Civilization 5 - Warfare in the Ancient and Classical Era

Поделиться
HTML-код
  • Опубликовано: 25 ноя 2024

Комментарии • 261

  • @growhappiness9065
    @growhappiness9065 10 лет назад +369

    Smart, fast-paced, well-spoken, well-prepared advice from a clearly very experienced player to make the transition from intermediate to advanced and expert level player faster and much less painful. Dude you are simply excellent at this, please keep going with the tips & tutorials, I always find your assessment of units/strategies/wonders/starting locations and Civs very helpful and well-reasoned. I learned a ton, I'm good at reading terrain and defending or planning attacks but I find it hard to develop and especially adapt game-winning long-term strategies and picking out exactly the right wonders and policies at the right time. I'm decent at warfare and it was obvious to me that catapults are a waste, but you made me realize that I severely under-utilize horses, usually I only used them as harassment and backup city-taking unit. It would be nice to play a game some time with your group, but I'm probably still too terribly mediocre. Generally you make it much easier to see the big picture, instead of getting lost in the tactical details that often don't really make or break your game. Thanks for your efforts.

    • @growhappiness9065
      @growhappiness9065 10 лет назад +6

      Another thing you made me realize is that I can live with one lux per city, while I always opted for two even at the expense of good starting tiles, which was a mistake. Decent growth resources in your first or second tile ring around your city are just so important to get early and even buy on the turn you settle that city.

    • @FilthyRobot
      @FilthyRobot  10 лет назад +35

      Really glad to hear that you're getting something from the guide videos. Please join the NQ steam group (you can find a link in my twitch profile). That's the best way to get better and the best format for real time civ5 multiplayer!

    • @Djprudex
      @Djprudex 9 лет назад

      Growhappiness mmmnmmmmmnmkmn

    • @Djprudex
      @Djprudex 9 лет назад

      Growhappiness Dr 7fyyzu6fcfxsbb

    • @Tatherwood
      @Tatherwood 4 года назад

      @@growhappiness9065 I kinda seem to recall him saying, in a different vid, that we wanna go for 2 luxuries per expansion. And that made sense to me cause, you know. Modifiers aside for a second, each Luxury is +4 Happiness, and each city is +3 Unhappiness by default, plus +1 Unhappiness per citizen (says the wiki? That sounds wrong...).
      So...now that the mention comes about "1 luxury is fine" I'm like "wait, what?". It's also possible it was another youtuber who said the 2 Luxuries thing, since I've been binging quite a few of these vids, so I guess it comes to personal preference and experience, and that'd make sense. We can't have everything (lesson in life, kids), so it'd make sense that some players sacrifice some defensibility over extra happiness (trying to also grow more with the Golden Ages) while others give up the extra happiness for the extra protection.

  • @lolasogm
    @lolasogm 9 лет назад +584

    you just destroyed my life saying the catapult is shit lol.
    I'll never build it again :(

    • @endotype2286
      @endotype2286 8 лет назад +155

      +Kappa123 Just for contrast. I always thought I was a shitty player when I couldn't figure out how to make use of a catapult. After seeing this video I feel better.

    • @MrDanno2
      @MrDanno2 8 лет назад +48

      thankfully the AI does not always go for "arty" and i always bring2-4.but for online meta i cold see the problem.

    • @PS2Damon
      @PS2Damon 7 лет назад +7

      I always knew it was shit, just seemed like a waste

    • @Oqwert
      @Oqwert 5 лет назад +36

      It's fine vs AI

    • @Thisguyinahat
      @Thisguyinahat 4 года назад +5

      its only good if you have a lot of gold to build couple of them earlier, to upgrade them later on and not waste time later for building artilery units

  • @salzstreuer9480
    @salzstreuer9480 6 лет назад +82

    Filthy forgot to say that you can also get information from your military advisor. You find him in the advisor council, same drop-down-menu as the demographics, and he tells you how your military is compared to the other civs by giving you one of seven messages. If a neighbor of yours has "an army that could wipe us off the planet", you should be worried, even if another guy on the other side of the world is still first place in demos.

  • @TheTodeswucht
    @TheTodeswucht 10 лет назад +341

    Just wanted to say that your videos are sadly way too unknown, you deserve a bigger audience.

    • @FilthyRobot
      @FilthyRobot  10 лет назад +38

    • @FilthyRobot
      @FilthyRobot  10 лет назад +31

      It's a different game. The civ AI "cheats" but is fairly stupid while human players start on relatively equal ground but are, mostly, smarter.
      A lot of the AI strats revolve around leeching gold and science off of the AI and abusing their terrible military tactics. That won't help vs human players.
      However, the general skills around city-placement, citizen management, and growth are good vs humans as well.

    • @tachgelmo4032
      @tachgelmo4032 9 лет назад

      ***** hi, im not that pro yet, but i already defeated king, then im on emperor now and about to win at domination victory, i think its the easiest way to win if your opponent AI is King or above, yu just get all upgrades and science then crush them in late game,.i hate other victories other than domination, lol (i havent played agains other players yet)

    • @Koivisto147
      @Koivisto147 7 лет назад

      I was going to say the same. He needs to learn to edit out unnecessary bits. That would probably cut his videos' lengths by half.

  • @lord6617
    @lord6617 10 лет назад +73

    50:00 "Some players are aggressive and like to go to war, I'm not one of them" You so funny :P

  • @carlmarker9257
    @carlmarker9257 7 лет назад +59

    filthy is the civ 5 wiki

  • @foxyr4bbit
    @foxyr4bbit 9 лет назад +154

    the map looks like a 3-eyed fish

    • @flagrantsake
      @flagrantsake 6 лет назад +3

      or a hunchback triceratops that is very happy

    • @lucasmaicelilopes7057
      @lucasmaicelilopes7057 6 лет назад +1

      Exacly as i tough!

