Civilization VI In-Depth: Amenities
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- Опубликовано: 4 фев 2025
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saxygamer.chro...
Amenities are a core part of Civilization VI and are crucial for keeping your empire happy! They can come from several sources, namely luxuries and entertainment, and can provide many bonuses to your yields! Management of amenities is a key part in upping your skill in Civilization VI, so hopefully this guide helps you do so!
-The Saxy Gamer
Not trading denies competitors from being happy. Mercantilism 101.
YES
This
Not if their losing then who cares
This is so useful. Amenities has always confused me; like what they are and how to get them.
Thanks, glad I could help!
This video is a good summary. Here are a few extra points to think about.
I typically play on epic length deity games on the largest map size, so this may not apply to all games you play.
#1 Something I've seen mentioned in the comments: Denying your opponents luxuries keeps them unhappy.
This is 100% true and is important to exploit if you have neighbours that you want to gain a lead on. I typically find that gold is fairly easy to come by later in the game, so it can often be beneficial if you are the only Civ with access to a certain luxury resource to prevent other Civ's from ever getting it.
Additionally, you can build up smaller civs by trading luxuries to them (even if they offer less money). This will give you allies on the map as well as strengthening them overall so they will be more useful when you drag them into war with their neighbours.
#2 If you deny Civs luxury resources, they will trade with each other instead of you.
Just as a balance to my first point, Civs that might have wanted to trade with you for your luxuries will find a way to get them from somewhere. If you are on a giant map with tons of civs, chances are they will be able to find them elsewhere. If they do this, they will like you less because you wont trade with them, and will like the other AI's more because they will. This is worth keeping in mind.
#3 If you own many luxury resources and refuse to trade them, the AI will build entertainment complexes.
This I have found to be huge. First of all, other Civs making entertainment complexes means that those cities aren't making other things that they could be like wonders or units. If you starve especially large civs, they will start building them all over the map and essentially stalling them out. This is especially effective if there are Civ's who you have traded lots of luxuries to for a long time and then suddenly cut them off, making many of their cities unhappy. Not only this, but if you intend to invade that Civ later, the cities come with an entertainment complex already built which can help manage loyalty and happiness problems from capturing enemy cities.
#4 Loyalty.
Not mentioned in this video at all is that happiness impacts the loyalty in a city. I have never investigated this extremely in depth, but I believe it is +1 loyalty for every happiness in a city. If you are able to amass a glut of luxuries, you can keep your cities very loyal. If you deny your enemies luxuries, their cities may lose loyalty. Loyalty pressure can be a tricky thing to manage against other civs and usually requires multiple angles of attack if you intend to take over their cities this way, but it often comes down to a handful of points and this is certainly one way to achieve this.
My overall strategy is usually to trade luxury resources early on when the relationships and gold make a big difference. Then select civs that I eventually want to go to war with, make them reliant on buying my luxuries (also means the AI's tie up their luxuries in trades with other civs so they wont be available to my target), and then suddenly cut them off. Shortly after this as they begin compensating by investing all their production in entertainment complexes and water parks, go to war.
Really appreciated the video for a clear and concise explanation, but these are a few points I have noticed in my playthroughs that I felt were worth mentioning.
Someone else plays my style... thank you for the pointers
Solid 👌🏾
Thank you for the tips. I will give this a try.
Epic length?!
I feel like I just took a course in international relations 🤣
I never realized that duplicates do literally nothing. I thought they let you spread them to more cities. That makes the “duplicate luxury resources” vote in the World Congress so much more valuable.
Well u never get to use it as ai always vote in a block to make sure I lose an amenity.
Man made a whole PowerPoint presentation for us. Respect
Just purchased Civ VI because of COVID-19. Thanks for making these videos!
Bad timing lol, how's the game been?
I feel sad for you, since the game is free now (yes 100% free)
Alex Hockley it’s free now... whoa!!
