Modern Halo Lacks An Identity
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- Опубликовано: 22 июл 2024
- In this video we examine all of the 343 Halo games and try to determine what is the identity of modern Halo
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#halo #modernhalo #haloinfinite Игры
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did you edit this video yourself? great work if you did!
@@needum9212 I did! :)
This was really well done man. Thanks for making this. 🤟
Modern Halo to me is no one speaking in game voice chats and being bored to death.
Make crossplay optional for console.
When I think of modern Halo I think of 343 missing opportunities constantly
Yessir. 343i’s entire developmental history is just a collection of missed opportunities.
Nail on the head
343 have been shooting blanks for 10 years.
Failure on top of failure with 0 learned, infact every mistake makes them double down and make an even worse decision next time to punish the fans for noticing their previous mistake
When I think of modern halo, I think of reach
still can't believe we haven't had playable elites in ove 10 years
343 is stupid
wort wort wort :(
I need to be a dripped out Sangheili in Multiplayer
or duel wield
For me its one of the worst thing
sad wort
What's crazy about Halo 2 and 3 is that they almost included sprint and lean, but thankfully they had restraint
I wish they added lean in halo 3 for my spartan to drink
So 2007
Sprint is probally my most hated feature in Halo, and i don't like how large the small maps have become as a result of that.
@@Temmie321 Good thing they find a great balance in Infinite. People say sprint is the most hated feature yet wins every poll conducted by RUclipsrs and even 343. Sprint is just a small QOL, but I do agree Reach and Halo 4 didn’t implement it well.
@@Temmie321 sprint makes it more fun tho. Imagine having to walk all the way to the guy that killed you. Horrible. So 2007. Leave that shiz alone.
Nailed it. I think youre right when you say there is no faith in the vision. Player numbers after Halo 4 would have dictated that they couldn't carry on down that road, and Halo 5 wasn't much better so its no wonder 343 got spooked and tried something new each time. However your main point is spot on. Halo fans have nothing to hang their hats on anymore. There is no new style we can point to and say "there, I like that" as each game is different. Personally I like the movement in 5 because it gives you an escape option, but I'm not so blinded that I don't recognise that as a major shift from OG Halo. Personally I feel like Halo needs to evolve but it should evolution, not revolution each time.
I remember Frank O’Connor saying that the reason they made sprint a base ability in Halo 4, was because 90% of players in Reach picked sprint out of all Armor Abilities.
What a surprise considering that sprint was the default option and the most overpowered one as well. 343 used a completely skewed metric of data to justify a change that largely accounted for a massive split in the Halo community.
You realise, that the data isn’t screwed, if you have the ability to change your load out but allways keep sprint, then yes it’s the most used
sprint is so low on the list of problems. we can talk about sprint once 343 gives halo to a new company or they suddenly gain common sense, these people at 343 have literally never played the other halos. if they had they would have already released a completely different 3 games
@@ventris425productions5 man how did you not understand the OP? hes saying that it was that way by default so no matter what youd be getting skewed results, i hope your under 15 or you lack more common sense than 343
@@ventris425productions5 The data is skewed if one ability was selected by default, regardless of if you had the option to change it. In order to get neutral data that isn't skewed and inaccurate, you'd have to not have any ability auto select.
Just because it's the most used feature doesn't mean it's the one people like the most. I'm sure most people who played Halo 5 used ADS, but does that mean people enjoyed using ADS? Not at all, in this case it only means that you kind of needed to use ADS whether you liked it or not.
To be fair I chose sprint on purpose. I prefer moving at something slightly above walking pace over drop shields, jetpacks, holograms, camo and armour lock. Those are all a little more situational and can sometimes be completely useless compared to just moving faster. Evade can be really fun though when it's allowed.
infinite feels great, i really like it alot, it just needs a better progression system, and more ways to unlock armor.
and just more armour in general
And better servers. Only game where I can lag horrendously
They have figured brute forcing the things that are mainstream will eventually catch on but what they really did was kill a beloved franchise.
Halo needs a br!!!!!
Nah for real, they would included a br when they had more knowledge about their own engine.
