I think the developers need to put a HUGE emphasis on the new player/onboarding/learning/social experience. The devs need to figure out if they are going to continue to bend the knee to the existing players or create a meaningful tutorial/social systems in place that give more reason for a new and existing player to come back to the game than just the game itself and will actually help GROW the game not just cater to the existing community that always has something to complain about. I believe players want more community experiences such as guilds, arena guild wars (late game minted arena gear content), I brought this up in Somas twitch comments during Q&A like 5x within an hours time but it was ignored each time so I figured it is something Soma didnt want to discuss in the podcast which is VERY unfortunate and slightly concerning... Rather than just throwing them in a sewer with a rat as somas indicates is the direction of an example tutorial I believe something that would create a FUN community and HEALTHIER player interactions specifically for new players trying to learn would be some sort of live updated adventurer quests for hire bulletin board in the guild hall or community social tavern. This way a new online player could offer gold, gear, or materials to hire an experience adventurer to delve in raids with them to assist with their requested task such as questing or boss or just to learn etc. This would be more beneficial than the Knight system as all the players would be able to help one another and new players wouldn't have to think that the only resource they have to help is knights and would feel INVOLVED with the community and give the game more LIFE. I believe players want to interact with one another more than just swinging at each other and this could help create new bonds and friendships while learning the game and ultimately a MUCH better onboarding experience than what we have now or just killing a rat in a sewer for a tutorial. When I think of questing and adventuring I think of finding a party of players at an adventure guild to collect bounty and rewards, not to alt tab to a discord server and wait my turn for when a knight has time to play and teach someone.
i'm a veteran casual player , is that an oxy moron? 1500+ hours, solely as solo cleric. I was convinced SDF was cooking something up with Patch 69, but then the 'community' held his game hostage and he folded. I was so dissapointed in that decision that i've played about one hour in the last. couple of weeks. The funny thing is that all the people who demanded his resignation and had him revert his patch, are now crying that there has been no update in weeks 😅
This is about how i would expect a barbarian main to act in a social setting. Weekly listener here, should look into longtime stream viewers and overall average gamers as guests sometime. I know a lot of your guys takes can drastically differ and itd be cool maybe in jays stream to be able to redeem for points a guest spot. Would do much better than pete and i know you can run out of guests so maybe a good idea in the future. Much love brotha ❤
Soma, you know I love you and this podcast SO FREAKING MUCH. So I don’t want this to seem brash but Pete derailed almost every great thought or conversation and it was very frustrating as a viewer. You guys would be cooking and then he would interrupt with an exploit we’ve known about for months now. I again loved the podcast and it got me through almost 3 hours of my monotonous 6 hour drive home from work. Thank you again for doing the podcast. ❤
Gonna be honest as a long time viewer hearing SkinnyPete derail the conversation dozens of times from what someone else had brought up was incredibly frustrating. I think you did a good job keeping it on track Soma but SkinnyPete on the 1% chance you read this you're talking plenty and your contributions are solid, but please don't flip the whole conversation to one of your ideas every time someone else speaks
SkinnyPete’s got some great insights, and with autism, the balance of timing and flow in conversations can sometimes be tricky without realizing it. . He really means well, and honestly, his passion just adds something awesome to the convo!
@@StrongWillzits a self awareness problem dont make excuses. "he has autism" yeah so do i but i also have self awareness. its not hard to realize youre the only one interrupting every damn topic
@@erich1380 its not really that bizzare in all cases. Some people dont want to stream theirselves and their face but they want an avatar because it helps views.
@@rubikquitous8482 I've always wondered why people don't want to. They worried they gonna become so famous that people stalk them? Lol like a famous musician or something?
One of the biggest problems is nerfing gearsets and classes during seasons. Kris dagger warlock was one of the first and then 69 and the rerolls of some gearsets really crushes people's desire to keep playing. I would strongly encourage significant class balance changes be restricted to between seasons. There will need to be minor changes, but that's not how IM has been balancing historically.
Agree with this. There needs to be some sense of consistency. The same thing when they changed gear on 69. They ruined so many peoples hard earned stashes. I luckily didnt have any kit i grinded for, but i imagine the people putting in hours for the perfect kit just lost all motivation.
I like the three tier systems. But I think that when you go down, it should match-make with other ruins games to fill the crypts/inferno. If you clear the lobby in Ruins, there is no PvP in crypts. And I loved Crypts PvP.
Every ranged weapon should be common weapon damage, unless you are a ranger. Also I need more classes with “skill expression” such as long sword parry or ranger back step, those things are fun, other classes need them too though. More random encounters such as loot goblins and wandering mini bosses, puzzles, make every raid a unique ADVENTURE! Also give ruins a 2nd level with a Griffin boss similar to wyvern. Those are my inputs, thank you guys for what you do.
Pete derailed the conversation so many times it just ruined the viewing experience, as a massive fan who watches every week this was tough to get through.
The problem with switching classes for more content is that most people don't have that much time to build out more than 1 character when you take quests and the AP grind it really just locks you into playing 1 class the entire wipe.
The thing Gloctane is missing on his ranged character resource rant is risk. If you get hit by a mob while stabbing it with a dagger on rogue, you lose half your entire HP pool. If you mess up it gets really bad. When a ranger fights a mob, there is very little risk.
Don’t wanna be that guy but I watch every week for genuine conversations on how to improve the game but also the opinions of some of the most well known in the community. Pete consistently derailing the conversation and just talking over people is mad annoying. 95% trolling with little to no contribution and actual input. 6 people alone is hard to stay on track but having Pete over play the same dead joke is just so counterproductive. I get everyone’s here to have fun and bullshit but I feel like sparky just got shoved to the side for most of this pod.
@@vowish5319 yeah he really was. Like some parts were annying from him but he genuinely fielded questions and topics better than anyone else. If the topic was interesting they would naturally talk about it alot. When it wasnt pete actually moved it on
@@vowish5319 theres multiples comments of people agreeing that he was doing what is stated here. who cares if he started to answer the chat's questions, its in the way that he did it.
