Fun fact: In Freedom for the specialists consume half food tenant, it ACTUALLY gives each specialist +1 base food, which is affected by modifiers, meaning you can get specialists that only consume 0.5-0.8 food with Tradition and other bonuses such as Temple of Artemis.
The thing is that whoever came up with the tenets gave each ideology a tourism bonus that they thought worked with that particular ideology... but because none of the developers know how the game works, they don't even take it into consideration. I think they focused more on historical accuracy for ideology than, and because none of them have any idea how that might affect games with more than one human player (where humans actually know what works and how to stop what works), there was most likely little to no considerations for actual game mechanics. So, you have: Autocracy (Fascism)-War-based tourism bonus and forcing tourism down people's throats. Order (Communism)-Propaganda-based tourism directed at unhappy people and other communist people. Freedom (Capitalism)-Freedom of speech and of the press spreading tourism through radio transmissions. The problem is not that Autocracy is the best option for tourism win; it is that hard tourism is nigh impossible in a multiplayer game where people actually know what they're doing.
2 years old but screw it. In single player games the AI is far worse at stopping tourism wins than players, and freedom is then way better for tourism than Autocracy. Futurism works because it's a rush strat, and tourism is really easy to shut down if you have enough time, which makes any non rush tourism strat very weak in PvP.
Late post I know, but with the Gunboat Diplomacy tenet, the real value of it is not really getting tribute from city states, but regenerating influence over the city state by parking military units near (or in their borders if friendly and above). Considering how many city states you want to keep allied and how much gold it costs normally, the +influence regeneration is a lot stronger than the pocket change you could shake the city state down for. This is extra relevant in a game where you're not quite going for a Clausewitz's Legacy decapitation at the moment or whatever, but want keep your massive military useful in times of peace to justify the steep upkeep cost of each unit (which would be at least 4g per unit at this stage of the game).
Little mistake. When u build Factories, u can pick Ideology the SAME TURN when they finished. And right, next turn after entering modern era. So Poland cant use free policy for an Ideology.
Haha I love the Five-Year Plan, I like choosing starts where there's lots of hills and I normally construct loads of mines, I always think that tenet is awesome when stacked with chemistry, on another though a petra desert hill five year plan city would be boss
Gunboat diplomacy isn't particularly amazing but it's very fun, I was doing 1v1 against an AI civ and got it. 10-20 turns later, all 40 city states were my allies and I didn't even need to defend myself because the city states did it for me. Not particularly amazing but very fun.
Yes, it is fun and broken in all AI games. Once you know how to win Diplomatic victory, any Deity game becomes a game of surviving till you get Gunboat Diplomacy or Arsenal of Democracy. I like picking up Democracy because I want to be a good guy.
@@max7971 Gunboat Diplomacy was not invented by America. In general, military demonstrations of power for diplomatic advantage have probably existed as long as militaries and statehood have coexisted. But "Gunboat Diplomacy" specifically as a concept was likely pioneered by the British.
lol I used to just "wonder rush" before watching your videos, but after watching them and having a better understanding of the meta play of the game I've been infinitely better at setting up my civ for the longterm fight. Thanks for all of the help, filthy
Universal suffrage usually give me around 20 happiness in my empire so I think it's worth it. Although it is only good if you know you are going to use a lot of specialists. When I get Eiffel Tower I basically fill out all my science and production slots with specialists.
Amazing guide - your style of thinking and your rigor is inspiring and stressful all at once :). Thanks for being both objective and judgmental (and I mean that in the best way)
Great videos. You obviously have a great deal of knowledge about Civ5. My criticism is that you haven't done a great job of organizing the information in a way that is easily accessible. I think instead of one huge ideology video, you could make 3 shorter videos--one for each ideology. Also, since you like making products and you're good at it, I think you should present a one-slider at the beginning of each video that depicts the meat and potatoes of what you're saying. For example, I want to win this way, so I should pick these tenets. You tend to be very thorough in your comments (some may say verbose), and sometimes people want to access the information quickly, particularly if they are returning to the video for reference after having already watched it in its entirely previously.
Absolutely, but I'm not suggesting that you be brief necessarily. I'm suggesting that you organize the information to be more readily consumable. For example, an encyclopedia is comprehensive, but I don't have to read the entire "A" volume to find out something about an axe. The timestamp index on the Civ Tier List was a step in the right direction. As I said, you're clearly a fantastic civ player and provide great insight into the game. My criticism is purely meant to be constructive. Do with it as you will.
Totally agree with +EdgeSanity13 here, Filthy, as a new player your videos have been immensely helpful. But after having watched your videos and needing to reference a point you previously made while mid-game (or perhaps I have come up with a strategy to use while doing something else *I only play single player so strategy often happens while afk*) your videos are far to long to come back to to skim. Creating a "meat and potatoes" section at the start of your videos, or annotations to certain sections, or perhaps even time stamps in the descriptions would be immensely helpful. I watch your videos BECAUSE they are informative, but I tend to go elsewhere to review because I cant afford to watch an hour long video twice in such a short time span. Obviously the choice is yours, but I hope you will at least consider it.
This is exactly why I am here is to quickly re-reference but its impossible lol. Filthy you are amazing man I want to say but your I do agree it is in your best interest to start brainstorming ideas to mitigate that problem.
Trying to figure out what I did wrong without watching this video over again. I was first to discover an ideology, thanks to your videos. I was leading in tech and built 3 factories quickly. Everything was fine until the second civ choose a different ideology. My happiness tanked. Once someone else discovered a different ideology, it tanked further, and it didn't matter which ideology I changed too, my happiness was over 20 unhappiness. I started losing cities to revolts. I just quit, was ticked. I was lacking in culture, and I failed to find a religion. I know these two factors really had a impact, but I just couldn't recover from it. This was a single player game set to prince. Thoughts? I was actually the huns and I was at war most the game, but at this point in the game I had conquered my continent and was not ready to sail yet.
Ideology unhappiness is a comparison of you culture to players with opposing ideology's tourism and their culture to your tourism. Increase your culture, increase your tourism and take happiness tenets!
I was playing a game as the Celts and I pushed world ideology (freedom) as well as world religion (very widespread Catholicism). Caused two players to collapse. I had somewhere like 900 culture and 200 faith per turn.
I used gunboat diplomacy once. I think it works better for picking up allies, than for tributing. Yes, you can indimidate them more effectively... but while they're afraid, before you tribute 'em, you're gaining influence. Leave a dude near 'em for a few turns, pick up an easy ally.
I hope that they will redo the Iron Curtain so that it not the base trade and actually double the amount that your already trading for. It's like how food work. You want to increase base food and not excess food cause you usually don't have much excess food in the first place and base food is way more bigger as it is the amount of food you are generating, not the amount of food you have left.
Korea with a bunch of pre-planted Great Scientists, Civil Society, Universal Suffrage, Statue of Liberty (and, obviously, Secularism) is pretty crazy. With Korea, you want to completely fill out ALL the specialists in ALL cities, and Civil Society plus Universal Suffrage is pretty much the only way to afford it.
