How to set up a Multi-Machine Render Farm in After Effects

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  • Опубликовано: 3 окт 2024

Комментарии • 42

  • @madrcpilot
    @madrcpilot Год назад +10

    Awesome tutorial but you left out an important step. Set both Render Settings and Output module to Multi-Machine. Doing this will allow the user to go back into the Render Settings "Multi-Machine Settings" and tick the box to skip already rendered frames.

    • @DigiProTips
      @DigiProTips  Год назад +3

      Hey madrcpilot, thanks for the comment! I do show that you need to set them to Multi-Machine but you’re right about the tickbox.
      I’ll pin this comment so others can see it.

  • @davetinoco
    @davetinoco Год назад

    I cannot believe you only have 3k subscribers. This channel is gold.

  • @BetterEditor
    @BetterEditor 5 месяцев назад +1

    What a great way to improve those render speeds! The manual setup is a bit of a bummer, but easy nonetheless. Thanks!

  • @dreamanchorphotography6854
    @dreamanchorphotography6854 10 месяцев назад +1

    Question: Is it possible to set up a NAS for Multi-Machine Rendering (i.e., not a second computer, just the NAS itself? Thanks for the insights provided in this video!

  • @boredfive3001
    @boredfive3001 3 месяца назад

    Okay so what do I need to buy again? A hardrive, as NAS, and a thunderbolt docking station?

  • @Vizeff
    @Vizeff 8 месяцев назад +1

    5 minutes before the video starts hahaha

  • @krishnansrinivasan830
    @krishnansrinivasan830 Год назад +1

    Awesome & Thanks :)

  • @StivenOchoa
    @StivenOchoa Год назад +2

    Is it possible to apply this option in the preview while working on the video?

  • @gsf5882
    @gsf5882 Год назад +1

    12 hours, that's possible?! Pah back when I got into computer based video editing in 1998 a one hour film I edited took roughly 24 hours to render and that was just 720x576i with no effects.

  • @JJAPE
    @JJAPE 7 месяцев назад

    Maybe mention that it only works with PNG sequences at the beginning??

  • @otdosa
    @otdosa Месяц назад

    was expecting this to actually render the final video with sound and all.
    kind of disappointing.

  • @7fold_design
    @7fold_design 3 месяца назад +1

    If you use the Adobe Dynamic Link to bring a completed Premiere Pro sequence into After Effects just for using this distributed rendering solution, that should work yah? Even if you have proxy video attached to clips back in the Premiere Pro sequence... just as long as everything is stored on the same central, accessible drive... should work?

    • @DigiProTips
      @DigiProTips  3 месяца назад +1

      You know what, never even thought about this. In theory, yes it would work but you would have to recompile the image sequence and add the audio back on after.
      I guess it depends how intense your Premiere timeline is as to whether it’s worth getting multiple PC’s to tackle the render. But then again if it’s that intensive in the first place then the dynamic link may be a bottleneck anyway. It doesn’t play well with really complex timelines in my experience.

    • @7fold_design
      @7fold_design 3 месяца назад

      @@DigiProTips That's a good point. Distributed rendering is a new world for me in the Adobe suite but have been familiar with it using 3D rendering software like Vray. My initial tests using your recommended settings caused the render time to increase 4x so had to abandon it. Currently standing up a render tower and NAS so will try again once those are in place. Cheers.

  • @andrewphoto4750
    @andrewphoto4750 Год назад +1

    5:20 if you already know what a nas is

  • @kwchan8710
    @kwchan8710 Год назад

    No joke i am going to try this in my school computer room of computers hahahahahaa

  • @Baerchenization
    @Baerchenization Год назад

    The greatest performance booster for AE is more RAM... there is a comparison from a few years ago and sticking 64 GB in there, which was the max at the time for regular PCs, gave it a massive boost. So if you are stuck at 16 GB, check your owner's manual and max it out.
    Also, it used to be the case that you do not need a licence for the networked only machines. That is good to know if you live in a house share and want to convince your house mates that you should be able to abuse their computers...

  • @flashgiz1
    @flashgiz1 Год назад +1

    Will I need to purchase an extra license for every plugin I used to be able to use multi machine rendering?

    • @DigiProTips
      @DigiProTips  Год назад

      Hey flashgiz1, unfortunately yes. It’s the same as if you were to hand off your project to someone else on another computer. They would need those plugins installed on that computer to open and render out your project.
      This works best for teams who all use the same software and plugins and need extra render power or for projects without too many third party plugins that will need to be installed on every machine you want to add to your render farm.