    • @nadierelevante
      @nadierelevante 4 года назад +1

      Can't unsee

    • @keith3915
      @keith3915 3 года назад +2

      5 years late but I cant see it and I'm sad

    • @usermsl
      @usermsl 6 месяцев назад

      ⁠@@keith3915 Hi Keith the three cities on the right side of the map represents the eyes

  • @cadesummers5866
    @cadesummers5866 4 года назад +11

    Filthyrobot is actually the only person on RUclips who I will watch hour long videos for. Tfw a gaming RUclips’s for a game that’s a decade old is a better lecturer than most college profs...

  • @Vuosta
    @Vuosta Год назад +17

    39:55 8 years after watching this for the first time and after 3018 hours of Civ 5 i learned something new from this video. Filthy was just so incredible at this game it's just amazing.

    • @freestyle0x56D
      @freestyle0x56D Год назад +1

      bro have you never researched engineering lol it literally says it right on the tech

    • @Vuosta
      @Vuosta Год назад +1

      @@freestyle0x56D I meant the cycling knights strat. I've never seen anyone mention it or thought of it myself. Such a genius way to kill more attacking units.

    • @freestyle0x56D
      @freestyle0x56D Год назад +1

      @@Vuosta that makes more sense lol. my bad

  • @FilthyRobot
    @FilthyRobot  10 лет назад +65

    If your worker removes the marsh you no longer suffer the combat penalty. Workers cannot remove floodplains or oases.

    • @FilthyRobot
      @FilthyRobot  9 лет назад +9

      *****
      The hammers suffer a slight decay after some longish period of time (10-15 tuns I believe). The decay isn't particularly fast.

    • @Amir-jn5mo
      @Amir-jn5mo 8 лет назад

      +FilthyRobot What shall u do if you end up in a middle of map surrounded by other civs?

    • @FilthyRobot
      @FilthyRobot  8 лет назад +32

      LichKing786
      Realize you've drawn the short straw, and assume that war with someone is in your future.

  • @mars5915
    @mars5915 3 года назад +6

    even 7 years later, this is a very good explanation and doesn't go on for an hours lol.

  • @jzoobs
    @jzoobs 3 года назад +9

    12:35 perfectly timed comedic "mooo", LOL

  • @TimTimSalabim
    @TimTimSalabim 4 года назад +6

    Just getting into Civ 5 and your videos are great. It's been especially hard to find good ones covering combat, which seems to be the most difficult part of the game to get right.

  • @stvnkndsn
    @stvnkndsn 9 лет назад +25

    Woah, I've never even considered something like 'prebuilding.' I guess it's cus I rarely play multiplayer. Sneaky stuff, and saves some gold too! :O

  • @frozenrats
    @frozenrats Год назад +2

    Great video Marcus Aurelius. I needed this. Thanks

  • @TheGrouch91
    @TheGrouch91 10 лет назад +8

    Lesson of the video: 47:35 If you stick it somewhere. Stick it somewhere really good.
    I apoligize for the childish comment. :D
    Really well explained and easy to understand. Good job.

  • @gmodrules123456789
    @gmodrules123456789 3 года назад +3

    Never knew about the production queuing trick. That's amazing.

  • @myrrhbear
    @myrrhbear 4 года назад +2

    Thank you for this video! I learned a lot even though I've been playing Civ 5 for years. I have almost never played multiplayer competitively (only as a team with a friend vs AI) and have mostly only played on warlord or prince, so I was getting by winning fairly easily without knowing more. Anyhow, thanks very much. I'm planning to check out more of your Civ 5 guides after this one. As an aside, you kept mentioning "place your general here" or "generaling" and I found it confusing for while. I figured out that I think you were talking about placing a citadel, but since a great general gives some bonuses to adjacent units without building a citadel I was confused.

  • @channelbelongtous
    @channelbelongtous 4 года назад +5

    *Sun Tzu wants to know your location

  • @PokeWeekly
    @PokeWeekly 4 года назад +3

    Very good tutorial. Never realized that the melee units arent your damage lmao. (Well, aside from the impi)

  • @armageddon3315
    @armageddon3315 8 лет назад +11

    I was playing as The Huns, Brazil had well defended capital.
    1 battering ram, 1 scout and 2-3 turns later, Rio de Janeiro was no more.
    Seriously, if you are defending against Attila in this era, you better have one strong military.

    • @billlupin8345
      @billlupin8345 8 лет назад +2

      +Russian Guy That does NOT sound like a multiplayer game.
      Siege OP in single player. AI isn't very good at focus firing siege.

    • @camjam-un8rc
      @camjam-un8rc 8 лет назад +8

      +Bill lupin One battering ram can take an undefended flatland city by itself.

    • @billlupin8345
      @billlupin8345 8 лет назад

      camjam1313
      Siege OP in single player.

    • @lucasng4712
      @lucasng4712 4 года назад +2

      @@billlupin8345 Ok. One battering ram can take an undefended flatland city by itself.

    • @billlupin8345
      @billlupin8345 4 года назад +2

      @@camjam-un8rc "undefended."
      Seige op in single player.

  • @skaybestrog
    @skaybestrog 9 лет назад +23

    does a citadel stack additively or multiplicatively with the hill +25% defense bonus?