Hey FilthyRobot. Are you still considering making a video on Ideology Pressure, Public Opinion and how exactly culture and tourism affect all of that? Thanks !
Love your videos. Helped me relearn civ V again plus be better then I was before when the game first came out. I know you do these guilds off quickplay. I play marathon and was wondering would that make such a big difference in the whole schemes of things
I like the video. I disagree strongly with some of your ideas, but it was great to watch and think about. I almost always choose the tenet in autocracy that doubles strategic resources. It can make a huge difference between having only 4 uranium or having 8....or between 8 and 16. If you are Russia, you go from 4 uranium to 16, or from 8 to 32. It helps to make the push of having enough uranium to constantly make robots or nukes. It's my favorite tenet in Autocracy, I think. I also disagree with your assessment of Universal Suffrage. That's the most important tenet in all of Freedom, I think. It can dominate with happiness. It allows somewhere between +6 and +17 happiness per city, depending on how many potential specialists you can have. To me, Freedom is used to turn your civ from tile-based cities to specialist-based cities. Science can dominate with specialists. The three most important aspects of Freedom, by far, is the Half-food requirement from specialists, half unhappiness from specialists, and +4 influence with trading towards city states. It's strong incentive to pile on specialists. Coupled with rationalism (+2 science from specialists) and Statue of Liberty, you can really turn a 4 or 5-city empire into a force that 10 or 12-city empires have to fear. On top of all that, trading with city-states and slowly turning them over to your side (maybe not so much on Multiplayer small maps) on Immortal or Deity can really boost your science (along with significant boosts in culture, happiness, faith, and food). Eventually, that tenet will allow you to control the congress, which can be huge. These three tenets alone can really push a small empire through a game. They are the only reason I find Freedom to even be worth attempting. If a civ has more than 5 core cities, then Freedom is definitely something that diminishes in return since specialists are not common in large empires versus small empires. Just my thoughts. Good video!
As all guides of filthy robot also this one is for free for all multiplayer games with 5 to 6 players of pangeas styl maps on quickspeed. Other settings might and DO influence what is a good strategy. So to be clear what you are saying is most likely right for the settings you play the game with. However it is not correct for the setting this guide is made for. "On top of all that, trading with city-states and slowly turning them over to your side " That is a strong single player stragety that will not work on Multiplayer " Universal Suffrage On larger maps with more civilisations. yes Or in single player where people are not so eager to wipe you out. Tall empires with 4 to 5 cities do not tend to have massive happiness problems when these tends come out. To utilise the addition happiness they would need to grow your cities more, And they run out of time to do so because everybody prepares for the final blow at that stage "I almost always choose the tenet in autocracy that doubles strategic resources." Same issue. Their games tend to end too fast for that to be relevant. They are more concernt to get out their units fast than about how much they can get in the end
I really enjoy your take on gaming. You're also a really good presenter/commentator. At this point I'd watch anything you play since you take time to know what youre doing.
Can you explain ideology pressure and unhappiness from ideology? How to prevent ideology pressure? Or at least diminish the effect of great unhappiness?
Maybe there has been an update to fix the iron curtain tenet, because I just checked it and my trade routes went from 6.5 to 9.8 food/production (info era, quick).
In a recent game, I had control of congress and pushed through my World Ideology (Order). However I still ended up with massive Civil Resistance and on-going happiness problems, eventually Revolution, so there is more to it than just getting World Ideology. I believe the enemy Civs (who both had Freedom) had quite a bit more Tourism than me, and it was something to do with that. Anyway, the point is, getting World Ideology is no guarantee that you will not be Ideology pressured late-game.
It's not a mystery where ideology pressure comes from. The game compares your tourism to their culture and their tourism to your culture. Then it takes the difference to each player and sums the same ideologies to calculate an influence level. Then it's a set amount of unhappiness per x pop or per city, whichever is more, based on the level of influence that ideology has on you. World ideology is +2 levels of influence, which is monstrous when it comes to ideology pressure.
Statue of Liberty, +1 production per specialist, Rationalism social policy +2 science per specialist, and freedom tenets make specialists amazing.. As well as New Deal which makes great improvement tiles better. Fun strategy go with tradition, spam wonders and go crazy on religion and great people production
+Will Coombes It's a really strong stategy when playing as Korea, since you are getting: +2 Science from the Specialist slot +2 Science from Secularism +2 Science from Koreas UA +1 Production from SoL +1 Food from Freedom + 0.5 Smiles from Freedom making for a total of 6 science, 1 prod, 1 food and 0.5 smiles for a single University slot. pretty insane.
In my Singleplayer game as Venice I wared carthage and took a city state that I was allied to back from her and since Complete kills was on and i had about 3 militaristic city states I just ignored her (she had 1 worker lefter that was in the ocean) and it gave me quite a lot of military units without me building 1.
You can just delete the units that your city states allies give you for gold or you can upgrade them as in if they give you paratrooper then just spend 40 gold to turn them to x-com troopers but they are bad cause they are gona to be unprompted so it is usually better to just sell the unit. Get some extra cash to fund the war. Covert Action is really specific but good if you opponent has a lot, and I do mean a lot, of city state allies then it's good to take Covert Action just to deny them of CS bonuses, especially for people that can gains a bonus from them.
I'd disagree about united front. surely if you're allied with them (its likely you're going to be allied with at least 1), then they'll go to war with you anyway, so the "common enemy" thing isn't a problem. and I think city states give you a decent amount of units, they add up quite a lot over the years, so this ability could mean getting an extra 2 or 3 units when you need them, completely for free. And I always built, castles, arsenals and military bases because i never have anything else to build, and it just helps to pad out defence.
Tʜᴇ Gᴀᴍᴇ Cʜᴀɴɢᴇʀ Except it isn't for free. It costs you an ideology pick and it has nearly no benefit. Common NQ multiplayer settings are 12 CS and there are 5 types, so an average of 2.4 military CS in a game. With 6 players all contesting CS, on average you're getting a military CS a little less than every other game. Early game, anything besides a catapult is a pretty good gift. However, by the time of ideologies, you really only want a few specific unit types, and you want them heavily promoted (which the CS don't tend to do) The CS may do things like gift you gatlings or lancers or "useless" units. Which further decreases the chance of these units actually impacting the game. Arsenals and Military bases are about as expensive as 2 units the equivalent era. You could have something like 3 bombers per city instead of an arsenal and a military base. For me, the choice seems fairly obvious, especially in cities that aren't on the front line.
FilthyRobot I keep forgetting that your guides are based closely on the NQ steam group multiplayer games. In reply to your last paragraph, I don't like having all the maintenance per turn until i need it. if i need to build units I can get one in a turn or 2 from most of my cities. I play mostly single player though.its because I have big gaps between finishing all the important buildings and unlocking the next one, its just a waste of gpt to churn out unit after unit especially seeing as I already have a sufficient army.
Tʜᴇ Gᴀᴍᴇ Cʜᴀɴɢᴇʀ Having heavily promoted units will walk over new units. Double attack, heal per turn, heal extra 5hp per turn ect. Worth paying the GPT to have much stronger units
+Chace M I agree with this. It is almost never worth it to build any defensive structure other than walls in an Immortal/Deity game unless you got Neuschwanstein. The lower your unit score is the more likely the AI is to attack, so even in a SP game going for a peaceful victory, you need to build units.
