It's a variable key to success! 😁 Edit: As you can see from my comment I expected you to use variables to match the key and door and you surprised me with a new way to do it. Great tutorial. Now I understand why you did a tutorial that you had done in the past.
Hi, thanks for this tutorial. It still works when I put the key anywhere on the map. But if I put the Key inside an drawer, as an child actor, I can pick the key up, but can´t open the door, because at this moment I can´t promote the BP_key to the BP_door at the default. What can I do to put Key inside the drawer an use them ? thank you
dont make it a child in that case just make it inside the drawer make sure the collision on hte drawer is complex so it fits the angles and then youd have to maybe to a line trace to make itwhere you can grab the key inside the drawer. you may can make the child instance editable but im not sure
How can this be adapted to open multiple doors (the blue keycard opens all blue doors)? Would you have BP_Key contain an array of multiple BP_Doors? Or is there a more efficient way?
idk if this will actually work but, can you add a int to specific key and then assign the same int to all the doors you want to open with that key. When trying to open them you can check/compare if they have the same int, if that is the case then the door opens.
Hi, Matt! How would you make a smartphone like in gta v? I mean there should be user widget and what’s happening on that widget should be displayed on phone object model. How we can transfer my user widget state into phone model widget? Anyway thank you!
Hi Matt, Awesome tutorial mate! Question though...How Can I make it that the key can just unlock a door when picked up without having to select it with the picker when spawned into the map? In the class defaults it is grayed out so I can't set what key will unlock which door before it is spawned into the world. I want a boss AI to drop the key and the player just picks it up and unlocks the door that was set for that key. Thank you in advance
Hi There. I encountered a problem on my code. I tried to follow your tutorial, while it works however the catch is that once one player got the right key, all players can now open and close the door. how can you make this where only the player who picked up the key can open the door?
hey great tutorial but i have finished it but cannot interact with the door once the key has been picked up, i have been back through the video and checked everything. does anyone know why this could be ?
I ran into an issue. The door isn't opening or rotating at all. I can place the key into the level and pick it up. Though there's no interaction with the door. Lastly, I forgot how to set the door so the player cannot walk into it and pass through it without the key. If anyone can help, I'd appreciate it!
hey bro i got a problem in my game: i want to make it so when a object interacts with another object one simulates physics but i dont know how to do that
I figured it out: if you right click on the door variable within the key blueprint to then change variable type, it will change it to an array and allow you to assign the same key to multiple doors.
bro you have all tutorials i need for making a horror game. that helps me a lot. thanks a lot
it doesn't work in true first person
It's a variable key to success! 😁 Edit: As you can see from my comment I expected you to use variables to match the key and door and you surprised me with a new way to do it. Great tutorial. Now I understand why you did a tutorial that you had done in the past.
Hi, thanks for this tutorial. It still works when I put the key anywhere on the map. But if I put the Key inside an drawer, as an child actor, I can pick the key up, but can´t open the door, because at this moment I can´t promote the BP_key to the BP_door at the default. What can I do to put Key inside the drawer an use them ? thank you
dont make it a child in that case just make it inside the drawer make sure the collision on hte drawer is complex so it fits the angles and then youd have to maybe to a line trace to make itwhere you can grab the key inside the drawer. you may can make the child instance editable but im not sure
This was a great help, thanks for putting it together!
What about the collisions ? I keep running through the door
How can this be adapted to open multiple doors (the blue keycard opens all blue doors)? Would you have BP_Key contain an array of multiple BP_Doors? Or is there a more efficient way?
did you manage to do it? and how? thanks
idk if this will actually work but, can you add a int to specific key and then assign the same int to all the doors you want to open with that key. When trying to open them you can check/compare if they have the same int, if that is the case then the door opens.
You can use gameplay tags.
this helped with one of my game design assignments.
Matt as usual, your tutorial are super useful! Thank you!