  • @johnnyandtheinsatiablevoid
    @johnnyandtheinsatiablevoid 3 года назад +2

    Horsemen are also great for responding to barbarian-related CS quests faster than other players if you're going for diplo or just want some friends. Until the barbs start spawning pikemen, at least. lol

  • @chillingwithyou8756
    @chillingwithyou8756 9 лет назад +1

    Hey man, just wanted to say thanks for the videos they helped me improve my play a lot!

  • @jamesfeverett
    @jamesfeverett 5 лет назад +2

    Very good, informative video albeit a bit dated at this point. I am still playing Civ V and I am not a strategy game wizard. Other videos I have watched lately had little to no substance, but yours is very good. Just wanted to chime in with that. Well, I'm off to try out some of the tactics you mentioned that I hadn't thought about. Thanks.

    • @Lucas-rz3vl
      @Lucas-rz3vl 3 года назад

      What about it is dated? The fact that it is not Civ VI or has Civ V changed?

    • @jamesfeverett
      @jamesfeverett 3 года назад +1

      @@Lucas-rz3vl I didn't rewatch the entire video but I believe I was referring to how old the game was at the time I watched. Civ 5 is my favorite of the series even though 6 has some features I wish 5 had. The only other thing I may have been referring to may have been some of the technical details depending on when the video was made. I know I have a strategy guide that was made before God's and Kings and there are a number of things that changed aside from more civs. I don't recall what these are off the top.of my head but there were a number of them. Still a great game and Dr from what I remember of the video, it had some good info. Although I am not an expert at strategy games so mileage may vary. Gold luck, have fun 😁

    • @Lucas-rz3vl
      @Lucas-rz3vl 3 года назад +2

      @@jamesfeverett I picked up 5 last week and am just getting into it! It is surprisingly alive still

  • @mokou2241
    @mokou2241 9 лет назад +26

    What about the rest of the eras?

    • @rfd1236
      @rfd1236 5 лет назад +4

      imagine a touhou themed civ game

    • @meneither3834
      @meneither3834 4 года назад

      @@rfd1236 imagine a civ themed Touhou game.

  • @toastyjacks
    @toastyjacks 6 лет назад +4

    You said the Catapult doesn't have any bonuses but like all siege units it has 200% vs Cities.

  • @lech525
    @lech525 3 года назад +1

    Ay man im listening to you explaining civ 5 really well.Out of nowhere I hear you at like 14:45 doubt yourself,and needlessly correct yourself, saying that defensibility isnt a word. Dont doubt yourself dude and even if you do fake it till you make it! Thanks for the great civ 5 advice i am currently trying to get all the achievements these are a great help!

  • @williamthompson9624
    @williamthompson9624 10 лет назад +4

    As a player who hasn't tried multiplayer, this video was very helpful!

  • @brennaneaton4734
    @brennaneaton4734 8 лет назад +8

    luv the guides man ty, years late, but i hope the like helps.

  • @mirrorslash028
    @mirrorslash028 5 месяцев назад

    18:19 is underrated. That's a really good tip.

  • @Azhucabomb
    @Azhucabomb 9 лет назад +6

    Can you do warfare on other eras please like late game and stuff

  • @tachgelmo4032
    @tachgelmo4032 9 лет назад +1

    hi, i started playing this game like 2 years ago,,have a break and played again lately on BNW, thats why im not too pro and i really learned a lot on your vids and on other, i always aim for domination victories, i only feel satisfaction on that, lol, after i beat a certain difficulty, i go up..im on emperor right now with byzantium, tho i failed to build my own religion im leading at the moement in within my almost 2 weeks of playing it.

    • @konplayz
      @konplayz 8 лет назад

      Yep, i failed to make my religion as byzantium, i was fucking 1 turn short of the liberty great person. -_-

  • @wuxiagamescentral
    @wuxiagamescentral 5 лет назад

    I'd say from a defensive position your capital is safer because it has mountains on the north side so realistically you could choke point the south

  • @jacobbrunner7461
    @jacobbrunner7461 10 лет назад +4

    the -10% Combat reduction is only for flood plain and oasis ^^

  • @MariOfTheMountains
    @MariOfTheMountains 7 лет назад +2

    Two questions.
    What do you think of swordsmen, longswordsmen, and muskets completely being off the optimal tech path of CS->education, and swords in particular being weaker than pikes?
    I thought ranged units used their melee strength when defending from ANY attack, ranged or melee? I could be wrong though.

  • @philmortlock259
    @philmortlock259 5 лет назад +2

    I have a fair few hours on this game and it never occurred to me and it makes me wonder how you figured it out that other people have technology that you don't have costs you less I just thought it was because you are progressing in the game thanks for the tip

  • @adamorick2872
    @adamorick2872 Год назад

    See, I've always built 1 or 2 catapults before tech advances past them simply for cheap. I then put them on Frontline cities and declare war. Getting them upgrade to plus 1 range, makes them into deadly trebuchet, and eventually artillery

  • @katsoro
    @katsoro 8 лет назад +2

    important to note that this is only for multilayer with no mods. If you have the 3 units per tile or are in single player things are completely different.

  • @andreastom1755
    @andreastom1755 9 лет назад +1

    Catapults can be good if your oponent doesn't have a single military unit (like the city state that I took over in the ancient era)

  • @Abrown516
    @Abrown516 10 лет назад +2

    I did not know about the defensive penalty on flood plains. I did know about marshes and you also forgot that oasis have the same penalty.
    You mentioned something about hybrid being broken? Isn't a combat system with connection determining success more broken?