This detail may not be relevant to the typical MP games you play Filthy, but one thing about New Deal strategy and Great Prophet sites. If you completed the piety policy tree, you dont get +4 of culture and gold in addition to the 3 culture and gold you get per Great Prophet site.
Civilizations like Babylon, Korea and Egypt: Freedom Civilizations like: Russia, Rome and Persia: Order Civilizations like: Huns, Mongolia and Zulus: Autocracy Victory types: Freedom: best for Diplomatic, good for Scienze Order: best for Science, good for Domination Autocracy: best for Domination, good for Diplomatic Culture: both 3 are good
I think you need to address Civs that suit best for certain ideologies. For example; I play as Sweden (yes, I know not the best choice) but I have a dilemma; What ideology would suit it best? If I want use exploit the nation's ability to create Great people from declarations of friendships I would want to use freedom. However, the unique units that Sweden provides could generally benefit a lot from Autocracy. (I can't of any benefits Order would do for Sweden) Which ideology do you think suits best for different civs (and in this matter, Sweden)? And if you can, could you post another video about this issue?
+JonathanToolonie Ideology is always situational, and often responds more to who has picked other ones ahead of you, and what your land and long term goals dictate than to what civ you're playing as.
So my fav civs are USA (Washington), Japan (oda nobunaga) and assyria. I usually find myself either bleeding money or running out of happiness (almost every game I ve to put up with rebels).. Ps:I play on King or emperor, quick settings..
i wonder if "elite forces" would stack with japans ability. Imagine Japan has a wounded unit AND has elite forces. Because of Japan's ability, the unit does damage as if it weren't wounded. It would be interesting to find out if having the elite forces tenet, worded as "25% more damage then normal" would then stack and cause Japan to have unites which deal 125% damage against identical opposing units.
+Smite Gaming they really are pretty well balanced most of the time. Futurism is rarely a thing and Freedom has the best chance at going to space in MP, so I'd say Freedom since it occasionally unlocks up an alternative way to win the game if that makes any sense.
This post may be coming late, but Civ 5 is still a great game to play, especially with all of the Mods. Additionally, I like these videos, and find them helpful. I would like to add my two cents based on what I learned from these videos and my experience playing. I feel Order is the best Ideology overall. Freedom is okay. I feel Autocracy is the worst because there are not really any good level 1 tenets, all the good ones are level 2. But like he said, which Ideology works can be situational. They all have Happiness bonuses. I feel all of the wonders have their own benefits, even the Kremlin, so I don’t focus on that. I personally don't play multiplayer, so I look at long term benefits. Population growth is key, Science and Happiness are very important, Culture is very beneficial, and so is production boosts and gold savings. These are the tenets I found the most useful. Order Level 1 • Skyscrapers: Gold cost of purchasing buildings reduced by 33%. Depending on your situation, this is an awesome tenet. It allows you to save and possibly purchase buildings as soon as they are available. Being able to afford buildings right away can give you an edge in science, culture, production, growth, etc. • Hero of the People: +25% Great Person generation. This is great, and Freedom has an equivalent. It boosts ALL great person production. This can help you boost science, culture, and production by getting Great People quicker, which will help develop your civ quicker and achieve victory. • Young Pioneers: +1 Local Happiness per Workshop, Factory and Solar/Nuclear/Hydro Plant. Social Realism is good also (plus 2 Happiness from just one building), but long term this gives you 1 more Happiness once all of the building options are constructed. • The rest of the tenets are trash. Level 2 • Workers' Faculties: +25% Science output from Cities with a Factory. Build Factories in half the usual time. This is phenomenal. Building in half the time is good, but the 25% science boost is what you want. I build factories in every city for the production boost, I like to be able to build military units (useful during a war), or anything, as quickly as possible. Which is why I also build power plants and benefit from Young Pioneers. I had someone tell me they never build factories because they take too long. That’s where Skyscrapers comes in. This tenet is an added bonus to already having factories. • Five-Year Plan: +2 Production per City. +1 Production per Mine and Quarry. This is a great production boost bonus. • Academy of Sciences: +1 Local Happiness per Observatory, Public School and Research Lab. This is not bad for a third option, and if you have the Culture to spend. Research Labs are late game, and not every city can have an Observatory though, so it’s usually only 2 Happiness. Level 3 • Iron Curtain: Free Courthouse when capturing a City. +50% Food or Production from internal trade routes. This can actually be very good if you are going to go for Domination victory, although I usually don’t spend the Culture on it. It allows you to conquer quickly and not suffer from a lot of Unhappiness because you get the Courthouse immediately, plus it costs nothing. The other part can be beneficial to building back up conquered cities. Freedom Level 1 • Avant Garde: +25% Great Person generation. Same as Hero of the People. • Capitalism: +1 Local Happiness per Mint, Bank and Stock Exchange. This is good, but not every city can build a Mint. This is like Academy of Sciences. • Creative Expression: +1 Culture from each Great Work. This isn’t bad if you have a lot of Great Works. You have to look at how much Culture you would get. Wouldn’t be my first pick though. • The rest of the tenets are trash. To me Civil Society is not good because once a city’s population gets very high, Specialist can help slow down city growth so there are not a lot of unemployed people. Level 2 • Universal Suffrage: Unhappiness from Specialists is halved. Golden Ages last 50% longer. Awesome. This is the best level 2 tenet. • Urbanization: +1 Local Happiness per Water Mill, Hospital and Medical Lab. This is good, Hospitals and Medical Labs are underrated. They can help grow cities with already high populations quicker. Not every city can build a Watermill though, so usually +2 Happiness. • New Deal: Great Person improvements provide +4 of the appropriate yield. This is also very good. • The rest are trash. Arsenal of Democracy is okay, but I wouldn’t waste the Culture. Level 3 • Space Procurements: May buy Spaceship Parts with gold. This is good but short-term beneficial. Autocracy Level 1 • Mobilization: Gold cost of purchasing units reduced by 33%. This isn’t bad, but it isn't a long-term benefit. I don’t waste gold purchasing units unless I am in trouble. Gold is better spent on buildings. • Fortified Borders: +1 Local Happiness per Castle, Arsenal and Military Base. This isn’t bad because you can build these in each city, but I don’t build any of them. • The rest are trash. If you are at war all the time you are in trouble, I don’t go around stealing technology, and there aren’t that many National Wonders. Level 2 • Militarism: +2 Local Happiness per Barracks, Armory and Military Academy. Good. • Nationalism: Unit Maintenance cost reduced by 33%. This is very good long-term and can save you a lot of gold which can be used for other things. I’d rather have Skyscrapers, a level 1 tenet. • Third Alternative: Strategic Resources provide double quantity. +5 Food and Science in Capital. Very good for building a large military. • Police State: +3 Local Happiness from each Courthouse. Build Courthouses in half the usual time. Can be good if you are doing a lot of conquering. • Total War: +25% Production towards Military Units. New Units receive +15 XP. This is great situationaly, but if your military is that far behind, you are in a long prolonged war, or ganged up on, you’ve got problems. Level 3 • To me their all trash.
