Tbh, I think the "true ending" is actually fake. Like the protagonist kind of "willed it into existence" and forced a happy ending. I a prior conversation when asked about his wings Heismay notes, that the Eugif actually can't fly. Moore insists that there is no happy ending in this world and the Book of Apocalypse in the corner of Academia also suggests that the world was fated to end. And than there is the whole fantasy plot. The whole time it is not clear whether you were playing in a fantasy or if this, at least for the characters, is the real world. There is just no way, Heismay was able to carry two of the largest party members up to the Skyrunner with wings that don't work. There is no way for Hulkenberg, Juna and Eupha to reach the skyrunner without Neuras help. There is no way at all Neuras survived a head first crash into a well armored battleship considering his cockpit was first to crash into the ship. And I don't think "the people cheering for us" is a good explanation for everyones wounds to heal and a heart to grow back, wothout the kings scepter to channel the feelings into magic. I think everyone was fated to die, but either the player or the protaginist refused that "fantasy" and forced their own.
I think the people who hate this game dont enjoy how it doesnt feel escapist enough. Essentially the point flies over their head, maybe because they are too young to get it or their lives suck so they hate the constant reminder in games which are supposed to be "just fun". Personally I enjoy these types of stories, and it seems only anime and JRPGs are willing to "go there" narratively and transcend escapism. Metaphor, Persona, Nier, Berserk, Evangelion, Monster etc.
Because that's what games are supposed to be. Escapism. People play video games into order to not be reminded of the crazy world for good reason. It's why DEI politics entering video games was a Massive deal breaker for them. They play video games for escapism. Not for the massive reminder and preaching of Identity and gender politics in front of their faces and down their throats.
Persona 5 is excellent. Nier automata is excellent. This is trash. It's objectively bad storytelling. The beats are robotic and occur in weird orders. The story doesn't work to build connection with characters struggles, they're just cutouts with back stories that are supposed to inspire sympathy. The cities feel lifeless, just hubworlds for shoveling virtue points and items. The game is a story closer to unicorn overlord than anything else. Weakest of all is the main character, you can't make witty remarks and his agency in the story is almost non-existent. I have no idea what his flaws are, his personal struggle, his personal goal; the story just happens to him which is exactly wrong.
@@steadyrowYou are auutomatically incorrect the second you say “objectively bad storytelling”. There is no such thing. It’s called your opinion. Just argue your opinion and we judge whether you are right or not.
29:55 agreed. The fake outs didnt make sense and werent really necessary. They could have just cut away from them with their backs against the wall and we could fill in the blanks. Though I will say that the protag returning to a hopeless situation is a much more powerful statement and it made the scene with his father that much more impactful
Peak moment of the game for me was not even the opera, but what we find under the dragon temple. I felt very satisfied with the sprinkles of foreshadowing in regards to it for example when the party checked out a landmark and wondered how glass can be mixed in with sand in a remote place wholly encompassed by nature. Experiencing that scene it gave me an aha-moment 10s of our hours later and was very happy with myself that my hypothesis was correct.
The story is amazing to me. The themes of facing anxiety resonate with me. By acknowledging and living with anxiety, we find strength. My one gripe is Junah's awakening. It didn't feel as powerful as the others. Unless I'm missing something. My best understanding of it is that she can finally be herself after pretending for so long, tearing off her figurative mask.
For Junah it thought it was explained that everyone is able to awaken to the power of archetypes. Junah being a natural talent at magic saw the protagonist and was able to grasp the use of archetypes instantly.
13:20 Honestly, I disagree that this is even a problem with the game, that's all personal preference. The game doesn't set out to have its dungeons be a multi-day trudge like Persona 5, and each dungeon's length is perfect for what's necessary. The Cathedral and Kriegante Castle are longer because in the Cathedral, your team is still newly formed and taking things cautiously. With the Castle, you've already effectively cornered your quarry, so taking your time to be safe isn't a problem. Even the Dragon Temple is a place that almost expects you to take a day or three to complete it. The Skybound Palace is kinda balanced in the middle, I'd say, as the characters certainly want to push forward and finish things quickly, but the scale of the place lends to a cautious, multi-day attack being viable. On the other hand, the Opera House and the Skyrunner are both in-and-out stealth missions. You're not supposed to take a long time (though game-mechanics wise, you still _could_ spend days on the Skyrunner), especially regarding the Opera House. This isn't the time to farm for EXP or whatever, you're finishing what Grius started, so wasting time is not just anathema, but just plain stupid. To somewhat quote Max0r's Bloodborne video, Persona 5's Palaces are grand areas capped off by bosses, while Metaphor's dungeons are almost all just lead-ins to the bosses. They're not supposed to be as long or as intricate, because we're not exploring every aspect of a villain's heart to learn about their twisted excuses for acting the way they do. We're exploring areas that are realistic (for the game's world), so there are limits to how crazy they _should_ be, in my honest opinion. Extending the Opera House by cramming in three parkour puzzles and an extra boss fight or two would be stupid given that it is, quite literally, *_JUST_* an Opera House. Also, as a bit of a side note, adding to the Etrian Odyssey homage would kinda ruin how awesomely detail-oriented the homage is. The Ears are exactly where you'd find FOEs in EO (and they act the same as the Ears do), every chest and item pickup has an equivalent, all the stairs and elevators work correctly-changing that in the base game of Metaphor wouldn't be fun. Rather, I'd have any extra offshoots of the skyscraper be explored during the DLC or sequel of Metaphor.
Funny cause it would have. Louis didn't even get a chance to draw his sword before the knife was centimeters away from his head. The kings magic carried.
I played the prologue, and i love it. 21:54 no if everyone in America would receive magical powers then America would be destroyed literally by if certain people received magical powers and you know what people I'm talking about the emotionally fragile ones that throw a temper tantrums when they don't get their way.
Great review! I love how you focus on how grius tried to kill Louis with a kitchen knife hahaha! Oh man, it could have at least been a magical kitchen knife sheesh!
Damn, it didn’t take long for this game to get the Persona 5 treatment (As in, everyone loved it for a couple weeks, now those same people are calling it trash all of a sudden). The hostility towards this game in the comments is honestly shocking, I thought it was super popular, but apparently not.
For a game that supposedly sold a million copies in a single day, it sure doesn’t look that popular on RUclips. Most Metaphor videos only get a few thousand views on average. Also, I get the feeling most of these people are being contrarian, because the video is claiming this is the greatest game story ever.
@@Kaisona2017 The game has been universally critically acclaimed, and when I say it was beloved, I'm saying that fan reception to it was initially very positive, there was a sudden heel-face turn, and now it's suddenly seen as bad for no reason.
@@swordfish1390 I saw a post somewhere predicting that this would happen. It’s like a pattern with these games. They come out super praised, but then a bunch of people start criticizing it, because of hype backlash.
@@Kaisona2017 Yeah, I think Persona 5 is a prime example of that. It was mega popular when it was released, but after a while, the fan reception shifted and it became cool to hate it. I expect that'll happen with Persona 6 when it comes out one day.
This game will be study in the future abour how a quite mid history, poor performance, repetitive gameplay and bad graphic game become an almost 100/100. (I've ended it)
24:10-24:16 that was said so beautifully I could cry. I was literally thinking this is the philosophy (somewhat) of Ted K meets the warrior ethic and determination of Griffith.
One thing I really liked was the writing of the book made sense. More probably wrote it based off the history he knew of the old world, seeing all the technology he must have assumed it was a utopia even though he did not know how corrupt our world really is
Hey, I totally agree-the main dungeons in Metaphor don’t quite reach the level of Persona 5’s. And honestly, the side dungeons in Metaphor are even weaker. While they sometimes have intentional corridor designs, they often rely on dull, repetitive tilesets with very few unique features. They come off as cheaply made, which feels disappointing for a €70 game. There’s clearly a lot of room for improvement, and I really hope Atlus steps up their game for any future games. Another critique I have, as someone who played on hard, is the difficulty curve-it actually gets easier as you progress. I didn’t grind much (only once) and did most of the side content. The first Zorba was by far the hardest fight for me. After that, I never had to leave a dungeon to level up. Most bosses I beat on my first or second try, after restructuring my party/inherited skills. The final boss I did on first attempt and the last dragon trial, which I managed on my second attempt (all without any guides). If the regicide difficulty would provide that difficulty I was looking for, it should have been available from the beginning, but the issue of the difficulty curve would probably still remain. Also, it’s 2024, and social links still aren’t voice-acted? Honestly :D Also I agreed with Louis at first when I got the opportunity at the floating palace just to see how it would develop and they could've made that ending more interesting - like cutscenes of seeing people being turned into humans on mass and more scenes, and overall the game could have had more consequences for options like BG3 had... That said, the game totally redeems itself with story, mature themes, memorable party members, and a lot of creativity packed in. It’s a solid 9/10 for me, but I believe Atlus could take this formula even further. Anyway, I just meant to agree with your take on the dungeons, but it turned into a mini-review. Great video :)
I loved the endgame dragon bosses. I went from first turning the previous few bosses to taking like 10-15 tries per dragon. Was a huge difficulty spike and I absolutely loved it.
Bro what level were you going into the dragon fights with?? I reached that point by level 60 and I had grinded both side dungeons and colloseum and the things still took hours of grinding/party composition to beat.