    • @FilthyRobot
      @FilthyRobot  10 лет назад +3

      Hybrid is unplayable. The games are already 5-8 hours. Hybrid easily makes them twice as long. People need to be able to make non-combat moves in Hybrid mode simultaneously.

    • @Abrown516
      @Abrown516 10 лет назад

      FilthyRobot Okay that makes sense. That's unfortunate then.

  • @1Maklak
    @1Maklak 7 лет назад +3

    I only play against computers and for me it looks like this: Up to about turn 100-120 I don't bother with military, except for 2-4 scouts, maybe 1 tireme and 2-3 brutes/archers/spearmen to kill barbarian camps and escort settlers. Then a neighbour or two get pissed that I'm forward settling them and buying tiles or that I've built Petra or whatever and I tell them to get lost. I get a little worried and set one of my cities to build barracks and composite bowmen to put 1 in each of my cities and if I'm really worried, I also build some walls or save up 400+ gold. Sometimes this is enough and I can develop my cities in peace and even build Wonders, other times my neighbours declare war, because apparently they care more about the military strength than my production and defensive terrain around my cities. Sometimes I loose a city, but I can usually stall them long enough to have an army of my own and kill their units until they offer me a city to peace out. Then I hit really bad hapiness issue. Then everyone hates ME for being a warmonger, even though I didn't start any wars. Then my enemies fear my military and try to play nice. Idiots.
    As for basic stuff:
    I find that one ranged unit per city and walls on border towns plus maybe 1-2 melee units are usually enough of a deterrent. If enemy attacks, that ranged unit will help with a secondary attack and won't take damage, as a melee unit would. Having 1-3 melee units for support helps prevent encirclement and to kill wounded enemy melee units before they can escape. If enemy looses or at least gets severely wounded around 2 units per turn, he'll often loose momentum and will retreat. I've won against overwhelming odds by having forests and jungles around my city (which slowed down their movement), composite bowman garrison and 2-3 melee units that prevented envelopment and switched to heal behind the city. Oh and I killed a retreating wounded catapult with a scout.
    When attacking, I usually need around 4 melee units of 0.75 * strength of the city and about that many ranged units for support. Some of them will die, mostly to enemy units. Before attack, I envelop the city outside it's range, then move in all units at once, and hopefully take the city after 2 turns of attacking it with everything, at which point the enemy units around it tend to retreat. I've used trebutchets effectively, but they were slowing the envelopment down.
    I find that taking cities is doable in the classical and medieval era, but then defensive strength of cities outpaces what I can throw at them until Plastics and Infantry with 70 Strength. Even winning a war seems like a waste though, due to time wasted not
    building up cites and happiness issues from anexing/puppeting/razing. Plus unit upkeep is expensive and I like to keep it at about half my upkeep for buildings.
    I'm only getting 1-2 generals and they're usually better used to bring along for the 15% bonus than to put down a fort and take tiles. And I wouldn't even think of forward settling just to have a place for the units to heal or building "offensive" roads before watching this video.

    • @DickePerserkatze
      @DickePerserkatze 7 лет назад +1

      On which difficulty do you play singleplayer?

  • @ygagarin
    @ygagarin 10 лет назад

    Great video. Love your Games. Hope they fix MP soon.

  • @mikelewis7706
    @mikelewis7706 9 лет назад +6

    Awesome videos man. I have a quick question that I can't seem to find the answer to anywhere. If you have a unit and you press SPACEBAR to skip his turn, does he still get the fortified bonus, assuming he hasn't moved that turn? or do you have to actually press F or A.

    • @FilthyRobot
      @FilthyRobot  9 лет назад +3

      Mike Lewis Not sure. My guess would be he'd get the fortify bonus. It's easy to test though. Go make a hotseat game with two players and control both players and test it out. Post back here with what you find!

    • @mikelewis7706
      @mikelewis7706 9 лет назад +7

      FilthyRobot Tested it out in hotseat like you said. Turns out that SPACEBAR really does do nothing and gives no fortify bonus at all. Also setting a unit to Alert with 'A' fortifies them, but as soon as they wake up due to an enemy coming into range they lose their entire bonus, even if they don't move. Moral of the story is to just always use 'F' when you want to fortify lol.

    • @FilthyRobot
      @FilthyRobot  9 лет назад +4

      Mike Lewis
      Thanks for posting what you found. I knew about alert, but didn't know about space bar. Cheers!

    • @MetaKaios
      @MetaKaios 5 лет назад +1

      Really? Alert says that they won't lose their defensive bonus when they wake up. So the game lied to me? =(

  • @MahikMamun
    @MahikMamun 10 лет назад

    This video helped me a lot as I'm a pretty new player. Thanks!

  • @Chang8e
    @Chang8e 5 лет назад +4

    Civlopedia: Made by the game to tell us everything about it
    Filthy: Thats wrong

  • @austinkreulach9295
    @austinkreulach9295 8 лет назад

    Personally I'm wary of attacking the capital first and leaving well-defended cities for later. The city only becomes even more annoying when it has a palace freshly built. I usually only leave hardy cities if I'm not planning to finish the war completely in the short-term. If I'm willing to wait for an era or two the lost capital will get them so far behind it will work out nicely, but if I'm going to turn around and kill that city in a few turns it's really not good to fight through the palace more than once if you can avoid it.

    • @camjam-un8rc
      @camjam-un8rc 8 лет назад +2

      In multiplayer if you take a capital that's it. Your opponent will leave.

  • @ryancurnow5806
    @ryancurnow5806 9 лет назад +13

    Any particular reason why you usually use Brazil as your test civ in these videos?

