Echoes Loops and Timestamps Total Echoes Loops: 24 Following Footsteps: 1 Big Bang: 1 Supernova: 12 Meditation: 7 Anglerfish: 1 Ghost matter: 1 Rapids: 1 Timestamps: 00:00 Recap and plan 01:33 Shrouded Woodland search for house 03:13 Finding the bridge 04:56 Confusion about hand teleporter 06:00 Follow the leader 08:11 Party room 09:09 😱 09:20 "What the f--- do we do there?" 10:26 "Is there a way to blow out all the lights?" 11:00 Understanding the shortcut 12:04 Flooded 14:33 Endless Canyon to the raft 15:51 Patrolling hypothesis 16:19 Never mind 16:37 "They're roaming around..." 18:28 Three codes hypothesis 19:07 Shrouded Woodlands door closed 20:06 🔁 Loop 16: supernova 21:12 Shrouded Woodlands open door 22:17 Party spawn house 23:36 Close shadowing 25:45 😱 and shadowing hypothesis 26:52 Back to the house 27:30 😱 shadowed too close 27:50 Flood the lights hypothesis 30:42 Starlit Cove 31:02 Remembering "weird lighting mode" 34:16 To the secret teleporter 35:08 Lights out 36:00 😱 36:30 Putting the artifact down 38:52 "The f-ing owls can't wake me up" 39:45 Lantern-less hypothesis 41:13 🔁 Loop 17: meditation (at supernova) 42:22 Planning and opening door 45:25 To the Starlit Cove 46:36 "This is such a complex, convoluted journey" 48:02 Lights out 2 48:28 Matrix run 50:35 😱 Dark again 51:55 Down the first lift 52:25 Dream drowning 53:25 Dream drowning again 54:18 Dream falling 55:10 😱 "OH IT BROKE MY NECK" 56:26 Dream submerge 57:24 Down the well 58:40 RUN MAP RUN 59:14 Forbidden Archive 59:36 "Are you f-ing kidding me" 1:00:25 📽 Slide reel: can't wake the dead 1:01:20 📽 Slide reel: crossing over 1:02:02 📽 Slide reel: blocking the signal 1:03:48 Absorbing 1:06:13 "I'm absolutely stumped" 1:07:07 😱 1:07:42 What to expect 1:08:50 🔁 Loop 18: meditation (at end) 1:10:10 Shrouded woodland door open 1:13:12 Endless Canyon 1:14:28 Reviewing previous ep 1:18:03 Lights out 1:18:20 Understanding the shortcut 1:20:27 Indoor bridge summoned 1:20:48 RUN MAP RUN!!! 1:21:40 😱 "What do I have to do?" 1:22:05 "Was that an invisible bridge?" 1:23:00 Forbidden Archive 1:23:37 Dream submerged 1:25:20 Forbidden Archive 1:25:38 📽 Slide reel: coding the Matrix 1:26:30 📽 Slide reel: artifact radius 1:27:25 Rafting to Shrouded Woodlands 1:29:23 Shrouded Woodlands 1:31:25 Empty party house 1:32:02 🔁 Loop 19: supernova 1:32:44 Dozing 1:34:30 To the raft & finding party house 1:40:18 Forbidden Archive 1:41:44 📽 Slide reel: the ultimate cost 1:43:43 📽 Slide reel: noclip 1:45:01 "This game is, like, f-ing perfect" 1:46:22 Noclipping 1:47:04 Walk to the Forbidden Archive 1:49:22 Extinguishing a seal 1:49:55 🔁 Loop 20: supernova 1:50:00 Three raft jumps hypothesis 1:51:25 "The codes are a red herring" 1:53:18 Thoughts on alien cultures 1:57:00 Taking the raft again 1:57:52 Blowing out the middle seal 2:00:25 Rafting further 2:01:00 Second jump & failed hypothesis 2:01:55 Third time's the charm? 2:04:15 Nope, same spot still. 2:04:55 "Is that an invisible f-ing bridge?" 2:05:15 "oh. Oh. OH. OH!" Three glitches hypothesis 2:06:54 To the submerged structure 2:07:53 One seal already gone 2:08:24 Testing the sentry first 2:08:47 Spotting the invisible bridge 2:10:21 Dream drowning 2:10:55 🔁 Loop 21: nested meditation 2:11:49 📝 Ship log 2:13:26 Putting it all together 2:15:35 "That is insanely clever" 2:17:37 "There might not be a waking up from this moment?" 2:18:55 Hearthian marshmallow 2:21:18 "We could still be wrong..." 2:22:02 Noclip rafting seal 2:22:36 Silent sentry seal 2:23:09 Invisible bridge seal 2:24:13 Entering the vault 2:24:49 Telescope room 2:25:17 Elevator down 2:25:40 The Prisoner 2:26:16 "Talk to the Prisoner!?" 2:27:26 📽 The Prisoner's Vision 2:28:40 📽 The Hearthian's Vision 2:31:00 The Prisoner's reaction 2:32:04 Elevator up 2:33:28 📽 The Prisoner's Farewell 2:33:52 Looking around 2:36:15 🔁 Loop 22: following footsteps 2:36:26 Echoes of the Eye 2:37:00 Final (?) run 2:38:10 Echoes thoughts 2:40:37 "EotE was fantastic" 2:42:04 Tracking the Vessel 2:42:30 🔁 Loop 23: anglerfish 2:44:45 The Vessel 2:46:27 The Eye & the QM 2:48:00 Scouting the Eye 2:49:00 Museum 2:49:25 "One of the greatest video game transitions of all time" 2:50:56 One more signal 2:51:47 Extinguished 2:52:30 The Prisoner's question 2:53:15 Remembrance 2:53:45 The Prisoner's concerto 2:54:52 "Genuinely one of the most beautiful endings to a video game, ever." 2:56:03 Last words 2:56:25 🔁 Loop 24: The Next Big Bang 2:58:08 14.3 Billion Years Later 2:59:20 That's all, folks
@@Gleerodo Technically he doesn't even die. What happens is that the supernova triggers the ATP which sends back his current loop's memories before the ATP itself is destroyed by the supernova. So I mark it as a loop ending due to supernova, which is factually / technically correct, though it doesn't distinguish between dying in the supernova vs. having memories sent back because of the supernova.
Love the “I need to die” realization that everyone inevitably goes through in this dlc. You die so many times in this game, yet somehow this time feels like it has more weight than just solving a puzzle. You must join the owl people in death to move forward.
I think it’s kind of clever because it simulates the feeling that you get when you disable the Ash Twin Project to reach the Eye of the Universe. You can no longer safely extinguish your lantern and wake back up at the green campfire, ready to dive back in; if you die in the dream world on this final journey, you’re actually dead. I think it’s a neat parallel :D
@belladriel1271 I always said it was amazing how you die, possibly a couple hundred times, but then you die after pulling the warp core and get a game over screen, and it affects you. How did they make that death so powerful when you've become numb to it at that point? So in echoes of the eye, this was amazing that they yet again found a way to give you such an impactful death. It also gives you a parallel to the prisoner, extinguishing himself, making that more impactful I think (compared to if you just left to continue your loop, the prisoners decision really sets in, feeling more permanent.)
Regarding the ending, there are 2 things you seemed to miss about the post credit scene : First, it's not that surprising that something changed, because if you finish the base game without meeting solanum, she won't be here at the end sequence and the little bug people in the bottom right of the last scene aren't there. That shows that the observer's memories have an influence over what happens in the next universe. So it's a tragedy but a beautiful one cause your discoveries impact a whole universe :) But more importantly, THAT WAS YOUR SCOUT ! You see it flying across the screen at the very end, it is litterally the oldest object in the new universe, older than the universe itself ! I like to think that some new species are gonna catch its signal and try to figure out how something can be older than the universe itself
So, probably, we can move an object to a new universe if it is not a conscious observer. But when the creature's eyes are closed, it is not an observer. If two creatures enter the Eye, the first blindfolded, the second not, then the second will create the universe, and the first will go into it.
@@ultrafun2227because it was fired in earlier than you were and is not conscious. It's also more to represent the idea of the scout than the literal scout itself. To show the new species are also exploring just like you. Please don't shift the goalposts
@@dusky6280 Then how would you explain the connection loss? The little scout has an emergency recall function that activates as soon as it leaves a certain range from the launcher, and we've seen it in two places at once thanks to the high energy lab, so the recall won't activate upon entering a duplicated state. Thus, the logical conclusion is that the little scout was relocated instantly to a place that it cannot be returned from by the launcher, e.g., the new universe. This also means that the little scout is in all of the new universe's possibilities at the same time until you, the conscious observer, collapse the possibilities into the universe we see at the end of the credits. This is not meant to discredit you, @Dusty, either. I like to imagine that if a blindfolded individual were to enter the Eye, followed by an observer, neither would survive, but the body of the blindfolded individual would remain intact like the scout was, or at least their matter would be more preserved than what you would become upon facing a new Big Bang point blank. Either way, it should still be an interesting discovery to anybody in the new universe, really, thanks to the Nomai warp technology that the Hearthians implemented into the little scout. Just my two cents.
I think this is ending is one of the most emotionally charged moments in all of gaming. Telling this one prisoner that his thousands of years of imprisonment weren't in vain, that he helped spark the events of an entire new universe being created. By one lone soul who accepted that all things must come to an end.
We know that the Nomai arrived some point after he set the signal free for them to detect, and he's been imprisoned since then. The Sun Station says it's been inactive for 281,042 years. So he's been imprisoned for AT LEAST that long, then.
@@darksunrise957 I had the exact same thought process when I played. An unimaginable length of time for a single consciousness to suffer. And his cry tells you it was all worth it in the end
It's really interesting that you catch one of the Owlks watching a slide movie of their original homeworld- its almost like they know deep down that even being in a digital simulacrum isn't the same thing
A cool detail is that EVERY "glitch" you find would be a shortcut for the area you find it: Dropping off the raft would skip having to wait for the entrance to the fireplace, you can fall straight in there. Dying would let you walk down into the well guarded by sentries, never even alerting the Owlks. Dropping your lantern would show you at least three invisible bridges, allowing you to go straight through the cliffside mansion after snubbing the light. Amazing playthrough, and I'm SO glad I found your channel through this game! You're one of us cursed with knowledge of this game, now.
I noticed this pattern after doing the 1st and 3rd areas, and I'm glad I did since it made me realize there would be a way to bypass the sentries (in general) in area 2. That made it much easier to deduce the secret on a short time frame since I beat area 2 by waiting for the tower to fall and very quickly watching the error report, haha.
I also love how it feels weird that the Owlks wouldn't be alerted and start looking for you after you trigger the alarm, but once you learn how to get past them and do it, it clicks that they can't hear the alarm due to being dead.
Im glad I learned about wireframe mode early, by accident (trying to jump off of a high bridge without my lantern. I was thinking maybe I could swim if I wasn’t holding my light). I probably wouldn’t have been able to do the dlc without being able to explore that way.
The part when you find the prisoner and tell him what happened and that their efforts weren't in vain hits like a truck. The language and cultural barriers don't matter, the desire to explore and learn connect the Strangers, the Nomai and the Heartians. Yes, I'm crying and so are you.
It really is such a beautiful moment. You spend the whole time learning about ancient aliens and piecing together their stories, and then it's so cathartic when you finally get to tell somebody yours.