I think everyone can agree Louis final boss fight has to be the worst/unfair boss fight on earth. Takes 1 hour for you to learn you made a mistake in your setup then 30 mins fixing that mistake only to learn you made another mistake 1 hour into the boss fight again
Idk abt you but a party at level 81 (post trial of the dragon) had me cakewalking through the rest of the bosses in like 4 turns on hard diff. Unless you're talking about regicide then I can't say I see your point other than you were HELLA under level
I played on hard and didn't break any crystals. I only grinded to get the achievement for mastering all archetypes. Which got me to around level 94. He was tough but I beat him on my first try. I guess if you aren't experienced in press turn or haven't played a real shin megami tensei game like nocturne then you might have some trouble with the mechanics.
@@Enzed_ hard agree, you need to have some kind of game plan going into these fights and every member of the party needs to have a role to play. You can't really just roll with it because it can lead to a domino effect and get you killed. Knowing how to recover from a bad situation also can help you a lot to get back up on your feet. Also noticing quirks in the AI can do wonders for you as you can manipulate it to your advantage
It's okay. Gameplay is a great and I like the archetype system, I like how it makes you commit a little more. But the story is bland and poorly written. Persona 5 was a lot better.
@@TheNotSoLoneWandererlol are ppl not allowed to get excited to play a new game if it looks good to them based off of others thoughts? Go back to the 70’s where reviews didn’t exist lol
I can think of a few issues as someone who 100%'d it on hard and regicide, got all achievements, all side dungeons, etc. The side dungeons are lame and repetitive asset reuse spam (I still did them all) The game gets way too easy late game (I "one attack" killed 2/3 dragon trial bosses, killed elegy in 3 turns, and killed the apoc dragon in under 5 turns). Louis is a push over for the entire game despite being written as some genius war god, he should've really had smarter AI and also been like 10-20 levels higher than what he was. No costumes, costume equipment tab is locked behind dlc. Physical damage has so many boosting gimmicks mid to late game (triple damage sword and sash, double crit, etc) but all magic gets is "significantly increases damage." Demi Fiends Pixie isn't the ultimate summoning skill for Eupha :// Also no hate but I find it funny that you hated on Elden Ring DLC so much when this game has some of the most bland side content I've ever done in a video game. Its literally Xenoblade 1 100+ fetch quest tier of bad.
Fully agree with everything. I really wanted them to go deeper into the modern world in the dungeon stuff too. I wonder if we’ll get a royal style update like all their other games. Maybe they’ll add more to that and Louis
I wish the social link stories were more intertwined between the cast. While their backstory for each character is great I think this game misses a lot of back and forth between the cast and the main character feels semi silent unfortunately. Moments like trying to annoy heismey out of hiding and strolh,hulkenberg throwing jabs felt far and few between. Hulkenberg being a glutton felt like the only joke. The social link stories would be more interesting if more characters helped one another other than just will. Great game I especially love the gameplay soo much, the story is great even if I felt a sense of deja vu as far as jrpg story goes
Social links having no effect in the story is pretty much a problem in all Atlus titles. Only small scenes in Persona games if you romanced someone (except those where you have to max social link with someone to proceed with extended content like Royal). It would be more immersive if the cast at some point knew you were romancing someone - or there should be more emphasis on it. In Metaphor since there's no romance the social links don't affect the story whatsoever.
Gotta have one major disagreement on non-mc persona characters just being around to make mc look better- Akihiko was an absolute chad and one of the best characters mechanically in p3. I definitely agree on the “best friend” characters from p3 and 4 though.
While i definitely think it could have been better. Ultimately it left me wanting more which is probably one of the best compliments. I love the character moments in the story, but I wish there were more character interactions or even down moments, like in other recent Atlus games. I suppose when we get Metaphor Refantazio Fantasy Edition we'll probably get more time. I wanted more stuff with bastillio and i would have liked if we had a bond rank with the crier. Ultimately im left wanting more and thats a huge compliment after having a playthrough that's 120 hours long.
So my hunch was on Igor's nose. The Humans being this game Titans from Attack of Titans, Eldas being the most hated race, like Eldians are in Attack of Titans. 🤔🧐 And we are the Eren Yeager of this world.
I was skeptical, being someone who hasn't played any Persona games yet and feeling like the praise for this game might be a bit overblown, but considering your, in my perception at least, nature as someone who doesn't just like everything that comes out and isn't afraid to dislike things and voice those dislikes, I'm starting to feel a little bit interested in the game if you have such high praise for it. I guess I'll have to check it out when I have the chance.
Him liking the game doesn't say much about whether or not you'll like it. Games aren't inherently good or bad, that depends on your taste. I know someone who does a lot of complaining who was disappointed with this game's story.
@@shade0636 I know. But still. When everyone praises a game too much I'm usually skeptical, and for good reason. A big amount of games I don't like or think are mid are the ones that have the tendency for mass approval somehow. So to see a guy who can be very particular about what he likes sing high praises about the game, it makes me stop and think maybe there's something to it.
@tbnwontpop8857 I never said I disliked the product? I just said I was skeptical about the praise. To let a game speak for itself I need to first make the commitment to play it, and unless I'm interested in the game I won't play it, will I? That's the entire point. Now I'm interested, though before I was unconvinced about my interest.
@@Gabrielnfs As someone who beat the game and went to new gameplus regicide only to get bored 3 hours later I can say the game praises are way too high, Is a solid game as in 8 out 10 which isn't bad. The game gets tiresome at some point and the battle system is pressturn system which isn't bad, the problem is the archetypes, they both restrict you and give you a lot of freedom but not in a good way. The game also doesn't challenge you enough to make change your composition ENOUGH (It does a bit here and there but is not SMT V or Nocturne or even Strange Journey) And yes is valid to compare games even within the same company.
I agree with everything you said except for gallica being less annoying than Morgana. Hearing her in battle saying "BUT I THOUGHT YOU HIT A WEAKNESS" "YOU HAVE SEVERAL AILMENTS SLOWING YOU DOWN" "YOURE ALL HURT REALLY BAD. CAN SOMEONE PLEASE GET ON HEALING DUTY!" over and over and over and over again during a stressful battle where im underleveled and out of healing items and mp makes me say YES THANK YOU GALLICA NOW PLEASE SHUT UP. its been about 2 years since my last p5 playthrough but i dont remember morgana being that obnoxious (aside from bullying ryuji for literally no reason). Outside of battle, shes a way better character than morgana. During battle, shes more annoying than navi in legend of zelda.
I enjoyed the game, and it’s good, a solid 8/10, but it’s definitely nowhere near what the glazers make it out to be, claiming it’s the “best” anything is a stretch.
It's not a similar dungeon from the first entrain Odyssey, It IS the same dungeon. This confirmed metaphor is a prequel. This fungeon has SO much history to it saying I don't like it or it's boring, is litterly insulting atlus and all entrain Odyssey players in the worst way possible. This dungeon is THE reason why the dystopian world plot twist exists everywhere nowadays, it was the trend starter.
Game really started to drag for me after the Eldan village. It's like all the mystery was gone and there was still a huge chunk of game left. It took me so long to get through all my side quests and stuff in the last 30 days stretch that I kind of just stopped caring. Perhaps 30 days was too long, but the pacing slowed to a crawl. Everything that happened in the Palace, and then in the last dungeon was just meh to me and I felt like I was doing it just to do it. The plot twists were piling up so high that it got old to me, like Shamalan was writing it. I still think it's a good game but I don't think it's one I'll revisit.
Personally felt like I needed more days, running in blind XD. I didn't get to everything even in the end I barely got through the trials and still had stuff left.
Gotta disagree about the dungeon design not being up to par to P5. Persona 5's dungeons are horribly paced, they are designed for multiple days and upon being completed leave you with way too many days of doing absolutely nothing. Futaba's dungeon is especially egregious, giving you a whole month for a dungeon you are meant to complete in a few days but realistically can finish in a single day but likely won't because it's repetitive as hell. Metaphor's dungeons are far briefer, they feel the perfect length for the gameplay style of metaphor.
i saw (very few) criticisms about some plot points in here being 'too convenient', and while i was playing i did notice those moments, but not once did i care. i got closest to caring when they undermined the multiple Kurosawa level hero's "i'm going to die and it's worth it" deaths at the end, but at the same time, i also wanted everyone to see the world they were fighting to create, so i'll take both, whatever. plus i don't want an ending where i don't see maria going on a road trip with everyone. that shit wiped the floor with me. lmao imo the messages and narratives that Atlus presents here are well worth any sort of convenience used to convey them as for your complaint about the Dragon Temple, there's quite a bit in Metaphor that made me feel like they were holding back; for DLC or sequels, who knows, but it definitely felt intentionally less than what it could've been sometimes, despite it also being a compilation and refinement of the Atlus parts and formula
My heart was broken when I thought the game was gonna end with my entire party dead. Like no way they aren't gonna see the world they fought for. If they stuck with that it would've definitely been a bold move that took the story to another level, but as you said, the happy after ending feels good if you play through the story. So it's excusable.
This game is high 9 for me, but refantazio have the most boring newgame+ in atlus history, especially if you target 100% achievement, that blade surfer trophy tho,such a BIG L trophy
which are? Wukong? Dope as fuck Persona 3 reload? Dope FF 7 rebirth? eh.....maybe? SMT V vengeance? Nope, cool as fuck Hades 2 early access? hahahahah, no. The game is great so what disappointments do people speak of?
@@raulrojas9253 im more speaking on his terms. he didnt like shadow of the erdtree, he didnt like dragons dogma 2, he didn't like starfield, and even with games like persona 3 reload, he had complaints about the repetitive dungeon crawling. those are the games he's reviewed this year, so im just going by that metric.