Its insane how disconnected they are.
I mean the community is really spot on what the game needs but everything what 343 is doing, is releasing a new timed battlepass with microtransactions.
Wohoo play the game on the 4 same looking maps with huge desync and a sbmm out of hell. BUT dont forget to pay us 10 dollars for the cool new helmet you can wear on one armor core out of six different!!! Yeah nice!
The campaign though was really refreshing. I liked the open world approach.
@@threedog27 all decisions are business decisions now, corporations only exist to make money now and not put out worthwhile products, that's why. They let a guy lie to them for years about the state of the game lol the br is probably running on CAs version of slipspace assuming they were sent source code so it should run independently of infinite and have a host is it's own issues
@@threedog27 "HiddenXperia: the dead of Battle Royale" 💀
I LOVE the key point that things started changing with Reach. Reach wasn't BAD necessarily, but it definitely started the downhill trend with trying things that altered the main game mechanics and dividing the community. Awesome points by Arrash about dividing the community due to the changes being made after Halo 3 and the difference between Halo fans before and after then
Reach had fun customs but was hard to take seriously as a Multiplayer game
@@gogousa6661 I feel like a lot of people ignore that Reach was explicitly a spinoff, too. I mean, I, along with tens of thousands of Halo fans, if not more, expected Halo 4 to be a sequel to Halo 3, not the spinoff where Bungie explicitly threw everything at the wall.
I wanted to type more about my feelings toward Reach and the fanbase's reaction, but honestly, it's like if they somehow made Star Wars Episode 7 a direct sequel to Episode 3, it's pretty ridiculous on it's face.
Totally agree on the multi being less competitive! And I agree with it not being a direct sequel, with regards to the campaign and maybe some PvE modes in multi, but definitely not a reason to change up what worked very well from H2 and H3 in competitive multi
Nah reach was trash.
@xxcolonelRoguexx I don't think it was "trash," but it definitely needed work with the armor abilities for balancing purposes, and bloom was not a welcomed feature (it negated skill), even despite there being some level of "bloom" in other Halo games that was hidden
_"Insults can be dismissed, arguments can be refuted, and opinions can be rationalized away; there's no need to open your mouth when you can shut your wallet."_
*~T.S.*
During 343's Era, I've only ever touched Halo 4 when it initially came out. Until Infinite's full potential is achieved? I needn't bother when I've got other more interesting games to play.
I can't imagine being a studio designed around furthering an existing IP, especially if it already concluded. The devs are basically put into a restrictive box where everything they do has to make sense in the context of Halo. If you have ambitions for other styles of games, you have to make it work in Halo. If you have ambitions for certain story beats, you have to make them work in Halo. By design the studio is locked in a situation where they can't fully explore all their creative ideas. They aren't making Halo because they want to, it's because they have to. The way Microsoft handles studios necessitates relying on contract work because it leaves little room for passion and creative drive, leading to a high turnover on employees who would rather be doing something somewhat creative. This is why making studios around a singular IP is a bad for the fans. It goes form artistic and creative expression to just a soulless product.
Don't get me wrong, 343 is an incompetent mess of a studio, but I do have sympathy.
Before choosing to work at a studio that's dedicated to furthering only one IP, I would hope that one had a passion for that IP, and that working within the limits thereof was exciting to such a person, rather than dreary.
Yes, working to continue an existing IP comes with limits. But limits can, in fact, be a great boon to creativity. Having some rules gives shape to your creation, and channels it more easily. Working with a blank slate can actually be more challenging, because there is not a clear direction. The lack of limits is also a lack of definition.
Granted, there is an excitement about boundless creativity, and there can be a weariness from working within the same limits for too long. But no employee is constrained to stay, and nor were any required to apply.
Since I love the Halo universe, I would be thrilled to have a chance to work within its limits. I glory in those limits; they are what make it Halo. And within those limits there are yet infinitely many stories to tell, and games to design, and art to make. If a 343 employee feels crushed or constrained by the limits of the Halo universe, they are not the person for the job. And that's fine - there are other people who fit the job, and there are other jobs with different constraints, which may fit such a person better.