The finale where you found everything and see everyone, no longer barred from speaking by the language barrier, joining you by the campfire to play the song... to lend their legends, their presence to the new world... And you toss your little scout into the eye before going in... for extra flavor. That's the Golden ending. Our Hearthian was there to witness the End, they were there to witness the Beginning.
That moment changed everything. I was wondering what it could possibly be. We had the entire story revealed to us at that point, especially once you find out they destroyed their home planet, that gave a deeper perspective of their anger. There seemed to be nothing left to find out, and they show you the prisoners story. Realizing that his efforts lead to the Nomai receiving the signal and the entire game. This went from an amazing, tacked on DLC of another race that heard to Eye, into a completely interwoven and dependent storyline. You realize the prisoner has been locked up for what, half a million years or more? And he finds out it wasn't for nothing. Layer in the implication that if these stars all die without someone reaching the Eye then there would be no new universe born, and that moment of revelation, that it is all thanks to the Prisoner, is just unreal.
@@lkotro21They aren't actually truly there though. Its just the eye manifesting your memories. Multiple characters mention it not being real and solanum actually spells it out with "im glad you remembered me"
I find it cosmically unfair that while I can't play this game again, the game is allowed to play me like a damn fiddle with that ending every damn time.
I find it very interesting how the Owlks mirror us in a way, similarly to us they're stuck in the past, we watch people experience this story for the first time whereas they sit around and listen to music and videos of home. Furthermore they can't wipe they're minds of what they've learned, no matter how much they try to burn and hide it, just like us with the knowledge of this game.
The "burning slide reels in your brain" analogy is equal parts hilarious and extremely apt. What a fantastic game, and an equally fantastic playthrough.
The solution to opening the seals is a great subversion of what you'd expect from other exploration/puzzle games, like say Myst and the like. They give you these three code locks so obviously you have to find the combinations, but in the end, they don't matter at all.
You litterally hack their matrix. I think it's so cool that you don't have the password but you can use vulnerabilities in the system to get around them
It's cool that ACTUAL codes do exist, too! You could just as easily jam in every code in the two unsolvable ones and still access the ending, I think speedrunners actually use them.
Myst series had a few puzzles kinda like that too. Tho the only one I remember atm is the one in Riven, where you find this door that is locked and the solution is to ignore the lock and just crawl under the door. I guess also there is one in Uru, but I can't explain it without spoiling that whole Age.
I I'm honestly so impressed at how well they were able to recreate a condensed version of all the feelings you go through during the main game with the DLC... Like you said, it's technically just a "level" off the main game but it managed to be so much more than that - Outer Wilds almost feels incomplete without it.
This playthrough was one of the best I've ever seen. Mainly because the intense mix of tunnel vision and forgetfulness made the stress very contagious and made me so immersed again, but it was never actually annoying to watch because you piece things together so quickly. an amazing rollercoaster
What's really cool is that you can completely bypass each area's gimmick. From the OOB area, you can jump down to the first archive, thus avoiding having to go through the bayou. By killing yourself in the tower, you can just walk into the pit without angering the inhabitants. And there's an invisible bridge across the canyon which lets you bypass having to turn on the indoor bridge, and only the very last, easily avoidable inhabitant ever crosses your path. The only issue is, of course, that you need to know the exploits learned at each archive to actually do this.
In the canyon you can also send the lift down ahead of time, shut the lights and enter via raft from the tower. For the tower itself you can skip at least the underground owls by waiting for the tower to fall over, I've never actually tried whether there's enough time left to skip the other ones as well.
@@ozzyp97 While you can wait for the tower to fall over, this is 20.5 minutes into the loop so there's barely any time to watch the reels once you get down into the Starlit Cove's archive.
@@peterthomson7099 It's not the most immersive maybe, but probably enough to get the entries in your ship log. If you can skip all the owls (and since the first one is easy, you might as well go to ground level before the tower falls) it's not a huge deal to make multiple trips either. I'll admit it's not as satisfying as the other areas, unfortunately it doesn't seem the devs left a neat secondary solution for the tower.
@@peterthomson7099 I managed it starting by the bottom of the elevator. It helped that I did it last so I knew to grab the error report. Super happy I didn't need to do the sneaking since I was paralyzed with fear.
@@ozzyp97theres another way down I saw another streamer do, you can take one of the owlks elevators in the cabin down into the digital memorial hall and to the archives by riding it up on the way back, and getting in and going down.
The best part is that the vision you show the prisoner changes depending on how much you have discovered and how full the codex is before you get to him. So if going to him is the first thing you do on a fresh save there's not much to show other than what you found on the way.
Kinda wish they would have considered how confusing it would be to have this weird fish show you memories of waking up on the day of their first spaceflight and speedrunning right up to rescuing him from his prison, with not explanation of how they know to do *any* of it.
@@veiledAutonym well you don't tell (show?) them that you came to him on your first day. You also don't tell them that you're in a time loop, that there's a supernova, or that you died to get into his prison. So as far as the prisoner knows, you're a regular hearthian astronaut exploring the ring world, and you can go to the eye after you leave the dream world. Which, you can, just not in that timeline like the prisoner would assume
@@CalebTerryRED I'm pretty sure The Prisoner realizes you had to die to get to his prison. Feels like he knows. The 'going together into the sunset' vision... Maybe the vision torch transmits more information than it shows 'visually''? Like feelings and emotions?
@@pirat87pl It does have an emotional music track, so I imagine that's a correct assumption. Please note that the prisoner manages to send you the instructions for how to find the codes to the locks, but doesn't know that the other Owliens burned all the codes. Fun fact, you can actually get to the prisoner without dying, it requires either looking through the game files for the code, or brute forcing it. Its only 32,767 codes to check through; though the light switch happens to be a decently early code, forcing you to *only* check 5,328 codes before you find it. At least if you spin the wheels in the order where the moon phases goes in the right direction, if you spin them the opposite way you would wind up doing a whole lot more brute forcing.
What an incredible ending, I'm so glad that you finally got to experience this game and share it with us. It's truly a beautiful, one of a kind game Now time to join the cult of trying to convince everyone you know to play this game while simultaneously not being able to tell them what it's about
3:00:18 I think it's more accurate to say that in pretty much every other game, no matter how much you know about it and how familiar you are with it, you still have to progress through the game. You can memorize every detail of every Portal puzzle, for example, but to progress through the game you still have to do them. The progression through Outer Wilds is ENTIRELY knowledge based, and is constructed in such a way that you can start with a fresh install and beat it in like 15 mins, IF you know what to do. The progression of discovery and the story of how you come to understand the world of the game is created as you play it. It is so organic that you can't simply repeat it, because as long as you know what to do there's nothing making you explore the whole solar system. I have NEVER encountered anything like that in any other game. God I love Outer Wilds.
@@FireheadLazzo Now you piqued my curiosity! What is that tiny clue? I know of the prisoner's real body not being into the real vault, but they patched it a few weeks after release.
@@Enydrath Oh yeah I just mean that if you play the main game without buying the DLC, you can still see the signal blocker at the eye of the universe if you look for it. Like, the signal blocker is part of the full story even though it's never mentioned in the main game. So if you look in just the right place, you can find a puzzle piece that doesn't fit with the others.
@@FireheadLazzo Ah, yes. Recently i had though of what would happen if you went to the satellite without the DLC. Wouldn't it be awesome if it was free, but buying it would open the door in the radar tower so you'd have a clue? Given how awesome this community is, i have no doubt no one would know before buying it, except the occasional dude whom randomly stumbled upon it !
Welcome to the family! We haunt the chat of people streaming Outer Wilds, and the comments section of Outer Wilds lets plays. It is a melancholy thing, but there is a certain joy to it. ♥
originally it used to never even say "Echoes Of The Eye" at the end of your loop, and we all just remained very confused and had to google whether we were done the DLC or not, lol.
Ah, maybe the real reason for the end of the universe is just Mapo jetpacking around in the Eye of The Universe making all the stars go Supernova! MAPO ITS ALL YOUR FAULT!!!!
In a totally different genre, but also a great single playthrough is Return of the Obra Dinn. I believe it would be straight up your alley as you play an insurance broker who has to figure out what happened on board of the ship Obra Dinn, it's a unique deduction game by Lucas Pope (Papers Please creator)
Obra Dinn was good, but I didn't feel it quite lived up to Outer Wilds' caliber (but then again, what does?) Spoiler for Obra Dinn below, but it's the one you probably want: By the time you have to search for shoes to determine background characters, the story impact is pretty much washed away.
I would also recommend Case of the Golden Idol to fans of Return of the Obra Dinn. They are all definitely different games, but great in their own right :)
The sad part is, the prisoner has been stuck in that cell for nearly 300,000 years. Just look at how "sane" the other owliens are, in the first section they just walk through the forest the whole time, in the second they just walk around in some small houses, the third you have one aimlessly walking around in the back and another one just watching the same reel over and over. Certainly, they could just be doing that because it's the yearly "remembrance day" or something, but it seems likely they are just stuck doing the same thing because they've spent 300,000 years with the same set of people, in a simulation they can't leave. In short, they are at least partially mad by now. Just stuck doing repetitive things, forever.
I think they can leave, they chose not to. Each of them has an artifact that can be put off like yours is. So all it takes is jumping in the water or blowing on the artifact. They either clinged really hard to this supplement of life or felt the need to stay and guard do nobody would discover the secrets.
What an absolute gem of a game, this is one I will never forget. I still occasionally go back into the game and have a fly around to remember how moving and profound it is. Thanks so much for playing this game Mapo, it gave those of us who have already played through it, another way to experience this wonderful game!
Reminder that the owlelks have arrived in this solar system before the Nomai, who did so only after the Prisoner has released the Eye's signal. And the Prisoner was incarcerated ever since. The records on the Sun Station indicate it wasn't in use since 281,042 years ago. The undying Prisoner spent in their cell over 281,042 years.
I haven't even watched the video yet, but my heart sank seeing the thumbnail. I'm exhilarated to see you experience and react to the final discoveries and climax of this dlc of course - but your playthrough has just been so much fun and satisfying to watch along I didn't want it to end just yet. I'm not sure if you squeezed them into this vid too, but if you haven't seen it I left a small list of easter egg endings for you to look through in the finale episode of your basegame playthrough! Finding those fun lil secrets could be a nice way to cap off your journey!
The composer Andrew Prahlow released another song a year after the base game ended called “reprise”, it is quite beautiful and you would probably enjoy it if you liked the game music. He also released an album called The lost reels which is based around the dlcs music.
This is the absolute best playthrough of outer wilds I have seen! You really gave us that feeling of wonder and discovery that we all felt, and just like with the game itself, it's a little bittersweet seeing it to the end. But I'm so thankful that you played through this masterpiece and gave me many hours of entertainment! Ps. The enemies disappearing actually makes sense as the chamber they lay in gets flooded and their real flames go out. The random screams you hear during the flood is them dying!
especially when you remember the reel of them looking at footage of their homeworld and crying. It wasn't just that they missed home, they were mourning its death that THEY caused to persue a discovery that they then realized would end the universe. They destroyed everything and it was all, from their perspective, in vain
2:20:37 - "It's just so satisfying when dinner is ready in your brain." Well said, indeed. This was a truly wild playthrough from start to finish. Both times. One for the books, for sure. Thank you so much for sharing your experience!
Phenomenal playthrough! Loved the enthusiasm going into the forbidden archives and the hype to "finally" get all the 3 codes for the vault. And then the realisation you have to cheat the system - beautiful!!!
