How to Create Simple Cartoon Flames in Blender
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- Опубликовано: 28 июн 2024
- In today's episode we learn how to use some simple displacement and voronoi texture effects to create a procedural cartoon, anime or stylised flame effect in Blender's Eevee engine. This is a great technique for quick & dirty flames across vidrtually any surface or size! Let's do it!
Links mentioned in this video:
Mushroom Tutorial: • Basic Blender Toon / C...
Shield Tutorial: • Simple Toon Shader in ...
Wiggle Tutorial: • Make Anything WIGGLE i...
Also, massive shoutout to Kristof Dedene. I use a modified version of the shader that they showed off in their awesome flame tutorial here, check it out his channel is full of great tips: / @kristofdedene
00:00 Intro
00:12 Episode Overview
00:47 Making the Flame Object
04:15 Creating the Flame Material
10:03 Animating the Flame
13:59 Creating the Torch Flame
16:19 Wiggling the Shadows
17:25 The Finished Product
17:40 Members Shoutouts
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Awesome tutorial, I'm excited to try it out!
Awesome!
PLZ keep making more blender tutorials like these! I've done the mushroom tutorial and it was Rlly Great, absolutely what I want to do with shaders and style!!
More to come!
@@TipTut thank you, thank you, thank you very much!! U have no idea how MUCH Ur tutorials help more than anything I usually find on RUclips!! Bless you sensei!!
i was just looking through your channel to see if u had a tut on fire n u just posted this
I got you!
Looks wonderful, thanks for the great insights!
You're welcome!
Looks wonderful, really great, thanks
This is awesome! I tried it out and it works perfectly. The only detail I could ask of is if you could go slower when adding nodes or changing material settings - I got lost a bit at some points because some settings are not in same place or are not expanded by default - for the person not very familiar with those it's easy to get lost. Other than that I think it's great, going to use it in my project soon! Thanks
Glad you enjoyed it and thanks for the feedback!
Awesome job.
Thank you! Cheers!
Thank you Dear
You’re welcome 😊
May I ask why you use an Invert node between the Color Ramp and the Mix Shader? Most simple it would have been to just plug the Emission and Transparent BSDF in reverse order. Or instead of having a black and white slider on the Color Ramp you have flipped that to white and black.
Hello! Love the tutorial, I could use some help. When I set the color in the emission node, the color looks great, but no glow. When I set emission strength to 6, the glow looks just like yours, but the color of my flames is also changing to a more washed-out white color. Any ideas??
Thanks!
Hello! Thank you for your help! Unfortunally I followed the tutorial and checked multiple times, but (Min 13:41) Any Idea why when I increase the Strenght in the "Emission" node i don't get the effect? :( I'm already in Render Preview Mode... But I can't really get the shine effect it just stay the same color, if i push "Strenght" to very high value the color start to turn withe....
neat
Thanks!
I followed all the tips but my matirial isn't transparent, help me please
I'm having the same problem :/
6:27 change blend mode opaque to alpha clip
can you help me please, my flames are not round as you, what can i change
How do i export this into a fbx file where the flame moves with al the shading and stuff?
I don't know I use this for animation.