@@Nethseaar none of that means anything with contract work. MS studios rely so much o contract work. They can't be expected to be wholly passionate about every project they get hired on to, they're just there to do a job and put out a product. How can they be passionate when the company hiring them isn't even passionate, anyways.
Yeah, limitations breed creativity, but wanting to do something leaves you with no other choice but to leave said studio. That's the core issue with the concept of a studio based around one IP. Like, yeah, I'd love to design a Halo game and work within those boundaries, but I wouldn't that to be all that my career is fkcused on is just Halo. The restrictiveness just leaves employees wanting something else, which again leads to a high turnover.
Juat saying "someone else fits the bill" ingores how inefficient a revolving door is.
It always puzzled me why Microsoft thought that making one-trick-pony studios was a good idea long term.
But the community has been putting through great creative ideas within the Halo 'restrictions' for years.
343 just straight up ignored what the majority of the community wanted for years and tried to give Halo their own stamp.
They succeeded in that at least.
*to 'mixed' reception*.
@@mudmonkeymagic Those fans are also free to work on non-Halo projects if they wanted to, don't have deadlines to answer to, and don't have suits to answer to. They're also people who grew up with the games and are completely passionate about it, not outsiders just hired to do a job.
My point is that they're not allowed to work on anything non-Halo, which can stifle ambition, and is the problem with basing studios on one singular IP. The only way they can do something non-Halo is if they leave the studio. Studios should have their own artistic freedom to pursue whatever projects they want. The way MS does things is just soulless and has led to the downfall of many of their best IPs.
Halo should’ve just ended after 3, too many styles have split up the fan base too much. It’s like permanent damage :’). Side note: God I miss the 1-50 system. Good video man
I love Halo, but honestly I agree. It’s just being milked as an ip at this point for money.
I think reach should still have been made, it was a good send off and has the second best story
Just like Gears Of Wars.
I really liked halo 5s multiplayer, but infinite is absolutely my favorite multiplayer of the 343 Era.
I'm a diehard halo 3 fan, but I actually really like the mechanics of halo infinite. In a modern day, not having sprint/slide/clamber is a bit archaic. Also the equipment is SUPER fun and actually viable in both casual and comp (unlike halo 3 equipment. ) I think In a year this game will be full force. But it may be too late by then
I like when movement complexity comes from the sandbox. We don't have nearly as many elevators, teleporters, man cannons, or any such map gadgets in modern Halo. Even small vehicles like ghosts and mongooses weren't out of place in 4v4 arenas. The argument about Halo's movement identity is missing a huge chunk of nuance when that stuff goes unmentioned. Halo's sprint, slide, and speed augmenting stuff is all making up for the lack of those map gadgets.
It cracks me up when the biggest plus towards Halo is: “the gameplay loop feels great.” Yeah, it’s just Halo. H:I is the closest to the Halo formula 343 has gotten. Everything else around it just is not where it needs to be.
Also, given how fragmented the community is, the best approach would be to rotate types of Halo games similar to how Cod does it with MW and Blops. They could do: Classic Halo -> Modern Halo -> Hybrid (Reach/4/Spin-off) -> repeat.
Also, you are a Halo Spartan Assault or Fireteam Raven guy.
I’ve never played fireteam raven 😳
@@Arrrash don’t lie to us Arrash
Great video.
I think it's hard to overstate how much of the community just evaporated during Reach. Halo 3 sold well at launch *because* of how much people loved Halo 2. Halo Reach sold well on launch week *because* of how much people loved Halo 3. The fact that Halo 4 failed to beat Halo 3/Reach initial sales numbers says it all for me. A huge portion of my Xbox friends list from 2010 literally just stopped logging on at some point during Reach...not just to Halo...but to Xbox live entirely.
So yeah, Halo 4 saw a big drop off of players who bought it. But even more had been turned off by Reach's changes.
And so when I read people in comments saying X mechanic or Y mechanic from Reach/Halo 4/Halo 5 "was actually good"...all I think is: maybe for you.
