If it's your first time on Deity I recommend going with the Shoshone for 3 reasons: 1.) Their pathfinders usually get them off to a very good start to catch up more quickly with the AI with the pop, religion, and tech ruins. 2.) You can usually upgrade 2 or 3 pathfinders to comp bows really early making defense really easy 3.) You start with lots of land meaning you are less reliant on rushing out settlers. Sometimes you start with 3 lux in your borders. I recommend going tradition and tall with shosone for that reason. Plus your cap will got off to a fast start.
Shoshones liberty, 1 vs 1 deity, on 4 p map, no barb, no city states, vs an agressive AI ( Assyria? ). No worker stealing etc... just grow a smuch as you can and wait for the declaration of war. Oh boy... the fact that you can get lots of ruins and build a lot of wonders gives a particular flavor to the game. But don't get fooled, a single AI with big lands to settle can be frightening, even if you have military tech lead.
shoshones are super underrated. i am playing an immortal game right now and i just forward settled 2 cities beside napoleon's paris. i did have to bribe him to ensure he's constantly at war with someone else but the locations I got were super good - 2 natural wonders + multiple luxuries (including a lot of salt!). and the best part is I didn't even have to buy the crucial tiles. I just automatically got them upon settling. don't forget the bonus defense in your own territory as well, gandhi & assyria got pissed off because I forward settled 2 more cities near them, and both DoW on me, but I repelled gandhi's (weak) troops and then went on a counter-offensive to take Delhi, making India irrelevant for the rest of the game, Assyria then begged me for peace with a large gpt from his side, because I got my friend Poland to join the war and take 1 of his cities, so he's crippled too. good times. going to launch an attack against paris and make napoleon irrelevant as well
Forward settling the AI is awesome. I played a game on deity as pacal and forward settled both Rome and Poland early on. Had to fight both back to back. Managed to capture poland's capital after I repelled the initial wave. Then fought with the roman for about 1000 years capturing 2 cities. I eventually lost ground on technology and had a hard time keeping up. I managed to last untill about early 1700's where I finally was defeated by everyone simultaneously. I was at war with every other Civs and city states at the same time. Enemy units of all colors were on every side. It was absolutely epic. During the final turns I had a tear to the eye while I played a tragic Braveheart like musical theme in my head.
Slight change to the formula, though it's still mostly the same - discussing one specific topic, in the context of Deity difficulty. This time it's early game aggression - defending against it and/or preventing it. Previous episodes: Civilization Choice:- ruclips.net/video/BGmv7AkZ5eE/видео.html Advanced Options and Starting Location: ruclips.net/video/HD7UsmCx5ns/видео.html
+Marbozir Was a great example. Before watching playthroughs my biggest mistake was not checking for white peace. I would fight till the last man and lose some much production put into creating units.
+Marbozir I loved this guide. Please keep making more videos. On a side note Klei has announced a content creator subscription list that you could sign up for to get additional giveaways or sneak peaks at their games. I enjoyed your Don't Starve and Invisible Inc. videos very much and I'd like to see more of them.
I love this series, it's super useful for players like me who is trying to break into beating deity regularly. In my current game as Mongolia I had to forward settle Rome. I didn't have that many good city locations in regards to unique luxuries, and besides, lake Victoria happened to be closeish to Rome. I managed to not make Caesar attack me by using all of these tricks, I think the most important one was having a common enemy and paying Rome huge gold per turn for attacking the Ottomans. I was super surprised that they never attacked me tho, it was a very aggressive forward settlement, I believe it was only 5 tiles from Rome itself (we were competing for the same squares). When I got keshiks I immediately went to war with him, I really hate fighting Rome in the mid to late game since he usually goes super wide with his unique ability. There's no way I would have been able to win the game without having watched all of Marbozirs Civ videos, thanks for the knowledge Marbozir!
totally impressed by your foresight of the roman menace, and your preparation for war, even the olive branch ignored - a trade route. I would like to see more farms on riverside hills, because 2food + 2hammers > 3 hammers throughout the early game (after civil service). even before, the 1+2 is easier to start working and still grow a little. i wish you would have started the second city ESE near mountain and river (and ocean +fish). also, if you get optics soon, that's +4 food from fish (2x2fish) with a lighthouse.
This video really shows the shortcomings of the AI. You were dead in 2 turns if he wasn't willing to make peace. In one turn he would have had 3 ballistas and 2-3 legions in range (plus other assorted units) and there was no way you could defeat them in this situation. Although I agree with basically everything you say in the video, counting on the AI to make peace before they destroy you isn't what I would call a reliable strategy.
One of the messages of the video was supposed to be that early game DoW's from the AI are very predictable. It's often possible to prevent or delay them by keeping the AI's busy or trying to stay friendly and not pissing them off, but even when it's not, you get more than enough warning signs to get time to prepare some defenses. In other words, an early game DoW should never catch you by surprise on Deity. If you identify a situation where a DoW is inevitable - what other alternative do you have? The trick is that you need to win a defensive war (because it's not like it's going to be an offensive one) with as few units as possible. Dedicating too many resources to military production in the first 100 turns (during the initial expansion / early development phase - aka one of the most important parts of the game, which often decides your chances in the rest of the game) usually means you just lose the game, because you'll be so far behind (unless you can take AI's capital city).
Marbozir Once again, I agree with everything you are saying. However, this was a difficult map. Even if you had dedicated more resources to military units I don't think you could have stopped Rome if the AI was smart enough to not make peace. Your city was not in a defensible spot, since you couldn't really defend with more than a couple of archers due to the terrain (not through any fault of your own, just bad RNG). There appeared to be no way to get enough gpt to bribe him to fight another AI and he was just too strong with no other target but you. You also didn't have very good turf (no really good expansion spots, lowish production, lowish gold income). On most maps your strategy as outlined would be perfect, since you can usually defend with just 3-4 comp bows and maybe a pikeman or 2, plus it is usually pretty easy to bribe an aggressive civ like Rome to war with someone else.
Daniel Duncan You may want to re-read my post. Not once did I disagree with anything that Marbozir said in the video. You also may want to re-watch the video. There is no doubt that he was dead if Rome refused to sign a peace treaty, and there may not have been any strategy on this map that could have stopped that. The only strategy that I have found to work somewhat reliably in this particular situation is to harass that AI early, take their workers and settlers and try to whittle down their units when they only have warriors, archers and spears. But that also requires having a capital with good growth and production, neither of which he had in this video.
nice guide :) has anyone else having problems when they play after watching all the lets play vids ?? last night when i was playing all i could hear was Marbz in my head saying stuff like ' nice, cannon bro' :)
I just get here, great tutorials! Haven't bought civ6 yet, and I don't think I will any soon. Keep doing those Civ5 vids please, many players coming back to civ5 so it may be worth it.
