Game 431: Babylon (Over-Explain Game vs AI) Part 1
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- Опубликовано: 11 сен 2024
- Original airing date: August 19,20, and 21, 2016
Over-explain game versus the Deity AI, playing as Babylon.
Filthy uses the Enhanced User Interface V1.28 ( bit.ly/1kSN0vg ) and the NQmod version 10.0 ( / nqmod ) in his games.
-- Watch live at / filthyrobot
"Killing all the other computers"
Filthy Robot actual Robot confirmed
"There's no way this is legendary, this is a legendary pile of shit."
This is why I love you Filthy.
Sounds like a star with a lot of salt.
Laughed out loud at that
Also, you should have mentioned that if a militaristic city-state has Minutemen for example, that means that the civ that usually owns that unique unit (in this case, America) will not be in the game.
"the other computers" filthy is actually a robot. confirmed.
Havnt iI'm
Turn 1 ended at 18:19 I know it's over explained but wow
Me: this new school year is gonna be legendary
Me after the first month: 8:08
The second he set it to standard I realized that the higher you go towards marathon the better liberty is because of the instant settler and worker being so many more hammers
The easy way to do tourism reliably is to kill the high tourism AI around artillery time, so you get a ton of great works and wonders that way and you reach internet quite early because you are just better at science.
Wow you got Babylon between two close parallel rivers, like the real one
The rivers of Babylon
Next game : Venice
19:02 Help a noob out. I still struggle with the locations of my expansions. So, that Silver would make a "nice settlement"? But it's literally 4 slots away from the Capital.
The way I see it, that means 2 things. 1: The capital WILL take it as a Luxury (not that it matters, since there's 3 more closer) even if it cannot be worked.
2 (and more importantly): 3 tiles between cities? I'm always a bit confused about the "can't build within 4 hexes of another city, I'm like so City-3-City or City-4-City? But regardless. Doesn't that mean that the new city will not expand west? Since, you know, the capital's there and will have already taken it. And with the city-state so close north-eastish, doesn't that mean that border-wise the new city will be pretty much stunted?
Me, I'd seen that and said "pfft, horrible place". I'm not questioning the expert. I'm just asking for enlightment.
Four years late to get an answer, but hopefully this is somewhat helpful:
The idea behind settling the Silver near Sofia is that, when you're playing a "tall" civ like Babylon, you don't need very tile-wide cities since your pop is going to be working your specialist slots to get Great People faster.
- Your first step is to settle your cap + 3 other cities to eventually utilize a filled out Tradition tree
- Your second is to build caravans + the ship food building to ship food to the capital so it can grow very large very quickly
- Your third is to rush specialist slots (preferably scientists as Babylon) to get Great People for either tile improvements or bulbing (if you need something urgently)
- Your fourth step is to reverse the trade routes to ship food to your outlying cities so they can grow and catch up to your capital
- Your subsequent steps are to keep cities growing with hospitals and the like so you can continue to accumulate science based on population
Generally, at higher-level games, you aren't going to be hitting full 50-ish pop cities anyways, so having spare tiles unworked is somewhat of a waste. Settling cities closer toward eachother allows you to improve tiles in one city and then use those same tiles to help propel your other city's growth if necessary; at worst, it just means that you have fewer unworked tiles between the two cities, and a stronger border that you can defend with fewer troops.
As for settling ontop of the Silver, that's more to make sure those yields are always being worked by the new city + getting the lux online immediately (even if it is a duplicate).
Hope this helps!
Did he find out time victory was still on?
Keep these coming I love these type of games
I run my games with the "smart AI" mod. This mkd is really good. It felt like I was playing against decent enough players. I once almost lost against byzantium because they where actively aiming for a culture victory. Got science victory in time because I was babylon and bulbed up scientists. This mods makes it so the AI tries to actively pursues a certain type of victory
I should also mention that Byzantium was exclusively declaring war on civs that had a culture that wad too strong for their tourism to take on. Thats how players think. This mod is really good.
I like the new upload style, Filthy
I don't get it Filthy, seriously I don't get it. When you play on Deity, noone attacks you but when I play everyone is turning to fucking Montezuma. Yes, I do that bribing to other civs to attack another one. But still they keep warring me no matter i do. There is no problem on Immortal but this keeps happening in Deity. pls halp :(
Same, I have it on immortal i get at least declared on 2 times per game but i'm able to defend quite well luckily
Modda yapay zekaya bazi değişiklikler var, normal oyuna göre daha farkli davranir.
Modla oynuyorum zaten.
the ai knows your army strength - if you appear weak they will capitalize
Havnt Yeah that's another fact. Because human players will lean towards spamming ranged units more than just basic melee combat units but ranged unit strengt has almost no effect when compared to melee strength in terms of calculating army score :(
That's actually one of the things i found very annoying in Civ :P
"Legendary start... This is a legendary pile of shit."
Nice, finally someone who knows what theyre doing.
Hey,
Which mod adds that "AI Cannot Build World Wonders" setting? :o
Thanks!
Pretty sure its hellblazers map pack or NQ mod (which is now called takmod).
Part 2 not up on time aaaaaaah what am I going to do with my life
We seem to be having some scheduling issues. Ought to be taken care of soon.
i laughed so hard at 8:09,
"Alright I don't know how this constitutes a legendary start, cos there's no way this is legendary... this is a legendary pile of shit"
Nice explanation about the production focus😄
Why is quick speed harder?
What is this Petra thing?
Can't exactly tell if you're serious but if so, it's a wonder which gives you a lot production if you're working desert tiles, especially desert hills I think
Settling marble will give you the marble bonus before masonry.
I wonder, if I'll ever survie a deity game XD
Pfft. I can't survive King. I think. I only play Prince xD
@@Tatherwood I already achieved King, but only with top tier Civs and always starting by scouting the area, choosing main settlement and then loading to get the first rounds back. The first defensive wars are a pain in the ass, though.
@@wasolldas So, cheating. Nice XD
I'm one to talk, I quicksave before entering ruins...
Regardless, my game's even lower. I still struggle seeing a location and deciding whether it's good or not.
@@Tatherwood k, that quicksaving before ruins is actually quit tempting, and I also thought about doing that sometimes :D
But I don't see it as cheating. Any civilisation, that ever started settling, was nomadic first and new their area around them. They wouldn't just pop into an unkown world, like it is happening in Civ.
@@Tatherwood btw try to go for salt and livestock in the beginning, as it is easily upgraded and gives a lot of outcome. Also adapt your religion according to one of these, if you can (mines, or ranches). Don't forget, to declare war on a random city state, steal one worker from them and make peace again
when i play Babylon i always build my cities next to mountain. Because im a noob that just found out about observatory
Babylon in multiplayer = ATTACK HERE
It makes me feel good that he said winning a culture victory on deity is so hard because I have done it before (no cheating/reloading shenanigans), but I wasn't using NQMod or anything and he seemed to say it makes it harder. Also I was egypt and got really good production luxuries/hills and that wonder building bonus so I got lucky early with a couple wonders and then late game hoarded almost all the good wonders from around sistine onward.
Get the mod for advanced start menu, and play with ruins and natural wonders turned off. There’s also a mod to make pikes upgrade to muskets, and also to move lancers into the cavalry line so it goes knight-lancer-cavalry.
Start at 15:45 :p
thanks for saving my life
Tankies fr. Uda man.
sweet
the only reason civ 5 ai is a factor is because the ai cheats like hell. gameplay wise the ai is plain dumb vs human players who know the game and in battle the ai is so darn dumb it ain't even funny anymore XD and ....well....let's not even talk about the joke that is diplomacy with the ai ^_^
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sweet