Oh my goodness me, this has been the most satisfying LP to watch for any game ever. Witnessing your eureka moments and reliving this experience has been nothing short of incredible. I cried more watching you complete EotE than when I played it myself! Such a phenomenal game. Thank you for this content, Mapo. Congrats on seeing it through in all its finality. Absolutely cannot wait to see what Mobius does next.
I'm amazed by the differences in thought process. So many solutions that were so hard for me to figure out which you got in two seconds and so many others (fewer, though) where it was the exact opposite.
An Amazing Detail: If you actually trial and error the answers to the 3 actual Codes for the Seals and wake up again.. The Vault in the real world opens and you can view the Prisoner's corpse inside it.
I thoroughly enjoyed your playthrough of this game! If only we could erase our memory to play this for the first time again. Your blind playthrough got me very close though! Thank you so much for sharing your experience.
What's even cooler is the fact is that there are actual codes for the three seals.. You can brute force them (or just google the codes) and you'll be able to talk to the Prisoner and still exit the simulation. Doing it this way also opens the Vault in the real world, where you can find the Prisoner's corpse.
now that it's finished, a small nice detail I noticed about the races and generations of these species. 2-eyed flyer, 3-eyed land-based , and 4-eyed water-based animal.
I think it goes even further. Each is from a different biome: Hearthian Forest (land), Owlk wetland (water), Nomai SPAAAAACE (air). And strangely each is attracted to a different matter: Hearthians love space, Nomai love stone, and Owlks love their home waters. So the Hearthians recklessly seek outer space they barely understand and the Owlks conversely want to forget space and return to their past waters. Meanwhile the goatish Nomai are just being their usual stable selves.
Yeah, the eye of the universe (1 eye) is the oldest. The owlks (2 eyes) are the second oldest, Nomai (3), and then hearthians (4). Symbolizing their order and also the knowledge built.
I got sad when i finished the game, and then I got sad again after watching you ending it, because your playthrough reminded me so much of mine and was so fun to watch your curiosity...wish i could forget to play it again and then watch your playthrough again...thank you for share it
you never really think about how much you hear the owlk instrument, but it plays in elegy for the rings, fear and ashes, river, and departure. it is a mix of a synth and an electric bayou guitar
You missed a couple things - figured it out on less clues (which was super impressive!) but, hoping this just sums up what you missed so - if its helpful - feel free to read this so you don't need to look anything up! - There is a house on the Cinder Isles which you never visited, which has a map to reveal the cave to lead to the other entrance to the Tower. Once you got in there anyway, it was marked off on your ship log, because it's really not important: but the Prisoner's portrait is in there, whited out! - You missed opening the contents of the thing in the third area: while not important, because yes, it was burnt, there WERE hidden bridges there: what it reveals to you is that matrix mode reveals hidden bridges, which would've helped speed along the realisation in the end game. - The dam breaks the fire - disabling the devices! That's why there were no Owl people (Owlks? Owlians? Strangers? Inhabitants? whatnot) there - if you can see an Owlk when the dam floods its specific zone, right before you wake up you can actually see them digitise. And the screams in each area are the Owlks suddenly losing all awareness, as their spirits are no longer saved within the data stream: and they're pulled back to their bodies... dead. - The Eye Signal Blocker is actually visible when you reach the Eye of the Universe! (I spent ages trying to see if I could spot it when you last went here)! It's a little green star like object, but if you zoom in on it with the signalscope, you can see it, still blocking the Eyes signal, stopping all the Nomai locators from ever finding it... Fun fact: each of the Forbidden Archives is reachable, avoiding the stealth/puzzle section, if you use their hint: you knew matrix mode but never applied it to the Canyon (there was a secret hidden bridge to bypass all the enemies!!!), which lead to a lot of VERY entertaining content and close calls, but also probably a lot of stress. (But Starlit Cove, if you enter dead, the alarm won't stop you, and you went back to the Shrouded Woodland's archive after going out of bounds!) I don't recall if you missed any base game content, just a thing or two, but nothing major (you got to Hollow's Lantern, for example - and I never got there until well after I'd reached the Eye!). All in all: this has been an ABSOLUTELY beautiful playthrough of the game, I have loved every second, thank you so much for uploading your experience and sharing it with us all.
You also missed in the museum a tiny bit where it updates the satellite exhibit text, to reveal the Prisoner's fate, and how that interconnects with the rest of the game - but you'd already figured everything out anyway, so it's really not important, again! It doesn't matter what you miss in this game. It is the fact that the journey is YOURS that matters
The biggest things he missed from the base game were the Lakebed Cave (he never reached it, instead rode the shard straight to the rule text) and Gabbro's poem (though of course he also saw that one during the ending).
You can see the Signal Blocker from the eye?! That's such a cool detail! And I never thought about the fact the rest of the Nomai don't follow the Eye's Signal is because it gets blocked again from the Owl people. That's another neat way it fits into the main game's story.
I really LOVED your playthrough of Outer Wilds, I've watched so many of them and all are amazing and different in how everyone discovers his own way, and I really like how you did the whole time, you figured things quite very well actually and your reactions were amazing too, and that ending always hits so hard no matter how many time I watched it already. Now you can only feel these emotions by watching others playing it for the first time as well!
Cursed with knowledge is an excellent way to put it - can never replay it - but thank you for a great playthrough so we all can get that itch scratched once again. Here's hoping the devs make something half as amazing again!
Awesome let's play! Thank you for playing it, loved your way of going through it, definitly one of the best playthrough of the game out there! Welcome to the "I will desesperatly find a way to experience the game again somehow" club haha. If I can recommend some videos for you to watch on the game it'd be: - The Making of Outer Wilds - Documentary - Outer Wilds: Death, Inevitability, and Ray Bradbury - Outer Wilds Animated Tribute - Saying Goodbye to Outer Wilds And of course all of the other outer wilds let's plays out there. See you out there explorers, in the time being, will listen to your music through my signalscope.
What a truly remarkable game and DLC. Just the greatest media experience ive ever had. and its so unique. And now you have been officially inducted into the outer wilds club. Now you have to go watch others journies to see how their journey is unique! And in doing so feel a little bit of that feeling of eureka again as you see it through their eyes.
You freed the prisoner! After 120.000 years or more they waited for you. For a sign they did the right thing. May they rest in peace knowing their torch has passed on and the universe saved. A somber, yet poignant end. Death for life. As it always is. They took their life in the end after you gave them peace. They watched 3 entire civilizations grow old and die before their eyes. The poetry of a utopia they've created untouched by death or disease, still held together by simple flame lanterns that can be blown out so easily. Poof. Gone. "A spark in the darkness" Fantastic playthrough brother!
Prisoner waited for more than 280,000 years. Nomai were alive that long ago. Owlkin were skeletons at that point, and trees were drying up, so you can add, more than 10,000-20,000 years.
The music they make being extremely creepy and off beat makes sense considering they've been in the simulation for hundreds of thousands of years , their minds are probably so degraded at this point that they forgot their music
I second what others have said - there is at least one more ending that you should try because it adds another person with more dialog. It's pretty short - you just have to screw around at the ATP (like in the core) *while* the supernova is happening. I don't want to spoil it. Also, you can do this twice in a row, I think. The other endings are interesting but do not amount to much besides some text on the screen, and you can just look them up if you want to.
I swear they didn't even announce the DLC (I'm sure they did) - I just logged into steam one day and saw it advertised and available. The shock, the excitement, the anticipation all at once, man. Thanks so much for this playthrough, it happened to coincide with me recovering from surgery and provided a lot of comfort for that The last anglerfish!! Hahahahahaha And lastly, regarding the Ash Twin Project: There is more to explore here. Would love to see your reaction to what I think of as the last "big" thing of interest.
we knew about ghost stuff and dark world when game was datamined, it had old mechanics of dlc, using your scout to find stuff, that mechanic was scrapped, from dlc and they brought in artefact. Anyways, parts of dlc code were always in the game. They finished it, and it got leaked that a dlc was being planned, then trailer came out.
they did actually pre-announce it, and also even before they announced it, they teased that something was coming in the game's steam forum, at least once that i saw anyway, i remember i took a screenshot of it and texted it to my boyfriend all like "does this mean when it sounds like it means?!!". a person made a thread asking if a sequel was coming and MobiusDigital responded to them in the comments saying "Who's to say?" followed by winking emojis.
Such a great play through, sad it's over, just like when playing the game. I like how you tried to do all the harder puzzles before figuring out the easy to get information. lol. And your insanely close call with the owlk as you used the grabby hand had me clench up xD Though it's funny to me they clearly know how to use the grabby hands, they made them, but never do. (I know its a game choice. it would be absolute hell if they could follow using the hands) If anyone is wondering, the reduced frights mode just makes the owlk less "aggressive", you can blind them and get away easier and they don't immediately run at you. In the canyon area, where you go through the tree door, if you turn around and instead go into the door the owlk came out of, there's a hidden easter egg in there. And of course there's the secret bridges that you can see when you leave your lantern behind making it so much easier to get to the elevator. lol. No shame in that though, your persistent curiosity to figure out the ending drove you more than exploring the world. Although I did wish you got to see the owlks actually dying from the flood. They scream and dissipate and it's just haunting to know that it's their actual dying screams because they are dead on the outside so you're watching their final moments. It made the screams that much more chilling for me after I found that out and continued to hear them die every loop x.x
During my playthrough, actually discovered dreamwalking by dying while trying to reset a loop. The problem with this was for a while I thought dying was the only way to do it, and so that meant EVERY little fuckup in the dream world meant my loop reset. Which was really discouraging at first and slowed down my progress greatly. However it is funny how different players reach the end of this DLC having come from different angles and learning different things. Mapo learning that you can walk away from the lantern early compared to my learning that you could be dead while dreamwalking, meant we got hung up on different things but excelled through others. It's a testament to the game design that these differences still converge.
02:19:51 I am erminded of the coversation of the Nomai, where they posed the question if there was a difference between sending the body of a person back in time vs. the mind. And I think this moment showed the biggest difference. If time travel needed the person to physically step back in time, then surviving after this death is impossible. But with the mind, it's much more freeing.
Amazing final episode, and an overall great playthrough! That final eureka really is a genius of game design and takes advantage of players' expectations of both this game and video games in general so well. The concept of the dream world being simulated as if it was a video game, and then containing bugs and exploits like in a real game works really well in part because you almost feel like you are "breaking" the game even when it's the intended solution. Stuff like traveling out of bounds and the water no longer having water physics, since why would you code the water to have physics where a player should never be? As well as the artifact acting as a renderer for the game world - saving computing power and not having to render the whole world all the time, with the sort of dev mode when you leave that radius. The vision that you the hatchling give to the prisoner is definitely my favorite moment of the game. The feeling of being able to share everything you have been through and learned with someone else combined with that amazing song is just so satisfying. The only minor thing I think could have been explored is how the Ash Twin Project interacts with the hatchling's memories inside the simulation after their physical body has perished. The Nomai didn't have any knowledge of the stranger or the simulation, and the Memory Statues and Masks must be interfacing with each individual's physical brain. Once that physical brain has died, no new memories can be added to it, so if your consciousness continues on in a simulation, those memories shouldn't carry on into the next loop. It's ultimately a nitpick and doesn't ruin my enjoyment, but could have been neat to explore.