He mispronounces a lot of words: annex, et cetera, ideology, and so on-- no big deal, really. His knowledge and understanding of the game is what is important.
Richard Pedersen I'm late to the game but the words "annex" and "ideology" have alternate pronunciations "uh-NEX" and "aye-dee-O-logy" so Filthy isn't actually mispronouncing these at all.
I'm just a noob but I think you'd go for Tradition. I don't tend to do Liberty but as I understood Filthy if you go for Liberty you'll have a lot of cities but not much centralized production so you probably won't be building as much wonders and maybe you'll also work you're specialists later. Also you won't be able to purchase great engineers with faith. All in all I think that it will let you have less great people. If I had chosen Liberty I think I'd tend more to order in general (of course it's always situational) because I'd gain decentralized bonuses for all my cities (which I should have a lot of because that is what you do if you got Liberty)
I don’t really see why free courthouse is bad... the city has resistance anyways so you have potentially 3-5 turns less resistance if you consider that you can’t produce anything while making the courthouse.
Hi Filthy, great video, big thanks. Any chance you could upload those excel sheets with sorted ideologies tenets to your cheat sheets on your Twitch page? Cheers
you make the works and tech for hotels to finish off. That occasionally makes the difference between pulling it off or not. Although there are situations where popping a writer is better - e.g. to finish Aesthetics if you have enough faith to just finish the game with that ;)
Sry dude, you are wrong about "Iron Curtain". It actually gives you a free courthouse even if you just puppet the city and not annex it. And while puppeting with this tennet, the unhappiness is immidiately and noticebly less than usually. Checked today.
Corvus MacGovern On one of his streams he mentioned that Tradition/Liberty, First 3 commerce and Rationalism are a must. The rest are solely depending on your playstyle.
filthy, as far as actual gameplay goes, and shy of going through the entire list of replays... any specific game you recall that you or someone won with futurism?
There are a number of games where I attempt a futurism win, I can't recall the game numbers. There's an Aztec game where I try that was quite a fun one to watch!
+Jordan Shank Remember that Filthy plays a lot of a very specific PvP format, and that single player and PvP are very different arenas- in NQ everyone is on an even playing field, in any SP game above Prince difficulty the AI cheats.
Emil Jörgensen There was a series Filthy did with a fellow Civ content creator comparing the difference between competitive Civ and Deity SP, needless to say the differences in playstyle stack up very quickly.
Have choosen "order" and "freedoom" happines get unhappines 1 for eache city or 1 per 10 ppl both at order and freedoom. This would result that everyone should choose autracy??
Could you make a few videos where you don't assume that everyone has your mod? Telling us that something is useless in your multiplayer mod, when alot of us are singleplayers against AI is pretty inconcequential info xD
That's precisely why he says this in the beginning of each of his guides, so you know for which circumstances his guides are accurate for. Some of the advice in his guides is also relevant to single player, especially higher difficulties(immortal and deity), others not so much. Especially when it comes to tier lists or good and bad choices of whatever(policies, religious tenets, etc). So take his advise, especially his reasoning behind it, than consider the setting he's playing at and adjust your own thoughts accordingly based on the settings you play in.
"Nukes don't care how strong your cities are"
"Nukes don't care how strong A CITY is"
@Xander Nicholas I don't care
I've had cities take 2 middle & capitals take 3. I don't get it.
choosing my ideology 101:choose good ideology forced to change due to crushing unhappiness.
lelcetz Fiction mirrors reality
For real. Why does this happen
@@munchenonyou3774 tourism
@@munchenonyou3774 your culture has to outweigh their tourism.
You have to see the influence percentage to all civs before you're chosing, if you have a great culture number of turism you don't have to worry
Autocracy: 4:02
Freedom: 22:45
Order: 32:13
About Opportunity Costs: 15:32
What to Consider When Choosing an Ideology: 43:02
Thank you!!!!!!!
THANK YOU. Opened this mid game, saw the video duration and just thought "fuck"
35:27 he talks about the Statue of Liberty (Freedom) in the Order section
Thanks
Fun fact: In Freedom for the specialists consume half food tenant, it ACTUALLY gives each specialist +1 base food, which is affected by modifiers, meaning you can get specialists that only consume 0.5-0.8 food with Tradition and other bonuses such as Temple of Artemis.
so that is why my growth kept exploding after adopting that tenant :D
that explains why all my cities got to 30+ pop not too long after picking freedom lol
Anyone else find it weird that autocracy gives you best chance for tourism win?
Yeah. Honestly I would be happier with freedom than Autocracy as a civilian.
The thing is that whoever came up with the tenets gave each ideology a tourism bonus that they thought worked with that particular ideology... but because none of the developers know how the game works, they don't even take it into consideration. I think they focused more on historical accuracy for ideology than, and because none of them have any idea how that might affect games with more than one human player (where humans actually know what works and how to stop what works), there was most likely little to no considerations for actual game mechanics.
So, you have:
Autocracy (Fascism)-War-based tourism bonus and forcing tourism down people's throats.
Order (Communism)-Propaganda-based tourism directed at unhappy people and other communist people.
Freedom (Capitalism)-Freedom of speech and of the press spreading tourism through radio transmissions.
The problem is not that Autocracy is the best option for tourism win; it is that hard tourism is nigh impossible in a multiplayer game where people actually know what they're doing.
Josephiroth
Well put. Personally I do like historical accuracy, particularly when playing AI. I applaud you Firaxis!
2 years old but screw it. In single player games the AI is far worse at stopping tourism wins than players, and freedom is then way better for tourism than Autocracy. Futurism works because it's a rush strat, and tourism is really easy to shut down if you have enough time, which makes any non rush tourism strat very weak in PvP.
Leo Tebbutt how would you shut down tourism? war?
"If I had an infinite number of policies ... but I don't" Laughs in Poland
Late post I know,
but with the Gunboat Diplomacy tenet,
the real value of it is not really getting tribute from city states,
but regenerating influence over the city state by parking military units near (or in their borders if friendly and above).
Considering how many city states you want to keep allied and how much gold it costs normally, the +influence regeneration is a lot stronger than the pocket change you could shake the city state down for.
This is extra relevant in a game where you're not quite going for a Clausewitz's Legacy decapitation at the moment or whatever, but want keep your massive military useful in times of peace to justify the steep upkeep cost of each unit (which would be at least 4g per unit at this stage of the game).
The opportunity cost is the opportunity lost, good way to remember it.
a filthyrobot podcast would be amazing
"Spies steal technologies at twice the normal rate"
Reality: 150 turns left
Me: Wow this is worthless
Here's how I see it.
Warmonger: Autocracy.
Lots of Cities, Wide-Builders, and Rome: Order.
Tall-Builders: Freedom.
Tall Builders?
@@YoXeV You don't go over 4 cities (AFAIK) and you focus on cramming as many citizens into each city as possible. High Production, High Science.
Sounds good to me, nice outlining!