Recently Ive noticed that some mobs have glowing effect particles above them (particularly on ruins first floor). Wizards should be able to absorb those and have it count towards spell recharges. This can be explained by the mob having more magic juice (magicules?) than others that are released upon death. I feel this would be an interesting mechanic. Thank you
There's a lot of doomer anti fun brewing for some of these guys. I understand being passionate and frustrated but its not exciting ot fun to listen to. Complaining about every glitch and bug. Complaining about every attribute of the game. I guess im just sick of the entire community being so doomer and complaining
That’s everyone wym it’s nothing but the truth if you suck off the game and not giving actual criticism the game is gonna die this wipe has been my second least after patch 68 it went down hill from there giving feed back about glitches and bugs is the right way for the game to improve
Its in bad spot right now and this is a doomer podcast anyway. These guys basically play the game for a living and it feels a bit stale right now thats all
I honestly believe that the three new classes need to be brought back to operate on the foundational level that the core six classes this game was originally designed around. Instead of being able to bypass core mechanics of the game that govern how the game is played. Simply put, Druids: Remove shapeshift mastery and lower the cast time of shapeshifting. Then you don't have instant infinite animal casting. They already have to sit to get back spells. They can just dictate what they want currently. Warlocks: Make them have finite spells like wizards that need to be replenished off sitting or campfires. Just increase the spell count. Also make phantomize need to be recharded at a campfire. Bards: Their songs also need to be finite and recharges by sitting. Once again, just increase the spell count. But they should not be able to infinitely cast buffs that are arguably better than the shrines for their entire team at all times with zero downtime. It's advertised as a hardcore game, it needs to have a slower pace.
Surprized that no one talked about when clarity potions where op and gave back spells constantly, the issue was that you could no longer count spells in PVP or rely on that information because the claric/wizard you fought could have like 6 heals or 8 - 10 fireballs so they removed it. You would count 5 zaps and then die to a 6th that they should not have gotten due to clarity pots.
I feel like the obvious solution for skins that no one talks about is to create standardized size classes, kinda like rocket league, with stats affixed to a size class. That way you'd only have to balance a few models against each other instead of tons of +2/-2 skins. A dwarf/goblin/kobold could all be a small creature that innately has the same stat line. But regardless the focus of skins should be on adding fun things that don't impact combat. Dwarfs could mine faster, goblins could open chests faster (have em do a little loot goblin dance when doing so) - just silly things that plays into the fantasy of the race. It just feels like we as a community are detrimentally focused on getting to an esports level of balance in a game that will never be that. We need more flavor, more quirky little moments that breathe life back into the game. In all the best ways possible it's the sweatiest sandbox i've ever played in but we simply need more toys in the sandbox, and fun skin ideas would be a toy that just prints money.
IMO druid is okish after nerfs. Glock said about every form doing everything, but they kinda have to spec into reso to heal with chicken / into str to hit hard with bear / into max hp to not be one-shot panther. Though forms can be something like rangers back-step to discourage transform spamming.
Great topics and guests! Unique perspectives, and the conversation had a nice balance of insight, humor, and passion. Big shoutout to Soma for keeping it on track and making it such a great listen!
Regarding the test server, they should reward people with cosmetics for spending time testing the game. Sea of thieves does that, and although a lot of people just afk for an hour, a lot of people also actually test it.
For the social area, you should be able to use your build against a dummy to fully test it, as well as challenge another player in the social area where you could agree to duel. There could also be an option where you just fight to test gear and dont lose it, or put your gear on the line and do a real duel
The game is very good, but as you've pointed out, there's a great need for new content (I'd dream of a map with a desert biome set in an oriental land, like Act 2 of Diablo 2). I've got about 700 hours on Dark and darker and I love this game, I'd like it to succeed
When it comes to druid... How about All druid forms should have X amount of uses, but all combat oriented forms should have a perk that allows them to have the unlimited uses for that form in particular. In other words, you won't have druids that can just rat away all the time, or do panther chicken jumps countless of times, or door skips with the rat form, but you will also have a way to not hinder yourself in combat with perks like "bear totem"/"Feline totem" that gives unlimited access to bear/panther form, but at the cost of a perk. I think it would really help balancing druid's ability to weave in and out of combat at a whim. To balance it out even more you could put a limit of being able to put only one totem perk. If you take bear, you can't take cat or chicken etc.
Yea i had a simmilar idea, how about you have charges to shapeshift mastery. Meaning you can change forms really quickly 4 times, but then you have to wait for them to recharge. The most unfair mechanic about druid is how you don't really get punished for changing into the wrong animal in the heat of battle because you can just transform into another one. A wizzard gets punished when he misses a fireball since he looses a spellcharge, druid is free to screw up as long as he wants pretty much.
@@koohwhip27 to be frank, wizard's spell charges are based on D&D and depending on which edition we are speaking, druid couldn't just endlessly weave in and out of different forms. If we pust D&D rules aside, the problem with druid is as the boys mentioned that it's druid who always decides that you fight him, and that should come with some sort of limitation. Having charges on rat form will allow that, because if a person will want to have them, they are forced to some downtime and I don't see why that would be a problem. Unless you're one of the people who never wants to see nerfs, because that's your favourite class, but if that's the case there's no room for conversation anyway.
I always have so much fun in pretty much any iteration of DaD ive played so far. This game is special so i understand why people can get so fired up about things.
1:39:30 Those are called Innate abilites in DotA, every hero has theirs own. Then you got Facets, every hero has multiple of them but you can only choose one for the specific match. So there is another layer for running different builds and also more balancing options for every hero.
I think there was a lot of good discussion here. Glocktane was spot-on when he said the "new content" argument was a strange one. I agree with him 100%. OnePeg disappointed me a little in this conversation, especially his take on the direction that patch 69# was trying to take the game. If you look at that patch in a vacuum, and assume it was the final game-state, then yes it was dog-water. It wasn't though, it was one of many steps SDF wanted to implement to change the way the game feels. It also would have helped with the complaints about content. As it stands, there are multiple build-types, and even whole classes that are essentially gate-kept by at least mid-tier gear. As an example, with the #69 changes to starting gear, I started Running a 10-spell-Overload Wizard build, that was hilariously fun. Right out of the box. No gear needed, no time investment needed, just put on the squire kit, and cast insane amounts of spells. The game needs this desperately. There are MANY players who do not have the time required to enjoy many aspects of this game due to the minimum gear needed to actually enjoy them. I made these same points in the Discord, and was quickly met with counter-points about how easy is it to get gear, and quite frankly, that's besides the point. Many casual players (Which this game desperately needs, sorry hardcore legends) need a way to play this game without it demanding multiple hours a day on average. The fact that this game is still struggling with things like gear-differential is insane to me, and a clear case of the loudest most toxic elements of this community holding back the development of this game. Eventually they will have to either raise the floor, and lower the ceiling. There is no way around it. The power difference between high-end, and low-end gear has to be reigned in eventually.