    • @FilthyRobot
      @FilthyRobot  9 лет назад +46

      no early UU or UA

    • @overlord8880
      @overlord8880 8 лет назад

      +FilthyRobot what UU and UA mean? Sorry I'm new and find your videos helpful.

    • @NaughtyIoki
      @NaughtyIoki 8 лет назад +8

      They mean Unique Ability and Unique Unit respectively. You also have UB, which means unique building.

    • @overlord8880
      @overlord8880 8 лет назад

      Thank you.

    • @Heligoland360
      @Heligoland360 7 лет назад +1

      and UI Unique improvment

  • @ZippydaSquirl
    @ZippydaSquirl 10 лет назад +5

    When you say "until they fix the Hybrid system", what do you mean? Is Hybrid mode broken, and in what way? I haven't played multiplayer a lot, is there a lag issue or something?

    • @lukesenseney1045
      @lukesenseney1045 4 года назад +2

      I play Hybrid mode all the time with 1-2 friends, and it seems to work correctly, though the game slows down considerable. I think maybe everyone moves to turn based when anyone is at war, so in the 6 way multiplayer filthy is used to it could become unbearably slow. IDK if that's what he's talking about

    • @GentlyRains
      @GentlyRains 4 года назад

      Luke Senseney definitely

  • @julian11able
    @julian11able 5 лет назад +1

    I'm from pka. I like you intellect, and civ.

  • @GregoryPuleo
    @GregoryPuleo 9 лет назад +3

    "defensibility" is a perfectly cromulent word: dictionary.reference.com/browse/defensibility (see "related words")

    • @GummBo3
      @GummBo3 8 лет назад

      +Gregory Puleo "cromulent" lol

    • @overlord8880
      @overlord8880 8 лет назад

      Not defendability?

  • @dreamingwolf8382
    @dreamingwolf8382 5 лет назад +3

    So- just my two cents worth- 31.5 minutes in you’re comparing cities to attack. All other things being equal I’d say go for the well defended city first, only because if you take the capital first, then the well defended city can then Become their capital, which will give it the extra defense bonus- thus turning it from a ‘well-defended’ city in a Very well defended city.

  • @codegeek98
    @codegeek98 9 месяцев назад

    3:12 In Civ 4, units which ended their turn with "Space" got the same advantages as units which ended their turn with "F" (assuming they hadn't moved yet.) Is this true of Civ 5, as well? Or do you *have* to put the unit to sleep to gain defensive bonuses in Civ 5?

  • @AgeofJP
    @AgeofJP 7 лет назад +2

    If I rename a unit using the mod or with a promotion, do other players see that name?

  • @drakan5468
    @drakan5468 2 месяца назад

    Great video, thank you

  • @kdbacho
    @kdbacho 9 лет назад +1

    I know that the catapult is pretty trash against other civs, but I have some what put it into my meta game. It was mainly for smaller maps which didnt have many tiles to settle. I would use them to take city states as I could easily send them right beside one. In the early game(mainly classical era) I can take a city state in 2 turns with 2 catapults and a spearman and mabye a composite bowman. I would usually capture around 3 city states. Then I could upgrade them into trebuchets and have a use for them later. Just my two cents, I think they're good for taking city states but thats really it. Thoughts on a better method to do this?

    • @littlehawk3161
      @littlehawk3161 9 лет назад +2

      City state AI is stupid, so it 8s pretty easy to take them. The biggest issue there is that they do not settle in good locations, so the city you capture is in an indefensible location and may have mostly useless tiles. Additionally, it becomes more difficult to gain city state allies and friends if you declare war on city states a lot.

    • @jellyunicorn8347
      @jellyunicorn8347 8 лет назад +1

      i never take city states, they give you good bonuses (most of them, anyway) and killing city states makes your influence with other city states degrade faster

  • @ALEEF02
    @ALEEF02 Год назад

    How do I get tool tips, such as the one at 12:58? I've looked all over the menus and can't find it

  • @wholcikedme
    @wholcikedme 10 лет назад +1

    is this going to expand to war in the modern era or something?
    im not entirely sure how to dogfight properly etc

  • @duross101
    @duross101 3 года назад

    Would you make a promotion guide for the units most used?

  • @turkish_morgan
    @turkish_morgan 3 года назад

    I mostly play in Ottoman. I attach great importance to military power and dominate the civilizations around me. What matters to me is military power and economy. I do not care much about happiness.

  • @gSt1990
    @gSt1990 6 лет назад

    Does the bonuses stack like You add bonus and then multiple base value by this (VALUE x (1+20%+25%) or like in majority of games ((VALUE x 1+20%) x 1+25%)?

  • @myrrhbear
    @myrrhbear 4 года назад

    Oh, and also I was wondering if you'd agree that catapults are still useful when playing only vs AI and on lower difficulties (up to prince?) and only for attacking cities since if you keep them safe, for 75 hammers they have in effect a 16 combat strength vs the city?

  • @ericfrew1890
    @ericfrew1890 9 лет назад +3

    Have you made videos for war in different areas? I find online play to be too easy, there is almost no competition. So I really only play against the computer on immortal or deity. Although in deity I feel like it's impossible to take some land cities without nukes in the last era, which I hate because then the population is destroyed. Do you have strategies to take well placed defensive cities without nukes? If the city is by the sea it is fairly easy to capture though.

  • @Tatherwood
    @Tatherwood 4 года назад +2

    Question about roads, tho. EVERYONE can use them, right? Enemies included.
    Now I'm not saying you should not build them, but I'm surprised I never see anyone saying "But careful not place them willy-nilly, or you'll allow your enemy to reach you faster". Or am I getting something wrong?