@@theflyingmylle weeell you know GS isnt on epic yet + the mods which will probably never be available on EGS
If he bought from instant gaming, not bad at all
There is a reason to not trade extra copies of your amenities, and that's to prevent rival civs from gaining amenities. The smaller the map the more you need to consider this as you're more likely to be the only source of a type of luxury. Very often it can be worth it to leave a rival civ at -15% growth and -5% non food yields in 1-4 cities (for example) than to take 6 gold for yourself, which is about what most neutral civs would give you for a luxury, especially if you're both racing for a luxury or for strategic goals, and especially if the player number is fewer.
I never thought of it this way. I always thought about all the gold those suckers will give me for my furs and truffles. Must be in my Dutch nature.
Actually good point, thx
Very very good point!!
If you're playing this like a competitive game then you are technically right, but civ is more like a simulator to play around in. Is it really realistic that a country would deny trade with another in order to make them less good?
@@fredwilson1448 Yes it is realistic, it is called an embargo
Don't always sell your luxuries. Sell them to your allied to keep them happy, but if someone isn't part of your alliance, you MIGHT want them unhappy.
I started watching all your videos because my friends always beat me in civ even when I have the best start possible - thank you for making them!!!!
Had no idea how to get amenities before this :)
Good job, thanks for the videos (and slick background music)!
Two more sources of amenities:
* Audience Chamber - 1st tier building for the Government Plaza. Adds 1 amenity and 4 housing to cities with a governor.
* City Park - One of Liang's promotions allow builders to create this tile improvement which gives 1 amenity if adjacent to water.
Ah yes, thanks!
Stupa (from religion) can also provide +1 amenity; just for another ‘you missed...’
Ohhhh, is this why the cities that I try to take over spawn barbarians sometimes? this makes so much sense
Thank you for the clear and easy explanation! Considering I have played the game a couple years and didnt know you cant get benefit from the "extra" luxuries, this video really did come in handy.
I haven’t played since Revolution back on the 360, and your videos have been helping me get back into the game. Consider me subscribed now
Same here
So that's how Amenities work...
Between this & Religion; I haven't the foggiest idea of how either works, and the Tutorial's lack of a Save Feature doesn't help.
But your Videos certainly help!
Oh man, once i was so close of winning by domination, and my cities went to revolt, then i ragequitted
If you are close to domination victory then your military should be strong enough to put down rebellion
@Ryan Farley r/ihadastroke
Thank you so much for this video. I just didn't get amenities and by the late game, all my cities were suffering. After watching this, I went into my current game, traded my duplicate luxuries for luxuries from other countries I didn't have and all my cities went from content and displeased to happy. Boom. And now I know why it is important to build entertainment districts. It's a like from me.
I find zen meditation a good religious belief because most of my cities will have at least 2 districts anyway. It's one of my go to's if im going for domination and a free amenity is always welcome
Ur videos were the best. Hope to c u playing new game next year
"not as complicated as other topics" and yet the video is nearly 30min long.
The content may not be complicated, but that doesn't mean there isn't still a lot to talk about. It is an "in-depth" series after all.
@@TheSaxyGamer
Don't get me wrong I appreciate the work you put into things you do a good job so good production with that said you repeat everything you say at least twice sometimes more your videos can be half as long and a lot more productive per minute but again thank you
Sadly, that is one problem with RUclipsrs from the US. Excess verbage.
Welcome to Civ VI. I watched 3 hours of tutorial, for abbsolute begginers just to know wjat to even do
I love how in depth civ is yet how accessible
Another quality video from the saxy fella! wow i watch a lot of game help videos for a lot of different games an this channel is one of the best as far as, to the point, great production value, an super use full game info on the specific topic he is covering. Thanks SG.
Wow thanks for those tips! I wasn't aware of the downsides of not enough amenities and I often get red messages because of that... I will try to get my people a lot happier from now on!
I was having a hard time understanding this actually! Now I understand why I have so many grapes inside my capital and that changes absolutely nothing, lol.
Great explanation! Thanks!