But for whatever mechanic you like, some other game does it better. You want Sprint? Go play Destiny and stack Mobility -- you'll go so damn fast. You want grapple hooks & movement? Go play Apex and it'll be a way better, way smoother, way more open experience. You want Bloom? Go play Call of Duty or Fortnite and you'll get a better bloom shooter.
343 as a game studio is obsessed with the idea of copy-pasting some other studio's core mechanic onto their game to try and make players come back to Halo. As you say, they have no identity of their own -- even though Halo once had an identity that no other game could touch!!
I suspect at this point there is nobody left on the 343 payroll who has more than 500 hours played in matchmaking of Halo 3. I don't think they even KNOW what it is that they aren't delivering anymore.
It’s a shame that people left during reach, considering its one of the best halo gameplay is different sure, but we had had three games of basically the exact same and bungee wanted reach to be different, also just because another game has something doesn’t mean it’s automatically better then 343is version, grapplehook in infinite is far better then pathfinders grapple, sometimes people just want a halo game that includes feature they like, maybe they want a great story(reach,albeit twos better) maybe they want a mediocre cod for some reason(halo 4) maybe they want a movement shooter(five) maybe they want a blend between bungee and 343i that is actually decent with room for improvement(infinite) it’s clear to me your done with current halo, but others aren’t, and why should fans of the newer games even with the games flaws be shunned and treated as worse then the “true” h3 fans who have always hated anything remotely different, that was my two cents, call me oblivious, call me naive, I’m just saying that you have games in the series that appeal to you and others have games in the series that appeal to them
@@ventris425productions5 nobody should be shunned!
But fans of games that sold fewer copies than previous iterations, and then retained less of that audience over time, should not be catered to by a studio that’s shown it can’t even put out one fully featured game every 3 years.
343 putting out games that don’t sell & don’t retain means people lose interest in the franchise. No franchise lives forever. If you care about Halo, you need 343 to be successful. And their current strategy of changing the game’s identity to appeal to fans of other franchises has only shrunk their core audience.
If others like the games that didn’t sell & didn’t retain players, that’s great. Everyone is unique. But if the cost of those games is Halo losing its identity, it’s not worth it.
@@ventris425productions5 Cause Halo used to be something special and completely unique. It's messed up that old loyal fans of Halo are being abandoned by 343 and they have nowhere to go. Meanwhile anyone who is interested in stuff that isn't Halo, should just go to stuff that isn't Halo instead of trying to ruin it for the rest of us. I'd rather every franchise stay in its own lane and deliver what its core fans want instead of franchises becoming a vomit blend of everything that causes them to appeal to no one and lose what made them special.
I don't think these newcomers should be shunned either, but you have to realize that OG fans should rightfully get priority over guiding the franchise since they were here first and don't have anything else. H3 fans definitely do not hate anything remotely different, but if they did, you should have no problem with that. If Halo fans want Halo to stay true to its roots and not change, and if they're willing to support this kind of thing, then let them.
Since H3 every successive 343 Halo game feels like a reaction not planned course of action.
Don't you mean since Reach?
A lot of people seem to conveniently ignore that 343i didn't start right after 3.
I'd like to see a ranked playlist in Infinite that's more traditional Halo with regular settings. Combining BR starts (killing most of the sandbox), no radar, and no vehicles gets boring quick and pretty much removes everything that makes Halo Halo.
Good video and well thought out.
The way I see it, Halo multiplayer just needs two modes that keep players entertained without disturbing one another. But at the same time, it needs to make everyone happy, for old and new fans, by rewarding all levels of players for the things they do.
arrash is def a halo spartan assault type kid 😎
plz no expose
This is really good. Probably one of your better video's. Hot the nail on the head with this one 👍
Great video and along with the lack of vision is lack of execution on features they said would be in the game, misleading advertising (Halo 5's "Hunt The Truth" campaign), broken launches, etc.
They could have had such better player counts for longer into the various games life cycles if they shipped complete and working games.
What he is conveying is what a lot of us older halo gamers have felt over the years. Ever since post Reach, we have seen this franchise take one step forward and two steps back as far as innovation and what the TRUE Halo feels like.
When he references Halo 4 and Halo 5 as “modern shooters,” it’s because they ARE.