    • @mwplaylist2890
      @mwplaylist2890 4 года назад +1

      You can't use roads in enemy territory.

    • @Tatherwood
      @Tatherwood 4 года назад +1

      @@mwplaylist2890 Okay, good to know. But in neutral territory everyone can, so still, if you just randomly place them, you help the enemy reach you faster, right?

    • @mwplaylist2890
      @mwplaylist2890 4 года назад

      @@Tatherwood In neutral territory, yes. But if your goal is to conquer the lands you've built your roads to, you better be able to make good on that push.

    • @Tatherwood
      @Tatherwood 4 года назад

      @@mwplaylist2890 Sure, sure, but still. Most guides FOR ROOKIES tell about roads, so I'm still surprised.
      "Just put down roads". How about no? "Put down roads cause they'll help you, but careful WHERE you put them, cause they can also help the enemy" sounds much more accurate. Especially for rookies.

  • @pond8249
    @pond8249 4 года назад +1

    i have 400 hours in civ 5 and im now learning the catapult is bad
    bruh

  • @MarauderM00gi
    @MarauderM00gi 9 лет назад +6

    I have a question based on a scenario I confronted last time. So if anyone can help me, that'd be great.
    I was starting with Brazil and right when I mark out my expansion points, I see Rome. Rome scouts out my borders and, as anticipated, he starts forward settling in my face; taking one of the prime real estate spaces I desired.
    So I shift gears and start going for war. End up taking one of his cities and I realize that there is no way to move for true peace. If I proposed peace after taking the first city, he'd probably just keep building military units and attack me 20 turns later -- that's if he would even accept peace in the first place!
    So I ended up pushing hard and taking two more cities and his capitol. I was in a horrible position with science and technology, I was expanded far beyond where I intended....
    but I don't know how I could have avoided that. I know the answers I receive will be limited because you didn't view the game but still: what do you do if you're facing a hyper aggressive player that you can never forge long standing peace with?

    • @FilthyRobot
      @FilthyRobot  9 лет назад +7

      Y-G-J Kill him as cheaply as possible and move on. Hope that other players slow down the game leaders. It isn't essential you attack someone the instant they forward settle you. Often you can beeline UU or xbow techs and push them relatively cheaply.

  • @1Animeculture
    @1Animeculture 8 лет назад +5

    is it meta playing with ruins? i noticed you have ruins in this. I thought it would limit RNG if you play without.

    • @FilthyRobot
      @FilthyRobot  8 лет назад +2

      +1Animeculture It is the meta.

  • @Antagonises21
    @Antagonises21 10 лет назад +5

    Would you say Catapults are viable as Persia if you attack during a Golden Age, since they can move from outside of city range and still attack? At first thought this seemed like it could work well, however putting more thought into it even the 3 movement doesn't particularly justify their use.
    I did manage to successfully use them in a siege recently, but my opponent focussed on killing the Melee units I sent in a bait, so I would have to agree that they're probably not worthwhile, especially against more competent opponents.
    As another question, whilst their meant to be more defensive units, have you ever tried using Hwach'as a support in a siege. Despite being much more fragile than Crossbows, I have a feeling a wall of Hwach'as may be effective at holding off flank attacks or support coming from other cities. I have never attempted this, what are your thoughts?

    • @FilthyRobot
      @FilthyRobot  10 лет назад +11

      Catapults are certainly more viable during Persia's golden age, although they're still fragile, expensive, and do little dmg to non-city units. Arties with Persia are a lot of fun :)
      I love Hwach'a. Their anti-unit dmg is just amazing. I find them much better on defense where you can use roads to allow them to move and shoot, but they're a very cool unit .

    • @R64GreatDays
      @R64GreatDays 7 лет назад

      FilthyRobot I was able to take down New York with catapults as Persia (Maybe without a golden age) I put my catapults in range to attack and on the same turn I put melee units next to the city to distract the city and if they are damaged then I will make them retreat and heal until they are ready to move in again.
      It helped me take 2 cities and wipe America off the map. But this process is very unreliable if there are hills or forests or if there are many units near the city.
      So..... Very unreliable.

    • @R64GreatDays
      @R64GreatDays 7 лет назад

      FilthyRobot I also wiped out Rome with this strategy but with cannons instead of catapults.

  • @ciccioitaly1
    @ciccioitaly1 3 года назад

    Would all this also work when playing against the AI? or is it just for multi-player?.

  • @Dzigner210
    @Dzigner210 8 лет назад +1

    Just started playing the game and found your videos. Really like them, appreciate trying to keep them as concise as possible but you talk really fast for a tutorial type video well at least for new players like myself.

  • @michaelsotomayor5001
    @michaelsotomayor5001 5 лет назад

    The thing is it would be nice to see how you actually build up to this.. you talk about building roads bringing workers to clear forest having an army.. in the ancient era.. how do you have the time to build all of this in the ancient era and what about gold per turn and happiness and all this other stuff. That's why it would be nice to see you actually get to this stage step by step..

    • @FilthyRobot
      @FilthyRobot  5 лет назад +4

      Perhaps watch one of the 500+ multiplayer games on my channel starting in the ancient era?

  • @jimmyblank4237
    @jimmyblank4237 9 лет назад

    Also what about promotions. What if they have mt. Kilimanjaro, then would you place your city in a bunch of hills?

  • @wholcikedme
    @wholcikedme 10 лет назад +12

    who pays for roads outside of cultural borders?