THANK YOU! I was so damn confused about amenities but now I feel like I know everything I need to know. Great vid
Ugh thank you. You explained the one game mechanic I never understood.
What a defined learning video. Am a fan lol. I have watched a lot from your channel as I start to venture civ 6 just like I had civ 5. Thanks man
These in-depth videos are very well done and extremely helpful. Thanks so much!
I JUST found out about this In-Depth series you're making! Looking pretty good :D Good job, keep it up!
Thanks, glad you enjoyed it!
These videos are super helpful. Haven’t played since civ 4 and it’s a much more complicated game now.
With Gathering Storm, now that we have the world council, there is sometimes a vote for copies of a luxury to provide extra amenities, look out for that!
All your videos are great! You do a very good job with production and polish.
Thanks! This was valuable. I have won a few dieties, but after seeing this and how little attention I paid to amenities, I'm not sure how.
Wait how did you live 30 turns on deity?
Man, thank you for this. Civ 6 has the most _useless_ civilopedia ever. Type in "amenities" and it tells you every which way to get them, but not what they *do*, or how to know if you have enough . I've lost count of how many other topics I've typed in and rather than explain their function, it goes into a long-winded narrative of it's importance throughout history.
BUT HOW DOES IT WORK AND WHAT DOES IT DO!? The question I end up yelling at every civilopedia article.
I know right? I had this with the naturalist. I couldn’t figure out the requirements for a natural park, so I searched the civilopedia. It said nothing about what I wanted to know, but contained like 20 lines of useless drivel about history. I. DON’T. CARE.
@Failure44 Depression If you search “Natural Park” instead of naturalist it will tell you the requirements for one. I just looked at it today, actually.
@C Shucha ah, that may help. Thanks
I just go to civilization.fandom.com/wiki/Civilization_Games_Wiki as a default. Much more useful than the civilopedia
@@pitthepig yeah that wiki you linked is my go to 100% of the time, very useful
Don't forget that the Great Engineer ones do stack with the Mausoleum bonus! Still Paxton only buffs the district that he got used on.
That was so well done, organized and presented. Thank you❤
These videos are really awesome
I really enjoy your videos. They are my go to source whenever I need some clarification on some concepts. Keep up the good work.
Thanks for this video. I really feel like I understand the amenities system now.
Thanks! Glad I could help!
I really like your movie clips, it is very comprehensive. Great work~!
In complementing your recommendation, I found that the one possible exception to trade away an excess luxury is that at times, a sadder AI opponent might be better than a few pieces of gold toward your strategy. I had times that few extra bucks were completely irrelevant for me, every other AI but my enemy was already getting all excess luxuries from me, and my plans for the enemy cities was to razed them all tp the ground, thus, until that happened, I figured a sadder enemy was less threatening. In short, your 4th tip there.
Every single one of my cities is displeased... so it's safe to say, I f*cked up and it's going to take me the rest of the Renaissance era to fix it.
What happened to the war weariness in depth video?
I was just looking for this and was surprised I couldn't find it
he lied to us
An In-Depth on Production to be plugged in this series would be great! (Of course you may have already published one)
I’m in a game right now where I set the only win condition as domination. I have been at war for maybe 150 turns. Causing war weariness amenities to go -9 lol. Good thing I’m almost done conquering the whole world
your videos are just amazing man!! please keep up the good work
As long as one is keeping housing on a leash, its easy to run ecstatic cities for ages.
I don't see why you would want to do that. More citizens means more production, science, culture, etc. Once they get low on amenities, they will switch from working farms to working other tiles, so I like to go with as much population as possible.
@@1Maklak maybe for Scotland? Seems gimmicky though
You missed temple or artemis wonder
Aw, shame on me, I love that wonder haha
so far he has missed colossuem,... certainly he will talk about it
@@TheSaxyGamer also some great people (some generals for sure) can add amenities when retiring them
Also missed the builder improvement Li Yang adds on her last promotion, city park. +1 amenity if built next to water.