Advanced movement is part of basic modern shooter mechanics. Other games were out during that period doing that shit.
But In regards the “one step forward, two steps back,” this fracturing of the community does not help the overall player base.
343 needs to find an identity and just stick with it. It needs to be, at the minimum, the core of what makes Halo “Bungie Halo.”
You can see this from history because when the masses were positioned a Halo game that returns to form, the masses-the core fans, not the broader audience, is what got them to records numbers.
And ironically enough, whatever is left of that core fan base, is WHO is actually playing this game. Myself included.
Great job on this video man. Very eye-opening for others who may have not been able to put into words just what exactly they were feeling.
I loved Halo Infinite gameplay but game never had any content. I would still play if they added like 10 plus maps and new modes.
Seeing Naded in a MCC lobby reminds me of the time I played with him in the Halo 2 flight.
I was always a Halo 2 Classic fan- that’s the group that I am firmly entrenched in… Ironically I also have always enjoyed sprint (a mechanic that I felt was sorely lacking even back as early as the original H2C days). I feel like 343i’s entrees have largely failed for different reasons (such as the flinch system, other Spartan armor abilities that are useless- except for clamber, and 343’s inept campaigns- known for their notoriously bad story-telling, character development, politically-infused crap they’ve done, super linear and unimaginative level design, etc)
Could you name some useless armour ability’s
Edit:halo infinite has a pretty good story and inline h3s campaign, it doesn’t have a huge plot hole
@@ventris425productions5 The useless Spartan abilities are pretty much all the ones that 343i took out from Halo 5 (like thrust and hover/pound). Also I did not say that Halo Infinite had a huge plot hole. I actually didn’t say anything about plot holes. Halo Infinite’s campaign was better than Halo 5’s but it ultimately just flat man- especially the second half of the story. The boss fights were also too repetitive- just a bigger shield and they’d run around you in circles until you drained them down and eventually killed them. That’s better than nothing, but reminiscent of the awful Warden Eternal fights from Halo 5. The character development was again pretty poor. The endless are garbage- just garbage, all around. Garbage storytelling and garbage to fight. 343i should have brought back the flood but straight up shat on them instead by saying “there are worse things than the flood,” in regards to the endless… Just no, no, no. The semi-open world was a cool concept but fell flat after just one play through. Having only one biome was offensive to the name of Halo and a terrible idea. And of course the lack of content permeated into campaign- still no split screen, no coop for a year after launch, only Master Chief as a playable character, no visual upgrades to the character, etc. Pretending to kill of Atriox before the game even started just to bring him back in a cutscene at the end was stupid- and a wasted opportunity. Atriox may be the only big “plot hole” problem I even have, but that alone isn’t nearly as big of a problem compared to the other issues with this game.
Halo 4s story had character development so I don't know what you're on about.
And what's extra political in the newer games? If anything the older games were more political like with the whole religion fanaticism being bad.
@@ia285 ik, he’s hating because it’s easy
@@ventris425productions5 yh, he seems like the type of person who thinks having black people as Spartans is 'political'.
It feels great to see a video about the flaws of 343's Halo games that doesn't say Halo 4 or 5 is a complete sack of crap
10:58 oh hey thats me.
Hehe
Trouble is you can sprint in halo 1-3. It just didnt ruin map design and You just didnt have to press a button and lower your weapon for it. You dont need an arbitrary animation for it to be a “sprint”
They didnt mess up the hit reg in halo 4, but they did with all the other bungie games. Since u can only play multiplayer on the mcc, so no halo 4 does not have the best shooting. Also 5 did not have a high skill cieling at all
Halo: Infinite is probably as close as we will get to a 'classic' halo game.
Halo 4 went so far out of the way to canonize the Multiplayer as part of the story.
This is what prompted so many changes IMO.
Because all the players were now "actual Spartans in training" the devs wanted to add in things like ziplines, sliding, hit markers/sounds, ADS, and map callouts.
They had a good excuse to pull things from Battlefield and COD because all of those things are technically mentioned in the Books one way or another.
Halo 5 was the point where they went really stupid and basically ended up making Tribes Ascend rather than a halo title.