Something that you mentioned which I think you should've expanded upon: You do get a positive modifier for initiating trade with the AI, but *only* if the trade is favorable to them, i.e only asking for 5 GPT when they'd be willing to give 7.
+summit076 That's how I usually deal with Shaka. 1. Share embassies. 2. Sell him a lux for cheap (if you have a lux they don't have, the ai will be far more likely to declare war on you. So just trade off any surplus you have to your closest/most aggressive neighbor) 3. Send him a caravan. 4. Bribe him to go to war with another civ or declare together with him 5. Declaration of Friendship (optional, but often times crucial.) 6. You do not want Shaka to have many friends. Be his best buddy, maybe have another warmonger as helper, but don't be in a situation, where he has many friends and all of them denounce you. --> Me and the Zulu are the biggest buddies forever or at least until I decide to spread international communism, while they fancy fascism, but well nothing can last forever. Well, it only works with Shaka, cuz he's such a bro. Just don't step on his feet early and he will just let you do your thing while he goes to war elsewhere. It's obviously not quite as safe with civs that have an extremely low loyality rating, high deceptiveness and generally a high chance to backstab you. And if you spawn next to Dido, just prepare your butthole for the inevitable elephant rush, regardless of how many green modifiers there are and how "friendly" she is.
How do you deal with backstabbers? Just played a game where Dido was my neighbour; we had a Declaration of Friendship, were trading luxuries, had trade routes, and even actively fought against a common enemy. I was convinced that all this would be suffice to overcome even her calibre of backstabbing, but before long she declared war and it was GG.
There are some civs that WILL attack you if they feel you're weak (Carthage, England, etc.) - you just pretty much have to know who they are and maintain a strong enough army so that they either won't do it, or you'll be able to defend yourself when they do. It's also worth knowing which are the most deceptive Civs (aka civs that will pretend they're friendly and then backstab you if you're weak) - check civdata.com for some data on that (and a lot more).
+Marbozir I have a general feel of most of the AI personalities thanks to CivData. I was aware that Dido is the most likely to be deceptive in the game (equal with Attila) and fairly likely to declare war but it still caught me off guard. I suppose it shouldn't have. Probably didn't help that I captured a city from England (our common foe) that was 4-5 tiles from Dido's capital.
***** Another alternative is to keep them busy by bribing AI's to fight each other. AI is generally MUCH less likely to attack you if it's already at war with someone else.
this is my story: i was playing as Austria.I had so good starting location- the oceon on the north, some grassland on the west,quite a lot sand on the east, some silk, silver and gold. I put my 2nd city on the coast to the east there was a 1 tile bay heading in the front of the city where was Denmark and also a mountain in the south(i think really nice city) also i had marble, 2 tiles of fish and 2x incense. My 3rd city was to the west- many grasslands some horses and catles and wine also a mountain in the south and some hills to the west where was Wiliam (NL) everything was fine.. i had a declaration of friendship with Wiliam and they were sending some cravans to me as well.. well till the first war with denmark he sended quite lot units but it was really easy to defend... after peaceing out with him we made a friendship... The medieval era come and i had 2horsemen, 4 or 5 com. archers, 2 catapults and 1 swordsman- i was preparing for the war with Wiliam, but he was faster. he started second war he sended quite a lot units i killed his 2 units per turn but he was still sending new units so i couln'd do a whole lot just defending well my army was ok half of them was doing nothing becuse there was just not enough space.. so i just left them in my second city.. i was waiting for denmark to declare war on me and it happed but i was pretty much screwed when i saw what he was sending... he had his unique unit replacing longswordsman and many trebuchets also he had musketmans when i sawit i knew im F** well there was nochance to hold it on the 2 fronts and play against that heavy technological advantage... i lost on the turn maybe 300 and i got completly wiped out PS: standard size, epic speed, fractal,immortal, no randome personalitiez or something like that
+straker741 i completed national colege on the turn 140 i think i had pretty high science output as i said they were sendingcarans pretty early on so... denmark had to rush gunpowder technology.. crazy game..
i feel like you missed out on a good opportunity for an amazing series. if you talk about the strat throughout the game like this on a normal game. it will be awesome
The Zulu can actually be pretty cool to have as a neighbor, for one huge reason: They are ridiculously easy to bribe to go to war with someone else, and you will get a huge diplomacy bonus for them. I had them on the map, not even as a neighbor, and even though they were only neutral towards me and we shared no trade routes, they only wanted 10 or 12 gold per turn to war Alexamder, who is an absolute pain in the ass as a neighbor since he will always and instantly covet your lands. Once you are friendly with Shaka, he tends to be very loyal. If you do it right, you'll have a loyal, rabid guard dog at your beckon call and someone else will have to deal with his Impis.
Like the focused approach. I know this is old but I just started playing Civ 5 (already had the game when hype from 6 started) and this is my favourite guide so far
Relaxing video, I mainly just made note of a couple of things for when im playing multiplayer with my brother and sister. Still helpful nonetheless - especially the bowmen. They are insanely good especially since I kind of maxed out on my city dealing defense damage so they just kind of wreck nearby barbarians or enemies that I may be at war with.
Good job. In essence you showed by example and didn't let the AI intimidate you. I would exit to main menu if I didn't deter an attack because the AI will often attack even on Easy level by turn 80 if you are exposed. If you have timed things out you can kick their ass though and when I finally stood up to the AI, it was a steamroll. As you pointed out the AI doesn't comprehend strategic value. It's what makes your start so strong. As you start pooping out Naval units you will appear very powerful and while those units can't hurt Rome he doesn't seem to know that. I've held nations off with inflated navies that were useless really. They denounce but they won't attack because pointy stick ratio has me 200% stronger than the next AI.
As someone who got crushed in early games A LOT of times, I think taking the "Faith Healers" Pantheon can help a lot. +30HP when next to one of your City, I find it completely OP. Great video anyway.! :D
Thank you very much Marbozir for making this video, this will really help moving to the Immortal difficulty. Also, I know that this influences the entire video but the correct word is not "Defence-ability" but Defend-Ability." (I'm a genius, I know)
Hey Marbozir, late in the game here, but one thing I would find useful is how, on Diety, you claw your way back in tech. In your Meji game, the AI was like 12 techs ahead and you shrugged it off like it was normal. A lot of players, including myself would be intimidated by this. Maybe that's on your list but just my thought.