Also one of the holy site buildings you can add to your religion (stupa?) is +3 faith, +1 amenity.
@@JefAlanLong I believe Stupa is Housing, the Amenities one is the Arabic sounding one, Dahr-e-something. Gives +1 for each era since it was built or repaired if I remember correctly
Also, you can reduce amenities by policy (the one where you reduce your opponent spy’s levels).
I don't trade anything to my enemies.😡😡😡
By trading you're boosting one competitor and yourself, so in a way you're nerfing everyone else. Unless they hate you and give you unacceptable prices or it's a civ that's already stronger than you and you don't want to help them, it's beneficial to trade. So trade with everyone, but start with weaker civilizations that like you and you'll have a lot more luxury resources and gold than you normally would.
Trade to BROgamesh, cos he's a bro
@@1Maklak Do what I do and trade cash now for gold per turn and make big bucks
@@1Maklak Good point, I just don't trust anyone. Does trading with someone open up risks? For example you open your borders to them and let them in and they do a sneak attack or some shit?
@@garyhamilton2104 Opening borders or sharing a map lets you scout each other and I generally do it. Since there is no fog of war, you'll see a buildup of troops on the border before they start a war and know a war is coming. I don't remember, but IIRC starting a war moves all the troops outside each other's border. Have a chokepoint city and defensible terrain between you and them and it should buy enough time to switch to military production and kill their army. I'm not sure, but I think the AI is less likely to attack a trading partner, so that helps too.
Trading technologies (or was it science treaty in this version of civ?) helps them, but my point still stands. By trading you help yourself and one competitor, so be biased towards trading, unless it's a bad deal or they're already too strong or you plan to go to war with them soon.
Excellent explanation and strategy suggestion.
Thanks!
After watching this video, I have decided I am to call everything 'nice good'. It just has a good ring to it haha.
Saxy Gamer: Revolt will spawn barbarians and that really sucks. Me: BOUDICA BOUDICA GO GO
Aye, This was so helpful, I didn't even know the copies didn't count. From Day 1, I always struggled to understand Amenities and always found my self trying to conquer many civs because my people weren't satisfied. I'm still going to find it a bit difficult to manage it, since I'm a fairly new player to the Civ world, but since I enjoy this game so much, i'll learn quickly. P.S. Do you have any strategies for building large militaries in a short amount of time, I've seen some AI's build them in about turn 150. Thanks for reading :)
Does +3 to Cities in 6 Tiles mean its enough to the border or is the center of the city need to be in the 6 tiles?
city center to the source
@@idan1134 The source being the district/wonder and not the city the district/wonder is in?
@@mikaelhauk The source being the wonder itself
You actually need to try hard to get at spawning barbarian levels
I'm surprised it hasnt happened to me yet. I cant grasp thia amenity shit yet.
Matthew Stephens the amenities will usually keep themselves stable aslong as you keep improving, if you want to utilize the mechanic to help you, yeah it’s confusing
@@steeltalon937 yo i picked up on it. Had barbians pop out before i learned though.
Yeah, it’s really difficult to actually have your city rebel
Basically, if your cities are starting to go into the negatives, build an entertainment complex or two, maybe a national park if you have a good spot
Thank you so much for this, I’m definitely going to start building entertainment centers now lol
Also you should have mentioned some specifics like how the Great Merchant Colaeus works.
love how casually he tackled Mikisiw-Wacihk haha x
Amenites. AKA the bane of my existence
Amenities really put a soft cap on going wide. Once you're above 4 cities, and especially above 10 cities, those extra cities are really starting to leech luxury resource amenities from where you want them to go. It might even be a good idea to limit housing in less important cities. In addition, each city adds 1 to the threshold for Era Score, so if you go nuts with settlers, you'll be stuck in a permanent dark age.
I don't really think this is true. It depends on how well you use the dedication bonus when you are in a dark/normal age. For instance, a city adds one to era threshhold, but if you build 2 districts with monumentality in that city, you are still gaining 1 threshold to a normal age, and with 3 it's a gain of 1 to a golden age.