This game started off strong but then fell off after the 2nd dungeon. Story was rushed and mid and and the characters were fine besides the last tw that felt like they were forced on the team. Especially basillo he felt like he was just there and was not a friend of the party. They played it safe making this game a persona clone. I still liked the game. Its like a 7/10 to me not as good as I thought it would be.
If u wanted to get the post-apocalyptic town exploration, go for smt iv. Though, I'm not objecting for more old world exploration. The pacing felt weak after the opera and I wished that we have additional 1-2 main story dungeons instead of blank 30 days for the last arc.
I REALLY needed those 30 days personally XDD. I was grateful to have more time to finish all the quests I had to do and dungeons I started but wasn't strong enough to finish.
@anthonyschlott916 i mean what i asked is that there are 1-2 more main story dungeon during that blank 30 days so that i dont need to grind level manually
I want to give the mc a durag lmao the way at the beginning of the game when people was saying "eh and elda" felt so real as a black person that has overheard these things. Louis gets timbs because he's a chad but also because he stood on business. I also love how they show that people would look for any reason to just hate you. Might commission it xD
Compliments for the anlysys..One of the few who really iunderstand everythinh of this game...In a normal world this game will be the goty for 20000 reasons...In this world the goty will go to Rebirth..
THIS GAME AND STORY IS TRASH AND STORY IS JUST AS TRASH... DUDE YOU SMH THIS STORY IS BORING AS HELL AND IS JUST BORING ...I WATCH YOU BUT YOU MISSED BIGTIME ON THIS TRASH .. IM KIND OF SURPRISED YOU REALLY LIKE IT THAT MUCH BUT AGAIN SORRY IMO YOU REACHED BAD ON THIS BIG TINE SMF SCALE OF 1 TO 5 . 1 SORRY STRAIGHT TRASH BORING AND A WASTE OF TIME
Metaphor is a game about a fictional world that can be used as a metaphor for our world based on a painting called 'The Garden of Earthly Delights' which is a metaphor for man's temptation being the cause of the banishment of Eden and the creation of hell on earth.....This is indeed the most metaphorical game ever made....but in terms of story I think Nier Automata is significantly better.
70 hours spent talking about the importance of democracy and grassroots social reform and how does the status quo change? Cool now the sovereign state is a closed-circle military junta. who end up abandoning the country anyway to go fuck around on the gauntlet runner LOL
Honestly, after playing it, nah, P5 still has a better story, hands down. Just the last section of P5 (no, I dont mean Royal, I mean the original one) is leaps and bounds over this game in terms of storytelling and poignancy about how society behaves nowadays. Problem is, we're living in political election cycle forever and its tainting everything, including how we view storytelling overall. Not saying the story is bad. Its still GOTY and its still the best JRPG story we're gonna get for a while now, unless Kai no Kiseki actually manages to return to form or Expedition 33 Clair Obscure surprises me (hopefully), but from where I stand, its not Atlus's best shot. Hopefully the inevitable re-release will add more to this, specially considering how much they could have done with what's under the Dragon God Temple (leaving it there because spoilers).
I think normal P5 is a worse story than Metaphor ngl. Royal saved it by adding Maruki. But overall both stories were just ok. It's the characters in Metaphor that kept me playing. They social links were especially good in this game. I like P5 more because of the nostalgia but Metaphor is a better game if i look at critically.
Just goes to show how different people's feeling and perceptions can be. P5 original ending let me down immensely and soured the game (which is still amazing) a bit for me. Many twists felt very nonsensical and the resolution simplistic, even contradicting some of the game's messages. P5R improved it by leaps and bounds. In Metaphor everything felt logical and coherent, even if that meant the twists were predictable, they all played out in a way that reinforced the ideas they were trying to express and felt very satisfying. Not to mention the very nuanced epilogue, which is probably Hashino's best conclusion to a story since P3.
@@date5960 well, I will die on the hill of Maruki being a good addition but not as the final boss of the game. Some of Metaphor's characters are great, but underused, and the core party feels somewhat underwhelming to me, besides Eupha and Heismay. Heismay hit hard. Catherina should have been a playable character and not Basilio, she was interesting. To me, this is a good game. Perhaps even a very good game. Its just not peak, and I expected peak.
@@aureatebloom From where I stand, Prison of Regression was tight in every sense of the word. It implied that people are willing to fall for the easiest answer and are apathetic to everything, including the end of it all, which mirrors reality so hard we shouldnt even. Maruki is interesting, but its quite noticeable that he's a posterior addition as him getting ultimate power is pretty much pulled out of a hat. It is good that a "villain" exists that makes us wonder if we're actually doing the right thing by stopping him (which doesnt happen in Metaphor, because you'd have to actively say "oh wait now that you mention it maybe fascism and the obliteration of the world as we know it IS a good idea, now that I think about it" and undo everything for a last minute gotcha) but I think Maruki would have been a better addition after defeating Shido, as if the final boss were to try and avoid any chance of getting his plan undone by offering you a credible chance of a perfect world, as when he does it in the original game its basically what I just said didnt like on Metaphor where the protagonist just throws it all away because the villain just said "hey join me".
Story was trash and has too many branching paths that were unnecessary. Teenage anime kids will love it and experienced ones will still need something deeper.
Hard disagree on the main dungeons. They’re less “impressive” because the game DOESNT follow the same *exact* main dungeon structure as P5. Some “main dungeons” aren’t even a dungeon. I think it’s different and creative
this is just more modern Atlus slop filled with the same character designs we've seen in prior Persona titles. EZ skip, they'll re-release it as ThE DeFiNiTiVe EdiTiOn in a year. Also filled with cringe idpol leanings. zzz. If you wanna see an actually good Atlus title, you have to go back to the era of Persona 2, SMT1-4 and the more niche side-entries like Digital Devil Saga. This is slop for the masses
The only reasons we dont like louis are because he kills the king in an intro cut scene and because he kills a character who is on screen for 10 minutes. Hes just such an arbitrary and cliched "bad guy". We hardly get to know him at all and were supposed to be in a rush to kill him, compare him with a character like akechi its just no contest. What struggle is the protagonist trying to overcome? Why am i rooting for someone who is just following orders and was childhood friends with the pricne during events we dont experience. Metaphor doesnt build emotional connection with its chatacters and the story beats are just nonsense on sequence. It contains none of the mystery and intrigue from persona 5. It instead focuses in the setting which needs a stronger world than just tribal racism to carry the story
I feel like Louis's backstory was told in a way that didn't feel very impactful. His goals seemed kinda generic to me, but he almost represented a philosophical idea more than a complex character to me, kinda like a chaos representation in SMT. Honestly I didn't buy some characters joining us like Junah, idk I didn't really trust her when she first joined and i just dont think she really earned the party's trust. I also liked Fidellio and Bastillio but I wish there was more length to their stories and like we could see them changing their minds, I know Bastillio is questioning on his own, but I really would have loved to see more powerful character moments. Maybe it's because of a lot of exposition is just told then shown, I wanted view more. Ultimately it felt kind of rushed and I wish like Persona 5 it had given more time to show character moments. I think what would have helped was if the side dungeons and things like that were more directly related to the main cast. Eupha is the only one who has this IMO with the trial of the dragon quests
@@steadyrow I think Louis is an improved take on Shido. Louis has the same role as Shido in his story, but unlike Shido, he’s present throughout the whole game’s story, and doesn’t get upstaged by a random god at the end. This means we actually get to know Louis throughout the entire game, and we get the satisfaction of finally beating him, without some god brainwashing bullshit coming out of nowhere to completely invalidate the team’s victory.
Is he cliche? He subverts a lot of the typical tropes by staying true to his ideals and not being hypocritical. He isn’t completely written to be 100% hated since he never goes a “rules for thee, not for me” approach. And the intro cutscene isn’t the basis of the whole game y’know. We’re given more and more reasons to dislike/oppose him both through our companions’ backstories and Louis’s actions throughout the game. We get to know Louis and his backstory, we get to know why he does what it is he does, we get to see how he reacts in the face of adversity, and we see his goals and values. I’d say we get to know him pretty well for someone who remains the antagonist for 100% of the game without a team-up moment. What struggle is the protagonist trying to overcome? It’s pretty obvious. The protagonist’s main reason for opposing Louis isn’t solely because of the Prince. If you played any part of the game past the initial demo cutoff, you’d know how each person we meet gives us another reason to either oppose Louis or to right the wrongs of the kingdom. Mystery and intrigue are bug parts of the game and there’s a lot more to the world than racism. Your review really reads like you didn’t play the game and barely watched the video.
