Tip for new players. If a civ likes you and has the green smily face and doesn’t accept you’re friendship they are probably going to declare war on you
Not always. I have come out alliances and the ai refuses to renew friendship even when the relationship is overwhelmingly positive. I think it depends on factors like how close you are to victory or if they feel you are threatening their win condition. I have also had it when on their turn they offer friendship right after denying the player request. Seems to be a bit complex calculation if you ask me.
51:00 - Reminder: for units that need some strategic resource (e.g. Swordsman need iron) to heal, you need to have at least 1 copy of that strategic resource stocked. It will not *consume* the resource, but you need it nonetheless. You can see your swordsman was not healing for a few turns before you got the iron from Dido. Could have mentioned that tip :P
Japan attacked me early with surprise war, I made a few archers... 1000 years later we are best friends now. Share gossip borrow sugar, make war plans together... best friends now!
~39:30 “to try and hold off the Romans” A line that has likely been spoken thousands of times in dozens of different languages in the history of real life 😂
At 33:50, you say "and here is a really annoying thing." You don't actually explain what that is but I think you were about to inform your audience that AI will sell one piece of a strategic resource for much cheaper than if you buy bulk and you can exploit this by purchasing in quantities of one.
I think you should just rename this series to "well that sucks, but it's not the end of the world." I think you've used that exact wording at least once per episode.
I really do love this series. I know it's probably aggravating for you to have to play so slowly and explain every little thing, but I've been playing Civ 6 for almost a year now and these videos are teaching me layers on layers of things I never really considered before. Thank you!
I'm not sure someone would do this and be bored of it, and the way he speaks tells me he enjoys what he's doing. This is like being in a Civ6 Masterclass
I play civ 6 but so does my dad. He’s the one that got me into the game after all. He was playing deity. Now I’d been watching your videos so I knew more ‘hidden’ tricks or small ways to benefit from the mechanics. He was England in the industrial era and got declared war on by Aztecs who was in the information era (this was deity). I told him what to do. He managed to hold off artillery and mechanised infantry and modern tanks with crossbowmen and bombards. He managed to hold off the aztecs for 10 turns until he made piece and stole their money.
This is far too fast-paced. With more than 1 turn per 60 minutes, you can hardly follow along with anything. What do you think this is, Gary Grigsby’s War in the East?
When selling to the AI, you can easily calculate the raw gold by multiplying the gold per turn with 20. This is roughly equal to 68% of 30 turns (just add some coins). Thanks for overexplaining civ!!
I've said it before and I'll say it again-- do not underestimate the benefit you are providing new players by taking the time to explain your decisions. It is important to us.
Hey potato. At about 35 minutes you say that the trade routes with Leeds is a "forever" trade route because it's 27 turns per lap. You probably already know this (and didn't explain it in the video for simplicity sake maybe) but there's a minimal trade route duration. For a trade route that takes 4 turns for example, that's 4 turns per lap, and the trade route will still take I think 24 turns in the classical era and just do more laps. The mechanics for this are hidden (and I don't fully understand them yet tbh) but the mod "better trade screen" reveals all of this. Highly recommend. Also possible I'm wrong about all this lmao but in my experience the trade routes that say 4 turns don't actually take 4 turns to finish so I can send them elsewhere.
I am loving this format of play. Explaining everything is how you get the most information ! Some things that seem logic to you might not be to me. So you taking the time to explaining every detail is how I learn. So thank you so much.
In my first solo play, I had an open borders agreement with Japan. They marched straight through my capital and started settling on the other side of me. I then had a very tight race in order to cut them off from ever connecting their new cities to their mainland. Funny thing is, they had the nerve to denounce me for settling too close to their city.
20:26 thank you for spending a lot of time talking about more things. Please continue to do so in excruciating detail so that I never have a lack of understanding!
Oh Potato potato, you could just sit here and play for an hour or two and I'll perfectly understand your thought process! You've single handily turned me from a great pre 100 turn civ player to finally crushing deity!
"Let me show you my special move! This is what I call... 'CONCENTRATING the economic power of your empire, uhm, into a single city, and then reaping the rewards"" its kind of a pro gamer move
Thank you for explaining how to get the yields menu at 1:30 :D I literally paused, checked comments to see if someone might have an answer, then unpaused and you answered it!