That might be difficulty earlier in the game, but what about mid game, where completing trade routes gives era score? that's a really easy one to get loads of free points with. I've had games where I've spammed out like 12 - 14 cities as Russia by medieval era, and NEVER once entered a dark age. That being said, Russia has an unusual advantage to gaining era score, so they may be the exception to the rule.
Love the video and your channel so when I make the following criticism, please note that it’s only an observation.
Only use the word “less” when the thing you’re talking about can not be counted. Less happiness, less experience, less time.
When something can be counted, you should always use the word “fewer”, not less. Fewer resources, fewer amenities, fewer cities, fewer people, fewer bandits.
Again, fantastic content.
PS: “umm”
Holy shit! In the intro you sounded just like Kent Brockman/Harry Shearer!!
Also according to the wiki cities in unrest may spawn Barbarians as well but not as frequently as in revolt
Really useful info but makes my head hurt (lol). Almost makes me want to go back and play Banished again. So much to learn . . .
Great video my dude! I'm going from a casual player to one who wants to crush his friends >:)
You say selling secondary ones is beneficial even if the AI only pay 1 GPT in return? Isn't it bad to supply them for so cheap? The AI gets the happy bonus also, or it should in my mind, so I usually only trade it away if it a fair deal or something close to a fair deal. I'm not charity :)
True true, definitely try to find which AI will buy it for the most, and if they're all pretty crappy deals, sell it to the AI that is the weakest haha.
Nah, I think them suffering is better than giving a lux away for only a little gold.
Depends if you want them to be friendly to you or not.
I'm gonna guess that its just in like civ 5 where you want to sell the luxuries early in the game and on the higher difficulties. In civ 5 the happiness they would get from you would be so miniscule and would only really matter once ideologies came into play but I did play on deity so...
iamspamus this is my opinion. Sometimes I take a crappy deal just to get them friendly with me. Otherwise I’m not trading it unless it’s a great deal.
Really great tips Saxy!
I know this asking for additional work here, from someone who has helped my game immeasurably already, but I would love it if you uploaded these powerpoints and shared them.
Amenities are nearly impossible on Deity difficulty as I'm constantly being overrun by the Barbarians but this definitely helps me understand them much more.
So far the civs I used to beat Deity difficulty on are: Macedon, Persia and Nubia.
On my 1st Playthrough;
on Settler Difficulty,
My Cities were Displeased from
4000 BC ~ 1900 AD, (5,000 years),
but we got by ok enough. But hey, I got those walls built!
Then I realized why I'm not doing so hot... my Cities need Amenities. Time to get those Amenities up...
Which is
more than what I can say for
Civilization on SNES 🤬
Revolts on every turn...
How times change.
Man. I was wondering what these did. I had some cities sitting at -6 for like multiple eras...
Seeing a few comments saying that you shouldn’t trade copies of luxuries to avoid making the ai cities happy in return for 6 gold or so per turn, and yes I get that argument completely. I think personally that the best solution is to trade away copies of luxuries to the least competitive rivals, the ones you absolutely know will not be a threat to you. If you’re in a direct science race with a science based civ then don’t trade them the copy. If it’s Norway, however, trade away!!
The entertainment complex is also needed in every city with the Byzantine empire
So to fix low amenities u need better entertainment to satisfy ur citizens, ah that actually makes sense
I do build more entertainment districs often certainly going for culture vic...it helps so much with that.... realy tbe often just speckle my wide empires
Aztecs with Zanzibar & Buenos Aires = AWESOME! Try it, you will have sever withdrawal issues though if you ever lose it again...
I get withdrawal issues when a civilization refuses to renew a trade deal where they sell me 3+ luxury resources.
Nuclear Weapons also decrease amenities, in one game i had like 15 Nuke weapons :D and i noticed that population happiness reduced significantly, so less nukes happier population ( its logical isn't it :D )
Yeah, use them on the enemies.