I want my high end gear to be high end gear. I DO NOT want My loot to all be the same shit with different colors. This is a looter extractor not fortnight
Well said. Anything that moves us towards less queues is better. I had tons of fun on patch 69 but it definitely needed some work (especially with defenses on gear and weapon damage.) It was really fun having a build out the gate and I think having the socketting system in place along with a blue stat rework might make the higher end items exciting too.
@@carnivorouspanda4018that's how loot is already. The mods don't matter nearly as much as the basetypes and what rarity they are. A green can never be as good as the worst rolled orange. The loot is borderlands-tier. Only legendaries matter and everything below that is vendortrash.
Glocktanes argument early on is deadass insanity to me. Try different “builds”? Brother every class is lucky to have 2 genuinely distinctive builds that fundamentally change how you play the game. There is not a single roll in the game that encourages unique builds either, stacking +true or max health and calling it a build is like calling the shit you can make with a ham + cheese + cracker lunchable a sandwich. Don’t even get me started on the “races” that are just stats and non-customizable. In fact, why is everything just stat increases? Rolls, perks, rarities, all just… stat bonuses. If we had robust ways to make builds (set bonuses, subclasses, unique rolls, etc) and better character customization, this game would have the content it needs imo.
37:14 id say the issue with druid is specifically that they can decide when the fight starts AND stops. I think all classes should be able to decide when a fight starts, but once it does, they are generally locked in unless they can make a great escape. Giving timmies ways to avoid fighting would be good for the overall health of the game and hekp with gear disparity. Part of the issue with gear disparity is that a more geared player is generally faster than a lesser geared player and therefore the lesser geared player has no agency in whether or not to take the fight.
Glock is coo, the other 2, lord have mercy, we running out of the player pool at this point. Dimo next episode lol Jay bout to play WoW soon, seems like darkness is finally done in a way, unless a random burst of actual content sdf drops. Man what a ride
Ranger DPS is easy mode. Effort per arrow is nothing and same DPS as a fire ball (but magic DMG) Wizard is so stressful, they need a "open/close door" spell instead of lock door
1:15:40 on the opic of plateboots, like, Occulists are 3 speed now and they're essentially as slow as plateboots. Which FEELS awful and I basically turn my nose up at them in light of that. :/ (used to be my favorite; they're sexy af)
Said it last time, but the wild shape perk should just give 2 charges that regenerate fairly quickly. Prevents all of the cross-module fuckery without setup, and still provides a ton of room for skill expression.
1:06:30 in a game with limited time wipes, quests, and the AP grind- I'd need significant incentive to play the test server. All real progression is on the live server. If i could complete quests on the test server and earn some sort of cosmetics, then id actually play it. If its only cosmetics, youll see people exploit the system to get the rewards and then leave.
@1:19:00 back in the day you could find very rarely UNIQUES on crypts normal chests, and would regularly find legendaries in normal chests on hell, but also gear was more squished back in the day because there were no baked in stats apart from move speed on boots and armour/MR
change the test server to be the free to play and open up 2 more character slots to free to play, make it so test and normal server can be switch between at the ready up table (levels stay the same but loot is tied to normal and test). Let free to play join normal server only if 1 person paid for it in the parry. Give us preset skill and perk load outs. Biggest ask, give us weapon control (something like switching which side longsword parry. change the angle and direction weapons swing, doesn't need to be big but little changes to change it up). make every skill have a limit to use. make ruins and Crypts one map where you can go up stair or down stairs at any time, make the time 20mins. random takes
you can already play on the test server for free, you just have to do it by downloading the launcher from they're site and downloading the test server there
imo, patch 69-2 feels worse than patch 68, they should've done a full revert instead of keeping the ttk change, Solos are filled with barbs, trios are filled with rangers (especially windlass), duos are more balanced in that regard, people are running what takes the advantage of new ttk the most. I do think longer ttk would help a lot because it will lead to more meaningful exchanges in a fight, fast ttk does not create much 1vs3 potential (which is what sdf planned), but incentivizes people to ambush others with song of shadow and hiding in shadows because whoever hit first often wins, especially if it's a barb. People are also afraid to fight because every misstep can turn into a oneshot. Cleric is even more of a must now. Additionally, ruins is a pretty bad map with much ease of third-partying which further contributes to how bad it feels. Just tie ruins to ice cavern and let us go right into crypt
Glocktane really on point...Community is just such a big pile of doomers and crybabies... this is op and that is op, and this map sucks, that boss is shit... man just find a way to make this game enjoyable for yourself.. if you are afraid of losing gear, make ssf fist to bis runs, thats what ive been doing since last patch and i had tons of fun. but i feel like everyone who hangs out in reddit or general chat dont even have fun anymore, it feels like they play the game because they have to? and it's gotten some kind of work? if youre bored or annoyed by stuff, maybe it's time to take a break, play some other shit for a week and then come back or come back with the new season, i mean nobody is FORCING you to play a game you dont enjoy. i get that many people are passionate about the game and are angry cause it doesnt go the way they wanted but you gotta remember what this is in the core: a fucking video game which is supposed to spark joy and not constant feelings of frustration and anger
Just make character skins that are the same stats and model of the exclusive skins but give them a different color/appearance so that the reward skins are still exclusive but not an advantage
I think they have to make layers que with other layers, or they have to remove three layers. They also need seal off the modules on ruins so multimodule traversal is not so easy. In general they also need to prevent druids from going through doors.
I don't think stat requirements for weapons changes that much. Maybe if you requiree knowledge for crystal sword and resoursefulness for rondel or something. If you make the requirement high enough, then it becomes gatekeeping having good gear to use an item. Its a tough problem to solve
30:40 maybe a hot take but i like that magic works differently for different classes. I do not think it should be homogeneous since the nature of the magic being used is defferent depending on the class. The spells should be balanced around their availability and resource usage which is currently the case but there is room for improvement.
I watch pete, but hes the last person you should ask anything about the game tbh. This game has no goddamn content, can we finally stop coping? Almost everybody is left, why are content creators telling themselves everything is fine? They added nothing in 6 months, nobody gives a sht about low effort unbalanced maps and bought mobs/bosses from the asset store.
Stat requirements for gear rather than being limited by class would be awesome. Theyre even already kinda goijg that direction with knowledge requirements for invisible pots. ( shout-out to all the barbs who had to being a knowledge kit for the the stupid potion mission )
@matt-z5j what do you even mean , that's literally the point . For example , you have 5 str , you can only use a dagger , you get 15 str through all your gear, you can now use a sword. 25 you can use a double axe .to give some random values for you to wrap your melon around
@@UnderfundedScientist What I mean is that with a really high end gearset its conceivable that someone might be able to unlock high requirment gear of different branches. You might end up with a sort of multiclassing scenario, where everyone just runs the best gear of every class.