@@PotatoMcWhiskey even if they don't do anything, you remove trade partner for Rome and increase your friendship for being together in a war. In a best case scenario they might even give you money or resources in that deal. The 1 Gold you have to pay sometimes is just there because you can't open a trade deal with nothing in return, even when the AI would be willing to pay you for a joint war. (Not always, sometimes they actually want to be paid 1 Gold)
@@tommihommi1 I don't think it causes anyone to lose delegates (envoys.) The only time you lose envoys is if you directly declare war on a city-state. If a city-state has a suzerain and you either declare war on the suzerain or were declared war upon by that suzerain, you don't lose any envoys in that city-state. Sure, you can't have Amadi the governor in any city-state you're at war with, but those are "extra" envoys that haven't technically been "spent" from the envoys you've earned during the course of the game. Also, yes city-state quests are nullified when you're at war ... so that would be "potential" envoys lost.
Hey Potato, I'm very thankful for the series. I need long videos to help pass the time since the Switch version got nuked by Ghandi due to the June 2020 patch...
Yet another insightful and entertaining vid, thanks mate. I hope one of the upcoming civs will be the Huns, I always enjoyed playing the Huns. Portugal would be nice too, especially if they introduced an economic victory condition to go along with it. If the introduce Ireland and Wales you could have "The Battle of Britain".
@PotatoMcWhiskey, 11:55 I have now seen you play a good amount of games. but i have you not seen useing the Legacy Policy Cards. who you get when building the govement plaza building on the right tier of goverment tier. im intressted to lear what you think about those cards (for example when you build tier 1: Ancestral Hall, Audience Chamber or Warlord's Throne when you are in goverment tier 1: Autocracy, Oligarchy and Classical Republic. same for tier 2 and 3)
Regarding chopping a resource: I feel like if you're confident that the tile is choppable (you're okay trading the long term boost for a short term gain), then you should chop it immediately as soon as possible if you'll gain 100% of the result. There's no reason to wait for your city to start a builder because your city is theoretically always producing. If you have 52 or greater production left on whatever you're building, and your builder is ready to chop, do it. You just start that builder that many turns earlier. It doesn't matter if you want to build walls first, just chop it. Over the course of 100 turns, that city may theoretically go through 1500 production (I'm making up a number). You choose the sequence of builds, but it's all just 1500 production. So reduce it as early as possible to gain more resources as quickly as possible (ie more builds from the next builder).
A few details that might be interesting to some of you (and if any of these is wrong please do correct me) : - the reason the archer couldn't shoot over Damascus is because Damascus is on a hill - the reason the archer could reach FROM Damascus is also because Damascus is on a hill (even though is doesn't mean there isn't a rule that says it would have been possible anyway) - when the Inca accepted to join the war for one gold, is usually means that they think they would gain from that so the gold is just because a trade isn't a trade without something on both sides. In this situation, you can most likely ask for the joint war AND some gold against 1 gold and it would get accepted - Halab is on a plains hill, which means that its city center is supposed to have 2 food and 2 production, which means that if I'm correct the sheep was deleted. In my experience, only SOME bonus resources are kept while some disappear (however strange that may seem). For instance, I have tried settling stone and didn't get the yields, but I know that settling rice lets you keep the yields.
for the last part about city center yields ... bonus resources are definitely still kept under city centers, they aren't removed. keep in mind that sheep add +1 food to the tile they're on, so, unimproved, the tile that city center is on was a 2f 2p tile. the base yield every city center gets is 2f 1p ... if the tile you build the city center on has less than or equal to 2 food and 1 production, then your city center will still be 2f 1p every yield above 2f or 1p on the base unimproved tile, gets added to the city center. in this case, the base unimproved tile (plains hill with sheep) is 2f 2p ... so the bonus yield to the city center is +1 production. therefore, city center is 2f 2p (note: forest, rainforest, and marsh are removed from a tile when the city is founded - all resources remain, including bonus resources)
@@andrewsercer9538 Ah, thanks for the clarification, that helps a lot ! I could never get my head around those strange city center yields, so I just remembered the general rule "always 2f1p, plains hills 2f2p", and that simplification came back to bite me ;). I think I get it now.