@@anthonyschlott916 the problem is that the story does not create a compelling enough visage of the villain to motivate me to answer those questions. Clearly I stopped playing because I did not like the game and felt it was of poor quality. That's obviously not a callback and doesn't address my concerns
The pacing is way off. There were way to many conquests with no real villian. You would get narrative from the main villians in large blocks, but then would spend a bunch of time doing things that had nothing to do with anything. The dragon temple section is cool, but who is the villian here? Many of the quests are very "run through maze, kill thing, get loot", and doing hours of this and then being force fed narritive shifts got a little boring. The characters just were not that interesting. The protagonist VA is terrible and his dialogue is hilariously bad at times. Why are we getting the elite and royal archtypes in the final section? You are stuck in beginner and adept archtypes way to long. Having all the inheritable slots tied to social links make this even worse. The whole section with More at the end makes no sense. Things just felt rushed. Why wouldnt Louis spam the meloncalia magic? Even protagonist barely survives, just keep doing it, More cant save him everytime. Why are all the side characters so overly supportive? There dialogue and actions are extremely predictable. P5 had great villians and supporting cast. You actually witnessed growth and downfall through the narrative. Not just "I join you and make world better and will parrot this the entire game" I liked the game. The combat got a lot more interesting when you had more inheritables and advanced archetypes to play with. I basically was spamming elemental items for half the game to keep chains going. 8 out of 10
I just wish the art looked better. Much of the time, it feels like they rotoscoped characters, stuck cell shaded characters onto backgrounds with a different art style, or ran a filter over real life images. These various styles are all mashed together and it doesn't create a cohesive whole, instead, evoking the feeling of an asset flip game. That style used here and on the Persona games is such a turn off that, any time I hear good things about these games, think about playing them, the moment I see footage, I'm out again.
I'd say metaphor has a better story while persona 5 has better dungeons and better music. Overall it depends on what you want from a JRPG, but I'd recommend you at least try the demo if you're interested.
I have loved the story so far, the whole concept of the "old world" that collapsed due to the discovery of magic feels pretty Drakengard-ish in a really good way, my only grip is that I feel like certain segments of the story lack punch? It's like there's certain points of the game where you can feel like something has been cut or is missing? Particularly during the Charadrius infiltration, Rella after the opera house, the ancient eldan sanctum and just Altabury in general The fact that you can't actually fight Forden nor his generals and officials, many of which had plenty of detailed character art, 3D models and voice acting just feels like something that was abruptly discarded or removed rather than a conscious decision early in development You can't look at the Sanctist state army general and tell me they weren't meant to be fought and play a much bigger role, let's not even get started with Batlin either Overall I feel like the way the Sanctist church collapses on its own feels rushed and not at all earned, sure they suck and their downfall was caused by their own actions but it happens all too quickly for it to be satisfying Now that we know Batlin was meant to be a follower bond that got cut, it's very likely there was plenty of more content that never made it into the game due to time or budget reasons Despite everything I would say this is one of the best games Atlus has ever put out and a strong candidate for the best JRPG I have ever played I just hope we get the cut content as either DLC or a full-priced enhanced re-release, I really don't mind I just want more Metaphor
I first noticed that some stuff was weirdly teased but absent when they hyped up the Mage Academy through the whole game, just for us to stop in it's doorstep, slap Rella and her pet dragon, and leave. They made such a cool location with tons of lore, yet just leave it at that? Not even as an optional side dungeon? Also, the "we wont be adding romance" stuff feels really iffy to me after reaching rank 8 with Catherina, Brigitta and ESPECIALLY Eupha. It feels like they were planning for it to be a thing, but later on scrapped the mechanic.
@ Brooooo the chemistry between Will and Eupha is so goddamn lovely 😭😭😭 I was glad when I heard there was no romance mechanics but the second I met Eupha and saw how cute they looked together I immediately regretted it
The main villian was mad that his wife and kid were killed, so his grand plan was to make a world where virtually everyones family and friends would die...? I don't think I fully understand the story of this game
i heavily disagree. i think after the opera the game itself and its story shit themselves, leading to a imo terrible comclusion both for the story and gameplay. overall i thought this game was extremely dissapointing
@tbnwontpop8857 louis turns from a really cool villain to the most generic kill the weak type shit but this time in a fantasy world with rules for anxiety but wait its not actually a fantasy world,its a postapocalypse like so many other japanese games that want to trick you that you are playing a fantasy, atlus included with etrian oddissey. this is one of greatest stories in a video game if you havent experienced a lot of stories. it plays it extremely safe all throughout and o no louis dies in the end cuz we cant have a more bold interesting ending,we have to go for good wins every time. and the protag being a blank slate still whilst at the same time having the most generic personality ever all for the excuse that actually guys its magic instead of actually trying to write an interesting nuanced protag that plays off louis. the party is also extremely boring except for heismay. my favourite character was fidelio who isnt even in the party and they kill him off? but everyone from the party survives cuz power of friendship
I liked the story until it revealed Louis's motivation. He was good as just a straight up asshole evil villain. He didn't need to become a sympathetic villain at all that ruined it and then they reused the same themes from the Persona games with the masses and trying to destroy the world. The story really felt unique up until that point. The epilogue didn't quite as hard for me because how I felt about the ending and the last part dragged too.
Don’t get me wrong I don’t think Louis is the greatest villain ever but I really don’t think they made Louis a sympathetic villain at all. At no point is he ever like “woe is me life is so unfair to me” he simply saw a traumatic event and because of it thought the world is a land where only those strong enough to survive do. Like he is just a sociopath that has no hope in humanity there’s nothing sympathetic about that. Yes we do get the reason why he’s the way he is but it’s not an excuse for his nature or something Louis or the devs are expecting you to understand it’s simply his motivations. He starts as a heartless psychopath and finishes as a very intelligent but still heartless psychopath.
Disagree with you in everything. Is a meh story well executed, wont be remember it The only great thing about it is LOUIS and probably the party member. Yes Gallica is the best mascot Atlus has ever done.
Yeah agreed. I like gallica. But the story is garbage. It feels half baked to me. Racist undertones aren't enough to drive a story and very basic plot elements are missing. The main character has zero agency and the story just happens to him, that's the biggest sign
Yup. He's praising how the game takes about fighting hopelessly but is blind to the fact that Yes. Thanks to Capitalism many countries got wealthier. If you actually open history books Full Starvation was common on a massive scale. We literally live in the most Well fed time in Human history thanks to Capitalism.
You just earned a sub new. Amazing story summary for people who don't have time to play with the game but want to experience the story without losing much of its detail. Now I'm off to watch your other videos 🎉
Louis might be a sociopathic tyrant, but man he's such a chad
!!!!
Bro steals every scene he's in.
Hell yea. By far one of my favorite villains
And has one of the hottest archetypes 😍
Sociopathic Tyrants are so dreamy.
The final Louis phase is probably my favorite design Atlus has ever put out, Louis was a phenomenal villain
The fact that Rella wasn't mentioned is a testimony on how underdeveloped she is
I think she was fine. Her and the sanctess really highlighted how even good people are tainted when they're involved in a corrupt system.
Best thing about the party is that THEY ALL could be a convincing main character.
Louis is such a mf chad. That part where he walked in with a hood on before he killed sanctifex forden was so cool
Tbh, I think the "true ending" is actually fake. Like the protagonist kind of "willed it into existence" and forced a happy ending.
I a prior conversation when asked about his wings Heismay notes, that the Eugif actually can't fly. Moore insists that there is no happy ending in this world and the Book of Apocalypse in the corner of Academia also suggests that the world was fated to end.
And than there is the whole fantasy plot. The whole time it is not clear whether you were playing in a fantasy or if this, at least for the characters, is the real world.
There is just no way, Heismay was able to carry two of the largest party members up to the Skyrunner with wings that don't work. There is no way for Hulkenberg, Juna and Eupha to reach the skyrunner without Neuras help. There is no way at all Neuras survived a head first crash into a well armored battleship considering his cockpit was first to crash into the ship. And I don't think "the people cheering for us" is a good explanation for everyones wounds to heal and a heart to grow back, wothout the kings scepter to channel the feelings into magic.
I think everyone was fated to die, but either the player or the protaginist refused that "fantasy" and forced their own.
I think the people who hate this game dont enjoy how it doesnt feel escapist enough. Essentially the point flies over their head, maybe because they are too young to get it or their lives suck so they hate the constant reminder in games which are supposed to be "just fun".
Personally I enjoy these types of stories, and it seems only anime and JRPGs are willing to "go there" narratively and transcend escapism. Metaphor, Persona, Nier, Berserk, Evangelion, Monster etc.
Because that's what games are supposed to be. Escapism. People play video games into order to not be reminded of the crazy world for good reason. It's why DEI politics entering video games was a Massive deal breaker for them.
They play video games for escapism. Not for the massive reminder and preaching of Identity and gender politics in front of their faces and down their throats.
Persona 5 is excellent. Nier automata is excellent. This is trash. It's objectively bad storytelling. The beats are robotic and occur in weird orders. The story doesn't work to build connection with characters struggles, they're just cutouts with back stories that are supposed to inspire sympathy. The cities feel lifeless, just hubworlds for shoveling virtue points and items. The game is a story closer to unicorn overlord than anything else. Weakest of all is the main character, you can't make witty remarks and his agency in the story is almost non-existent. I have no idea what his flaws are, his personal struggle, his personal goal; the story just happens to him which is exactly wrong.
@@steadyrowYou are auutomatically incorrect the second you say “objectively bad storytelling”. There is no such thing. It’s called your opinion. Just argue your opinion and we judge whether you are right or not.
People can just think a story isn't that good bro you don't need to start projecting
Also, i think the game said out of loud for me that thinking the fantasy/fiction is just escapism is a deadend and a dangerous path to live.
My only complaint is that we don’t get to use the King Archetype in NG+ or anything, it looks so cool 😭
that plus not being able to use the royal uniforms. I really like some of those fits.