Here is a funfact about Glocktane: Titled after his memetic catchphrase “Dale” (which roughly translates to “do it” in English), Dale is Pitbull’s ninth studio album after Globalization. It’s also his second Spanish album. On the Billboard 200, this album peaked at number 97. It fared much better on the US Top Latin Albums charts, reaching #1. U guys are welcome
what if there were like 4 or 8 subclass skills(A DASH FOR GODS SAKE), available to all classes, all the same skills. ^_^ but different from the ones we have IE multiclassing. im just a 1k hour intermediate timmy IDK... ALSO warp to choose which map you go to (Inferno from the first 60s of the map) COULD provoke some EPIC battles for the named item drop possibility!
Wizard and its spell amount and regain rate is very thematic to dungeons and dragons which this is loosely based around. If they have any increased level of spell recovery they are instantly the best class. They need other solutions to feel ok. Also game is based around 3s, if you get dived on by a panther as a caster in solos that’s kinda just the name of the game 🤷♂️🤷♂️🤷♂️
so glocktanes solution for content burn out is to play classes you don't enjoy to try and enjoy the game? makes sense. People hated Ice Caves because of mob density and aggro (which is still bugged) can be taken from behind walls in another module.
Translation: "People hate ice caves because they cant spawn rush other players due to the mobs." Ice caves is not bad, yall just want to avoid PvE entirely and get punsihed for it.
@@MegaMooer no literally during the time Ice caves came out you could barely leave one module.. did you play on the release. Nothing is stated was about spawn rushing.
I think the real issue with ice caves is that there isn't a big 'goal' for everyone to go for anymore with the removal of the gold pile. It funneled players to a location so if you wanted pvp it was the best area to head towards
small balance tweaks every weak isnt a big deal or cost a lot of development time. i dont see a problem with them putting them out. They have always said they wanted to wait to bring out big changes or additions at the beginning of the wipes which is when metas should truly shift.
regardless of how small or how often the do balance tweeks there will never be balance in a game like this... I have played way to many games to know that this is endless cycle. There will never be.
@ yeah but nobody wants the glaringly obvious builds to be op. Or if they keep those then they should have an op build for everyone for a wipe not just one class
Idk why no said get rid of map rotation completely ..... allow to queue the map you want , can separate ruins so no more 3 tier , lobbies will be fuller. The only "downside" is there will be more lobbies of the popular maps. Cause let say 10% of lobbies are ice caves cause people are manually queuing for it there would be a higher chance being in a full lobbies vs people skipping it in map rotation. And guilds can be ranked on whole donated most like the religion systems ....
@@jokester5130because hot fixes aren’t always on Thursday. IM changes the day of the week they drop all the time. I also have a kid and a job. Tuesday night works for my schedule.
I think the developers need to put a HUGE emphasis on the new player/onboarding/learning/social experience. The devs need to figure out if they are going to continue to bend the knee to the existing players or create a meaningful tutorial/social systems in place that give more reason for a new and existing player to come back to the game than just the game itself and will actually help GROW the game not just cater to the existing community that always has something to complain about. I believe players want more community experiences such as guilds, arena guild wars (late game minted arena gear content), I brought this up in Somas twitch comments during Q&A like 5x within an hours time but it was ignored each time so I figured it is something Soma didnt want to discuss in the podcast which is VERY unfortunate and slightly concerning... Rather than just throwing them in a sewer with a rat as somas indicates is the direction of an example tutorial I believe something that would create a FUN community and HEALTHIER player interactions specifically for new players trying to learn would be some sort of live updated adventurer quests for hire bulletin board in the guild hall or community social tavern. This way a new online player could offer gold, gear, or materials to hire an experience adventurer to delve in raids with them to assist with their requested task such as questing or boss or just to learn etc. This would be more beneficial than the Knight system as all the players would be able to help one another and new players wouldn't have to think that the only resource they have to help is knights and would feel INVOLVED with the community and give the game more LIFE. I believe players want to interact with one another more than just swinging at each other and this could help create new bonds and friendships while learning the game and ultimately a MUCH better onboarding experience than what we have now or just killing a rat in a sewer for a tutorial. When I think of questing and adventuring I think of finding a party of players at an adventure guild to collect bounty and rewards, not to alt tab to a discord server and wait my turn for when a knight has time to play and teach someone.
Holy, this guy just cooked!👏👏👏 Get **THIS** creator on the next podcast @Soma👏
@@_jsonV I’ve always wanted to see veteran, non-streamers on the pod!
Sounds sick but I've been threatened with a ban in the discord for offering to help people learn a boss for gold :(
amazing idea a actually use for the tavern would be sick
i'm a veteran casual player , is that an oxy moron? 1500+ hours, solely as solo cleric. I was convinced SDF was cooking something up with Patch 69, but then the 'community' held his game hostage and he folded. I was so dissapointed in that decision that i've played about one hour in the last. couple of weeks. The funny thing is that all the people who demanded his resignation and had him revert his patch, are now crying that there has been no update in weeks 😅
Can we please start a fund to get Jay a light bulb?? My dude is living in the dark 24/7 like a mushroom lmao
His porcelain skin reflects 99.9999% of light from his screen so it’s fine
This is about how i would expect a barbarian main to act in a social setting. Weekly listener here, should look into longtime stream viewers and overall average gamers as guests sometime. I know a lot of your guys takes can drastically differ and itd be cool maybe in jays stream to be able to redeem for points a guest spot. Would do much better than pete and i know you can run out of guests so maybe a good idea in the future. Much love brotha ❤
Pete here to simply ruin the podcast!
Soma, you know I love you and this podcast SO FREAKING MUCH. So I don’t want this to seem brash but Pete derailed almost every great thought or conversation and it was very frustrating as a viewer.
You guys would be cooking and then he would interrupt with an exploit we’ve known about for months now. I again loved the podcast and it got me through almost 3 hours of my monotonous 6 hour drive home from work.
Thank you again for doing the podcast. ❤
I couldn't agree more.
Gonna be honest as a long time viewer hearing SkinnyPete derail the conversation dozens of times from what someone else had brought up was incredibly frustrating. I think you did a good job keeping it on track Soma but SkinnyPete on the 1% chance you read this you're talking plenty and your contributions are solid, but please don't flip the whole conversation to one of your ideas every time someone else speaks
u dont like hearing about exploits no one uses and have no impact on the game whatsoever? well me neither
SkinnyPete’s got some great insights, and with autism, the balance of timing and flow in conversations can sometimes be tricky without realizing it. . He really means well, and honestly, his passion just adds something awesome to the convo!