@@andrewsercer9538 I don't follow this, "every yield above 2f or 1p on the base unimproved tile, gets added to the city center. in this case, the base unimproved tile (plains hill with sheep) is 2f 2p ... so the bonus yield to the city center is +1 production. therefore, city center is 2f 2p"
when you were deliberating about where to send that trade route.... id have moved the trade unit to halab and begun domestic trades with the capital to stimulate growth and production... as getting that city online and running on its own sooner holds a massive value.
At 49:40 you talk about being able to shoot over the hill with the archer in the city and hypothesize that it's because cities allow you to shoot over terrain but actually the reason he can shoot over the hills is because the city is built on a hill which you can see because it has 2 production instead of 1.
Hey Potato! Thank you for these videos. They are so helpful. I was wondering if you could do the same style of video series with a Culture Victory? I would love to see your thought process and build style when going for a Culture victory. Thank you!
"How do you get the ribbons to show? I get that asked all the time, and here's how you do it." You're still gonna get that question asked, and you probably won't ever say watch my "Over-Explained Video, Episode 3", or my "7 Tips in Civ 6 That No One Talks About" videos. And there are a few more (you mention how to do it in a couple of your live-streams as well), but those 2 come to the top of my mind. Did/do you watch Good Eats? Because when you were talking about your archer retreating, you REALLY sounded like Alton Brown. One of his 3 catch phrases was "Walk Away. Just walk away." (ANYTHING having to do with overmixing for example). And you've also learned the trick of leaving us on a cliff-hanger. You're about to go on the warpath against Rome, and it's "Stay tuned for the next episode" ;)
It’s quicker to just say it again rather than send someone to an entirely different video. I like that he understands that not everyone has watched all of his videos, and any time could be someone’s first viewing.
I am playing a game on apocalypse mode. Found a large patch of rainforest mixed with mountains. Started a fire and there where so many tiles the fire kept itself burning. Once I was able to get the fire out all of the tiles where worth 30 food 30 production.
Lugdunum and Arretium would be such great grabs from Rome because of your pantheon of Lady of the Reeds and Marshes Pantheon. You wont regret losing Pyramids and not selecting God of the Sea
Speaking of diplo favor, when I first saw that they had replaced the bonus for pagodas to be diplo favor, I thought it was pretty lame. But to my pleasant surprise when I was forced to choose them because my first choices had been taken, they are incredibly useful for domination runs because the favor they give offsets the penalty for having many capitals.
hey you could switch your research of mamluks since you were close to completing feudalism which triggers eureka for mamluks and will eventually finish it so you could be researching something else
So I've seen you do this several times now, when you select something to be built for example at 6:06 you create a harbor but it appears that you just auto complete it with no gold cost. How are you doing this?
I love the overexplained series potato, I’ve always been intimidated to try anything above mid difficulty but I think I’ll give it a try. Could you consider doing another where you are sandwiched between two civs? Like in this you were the northernmost civ but I’d love to get some tips to the same level of detail as in this video on how does the game change strategically when you have Civs to your borders in the North and the south? Thanks for your consideration
Take Lugdunum for all that marshy goodness with your pantheon. Also perhaps free Nazca sometime to get the lines for your desert. Also, super excited for you to talk about early offensive wars as it's what I'm terrible at. Great at defending but I have killed myself attacking others. :/
I know this is old, but I was teaching a friend how to play Civ and showed him these vids. Maybe someone new is watching them now anyway. You say a lot about multiplying by 30 and then by 0.68. This is just the same as multiplying once by 20.4, call it 20 as that’s easy. You just multiply by 2 and add a 0, so quick. One example was it was 8 per turn and you did your method and ended up selling for 163. So much quicker to just multiply by 2 and add a 0. 8x2=16, add a 0 = 160.
The part where you explain the chopping (around 17:20), you say that the choice is between short-term production (52) and long term -> you say that chopping means that for 52 turns you have a small benefit by chopping, and you say this based on the fact that you remove 1 production from the tile in exchange for 52 immediate production. My question: isn't it 26 turns of small benefit by chopping? Because not chopping means the tile remains at 2 production = 52 total production in 26 turns, not 52 turns.