I think you understate the uniqueness of Hearthians themselves. They might be _similar_ to humans but they have their quirks. They're genderless, they call you hatchling, which means you most likely spawn from eggs. A lot of their architecture and technology is based on wood because although the Nomai left enough not to cripple them, they still mined a shitton of their planet's ore, and a lot of it has incorporated discovered Nomai technology, which from one perspective reduces their uniqueness, but from another, it means they're good at repurposing, and grew up in the shadow of the Nomai who had previously colonized their entire Solar system. All of their technology looks like some madman made it in his garage. Although they''re the most similar to humans, they are most definitely their own unique species with their own quirks. So I would say Outer Wilds gave us not two, but three unique alien species.
The really best thing about this DLC is that, spoilers, the whole time you search for the 3 codes that get you across to the statues, but instead you find recordings of the Stranger's people about bugs in their artificial world and use those bugs so that the codes become redundant. Oh and here's a fun fact: That one house at the reservoir that was sealed off (the one you could only enter from below) and the burned house in the artificial world (with the telescope and illustration inside it) probably belonged to the Prisoner. Of course they did these things to the places because of their anger towards the Prisoner and the Eye. Also: The track that plays at the reservoir before the dam breaks is so good, it's called "River's End.". Also also: The composer released some additional tracks a couple of months ago "Outer Wilds: Echoes of the Eye (The Lost Reels)". Check 'em out! Thanks for the playthrough Mapo! Love this game and watching you and others play it blind and make these discoveries yourselves is a joy every time. And remember everyone:
I don't think the building in the reservoir was a house, it's just the control room for the vault. I assumed the Prisoner's house in the real world is the one in the Cinder Isles with a lantern in it (which Mapo never actually entered, lol). That house has a scratched-out portrait of the Prisoner in it (you can see his missing antler). It would also make sense that his real house and virtual house are in the same 'region'.
@@k5josh Yes. The house in Cinder Isles and the burnt building in the Cove are Kaepora's home. Don't think Mapo even noticed that his seat was also empty in the fire chamber.
@@MaximEyes Can't be. Simulation was built after they learnt stuff about the Eye. Doesn't make sense to make a church in Simulation again, and then burn it. You can watch The Lore Explorer's dev interview for EotE, they confirm it was his home. To further clarify it, they added a new picture too, the one with a flower growing out of Owlkin skull that is creating galaxies like Pollen.
@@kvm6 While I concede that you’re right about it not being church, I think the owls are absolutely petty enough to recreate the church just to destroy it again lol
After binging all 15 episodes in an unhealthy amount of time, all I have to say is: Wow! What a beautiful playthrough, thank you for sharing it. Nevermind the occasional tunnel vision, the way and speed with which you've made connections both in puzzles and lore theories is amazing!
The 30 minutes of anticipation for getting the "off ouch my bones" achievement was glorious. And that was part of the giant ending. There were so many great moments in this segment. You had all the key realizations at the perfect moments. It was great.
Absolutely incredible playthrough, thanks for playing through this beautiful game and its DLC. Really recaptured that wonder and excitement I felt the first time. Something that I realized watching you play is that the Owlfolk might be sealing off the signal of the Eye not out of fear, but because they want to protect any others from the terrible loss they suffered to discover that it was an omen of the end. To them, traveling to the Eye meant destroying your home, so no one else should have to suffer the allure of the signal.
Literally the first thing I did when discovering that you could glitch the matrix by leaving your lantern behind was go around and explore every area in that state so I could learn it in the light without having to worry about getting caught by the guards or anything. That, and I located all the slides in the overworld first before traveling to the Matrix so I knew everything there was to find. ......All that to say... the shortcut to get you to the Hidden Grove with an artifact in-hand + knowing the invisible bridge to get you across the canyon to the dock straight when you arrive are enormous time-savers. Watching a play-through where both of those seemingly-essential elements are missed hurts just a little bit 😬 lol But I guess that's what's so great about this game. When I played through I didn't realize the guards in front of the fireplace leave once the dam breaks. I thought you had to blow out the lights in the other zones first to give them something else to go do. It didn't make a whole lot of sense continuity-wise cuz you can see the guards who will come after you chilling watching TV in those areas but it was my hunch and I went with it. ......but by the time I got back though the dam had broken so they were gone anyways and I went the entire playthrough without realizing it was just a simple matter of waiting. I WAAAY over-complicated things. But still wound up with a working solution. Once I finished I spent the rest of the day trying to wrap my mind around the enormity of what I had just played. I'm still not sure I fully appreciate all the layers of just how good it is. It's SO EFFING GOOD. How dare they only charge $15 and release this as a DLC. They've completely ruined my expectations for both DLCs and just the all-around general value of 15 bucks 🤦♂
Late to the party, but fun fact, if you'd look in space at the eye of the universe, you can see the Owlien signal blocker orbiting the eye - continuing to do its job blocking the signal. In fact, you could even see it even if you don't own the DLC. Sort of a mystery object until you realize its purpose in the dlc. Another fun fact, you can see the Stranger's shadow in the O in the Outer Wilds logo on the main screen. The dlc was originally to be part of the base game until they decided to push it to a dlc, so since the groundwork was already laid, they added it as a reference before the dlc before it even launched.
I tell ya, every time an Outer Wilds playthrough comes out its like an entire new week removed from my schedule-- and worth it through-and-through. This game- and its subsequent DLC, are masterpieces without competition, and you definitely gave it justice the way you delved into this from start to end absolutely blind. THE way to play the game. This channel is awesome.
So, I originally started watching you through your Bloodborne letsplay series since I’m an avid Fromsoft fan, then proceeded to catch up on the rest of the souls games while I eagerly avaited your Sekiro playthrough. I have to say, out of all the channels I have watched, you are by far the best person I have seen at truly experiencing the games, deciphering the lore and uncovering secrets. I have watched your Elden ring playthrough along with mine and have found so many things I would have otherwise missed altogether. Outer wilds, along with your Metal Gear series, is one of the first games I have watched on your channel that I haven’t played myself and I am incredibly glad that I did. I usually play games based on gameplay and reserve to just watching let’splays on the story-based ones, and I don’t think there is anyone else I would prefer to experience this journey with. This whole playthrough has been wild (no pun intended) and a truly unrepeatable experience. Thank you for providing us with your thorough exploration and funny and heartfelt commentary. I only have one question now. Have you ever played Subnautica? If not, I can highly reccomend it. I’m not trying to compare it with Outer Wilds as they are both very different and unique games, but the explaration and sense of discovery that game provides is exactly the type of thing that makes all your other playtroughs so enjoyable. I think it would be a good fit.
Hey Mapo I skipped through so I don't know if you realized it but the reason there were no Owls in the house with the fireplace was because the dam killed them by getting rid of their fire in the real world.
@@dezm0n679 Yep that's actually how I discovered it, I just got lucky with my timing whilst exploring the river dream area and saw them zip out of existence, then I put two and two together. Of course with this new found knowledge I tried to use them dying in every area to help - but the cunning devs have you beat there, with the flood or falling tower preventing you from being able to dream when you need to to capitalise on it!
@@Jigsawn2 You can evade them in the canyon by using the same raft trick as for accessing Lowlands. As with Lowlands, a little prep to make the lodge accessible by raft is all that's needed. More to the point, if you can evade the single owl outside the well and wait at the well's bottom, you'll have time to visit the archives and see the reels there once the tower falls. Although most people skipping the well puzzle did it by jumping onto a certain rock, before that was patched out.
Still got got by the anglerfish 🤣 Great playthrough, those revelatory moments are so satisfying and the way the story ties so perfectly into the main game is chefs kiss! Now you can be like us and just try to recapture those feelings watching people like you play this game! :)
i love this game and its dlc so much. ^^ thank you for playing, that was a great story you told. while not quite the same, there is another game that i can recommend for fans of this game called "tunic".
If you didn't had enough of Outer Wilds, i can recommend alpha version of this game. It came out WAY before steam release as their student project, which is insane, it already was really good as it is. Also, there is a mod called The Visions, it's very short, can be completed in 1 hour or two, but i really liked it, it's very well made and adds some of stuff that technically could have happened in main game, but it changes some things, and really hard to explain, at least without spoilers. In short, it was really cool to see something like this, and revisit this game once again in more or less fresh way when you don't know what can happen.
Echoes Loops and Timestamps
Total Echoes Loops: 24
Following Footsteps: 1
Big Bang: 1
Supernova: 12
Meditation: 7
Anglerfish: 1
Ghost matter: 1
Rapids: 1
Timestamps:
00:00 Recap and plan
01:33 Shrouded Woodland search for house
03:13 Finding the bridge
04:56 Confusion about hand teleporter
06:00 Follow the leader
08:11 Party room
09:09 😱
09:20 "What the f--- do we do there?"
10:26 "Is there a way to blow out all the lights?"
11:00 Understanding the shortcut
12:04 Flooded
14:33 Endless Canyon to the raft
15:51 Patrolling hypothesis
16:19 Never mind
16:37 "They're roaming around..."
18:28 Three codes hypothesis
19:07 Shrouded Woodlands door closed
20:06 🔁 Loop 16: supernova
21:12 Shrouded Woodlands open door
22:17 Party spawn house
23:36 Close shadowing
25:45 😱 and shadowing hypothesis
26:52 Back to the house
27:30 😱 shadowed too close
27:50 Flood the lights hypothesis
30:42 Starlit Cove
31:02 Remembering "weird lighting mode"
34:16 To the secret teleporter
35:08 Lights out
36:00 😱
36:30 Putting the artifact down
38:52 "The f-ing owls can't wake me up"
39:45 Lantern-less hypothesis
41:13 🔁 Loop 17: meditation (at supernova)
42:22 Planning and opening door
45:25 To the Starlit Cove
46:36 "This is such a complex, convoluted journey"
48:02 Lights out 2
48:28 Matrix run
50:35 😱 Dark again
51:55 Down the first lift
52:25 Dream drowning
53:25 Dream drowning again
54:18 Dream falling
55:10 😱 "OH IT BROKE MY NECK"
56:26 Dream submerge
57:24 Down the well
58:40 RUN MAP RUN
59:14 Forbidden Archive
59:36 "Are you f-ing kidding me"
1:00:25 📽 Slide reel: can't wake the dead
1:01:20 📽 Slide reel: crossing over
1:02:02 📽 Slide reel: blocking the signal
1:03:48 Absorbing
1:06:13 "I'm absolutely stumped"
1:07:07 😱
1:07:42 What to expect
1:08:50 🔁 Loop 18: meditation (at end)
1:10:10 Shrouded woodland door open
1:13:12 Endless Canyon
1:14:28 Reviewing previous ep
1:18:03 Lights out
1:18:20 Understanding the shortcut
1:20:27 Indoor bridge summoned
1:20:48 RUN MAP RUN!!!
1:21:40 😱 "What do I have to do?"
1:22:05 "Was that an invisible bridge?"
1:23:00 Forbidden Archive
1:23:37 Dream submerged
1:25:20 Forbidden Archive
1:25:38 📽 Slide reel: coding the Matrix
1:26:30 📽 Slide reel: artifact radius
1:27:25 Rafting to Shrouded Woodlands
1:29:23 Shrouded Woodlands
1:31:25 Empty party house
1:32:02 🔁 Loop 19: supernova
1:32:44 Dozing
1:34:30 To the raft & finding party house
1:40:18 Forbidden Archive
1:41:44 📽 Slide reel: the ultimate cost
1:43:43 📽 Slide reel: noclip
1:45:01 "This game is, like, f-ing perfect"
1:46:22 Noclipping
1:47:04 Walk to the Forbidden Archive
1:49:22 Extinguishing a seal
1:49:55 🔁 Loop 20: supernova
1:50:00 Three raft jumps hypothesis
1:51:25 "The codes are a red herring"
1:53:18 Thoughts on alien cultures
1:57:00 Taking the raft again
1:57:52 Blowing out the middle seal
2:00:25 Rafting further
2:01:00 Second jump & failed hypothesis
2:01:55 Third time's the charm?