@@StrongWillzits a self awareness problem dont make excuses. "he has autism" yeah so do i but i also have self awareness. its not hard to realize youre the only one interrupting every damn topic
idk, I think he's bringing interesting points and don't see a problem there
I disagree whole heartedly. I thought it added great banter and was interesting to hear about
seeing sparky with 4 other regular dudes is funny
Vtubing is so bizarre to me tbh
@@erich1380 its not really that bizzare in all cases. Some people dont want to stream theirselves and their face but they want an avatar because it helps views.
@@rubikquitous8482 I've always wondered why people don't want to. They worried they gonna become so famous that people stalk them? Lol like a famous musician or something?
@@erich1380 i mean people attack streamers appearance all the time for one lol. Happend to me when i streamed. i handled it fine but not everyone does
One of the biggest problems is nerfing gearsets and classes during seasons. Kris dagger warlock was one of the first and then 69 and the rerolls of some gearsets really crushes people's desire to keep playing. I would strongly encourage significant class balance changes be restricted to between seasons.
There will need to be minor changes, but that's not how IM has been balancing historically.
Agree with this. There needs to be some sense of consistency. The same thing when they changed gear on 69. They ruined so many peoples hard earned stashes. I luckily didnt have any kit i grinded for, but i imagine the people putting in hours for the perfect kit just lost all motivation.
Glocktane is a breath of fresh air on this pod because he genuinely gave good input for helpful improvement
yaps a lot
His take on game having infinite content is really out of touch with the varied playerbase, which was pretty stupid.
I'm just tired of how Pete 24/7 talks like everything is a joke. It's like his brain is permanently stuck on troll mode
@@proofmr2 the whole point of a podcast is to yap
@@proofmr2let me guess, druid main? Get hands to wipe your tears babygurl
I like the three tier systems. But I think that when you go down, it should match-make with other ruins games to fill the crypts/inferno.
If you clear the lobby in Ruins, there is no PvP in crypts. And I loved Crypts PvP.
Every ranged weapon should be common weapon damage, unless you are a ranger. Also I need more classes with “skill expression” such as long sword parry or ranger back step, those things are fun, other classes need them too though. More random encounters such as loot goblins and wandering mini bosses, puzzles, make every raid a unique ADVENTURE! Also give ruins a 2nd level with a Griffin boss similar to wyvern. Those are my inputs, thank you guys for what you do.
I don’t think there’s a single thing in this message i disagree with dawg well said
Make tumble playable like backstep. I need to be able to reload my hand crossy while tumbling
this for sure wont make ranger broken in the current state of the game.
Pete derailed the conversation so many times it just ruined the viewing experience, as a massive fan who watches every week this was tough to get through.
100%
“Don’t talk about subclassing” TELL US WHAT YOU KNOW 😂
Pete’s exploit yapping was getting on my nerves lowkey because they are having genuine conversations about how to make the game better and more fun
The problem with switching classes for more content is that most people don't have that much time to build out more than 1 character when you take quests and the AP grind it really just locks you into playing 1 class the entire wipe.
Thank you @Soma for being the voice of the consumer. Talent tree or Subclasses is the thing this game needs
I want to see RetroRey be on the Darkest Hour
Agreed
get skinny pete out...
The thing Gloctane is missing on his ranged character resource rant is risk. If you get hit by a mob while stabbing it with a dagger on rogue, you lose half your entire HP pool. If you mess up it gets really bad. When a ranger fights a mob, there is very little risk.
this was an unholy yap sesh
Don’t wanna be that guy but I watch every week for genuine conversations on how to improve the game but also the opinions of some of the most well known in the community. Pete consistently derailing the conversation and just talking over people is mad annoying. 95% trolling with little to no contribution and actual input. 6 people alone is hard to stay on track but having Pete over play the same dead joke is just so counterproductive. I get everyone’s here to have fun and bullshit but I feel like sparky just got shoved to the side for most of this pod.
Did u even watch the while thing? Half way through pete is the only one trying to answer the viewers’ questions
Zoomers gonna Zoom hoss.
@@vowish5319 yeah he really was. Like some parts were annying from him but he genuinely fielded questions and topics better than anyone else. If the topic was interesting they would naturally talk about it alot. When it wasnt pete actually moved it on
@@partingofways i love his list of "new" bugs that have been around forever lmao
@@vowish5319 theres multiples comments of people agreeing that he was doing what is stated here. who cares if he started to answer the chat's questions, its in the way that he did it.
Recently Ive noticed that some mobs have glowing effect particles above them (particularly on ruins first floor). Wizards should be able to absorb those and have it count towards spell recharges. This can be explained by the mob having more magic juice (magicules?) than others that are released upon death. I feel this would be an interesting mechanic. Thank you
New content and new player onboarding would boost this game. Also not destroying everyone’s gear mid wipe will retain more players
1:40:30 “ all bows should be nerfed on all classes but ranger” facts jay
There's a lot of doomer anti fun brewing for some of these guys. I understand being passionate and frustrated but its not exciting ot fun to listen to. Complaining about every glitch and bug. Complaining about every attribute of the game. I guess im just sick of the entire community being so doomer and complaining
Maybe its just sparky and pete ngl
That’s everyone wym it’s nothing but the truth if you suck off the game and not giving actual criticism the game is gonna die this wipe has been my second least after patch 68 it went down hill from there giving feed back about glitches and bugs is the right way for the game to improve
They have a doomer mentality because the game is basically dead with no real expectations from the devs to fix the problems.
the game isnt in a good spot, the honeymoon phase is over for most who started before steam release and issues with the gameplay loop start to prop up
Its in bad spot right now and this is a doomer podcast anyway. These guys basically play the game for a living and it feels a bit stale right now thats all
I honestly believe that the three new classes need to be brought back to operate on the foundational level that the core six classes this game was originally designed around. Instead of being able to bypass core mechanics of the game that govern how the game is played.
Simply put, Druids: Remove shapeshift mastery and lower the cast time of shapeshifting. Then you don't have instant infinite animal casting. They already have to sit to get back spells. They can just dictate what they want currently.
Warlocks: Make them have finite spells like wizards that need to be replenished off sitting or campfires. Just increase the spell count. Also make phantomize need to be recharded at a campfire.
Bards: Their songs also need to be finite and recharges by sitting. Once again, just increase the spell count. But they should not be able to infinitely cast buffs that are arguably better than the shrines for their entire team at all times with zero downtime.
It's advertised as a hardcore game, it needs to have a slower pace.
Good thing glocktane and onepeg swiched the convo when it was going no where because jesus...