Also, continents are tied to luxury resource spawns. Each continent has 4 luxuries exclusive to it, so settling near a continent split often means you have access to more types of luxuries.
You love to see that when Potato plays the AI’s have around the same techs researched and around 40 science at turn 70. But my diety AI’s have niter and 100 science per turn
I'm just looking at that gov't switch like "wait, I could've done that *this whole time?*" I thought you could only do it when you got a new one available
Damascus is on the hill, that's why you cannot shoot from the flatland behind and that's why you can shoot over the hill. Archers in a flatland city cannot shoot over the hill.
Video was delayed for reasons, sorry!
It’s ok
No worries, it still daily uploads
All good dude, I get to watch while I'm eating my Dinner, getting late for you for sure though.
When the next one poteyto
Peace was never an option. Kowabunga it is, about the video, no problems about it's delay, i needed time to take notes nway.
Tip for new players. If a civ likes you and has the green smily face and doesn’t accept you’re friendship they are probably going to declare war on you
Not always. I have come out alliances and the ai refuses to renew friendship even when the relationship is overwhelmingly positive. I think it depends on factors like how close you are to victory or if they feel you are threatening their win condition. I have also had it when on their turn they offer friendship right after denying the player request. Seems to be a bit complex calculation if you ask me.
Alex Lazo Usually I only see them decline for other reasons mid to late game. Early on it’s because they want to go to war.
@@memeboi5916 Fair enough
yeah, i kinda knew that, the one teaching me that one was Monty, the 5 or so eagle warrior gave away his decision. that was not nice of him.
Thats politics in a nutshell!
I'm starting to survive Deity, the videos, they're working...
ikr, for me it almost feels like the difficulty on deity has lowered
@@10kmilesy same, but at the same time it makes me wonder how bad I was?
Lol I still manage to get beaten on prince difficulty
@@nahli8619 F
Same! but i cant win on it, always sciencie victory by AI =(
51:00 - Reminder: for units that need some strategic resource (e.g. Swordsman need iron) to heal, you need to have at least 1 copy of that strategic resource stocked. It will not *consume* the resource, but you need it nonetheless. You can see your swordsman was not healing for a few turns before you got the iron from Dido. Could have mentioned that tip :P
Japan attacked me early with surprise war, I made a few archers... 1000 years later we are best friends now. Share gossip borrow sugar, make war plans together... best friends now!
a true love story
How I aways end up getting like 7 wars at once
Tbh thats kinda like the USA and Japan IRL, except scale the time down by a factor of 10.
same happened to me with pericles... sometimes you gotta show em ropes
Sound slike Germany and france
~39:30 “to try and hold off the Romans”
A line that has likely been spoken thousands of times in dozens of different languages in the history of real life 😂
I genuinely hope the Civ team honors you somehow for your incredible contributions towards this game!
Maybe add Potatoes as a Bonus resource. :D
Potatoes AND whisky!
@Logan Melton yes
Whiskey! That’s it and it’s brilliant!
They already added Potato Palace, what more do you want? :P
At 33:50, you say "and here is a really annoying thing." You don't actually explain what that is but I think you were about to inform your audience that AI will sell one piece of a strategic resource for much cheaper than if you buy bulk and you can exploit this by purchasing in quantities of one.
yes, I forgot to tall about it
I think I accidentally cut the footage in editing
@@PotatoMcWhiskey yes you did forget to tall about it?
forgive me for being a grammar nazi
they should really fix that
I think you should just rename this series to "well that sucks, but it's not the end of the world." I think you've used that exact wording at least once per episode.
SprogA_2 especially since this is on apocalypse mode, so eventually it WILL be the end of the world :p
Been loving this series, even as a seasoned player - always time to learn new tricks.
I really do love this series. I know it's probably aggravating for you to have to play so slowly and explain every little thing, but I've been playing Civ 6 for almost a year now and these videos are teaching me layers on layers of things I never really considered before. Thank you!