If you want insight to the class based shooter read thw spart field manual they detail soartan classes there which align with the equioment a fair bit
I got the Halo 3 and Reach itch! But damn I miss playing halo 5 also
This is a conversation that will forever divide the community it seems. I LOVED the movement of Halo 5. The game had great Arena and large scale (Warzone) multiplayer.
I've been playing since CE and I think Halo 5's multiplayer is arguably the best in the franchise. When I think of a super soldier w/ an ultra futuristic suit, I think the abilities of Halo 5
I feel like it lacks soul. When Microsoft fully took over Halo. It took away the Bungie charm. Halo became cold, corporate, too try-hard.
Great in-depth video! I honestly started playing halo 3 when it came out and I think halo infinite is a GREAT step in the right direction for the future of the game with 343. I think the removal of the advance armor movements from halo 5 was a great decision. I liked halo 5 for what it was but going back to a more simplistic movement type is great for halo. I personally like sprint and it allows for it to be a bit more fast paced (which I like because life only allows me to play 10 mins to play a day lol). I think we can all say that we hate the season passes and the micro transactions. Halo reaches credit system was a brilliant idea in my opinion but if they brought something in like for halo 3’s recon set where you have to complete vid master I think that would be pretty cool too. Shows that you actually have to earn the armor rather than just playing the game (but I can see how this can be annoying for some people).
I’m confused where hate of battle passes come from, you spend ten bucks and get so much, the only thing is you have to earn it, like honestly there’s nothing wrong with bps, it’s the challenge system that might be the problem, also you keep halos infinite’s bps forever, so imo battle passes are great, and we’re done to near perfection in infinite
Edit: but I do also want actual free unlock able items for completing challenges(not the current ones but the ones from h3) or legendary
I wonder what the franchise would be like today if Halo 4 was built off of the OG trilogy instead of Reach
I really do wonder how Halo would of performed after Halo 3/Reach If It never went off the rails, and just stuck with what It was good at. Also Great vid like always!
1:04 Did the sniper rifle always retract like that?
Oh how the mighty have fallen. Great video, well said.
Great video as always!
Stopped after odst. That was a masterpiece side story.
343: It's as they say, inconsistency is the spice to life.
Reach was dope
I like the bloom
And only other thing people complain about is armor lock
My first ever halo experience was Halo 4 so I'm biased with 343i but see the problems and care that went into the bungie era
Great video I gotta say it really resonated with me. While I may have started out as a H5 player I would now consider myself a general fan of the franchise. When it comes to infinite i do miss h5s gameplay but I can also say that infinite is probably a more balanced sandbox overall
For me it doesn't work. I have great internet, but constant lag and de-sync makes it basically unplayable. Also every time I see cat ears I vomit in my mouth, so I uninstalled and will never look back.
Hell yeah, some sprint love. Thanks for that
Go back to cod
@@WonderMePartyStrip Nope, been on Halo since the beginning and never liked CoD. Sounds like something you should try though
@@danbanasik2212 Lmao classic 343i shill response 🤡
@@WonderMePartyStrip I don’t care for 343i. Bungie actually brought sprint into Halo there, internet troll guy
I just a want a finished, properly functioning game at this point.
Every time 343 fixes some flaw [basically all of which they created] something else gets screwed up or just left out completely.
Infinite would have came out as a regular fully complete, full price game with all content and modes functioning properly, a game at least on par with reach then the series would have finally climbed out of the hole it dug.
I'm classic fan myself, but I would have accepted the compromise of infinite's hybrid style if it was a finished game at launch without the free to play, microtransaction, live service, finish-it-later BS.
7:59 we never noticed the shade before. We should have known 😅
The OG version of Halo 4 also had killcams at one point. They, in typical 343i fashion, obviously didn't work correctly and interrupted the flow of the game itself. Eventually they ended up removing them from the game.
Even more proof that they were absolutely trend-chasing with H4 instead of trying to set trends themselves.
I'm glad we have sprint
In summary..
