How to Model a Modular Floor in Blender with HardOPS and Boxcutter

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  • Опубликовано: 26 дек 2024

Комментарии •

  • @PonteRyuurui
    @PonteRyuurui  Год назад +1

    ➤➤(FREE) Hard Surface Modeling For Beginners - www.blenderbros.com/jumpstart

  • @stevenf6328
    @stevenf6328 Год назад +1

    Holy hell, locking the plane with shift + z while grabbing. Your workflow is top shelf, thanks for another excellent tutorial!

  • @emmanm5633
    @emmanm5633 5 месяцев назад

    how did you selec the faces at the bottom your so fast bro the blue thing 1:45 did you just apply all the booleans what is the short cut key please

  • @inkshiftofficial
    @inkshiftofficial Год назад

    Thanks for another amazing video, i love hard surface modelling after watching your videos.

  • @synthbendati
    @synthbendati Год назад

    Very detailed and helpful. Thank you so much 👍👍

  • @PowersVideo3D
    @PowersVideo3D Год назад

    I'm not able to add loops across the object at 5:37. When I hit CTRL R it gives me the option to bisect a single edge as a point on the mesh. Any idea why? In wireframe view it shows that there are a lot of stabilizing edges connecting the borders of the object to the cutter array, creating Ngons. Is that the reason? Why didn't yours have that issue? I have this issue a lot with the boolean worflow: all these booleans create new geometry connecting the cutter to the edges, so the geometry isn't quads.

  • @Cyber_Kriss
    @Cyber_Kriss Год назад

    19:45 I always thought a decal had to fit on where we wanted it to be projected. Here it is going a bit further on other faces of the mesh... can't we run into problem when doing that ?

    • @PonteRyuurui
      @PonteRyuurui  Год назад +1

      you can slice off the fluff with bool

    • @Cyber_Kriss
      @Cyber_Kriss Год назад

      @@PonteRyuurui Oh geez I'd never thought of that, thanks Ryuu !

  • @mirage3dd
    @mirage3dd Год назад

    Great video! Thank you!

  • @andycarr3711
    @andycarr3711 Год назад +1

    Judging by the pic could also double as a sci fi harddrive.

  • @qbukhari
    @qbukhari Год назад

    Thank you

  • @타워레코드-u2l
    @타워레코드-u2l Год назад

  • @gabrielegagliardi3956
    @gabrielegagliardi3956 Год назад

    Decal Machine is a beast, I use it all the time. I only hope they will work more on the blender/unreal pipeline in the future, Maya and others "industry standard and blablabla" look stronger than blender when it comes to atlases, decals, trims. Great work as always Ryu.

    • @PonteRyuurui
      @PonteRyuurui  Год назад +1

      It is a bit hard with decals, you can do it via atlasing (issue is the height map wont be easy toi import - Unity has a far better support there I think), but trims are pretty easy to bring into UE, just use dual UV channel

    • @re1
      @re1 Год назад

      @@PonteRyuurui Great tutorial as always, please consider making a tutorial about how to bring trims and decals to UE.

  • @parooangel1315
    @parooangel1315 Год назад

    sos un crak i like so much you work xD god

  • @Tecboy08
    @Tecboy08 Год назад

    I'm having crashes with 3.5 when I put the Hard Ops & Box Cutter. Am I doing some wrong?

  • @somnathbiswas4604
    @somnathbiswas4604 Год назад +1

    Can u plz make a tutorial about Sci Fi guns using HardOps and Boxcutter plz...

  • @ДенисДюранд
    @ДенисДюранд Год назад

    Шикарно

  • @iNeeDzv
    @iNeeDzv Год назад

    I would really like to see an hard surface floor for a game engine

  • @cekconi1773
    @cekconi1773 Год назад

    👍👍👍