I'm not sure someone would do this and be bored of it, and the way he speaks tells me he enjoys what he's doing. This is like being in a Civ6 Masterclass
I play civ 6 but so does my dad. He’s the one that got me into the game after all. He was playing deity. Now I’d been watching your videos so I knew more ‘hidden’ tricks or small ways to benefit from the mechanics. He was England in the industrial era and got declared war on by Aztecs who was in the information era (this was deity). I told him what to do. He managed to hold off artillery and mechanised infantry and modern tanks with crossbowmen and bombards. He managed to hold off the aztecs for 10 turns until he made piece and stole their money.
This is far too fast-paced. With more than 1 turn per 60 minutes, you can hardly follow along with anything. What do you think this is, Gary Grigsby’s War in the East?
Really enjoying this series so far! But your poor horses in Cairo have been pillaged for so long now! 😥 😂
When selling to the AI, you can easily calculate the raw gold by multiplying the gold per turn with 20. This is roughly equal to 68% of 30 turns (just add some coins). Thanks for overexplaining civ!!
I've said it before and I'll say it again-- do not underestimate the benefit you are providing new players by taking the time to explain your decisions. It is important to us.
Speaking of friendship, if you find Gilgamesh instantly befriend. He will be your friend the entire game.
Hey potato. At about 35 minutes you say that the trade routes with Leeds is a "forever" trade route because it's 27 turns per lap. You probably already know this (and didn't explain it in the video for simplicity sake maybe) but there's a minimal trade route duration. For a trade route that takes 4 turns for example, that's 4 turns per lap, and the trade route will still take I think 24 turns in the classical era and just do more laps. The mechanics for this are hidden (and I don't fully understand them yet tbh) but the mod "better trade screen" reveals all of this. Highly recommend.
Also possible I'm wrong about all this lmao but in my experience the trade routes that say 4 turns don't actually take 4 turns to finish so I can send them elsewhere.
Hi, I am pretty new to Civ 6 and you have helped me so much I can now beat the emperor civ pretty easily I am now moving on to Immortal wish me luck!
I am loving this format of play. Explaining everything is how you get the most information ! Some things that seem logic to you might not be to me. So you taking the time to explaining every detail is how I learn. So thank you so much.
This will be helpful when Rome decides to declare war on turn 20 with 6 legionnaires
Big oof man
That's why we have a restart button :P
Ya even as a civ with powerful scouts still hard
Please do a " i spent 10 hours talking about the baterring ram"
In my first solo play, I had an open borders agreement with Japan. They marched straight through my capital and started settling on the other side of me. I then had a very tight race in order to cut them off from ever connecting their new cities to their mainland. Funny thing is, they had the nerve to denounce me for settling too close to their city.
This is why I don’t like exchanging open borders with certain civs.
You should have stolen their settlers.
Dude Firaxis should employ you to do all the tutorials for this game because your explanations are just the best of any youtuber on here.
getting diverse promotions on archers is always good because when you combine them into corps the promotions add up
raw gold = gold per turn x20
faster to compute
20:26 thank you for spending a lot of time talking about more things. Please continue to do so in excruciating detail so that I never have a lack of understanding!
Great timing, i literally JUST finished the previous video in the series!
Saxy Gamer and Potato are the bible(s) to Civ. Thank you both!
Awesome video series. It’s like watching Bob Ross: “let’s put a happy little worker right here”.
*Soothing voice:* "Playing Civ is easy...anyone can play Civ
Please keep this series going, its class
Did you know potato was born young?
I know I was surprised too.
Best Civ6 series I've seen so far. Wish RUclips suggested me it earlier! Thank you Mr. Potato!
Potato I get off of work and as soon as I pull into my driveway RUclips is recommending your newest daily upload. Keep up the good work
Oh Potato potato, you could just sit here and play for an hour or two and I'll perfectly understand your thought process! You've single handily turned me from a great pre 100 turn civ player to finally crushing deity!
"Let me show you my special move! This is what I call...
'CONCENTRATING the economic power of your empire, uhm, into a single city, and then reaping the rewards""
its kind of a pro gamer move
Such a good series for people like me trying to make the jump from beginner tips videos to "how these tips actually apply in deity."
"Added 12 seconds ago." Good timing on my part then! :D
I value this series highly and I think watching it is a good long term investment for a Civ player. 😄
Thank you for explaining how to get the yields menu at 1:30 :D I literally paused, checked comments to see if someone might have an answer, then unpaused and you answered it!