Surprized that no one talked about when clarity potions where op and gave back spells constantly, the issue was that you could no longer count spells in PVP or rely on that information because the claric/wizard you fought could have like 6 heals or 8 - 10 fireballs so they removed it. You would count 5 zaps and then die to a 6th that they should not have gotten due to clarity pots.
sweats and people living in the game are definitely closest to the new player experience and relevant in their takes, this will be a feast 😂
what mg adderall do y'all think SkinnyPete takes?
He has Autism and has told the podcast in the past when he was on before. Way to be ultra ignorant there, bud.
30 slow release
I feel like the obvious solution for skins that no one talks about is to create standardized size classes, kinda like rocket league, with stats affixed to a size class. That way you'd only have to balance a few models against each other instead of tons of +2/-2 skins. A dwarf/goblin/kobold could all be a small creature that innately has the same stat line.
But regardless the focus of skins should be on adding fun things that don't impact combat. Dwarfs could mine faster, goblins could open chests faster (have em do a little loot goblin dance when doing so) - just silly things that plays into the fantasy of the race. It just feels like we as a community are detrimentally focused on getting to an esports level of balance in a game that will never be that. We need more flavor, more quirky little moments that breathe life back into the game. In all the best ways possible it's the sweatiest sandbox i've ever played in but we simply need more toys in the sandbox, and fun skin ideas would be a toy that just prints money.
IMO druid is okish after nerfs. Glock said about every form doing everything, but they kinda have to spec into reso to heal with chicken / into str to hit hard with bear / into max hp to not be one-shot panther. Though forms can be something like rangers back-step to discourage transform spamming.
Soma Cooldown thing for spells and shifts and skills is a good thing
in gobo caves you escape by going up so gobo caves to ruins
Skinny Pete did contribute to the convo. Like his idea with the magic surg kit. The Pete hate has got to be from old dudes
i mean we're about the same age and I still find him annoying. I get he's autistic but being annoying and talking over people isn't funny.
YOO I've been waiting for this, thanks for all you've done and continue to do !
Thank you, sir!
To be honest skinny Pete was unbearable this episode. Dude just spoke out randomly and interrupted so many conversations
he's got autism so it makes sense, he said before he has trouble socializing because of it as you can see
That's just Skinny Pete. He's cringe edgelord all the time. He has the 4chan kiddos in his chat all the time it's hilarious
@@ThundfinTTV yeah its so funny to derail the convo every 20 seconds and blame it on " autism" gtfo
Great topics and guests! Unique perspectives, and the conversation had a nice balance of insight, humor, and passion.
Big shoutout to Soma for keeping it on track and making it such a great listen!
Thanks dude
"Its back like the McRib" LMAO thanks for that Soma
That story about the McRib reminded me the the Double Down from KFC, you could feel the heart clots in real time
Regarding the test server, they should reward people with cosmetics for spending time testing the game. Sea of thieves does that, and although a lot of people just afk for an hour, a lot of people also actually test it.
For the social area, you should be able to use your build against a dummy to fully test it, as well as challenge another player in the social area where you could agree to duel. There could also be an option where you just fight to test gear and dont lose it, or put your gear on the line and do a real duel
The game is very good, but as you've pointed out, there's a great need for new content (I'd dream of a map with a desert biome set in an oriental land, like Act 2 of Diablo 2). I've got about 700 hours on Dark and darker and I love this game, I'd like it to succeed
When it comes to druid... How about
All druid forms should have X amount of uses, but all combat oriented forms should have a perk that allows them to have the unlimited uses for that form in particular.
In other words, you won't have druids that can just rat away all the time, or do panther chicken jumps countless of times, or door skips with the rat form, but you will also have a way to not hinder yourself in combat with perks like "bear totem"/"Feline totem" that gives unlimited access to bear/panther form, but at the cost of a perk. I think it would really help balancing druid's ability to weave in and out of combat at a whim. To balance it out even more you could put a limit of being able to put only one totem perk. If you take bear, you can't take cat or chicken etc.
Yea i had a simmilar idea, how about you have charges to shapeshift mastery. Meaning you can change forms really quickly 4 times, but then you have to wait for them to recharge. The most unfair mechanic about druid is how you don't really get punished for changing into the wrong animal in the heat of battle because you can just transform into another one.
A wizzard gets punished when he misses a fireball since he looses a spellcharge, druid is free to screw up as long as he wants pretty much.
Have charges for sprint as well. Might as well put charges on everything.
@@koohwhip27 to be frank, wizard's spell charges are based on D&D and depending on which edition we are speaking, druid couldn't just endlessly weave in and out of different forms. If we pust D&D rules aside, the problem with druid is as the boys mentioned that it's druid who always decides that you fight him, and that should come with some sort of limitation. Having charges on rat form will allow that, because if a person will want to have them, they are forced to some downtime and I don't see why that would be a problem. Unless you're one of the people who never wants to see nerfs, because that's your favourite class, but if that's the case there's no room for conversation anyway.
I always have so much fun in pretty much any iteration of DaD ive played so far. This game is special so i understand why people can get so fired up about things.
1:39:30 Those are called Innate abilites in DotA, every hero has theirs own. Then you got Facets, every hero has multiple of them but you can only choose one for the specific match. So there is another layer for running different builds and also more balancing options for every hero.
I think there was a lot of good discussion here. Glocktane was spot-on when he said the "new content" argument was a strange one. I agree with him 100%.
OnePeg disappointed me a little in this conversation, especially his take on the direction that patch 69# was trying to take the game. If you look at that patch in a vacuum, and assume it was the final game-state, then yes it was dog-water. It wasn't though, it was one of many steps SDF wanted to implement to change the way the game feels. It also would have helped with the complaints about content. As it stands, there are multiple build-types, and even whole classes that are essentially gate-kept by at least mid-tier gear.
As an example, with the #69 changes to starting gear, I started Running a 10-spell-Overload Wizard build, that was hilariously fun. Right out of the box. No gear needed, no time investment needed, just put on the squire kit, and cast insane amounts of spells. The game needs this desperately. There are MANY players who do not have the time required to enjoy many aspects of this game due to the minimum gear needed to actually enjoy them. I made these same points in the Discord, and was quickly met with counter-points about how easy is it to get gear, and quite frankly, that's besides the point. Many casual players (Which this game desperately needs, sorry hardcore legends) need a way to play this game without it demanding multiple hours a day on average.
The fact that this game is still struggling with things like gear-differential is insane to me, and a clear case of the loudest most toxic elements of this community holding back the development of this game. Eventually they will have to either raise the floor, and lower the ceiling. There is no way around it. The power difference between high-end, and low-end gear has to be reigned in eventually.