2:04:15 Nope, same spot still.
2:04:55 "Is that an invisible f-ing bridge?"
2:05:15 "oh. Oh. OH. OH!" Three glitches hypothesis
2:06:54 To the submerged structure
2:07:53 One seal already gone
2:08:24 Testing the sentry first
2:08:47 Spotting the invisible bridge
2:10:21 Dream drowning
2:10:55 🔁 Loop 21: nested meditation
2:11:49 📝 Ship log
2:13:26 Putting it all together
2:15:35 "That is insanely clever"
2:17:37 "There might not be a waking up from this moment?"
2:18:55 Hearthian marshmallow
2:21:18 "We could still be wrong..."
2:22:02 Noclip rafting seal
2:22:36 Silent sentry seal
2:23:09 Invisible bridge seal
2:24:13 Entering the vault
2:24:49 Telescope room
2:25:17 Elevator down
2:25:40 The Prisoner
2:26:16 "Talk to the Prisoner!?"
2:27:26 📽 The Prisoner's Vision
2:28:40 📽 The Hearthian's Vision
2:31:00 The Prisoner's reaction
2:32:04 Elevator up
2:33:28 📽 The Prisoner's Farewell
2:33:52 Looking around
2:36:15 🔁 Loop 22: following footsteps
2:36:26 Echoes of the Eye
2:37:00 Final (?) run
2:38:10 Echoes thoughts
2:40:37 "EotE was fantastic"
2:42:04 Tracking the Vessel
2:42:30 🔁 Loop 23: anglerfish
2:44:45 The Vessel
2:46:27 The Eye & the QM
2:48:00 Scouting the Eye
2:49:00 Museum
2:49:25 "One of the greatest video game transitions of all time"
2:50:56 One more signal
2:51:47 Extinguished
2:52:30 The Prisoner's question
2:53:15 Remembrance
2:53:45 The Prisoner's concerto
2:54:52 "Genuinely one of the most beautiful endings to a video game, ever."
2:56:03 Last words
2:56:25 🔁 Loop 24: The Next Big Bang
2:58:08 14.3 Billion Years Later
2:59:20 That's all, folks
2:05:16 OHHH moment xD
deleted - wasn't able to edit pinned comment, now fixed
It’s not correct to say that he dies in Supernova) The Stranger starts move away from solar system and when sun explodes, he already far away from it
@@Gleerodo Technically he doesn't even die. What happens is that the supernova triggers the ATP which sends back his current loop's memories before the ATP itself is destroyed by the supernova. So I mark it as a loop ending due to supernova, which is factually / technically correct, though it doesn't distinguish between dying in the supernova vs. having memories sent back because of the supernova.
@@gabedamienHe unpinned the comment, does it work now?
Love the “I need to die” realization that everyone inevitably goes through in this dlc. You die so many times in this game, yet somehow this time feels like it has more weight than just solving a puzzle. You must join the owl people in death to move forward.
I think it’s kind of clever because it simulates the feeling that you get when you disable the Ash Twin Project to reach the Eye of the Universe. You can no longer safely extinguish your lantern and wake back up at the green campfire, ready to dive back in; if you die in the dream world on this final journey, you’re actually dead. I think it’s a neat parallel :D
I took that way further than I had to, and plucked the warp core before going to dream land. That was an interesting ending to find.
@@Queen_Popsiclewhat's that get ya...
@belladriel1271 I always said it was amazing how you die, possibly a couple hundred times, but then you die after pulling the warp core and get a game over screen, and it affects you. How did they make that death so powerful when you've become numb to it at that point? So in echoes of the eye, this was amazing that they yet again found a way to give you such an impactful death. It also gives you a parallel to the prisoner, extinguishing himself, making that more impactful I think (compared to if you just left to continue your loop, the prisoners decision really sets in, feeling more permanent.)
I laughed so hard at this part. "Oh! I need to die?... I need to die... oh... i need to die."
Regarding the ending, there are 2 things you seemed to miss about the post credit scene :
First, it's not that surprising that something changed, because if you finish the base game without meeting solanum, she won't be here at the end sequence and the little bug people in the bottom right of the last scene aren't there. That shows that the observer's memories have an influence over what happens in the next universe. So it's a tragedy but a beautiful one cause your discoveries impact a whole universe :)
But more importantly, THAT WAS YOUR SCOUT ! You see it flying across the screen at the very end, it is litterally the oldest object in the new universe, older than the universe itself ! I like to think that some new species are gonna catch its signal and try to figure out how something can be older than the universe itself
So, probably, we can move an object to a new universe if it is not a conscious observer. But when the creature's eyes are closed, it is not an observer. If two creatures enter the Eye, the first blindfolded, the second not, then the second will create the universe, and the first will go into it.
@@ultrafun2227 assuming you're capable of surviving the big bang point blank, which you are not
@@dusky6280 but how little scout still exists, after 14.3 billion years and big bang?
@@ultrafun2227because it was fired in earlier than you were and is not conscious. It's also more to represent the idea of the scout than the literal scout itself. To show the new species are also exploring just like you. Please don't shift the goalposts
@@dusky6280 Then how would you explain the connection loss? The little scout has an emergency recall function that activates as soon as it leaves a certain range from the launcher, and we've seen it in two places at once thanks to the high energy lab, so the recall won't activate upon entering a duplicated state. Thus, the logical conclusion is that the little scout was relocated instantly to a place that it cannot be returned from by the launcher, e.g., the new universe. This also means that the little scout is in all of the new universe's possibilities at the same time until you, the conscious observer, collapse the possibilities into the universe we see at the end of the credits. This is not meant to discredit you, @Dusty, either. I like to imagine that if a blindfolded individual were to enter the Eye, followed by an observer, neither would survive, but the body of the blindfolded individual would remain intact like the scout was, or at least their matter would be more preserved than what you would become upon facing a new Big Bang point blank. Either way, it should still be an interesting discovery to anybody in the new universe, really, thanks to the Nomai warp technology that the Hearthians implemented into the little scout. Just my two cents.
I think this is ending is one of the most emotionally charged moments in all of gaming. Telling this one prisoner that his thousands of years of imprisonment weren't in vain, that he helped spark the events of an entire new universe being created. By one lone soul who accepted that all things must come to an end.
We know that the Nomai arrived some point after he set the signal free for them to detect, and he's been imprisoned since then. The Sun Station says it's been inactive for 281,042 years.
So he's been imprisoned for AT LEAST that long, then.
@@darksunrise957 I had the exact same thought process when I played. An unimaginable length of time for a single consciousness to suffer. And his cry tells you it was all worth it in the end
Jeez thats so messed up, being imprisoned for that long
It's really interesting that you catch one of the Owlks watching a slide movie of their original homeworld- its almost like they know deep down that even being in a digital simulacrum isn't the same thing
A cool detail is that EVERY "glitch" you find would be a shortcut for the area you find it:
Dropping off the raft would skip having to wait for the entrance to the fireplace, you can fall straight in there.
Dying would let you walk down into the well guarded by sentries, never even alerting the Owlks.
Dropping your lantern would show you at least three invisible bridges, allowing you to go straight through the cliffside mansion after snubbing the light.
Amazing playthrough, and I'm SO glad I found your channel through this game! You're one of us cursed with knowledge of this game, now.
I DID NOT THINK OF THAT YO
Cool details, never knew about the dying one!
I noticed this pattern after doing the 1st and 3rd areas, and I'm glad I did since it made me realize there would be a way to bypass the sentries (in general) in area 2. That made it much easier to deduce the secret on a short time frame since I beat area 2 by waiting for the tower to fall and very quickly watching the error report, haha.
I also love how it feels weird that the Owlks wouldn't be alerted and start looking for you after you trigger the alarm, but once you learn how to get past them and do it, it clicks that they can't hear the alarm due to being dead.
Im glad I learned about wireframe mode early, by accident (trying to jump off of a high bridge without my lantern. I was thinking maybe I could swim if I wasn’t holding my light). I probably wouldn’t have been able to do the dlc without being able to explore that way.
The zero replayability is why the blind lets plays are so popular :)
This one was really special though. Best playthrough of this game ever.
@@MasDoucand About Oliver ;)
@@SangheiliSpecOp I also really enjoyed @Welonz's playthrough of the game personally.
The part when you find the prisoner and tell him what happened and that their efforts weren't in vain hits like a truck.
The language and cultural barriers don't matter, the desire to explore and learn connect the Strangers, the Nomai and the Heartians.
Yes, I'm crying and so are you.
It really is such a beautiful moment. You spend the whole time learning about ancient aliens and piecing together their stories, and then it's so cathartic when you finally get to tell somebody yours.
The finale where you found everything and see everyone, no longer barred from speaking by the language barrier, joining you by the campfire to play the song... to lend their legends, their presence to the new world... And you toss your little scout into the eye before going in... for extra flavor.
That's the Golden ending.
Our Hearthian was there to witness the End, they were there to witness the Beginning.
I own up to the fact that this game was the first, and to date, only game to make me cry, thanks to this dlc.
And dang it I'm proud of it
That moment changed everything. I was wondering what it could possibly be. We had the entire story revealed to us at that point, especially once you find out they destroyed their home planet, that gave a deeper perspective of their anger. There seemed to be nothing left to find out, and they show you the prisoners story. Realizing that his efforts lead to the Nomai receiving the signal and the entire game. This went from an amazing, tacked on DLC of another race that heard to Eye, into a completely interwoven and dependent storyline. You realize the prisoner has been locked up for what, half a million years or more? And he finds out it wasn't for nothing. Layer in the implication that if these stars all die without someone reaching the Eye then there would be no new universe born, and that moment of revelation, that it is all thanks to the Prisoner, is just unreal.
@@lkotro21They aren't actually truly there though. Its just the eye manifesting your memories. Multiple characters mention it not being real and solanum actually spells it out with "im glad you remembered me"
I find it cosmically unfair that while I can't play this game again, the game is allowed to play me like a damn fiddle with that ending every damn time.
I find it very interesting how the Owlks mirror us in a way, similarly to us they're stuck in the past, we watch people experience this story for the first time whereas they sit around and listen to music and videos of home. Furthermore they can't wipe they're minds of what they've learned, no matter how much they try to burn and hide it, just like us with the knowledge of this game.
The "burning slide reels in your brain" analogy is equal parts hilarious and extremely apt. What a fantastic game, and an equally fantastic playthrough.
The solution to opening the seals is a great subversion of what you'd expect from other exploration/puzzle games, like say Myst and the like. They give you these three code locks so obviously you have to find the combinations, but in the end, they don't matter at all.
You litterally hack their matrix. I think it's so cool that you don't have the password but you can use vulnerabilities in the system to get around them
It's cool that ACTUAL codes do exist, too! You could just as easily jam in every code in the two unsolvable ones and still access the ending, I think speedrunners actually use them.