I'm moreso impressed that you manage to play, edit and bang these videos out on the daily. You must be exhausted m8.
Why don't you ask the other nations to go to war against Rome? Many times they just ask for 1 gold.
not all of them can actually do anything
@@PotatoMcWhiskey even if they don't do anything, you remove trade partner for Rome and increase your friendship for being together in a war. In a best case scenario they might even give you money or resources in that deal. The 1 Gold you have to pay sometimes is just there because you can't open a trade deal with nothing in return, even when the AI would be willing to pay you for a joint war. (Not always, sometimes they actually want to be paid 1 Gold)
@@PotatoMcWhiskey it also makes them lose a ton of delegates in city states
@@tommihommi1 I don't think it causes anyone to lose delegates (envoys.) The only time you lose envoys is if you directly declare war on a city-state. If a city-state has a suzerain and you either declare war on the suzerain or were declared war upon by that suzerain, you don't lose any envoys in that city-state.
Sure, you can't have Amadi the governor in any city-state you're at war with, but those are "extra" envoys that haven't technically been "spent" from the envoys you've earned during the course of the game. Also, yes city-state quests are nullified when you're at war ... so that would be "potential" envoys lost.
This guy is on a different level. I’m very impressed and enjoy the content. Thanks
most anticipated series on youtube to procrastinate work for me right now!
Oh wow, I never realized the distinction between Volley and Garrions. Thats huge, thank you for explaining that.
Hey Potato, I'm very thankful for the series. I need long videos to help pass the time since the Switch version got nuked by Ghandi due to the June 2020 patch...
I love your overexplained series so much! Thanks for making these!!
Yet another insightful and entertaining vid, thanks mate. I hope one of the upcoming civs will be the Huns, I always enjoyed playing the Huns. Portugal would be nice too, especially if they introduced an economic victory condition to go along with it. If the introduce Ireland and Wales you could have "The Battle of Britain".
@PotatoMcWhiskey, 11:55 I have now seen you play a good amount of games. but i have you not seen useing the Legacy Policy Cards. who you get when building the govement plaza building on the right tier of goverment tier. im intressted to lear what you think about those cards
(for example when you build tier 1: Ancestral Hall, Audience Chamber or Warlord's Throne when you are in goverment tier 1: Autocracy, Oligarchy and Classical Republic. same for tier 2 and 3)
Regarding chopping a resource: I feel like if you're confident that the tile is choppable (you're okay trading the long term boost for a short term gain), then you should chop it immediately as soon as possible if you'll gain 100% of the result. There's no reason to wait for your city to start a builder because your city is theoretically always producing. If you have 52 or greater production left on whatever you're building, and your builder is ready to chop, do it. You just start that builder that many turns earlier. It doesn't matter if you want to build walls first, just chop it. Over the course of 100 turns, that city may theoretically go through 1500 production (I'm making up a number). You choose the sequence of builds, but it's all just 1500 production. So reduce it as early as possible to gain more resources as quickly as possible (ie more builds from the next builder).
I will watch it tomorrow , Goodnight!
At 16:30, "oope, I didn't mean to move you. Sir, cancel your move thank you" lolololol
I didn’t realize garrison would apply when in an enemies district. Thanks for that.
Really loving this series. Learning so much and very enjoyable to watch and understand your thought process !!
A few details that might be interesting to some of you (and if any of these is wrong please do correct me) :
- the reason the archer couldn't shoot over Damascus is because Damascus is on a hill
- the reason the archer could reach FROM Damascus is also because Damascus is on a hill (even though is doesn't mean there isn't a rule that says it would have been possible anyway)
- when the Inca accepted to join the war for one gold, is usually means that they think they would gain from that so the gold is just because a trade isn't a trade without something on both sides. In this situation, you can most likely ask for the joint war AND some gold against 1 gold and it would get accepted
- Halab is on a plains hill, which means that its city center is supposed to have 2 food and 2 production, which means that if I'm correct the sheep was deleted. In my experience, only SOME bonus resources are kept while some disappear (however strange that may seem). For instance, I have tried settling stone and didn't get the yields, but I know that settling rice lets you keep the yields.