    • @FilthyRobot
      @FilthyRobot  10 лет назад +29

      People going to war

    • @wholcikedme
      @wholcikedme 10 лет назад +2

      i mean if there is a road in no mans land who will pay the gold maintenance- is it maintenance free or player or?

    • @FilthyRobot
      @FilthyRobot  10 лет назад +54

      Wholickedme
      Roads in neutral lands are paid for by whoever build them. Roads in razed lands are free, roads in city-state borders are free, and forts are free.

    • @wholcikedme
      @wholcikedme 10 лет назад +2

      thankyou

  • @russelwebb8853
    @russelwebb8853 2 года назад

    Defensibility is most certainly a word.

  • @wuxiagamescentral
    @wuxiagamescentral 5 лет назад

    Well settled? Sure it has iron but it has desert on its back side I would have pushed north 2 more tiles for the resources and I would get the defense bonuses from the hill

  • @15RevX
    @15RevX 9 лет назад +1

    hmm... never thought of warfare this way... -_- , so this is why i get stuck below immortal AI

    • @konplayz
      @konplayz 8 лет назад

      Lol, i play on king 😂😂😂 sometimes emperor, when i play with good civs.

  • @Pastshelfdate
    @Pastshelfdate 8 лет назад

    Around 37:25, I know you mean well, but months of playing Civ 5 and I still don't know where to find info about other players. I know of the Demographics page in general, but I have no idea how to find out where others are in the tech tree. You may have "the curse of knowing " (not remembering fully what it was like not to know what you know now). I'm sure it's obvious to you and all the other No Quitters players, but Civ 5 has a very complicated structure, and info hides in a wide variety of places.

    • @NaughtyIoki
      @NaughtyIoki 8 лет назад +2

      All techs require a certain amount of science to research. This amount goes down for you every time someone else In the game researches it. For example, if I am worried my neighbour will attack me ( let's say he's built a bunch of archers) and I see one turn that suddenly the cost for construction has gone down, I can fairly assume that there is a high chance of him rushing me with comp bows in the next few turns. Knowing this obviously allows me time to prepare.
      Hope this helped.

  • @thesharpesttool9666
    @thesharpesttool9666 9 лет назад +1

    I like to torture myself with Civ V videos because I know I will never be able to run it on my computer.

    • @Savage.Doomer
      @Savage.Doomer 8 лет назад

      +That Civilization Player :(

    • @overlord8880
      @overlord8880 8 лет назад

      Why would a turn based game be heavy on a computer? It doesn't need such powerful resources.

    • @thesharpesttool9666
      @thesharpesttool9666 8 лет назад +1

      Bad Laptop = Basically Not running any games. But now I got this pcpartpicker.com/list/DFG68K

    • @overlord8880
      @overlord8880 8 лет назад +1

      That Civilization Player You go man!

  • @wanderingwizard1361
    @wanderingwizard1361 9 лет назад

    Could you weigh in on the advantages of actually going the catapult/trebuchet route instead of the archer/composite/crossbow route so that you can have an unbroken upgrade path to artillery? Would that be viable for a defensive game? Crossbows are great, but gatling guns much less so.

    • @FilthyRobot
      @FilthyRobot  9 лет назад +2

      Doubtful - catapults and trebuchets are nearly entirely useless and the cost of upgrading trebuchet->cannon-> arts is really high. It's probably easier to just build cannons and upgrade them to arties if you want to go that route, don't bother starting in the medieval with trebuchet!

    • @anyadatzaklatszjutub
      @anyadatzaklatszjutub 9 лет назад

      FilthyRobot
      How about if you're Korea?
      The Hwach'a is an amazing unit (26 combat strenght for the same 120 hammers), at least to defend with, and having access to +10 happiness via the Notre Dame can be game changing.
      Toughts?

    • @FilthyRobot
      @FilthyRobot  9 лет назад +1

      anyadatzaklatszjutub
      Yep the Hwatch'a is very strong!

    • @jimmyblank4237
      @jimmyblank4237 9 лет назад

      FilthyRobot What about Romes ballistas and Assyrian's siege towers.The ballistas has more defense for less range attack and they have legions to build roads where ballistas basically turns into comp bows. The siege towers is really strong with the cover promotion and it also has the sapper perk, making it a really good support for when you'r taking a city.

    • @FilthyRobot
      @FilthyRobot  9 лет назад +2

      I talk about both in my civ5 tier guide. Ballista are still pretty shit, Siege towers are good, but fairly limited in how long they're useful for.

  • @luckygozer
    @luckygozer 8 лет назад +1

    what is wrong with hybrid mode?
    Civ 5 is really fun and i am intrested in playing more multi but i found i don't really enjoy simul turn combat.
    Since i am quite a slow but strategic type player

    • @FilthyRobot
      @FilthyRobot  8 лет назад +6

      +luckygozer Cross your fingers then, there's a community based mod in the later stages of testing to help make hybrid actually work. I'm super thrilled about the idea of turn based war too!

    • @b1odome
      @b1odome 8 лет назад +1

      What is wrong with the unmodded vanilla hybrid mode? I also kinda dislike simultaneous turns during war, but I haven't had a chance to try out the hybrid mode in a MP game yet. In what way is it broken?

  • @Zedd_FGC
    @Zedd_FGC 8 лет назад +4

    com-poe-sit bowman

    • @Anolaana
      @Anolaana 6 лет назад +3

      "woiyer" - Ludkuss on Filthy's barb guide ;)

  • @Aelinbunn
    @Aelinbunn 5 месяцев назад

    I did not know you could chop in enemy territory!