@@Potatezone Yes, with a relatively low complexity you can also just brute force the codes :)
and if you do so you don't have to die, which means you can come back to the real world and see the open vault with the prisoner's corpse
Myst series had a few puzzles kinda like that too. Tho the only one I remember atm is the one in Riven, where you find this door that is locked and the solution is to ignore the lock and just crawl under the door. I guess also there is one in Uru, but I can't explain it without spoiling that whole Age.
This DLC adds so much to the story, it's amazing. Being the coolest video game level ever is neat too.
I
I'm honestly so impressed at how well they were able to recreate a condensed version of all the feelings you go through during the main game with the DLC... Like you said, it's technically just a "level" off the main game but it managed to be so much more than that - Outer Wilds almost feels incomplete without it.
This playthrough was one of the best I've ever seen. Mainly because the intense mix of tunnel vision and forgetfulness made the stress very contagious and made me so immersed again, but it was never actually annoying to watch because you piece things together so quickly. an amazing rollercoaster
What's really cool is that you can completely bypass each area's gimmick. From the OOB area, you can jump down to the first archive, thus avoiding having to go through the bayou. By killing yourself in the tower, you can just walk into the pit without angering the inhabitants. And there's an invisible bridge across the canyon which lets you bypass having to turn on the indoor bridge, and only the very last, easily avoidable inhabitant ever crosses your path. The only issue is, of course, that you need to know the exploits learned at each archive to actually do this.
In the canyon you can also send the lift down ahead of time, shut the lights and enter via raft from the tower. For the tower itself you can skip at least the underground owls by waiting for the tower to fall over, I've never actually tried whether there's enough time left to skip the other ones as well.
@@ozzyp97 While you can wait for the tower to fall over, this is 20.5 minutes into the loop so there's barely any time to watch the reels once you get down into the Starlit Cove's archive.
@@peterthomson7099 It's not the most immersive maybe, but probably enough to get the entries in your ship log. If you can skip all the owls (and since the first one is easy, you might as well go to ground level before the tower falls) it's not a huge deal to make multiple trips either.
I'll admit it's not as satisfying as the other areas, unfortunately it doesn't seem the devs left a neat secondary solution for the tower.
@@peterthomson7099 I managed it starting by the bottom of the elevator. It helped that I did it last so I knew to grab the error report. Super happy I didn't need to do the sneaking since I was paralyzed with fear.
@@ozzyp97theres another way down I saw another streamer do, you can take one of the owlks elevators in the cabin down into the digital memorial hall and to the archives by riding it up on the way back, and getting in and going down.
The best part is that the vision you show the prisoner changes depending on how much you have discovered and how full the codex is before you get to him. So if going to him is the first thing you do on a fresh save there's not much to show other than what you found on the way.
Kinda wish they would have considered how confusing it would be to have this weird fish show you memories of waking up on the day of their first spaceflight and speedrunning right up to rescuing him from his prison, with not explanation of how they know to do *any* of it.
@@veiledAutonym well you don't tell (show?) them that you came to him on your first day. You also don't tell them that you're in a time loop, that there's a supernova, or that you died to get into his prison.
So as far as the prisoner knows, you're a regular hearthian astronaut exploring the ring world, and you can go to the eye after you leave the dream world.
Which, you can, just not in that timeline like the prisoner would assume
@@CalebTerryRED I'm pretty sure The Prisoner realizes you had to die to get to his prison. Feels like he knows. The 'going together into the sunset' vision... Maybe the vision torch transmits more information than it shows 'visually''? Like feelings and emotions?
@@pirat87pl It does have an emotional music track, so I imagine that's a correct assumption. Please note that the prisoner manages to send you the instructions for how to find the codes to the locks, but doesn't know that the other Owliens burned all the codes.
Fun fact, you can actually get to the prisoner without dying, it requires either looking through the game files for the code, or brute forcing it.
Its only 32,767 codes to check through; though the light switch happens to be a decently early code, forcing you to *only* check 5,328 codes before you find it. At least if you spin the wheels in the order where the moon phases goes in the right direction, if you spin them the opposite way you would wind up doing a whole lot more brute forcing.
What an incredible ending, I'm so glad that you finally got to experience this game and share it with us. It's truly a beautiful, one of a kind game
Now time to join the cult of trying to convince everyone you know to play this game while simultaneously not being able to tell them what it's about
Would you like to learn about a little game called "Return of the Obra Dinn"? ;)
Absolutely rolling on the floor laughing at 2:13:49. It would make an amazing "out of context" clip lol
Lol, I had the EXACT same reaction to his realization. Might just clip it. XD
3:00:18 I think it's more accurate to say that in pretty much every other game, no matter how much you know about it and how familiar you are with it, you still have to progress through the game. You can memorize every detail of every Portal puzzle, for example, but to progress through the game you still have to do them. The progression through Outer Wilds is ENTIRELY knowledge based, and is constructed in such a way that you can start with a fresh install and beat it in like 15 mins, IF you know what to do. The progression of discovery and the story of how you come to understand the world of the game is created as you play it. It is so organic that you can't simply repeat it, because as long as you know what to do there's nothing making you explore the whole solar system. I have NEVER encountered anything like that in any other game. God I love Outer Wilds.
Fun fact, you can actually see the Signal Blocker orbiting the Eye in the ending :)
I think the devs even patched it into the base game. So if you're VERY observant, you can find one tiny clue that doesn't quite fit the story
@@FireheadLazzo Now you piqued my curiosity! What is that tiny clue? I know of the prisoner's real body not being into the real vault, but they patched it a few weeks after release.
@@Enydrath Oh yeah I just mean that if you play the main game without buying the DLC, you can still see the signal blocker at the eye of the universe if you look for it.
Like, the signal blocker is part of the full story even though it's never mentioned in the main game. So if you look in just the right place, you can find a puzzle piece that doesn't fit with the others.
@@FireheadLazzo Ah, yes. Recently i had though of what would happen if you went to the satellite without the DLC. Wouldn't it be awesome if it was free, but buying it would open the door in the radar tower so you'd have a clue? Given how awesome this community is, i have no doubt no one would know before buying it, except the occasional dude whom randomly stumbled upon it !
Welcome to the family! We haunt the chat of people streaming Outer Wilds, and the comments section of Outer Wilds lets plays. It is a melancholy thing, but there is a certain joy to it. ♥
"We do not have much connection, you and I. Still, this encounter feels special. I hope you won’t mind if I think of you as a friend."
originally it used to never even say "Echoes Of The Eye" at the end of your loop, and we all just remained very confused and had to google whether we were done the DLC or not, lol.
"It's such an emotional shock", he said, destroying galaxies like bad kindling.
Ah, maybe the real reason for the end of the universe is just Mapo jetpacking around in the Eye of The Universe making all the stars go Supernova! MAPO ITS ALL YOUR FAULT!!!!
In a totally different genre, but also a great single playthrough is Return of the Obra Dinn. I believe it would be straight up your alley as you play an insurance broker who has to figure out what happened on board of the ship Obra Dinn, it's a unique deduction game by Lucas Pope (Papers Please creator)
Obra Dinn was good, but I didn't feel it quite lived up to Outer Wilds' caliber (but then again, what does?)
Spoiler for Obra Dinn below, but it's the one you probably want:
By the time you have to search for shoes to determine background characters, the story impact is pretty much washed away.
I agree, Mapo would realy enjoy Return of the Obra Dinn, and we would enjoy watching him play it.
I would also recommend Case of the Golden Idol to fans of Return of the Obra Dinn. They are all definitely different games, but great in their own right :)
Yep, I think Mapo would love Obra Dinn, and he's big brained enough for it too.
Return to Obra Dinn and The Witness would be fantastic for this channel.
The sad part is, the prisoner has been stuck in that cell for nearly 300,000 years. Just look at how "sane" the other owliens are, in the first section they just walk through the forest the whole time, in the second they just walk around in some small houses, the third you have one aimlessly walking around in the back and another one just watching the same reel over and over. Certainly, they could just be doing that because it's the yearly "remembrance day" or something, but it seems likely they are just stuck doing the same thing because they've spent 300,000 years with the same set of people, in a simulation they can't leave.
In short, they are at least partially mad by now. Just stuck doing repetitive things, forever.
I think they can leave, they chose not to. Each of them has an artifact that can be put off like yours is. So all it takes is jumping in the water or blowing on the artifact. They either clinged really hard to this supplement of life or felt the need to stay and guard do nobody would discover the secrets.
A species ruled by fear...
Dang I'm gald you learned the matrix mode but Maaaan it's so much more of mind blowing moment when it gets revealed to you.
What an absolute gem of a game, this is one I will never forget. I still occasionally go back into the game and have a fly around to remember how moving and profound it is. Thanks so much for playing this game Mapo, it gave those of us who have already played through it, another way to experience this wonderful game!
Reminder that the owlelks have arrived in this solar system before the Nomai, who did so only after the Prisoner has released the Eye's signal. And the Prisoner was incarcerated ever since.
The records on the Sun Station indicate it wasn't in use since 281,042 years ago. The undying Prisoner spent in their cell over 281,042 years.
I haven't even watched the video yet, but my heart sank seeing the thumbnail. I'm exhilarated to see you experience and react to the final discoveries and climax of this dlc of course - but your playthrough has just been so much fun and satisfying to watch along I didn't want it to end just yet.
I'm not sure if you squeezed them into this vid too, but if you haven't seen it I left a small list of easter egg endings for you to look through in the finale episode of your basegame playthrough! Finding those fun lil secrets could be a nice way to cap off your journey!
The composer Andrew Prahlow released another song a year after the base game ended called “reprise”, it is quite beautiful and you would probably enjoy it if you liked the game music. He also released an album called The lost reels which is based around the dlcs music.
That accidental discovery of the glitch is just unfortunate, hahaha. What a game though. What a game.
"Why do I sympathize with these fucking devils?" was such a raw line XD
1:01:40
This is the absolute best playthrough of outer wilds I have seen!
You really gave us that feeling of wonder and discovery that we all felt, and just like with the game itself, it's a little bittersweet seeing it to the end.
But I'm so thankful that you played through this masterpiece and gave me many hours of entertainment!
Ps. The enemies disappearing actually makes sense as the chamber they lay in gets flooded and their real flames go out. The random screams you hear during the flood is them dying!
3 hours?! Oh boy, I know what I'm watching tonight. Thanks for your awesome videos, Mapo!
"Oh, I need to die!" Is not a phrase to be taken out of context lmao
1:42:00 That reel just hits different. Such an amazing game.
especially when you remember the reel of them looking at footage of their homeworld and crying. It wasn't just that they missed home, they were mourning its death that THEY caused to persue a discovery that they then realized would end the universe. They destroyed everything and it was all, from their perspective, in vain
2:20:37 - "It's just so satisfying when dinner is ready in your brain." Well said, indeed.
This was a truly wild playthrough from start to finish. Both times. One for the books, for sure.
Thank you so much for sharing your experience!
28:52 I like how in the new universe all the planets seems to be inverted with the light coming from within them like a campfire for the continents
that chase at 58:40 was absolutely insane. i can not believe you pulled that off.
Phenomenal playthrough! Loved the enthusiasm going into the forbidden archives and the hype to "finally" get all the 3 codes for the vault. And then the realisation you have to cheat the system - beautiful!!!
That last projection sequence that sums up the whole story with the music makes me bawl every time, man. Such a great tie into the game.