for the last part about city center yields ...
bonus resources are definitely still kept under city centers, they aren't removed.
keep in mind that sheep add +1 food to the tile they're on, so, unimproved, the tile that city center is on was a 2f 2p tile.
the base yield every city center gets is 2f 1p ...
if the tile you build the city center on has less than or equal to 2 food and 1 production, then your city center will still be 2f 1p
every yield above 2f or 1p on the base unimproved tile, gets added to the city center.
in this case, the base unimproved tile (plains hill with sheep) is 2f 2p ... so the bonus yield to the city center is +1 production. therefore, city center is 2f 2p
(note: forest, rainforest, and marsh are removed from a tile when the city is founded - all resources remain, including bonus resources)
@@andrewsercer9538 Ah, thanks for the clarification, that helps a lot ! I could never get my head around those strange city center yields, so I just remembered the general rule "always 2f1p, plains hills 2f2p", and that simplification came back to bite me ;). I think I get it now.
@@andrewsercer9538 I don't follow this, "every yield above 2f or 1p on the base unimproved tile, gets added to the city center.
in this case, the base unimproved tile (plains hill with sheep) is 2f 2p ... so the bonus yield to the city center is +1 production. therefore, city center is 2f 2p"
when you were deliberating about where to send that trade route.... id have moved the trade unit to halab and begun domestic trades with the capital to stimulate growth and production... as getting that city online and running on its own sooner holds a massive value.
Thank you for making these videos. I can imagine how boring playing Civ for these videos must be. Thank you!!!
At 49:40 you talk about being able to shoot over the hill with the archer in the city and hypothesize that it's because cities allow you to shoot over terrain but actually the reason he can shoot over the hills is because the city is built on a hill which you can see because it has 2 production instead of 1.
Hey Potato! Thank you for these videos. They are so helpful. I was wondering if you could do the same style of video series with a Culture Victory? I would love to see your thought process and build style when going for a Culture victory. Thank you!
50:39 "running it down mid"? So you're playing lol too. Nice ^^
The production per pop. was huge suggestion for me. The kind of micro hint I need. Thanks.
Hey Potato
Thanks for the great content. Norway pillaging let's play was awesome! Could never get good at this game!
"How do you get the ribbons to show? I get that asked all the time, and here's how you do it." You're still gonna get that question asked, and you probably won't ever say watch my "Over-Explained Video, Episode 3", or my "7 Tips in Civ 6 That No One Talks About" videos. And there are a few more (you mention how to do it in a couple of your live-streams as well), but those 2 come to the top of my mind.
Did/do you watch Good Eats? Because when you were talking about your archer retreating, you REALLY sounded like Alton Brown. One of his 3 catch phrases was "Walk Away. Just walk away." (ANYTHING having to do with overmixing for example).
And you've also learned the trick of leaving us on a cliff-hanger. You're about to go on the warpath against Rome, and it's "Stay tuned for the next episode" ;)
It’s quicker to just say it again rather than send someone to an entirely different video. I like that he understands that not everyone has watched all of his videos, and any time could be someone’s first viewing.
Me with 4k hours on civ 5 since early school: ah yes, interesting
I am playing a game on apocalypse mode. Found a large patch of rainforest mixed with mountains. Started a fire and there where so many tiles the fire kept itself burning. Once I was able to get the fire out all of the tiles where worth 30 food 30 production.
Never, ever, ever trade Diplo favor. It's the biggest absolute I've found.
Iv had Civ6 up in the background for hours and Im learning so much from these videos LUL
This guy rocks! love these videos, learning so much :) Thanks a lot
Lugdunum and Arretium would be such great grabs from Rome because of your pantheon of Lady of the Reeds and Marshes Pantheon. You wont regret losing Pyramids and not selecting God of the Sea
Speaking of diplo favor, when I first saw that they had replaced the bonus for pagodas to be diplo favor, I thought it was pretty lame. But to my pleasant surprise when I was forced to choose them because my first choices had been taken, they are incredibly useful for domination runs because the favor they give offsets the penalty for having many capitals.