Halo 2 gave
Halo 3 gave
Halo Reach gave, took, and changed
Halo 4 gave, took, and changed
Halo 5 gave, took, and changed
Halo Infinite gave, took, and changed
I miss Halo 5, all I'll remember from Infinite is NO content, Desynce, NO to little customization, Outrages 20$+ bundles, cringe cat ears, missing game modes and most importantly forgettable Campaign.
It just feels like 343 is more focused on chasing trends while bungie was creating trends when they were in control of halo. I always thought reach was the beginning of the downfall so not entirely 343s fault. But they need to focus on just making a good game/product and the audience will come. Instead of trying to make something that’s popular
hey rehab wattup
@@DannyGGchannel Oh look it's YA BOI Danny. What's gucci dawg
The ONLY thing I dislike about Reach is the bloom. Everything else is fine in my honest opinion. I do wish it had a better forge (more usable walls and terrain floors etc) but what it has right now is workable and the custom games on reach are probably the best in the entire series.
At the time Halo reach’s forge was a significant improvement on halo 3s implementation. Bloom is a funny thing that people dislike, cause the mechanic existed in halo since 2(halo CE is the only game in the franchise that did not have it). It was only visualized in halo reach(halo 3 was slated to have it, but like removable turrets to be in halo 2, bungie didn’t end up having time to implement it). It was a rather aggressive setting, but the bloom settings make a lot more sense when you play invasion, which is reaches competitive mode and what it was balanced around.
When I think of modern Halo, I think of the ending of Django Unchained... In space...
Great video man! yah im an old halo fan! love the game play on the newest game, but i hate how sweaty every game is even social.. The game is buggy and i hate how i've played over 3000 games and then they will match me up with a person who has only played 15 games total. it doesn't make sense.. Bungie WE MISS YOU
Arrash's favorite Halo is obviously Brink
Can confirm
Halo 4 has bloom... It's even in your clip right after you say that. lol
The ending, "Gears of Halo"
Modern Halo, the definition of "reinventing the wheel"
reinventing the wheel but it works worse than the last time
Fire343. We need a new studio,new engine, new halo
You probably fall into the Halo 3 camp.
should have mentioned the problems with the overall story which have the same problems
the Didact, super cool villain but as soon as they had him, they dropped him and kinda killed him in a comic, yet they didn't want to drop the Promethean's and Microsoft didn't want Cortana to be dead so they retconned the original story of halo 5 which would have made Halsey the villain, as hinted at in the end of spartan ops. in doing so they brought in the Warden, who just like the didact got dropped for the next game. and now we have infinite, which tries its very best to ignore what happened in the previous titles by skipping the fight against Cortana and going straight to the Banished (which wasn't even their creation) because people enjoyed halo wars 2. and these new Endless, god i hope they atleast stick to a Villain this time
if anything should be taken from 343, its that they don't like the idea of connecting the games stories together because of the criticism of the last , which leads to us wondering what the hell actually happened, leaving people who don't buy the books out of the loop
Nikos did a fantastic video covering the lack of direction for the story :)
The fact that they dropped warzone from halo 5 is ridiculous
Everyone’s favorite Halo is the first they’ve played. So mines was Reach
Halo infinite has really good classic Halo gunplay. The only reason it failed was lack of maps, game modes, and luck of both for btb. That's easily fixable
Dude halo 5 was so much fun
Halo just makes me think of lack of progression, customisation and loads of microtransactions
0:03 i think of mod support for mcc
i wouldnt mind a cover system but keep it first person
removing descope was a much bigger departure from halo's identity vs adding bloom in reach.
Most of the gameplay changes do make sense.
Halo 4 = Evolution of Halo Reach and attempted to fix issues with that game’s mechanics to mixed or lackluster results.
Halo 5 = Arena style gameplay returns with inherited abilities as oppose to increasingly unpopular loadouts and intrusive armor abilities, while increasing the pace of gameplay.
Halo Infinite = Ditches the questionable player abilities such as ground pound and spartan charge, while simultaneously evolving Halo 3’s gameplay and sandbox (return of equipment) while keeping what worked with Halo 5.
Wait what? 08:40 is it the infinite map in H5?
yeah
When I think of Halo, when 99% of Halo fans think of Halo they sure as fuck ain't thinking about 343 Halo that's for sure.