Works on small maps. On Large\Huge maps deity AI will spam 15+ cities = their military strength will always be higher = always hitting you around turn 150 with insane unit counts (which are usually more advanced). He;;, that happens on immortal huge too. The standard 4 tall city food\science rush build gets wiped off the map. The best defense = higher city and unit counts but that means slower science and a slower game. Hold until you're matched or get a good UU and crush them before they all crush you.
please continue this playlist! very helpful information. i think there are many topics to talk about ... city management, tech research and building order, warfare, ...
the positive trade modifier only works if the trade is in benefit for the AI (eg. selling stuff for lower than they are willing to pay). The better (best of course being gifting stuff away) the trade for the AI, the bigger the modifier. I did prevent some wars by gifting a duplicate luxury some times
+Macgki You also have to consider that a lot that factors into the ai "coveting your lands" is the ai seeing a bunch of luxuries, they don't have. They'd want to settle there, but you are already on the spot, contesting "their" luxuries. Developing the luxuries quickly and selling them for cheap usually is enough to get on their good sides.
Great video Marbz! I hope you make more of these, I remember the struggle when I first started playing Deity and that was painful. Would have loved to have that kind of help back then. :p
Great video. If you want a suggestion for the next guide, it should be one on how to real with runaway, snowballing civs. Encountered this problem in a recent game where Egypt first snowballed, and when I had spent a lot of resources dealing with them, Poland and Austria suddenly went into overdrive and Poland was about 4 turns away from winning a "cultural" victory a la your Netherlands game. I just can't conceive of how to deal with a situation like that, and I think it's a situation most people who have tried Immortal or Deity have run into.
+Magnus Sandvik Seconded. There was an LP of Marbozir's where he dealt with an isolated and run-away Korea in a way that might as well have been magic as far as my Civ-skills are concerned.
It was. Looking back, the situation was a bit like the one I faced, with one runaway,and a potential runaway in the mix. Even watching, I still have no idea how he managed to balance them in order to pull off a win. In my case it felt like luck. In Marbozir's case, it all felt planned.
in this case, i guess caesar accepted the peace for two reasons: 1. he needs to keep his army score up. that's probably what he is interested more than taking your cities. 2. when (your army/his army) rate is over a certain number, there is a big chance he would accept the peace.
Trying to learn to play on deity, load into a game with 7 random AI's. Get Atilla right next to me, Montezuma right above me, Genghis Khan and Shaka to my top left. The fuck did I do to deserve this?
A topic that you can cover and you probably already have on your list, Social Policies;Tradition vs. Liberty would be interesting from a Deity game perospective
+M Garek Didn't he already do that? Dunno whether it was in a guide or in a vid, where he went liberty. What it boils down to: Regardless of what's better with the land you got in the beginning, once you reach the industrial era and beyond, you will miss out on the ability to buy engineers for faith, if you go liberty. You need engineers to rush certain wonders, so it's generally the safer pick to just go tradition. If you go tradition, you will always struggle with having enough production to field big armies, while if you go liberty, you will always struggle with having enough science to keep your military up to date. But tradition is always the safe pick because you can work around having few hammers and a small army by fighting wars of attrition on defensible terrain. There is no way, you can work around not having enough science on deity. You can't fight a carpet of doom with a big carpet of outdated units. The higher the difficulty, the more appealing tradition becomes simply because the advantage the ai gets makes fighting a material war almost impossible and a material war is usually what you are looking for when you go liberty.
I’d appreciate a video on your thought processes when capturing AI cities, particularly taking cities that are under threat from other AI’s with the same intent. A good example was the impressive snatch of Delhi in your last let’s play
Hey Marb, I have a request. Can you do a playthrough on Immortal where you do a silly start strategy with a lower tier Civ? Just thought it might be something a bit different. It's just when I start watching your new Civ 5 playthroughs I already know you're gonna wreck in late game in Deity. Another idea maybe is have a map full of high tier Civs and you use a low tier Civ on Deity.
I see this in terms of views is massively appealing. I enjoy shadow run a lot but numbers say the opposite. Didn't know if you were going to do any ramblings on the direction on the channel for the rest of the year. I do have cable and you and a couple other you tubers are my screen time. Wondering what's next and any thoughts on xcom2 news (other than delay) the mutons look nasty as ever now as hell good luck on the march to 100k
Frankly, I'm not 100% sure about the direction of the channel myself. What I do know is that just Civ by itself is simply not enough for continued channel growth. It's too niche. As for this video specifically. It's an interesting case. It got 13k views in 4 days, which is really good, but at the same time, it didn't drive any new subscribers to the channel and its audience retention is below average (28%, while the average video from the Egypt series for example, is at 48%). These numbers mean that from RUclips's point of view, this is poor content. Yeah, we might think it's not, but that's what the numbers say and the conclusion RUclips will draw from them. It's already reflected in this video's low visibility on RUclips, which results in poor discoverability (11k+ out of these 13k views are from my existing viewers / subscribers and only 66 views came from RUclips search - that's 0.5%, a statistically insignificant number). As for 100k, I'm not even thinking about that anymore, since the way things have been going for the past year or so, the channel will not reach that number until 2018-2019, or even later than that. Right now, I'm aiming for 60k by the end of this year.
+Marbozir The obvious thing that You, Marb, are for sure taking into account is the title (game istelf) market lifecycle. While Civ V remains to be a great game and - as we can see - a deep mine for content generation, it will fade out at some point. And by concentrating too much on this particular series, You will go down with it.What I would suggest is... simply doing what You are currently doing - exploring games You like and finding "real gems" as a natural consequence. XCOM 2 for instance, right?:)By looking at the quality and ingeniuity od Your videos, I am confident in the future growth. If You'd be a PLC company, I would buy Your stocks ;).
Hey love your channel Marbozir! When are you going to do a civ5 series as Venice? I want to see how you handle their whole situation--which city states you think are best to puppet etc. I have gotten diplomatic victory on deity with them. Now I have been trying games as Venice with only domination victory enabled and I'm finding it all but impossible. I even give myself advantages: strategic balance, Pangea plus map--so I can take full advantage of double cargo ships, and restart the game unless I start with a lot of hills or mining based resources nearby. I still can't get past the point when all the other civs start getting gunpowder units. Emulating your videos taught me how to beat the game on deity. Venice is one of the only civs I think you haven't played. I would be so thankful if you did this :) Thanks for your consideration.
@@BayAreaPEV It is. It doesn't exist on the steam workshop but you can find it with installation instructions on any search engine. This doesn't install like a normal mod and it can be enabled even on multiplayer games.
I like your accent. What to do, if they attack your second city or third city that is small and bad-protected, but with good resources, and you don't have enough soldiers to stop the carpet of doom?
I don't agree about embassy, especially about neighbors or civs scouting towards your capital. They'll find you anyway, but those 5-6 AI giving you 1 gold per turn at start can help you a lot on deity. DOW from AI depends much more on the civs and diplomacy, if you have Chaka neighbor, better take his gold, because he may attack you anyway if that's his plan at some given point.