@@CallMe_No_Onesomeone needs to mod those in asap, hulkenberg’s royal knight outfit is literally so good
29:55 agreed. The fake outs didnt make sense and werent really necessary. They could have just cut away from them with their backs against the wall and we could fill in the blanks. Though I will say that the protag returning to a hopeless situation is a much more powerful statement and it made the scene with his father that much more impactful
Peak moment of the game for me was not even the opera, but what we find under the dragon temple. I felt very satisfied with the sprinkles of foreshadowing in regards to it for example when the party checked out a landmark and wondered how glass can be mixed in with sand in a remote place wholly encompassed by nature. Experiencing that scene it gave me an aha-moment 10s of our hours later and was very happy with myself that my hypothesis was correct.
The story is amazing to me. The themes of facing anxiety resonate with me. By acknowledging and living with anxiety, we find strength.
My one gripe is Junah's awakening. It didn't feel as powerful as the others. Unless I'm missing something. My best understanding of it is that she can finally be herself after pretending for so long, tearing off her figurative mask.
Fr. I really thought she's gonna be the plot twist. She just knows too much. Until 9/12. 😢
For Junah it thought it was explained that everyone is able to awaken to the power of archetypes.
Junah being a natural talent at magic saw the protagonist and was able to grasp the use of archetypes instantly.
@@thatguyshaq7053this is my head canon
ruclips.net/video/b5xsUagIBLI/видео.html its not
This was such a good game. ATLUS was holding out on us. Like wtf was Soul Hackers 2?
I didn’t hate Soul Hackers 2, but man, it was mid AF.
@tbnwontpop8857 It does. Thank you.
Soul Hackers 2 was made by, with all due respect, the least important staff members at Atlus
13:20 Honestly, I disagree that this is even a problem with the game, that's all personal preference. The game doesn't set out to have its dungeons be a multi-day trudge like Persona 5, and each dungeon's length is perfect for what's necessary. The Cathedral and Kriegante Castle are longer because in the Cathedral, your team is still newly formed and taking things cautiously. With the Castle, you've already effectively cornered your quarry, so taking your time to be safe isn't a problem. Even the Dragon Temple is a place that almost expects you to take a day or three to complete it. The Skybound Palace is kinda balanced in the middle, I'd say, as the characters certainly want to push forward and finish things quickly, but the scale of the place lends to a cautious, multi-day attack being viable.
On the other hand, the Opera House and the Skyrunner are both in-and-out stealth missions. You're not supposed to take a long time (though game-mechanics wise, you still _could_ spend days on the Skyrunner), especially regarding the Opera House. This isn't the time to farm for EXP or whatever, you're finishing what Grius started, so wasting time is not just anathema, but just plain stupid.
To somewhat quote Max0r's Bloodborne video, Persona 5's Palaces are grand areas capped off by bosses, while Metaphor's dungeons are almost all just lead-ins to the bosses. They're not supposed to be as long or as intricate, because we're not exploring every aspect of a villain's heart to learn about their twisted excuses for acting the way they do. We're exploring areas that are realistic (for the game's world), so there are limits to how crazy they _should_ be, in my honest opinion. Extending the Opera House by cramming in three parkour puzzles and an extra boss fight or two would be stupid given that it is, quite literally, *_JUST_* an Opera House.
Also, as a bit of a side note, adding to the Etrian Odyssey homage would kinda ruin how awesomely detail-oriented the homage is. The Ears are exactly where you'd find FOEs in EO (and they act the same as the Ears do), every chest and item pickup has an equivalent, all the stairs and elevators work correctly-changing that in the base game of Metaphor wouldn't be fun. Rather, I'd have any extra offshoots of the skyscraper be explored during the DLC or sequel of Metaphor.
Grius was delulu for thinking his kitchen knife would win the day.
Funny cause it would have. Louis didn't even get a chance to draw his sword before the knife was centimeters away from his head. The kings magic carried.
It actually would have done the job, but the king's magic came in clutch.
Would’ve been wild if Grius won there.
I played the prologue, and i love it.
21:54 no if everyone in America would receive magical powers then America would be destroyed literally by if certain people received magical powers and you know what people I'm talking about the emotionally fragile ones that throw a temper tantrums when they don't get their way.
Great review! I love how you focus on how grius tried to kill Louis with a kitchen knife hahaha! Oh man, it could have at least been a magical kitchen knife sheesh!
Damn, it didn’t take long for this game to get the Persona 5 treatment (As in, everyone loved it for a couple weeks, now those same people are calling it trash all of a sudden). The hostility towards this game in the comments is honestly shocking, I thought it was super popular, but apparently not.
For a game that supposedly sold a million copies in a single day, it sure doesn’t look that popular on RUclips. Most Metaphor videos only get a few thousand views on average. Also, I get the feeling most of these people are being contrarian, because the video is claiming this is the greatest game story ever.
@@Kaisona2017 The game has been universally critically acclaimed, and when I say it was beloved, I'm saying that fan reception to it was initially very positive, there was a sudden heel-face turn, and now it's suddenly seen as bad for no reason.
@@swordfish1390 I saw a post somewhere predicting that this would happen. It’s like a pattern with these games. They come out super praised, but then a bunch of people start criticizing it, because of hype backlash.
@@Kaisona2017 Yeah, I think Persona 5 is a prime example of that. It was mega popular when it was released, but after a while, the fan reception shifted and it became cool to hate it. I expect that'll happen with Persona 6 when it comes out one day.
It's the cool to hate train.
Maybe not the best story ever but really satisfying. I loved it and the ending was beautiful
Thank you for this, it was great.
The more twist was incredible it genuinely shocked me and they solved one of the greatest mysteries in the game which was more so well
I do agree this game blew my mind 10 times throughout the gameplay and three times within the last 30 minutes
This game will be study in the future abour how a quite mid history, poor performance, repetitive gameplay and bad graphic game become an almost 100/100. (I've ended it)
24:10-24:16 that was said so beautifully I could cry. I was literally thinking this is the philosophy (somewhat) of Ted K meets the warrior ethic and determination of Griffith.
This video is amazing!❤
One of the best JRPG of history...Should be goty 2024..
probably wont in game awards, but they dont matter anyway
Hollywood could learn a lot from Japanese game devs. A LOT
They can learn what giving what your customers want, escapism.
i dont know if they planned for this game to release right before the election but it is perfect timing
One thing I really liked was the writing of the book made sense. More probably wrote it based off the history he knew of the old world, seeing all the technology he must have assumed it was a utopia even though he did not know how corrupt our world really is
Hey, I totally agree-the main dungeons in Metaphor don’t quite reach the level of Persona 5’s. And honestly, the side dungeons in Metaphor are even weaker. While they sometimes have intentional corridor designs, they often rely on dull, repetitive tilesets with very few unique features. They come off as cheaply made, which feels disappointing for a €70 game. There’s clearly a lot of room for improvement, and I really hope Atlus steps up their game for any future games.
Another critique I have, as someone who played on hard, is the difficulty curve-it actually gets easier as you progress. I didn’t grind much (only once) and did most of the side content. The first Zorba was by far the hardest fight for me. After that, I never had to leave a dungeon to level up. Most bosses I beat on my first or second try, after restructuring my party/inherited skills. The final boss I did on first attempt and the last dragon trial, which I managed on my second attempt (all without any guides). If the regicide difficulty would provide that difficulty I was looking for, it should have been available from the beginning, but the issue of the difficulty curve would probably still remain. Also, it’s 2024, and social links still aren’t voice-acted? Honestly :D Also I agreed with Louis at first when I got the opportunity at the floating palace just to see how it would develop and they could've made that ending more interesting - like cutscenes of seeing people being turned into humans on mass and more scenes, and overall the game could have had more consequences for options like BG3 had...
That said, the game totally redeems itself with story, mature themes, memorable party members, and a lot of creativity packed in. It’s a solid 9/10 for me, but I believe Atlus could take this formula even further. Anyway, I just meant to agree with your take on the dungeons, but it turned into a mini-review. Great video :)
I loved the endgame dragon bosses. I went from first turning the previous few bosses to taking like 10-15 tries per dragon. Was a huge difficulty spike and I absolutely loved it.
Bro what level were you going into the dragon fights with?? I reached that point by level 60 and I had grinded both side dungeons and colloseum and the things still took hours of grinding/party composition to beat.
I think everyone can agree Louis final boss fight has to be the worst/unfair boss fight on earth. Takes 1 hour for you to learn you made a mistake in your setup then 30 mins fixing that mistake only to learn you made another mistake 1 hour into the boss fight again
And that’s the ‘easy’ version! Don’t break any crystals and he gets a supercharged even harder form
Idk abt you but a party at level 81 (post trial of the dragon) had me cakewalking through the rest of the bosses in like 4 turns on hard diff. Unless you're talking about regicide then I can't say I see your point other than you were HELLA under level
I played on hard and didn't break any crystals. I only grinded to get the achievement for mastering all archetypes. Which got me to around level 94. He was tough but I beat him on my first try. I guess if you aren't experienced in press turn or haven't played a real shin megami tensei game like nocturne then you might have some trouble with the mechanics.
@@Enzed_ hard agree, you need to have some kind of game plan going into these fights and every member of the party needs to have a role to play. You can't really just roll with it because it can lead to a domino effect and get you killed. Knowing how to recover from a bad situation also can help you a lot to get back up on your feet. Also noticing quirks in the AI can do wonders for you as you can manipulate it to your advantage
26:57 So Dream Zanarkand of FFX meets End of Evangelion third impact or a Fantasy Matrix. 😅
Wtf, Everyone keeps praising this game. Now I need to play it.