Thank you so much bro exactly what I was searching for
what if this was to be in a drawer that also has an interaction collision, would the collision for the drawer still work?
your tutorial was great! thank you so much :)
great tutorial, thank you!!!
Very good tutorial bro! Thank you so much. Let's see you could upload something with Advanced Locomotion System.
very nice man thank you
When second part to multiplayer doors, please we need to this, with linetrace without box overlapping
I did your UE4 locked door tutorial and it didn’t work… I hope this one does! Lucky I didn’t do this more than 3 days ago XD
Awesome, that way is more elegant as I did with variables.
Thank you sir i appreciate it 😊
thank you very much, you saved me
Ur the best tutor ever
great tutorial - i'm using this to put a coin in a subway turnstile (and then setting "has key?" to be false) - thank you!
Hi, Matt! How would you make a smartphone like in gta v? I mean there should be user widget and what’s happening on that widget should be displayed on phone object model. How we can transfer my user widget state into phone model widget? Anyway thank you!
Nvm, figured out
Hi Matt, Awesome tutorial mate! Question though...How Can I make it that the key can just unlock a door when picked up without having to select it with the picker when spawned into the map? In the class defaults it is grayed out so I can't set what key will unlock which door before it is spawned into the world. I want a boss AI to drop the key and the player just picks it up and unlocks the door that was set for that key. Thank you in advance
Is it possible for one key to be set for multiple doors, like a key card system?
Thanks
interact doesnt show at 5:00
Thank you
Hi There. I encountered a problem on my code. I tried to follow your tutorial, while it works however the catch is that once one player got the right key, all players can now open and close the door. how can you make this where only the player who picked up the key can open the door?
hey great tutorial but i have finished it but cannot interact with the door once the key has been picked up, i have been back through the video and checked everything. does anyone know why this could be ?
The key wont pick up for me. The only difference is I had E already set up. I've set up a door before. Just not with a lock system. Any tips?
UPDATE. The last part where i connect the door to the key isn't working!!
I have one question, my door just do ROTATION, bot not open like urs, how it can be possible ?
For some reason the doors collision is gone and I can walk through it? An idea what's caused this?
I tried doing it exactly but the only thing it doesn't let me is interact with the key, pressing the key on my keyboard doesn't activate
I just used the aitudthy heavy key repond.
Thanks. :)
What do I do if I want my door to require more then one key
hi i would like to know how to make a submarine for a game, if i can
I ran into an issue.
The door isn't opening or rotating at all. I can place the key into the level and pick it up. Though there's no interaction with the door.
Lastly, I forgot how to set the door so the player cannot walk into it and pass through it without the key.
If anyone can help, I'd appreciate it!
hey bro i got a problem in my game: i want to make it so when a object interacts with another object one simulates physics but i dont know how to do that
for some reason when I open the door I can't go trough it. Anyone know a way to fix that?
How can I open multiple different doors with one key?
I figured it out: if you right click on the door variable within the key blueprint to then change variable type, it will change it to an array and allow you to assign the same key to multiple doors.
subscribed
soo confused, i followed step by step and it still doesnt work. i think it might be the timeline thing idk how to use it ugh
Please matt as planned I am begging you please please please make a video on unreal engine 5 first person shooter combat system please
8:31
Bro everything with key work but the door dont move, pls
So the tutorial worked sort of? Except it made my door does a complete 360 rotation even though i followed everything
the key wont be picked up, so odd
I tried this on a new project and the key still wont pick up!!! There might be something you need to update.
last part doesnt work for me
for some reason the door wont be accepted as an actor or something
you best
Hi mate can you make a Vedio on how to make jump attack system
My door opened up and down 😂 I don’t know what I messed up
try rotating it not on the Z Axis, try the X or Y Axis
I can't pick up The key 🗝️ 😭😭
I love u
Do not suffix bools with question marks, and don't put spaces in variable or function names. These are bad practices.
really helpful! thank you!!