I've always wondered why you send your scout in the same direction that your brute is already scouting. Given the speed at which AIs gobble up ruins in deity, wouldn't it be more pragmatic to send your scout scouting South east in this case and have the brute go in a wide arc starting from West and going all the way past Rome?
And also, those two workers the barbarians had would've spared you a couple of hammers or at least gained you influence with the city states. :( You already know that its only Rome that's close to you and here is no use continuing to scout for ruins at turn 30 :(
+Marbozir Hey man, I love your videos. I was wondering if you planned to continue this series? I would love to see a video covering Warmongering & Diplomatic Relations. Especially for early warmongers like say, Atilla for example.
Hi Marbozir, your videos on deity are great! I am currently playing as Poland facing a zulu that has conquered Persia already, as well as a currently very friendly Sweden who comquered France. Zulu is at 156 technology and I am st 112. Zulu has gun powder. I have crossbowman, knight, and printing press. I am wondering if I should go for the military technology at the bottom, or should I research more infrastructure technology at the top? Thanks!
You are wrong. Common enemy modifier appears only when you actually fight, killing a lot of units or taking a city. Otherwise there will not be common enemy modifier. So this is not actually easy to get this modifier. Anyway, when civ is at war with someone it is less likely to attack you so it's wise to accept offer to go war but not wise to declare war on civ your neighbor you worry about is at war with unless you sure you really can prove some good fight.
Which mod are you using to show all the possible improvements of a tile? For example: Plains, Hill, River Electricity - Hydro Plant - +1 Production Civil Service: +1 Food Mining: +1 Production and so on ... ?
Didn`t you settled the second city too late? I Know that this was not the topic but in case of early aggression when should i settle second, third and so on? I would like some new Darkest Dungeons streams. Thanks in advance.
Another neat little thing one can do is pillage AI roads, like between Rome and Antium. On another note, one thing I'm a little confused about: it was mentioned that a spy in a capital city can get information about planned attacks/sneak attacks. Does this really only apply to a spy in a capital, or did Marb misspeak/I mishear?
I'm kinda new to Civ, like I own the game since a long time ago, but my record win was on Warlord difficulty... Even when I play on Settler or Chieftan I just can't win lol I prefer building wonders than making units... Anyway, my question is: What is the mod or thing used in the video to like show all the different possible improvments when he hovers his mouse over a tile? I think that it would help me. Thanks!
Have you ever beaten on deity level without domination? It's seems like everyone I have seen play deity difficulty on youtube only wins by domination. I've won by culture and diplomacy on immortal, but it seems too difficult on deity.
+Matt Beckman I think part of the reason why is because of the extra production the AIs get; they're highly likely to get more Wonders than you, and to win a Culture victory, you NEED those wonders if you want to counteract their tourism. As for Diplomacy, it's more or less the replacement for Economic victory; it's a matter of who gets the most amount of gold to bribe more civs or buy out all the city-states, and if you have Alexander in your game... that's a nearly-impossible task. Plus, domination victory is probably the better of the bunch because, usually, you're able to manage your units far better than the AI. Once the AI run out of units, they're literally relying on how many they can produce; they never spend gold on outright buying units as far as I've seen. And if they're throwing units one-by-one at you, you're likely going to just kill them and go back to bombarding their city.
I was wondering about the same and found out that PrimeEvalCIV has a complete let's play called "BNW France Deity Cultural Victory". I am only at the 5th video so don't know yet if he succeeded or not. :-)
I find Deity completely ridiculous and not enjoyable. On Immortal, I can only win a 2 or 4 player AI match occasionally. I usually play on Emperor or King(if I want to play a large or huge game). That way, I can attempt different victory types and have a decent chance. Diplomatic is usually the easiest victory type if Alexander isn't in the game.
I remember the first time I bribed an AI to go to war.... he said no so I just dicked around and may or may not have given him 16 cities, 1.5k gpt, and 13 luxuries... :/
I need Marbozir as my ingame advisor. Those 4 losers always lead me into catastrophe.
+sofox17 who uses ingame advisors xdxdxd lel
sofox17 u a noob, I'm the best at civ v
LMAOOO
HAHAHA
*Large Roman army seen heading towards capital and only city*
"Oh this is perfect!"
Not exactly what I would have said :-P
+Tsorin Absolute mad-man
33:50
I know you were worried on Twitter about this new approach, but it's great, lots of extra knowledge in a very specific area. Excellent as always.
Glad you like it!
If it's your first time on Deity I recommend going with the Shoshone for 3 reasons:
1.) Their pathfinders usually get them off to a very good start to catch up more quickly with the AI with the pop, religion, and tech ruins.
2.) You can usually upgrade 2 or 3 pathfinders to comp bows really early making defense really easy
3.) You start with lots of land meaning you are less reliant on rushing out settlers. Sometimes you start with 3 lux in your borders. I recommend going tradition and tall with shosone for that reason. Plus your cap will got off to a fast start.
I even got the great library with Shoshone vs deity because of the pathfinders.
Shoshones liberty, 1 vs 1 deity, on 4 p map, no barb, no city states, vs an agressive AI ( Assyria? ).
No worker stealing etc... just grow a smuch as you can and wait for the declaration of war.
Oh boy... the fact that you can get lots of ruins and build a lot of wonders gives a particular flavor to the game.
But don't get fooled, a single AI with big lands to settle can be frightening, even if you have military tech lead.
shoshones are super underrated. i am playing an immortal game right now and i just forward settled 2 cities beside napoleon's paris. i did have to bribe him to ensure he's constantly at war with someone else but the locations I got were super good - 2 natural wonders + multiple luxuries (including a lot of salt!). and the best part is I didn't even have to buy the crucial tiles. I just automatically got them upon settling. don't forget the bonus defense in your own territory as well, gandhi & assyria got pissed off because I forward settled 2 more cities near them, and both DoW on me, but I repelled gandhi's (weak) troops and then went on a counter-offensive to take Delhi, making India irrelevant for the rest of the game, Assyria then begged me for peace with a large gpt from his side, because I got my friend Poland to join the war and take 1 of his cities, so he's crippled too. good times. going to launch an attack against paris and make napoleon irrelevant as well
Forward settling the AI is awesome. I played a game on deity as pacal and forward settled both Rome and Poland early on. Had to fight both back to back. Managed to capture poland's capital after I repelled the initial wave. Then fought with the roman for about 1000 years capturing 2 cities. I eventually lost ground on technology and had a hard time keeping up. I managed to last untill about early 1700's where I finally was defeated by everyone simultaneously. I was at war with every other Civs and city states at the same time. Enemy units of all colors were on every side. It was absolutely epic. During the final turns I had a tear to the eye while I played a tragic Braveheart like musical theme in my head.