I want my high end gear to be high end gear. I DO NOT want My loot to all be the same shit with different colors. This is a looter extractor not fortnight
Well said. Anything that moves us towards less queues is better. I had tons of fun on patch 69 but it definitely needed some work (especially with defenses on gear and weapon damage.) It was really fun having a build out the gate and I think having the socketting system in place along with a blue stat rework might make the higher end items exciting too.
@@carnivorouspanda4018that's how loot is already. The mods don't matter nearly as much as the basetypes and what rarity they are. A green can never be as good as the worst rolled orange. The loot is borderlands-tier. Only legendaries matter and everything below that is vendortrash.
Glocktanes argument early on is deadass insanity to me. Try different “builds”? Brother every class is lucky to have 2 genuinely distinctive builds that fundamentally change how you play the game. There is not a single roll in the game that encourages unique builds either, stacking +true or max health and calling it a build is like calling the shit you can make with a ham + cheese + cracker lunchable a sandwich. Don’t even get me started on the “races” that are just stats and non-customizable. In fact, why is everything just stat increases? Rolls, perks, rarities, all just… stat bonuses. If we had robust ways to make builds (set bonuses, subclasses, unique rolls, etc) and better character customization, this game would have the content it needs imo.
Try something else that isn't faceroll meta
Skill issue
there are offmeta builds that work, u are just narrow minded
Damn quick turnaround on the upload!
My new house has 10x faster internet than my place in SF
@ that miiiiiight be why, but we can never be sure 😂
37:14 id say the issue with druid is specifically that they can decide when the fight starts AND stops. I think all classes should be able to decide when a fight starts, but once it does, they are generally locked in unless they can make a great escape.
Giving timmies ways to avoid fighting would be good for the overall health of the game and hekp with gear disparity. Part of the issue with gear disparity is that a more geared player is generally faster than a lesser geared player and therefore the lesser geared player has no agency in whether or not to take the fight.
Glock is coo, the other 2, lord have mercy, we running out of the player pool at this point. Dimo next episode lol
Jay bout to play WoW soon, seems like darkness is finally done in a way, unless a random burst of actual content sdf drops. Man what a ride
Surgical kit for spells is a great idea
Thats a little bit like the old clarity potions
Ranger DPS is easy mode. Effort per arrow is nothing and same DPS as a fire ball (but magic DMG)
Wizard is so stressful, they need a "open/close door" spell instead of lock door
We have an open door spell called Fireball :)
Closing it is another story though
@@RealNotASpy dam, you're not wrong
1:15:40 on the opic of plateboots, like, Occulists are 3 speed now and they're essentially as slow as plateboots. Which FEELS awful and I basically turn my nose up at them in light of that. :/ (used to be my favorite; they're sexy af)
Each druid shapeshift should have a small, small, CD.
Said it last time, but the wild shape perk should just give 2 charges that regenerate fairly quickly. Prevents all of the cross-module fuckery without setup, and still provides a ton of room for skill expression.
have any of you people who cry about druid actually tried to run the class? its not easy at all
It’s not about it being easy, it’s about the potential being too high
Put charges on sprint and all our skills. If we're going to limit a class let's limit everything
1:21:10 I found a Unique Dark Curiass in a Large Oak Chest in Frost Abyss just yesterday I think it’s possible to get bis from regular chest
On HR or norm?
would be cool for there to be a link to their channels in the description for these. Just quality of life idea. I enjoyed the podcast!
Not a star citizen fanboy but it is impressive what they got going. Great video
1:06:30 in a game with limited time wipes, quests, and the AP grind- I'd need significant incentive to play the test server. All real progression is on the live server. If i could complete quests on the test server and earn some sort of cosmetics, then id actually play it. If its only cosmetics, youll see people exploit the system to get the rewards and then leave.
@1:19:00 back in the day you could find very rarely UNIQUES on crypts normal chests, and would regularly find legendaries in normal chests on hell, but also gear was more squished back in the day because there were no baked in stats apart from move speed on boots and armour/MR
the game is solved
everyone knows everything about every map
is this even a dungeon crawler anymore?
Ruins to every map was a wild idea that sounds fun actually
change the test server to be the free to play and open up 2 more character slots to free to play, make it so test and normal server can be switch between at the ready up table (levels stay the same but loot is tied to normal and test). Let free to play join normal server only if 1 person paid for it in the parry. Give us preset skill and perk load outs. Biggest ask, give us weapon control (something like switching which side longsword parry. change the angle and direction weapons swing, doesn't need to be big but little changes to change it up). make every skill have a limit to use. make ruins and Crypts one map where you can go up stair or down stairs at any time, make the time 20mins.
random takes
you can already play on the test server for free, you just have to do it by downloading the launcher from they're site and downloading the test server there
imo, patch 69-2 feels worse than patch 68, they should've done a full revert instead of keeping the ttk change, Solos are filled with barbs, trios are filled with rangers (especially windlass), duos are more balanced in that regard, people are running what takes the advantage of new ttk the most. I do think longer ttk would help a lot because it will lead to more meaningful exchanges in a fight, fast ttk does not create much 1vs3 potential (which is what sdf planned), but incentivizes people to ambush others with song of shadow and hiding in shadows because whoever hit first often wins, especially if it's a barb. People are also afraid to fight because every misstep can turn into a oneshot. Cleric is even more of a must now. Additionally, ruins is a pretty bad map with much ease of third-partying which further contributes to how bad it feels. Just tie ruins to ice cavern and let us go right into crypt
Glocktane really on point...Community is just such a big pile of doomers and crybabies... this is op and that is op, and this map sucks, that boss is shit... man just find a way to make this game enjoyable for yourself.. if you are afraid of losing gear, make ssf fist to bis runs, thats what ive been doing since last patch and i had tons of fun. but i feel like everyone who hangs out in reddit or general chat dont even have fun anymore, it feels like they play the game because they have to? and it's gotten some kind of work? if youre bored or annoyed by stuff, maybe it's time to take a break, play some other shit for a week and then come back or come back with the new season, i mean nobody is FORCING you to play a game you dont enjoy. i get that many people are passionate about the game and are angry cause it doesnt go the way they wanted but you gotta remember what this is in the core: a fucking video game which is supposed to spark joy and not constant feelings of frustration and anger
for the amount of times he says he doesn't wanna mention subclassing it sure is brought up a lot lol
@@Im_JustAFish honestly I want it brought up more haha
It’s a joke - I talk about it so much that people call me Subclass Soma, hence me messing around and saying not to talk about it
you do find legendaries in any box in HR at least i can confirm happened multiple times to me from oak chests and large chests
@43:00 thank you Jay, please do not give Cleric any buffs, including giving them spell recovery on heal holy shit
Just make character skins that are the same stats and model of the exclusive skins but give them a different color/appearance so that the reward skins are still exclusive but not an advantage
If you made weapons stat required based then each weapon would have to have the same action speed
Great podcast as usual iron Mace will cook hopefully very soon
I think they have to make layers que with other layers, or they have to remove three layers. They also need seal off the modules on ruins so multimodule traversal is not so easy. In general they also need to prevent druids from going through doors.