-Nuclear Gandhi 2k18
Hey, been enjoying your series. I haven't had the time to sit down and play with religion extensively yet. Have you got a religion video on the way at all? :)
I haven't begun any work on it yet, but you're the second person that asked for Religion, so I'll get it in as soon as i can!
I use to help weak civs in order to create stronger enemies for my worst enemies.
Do you loose Amenities if you have one luxury resource and you trade it away ? Or does the buff stays?
Love these videos btw. :)
hay your video come on to my recommendation, just want to let you know you have a great name
:DD
"Its hard to keep them at ecstatic"
Lady Six Sky: *chuckle*
I umm love umm this umm guys content
I umm, am umm, glad you umm do
there's a +4 housing, +2 amenities and -8 gold.....something policy card
New Deal
@@captainosu2094 The new deal is the only reason i rush democracy.That policy is SO GOOD..
Just need an in-depth video on Boat-Mormonism now....
Okay this cleared up a shit ton.
damn so much of this I was missing out on, I must have gotten lucky to win an immortal game (though my score was about 950 only)
Hey @thesaxygamer , thank you SO MUCH for all your content! I have a noob question - when I open the trade screen with another civ and it says I have 1 citrus and 2 salt in my 'inventory' to be traded, does that mean that I have 2 sources of citrus total, and 3 total salt resources? Another way to ask this question is, does the game allow me to trade away the amenities that my cities are currently using?
I too am a noob and I too need to know this. Can someone tell us?
@@terryhill5509 I am quite sure that you ARE able to trade away your luxuries. So, in most cases, you will want to maintain 1 of each of your luxuries in the trade screen
Question: So, if I have 10 cities and 2 sources of a luxury resource, does it get distributed to 8 cities or only 4? Thank you in advance.
lol ahahahhh haahaha hahaha ha ha ahhaha ah ahhahha h ahahah hahahah
hhahaha h a haha h hah aha
lol
lmao figure it out for your self
Sorry I dont know.
That was really helpful! Thanks
Do the radius of entertainment start at the complex or the city center their in? Does the radius have to extend to the city center or just their border?
14:16 pretty sure there is an "A" missing from that... And the last "A" is vocalized, as indicated by the ~ on it.
Yes, it bothered me so much
How does Amenity from Great People work? Is it applied to the City that receives the GP or the City District that consumed the GP? If the latter then how are Great Admirals applied when they are used on a ship?
Do you need trade routes for the amenities to spread to other cities? I'm guessing yes, but wanted to confirm for my early game strategy.
no, you don't need trade routes for amenities to be distributed across your empire
First time I played I decided to go to war later in the game. All my Cities ended up revolting and every city would spawn 3 tanks and a machine gun unit. Everything spiraled down from there. XD
Edit: I forgot to mention I was also bankrupt.
My kids 2020 ,From affairs tools left , my babies boldly Cal
The Coliseum: I don't understand. Is it within 6 tiles of the Coliseum - OR - 6 tiles of the City that has the Coliseum - OR 6 tiles of the border of the City that has the Coliseum?
I have gone for the Coliseum many times and always disappointed. I assume it is better on a small map where the cities are closer together, but a standard map or bigger it might be useful only to the city it is built in.
Fun fact: Palenque means Market in Filipino
What do you mean by "extra copies" of luxiries? so like 2 tobacco tiles? Only one will work? What if you have them in separate cities?
This explains where the barbarians in tanks came from🥶
Could also be an enemy spy in your city who spawned them.
A Question related to creating units and building. In every turn i noticed that you can choose to build something so in first turn first let's say you click on a worrier that need 4 turns to be ready. Second turn i clicked on a slinger needs 5 turn to be ready so does the first worrier training process stops advancing or both keeps going and everyone will be ready and appear when completing there amount of turns ?
The first warriors build is stoped anytime you decide to build a new unit or building while another building or unit is being built the first one is stopped
I never trade away benficial resources or techs, even to friendly civs. The more miserable their people are, the easier they are to beat.