Wow! 👏
I seriously want to see you finish this game
Slight change to the formula, though it's still mostly the same - discussing one specific topic, in the context of Deity difficulty. This time it's early game aggression - defending against it and/or preventing it.
Previous episodes:
Civilization Choice:- ruclips.net/video/BGmv7AkZ5eE/видео.html
Advanced Options and Starting Location: ruclips.net/video/HD7UsmCx5ns/видео.html
+Marbozir I quite like your accent tho
+Marbozir Was a great example. Before watching playthroughs my biggest mistake was not checking for white peace. I would fight till the last man and lose some much production put into creating units.
+TheMaximumTroll Marbozir said that he will play BE Rising tide only if the editor give it to him (he will not purchase it).
+Marbozir I loved this guide. Please keep making more videos. On a side note Klei has announced a content creator subscription list that you could sign up for to get additional giveaways or sneak peaks at their games. I enjoyed your Don't Starve and Invisible Inc. videos very much and I'd like to see more of them.
+Marbozir Thanks I've always had trouble on deity so let's if I can win my first game
Defending against attack Is always exciting in civ 5. Especially when they're significantly stronger.
PLS marb do "A LOT" more of these videos, they are just amazing XD
I love this series, it's super useful for players like me who is trying to break into beating deity regularly. In my current game as Mongolia I had to forward settle Rome. I didn't have that many good city locations in regards to unique luxuries, and besides, lake Victoria happened to be closeish to Rome. I managed to not make Caesar attack me by using all of these tricks, I think the most important one was having a common enemy and paying Rome huge gold per turn for attacking the Ottomans. I was super surprised that they never attacked me tho, it was a very aggressive forward settlement, I believe it was only 5 tiles from Rome itself (we were competing for the same squares). When I got keshiks I immediately went to war with him, I really hate fighting Rome in the mid to late game since he usually goes super wide with his unique ability. There's no way I would have been able to win the game without having watched all of Marbozirs Civ videos, thanks for the knowledge Marbozir!
totally impressed by your foresight of the roman menace, and your preparation for war, even the olive branch ignored - a trade route. I would like to see more farms on riverside hills, because 2food + 2hammers > 3 hammers throughout the early game (after civil service). even before, the 1+2 is easier to start working and still grow a little.
i wish you would have started the second city ESE near mountain and river (and ocean +fish). also, if you get optics soon, that's +4 food from fish (2x2fish) with a lighthouse.
This video really shows the shortcomings of the AI. You were dead in 2 turns if he wasn't willing to make peace. In one turn he would have had 3 ballistas and 2-3 legions in range (plus other assorted units) and there was no way you could defeat them in this situation. Although I agree with basically everything you say in the video, counting on the AI to make peace before they destroy you isn't what I would call a reliable strategy.
One of the messages of the video was supposed to be that early game DoW's from the AI are very predictable. It's often possible to prevent or delay them by keeping the AI's busy or trying to stay friendly and not pissing them off, but even when it's not, you get more than enough warning signs to get time to prepare some defenses. In other words, an early game DoW should never catch you by surprise on Deity. If you identify a situation where a DoW is inevitable - what other alternative do you have? The trick is that you need to win a defensive war (because it's not like it's going to be an offensive one) with as few units as possible. Dedicating too many resources to military production in the first 100 turns (during the initial expansion / early development phase - aka one of the most important parts of the game, which often decides your chances in the rest of the game) usually means you just lose the game, because you'll be so far behind (unless you can take AI's capital city).
Marbozir Once again, I agree with everything you are saying. However, this was a difficult map. Even if you had dedicated more resources to military units I don't think you could have stopped Rome if the AI was smart enough to not make peace. Your city was not in a defensible spot, since you couldn't really defend with more than a couple of archers due to the terrain (not through any fault of your own, just bad RNG). There appeared to be no way to get enough gpt to bribe him to fight another AI and he was just too strong with no other target but you. You also didn't have very good turf (no really good expansion spots, lowish production, lowish gold income).
On most maps your strategy as outlined would be perfect, since you can usually defend with just 3-4 comp bows and maybe a pikeman or 2, plus it is usually pretty easy to bribe an aggressive civ like Rome to war with someone else.
Daniel Duncan You may want to re-read my post. Not once did I disagree with anything that Marbozir said in the video. You also may want to re-watch the video. There is no doubt that he was dead if Rome refused to sign a peace treaty, and there may not have been any strategy on this map that could have stopped that. The only strategy that I have found to work somewhat reliably in this particular situation is to harass that AI early, take their workers and settlers and try to whittle down their units when they only have warriors, archers and spears. But that also requires having a capital with good growth and production, neither of which he had in this video.
nice guide :) has anyone else having problems when they play after watching all the lets play vids ?? last night when i was playing all i could hear was Marbz in my head saying stuff like ' nice, cannon bro' :)
I just get here, great tutorials! Haven't bought civ6 yet, and I don't think I will any soon. Keep doing those Civ5 vids please, many players coming back to civ5 so it may be worth it.
Ostatnio Asyrią prawie pobiłem deity. Ten filmik dużo mi wyjaśnił spróbuję ponownie :D
I am so glad you still make civ5 videos!
I was super sad when TMIT quit civ4 and civ5 videos :(
Something that you mentioned which I think you should've expanded upon: You do get a positive modifier for initiating trade with the AI, but *only* if the trade is favorable to them, i.e only asking for 5 GPT when they'd be willing to give 7.
+summit076 That's how I usually deal with Shaka.
1. Share embassies.
2. Sell him a lux for cheap (if you have a lux they don't have, the ai will be far more likely to declare war on you. So just trade off any surplus you have to your closest/most aggressive neighbor)
3. Send him a caravan.
4. Bribe him to go to war with another civ or declare together with him
5. Declaration of Friendship (optional, but often times crucial.)
6. You do not want Shaka to have many friends. Be his best buddy, maybe have another warmonger as helper, but don't be in a situation, where he has many friends and all of them denounce you.
--> Me and the Zulu are the biggest buddies forever or at least until I decide to spread international communism, while they fancy fascism, but well nothing can last forever.
Well, it only works with Shaka, cuz he's such a bro. Just don't step on his feet early and he will just let you do your thing while he goes to war elsewhere.
It's obviously not quite as safe with civs that have an extremely low loyality rating, high deceptiveness and generally a high chance to backstab you. And if you spawn next to Dido, just prepare your butthole for the inevitable elephant rush, regardless of how many green modifiers there are and how "friendly" she is.