  • @rashadal-safar1931
    @rashadal-safar1931 Год назад +1

    Thanks for this! On a separate note, if our team is opening the same Premiere project files on a shared NAS and they render a timeline preview, would the timeline preview be rendered if the project was opened on another computer? I thought this would be the case but each team member has to rerender the timeline preview each time they open it.

    • @DigiProTips
      @DigiProTips  Год назад

      Hi Rashad, that’s interesting because if preview files are rendered in theory it should see those and use them. Are the preview files definitely being rendered to the NAS and not the local PC? You can change this in the scratch disk settings.
      Out of interest does the PC that originally rendered the preview files still have them rendered when it reopens the project?

    • @rashadal-safar1931
      @rashadal-safar1931 Год назад

      @@DigiProTips Cheers for the reply man, Yeah I'm still trying to work it out as the scratch disks are set to the same as project which is on the NAS. Its a strange one as sometimes it seems to come up rendered and other times it doesn' but yes, always for the first person to render, it does. Could be a versioning issue as maybe some of us were not fully updated and I've solved that now. Will keep trying to troubleshoot and report back as it's obviously great if the preview files are all shared with the team and accessible to everyone. Great channel btw and I'm sure you will grow fast. Super useful content for production teams so I thank you good sir!

  • @humzah-s
    @humzah-s Год назад

    Anyway we can improve playback speed?

  • @narzedziagarazowe
    @narzedziagarazowe Год назад

    Make a video what rendering settings in sony vegas 18.

  • @nathanieI
    @nathanieI Год назад

    Or use Deadline and After fx render engine?

  • @Jamariyah_Zaire_Malakai
    @Jamariyah_Zaire_Malakai Год назад +1

    Why doesn’t adobe have an easy to use team render like app for easy no fuss local farm rendering

    • @DigiProTips
      @DigiProTips  Год назад

      This is an amazing idea! Should put this to them!

  • @3liyyahu591
    @3liyyahu591 10 месяцев назад

    Can this be used for 3d animation software?

  • @princykazmi7285
    @princykazmi7285 11 месяцев назад +1

    Thanx

    • @DigiProTips
      @DigiProTips  11 месяцев назад

      You’re welcome, glad it helped!

  • @madrcpilot
    @madrcpilot Год назад

    So if the PNG image sequence is 30FPS, how does this translate to a ProRes, or an MP4 file that uses H.264 and say your fps is 23.976, 29.97, or 59.94. Is it true to those frame rates or is there some interpolation to account for the fraction of these frame rates? Thank you in advance.

    • @iqonoltd994
      @iqonoltd994 Год назад

      hey, an image sequence doesn't have any embedded FPS, it will use the one you choose for it
      Think of it this way, the amount of frames on a clip doesn't change at all regardless the speed you set up for the video. Even if you go from 30FPS to 60FPS the amount would be the same.
      This means that the output image sequence won't have any default FPS other than the one use on the app you importing. If you are doing it on AE, you can set it up on preferences. If you have never done it, the factory default is 30FPS.
      So in AE, once you import the sequence back, locate it on project panel and on the contextual menu select 'Interpret Footage'. There you'll find the option to change the FPS for that specific image sequence.

  • @DonAndress
    @DonAndress Год назад +1

    No way... so I need to jump from one PC to another to start rendering on each?
    And when I, let's say, need to do this 100 times a day, still the same procedure? :D
    Automating must by a better solution...

    • @DigiProTips
      @DigiProTips  Год назад +1

      Hey DonAndress, automating using aerender is definitely the way forward if you plan to use it that much. For those just dipping their toes and only have two or three computers to use and don’t want to have to use command line code to set up automation then this is a good work around.

    • @DonAndress
      @DonAndress Год назад

      @@DigiProTips I'm just wondering if you need to use command line. Maybe just creating a batch file is enough. You make it once and that's it.

  • @JasonOnStage
    @JasonOnStage 4 месяца назад +2

    Dude, you have repeated the same thing about the benefits like eight times, get to it already seriously you’re gonna keep doing this and driving people away from your channel

    • @DigiProTips
      @DigiProTips  4 месяца назад

      Appreciate the feedback!

  • @AeCloudRender
    @AeCloudRender Год назад

    You can try "aeturbo",a powerful ae render tool,but only support win