  • @islyfe
    @islyfe 10 лет назад

    Do you plan on doing a video about religion?

  • @literallyamelon9776
    @literallyamelon9776 6 лет назад

    The catapult gets bonuses to attacking units and cities? Tf u mean?

  • @ykl1277
    @ykl1277 8 лет назад

    would you ever recommend baiting a neighbour in by saying you are attacked from the other side then crush his army in transit or attack his capital?

    • @villegrundstrom
      @villegrundstrom 8 лет назад +7

      YK L no thats just rude an bs thing to do

  • @oddurthorsson3436
    @oddurthorsson3436 9 лет назад

    How do you like the roman ballista

  • @KrutoyPostowoy
    @KrutoyPostowoy 9 лет назад

    what exactly is wrong with the hybrid system? cause he said it needs to be fixed.

  • @fostynugs
    @fostynugs 9 лет назад +2

    whats the mod that allows you to tell your cities what to build before they finish the current one? also ive lost the hammers on pre-built military units by waiting to long to finish them, idk how that works

    • @Trackernate
      @Trackernate 9 лет назад +10

      frostynugs It isn't a mod. In the city screen, there's a check box in the production area that says "show queue" or something like it. Check that and then you can add anything to the queue

  • @15RevX
    @15RevX 9 лет назад

    where dyou play multiplayer civ5? cant find any populated ones XD

  • @RichardMNixon
    @RichardMNixon 8 лет назад

    If you attack a mounted unit across a river, do you still get a penalty or is that considered a defensive bonus?

    • @FilthyRobot
      @FilthyRobot  8 лет назад

      ? I dont understand your question

    • @RichardMNixon
      @RichardMNixon 8 лет назад

      If you attack a horseman across a river, do you still get the attacking across a river penalty?

    • @FilthyRobot
      @FilthyRobot  8 лет назад +2

      All non-ranged units receive the attacking across river penalty unless they have the appropriate promotion that eliminates that.

    • @RichardMNixon
      @RichardMNixon 8 лет назад

      Ok, thanks!

  • @reformedrx
    @reformedrx 7 лет назад

    Edit : Found the video explaining my question :)

  • @w_o_tmarksman2002
    @w_o_tmarksman2002 4 года назад +1

    46:30 Poland during WWII

  • @adherentostrich7629
    @adherentostrich7629 8 лет назад

    can trireme's attack cities like galleys can?

  • @yigit6047
    @yigit6047 5 лет назад +2

    Catapults are so broken in civ.. Its a damn long range shooter,but guess what the game allows you to shoot from 2 ranges

  • @MajSolo
    @MajSolo 7 лет назад

    You make 1 or 2 scouts immediately. You kill some barbarians so you get survivalism + increased view range. They intrinsicly ignore terrain cost. Then you scout the map and HOPE to cross ancient ruins that will upgrade the scout to an archer. It is between rare and common it happens.
    Nothing to count upon. The you train that archer to increased range and double strike. That archer be very useful on huge maps and if you find Mt Killimanjaro he be even faster.
    But if he doesnt become and archer, happens in majority of the plays, then delete the scout or park him in a town.
    I always go down military social thingy, fedualism?., two steps that gives each city with a military unit +2 happiness + culture. Filling each city with cheap scouts. Getting so much happiness and culture from scouts that early is a bit OP.

  • @Rorol1fted
    @Rorol1fted 6 лет назад +1

    12:41 lol

  • @Calventius
    @Calventius 3 года назад

    You should of had an appointment to the United States Military Academy!

  • @obd4813
    @obd4813 10 лет назад

    Hi FilthyRobot, I loved this video. Would you be kind enough to share/post your notes? I would just like some bullet points so I can remember all this good stuff while I'm in-game. Cheers.

    • @FilthyRobot
      @FilthyRobot  10 лет назад +1

      Feel free to check out my twitch profile and the "Filthy's Cheat Sheets" section for excel sheets and word documents that I keep on civ for reference (www.twitch.tv/filthyrobot - click the big Cheat Sheet Icon). Not sure if that's the kind of stuff you're after or not.
      I don't have the notes for this video in anything other than hand written form.

  • @SamiKarvinen
    @SamiKarvinen 6 лет назад +1

    So I guess a lot of this stuff is obsolote in longer game modes. I mean you aren't going to be killing forests or building roads mid war if it takes 10 turns per, are you?

  • @CarlosValenzuela-sx9xb
    @CarlosValenzuela-sx9xb 9 лет назад +2

    Good morning Mr Filthy what you think is the best way to unlock rationalism social policy? First the right si de or the left side?

    • @FilthyRobot
      @FilthyRobot  9 лет назад +6

      +Carlos Valenzuela BNW: Right side. Secularism and university science asap!

    • @CarlosValenzuela-sx9xb
      @CarlosValenzuela-sx9xb 9 лет назад +1

      FilthyRobot​ So first the 1st one on the left (+2 specialist) and then 2 on right? Is worth taking then the rest of the tres? Because second left policy (+1 golf for science houses) not very strong imo (finisher good if you have faith though). Thx for reply Mr Filthy :D

    • @FilthyRobot
      @FilthyRobot  9 лет назад +2

      Carlos Valenzuela
      Yes, and Yes. Finishing rationalism is a free tech and the ability to purchase scientists with faith!

    • @CarlosValenzuela-sx9xb
      @CarlosValenzuela-sx9xb 9 лет назад +1

      +FilthyRobot ok thx for replies and insight Mr filthy!!!