Little mistake. When u build Factories, u can pick Ideology the SAME TURN when they finished. And right, next turn after entering modern era. So Poland cant use free policy for an Ideology.
good catch, i mispoke
Haha I love the Five-Year Plan, I like choosing starts where there's lots of hills and I normally construct loads of mines, I always think that tenet is awesome when stacked with chemistry, on another though a petra desert hill five year plan city would be boss
You are the most incisive, knowledge and articulate Civ briefer. I wish you had a bunch of briefings for single play of Civ 5 with suggestions.
Gunboat diplomacy isn't particularly amazing but it's very fun, I was doing 1v1 against an AI civ and got it. 10-20 turns later, all 40 city states were my allies and I didn't even need to defend myself because the city states did it for me. Not particularly amazing but very fun.
Yes, it is fun and broken in all AI games. Once you know how to win Diplomatic victory, any Deity game becomes a game of surviving till you get Gunboat Diplomacy or Arsenal of Democracy. I like picking up Democracy because I want to be a good guy.
@@AyratHungryStudent The funny thing is that both terms and practices were invented and used by America.
@@max7971 Gunboat Diplomacy was not invented by America. In general, military demonstrations of power for diplomatic advantage have probably existed as long as militaries and statehood have coexisted. But "Gunboat Diplomacy" specifically as a concept was likely pioneered by the British.
@@nsiderultimaseth true
it's fun and amazing. i had most city states with 400-600 influence without really having put a lot of effort into it lmao
lol I used to just "wonder rush" before watching your videos, but after watching them and having a better understanding of the meta play of the game I've been infinitely better at setting up my civ for the longterm fight. Thanks for all of the help, filthy
Universal suffrage usually give me around 20 happiness in my empire so I think it's worth it. Although it is only good if you know you are going to use a lot of specialists. When I get Eiffel Tower I basically fill out all my science and production slots with specialists.
Vincrand is this in multiplayer?
You managed to describe opportunity cost better than my high school economics teacher in a tips and tricks video.
Amazing guide - your style of thinking and your rigor is inspiring and stressful all at once :). Thanks for being both objective and judgmental (and I mean that in the best way)
I swear your videos are the only good ones on teaching what is good or why in this game.
Great videos. You obviously have a great deal of knowledge about Civ5. My criticism is that you haven't done a great job of organizing the information in a way that is easily accessible. I think instead of one huge ideology video, you could make 3 shorter videos--one for each ideology. Also, since you like making products and you're good at it, I think you should present a one-slider at the beginning of each video that depicts the meat and potatoes of what you're saying. For example, I want to win this way, so I should pick these tenets. You tend to be very thorough in your comments (some may say verbose), and sometimes people want to access the information quickly, particularly if they are returning to the video for reference after having already watched it in its entirely previously.
There's a trade off between brevity and informative and I often err on the side of the latter.
Absolutely, but I'm not suggesting that you be brief necessarily. I'm suggesting that you organize the information to be more readily consumable. For example, an encyclopedia is comprehensive, but I don't have to read the entire "A" volume to find out something about an axe. The timestamp index on the Civ Tier List was a step in the right direction. As I said, you're clearly a fantastic civ player and provide great insight into the game. My criticism is purely meant to be constructive. Do with it as you will.
Totally agree with +EdgeSanity13 here, Filthy, as a new player your videos have been immensely helpful. But after having watched your videos and needing to reference a point you previously made while mid-game (or perhaps I have come up with a strategy to use while doing something else *I only play single player so strategy often happens while afk*) your videos are far to long to come back to to skim. Creating a "meat and potatoes" section at the start of your videos, or annotations to certain sections, or perhaps even time stamps in the descriptions would be immensely helpful. I watch your videos BECAUSE they are informative, but I tend to go elsewhere to review because I cant afford to watch an hour long video twice in such a short time span. Obviously the choice is yours, but I hope you will at least consider it.
This is exactly why I am here is to quickly re-reference but its impossible lol. Filthy you are amazing man I want to say but your I do agree it is in your best interest to start brainstorming ideas to mitigate that problem.
Half the information is just you reading the in game text. We can do that.
Trying to figure out what I did wrong without watching this video over again. I was first to discover an ideology, thanks to your videos. I was leading in tech and built 3 factories quickly. Everything was fine until the second civ choose a different ideology. My happiness tanked. Once someone else discovered a different ideology, it tanked further, and it didn't matter which ideology I changed too, my happiness was over 20 unhappiness. I started losing cities to revolts. I just quit, was ticked. I was lacking in culture, and I failed to find a religion. I know these two factors really had a impact, but I just couldn't recover from it. This was a single player game set to prince. Thoughts? I was actually the huns and I was at war most the game, but at this point in the game I had conquered my continent and was not ready to sail yet.
Ideology unhappiness is a comparison of you culture to players with opposing ideology's tourism and their culture to your tourism. Increase your culture, increase your tourism and take happiness tenets!
I was playing a game as the Celts and I pushed world ideology (freedom) as well as world religion (very widespread Catholicism). Caused two players to collapse. I had somewhere like 900 culture and 200 faith per turn.
Isn't Party Leadership just the God-King Pantheon? That's like 200 turns of difference!
I play on marathon so for me its like 1000 turns 💀
Another really enjoyable video-- this 'in-depth tutorial' format is really informative, thanks!
I used gunboat diplomacy once. I think it works better for picking up allies, than for tributing.
Yes, you can indimidate them more effectively... but while they're afraid, before you tribute 'em, you're gaining influence. Leave a dude near 'em for a few turns, pick up an easy ally.
In the unlikely event that you can go for a spaceship victory, you probably can afford to pick up a tier 3 ideology and purchase spaceship parts
I hope that they will redo the Iron Curtain so that it not the base trade and actually double the amount that your already trading for. It's like how food work. You want to increase base food and not excess food cause you usually don't have much excess food in the first place and base food is way more bigger as it is the amount of food you are generating, not the amount of food you have left.
Tradition, Honour filler, Rationalism and Autocracy.
Then bulb towards Xcom with Alhambra and possibly Brandenburg gate... ^^
Korea with a bunch of pre-planted Great Scientists, Civil Society, Universal Suffrage, Statue of Liberty (and, obviously, Secularism) is pretty crazy. With Korea, you want to completely fill out ALL the specialists in ALL cities, and Civil Society plus Universal Suffrage is pretty much the only way to afford it.
opportunity cost is only factor the cost of the NEXT best option. That's the economic definition of it.
bradenburg, all promotion buildings, and total war with zulus means logistics or blitz on creation.
Alhambra would be better than brandenburg, but yeah
Hey FilthyRobot. Are you still considering making a video on Ideology Pressure, Public Opinion and how exactly culture and tourism affect all of that? Thanks !
evil faerytales I
Love your videos. Helped me relearn civ V again plus be better then I was before when the game first came out. I know you do these guilds off quickplay. I play marathon and was wondering would that make such a big difference in the whole schemes of things
I like the video. I disagree strongly with some of your ideas, but it was great to watch and think about. I almost always choose the tenet in autocracy that doubles strategic resources. It can make a huge difference between having only 4 uranium or having 8....or between 8 and 16. If you are Russia, you go from 4 uranium to 16, or from 8 to 32. It helps to make the push of having enough uranium to constantly make robots or nukes. It's my favorite tenet in Autocracy, I think.