How do you deal with backstabbers? Just played a game where Dido was my neighbour; we had a Declaration of Friendship, were trading luxuries, had trade routes, and even actively fought against a common enemy. I was convinced that all this would be suffice to overcome even her calibre of backstabbing, but before long she declared war and it was GG.
There are some civs that WILL attack you if they feel you're weak (Carthage, England, etc.) - you just pretty much have to know who they are and maintain a strong enough army so that they either won't do it, or you'll be able to defend yourself when they do. It's also worth knowing which are the most deceptive Civs (aka civs that will pretend they're friendly and then backstab you if you're weak) - check civdata.com for some data on that (and a lot more).
+Marbozir I have a general feel of most of the AI personalities thanks to CivData. I was aware that Dido is the most likely to be deceptive in the game (equal with Attila) and fairly likely to declare war but it still caught me off guard. I suppose it shouldn't have. Probably didn't help that I captured a city from England (our common foe) that was 4-5 tiles from Dido's capital.
***** Another alternative is to keep them busy by bribing AI's to fight each other. AI is generally MUCH less likely to attack you if it's already at war with someone else.
After 1200 hours of gameplay these videos taught me some serious boosting tips. Thank you very much!
this is my story: i was playing as Austria.I had so good starting location- the oceon on the north, some grassland on the west,quite a lot sand on the east, some silk, silver and gold. I put my 2nd city on the coast to the east there was a 1 tile bay heading in the front of the city where was Denmark and also a mountain in the south(i think really nice city) also i had marble, 2 tiles of fish and 2x incense. My 3rd city was to the west- many grasslands some horses and catles and wine also a mountain in the south and some hills to the west where was Wiliam (NL) everything was fine.. i had a declaration of friendship with Wiliam and they were sending some cravans to me as well.. well till the first war with denmark he sended quite lot units but it was really easy to defend... after peaceing out with him we made a friendship... The medieval era come and i had 2horsemen, 4 or 5 com. archers, 2 catapults and 1 swordsman- i was preparing for the war with Wiliam, but he was faster. he started second war he sended quite a lot units i killed his 2 units per turn but he was still sending new units so i couln'd do a whole lot just defending well my army was ok half of them was doing nothing becuse there was just not enough space.. so i just left them in my second city.. i was waiting for denmark to declare war on me and it happed but i was pretty much screwed when i saw what he was sending... he had his unique unit replacing longswordsman and many trebuchets also he had musketmans when i sawit i knew im F** well there was nochance to hold it on the 2 fronts and play against that heavy technological advantage... i lost on the turn maybe 300 and i got completly wiped out
PS: standard size, epic speed, fractal,immortal, no randome personalitiez or something like that
+straker741 i completed national colege on the turn 140 i think i had pretty high science output as i said they were sendingcarans pretty early on so... denmark had to rush gunpowder technology.. crazy game..
i feel like you missed out on a good opportunity for an amazing series. if you talk about the strat throughout the game like this on a normal game. it will be awesome
Turn 11, I meet my neighbors : the Zulus and the Vikings.
Sometimes I hate this game
The Zulu can actually be pretty cool to have as a neighbor, for one huge reason: They are ridiculously easy to bribe to go to war with someone else, and you will get a huge diplomacy bonus for them. I had them on the map, not even as a neighbor, and even though they were only neutral towards me and we shared no trade routes, they only wanted 10 or 12 gold per turn to war Alexamder, who is an absolute pain in the ass as a neighbor since he will always and instantly covet your lands. Once you are friendly with Shaka, he tends to be very loyal. If you do it right, you'll have a loyal, rabid guard dog at your beckon call and someone else will have to deal with his Impis.
Like the focused approach. I know this is old but I just started playing Civ 5 (already had the game when hype from 6 started) and this is my favourite guide so far
Relaxing video, I mainly just made note of a couple of things for when im playing multiplayer with my brother and sister. Still helpful nonetheless - especially the bowmen. They are insanely good especially since I kind of maxed out on my city dealing defense damage so they just kind of wreck nearby barbarians or enemies that I may be at war with.
Good job. In essence you showed by example and didn't let the AI intimidate you. I would exit to main menu if I didn't deter an attack because the AI will often attack even on Easy level by turn 80 if you are exposed. If you have timed things out you can kick their ass though and when I finally stood up to the AI, it was a steamroll.
As you pointed out the AI doesn't comprehend strategic value. It's what makes your start so strong. As you start pooping out Naval units you will appear very powerful and while those units can't hurt Rome he doesn't seem to know that. I've held nations off with inflated navies that were useless really. They denounce but they won't attack because pointy stick ratio has me 200% stronger than the next AI.
As someone who got crushed in early games A LOT of times, I think taking the "Faith Healers" Pantheon can help a lot. +30HP when next to one of your City, I find it completely OP.
Great video anyway.! :D
i'm eagerly awaiting your next guide - it has been some time since this one came out :D
Thanks for returning to the guides, Marb. I really enjoy hearing your thoughts on Civ V.
Thank you very much Marbozir for making this video, this will really help moving to the Immortal difficulty. Also, I know that this influences the entire video but the correct word is not "Defence-ability" but Defend-Ability." (I'm a genius, I know)
Great Tutorial, Marb, and a very important topic for that Deity Jump.
Cheers, Ivan :D
Hey Marbozir, late in the game here, but one thing I would find useful is how, on Diety, you claw your way back in tech. In your Meji game, the AI was like 12 techs ahead and you shrugged it off like it was normal. A lot of players, including myself would be intimidated by this. Maybe that's on your list but just my thought.
Amazing work, again! Clear, detailed, and informative.
Works on small maps. On Large\Huge maps deity AI will spam 15+ cities = their military strength will always be higher = always hitting you around turn 150 with insane unit counts (which are usually more advanced). He;;, that happens on immortal huge too. The standard 4 tall city food\science rush build gets wiped off the map. The best defense = higher city and unit counts but that means slower science and a slower game. Hold until you're matched or get a good UU and crush them before they all crush you.
please continue this playlist! very helpful information.
i think there are many topics to talk about ... city management, tech research and building order, warfare, ...
the positive trade modifier only works if the trade is in benefit for the AI (eg. selling stuff for lower than they are willing to pay). The better (best of course being gifting stuff away) the trade for the AI, the bigger the modifier. I did prevent some wars by gifting a duplicate luxury some times
+Macgki You also have to consider that a lot that factors into the ai "coveting your lands" is the ai seeing a bunch of luxuries, they don't have. They'd want to settle there, but you are already on the spot, contesting "their" luxuries.
Developing the luxuries quickly and selling them for cheap usually is enough to get on their good sides.
Great video Marbz!