Me if I were an easily influenced manchild
@@TheNotSoLoneWanderer nah
It's okay. Gameplay is a great and I like the archetype system, I like how it makes you commit a little more. But the story is bland and poorly written. Persona 5 was a lot better.
It’s amazing
@@TheNotSoLoneWandererlol are ppl not allowed to get excited to play a new game if it looks good to them based off of others thoughts? Go back to the 70’s where reviews didn’t exist lol
I can think of a few issues as someone who 100%'d it on hard and regicide, got all achievements, all side dungeons, etc.
The side dungeons are lame and repetitive asset reuse spam (I still did them all)
The game gets way too easy late game (I "one attack" killed 2/3 dragon trial bosses, killed elegy in 3 turns, and killed the apoc dragon in under 5 turns).
Louis is a push over for the entire game despite being written as some genius war god, he should've really had smarter AI and also been like 10-20 levels higher than what he was.
No costumes, costume equipment tab is locked behind dlc.
Physical damage has so many boosting gimmicks mid to late game (triple damage sword and sash, double crit, etc) but all magic gets is "significantly increases damage."
Demi Fiends Pixie isn't the ultimate summoning skill for Eupha ://
Also no hate but I find it funny that you hated on Elden Ring DLC so much when this game has some of the most bland side content I've ever done in a video game. Its literally Xenoblade 1 100+ fetch quest tier of bad.
20:07 idk if it's just me but I hate "Adrian" 's new look, the blue hair looked so good on him, it partly ruined my game after that moment
Fully agree with everything. I really wanted them to go deeper into the modern world in the dungeon stuff too. I wonder if we’ll get a royal style update like all their other games. Maybe they’ll add more to that and Louis
I hope they make the mage academy a full length dungeon if they remaster it.
i think they will do a version where they add romantic options.
@@feebleking21 true I feel like there was more to do there also
@ they don’t have to we all know eupha is the one true canon waifu
@@dooroofoo6512 lol itd prob be worse with that waifu system anyway.
I wish the social link stories were more intertwined between the cast.
While their backstory for each character is great I think this game misses a lot of back and forth between the cast and the main character feels semi silent unfortunately.
Moments like trying to annoy heismey out of hiding and strolh,hulkenberg throwing jabs felt far and few between.
Hulkenberg being a glutton felt like the only joke.
The social link stories would be more interesting if more characters helped one another other than just will.
Great game I especially love the gameplay soo much, the story is great even if I felt a sense of deja vu as far as jrpg story goes
Social links having no effect in the story is pretty much a problem in all Atlus titles. Only small scenes in Persona games if you romanced someone (except those where you have to max social link with someone to proceed with extended content like Royal). It would be more immersive if the cast at some point knew you were romancing someone - or there should be more emphasis on it. In Metaphor since there's no romance the social links don't affect the story whatsoever.
Gotta have one major disagreement on non-mc persona characters just being around to make mc look better- Akihiko was an absolute chad and one of the best characters mechanically in p3. I definitely agree on the “best friend” characters from p3 and 4 though.
I was referring to the main best friend male characters, not all of the male characters.
While i definitely think it could have been better. Ultimately it left me wanting more which is probably one of the best compliments. I love the character moments in the story, but I wish there were more character interactions or even down moments, like in other recent Atlus games. I suppose when we get Metaphor Refantazio Fantasy Edition we'll probably get more time. I wanted more stuff with bastillio and i would have liked if we had a bond rank with the crier. Ultimately im left wanting more and thats a huge compliment after having a playthrough that's 120 hours long.
My second favourite jrpg to date
So my hunch was on Igor's nose. The Humans being this game Titans from Attack of Titans, Eldas being the most hated race, like Eldians are in Attack of Titans. 🤔🧐
And we are the Eren Yeager of this world.
Griffith 🤝 Le’garde 🤝 Louis
louis never lied
And the world building lore, reminds me of Shannara's Chronicle, interesting?! 😳🤔
Gallica Japanese VA is way more fit on her character
I was skeptical, being someone who hasn't played any Persona games yet and feeling like the praise for this game might be a bit overblown, but considering your, in my perception at least, nature as someone who doesn't just like everything that comes out and isn't afraid to dislike things and voice those dislikes, I'm starting to feel a little bit interested in the game if you have such high praise for it. I guess I'll have to check it out when I have the chance.
Him liking the game doesn't say much about whether or not you'll like it. Games aren't inherently good or bad, that depends on your taste. I know someone who does a lot of complaining who was disappointed with this game's story.
@@shade0636 I know. But still. When everyone praises a game too much I'm usually skeptical, and for good reason. A big amount of games I don't like or think are mid are the ones that have the tendency for mass approval somehow. So to see a guy who can be very particular about what he likes sing high praises about the game, it makes me stop and think maybe there's something to it.
@@Gabrielnfs Fair enough. If you have the time you could play the free demo and see how you like it.
@tbnwontpop8857 I never said I disliked the product? I just said I was skeptical about the praise. To let a game speak for itself I need to first make the commitment to play it, and unless I'm interested in the game I won't play it, will I? That's the entire point. Now I'm interested, though before I was unconvinced about my interest.
@@Gabrielnfs As someone who beat the game and went to new gameplus regicide only to get bored 3 hours later I can say the game praises are way too high, Is a solid game as in 8 out 10 which isn't bad. The game gets tiresome at some point and the battle system is pressturn system which isn't bad, the problem is the archetypes, they both restrict you and give you a lot of freedom but not in a good way.
The game also doesn't challenge you enough to make change your composition ENOUGH (It does a bit here and there but is not SMT V or Nocturne or even Strange Journey) And yes is valid to compare games even within the same company.
I agree with everything you said except for gallica being less annoying than Morgana. Hearing her in battle saying "BUT I THOUGHT YOU HIT A WEAKNESS" "YOU HAVE SEVERAL AILMENTS SLOWING YOU DOWN" "YOURE ALL HURT REALLY BAD. CAN SOMEONE PLEASE GET ON HEALING DUTY!" over and over and over and over again during a stressful battle where im underleveled and out of healing items and mp makes me say YES THANK YOU GALLICA NOW PLEASE SHUT UP. its been about 2 years since my last p5 playthrough but i dont remember morgana being that obnoxious (aside from bullying ryuji for literally no reason). Outside of battle, shes a way better character than morgana. During battle, shes more annoying than navi in legend of zelda.
I enjoyed the game, and it’s good, a solid 8/10, but it’s definitely nowhere near what the glazers make it out to be, claiming it’s the “best” anything is a stretch.
It's not a similar dungeon from the first entrain Odyssey, It IS the same dungeon. This confirmed metaphor is a prequel.
This fungeon has SO much history to it saying I don't like it or it's boring, is litterly insulting atlus and all entrain Odyssey players in the worst way possible.
This dungeon is THE reason why the dystopian world plot twist exists everywhere nowadays, it was the trend starter.
People are allowed to not like things
Game really started to drag for me after the Eldan village. It's like all the mystery was gone and there was still a huge chunk of game left. It took me so long to get through all my side quests and stuff in the last 30 days stretch that I kind of just stopped caring. Perhaps 30 days was too long, but the pacing slowed to a crawl. Everything that happened in the Palace, and then in the last dungeon was just meh to me and I felt like I was doing it just to do it. The plot twists were piling up so high that it got old to me, like Shamalan was writing it. I still think it's a good game but I don't think it's one I'll revisit.
Thank you. Is not as good as people claim to be and don't get me started on the archetypes which is so restricting.
@raulrojas9253 It's as good as they claim it to be. Some people are going to like it more than you, that's fine.
@@lens_hunter yeah but that becomes an issue when they throw terms around like goty or masterpiece.
@@Jack-nj9pi Why?
Personally felt like I needed more days, running in blind XD. I didn't get to everything even in the end I barely got through the trials and still had stuff left.
Are there story spoilers in this video?
yes
It's a complete overview of the story from beginning to end. Id wait to finish the game before watching
Least complex anime story
Gotta disagree about the dungeon design not being up to par to P5. Persona 5's dungeons are horribly paced, they are designed for multiple days and upon being completed leave you with way too many days of doing absolutely nothing. Futaba's dungeon is especially egregious, giving you a whole month for a dungeon you are meant to complete in a few days but realistically can finish in a single day but likely won't because it's repetitive as hell.
Metaphor's dungeons are far briefer, they feel the perfect length for the gameplay style of metaphor.
Chill lol. I love the game too. But it has barely been over 2 weeks since it released to be already be speaking in absolutes like this
That's clickbait King for you
i saw (very few) criticisms about some plot points in here being 'too convenient', and while i was playing i did notice those moments, but not once did i care. i got closest to caring when they undermined the multiple Kurosawa level hero's "i'm going to die and it's worth it" deaths at the end, but at the same time, i also wanted everyone to see the world they were fighting to create, so i'll take both, whatever. plus i don't want an ending where i don't see maria going on a road trip with everyone. that shit wiped the floor with me. lmao
imo the messages and narratives that Atlus presents here are well worth any sort of convenience used to convey them
as for your complaint about the Dragon Temple, there's quite a bit in Metaphor that made me feel like they were holding back; for DLC or sequels, who knows, but it definitely felt intentionally less than what it could've been sometimes, despite it also being a compilation and refinement of the Atlus parts and formula
My heart was broken when I thought the game was gonna end with my entire party dead. Like no way they aren't gonna see the world they fought for.
If they stuck with that it would've definitely been a bold move that took the story to another level, but as you said, the happy after ending feels good if you play through the story. So it's excusable.