I also disagree with your assessment of Universal Suffrage. That's the most important tenet in all of Freedom, I think. It can dominate with happiness. It allows somewhere between +6 and +17 happiness per city, depending on how many potential specialists you can have. To me, Freedom is used to turn your civ from tile-based cities to specialist-based cities. Science can dominate with specialists. The three most important aspects of Freedom, by far, is the Half-food requirement from specialists, half unhappiness from specialists, and +4 influence with trading towards city states. It's strong incentive to pile on specialists. Coupled with rationalism (+2 science from specialists) and Statue of Liberty, you can really turn a 4 or 5-city empire into a force that 10 or 12-city empires have to fear. On top of all that, trading with city-states and slowly turning them over to your side (maybe not so much on Multiplayer small maps) on Immortal or Deity can really boost your science (along with significant boosts in culture, happiness, faith, and food). Eventually, that tenet will allow you to control the congress, which can be huge. These three tenets alone can really push a small empire through a game. They are the only reason I find Freedom to even be worth attempting. If a civ has more than 5 core cities, then Freedom is definitely something that diminishes in return since specialists are not common in large empires versus small empires.
Just my thoughts. Good video!
Glad you enjoyed it. I urge to watch some of my ideology choices in action.
As all guides of filthy robot also this one is for free for all multiplayer games with 5 to 6 players of pangeas styl maps on quickspeed.
Other settings might and DO influence what is a good strategy.
So to be clear what you are saying is most likely right for the settings you play the game with. However it is not correct for the setting this guide is made for.
"On top of all that, trading with city-states and slowly turning them over to your side "
That is a strong single player stragety that will not work on Multiplayer
" Universal Suffrage
On larger maps with more civilisations. yes
Or in single player where people are not so eager to wipe you out.
Tall empires with 4 to 5 cities do not tend to have massive happiness problems when these tends come out.
To utilise the addition happiness they would need to grow your cities more,
And they run out of time to do so because everybody prepares for the final blow at that stage
"I almost always choose the tenet in autocracy that doubles strategic resources."
Same issue. Their games tend to end too fast for that to be relevant.
They are more concernt to get out their units fast than about how much they can get in the end
+Waldemar Marwalde can't argue with you guys there. I don't play much MP these days. But, you are right. They tend to be much quicker games.
I really enjoy your take on gaming. You're also a really good presenter/commentator. At this point I'd watch anything you play since you take time to know what youre doing.
Can you explain ideology pressure and unhappiness from ideology?
How to prevent ideology pressure? Or at least diminish the effect of great unhappiness?
Thank you very much for these videos! Very helpful!
Maybe there has been an update to fix the iron curtain tenet, because I just checked it and my trade routes went from 6.5 to 9.8 food/production (info era, quick).
In a recent game, I had control of congress and pushed through my World Ideology (Order). However I still ended up with massive Civil Resistance and on-going happiness problems, eventually Revolution, so there is more to it than just getting World Ideology. I believe the enemy Civs (who both had Freedom) had quite a bit more Tourism than me, and it was something to do with that. Anyway, the point is, getting World Ideology is no guarantee that you will not be Ideology pressured late-game.
It's not a mystery where ideology pressure comes from. The game compares your tourism to their culture and their tourism to your culture. Then it takes the difference to each player and sums the same ideologies to calculate an influence level. Then it's a set amount of unhappiness per x pop or per city, whichever is more, based on the level of influence that ideology has on you. World ideology is +2 levels of influence, which is monstrous when it comes to ideology pressure.
Really nice hearing your input on this topic!
Havn't really done a lot of multi player but I might try some day :)
Statue of Liberty, +1 production per specialist, Rationalism social policy +2 science per specialist, and freedom tenets make specialists amazing.. As well as New Deal which makes great improvement tiles better. Fun strategy go with tradition, spam wonders and go crazy on religion and great people production
+Will Coombes
It's a really strong stategy when playing as Korea, since you are getting:
+2 Science from the Specialist slot
+2 Science from Secularism
+2 Science from Koreas UA
+1 Production from SoL
+1 Food from Freedom
+ 0.5 Smiles from Freedom
making for a total of 6 science, 1 prod, 1 food and 0.5 smiles for a single University slot. pretty insane.
In my Singleplayer game as Venice I wared carthage and took a city state that I was allied to back from her and since Complete kills was on and i had about 3 militaristic city states I just ignored her (she had 1 worker lefter that was in the ocean) and it gave me quite a lot of military units without me building 1.
You can just delete the units that your city states allies give you for gold or you can upgrade them as in if they give you paratrooper then just spend 40 gold to turn them to x-com troopers but they are bad cause they are gona to be unprompted so it is usually better to just sell the unit. Get some extra cash to fund the war.
Covert Action is really specific but good if you opponent has a lot, and I do mean a lot, of city state allies then it's good to take Covert Action just to deny them of CS bonuses, especially for people that can gains a bonus from them.
I'm upset I found civ 5 because my life is consumed...I'm glad I found you because you feed my addiction lol
I've never heard the stress on the second syllable in "annex" but it may be a local dialect thing.
I'd disagree about united front. surely if you're allied with them (its likely you're going to be allied with at least 1), then they'll go to war with you anyway, so the "common enemy" thing isn't a problem. and I think city states give you a decent amount of units, they add up quite a lot over the years, so this ability could mean getting an extra 2 or 3 units when you need them, completely for free.
And I always built, castles, arsenals and military bases because i never have anything else to build, and it just helps to pad out defence.
Tʜᴇ Gᴀᴍᴇ Cʜᴀɴɢᴇʀ Except it isn't for free. It costs you an ideology pick and it has nearly no benefit. Common NQ multiplayer settings are 12 CS and there are 5 types, so an average of 2.4 military CS in a game. With 6 players all contesting CS, on average you're getting a military CS a little less than every other game.
Early game, anything besides a catapult is a pretty good gift. However, by the time of ideologies, you really only want a few specific unit types, and you want them heavily promoted (which the CS don't tend to do) The CS may do things like gift you gatlings or lancers or "useless" units. Which further decreases the chance of these units actually impacting the game.
Arsenals and Military bases are about as expensive as 2 units the equivalent era. You could have something like 3 bombers per city instead of an arsenal and a military base. For me, the choice seems fairly obvious, especially in cities that aren't on the front line.
FilthyRobot I keep forgetting that your guides are based closely on the NQ steam group multiplayer games. In reply to your last paragraph, I don't like having all the maintenance per turn until i need it. if i need to build units I can get one in a turn or 2 from most of my cities. I play mostly single player though.its because I have big gaps between finishing all the important buildings and unlocking the next one, its just a waste of gpt to churn out unit after unit especially seeing as I already have a sufficient army.
Tʜᴇ Gᴀᴍᴇ Cʜᴀɴɢᴇʀ Having heavily promoted units will walk over new units. Double attack, heal per turn, heal extra 5hp per turn ect. Worth paying the GPT to have much stronger units
Tʜᴇ Gᴀᴍᴇ Cʜᴀɴɢᴇʀ NQ or not even on single player if you have nothing else to build military units is the way to go, no matter what era you are in
+Chace M
I agree with this. It is almost never worth it to build any defensive structure other than walls in an Immortal/Deity game unless you got Neuschwanstein.