I hope you make more of these, I remember the struggle when I first started playing Deity and that was painful. Would have loved to have that kind of help back then. :p
I really like your videos, thank you. Also huge respect for doing the videos in your 2nd language.
Great video. If you want a suggestion for the next guide, it should be one on how to real with runaway, snowballing civs. Encountered this problem in a recent game where Egypt first snowballed, and when I had spent a lot of resources dealing with them, Poland and Austria suddenly went into overdrive and Poland was about 4 turns away from winning a "cultural" victory a la your Netherlands game. I just can't conceive of how to deal with a situation like that, and I think it's a situation most people who have tried Immortal or Deity have run into.
+Magnus Sandvik Seconded.
There was an LP of Marbozir's where he dealt with an isolated and run-away Korea in a way that might as well have been magic as far as my Civ-skills are concerned.
+Griexxt That was a great game!
Korea got shutdown >
+Griexxt Which game was that? I'd love to check it out!
***** If I'm not mistaken Marbozir was playing as Persia.
It was. Looking back, the situation was a bit like the one I faced, with one runaway,and a potential runaway in the mix. Even watching, I still have no idea how he managed to balance them in order to pull off a win. In my case it felt like luck. In Marbozir's case, it all felt planned.
in this case, i guess caesar accepted the peace for two reasons:
1. he needs to keep his army score up. that's probably what he is interested more than taking your cities.
2. when (your army/his army) rate is over a certain number, there is a big chance he would accept the peace.
Trying to learn to play on deity, load into a game with 7 random AI's. Get Atilla right next to me, Montezuma right above me, Genghis Khan and Shaka to my top left. The fuck did I do to deserve this?
Very nice video, keep the Diety guides coming :D
I love getting stuck in the endless "Come to beg for mercy?" screen while trying to negotiate with the Deity AI to end a 200 turn war.
Did Attila get the great wall..? eheheh how ironic
A topic that you can cover and you probably already have on your list, Social Policies;Tradition vs. Liberty would be interesting from a Deity game perospective
+M Garek Didn't he already do that? Dunno whether it was in a guide or in a vid, where he went liberty.
What it boils down to: Regardless of what's better with the land you got in the beginning, once you reach the industrial era and beyond, you will miss out on the ability to buy engineers for faith, if you go liberty.
You need engineers to rush certain wonders, so it's generally the safer pick to just go tradition.
If you go tradition, you will always struggle with having enough production to field big armies, while if you go liberty, you will always struggle with having enough science to keep your military up to date. But tradition is always the safe pick because you can work around having few hammers and a small army by fighting wars of attrition on defensible terrain. There is no way, you can work around not having enough science on deity. You can't fight a carpet of doom with a big carpet of outdated units.
The higher the difficulty, the more appealing tradition becomes simply because the advantage the ai gets makes fighting a material war almost impossible and a material war is usually what you are looking for when you go liberty.
I Started a game on only difficulty six. Atilla was my neighbor and his carpet of death, conquered me by turn 60.
Great job as always Marbozir!Also, the 1 thumbs down must have been from Caesar.
This is great! Please make more of these! :)
I’d appreciate a video on your thought processes when capturing AI cities, particularly taking cities that are under threat from other AI’s with the same intent. A good example was the impressive snatch of Delhi in your last let’s play
I would love to see 10 - 15 more topics in this series... to be honest, I'd take anything at this point! :D
more guides for deity please! Its helping alot!
instant subbed! Can't wait for the next episode.
Good stuff Marbozir. Very informative. Thanks!
you should do a lets play against 7 other aggressive ai
+Drew Hill check out his japan game about a year ago
+Drew Hill Check out his Mongolia LP. Good times.
Hey Marb, I have a request. Can you do a playthrough on Immortal where you do a silly start strategy with a lower tier Civ? Just thought it might be something a bit different. It's just when I start watching your new Civ 5 playthroughs I already know you're gonna wreck in late game in Deity.
Another idea maybe is have a map full of high tier Civs and you use a low tier Civ on Deity.
I see this in terms of views is massively appealing. I enjoy shadow run a lot but numbers say the opposite. Didn't know if you were going to do any ramblings on the direction on the channel for the rest of the year. I do have cable and you and a couple other you tubers are my screen time. Wondering what's next and any thoughts on xcom2 news (other than delay) the mutons look nasty as ever now as hell good luck on the march to 100k
Frankly, I'm not 100% sure about the direction of the channel myself. What I do know is that just Civ by itself is simply not enough for continued channel growth. It's too niche.
As for this video specifically. It's an interesting case. It got 13k views in 4 days, which is really good, but at the same time, it didn't drive any new subscribers to the channel and its audience retention is below average (28%, while the average video from the Egypt series for example, is at 48%).
These numbers mean that from RUclips's point of view, this is poor content. Yeah, we might think it's not, but that's what the numbers say and the conclusion RUclips will draw from them. It's already reflected in this video's low visibility on RUclips, which results in poor discoverability (11k+ out of these 13k views are from my existing viewers / subscribers and only 66 views came from RUclips search - that's 0.5%, a statistically insignificant number).
As for 100k, I'm not even thinking about that anymore, since the way things have been going for the past year or so, the channel will not reach that number until 2018-2019, or even later than that. Right now, I'm aiming for 60k by the end of this year.
+Marbozir The obvious thing that You, Marb, are for sure taking into account is the title (game istelf) market lifecycle. While Civ V remains to be a great game and - as we can see - a deep mine for content generation, it will fade out at some point. And by concentrating too much on this particular series, You will go down with it.What I would suggest is... simply doing what You are currently doing - exploring games You like and finding "real gems" as a natural consequence. XCOM 2 for instance, right?:)By looking at the quality and ingeniuity od Your videos, I am confident in the future growth. If You'd be a PLC company, I would buy Your stocks ;).
So enjoyable and helpful. I feel like i'm learning not only from a master player, but from a gifted teacher :) thanks Marby!
Thank You bunches that was a great war.I nrstly always loose those type of wars.
Very good video, keep up the good work!
Hey love your channel Marbozir! When are you going to do a civ5 series as Venice? I want to see how you handle their whole situation--which city states you think are best to puppet etc. I have gotten diplomatic victory on deity with them. Now I have been trying games as Venice with only domination victory enabled and I'm finding it all but impossible. I even give myself advantages: strategic balance, Pangea plus map--so I can take full advantage of double cargo ships, and restart the game unless I start with a lot of hills or mining based resources nearby. I still can't get past the point when all the other civs start getting gunpowder units. Emulating your videos taught me how to beat the game on deity. Venice is one of the only civs I think you haven't played. I would be so thankful if you did this :) Thanks for your consideration.