This game is high 9 for me, but refantazio have the most boring newgame+ in atlus history, especially if you target 100% achievement, that blade surfer trophy tho,such a BIG L trophy
The story was just ok.
after the many disappointments this year, im glad you got to play a game you enjoyed.
which are? Wukong? Dope as fuck
Persona 3 reload? Dope
FF 7 rebirth? eh.....maybe?
SMT V vengeance? Nope, cool as fuck
Hades 2 early access? hahahahah, no. The game is great
so what disappointments do people speak of?
@@raulrojas9253 im more speaking on his terms. he didnt like shadow of the erdtree, he didnt like dragons dogma 2, he didn't like starfield, and even with games like persona 3 reload, he had complaints about the repetitive dungeon crawling. those are the games he's reviewed this year, so im just going by that metric.
i’ll watch this after i magically get the game im too broke to buy it
I love ur vids tho man keep up the good work
Real
This game started off strong but then fell off after the 2nd dungeon. Story was rushed and mid and and the characters were fine besides the last tw that felt like they were forced on the team. Especially basillo he felt like he was just there and was not a friend of the party. They played it safe making this game a persona clone. I still liked the game. Its like a 7/10 to me not as good as I thought it would be.
This game hit my emotions on levels unseen since GoW Ragnaroks ending
lol I'm insulted for Metaphor to be compared to "melodramatic beard man is sad and uninteresting simulator"
@@brya9681Homie both of the new GoWs have some choice storytelling. It's okay if it isn't for you, but it's a far cry from sad dad sim.
Amazing story
You've made me consider the game.
But it has denuvo. Nope.
If u wanted to get the post-apocalyptic town exploration, go for smt iv. Though, I'm not objecting for more old world exploration.
The pacing felt weak after the opera and I wished that we have additional 1-2 main story dungeons instead of blank 30 days for the last arc.
I REALLY needed those 30 days personally XDD. I was grateful to have more time to finish all the quests I had to do and dungeons I started but wasn't strong enough to finish.
@anthonyschlott916 i mean what i asked is that there are 1-2 more main story dungeon during that blank 30 days so that i dont need to grind level manually
LMAOO yeah alright
I want to give the mc a durag lmao the way at the beginning of the game when people was saying "eh and elda" felt so real as a black person that has overheard these things. Louis gets timbs because he's a chad but also because he stood on business. I also love how they show that people would look for any reason to just hate you.
Might commission it xD
Compliments for the anlysys..One of the few who really iunderstand everythinh of this game...In a normal world this game will be the goty for 20000 reasons...In this world the goty will go to Rebirth..
THIS GAME AND STORY IS TRASH AND STORY IS JUST AS TRASH... DUDE YOU SMH THIS STORY IS BORING AS HELL AND IS JUST BORING ...I WATCH YOU BUT YOU MISSED BIGTIME ON THIS TRASH .. IM KIND OF SURPRISED YOU REALLY LIKE IT THAT MUCH BUT AGAIN SORRY IMO YOU REACHED BAD ON THIS BIG TINE SMF SCALE OF 1 TO 5 . 1 SORRY STRAIGHT TRASH BORING AND A WASTE OF TIME
Looks interesante
how the hell my guy gets stopped by chains but the blond fool is free to slice my guys throat.
I haven't played the game myself but another reviewer said only the top 20 next in line to be king candidates are protected by the kings magic
Metaphor is a game about a fictional world that can be used as a metaphor for our world based on a painting called 'The Garden of Earthly Delights' which is a metaphor for man's temptation being the cause of the banishment of Eden and the creation of hell on earth.....This is indeed the most metaphorical game ever made....but in terms of story I think Nier Automata is significantly better.
Wish my potato PC could play newer games, maybe someday.
Playing this on a laptop off an external hard drive and its been running great
What’s funny is in attack on titan the only people that can turn into titans are Eldians. Idk they planned on that but it’s pretty close lol.
70 hours spent talking about the importance of democracy and grassroots social reform and how does the status quo change? Cool now the sovereign state is a closed-circle military junta. who end up abandoning the country anyway to go fuck around on the gauntlet runner LOL
Clickbait of the century. Story is just ok
Honestly, after playing it, nah, P5 still has a better story, hands down. Just the last section of P5 (no, I dont mean Royal, I mean the original one) is leaps and bounds over this game in terms of storytelling and poignancy about how society behaves nowadays.
Problem is, we're living in political election cycle forever and its tainting everything, including how we view storytelling overall.
Not saying the story is bad. Its still GOTY and its still the best JRPG story we're gonna get for a while now, unless Kai no Kiseki actually manages to return to form or Expedition 33 Clair Obscure surprises me (hopefully), but from where I stand, its not Atlus's best shot. Hopefully the inevitable re-release will add more to this, specially considering how much they could have done with what's under the Dragon God Temple (leaving it there because spoilers).
I think normal P5 is a worse story than Metaphor ngl. Royal saved it by adding Maruki. But overall both stories were just ok. It's the characters in Metaphor that kept me playing. They social links were especially good in this game. I like P5 more because of the nostalgia but Metaphor is a better game if i look at critically.
Just goes to show how different people's feeling and perceptions can be. P5 original ending let me down immensely and soured the game (which is still amazing) a bit for me. Many twists felt very nonsensical and the resolution simplistic, even contradicting some of the game's messages. P5R improved it by leaps and bounds. In Metaphor everything felt logical and coherent, even if that meant the twists were predictable, they all played out in a way that reinforced the ideas they were trying to express and felt very satisfying. Not to mention the very nuanced epilogue, which is probably Hashino's best conclusion to a story since P3.
how to tell you got no taste without telling you got no taste
@@date5960 well, I will die on the hill of Maruki being a good addition but not as the final boss of the game. Some of Metaphor's characters are great, but underused, and the core party feels somewhat underwhelming to me, besides Eupha and Heismay. Heismay hit hard. Catherina should have been a playable character and not Basilio, she was interesting.
To me, this is a good game. Perhaps even a very good game. Its just not peak, and I expected peak.
@@aureatebloom From where I stand, Prison of Regression was tight in every sense of the word. It implied that people are willing to fall for the easiest answer and are apathetic to everything, including the end of it all, which mirrors reality so hard we shouldnt even. Maruki is interesting, but its quite noticeable that he's a posterior addition as him getting ultimate power is pretty much pulled out of a hat. It is good that a "villain" exists that makes us wonder if we're actually doing the right thing by stopping him (which doesnt happen in Metaphor, because you'd have to actively say "oh wait now that you mention it maybe fascism and the obliteration of the world as we know it IS a good idea, now that I think about it" and undo everything for a last minute gotcha) but I think Maruki would have been a better addition after defeating Shido, as if the final boss were to try and avoid any chance of getting his plan undone by offering you a credible chance of a perfect world, as when he does it in the original game its basically what I just said didnt like on Metaphor where the protagonist just throws it all away because the villain just said "hey join me".
First!
Story was trash and has too many branching paths that were unnecessary. Teenage anime kids will love it and experienced ones will still need something deeper.
Hard disagree on the main dungeons. They’re less “impressive” because the game DOESNT follow the same *exact* main dungeon structure as P5. Some “main dungeons” aren’t even a dungeon. I think it’s different and creative
No one talk about that near every male look like female.
Game is insanely good and Louis is such a great villain
this is just more modern Atlus slop filled with the same character designs we've seen in prior Persona titles. EZ skip, they'll re-release it as ThE DeFiNiTiVe EdiTiOn in a year. Also filled with cringe idpol leanings. zzz. If you wanna see an actually good Atlus title, you have to go back to the era of Persona 2, SMT1-4 and the more niche side-entries like Digital Devil Saga. This is slop for the masses
Go outside. Please go outside.
i aint reading allat. THE FREEDOM OF A WANDERER!
Yeah, nothing says “greatest story ever”, like a company reusing the same plot twist they’ve used in not one but two other games.
Which ones?
I can only think of the this is actually a post apocalypse @@miguelmansano
@@miguelmansano Etrian Odyssey and Shin Megami Tensei 4.
The only reasons we dont like louis are because he kills the king in an intro cut scene and because he kills a character who is on screen for 10 minutes. Hes just such an arbitrary and cliched "bad guy". We hardly get to know him at all and were supposed to be in a rush to kill him, compare him with a character like akechi its just no contest. What struggle is the protagonist trying to overcome? Why am i rooting for someone who is just following orders and was childhood friends with the pricne during events we dont experience. Metaphor doesnt build emotional connection with its chatacters and the story beats are just nonsense on sequence. It contains none of the mystery and intrigue from persona 5. It instead focuses in the setting which needs a stronger world than just tribal racism to carry the story
Tells me you didn't play the game because these questions do get answered. And racism is a major theme but it has several others like facing anxiety.
I feel like Louis's backstory was told in a way that didn't feel very impactful. His goals seemed kinda generic to me, but he almost represented a philosophical idea more than a complex character to me, kinda like a chaos representation in SMT. Honestly I didn't buy some characters joining us like Junah, idk I didn't really trust her when she first joined and i just dont think she really earned the party's trust. I also liked Fidellio and Bastillio but I wish there was more length to their stories and like we could see them changing their minds, I know Bastillio is questioning on his own, but I really would have loved to see more powerful character moments. Maybe it's because of a lot of exposition is just told then shown, I wanted view more. Ultimately it felt kind of rushed and I wish like Persona 5 it had given more time to show character moments. I think what would have helped was if the side dungeons and things like that were more directly related to the main cast. Eupha is the only one who has this IMO with the trial of the dragon quests
@@steadyrow I think Louis is an improved take on Shido. Louis has the same role as Shido in his story, but unlike Shido, he’s present throughout the whole game’s story, and doesn’t get upstaged by a random god at the end. This means we actually get to know Louis throughout the entire game, and we get the satisfaction of finally beating him, without some god brainwashing bullshit coming out of nowhere to completely invalidate the team’s victory.