The lower your unit score is the more likely the AI is to attack, so even in a SP game going for a peaceful victory, you need to build units.
This detail may not be relevant to the typical MP games you play Filthy, but one thing about New Deal strategy and Great Prophet sites. If you completed the piety policy tree, you dont get +4 of culture and gold in addition to the 3 culture and gold you get per Great Prophet site.
Civilizations like Babylon, Korea and Egypt: Freedom
Civilizations like: Russia, Rome and Persia: Order
Civilizations like: Huns, Mongolia and Zulus: Autocracy
Victory types:
Freedom: best for Diplomatic, good for Scienze
Order: best for Science, good for Domination
Autocracy: best for Domination, good for Diplomatic
Culture: both 3 are good
I think you need to address Civs that suit best for certain ideologies. For example; I play as Sweden (yes, I know not the best choice) but I have a dilemma; What ideology would suit it best? If I want use exploit the nation's ability to create Great people from declarations of friendships I would want to use freedom. However, the unique units that Sweden provides could generally benefit a lot from Autocracy. (I can't of any benefits Order would do for Sweden) Which ideology do you think suits best for different civs (and in this matter, Sweden)? And if you can, could you post another video about this issue?
+JonathanToolonie Ideology is always situational, and often responds more to who has picked other ones ahead of you, and what your land and long term goals dictate than to what civ you're playing as.
True
So my fav civs are USA (Washington), Japan (oda nobunaga) and assyria. I usually find myself either bleeding money or running out of happiness (almost every game I ve to put up with rebels).. Ps:I play on King or emperor, quick settings..
i wonder if "elite forces" would stack with japans ability. Imagine Japan has a wounded unit AND has elite forces. Because of Japan's ability, the unit does damage as if it weren't wounded. It would be interesting to find out if having the elite forces tenet, worded as "25% more damage then normal" would then stack and cause Japan to have unites which deal 125% damage against identical opposing units.
nope, they don't stack unfortuately
Thanks Filthy, love your guides ❤️ For me it’s always Order (as well as renaming capital into Stalingrad), fuck prora and statue. 🔨
5:05 That says Order not Autocracy. ://////
What a recommendation in 2022, thanks YT ;P
In general, which ideology is perhaps overpowered or maybe a bit better. I know they're situational, but which one would be best for any situation?
+Smite Gaming Probably autocracy.
+Smite Gaming they really are pretty well balanced most of the time. Futurism is rarely a thing and Freedom has the best chance at going to space in MP, so I'd say Freedom since it occasionally unlocks up an alternative way to win the game if that makes any sense.
This post may be coming late, but Civ 5 is still a great game to play, especially with all of the Mods. Additionally, I like these videos, and find them helpful. I would like to add my two cents based on what I learned from these videos and my experience playing. I feel Order is the best Ideology overall. Freedom is okay. I feel Autocracy is the worst because there are not really any good level 1 tenets, all the good ones are level 2. But like he said, which Ideology works can be situational. They all have Happiness bonuses. I feel all of the wonders have their own benefits, even the Kremlin, so I don’t focus on that. I personally don't play multiplayer, so I look at long term benefits. Population growth is key, Science and Happiness are very important, Culture is very beneficial, and so is production boosts and gold savings. These are the tenets I found the most useful.
Order
Level 1
• Skyscrapers: Gold cost of purchasing buildings reduced by 33%. Depending on your situation, this is an awesome tenet. It allows you to save and possibly purchase buildings as soon as they are available. Being able to afford buildings right away can give you an edge in science, culture, production, growth, etc.
• Hero of the People: +25% Great Person generation. This is great, and Freedom has an equivalent. It boosts ALL great person production. This can help you boost science, culture, and production by getting Great People quicker, which will help develop your civ quicker and achieve victory.
• Young Pioneers: +1 Local Happiness per Workshop, Factory and Solar/Nuclear/Hydro Plant. Social Realism is good also (plus 2 Happiness from just one building), but long term this gives you 1 more Happiness once all of the building options are constructed.
• The rest of the tenets are trash.
Level 2
• Workers' Faculties: +25% Science output from Cities with a Factory. Build Factories in half the usual time. This is phenomenal. Building in half the time is good, but the 25% science boost is what you want. I build factories in every city for the production boost, I like to be able to build military units (useful during a war), or anything, as quickly as possible. Which is why I also build power plants and benefit from Young Pioneers. I had someone tell me they never build factories because they take too long. That’s where Skyscrapers comes in. This tenet is an added bonus to already having factories.
• Five-Year Plan: +2 Production per City. +1 Production per Mine and Quarry. This is a great production boost bonus.
• Academy of Sciences: +1 Local Happiness per Observatory, Public School and Research Lab. This is not bad for a third option, and if you have the Culture to spend. Research Labs are late game, and not every city can have an Observatory though, so it’s usually only 2 Happiness.
Level 3
• Iron Curtain: Free Courthouse when capturing a City. +50% Food or Production from internal trade routes. This can actually be very good if you are going to go for Domination victory, although I usually don’t spend the Culture on it. It allows you to conquer quickly and not suffer from a lot of Unhappiness because you get the Courthouse immediately, plus it costs nothing. The other part can be beneficial to building back up conquered cities.
Freedom
Level 1
• Avant Garde: +25% Great Person generation. Same as Hero of the People.
• Capitalism: +1 Local Happiness per Mint, Bank and Stock Exchange. This is good, but not every city can build a Mint. This is like Academy of Sciences.
• Creative Expression: +1 Culture from each Great Work. This isn’t bad if you have a lot of Great Works. You have to look at how much Culture you would get. Wouldn’t be my first pick though.
• The rest of the tenets are trash. To me Civil Society is not good because once a city’s population gets very high, Specialist can help slow down city growth so there are not a lot of unemployed people.
Level 2
• Universal Suffrage: Unhappiness from Specialists is halved. Golden Ages last 50% longer. Awesome. This is the best level 2 tenet.
• Urbanization: +1 Local Happiness per Water Mill, Hospital and Medical Lab. This is good, Hospitals and Medical Labs are underrated. They can help grow cities with already high populations quicker. Not every city can build a Watermill though, so usually +2 Happiness.
• New Deal: Great Person improvements provide +4 of the appropriate yield. This is also very good.
• The rest are trash. Arsenal of Democracy is okay, but I wouldn’t waste the Culture.
Level 3
• Space Procurements: May buy Spaceship Parts with gold. This is good but short-term beneficial.
Autocracy
Level 1
• Mobilization: Gold cost of purchasing units reduced by 33%. This isn’t bad, but it isn't a long-term benefit. I don’t waste gold purchasing units unless I am in trouble. Gold is better spent on buildings.
• Fortified Borders: +1 Local Happiness per Castle, Arsenal and Military Base. This isn’t bad because you can build these in each city, but I don’t build any of them.