Dark bramble will forever be mapo's antagonist
Oh my goodness me, this has been the most satisfying LP to watch for any game ever. Witnessing your eureka moments and reliving this experience has been nothing short of incredible. I cried more watching you complete EotE than when I played it myself! Such a phenomenal game. Thank you for this content, Mapo. Congrats on seeing it through in all its finality. Absolutely cannot wait to see what Mobius does next.
Your scout also made an appearance 14 billion years later :)
I'm amazed by the differences in thought process. So many solutions that were so hard for me to figure out which you got in two seconds and so many others (fewer, though) where it was the exact opposite.
An Amazing Detail: If you actually trial and error the answers to the 3 actual Codes for the Seals and wake up again.. The Vault in the real world opens and you can view the Prisoner's corpse inside it.
I thoroughly enjoyed your playthrough of this game! If only we could erase our memory to play this for the first time again. Your blind playthrough got me very close though! Thank you so much for sharing your experience.
59:00 HOLY ELK!! You did this first try!!! This was by far the hardest thing in the game including the dlc and that run, omg!
God, yeah, he really lucked out there. Accessing that room is far and away the single most frustrating thing in Outer Wilds.
What's even cooler is the fact is that there are actual codes for the three seals.. You can brute force them (or just google the codes) and you'll be able to talk to the Prisoner and still exit the simulation. Doing it this way also opens the Vault in the real world, where you can find the Prisoner's corpse.
2:09:10 LOL it's staring you right in the face Mapo!
Bruh I was screaming at that bit
now that it's finished, a small nice detail I noticed about the races and generations of these species. 2-eyed flyer, 3-eyed land-based , and 4-eyed water-based animal.
I think it goes even further. Each is from a different biome: Hearthian Forest (land), Owlk wetland (water), Nomai SPAAAAACE (air).
And strangely each is attracted to a different matter: Hearthians love space, Nomai love stone, and Owlks love their home waters. So the Hearthians recklessly seek outer space they barely understand and the Owlks conversely want to forget space and return to their past waters. Meanwhile the goatish Nomai are just being their usual stable selves.
Yeah, the eye of the universe (1 eye) is the oldest. The owlks (2 eyes) are the second oldest, Nomai (3), and then hearthians (4). Symbolizing their order and also the knowledge built.
What an intense chase to the lift
I got sad when i finished the game, and then I got sad again after watching you ending it, because your playthrough reminded me so much of mine and was so fun to watch your curiosity...wish i could forget to play it again and then watch your playthrough again...thank you for share it
you never really think about how much you hear the owlk instrument, but it plays in elegy for the rings, fear and ashes, river, and departure. it is a mix of a synth and an electric bayou guitar
Great playthrough of the great game.
Rewatched 2:13:48 - 2:14:15 probably 5 times, love that realisation, so funny out of context ::)
You missed a couple things - figured it out on less clues (which was super impressive!) but, hoping this just sums up what you missed so - if its helpful - feel free to read this so you don't need to look anything up!
- There is a house on the Cinder Isles which you never visited, which has a map to reveal the cave to lead to the other entrance to the Tower. Once you got in there anyway, it was marked off on your ship log, because it's really not important: but the Prisoner's portrait is in there, whited out!
- You missed opening the contents of the thing in the third area: while not important, because yes, it was burnt, there WERE hidden bridges there: what it reveals to you is that matrix mode reveals hidden bridges, which would've helped speed along the realisation in the end game.
- The dam breaks the fire - disabling the devices! That's why there were no Owl people (Owlks? Owlians? Strangers? Inhabitants? whatnot) there - if you can see an Owlk when the dam floods its specific zone, right before you wake up you can actually see them digitise. And the screams in each area are the Owlks suddenly losing all awareness, as their spirits are no longer saved within the data stream: and they're pulled back to their bodies... dead.
- The Eye Signal Blocker is actually visible when you reach the Eye of the Universe! (I spent ages trying to see if I could spot it when you last went here)! It's a little green star like object, but if you zoom in on it with the signalscope, you can see it, still blocking the Eyes signal, stopping all the Nomai locators from ever finding it...
Fun fact: each of the Forbidden Archives is reachable, avoiding the stealth/puzzle section, if you use their hint: you knew matrix mode but never applied it to the Canyon (there was a secret hidden bridge to bypass all the enemies!!!), which lead to a lot of VERY entertaining content and close calls, but also probably a lot of stress. (But Starlit Cove, if you enter dead, the alarm won't stop you, and you went back to the Shrouded Woodland's archive after going out of bounds!)
I don't recall if you missed any base game content, just a thing or two, but nothing major (you got to Hollow's Lantern, for example - and I never got there until well after I'd reached the Eye!). All in all: this has been an ABSOLUTELY beautiful playthrough of the game, I have loved every second, thank you so much for uploading your experience and sharing it with us all.
You also missed in the museum a tiny bit where it updates the satellite exhibit text, to reveal the Prisoner's fate, and how that interconnects with the rest of the game - but you'd already figured everything out anyway, so it's really not important, again!
It doesn't matter what you miss in this game. It is the fact that the journey is YOURS that matters
The biggest things he missed from the base game were the Lakebed Cave (he never reached it, instead rode the shard straight to the rule text) and Gabbro's poem (though of course he also saw that one during the ending).
@@gabedamien He also missed the "secret ending" you can reach by doing something... inadvisable at either the High Energy Lab or the ATP.
@@vibingwiththewind2889 Oh can you tell us what changes in the museum? Didn't notice that on my playthrough.
You can see the Signal Blocker from the eye?! That's such a cool detail! And I never thought about the fact the rest of the Nomai don't follow the Eye's Signal is because it gets blocked again from the Owl people. That's another neat way it fits into the main game's story.
What a journey. So glad I finally got to play this game and then watch your journey through it. Easily one of my top games of all time.
I really LOVED your playthrough of Outer Wilds, I've watched so many of them and all are amazing and different in how everyone discovers his own way, and I really like how you did the whole time, you figured things quite very well actually and your reactions were amazing too, and that ending always hits so hard no matter how many time I watched it already.
Now you can only feel these emotions by watching others playing it for the first time as well!
Mapo was the first playthrough I watched after finishing the game myself -- because I was feeling nostalgic. Any other playthroughs you can recommend?
Imagine, hundreds of thousands of years of loneliness and finally being freed... Wouldn't you want to finally have death?
Incredible, just incredible, thanks for the playthough man!
Cursed with knowledge is an excellent way to put it - can never replay it - but thank you for a great playthrough so we all can get that itch scratched once again. Here's hoping the devs make something half as amazing again!
Awesome let's play!
Thank you for playing it, loved your way of going through it, definitly one of the best playthrough of the game out there!
Welcome to the "I will desesperatly find a way to experience the game again somehow" club haha.
If I can recommend some videos for you to watch on the game it'd be:
- The Making of Outer Wilds - Documentary
- Outer Wilds: Death, Inevitability, and Ray Bradbury
- Outer Wilds Animated Tribute
- Saying Goodbye to Outer Wilds
And of course all of the other outer wilds let's plays out there.
See you out there explorers, in the time being, will listen to your music through my signalscope.
A year later, I got to watch you play through. Fantastic run! You get it. Welcome to the club!
Also thanks for the long episodes in this series. They have whiled me through many a tired evening after work!
What a truly remarkable game and DLC. Just the greatest media experience ive ever had. and its so unique. And now you have been officially inducted into the outer wilds club. Now you have to go watch others journies to see how their journey is unique! And in doing so feel a little bit of that feeling of eureka again as you see it through their eyes.
I still tear up at this ending. Thanks for the excellent playthrough Mapo!
Thanks for sharing your experience of this game with us! It really is one of the most beautiful endings I've seen in a game.
So glad you enjoyed your journey, and thank you so much for bringing us along! What a playthrough! Absolutely loved it.
You freed the prisoner! After 120.000 years or more they waited for you. For a sign they did the right thing.
May they rest in peace knowing their torch has passed on and the universe saved.
A somber, yet poignant end. Death for life. As it always is. They took their life in the end after you gave them peace. They watched 3 entire civilizations grow old and die before their eyes.
The poetry of a utopia they've created untouched by death or disease, still held together by simple flame lanterns that can be blown out so easily. Poof. Gone.
"A spark in the darkness"
Fantastic playthrough brother!
Prisoner waited for more than 280,000 years. Nomai were alive that long ago. Owlkin were skeletons at that point, and trees were drying up, so you can add, more than 10,000-20,000 years.
@@kvm6 That's what the "or more" part means. Also how do you know that? I've never read anywhere it's that old.
@@dusky6280 I believe Sun Station says that it's 280000 years without user input
@@franco8837 Oh nice I'll have to go read ingame
Amazing playthrough, I watched every episode. Hands down the best playthrough on RUclips. You did the Outer Wilds community justice. We love you Mapo
This game is so beautiful. Really means the world to me. Glad you got to experience this, Mapo!
The music they make being extremely creepy and off beat makes sense considering they've been in the simulation for hundreds of thousands of years , their minds are probably so degraded at this point that they forgot their music
Can't say much. Just sitting here crying. Loved the game. So much. Thanks for sharing it with us.
Probably one of my favourite lets plays I've seen :) Thank you for sharing your journey with us.
Your playthrough was amazing Mapo. Look forward to any of your future game playthroughs I might be interested in!
now, the only way to experience it again is to watch another let's player, and the cycle goes on :)
I second what others have said - there is at least one more ending that you should try because it adds another person with more dialog. It's pretty short - you just have to screw around at the ATP (like in the core) *while* the supernova is happening. I don't want to spoil it. Also, you can do this twice in a row, I think. The other endings are interesting but do not amount to much besides some text on the screen, and you can just look them up if you want to.
I swear they didn't even announce the DLC (I'm sure they did) - I just logged into steam one day and saw it advertised and available. The shock, the excitement, the anticipation all at once, man.
Thanks so much for this playthrough, it happened to coincide with me recovering from surgery and provided a lot of comfort for that
The last anglerfish!! Hahahahahaha
And lastly, regarding the Ash Twin Project: There is more to explore here. Would love to see your reaction to what I think of as the last "big" thing of interest.
we knew about ghost stuff and dark world when game was datamined, it had old mechanics of dlc, using your scout to find stuff, that mechanic was scrapped, from dlc and they brought in artefact. Anyways, parts of dlc code were always in the game. They finished it, and it got leaked that a dlc was being planned, then trailer came out.
they did actually pre-announce it, and also even before they announced it, they teased that something was coming in the game's steam forum, at least once that i saw anyway, i remember i took a screenshot of it and texted it to my boyfriend all like "does this mean when it sounds like it means?!!". a person made a thread asking if a sequel was coming and MobiusDigital responded to them in the comments saying "Who's to say?" followed by winking emojis.
Such a great play through, sad it's over, just like when playing the game. I like how you tried to do all the harder puzzles before figuring out the easy to get information. lol. And your insanely close call with the owlk as you used the grabby hand had me clench up xD Though it's funny to me they clearly know how to use the grabby hands, they made them, but never do. (I know its a game choice. it would be absolute hell if they could follow using the hands)
If anyone is wondering, the reduced frights mode just makes the owlk less "aggressive", you can blind them and get away easier and they don't immediately run at you.
In the canyon area, where you go through the tree door, if you turn around and instead go into the door the owlk came out of, there's a hidden easter egg in there. And of course there's the secret bridges that you can see when you leave your lantern behind making it so much easier to get to the elevator. lol. No shame in that though, your persistent curiosity to figure out the ending drove you more than exploring the world.
