UE4 Tutorial - Virtual Porfolio Gallery #2 - E Key Door Interaction with animation

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  • Опубликовано: 26 окт 2024

Комментарии • 6

  • @Art_911
    @Art_911 8 лет назад +1

    Great series BTW!
    A few UE4 update notes.
    Matinee is a legacy thing in UE4 12+ - -- You can convert to the new "Level Sequencer" and it's almost identical, with a few changes, but functions much the same.
    You also cannot directly attach "Play and "reverse" directly to the "matinee"/level sequence. You pull ot the connector from this and type in ...
    "get sequence player" And from this you can pull out and find "Play" and "reverse.
    Other than that, everything else works the same.

    • @The3DTutorr
      @The3DTutorr  8 лет назад +1

      Thanks for the tip! i need to check it out!

  • @ewjedijoel
    @ewjedijoel 8 лет назад +1

    Don't forget you can make a class blueprint and setup a single door with all that blueprint functionality, and then reuse that door over and over again. Great tutorial though!

  • @YuriKruglov
    @YuriKruglov 6 лет назад

    Awesome! But how to make indication that key E must be pushed to open?

  • @dzaggiel
    @dzaggiel 9 лет назад

    Hello. I needs to open the door without tigerbox. I wish it worked on the principle of aiming at the door and in a specific distance. When I found in at the right distance then I could use the E key to open. Can you create a tutorial?

  • @bowinski8645
    @bowinski8645 6 лет назад

    How to would I be able to set up a animation when I click e but when there is a certain number of keys to unlock it, idk how, thanks for the help!