• The rest are trash. If you are at war all the time you are in trouble, I don’t go around stealing technology, and there aren’t that many National Wonders.
Level 2
• Militarism: +2 Local Happiness per Barracks, Armory and Military Academy. Good.
• Nationalism: Unit Maintenance cost reduced by 33%. This is very good long-term and can save you a lot of gold which can be used for other things. I’d rather have Skyscrapers, a level 1 tenet.
• Third Alternative: Strategic Resources provide double quantity. +5 Food and Science in Capital. Very good for building a large military.
• Police State: +3 Local Happiness from each Courthouse. Build Courthouses in half the usual time. Can be good if you are doing a lot of conquering.
• Total War: +25% Production towards Military Units. New Units receive +15 XP. This is great situationaly, but if your military is that far behind, you are in a long prolonged war, or ganged up on, you’ve got problems.
Level 3
• To me their all trash.
Freedom really seems to be the best in a general sense
Is the way he pronounces annex a regional thing? I've always heard it pronounced "Anne necks", not "uh necks"
He mispronounces a lot of words: annex, et cetera, ideology, and so on-- no big deal, really. His knowledge and understanding of the game is what is important.
I concur (pronounced "conquer")
Richard Pedersen I'm late to the game but the words "annex" and "ideology" have alternate pronunciations "uh-NEX" and "aye-dee-O-logy" so Filthy isn't actually mispronouncing these at all.
Does English even have a correct pronunciation these days ?
Hey man, would you mind sharing that spreadsheet, it looks really useful
When you take the New Deal strategy, would you typically be going Liberty or Tradition start?
I'm just a noob but I think you'd go for Tradition.
I don't tend to do Liberty but as I understood Filthy if you go for Liberty you'll have a lot of cities but not much centralized production so you probably won't be building as much wonders and maybe you'll also work you're specialists later. Also you won't be able to purchase great engineers with faith. All in all I think that it will let you have less great people.
If I had chosen Liberty I think I'd tend more to order in general (of course it's always situational) because I'd gain decentralized bonuses for all my cities (which I should have a lot of because that is what you do if you got Liberty)
Religion guide please!
I don’t really see why free courthouse is bad... the city has resistance anyways so you have potentially 3-5 turns less resistance if you consider that you can’t produce anything while making the courthouse.
48:27 Where is it? still waiting bro
Hi Filthy, great video, big thanks. Any chance you could upload those excel sheets with sorted ideologies tenets to your cheat sheets on your Twitch page?
Cheers
Awesome video! Really helpful! =)
If you are trying for a futurism win should you use the artists, musicians, writers for great works or for golden ages ect...?
i am assuming you don't create the works tho
you make the works and tech for hotels to finish off. That occasionally makes the difference between pulling it off or not. Although there are situations where popping a writer is better - e.g. to finish Aesthetics if you have enough faith to just finish the game with that ;)
I thought Japan+Mobilization=Kamikaze
Sry dude, you are wrong about "Iron Curtain". It actually gives you a free courthouse even if you just puppet the city and not annex it. And while puppeting with this tennet, the unhappiness is immidiately and noticebly less than usually. Checked today.
The police state is very good if you are going for domination since you are not building much cities and mainly taking cities from other countries.
What about the Kremlin wonder?
Terrible.
In case you're still playing after 3 years.
Hey Filthy, do you have a video detailing Civ 5 Social Policies? I would like to hear what you have to say about different Policy Trees.
There's one on tradition vs liberty
ruclips.net/video/zJ-_os-4r3U/видео.html
Corvus MacGovern On one of his streams he mentioned that Tradition/Liberty, First 3 commerce and Rationalism are a must. The rest are solely depending on your playstyle.
Great video, very informative.
you didn't talk specifically about the kremlin
See the description
FilthyRobot oh sorry i missed that... :P
FilthyRobot also what do you think about neuschwanstein from the same tech?
Tephr1te
Great wonder, just extremely late in the tech tree and rare to have many castles pre-built
Iron Curtain only increases the base rate, without explaining?? What is this, Skyrim?
Can we download that excel sheet somewhere?
Yes, check out his Twitch and it should have a link.
Does fortified borders with autocracy work with the great wall of china? (i know fortified borders is junk)
it doesnt count walls, so no
Rule #1 Choose what you know the rest of the globe will pick.
Kremliiiiin
Only Freedom
Thx
what ideology depends on the situation
I always take order for domination game!
Why isn't this video monetized?
Playing Civ 5 with a friend we both went autocracy and both spammed tanks with lightning warfare. Dumbest thing ever lol.
good Video!
filthy, as far as actual gameplay goes, and shy of going through the entire list of replays... any specific game you recall that you or someone won with futurism?
There are a number of games where I attempt a futurism win, I can't recall the game numbers. There's an Aztec game where I try that was quite a fun one to watch!
A game where be won on futurism was game 102 on England.
How do you pick the technology as early as that?
So, if you don't win by science victory, how do you win? Just always through domination?
culture
Did filthy robot ever do a futurism game ?
kek, if he did and won he should have said, "bite my shiny metal ass".
Autocracy is always best period, 2 good happiness bonuses and the 25% increased damage
I disagree. In multiplayer games Order is really really strong, you get science, production and happiness. Autocracy is an allin strategy.
Smash i don’t have wifi, only play singleplayer
@@sidimightbe so how are you on youtube then lol
Smash data plan
ALways freedom
You should try Deity
Kevin Walsh Given how sure of himself FilthyRobot sounds, I get the impression he eats Deity-level comps for breakfast.
+Jordan Shank Remember that Filthy plays a lot of a very specific PvP format, and that single player and PvP are very different arenas- in NQ everyone is on an even playing field, in any SP game above Prince difficulty the AI cheats.
+AGrumpyPanda Just remember filthy plays vs really strong opponents and The AI is shit
Emil Jörgensen There was a series Filthy did with a fellow Civ content creator comparing the difference between competitive Civ and Deity SP, needless to say the differences in playstyle stack up very quickly.
Have choosen "order" and "freedoom" happines get unhappines 1 for eache city or 1 per 10 ppl both at order and freedoom. This would result that everyone should choose autracy??
Picking the correct ideology: Go ordrer 70% of the time. 29%freedom and 1% autocracy.
How do I play with people online? I applied for noquit steam. Add me please
Metin hara değil mi bu
19:00
what happens if I am not following the world ideology, do I lose the effects of the tenets?
Could you make a few videos where you don't assume that everyone has your mod? Telling us that something is useless in your multiplayer mod, when alot of us are singleplayers against AI is pretty inconcequential info xD
Mila T i want the tech tree ui improvement mod in this video really bad. do you have any idea what it is?
Mila T ruclips.net/video/LMj7bNJmDEE/видео.html oh he answered it in another vid.
That's precisely why he says this in the beginning of each of his guides, so you know for which circumstances his guides are accurate for. Some of the advice in his guides is also relevant to single player, especially higher difficulties(immortal and deity), others not so much. Especially when it comes to tier lists or good and bad choices of whatever(policies, religious tenets, etc). So take his advise, especially his reasoning behind it, than consider the setting he's playing at and adjust your own thoughts accordingly based on the settings you play in.