I liked the customized user interface mod. What's it called?
Years after and I still wish I knew what it was...
Pretty sure its called enhanced user interface
@@BayAreaPEV It is. It doesn't exist on the steam workshop but you can find it with installation instructions on any search engine. This doesn't install like a normal mod and it can be enabled even on multiplayer games.
I like your accent. What to do, if they attack your second city or third city that is small and bad-protected, but with good resources, and you don't have enough soldiers to stop the carpet of doom?
what mod do you use to have all that on-screen help and info?
Very useful information, thank you very much
I don't agree about embassy, especially about neighbors or civs scouting towards your capital.
They'll find you anyway, but those 5-6 AI giving you 1 gold per turn at start can help you a lot on deity.
DOW from AI depends much more on the civs and diplomacy, if you have Chaka neighbor, better take his gold, because he may attack you anyway if that's his plan at some given point.
9:00 *ptsd noises when i foward settle near assyria in an unexplored zone*
Agressive Civs?
Where's Gandhi?!
hes only aggressive once he gets into the atomic era
thanks this video was great like all your others :)
I've always wondered why you send your scout in the same direction that your brute is already scouting. Given the speed at which AIs gobble up ruins in deity, wouldn't it be more pragmatic to send your scout scouting South east in this case and have the brute go in a wide arc starting from West and going all the way past Rome?
And also, those two workers the barbarians had would've spared you a couple of hammers or at least gained you influence with the city states. :( You already know that its only Rome that's close to you and here is no use continuing to scout for ruins at turn 30 :(
+Marbozir Hey man, I love your videos. I was wondering if you planned to continue this series? I would love to see a video covering Warmongering & Diplomatic Relations. Especially for early warmongers like say, Atilla for example.
Very nice. Thank you.
thanks ! really help me a lot
Great one, keep it up! :)
Thanks Marbs! :)
Hi Marbozir, your videos on deity are great! I am currently playing as Poland facing a zulu that has conquered Persia already, as well as a currently very friendly Sweden who comquered France. Zulu is at 156 technology and I am st 112. Zulu has gun powder. I have crossbowman, knight, and printing press. I am wondering if I should go for the military technology at the bottom, or should I research more infrastructure technology at the top?
Thanks!
This is the voice of the spy on TF2 !!
Could you do an episode on a cultural victory start?
I'm gonna try a domination victory by only don't what my military advisor wants me to
more deity guides!!!
Genghis Khan's disagreement with Alexander:Whose horse is stronger?
Hi, you are such a good player, congrats. But, do you have quick speed pace games here in youtube?
More please!
Nice vid.
Which UI mod do you use plz ? Any link to dld it ?
Look up "enhanced ui" online
+Ludkuss
Found. forums.civfanatics.com/showthread.php?t=512263
Thanks
You are wrong. Common enemy modifier appears only when you actually fight, killing a lot of units or taking a city. Otherwise there will not be common enemy modifier. So this is not actually easy to get this modifier. Anyway, when civ is at war with someone it is less likely to attack you so it's wise to accept offer to go war but not wise to declare war on civ your neighbor you worry about is at war with unless you sure you really can prove some good fight.
33:35 encirclement begins
My mind is already blown at 0:30...
Surely a 2 food tile is better than 1 production, 1 food and 2 gold?
Which mod are you using to show all the possible improvements of a tile?
For example: Plains, Hill, River
Electricity - Hydro Plant - +1 Production
Civil Service: +1 Food
Mining: +1 Production
and so on ... ?
+Fernando Vinicius Duarte Magalhães EUI for civ5 and infoaddict is what he ussually uses
+Jose Rafael García Lucena Thanks!
Didn`t you settled the second city too late? I Know that this was not the topic but in case of early aggression when should i settle second, third and so on?
I would like some new Darkest Dungeons streams. Thanks in advance.
I love your videos man. I just want to know one thing, what kind of accent is that
Thanks!
does this series ended or what was pretty good so far...
Another neat little thing one can do is pillage AI roads, like between Rome and Antium.
On another note, one thing I'm a little confused about: it was mentioned that a spy in a capital city can get information about planned attacks/sneak attacks. Does this really only apply to a spy in a capital, or did Marb misspeak/I mishear?
+ashkatu It doesn't need to be in the capital.
Jurao Cheers mate.
Is it worth building forts?
I feel mean but I had to slow the video speed to 0.75 because we spoke really fast lol
I'm kinda new to Civ, like I own the game since a long time ago, but my record win was on Warlord difficulty... Even when I play on Settler or Chieftan I just can't win lol I prefer building wonders than making units...
Anyway, my question is:
What is the mod or thing used in the video to like show all the different possible improvments when he hovers his mouse over a tile? I think that it would help me. Thanks!
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Do you consider provoking AI to attack when you are Aztec?
Have you ever beaten on deity level without domination? It's seems like everyone I have seen play deity difficulty on youtube only wins by domination. I've won by culture and diplomacy on immortal, but it seems too difficult on deity.
+Matt Beckman I think part of the reason why is because of the extra production the AIs get; they're highly likely to get more Wonders than you, and to win a Culture victory, you NEED those wonders if you want to counteract their tourism. As for Diplomacy, it's more or less the replacement for Economic victory; it's a matter of who gets the most amount of gold to bribe more civs or buy out all the city-states, and if you have Alexander in your game... that's a nearly-impossible task. Plus, domination victory is probably the better of the bunch because, usually, you're able to manage your units far better than the AI. Once the AI run out of units, they're literally relying on how many they can produce; they never spend gold on outright buying units as far as I've seen. And if they're throwing units one-by-one at you, you're likely going to just kill them and go back to bombarding their city.
I was wondering about the same and found out that PrimeEvalCIV has a complete let's play called "BNW France Deity Cultural Victory". I am only at the 5th video so don't know yet if he succeeded or not. :-)
He has won with every victory type.
Thanks I'll check it out.
I find Deity completely ridiculous and not enjoyable. On Immortal, I can only win a 2 or 4 player AI match occasionally. I usually play on Emperor or King(if I want to play a large or huge game). That way, I can attempt different victory types and have a decent chance. Diplomatic is usually the easiest victory type if Alexander isn't in the game.
Archers, archers, walls. Buy peace and buy enemies to yoru enemy?
Anybody know what UI he is using? Specifically the part that shows at 1:38 what tile yields would be with certain techs/improvements/policies?
Probably "enhanced user interface". Should be on the steam workshop.
I remember the first time I bribed an AI to go to war.... he said no so I just dicked around and may or may not have given him 16 cities, 1.5k gpt, and 13 luxuries... :/
Boden Ross Holy fuck. I hope you promptly stabbed him in the back and canceled the trade.