Although I did wish you got to see the owlks actually dying from the flood. They scream and dissipate and it's just haunting to know that it's their actual dying screams because they are dead on the outside so you're watching their final moments. It made the screams that much more chilling for me after I found that out and continued to hear them die every loop x.x
1:48:06 My god mapo has gotten good at knowing how long 22 minutes is.
A wonderful playthrough. Thank you for keeping the spirit of curiosity and discovery going.
During my playthrough, actually discovered dreamwalking by dying while trying to reset a loop. The problem with this was for a while I thought dying was the only way to do it, and so that meant EVERY little fuckup in the dream world meant my loop reset. Which was really discouraging at first and slowed down my progress greatly. However it is funny how different players reach the end of this DLC having come from different angles and learning different things. Mapo learning that you can walk away from the lantern early compared to my learning that you could be dead while dreamwalking, meant we got hung up on different things but excelled through others. It's a testament to the game design that these differences still converge.
2:05:16 these moments are exactly why Outer Wilds playthroughs are so great to watch, big realizations like this are so satisfying
02:19:51 I am erminded of the coversation of the Nomai, where they posed the question if there was a difference between sending the body of a person back in time vs. the mind. And I think this moment showed the biggest difference. If time travel needed the person to physically step back in time, then surviving after this death is impossible. But with the mind, it's much more freeing.
Amazing final episode, and an overall great playthrough! That final eureka really is a genius of game design and takes advantage of players' expectations of both this game and video games in general so well.
The concept of the dream world being simulated as if it was a video game, and then containing bugs and exploits like in a real game works really well in part because you almost feel like you are "breaking" the game even when it's the intended solution.
Stuff like traveling out of bounds and the water no longer having water physics, since why would you code the water to have physics where a player should never be? As well as the artifact acting as a renderer for the game world - saving computing power and not having to render the whole world all the time, with the sort of dev mode when you leave that radius.
The vision that you the hatchling give to the prisoner is definitely my favorite moment of the game. The feeling of being able to share everything you have been through and learned with someone else combined with that amazing song is just so satisfying.
The only minor thing I think could have been explored is how the Ash Twin Project interacts with the hatchling's memories inside the simulation after their physical body has perished. The Nomai didn't have any knowledge of the stranger or the simulation, and the Memory Statues and Masks must be interfacing with each individual's physical brain. Once that physical brain has died, no new memories can be added to it, so if your consciousness continues on in a simulation, those memories shouldn't carry on into the next loop. It's ultimately a nitpick and doesn't ruin my enjoyment, but could have been neat to explore.
I think you understate the uniqueness of Hearthians themselves. They might be _similar_ to humans but they have their quirks. They're genderless, they call you hatchling, which means you most likely spawn from eggs. A lot of their architecture and technology is based on wood because although the Nomai left enough not to cripple them, they still mined a shitton of their planet's ore, and a lot of it has incorporated discovered Nomai technology, which from one perspective reduces their uniqueness, but from another, it means they're good at repurposing, and grew up in the shadow of the Nomai who had previously colonized their entire Solar system. All of their technology looks like some madman made it in his garage. Although they''re the most similar to humans, they are most definitely their own unique species with their own quirks. So I would say Outer Wilds gave us not two, but three unique alien species.
The really best thing about this DLC is that, spoilers, the whole time you search for the 3 codes that get you across to the statues, but instead you find recordings of the Stranger's people about bugs in their artificial world and use those bugs so that the codes become redundant.
Oh and here's a fun fact: That one house at the reservoir that was sealed off (the one you could only enter from below) and the burned house in the artificial world (with the telescope and illustration inside it) probably belonged to the Prisoner. Of course they did these things to the places because of their anger towards the Prisoner and the Eye.
Also: The track that plays at the reservoir before the dam breaks is so good, it's called "River's End.".
Also also: The composer released some additional tracks a couple of months ago "Outer Wilds: Echoes of the Eye (The Lost Reels)". Check 'em out!
Thanks for the playthrough Mapo! Love this game and watching you and others play it blind and make these discoveries yourselves is a joy every time.
And remember everyone:
I don't think the building in the reservoir was a house, it's just the control room for the vault. I assumed the Prisoner's house in the real world is the one in the Cinder Isles with a lantern in it (which Mapo never actually entered, lol). That house has a scratched-out portrait of the Prisoner in it (you can see his missing antler). It would also make sense that his real house and virtual house are in the same 'region'.
@@k5josh Yes. The house in Cinder Isles and the burnt building in the Cove are Kaepora's home.
Don't think Mapo even noticed that his seat was also empty in the fire chamber.
@@kvm6 I think the burnt building in the cove is the church because it had the metal eye decor in it
@@MaximEyes Can't be. Simulation was built after they learnt stuff about the Eye. Doesn't make sense to make a church in Simulation again, and then burn it.
You can watch The Lore Explorer's dev interview for EotE, they confirm it was his home.
To further clarify it, they added a new picture too, the one with a flower growing out of Owlkin skull that is creating galaxies like Pollen.
@@kvm6 While I concede that you’re right about it not being church, I think the owls are absolutely petty enough to recreate the church just to destroy it again lol
After binging all 15 episodes in an unhealthy amount of time, all I have to say is: Wow! What a beautiful playthrough, thank you for sharing it. Nevermind the occasional tunnel vision, the way and speed with which you've made connections both in puzzles and lore theories is amazing!
The 30 minutes of anticipation for getting the "off ouch my bones" achievement was glorious. And that was part of the giant ending. There were so many great moments in this segment. You had all the key realizations at the perfect moments. It was great.
Absolutely incredible playthrough, thanks for playing through this beautiful game and its DLC. Really recaptured that wonder and excitement I felt the first time.
Something that I realized watching you play is that the Owlfolk might be sealing off the signal of the Eye not out of fear, but because they want to protect any others from the terrible loss they suffered to discover that it was an omen of the end. To them, traveling to the Eye meant destroying your home, so no one else should have to suffer the allure of the signal.
Literally the first thing I did when discovering that you could glitch the matrix by leaving your lantern behind was go around and explore every area in that state so I could learn it in the light without having to worry about getting caught by the guards or anything. That, and I located all the slides in the overworld first before traveling to the Matrix so I knew everything there was to find.
......All that to say... the shortcut to get you to the Hidden Grove with an artifact in-hand + knowing the invisible bridge to get you across the canyon to the dock straight when you arrive are enormous time-savers.
Watching a play-through where both of those seemingly-essential elements are missed hurts just a little bit 😬 lol
But I guess that's what's so great about this game. When I played through I didn't realize the guards in front of the fireplace leave once the dam breaks. I thought you had to blow out the lights in the other zones first to give them something else to go do. It didn't make a whole lot of sense continuity-wise cuz you can see the guards who will come after you chilling watching TV in those areas but it was my hunch and I went with it.
......but by the time I got back though the dam had broken so they were gone anyways and I went the entire playthrough without realizing it was just a simple matter of waiting. I WAAAY over-complicated things. But still wound up with a working solution.
Once I finished I spent the rest of the day trying to wrap my mind around the enormity of what I had just played. I'm still not sure I fully appreciate all the layers of just how good it is.
It's SO EFFING GOOD.
How dare they only charge $15 and release this as a DLC. They've completely ruined my expectations for both DLCs and just the all-around general value of 15 bucks 🤦♂
Late to the party, but fun fact, if you'd look in space at the eye of the universe, you can see the Owlien signal blocker orbiting the eye - continuing to do its job blocking the signal. In fact, you could even see it even if you don't own the DLC. Sort of a mystery object until you realize its purpose in the dlc. Another fun fact, you can see the Stranger's shadow in the O in the Outer Wilds logo on the main screen. The dlc was originally to be part of the base game until they decided to push it to a dlc, so since the groundwork was already laid, they added it as a reference before the dlc before it even launched.
I tell ya, every time an Outer Wilds playthrough comes out its like an entire new week removed from my schedule-- and worth it through-and-through. This game- and its subsequent DLC, are masterpieces without competition, and you definitely gave it justice the way you delved into this from start to end absolutely blind. THE way to play the game. This channel is awesome.
Any recommendations of other channels that have good Outer Wild playthroughs?
May there be good friends, campfires and marshmallows in your lives! Greetings from Germany
Thank you so much for this Playthrough! That was fantastic!
So, I originally started watching you through your Bloodborne letsplay series since I’m an avid Fromsoft fan, then proceeded to catch up on the rest of the souls games while I eagerly avaited your Sekiro playthrough. I have to say, out of all the channels I have watched, you are by far the best person I have seen at truly experiencing the games, deciphering the lore and uncovering secrets. I have watched your Elden ring playthrough along with mine and have found so many things I would have otherwise missed altogether.
Outer wilds, along with your Metal Gear series, is one of the first games I have watched on your channel that I haven’t played myself and I am incredibly glad that I did. I usually play games based on gameplay and reserve to just watching let’splays on the story-based ones, and I don’t think there is anyone else I would prefer to experience this journey with. This whole playthrough has been wild (no pun intended) and a truly unrepeatable experience. Thank you for providing us with your thorough exploration and funny and heartfelt commentary.
I only have one question now. Have you ever played Subnautica? If not, I can highly reccomend it. I’m not trying to compare it with Outer Wilds as they are both very different and unique games, but the explaration and sense of discovery that game provides is exactly the type of thing that makes all your other playtroughs so enjoyable. I think it would be a good fit.
Hey Mapo I skipped through so I don't know if you realized it but the reason there were no Owls in the house with the fireplace was because the dam killed them by getting rid of their fire in the real world.
And the screaming is their screams of death when their lights go out.
Yeah, you can literally see them dying in a simulation if you entered it from another fire.
@@xDarkTrinityx You can hear scream after dam break and when tower falls, so the second scream is basically means 'loop is over'
@@dezm0n679 Yep that's actually how I discovered it, I just got lucky with my timing whilst exploring the river dream area and saw them zip out of existence, then I put two and two together. Of course with this new found knowledge I tried to use them dying in every area to help - but the cunning devs have you beat there, with the flood or falling tower preventing you from being able to dream when you need to to capitalise on it!
@@Jigsawn2 You can evade them in the canyon by using the same raft trick as for accessing Lowlands. As with Lowlands, a little prep to make the lodge accessible by raft is all that's needed. More to the point, if you can evade the single owl outside the well and wait at the well's bottom, you'll have time to visit the archives and see the reels there once the tower falls. Although most people skipping the well puzzle did it by jumping onto a certain rock, before that was patched out.
Still got got by the anglerfish 🤣 Great playthrough, those revelatory moments are so satisfying and the way the story ties so perfectly into the main game is chefs kiss! Now you can be like us and just try to recapture those feelings watching people like you play this game! :)
i love this game and its dlc so much. ^^
thank you for playing, that was a great story you told.
while not quite the same, there is another game that i can recommend for fans of this game called "tunic".
Such an amazing playthrough, thanks so much for playing it!
If you didn't had enough of Outer Wilds, i can recommend alpha version of this game. It came out WAY before steam release as their student project, which is insane, it already was really good as it is.
Also, there is a mod called The Visions, it's very short, can be completed in 1 hour or two, but i really liked it, it's very well made and adds some of stuff that technically could have happened in main game, but it changes some things, and really hard to explain, at least without spoilers. In short, it was really cool to see something like this, and revisit this game once again in more or less fresh way when you don't know what can happen.