343 also continued the worst trend in gaming with 5 and infinite: having a fully operational store in a buggy/unfinished game.
Rip assassination only game modes though…
all i can say with a good amount of confidence is that Halo Infinite was a step in the right direction. Them moving to the Unreal Engine will no doubt make development easier. Ive seen what a single person can do with Unreal, its a tool that given to the right people can bring a vision to life. I pray to god they keep the design i love the look and artstyle of this game.
I think halo infinite is the right direction. It's a good middle ground that most fans from different halo games can enjoy
I prefer classic Halo, but I’ve played them all, and I play Infinite every now and then
It has a clear cut identity of being well behind the trends it chases ever since Bungie left.
Why can’t we just go back to the halo 3 days were everything was just about fun and content
When I think of the term modern halo I think of broader audience appeal.
Halo Reach because everyone got to play it. My favorite is 3
Bloom in Reach was a great change, however, 343 has massively overused bloom.
Infinite doesn’t feel like a halo game with its gunplay. It feels like Halo 5 in that every weapon is BaLAnCed. Halo needs weapons to be strong and weak, otherwise you get CoD.
Halo 4 was the best multiplayer 343 has given to us. It didn’t feel sweaty and base load outs was an interesting idea but poorly executed. 5 was a sweat fest to the point I don’t even want to play ever again. Infinite doesn’t have that Halo aiming/weapon play like Halo 4 and before.
To put it short, Reach and Halo 3 have and will always be the best Halo games for the series. 343 has yet to proven themselves capable of reaching the levels that these games had.
Classic playlist modern playlist issue solved
“Modern Halo” = H5 + HI = improved gameplay (IMO)
I'd love to see the halo infinite slide combined with the h5 abilities
@@RoachCutscenes I personally would love to see the thruster boost-slide technique from Halo 5 incorporated into Halo Infinite with its’ thruster equipment.
It is difficult for me to say what the past halo was. I played only mkk and then multiplayer reach and halo1. And for me ODST is the best part. But in infinity I feel like a fish in water. It is not necessary to be fast, not too slow, it is in all aspects.
Classic Halo never failed. Building off modern shooter trends it just chasing your own tail. They’re better off making Halo what halo was in the classic fashion.
Infinite is the game that won't let me love it. Great gameplay design, completely held back by countless decisions going against anything we ask.
We can't even get them to agree on Sniper playlist.
They reach for compromise at best, ages too late. I'm pretty sure 343 is less interested in making a Halo game we want, and more into making the game they want us to want. I have hope, but my faith is rocky.
When I think of Modern Halo, I think of 343i and Microsoft so focused of their neighbor's backyard that they completly neglected their own. I think of how many times I and many others who had an Issue with 343i direction being ridiculed and insulted. I think of how data doesn't lie and Halo needs actually modernize the classic formula instead of following trends. I also question how ppl can be suprised by 343i at this point when their record is horrible. From the start they've said that expanding past the core Halo fanbase was their goal and their actions follow suit. I think of a franchise that didnt have to die and the larger contentr creators are also to blame for not speaking out.
Couldn’t have said it better myself. Hopefully having Joe Staten leading a new project will course correct the franchise. I fear Infinite will be a baron wasteland (even after S3) and we won’t get any quality Halo content until 2025 or later. It’s a shame but it’s a sad reality I think we gotta face.
The halo infinite guns and gameplay is really good, sucks you can’t play how you like to play though
It seems the studio that is the slowest at releasing games and content is the studio chasing trends. Its actually funny when you think about it. How has no one at 343 realised you can't chase trends when you are this slow at game development?
Infinite: the endless relaunch 2.0 by 2024 with battle royale hopefully.
3rd person cover. But we play as ODSTs
Grenade describes halo infinite 14:04
I a classic fan who loves halo 5 multiplayer
When I play multiplayer games I wanna outplay out smart out shot someone and H5 is that game. Only people that hate on that game is the ones that don’t wanna learn the movement and the ones always getting outplayed
Or you know people who just don't enjoy that style of game