First question I was gonna ask in the comments section you answered! Ya earned this sub spuddy
49:34 he is able to shoot them because the city is on a hill and he can shoot over, otherwise he wouldn't be able to hit the warrior
We can simplify the trade math to just use x20. 8x30*.68 ~= 8*20 ~= 163. 25:30
"do I go on a murder spree? ill tell ya what" lmfaoooo
The best part is you sold Rome the diplo favor that he needed to vote that down. 😂
hey you could switch your research of mamluks since you were close to completing feudalism which triggers eureka for mamluks and will eventually finish it so you could be researching something else
yes, sometimes I make small mistakes like that.
Thank you! I noticed that too and was wondering if they changed it so the research carried over. Oh well, only 2 turns of research wasted. It happens.
So happy that you made another one :)
Warpath, warpath! Oh, and loving this series btw, if you couldn't tell already!
So I've seen you do this several times now, when you select something to be built for example at 6:06 you create a harbor but it appears that you just auto complete it with no gold cost. How are you doing this?
He uses markers in order to plan the location of each district or city, wonder etc. ahead of time, i actually learned this from him too
I love the overexplained series potato, I’ve always been intimidated to try anything above mid difficulty but I think I’ll give it a try. Could you consider doing another where you are sandwiched between two civs? Like in this you were the northernmost civ but I’d love to get some tips to the same level of detail as in this video on how does the game change strategically when you have Civs to your borders in the North and the south? Thanks for your consideration
more of this format plz 🐦
The yield screen should be tied to diplomatic visibility imo.
Can you explain how distribution of amenities works? That’s a mechanic I often don‘t understand.
Again: Great content, that i learned a lot from. Keep it up
Loving the series!
Peace was never an option
Take Lugdunum for all that marshy goodness with your pantheon. Also perhaps free Nazca sometime to get the lines for your desert.
Also, super excited for you to talk about early offensive wars as it's what I'm terrible at. Great at defending but I have killed myself attacking others. :/
I know this is old, but I was teaching a friend how to play Civ and showed him these vids. Maybe someone new is watching them now anyway. You say a lot about multiplying by 30 and then by 0.68. This is just the same as multiplying once by 20.4, call it 20 as that’s easy. You just multiply by 2 and add a 0, so quick. One example was it was 8 per turn and you did your method and ended up selling for 163. So much quicker to just multiply by 2 and add a 0. 8x2=16, add a 0 = 160.
The part where you explain the chopping (around 17:20), you say that the choice is between short-term production (52) and long term -> you say that chopping means that for 52 turns you have a small benefit by chopping, and you say this based on the fact that you remove 1 production from the tile in exchange for 52 immediate production. My question: isn't it 26 turns of small benefit by chopping? Because not chopping means the tile remains at 2 production = 52 total production in 26 turns, not 52 turns.
You will get Stirrups next turn anyways because of the heureka. Could have saved a little bit of science on this, too.
Loving the series! Can i ask what mod is that allows you to put down those pins? Thanks in advance.
Its not a mod in the bottom left corner above the mini map there is a button to place pins.
@@herrofriend2030 cool thanks
so happy you pronounced bologna with the gn sound correctly ahah
Can someone explain why nazca dying effects what hes does in that second dessert city? 13:50ish
Nazca suzerainity lets you build Nazca lines on desert tiles, which gives Faith to all adjacent tiles.
I'm really addicted to harbor+commercial hub+city center+river combo, and it really hurt me you passed on those opportunities
I like it too but you only get 1 trade route regardless of whether you build both districts or just one
Other civ streamers seem to always talk about how great continent splits are. Can you talk about why?
Mountains, and certain cards interact with continents really well
Also, continents are tied to luxury resource spawns. Each continent has 4 luxuries exclusive to it, so settling near a continent split often means you have access to more types of luxuries.
You love to see that when Potato plays the AI’s have around the same techs researched and around 40 science at turn 70. But my diety AI’s have niter and 100 science per turn
I'm just looking at that gov't switch like "wait, I could've done that *this whole time?*"
I thought you could only do it when you got a new one available
Damascus is on the hill, that's why you cannot shoot from the flatland behind and that's why you can shoot over the hill. Archers in a flatland city cannot shoot over the hill.
Fantastically useful insights.
Can you do a video about choosing a civ (what ones are good or bad) or could you do a tier list?