Is he cliche? He subverts a lot of the typical tropes by staying true to his ideals and not being hypocritical. He isn’t completely written to be 100% hated since he never goes a “rules for thee, not for me” approach. And the intro cutscene isn’t the basis of the whole game y’know. We’re given more and more reasons to dislike/oppose him both through our companions’ backstories and Louis’s actions throughout the game. We get to know Louis and his backstory, we get to know why he does what it is he does, we get to see how he reacts in the face of adversity, and we see his goals and values. I’d say we get to know him pretty well for someone who remains the antagonist for 100% of the game without a team-up moment.
What struggle is the protagonist trying to overcome? It’s pretty obvious. The protagonist’s main reason for opposing Louis isn’t solely because of the Prince. If you played any part of the game past the initial demo cutoff, you’d know how each person we meet gives us another reason to either oppose Louis or to right the wrongs of the kingdom. Mystery and intrigue are bug parts of the game and there’s a lot more to the world than racism. Your review really reads like you didn’t play the game and barely watched the video.
@@anthonyschlott916 the problem is that the story does not create a compelling enough visage of the villain to motivate me to answer those questions. Clearly I stopped playing because I did not like the game and felt it was of poor quality. That's obviously not a callback and doesn't address my concerns
The pacing is way off. There were way to many conquests with no real villian. You would get narrative from the main villians in large blocks, but then would spend a bunch of time doing things that had nothing to do with anything. The dragon temple section is cool, but who is the villian here? Many of the quests are very "run through maze, kill thing, get loot", and doing hours of this and then being force fed narritive shifts got a little boring. The characters just were not that interesting. The protagonist VA is terrible and his dialogue is hilariously bad at times. Why are we getting the elite and royal archtypes in the final section? You are stuck in beginner and adept archtypes way to long. Having all the inheritable slots tied to social links make this even worse. The whole section with More at the end makes no sense. Things just felt rushed. Why wouldnt Louis spam the meloncalia magic? Even protagonist barely survives, just keep doing it, More cant save him everytime.
Why are all the side characters so overly supportive? There dialogue and actions are extremely predictable.
P5 had great villians and supporting cast. You actually witnessed growth and downfall through the narrative. Not just "I join you and make world better and will parrot this the entire game"
I liked the game. The combat got a lot more interesting when you had more inheritables and advanced archetypes to play with. I basically was spamming elemental items for half the game to keep chains going.
8 out of 10
>nothing burger text
>Complains without a Logic
>d***riding p5
Bait used to be believable
@@Junpeidaman190shut up scrub 🤣
I just wish the art looked better. Much of the time, it feels like they rotoscoped characters, stuck cell shaded characters onto backgrounds with a different art style, or ran a filter over real life images. These various styles are all mashed together and it doesn't create a cohesive whole, instead, evoking the feeling of an asset flip game. That style used here and on the Persona games is such a turn off that, any time I hear good things about these games, think about playing them, the moment I see footage, I'm out again.
the game looks visually uninteresting compared to persona. is it worth playing anyway?
I'd say metaphor has a better story while persona 5 has better dungeons and better music. Overall it depends on what you want from a JRPG, but I'd recommend you at least try the demo if you're interested.
@ ight ty
No. It is not.
you are nothing you are NOTHING
I have loved the story so far, the whole concept of the "old world" that collapsed due to the discovery of magic feels pretty Drakengard-ish in a really good way, my only grip is that I feel like certain segments of the story lack punch? It's like there's certain points of the game where you can feel like something has been cut or is missing? Particularly during the Charadrius infiltration, Rella after the opera house, the ancient eldan sanctum and just Altabury in general
The fact that you can't actually fight Forden nor his generals and officials, many of which had plenty of detailed character art, 3D models and voice acting just feels like something that was abruptly discarded or removed rather than a conscious decision early in development
You can't look at the Sanctist state army general and tell me they weren't meant to be fought and play a much bigger role, let's not even get started with Batlin either
Overall I feel like the way the Sanctist church collapses on its own feels rushed and not at all earned, sure they suck and their downfall was caused by their own actions but it happens all too quickly for it to be satisfying
Now that we know Batlin was meant to be a follower bond that got cut, it's very likely there was plenty of more content that never made it into the game due to time or budget reasons
Despite everything I would say this is one of the best games Atlus has ever put out and a strong candidate for the best JRPG I have ever played
I just hope we get the cut content as either DLC or a full-priced enhanced re-release, I really don't mind I just want more Metaphor
I first noticed that some stuff was weirdly teased but absent when they hyped up the Mage Academy through the whole game, just for us to stop in it's doorstep, slap Rella and her pet dragon, and leave. They made such a cool location with tons of lore, yet just leave it at that? Not even as an optional side dungeon?
Also, the "we wont be adding romance" stuff feels really iffy to me after reaching rank 8 with Catherina, Brigitta and ESPECIALLY Eupha. It feels like they were planning for it to be a thing, but later on scrapped the mechanic.
@ Brooooo the chemistry between Will and Eupha is so goddamn lovely 😭😭😭 I was glad when I heard there was no romance mechanics but the second I met Eupha and saw how cute they looked together I immediately regretted it
The main villian was mad that his wife and kid were killed, so his grand plan was to make a world where virtually everyones family and friends would die...? I don't think I fully understand the story of this game
@tbnwontpop8857 Hence why I said, "I don't think I fully understand the story of this game." Good detective work genius
@@malachor5vebut did you playthe game?
@tbnwontpop8857 why not help him understand or explain it instead of trolling him 😂
i heavily disagree. i think after the opera the game itself and its story shit themselves, leading to a imo terrible comclusion both for the story and gameplay. overall i thought this game was extremely dissapointing
the fuck are you talking about the story got good after the opera 💀
both ends of the spectrum are too extreme, the story is not that great but the falloff doesnt do that much either, it's a fun fantasy story thats all
@tbnwontpop8857 louis turns from a really cool villain to the most generic kill the weak type shit but this time in a fantasy world with rules for anxiety but wait its not actually a fantasy world,its a postapocalypse like so many other japanese games that want to trick you that you are playing a fantasy, atlus included with etrian oddissey. this is one of greatest stories in a video game if you havent experienced a lot of stories. it plays it extremely safe all throughout and o no louis dies in the end cuz we cant have a more bold interesting ending,we have to go for good wins every time. and the protag being a blank slate still whilst at the same time having the most generic personality ever all for the excuse that actually guys its magic instead of actually trying to write an interesting nuanced protag that plays off louis. the party is also extremely boring except for heismay. my favourite character was fidelio who isnt even in the party and they kill him off? but everyone from the party survives cuz power of friendship
You seem to be in the minority.
@@averagesoul8256then which games do you think have the best story?
I liked the story until it revealed Louis's motivation. He was good as just a straight up asshole evil villain. He didn't need to become a sympathetic villain at all that ruined it and then they reused the same themes from the Persona games with the masses and trying to destroy the world. The story really felt unique up until that point. The epilogue didn't quite as hard for me because how I felt about the ending and the last part dragged too.
Don’t get me wrong I don’t think Louis is the greatest villain ever but I really don’t think they made Louis a sympathetic villain at all. At no point is he ever like “woe is me life is so unfair to me” he simply saw a traumatic event and because of it thought the world is a land where only those strong enough to survive do. Like he is just a sociopath that has no hope in humanity there’s nothing sympathetic about that. Yes we do get the reason why he’s the way he is but it’s not an excuse for his nature or something Louis or the devs are expecting you to understand it’s simply his motivations. He starts as a heartless psychopath and finishes as a very intelligent but still heartless psychopath.
Disagree with you in everything.
Is a meh story well executed, wont be remember it
The only great thing about it is LOUIS and probably the party member.
Yes Gallica is the best mascot Atlus has ever done.
Yeah agreed. I like gallica. But the story is garbage. It feels half baked to me. Racist undertones aren't enough to drive a story and very basic plot elements are missing. The main character has zero agency and the story just happens to him, that's the biggest sign
What makes Metaphor: Refantazio not woke?
Woke in 2024... Grow up kid
Why blame capitalism? The prime reason why 90% of the extreme poverty in the world was ended.
Yup. He's praising how the game takes about fighting hopelessly but is blind to the fact that Yes. Thanks to Capitalism many countries got wealthier.
If you actually open history books Full Starvation was common on a massive scale.
We literally live in the most Well fed time in Human history thanks to Capitalism.
You just earned a sub new. Amazing story summary for people who don't have time to play with the game but want to experience the story without losing much of its detail. Now I'm off to watch your other videos 🎉
Why is everyone Uber femboy
You talking about the guy talking?
Were you expecting his voice to sound monotone?
@@josephcelestiel6129 no about you
@@GarginiBrothers about me? What I do
@@Jayesbe I’m talking about the character design, are yall retarded or something?
Nah game felt rushed as hell after the Dragon temple thing. Tales of Symphonia is just one RPG thats 10x better.