I don't think stat requirements for weapons changes that much. Maybe if you requiree knowledge for crystal sword and resoursefulness for rondel or something. If you make the requirement high enough, then it becomes gatekeeping having good gear to use an item. Its a tough problem to solve
The weekly patches was the highlight of the week :D
Now it's just sad
There should be like 3 Lions heads that pop up at the end of the winning teams final game in arena. I miss the loot
30:40 maybe a hot take but i like that magic works differently for different classes. I do not think it should be homogeneous since the nature of the magic being used is defferent depending on the class.
The spells should be balanced around their availability and resource usage which is currently the case but there is room for improvement.
Even a little bit of character creation I want to change how my characters look at least a little…
Give every class the ability to block
would change the game for the better, fr!!
Individual time for each animal form for druids. Each duration should be scaled based in different stats, i.e. STR-> longer total time for bear form
Something like clan wars from CoC, guild wars in arena or something would be sick
Sparky just sitting there
I watch pete, but hes the last person you should ask anything about the game tbh.
This game has no goddamn content, can we finally stop coping?
Almost everybody is left, why are content creators telling themselves everything is fine?
They added nothing in 6 months, nobody gives a sht about low effort unbalanced maps and bought mobs/bosses from the asset store.
Why would you not want crossbow to scale with STR (or another stat). It was literally just mentioned how we want our items to mean something.
Stat requirements for gear rather than being limited by class would be awesome.
Theyre even already kinda goijg that direction with knowledge requirements for invisible pots.
( shout-out to all the barbs who had to being a knowledge kit for the the stupid potion mission )
The problem is when you get a bis kit you suddenly get access to too much different gear.
@matt-z5j what do you even mean , that's literally the point .
For example , you have 5 str , you can only use a dagger , you get 15 str through all your gear, you can now use a sword. 25 you can use a double axe .to give some random values for you to wrap your melon around
@@UnderfundedScientist What I mean is that with a really high end gearset its conceivable that someone might be able to unlock high requirment gear of different branches. You might end up with a sort of multiclassing scenario, where everyone just runs the best gear of every class.
Another @Soma podcast would be awesome. I'm all for it!
A general podcast with guests or a one on one interview type show?
I think a one on one would be a fun change of pace. See you guys potentially dork out more on in-depth stuff. But either or!
Here is a funfact about Glocktane: Titled after his memetic catchphrase “Dale” (which roughly translates to “do it” in English), Dale is Pitbull’s ninth studio album after Globalization. It’s also his second Spanish album.
On the Billboard 200, this album peaked at number 97. It fared much better on the US Top Latin Albums charts, reaching #1.
U guys are welcome
Make the Test server the free to play version and remove half the queues that segregate players
One of the best podcast episodes so far! Soma, please ask Sdf to give this a listen.
And also, bring back loot in arena! :)
I want more ways to play my classes!
what if there were like 4 or 8 subclass skills(A DASH FOR GODS SAKE), available to all classes, all the same skills. ^_^ but different from the ones we have IE multiclassing. im just a 1k hour intermediate timmy IDK... ALSO warp to choose which map you go to (Inferno from the first 60s of the map) COULD provoke some EPIC battles for the named item drop possibility!
Please don't invite SkinnyPete on again. He adds nothing and takes away from any meaningful conversation.
Honestly if the dungeon time was longer the rest time wouldn’t be such an issue 52:04
1:13:10 - Hey! I made a video on guilds!
Wizard and its spell amount and regain rate is very thematic to dungeons and dragons which this is loosely based around. If they have any increased level of spell recovery they are instantly the best class. They need other solutions to feel ok. Also game is based around 3s, if you get dived on by a panther as a caster in solos that’s kinda just the name of the game 🤷♂️🤷♂️🤷♂️
so glocktanes solution for content burn out is to play classes you don't enjoy to try and enjoy the game? makes sense. People hated Ice Caves because of mob density and aggro (which is still bugged) can be taken from behind walls in another module.
If you can't get through ice caves because of mob density you're just inexperienced with ice cave. I can get all around the map in a flash.
Translation: "People hate ice caves because they cant spawn rush other players due to the mobs."
Ice caves is not bad, yall just want to avoid PvE entirely and get punsihed for it.
@@Constrict0r not talking about current Ice map. Specifically talking about when it first came out like he stated.
@@MegaMooer no literally during the time Ice caves came out you could barely leave one module.. did you play on the release. Nothing is stated was about spawn rushing.
I think the real issue with ice caves is that there isn't a big 'goal' for everyone to go for anymore with the removal of the gold pile. It funneled players to a location so if you wanted pvp it was the best area to head towards
You should get retrorey on this podcast he's cool
small balance tweaks every weak isnt a big deal or cost a lot of development time. i dont see a problem with them putting them out. They have always said they wanted to wait to bring out big changes or additions at the beginning of the wipes which is when metas should truly shift.
regardless of how small or how often the do balance tweeks there will never be balance in a game like this... I have played way to many games to know that this is endless cycle. There will never be.
@ yeah but nobody wants the glaringly obvious builds to be op. Or if they keep those then they should have an op build for everyone for a wipe not just one class
Fighter deserves more builds as much as anyone else. >:3
(>>Balance
Everyone deserves as many builds as fighter
Idk why no said get rid of map rotation completely ..... allow to queue the map you want , can separate ruins so no more 3 tier , lobbies will be fuller. The only "downside" is there will be more lobbies of the popular maps. Cause let say 10% of lobbies are ice caves cause people are manually queuing for it there would be a higher chance being in a full lobbies vs people skipping it in map rotation. And guilds can be ranked on whole donated most like the religion systems ....
Lmao perfect timing. Hotfix happened today
Right idk why they don't do the podcast on Thursdays instead to talk about new hot fixes
@@jokester5130because hot fixes aren’t always on Thursday. IM changes the day of the week they drop all the time. I also have a kid and a job. Tuesday night works for my schedule.
Good guests this time