If you want to add multiple spotlights to the button add a new variable and make it editable like the first one you use add two sequence nodes after the branch, one for true and one for false and re-use the same code for the second spotlight. You can just keep adding more
@@vanish45 Hi, so since I also had quite a bit of trouble understanding what it meant exactly, let me explain it to you again in simpler terms: First, duplicate the light component and name the two components Light_01 and Light_02. Now, after the branch, attach to the "True" output a node called "Sequence" (this type of node allows you to activate multiple actions from a single input). Branch, Output True - Sequence From the Output "0", add a Print String: "On_01" - IsLightOn (checked) - Set Intensity (use Light_01 as the target) with New Intensity = 10 (for example). From the Output "1", add a Print String: "On_02" - IsLightOn (checked) - Set Intensity (use Light_02 as the target) with New Intensity = 5 (for example). Now from the branch, but at the False output, attach another Sequence: From the Output "0", add a Print String: "Off_01" - IsLightOn (unchecked) - Set Intensity (use Light_01 as the target) with New Intensity = 0. From the Output "1", add a Print String: "Off_02" - IsLightOn (unchecked) - Set Intensity (use Light_02 as the target) with New Intensity = 0. I hope this was helpful enough. It's not easy to explain such a complex node. TIP: With this node, the great thing is that you can adjust the intensity of each light independently like I just show you with the values 10 and 5!
Could you please teach us how to build an electrical system? For example, if you press a button, the electricity will be cut off from a device and it will stop working, and you can turn it on again. Thank you, dear.
Hey Gorka... please... consider doing tutorials with Hand IK based animated interactions. I know it's more complicate and videos might take longer but we need them big time!!! PS: If you make the ultimate video on making a definitive Foot/Leg IK adaption on slopes and irregular surfaces that finally works would be even better for us all...
Hey Gorka You help me so much by your videos! i kinda get how the blueprints work now. i have something in my mind and i can not do it on my own yet. this system here i used for my light switch oke made some nice moving buttons with click sound i can do that. bud let say the button you made here in this video is the main power button off the map like the powerplant. controlles everything. bud i want a switch inside a house that works seperatly bud when power is off stay off. is this possible or is this just to real life bulls***:P i got i work with 2 seperate buttons now. one to put power on and only on the other button to turn it down and only down. just umhook some .bud i dont know how to get a main power and a house power idea out off it. it may be a good video? i hope you read this couse you make gta in 4 hours:P peacee
If you want to add multiple spotlights to the button add a new variable and make it editable like the first one you use add two sequence nodes after the branch, one for true and one for false and re-use the same code for the second spotlight. You can just keep adding more
Can you explain it to me like I’m 5?
@@vanish45 Hi, so since I also had quite a bit of trouble understanding what it meant exactly, let me explain it to you again in simpler terms:
First, duplicate the light component and name the two components Light_01 and Light_02.
Now, after the branch, attach to the "True" output a node called "Sequence" (this type of node allows you to activate multiple actions from a single input).
Branch, Output True - Sequence
From the Output "0", add a Print String: "On_01" - IsLightOn (checked) - Set Intensity (use Light_01 as the target) with New Intensity = 10 (for example).
From the Output "1", add a Print String: "On_02" - IsLightOn (checked) - Set Intensity (use Light_02 as the target) with New Intensity = 5 (for example).
Now from the branch, but at the False output, attach another Sequence:
From the Output "0", add a Print String: "Off_01" - IsLightOn (unchecked) - Set Intensity (use Light_01 as the target) with New Intensity = 0.
From the Output "1", add a Print String: "Off_02" - IsLightOn (unchecked) - Set Intensity (use Light_02 as the target) with New Intensity = 0.
I hope this was helpful enough. It's not easy to explain such a complex node.
TIP: With this node, the great thing is that you can adjust the intensity of each light independently like I just show you with the values 10 and 5!
thanx bro , i finally understand how to attach variables between actors
It's great dude! 👏👏
thank you!!
@@GorkaGames Welcome 😃
Hi gorka can you make a disintegration niagra death effect to an Enemy AI ?
Hola bro, buen tutorial como siempre! Pero yo recomendaria usar el line trace que es mas preciso que un trigger.
Great video sir 👏
i love you man . please keep going -- this is the best tutorial i have ever see it ..thank you very very very much * * *
I love your video man. Just bought your stealth course and others too!
Next make a video on how to add updates and easter eggs
thank u so much
that was so simple and really helpful , i which i had enough money to buy ur course 😊
thank you so much ❤
Good job bro 👍
all work fine ! thank you!
bro how did you make flying animal ai in ur ark series???
Hello, following the tutorial and I cannot get the "pick actor" in my BP_Light to ref my spotlight. Is there something I'm missing?
When you made the ''Light'' Variable you have to choose 'Spot Light' and not 'Spot Light Component'. Hope this helps
Could you please teach us how to build an electrical system? For example, if you press a button, the electricity will be cut off from a device and it will stop working, and you can turn it on again. Thank you, dear.
Hello, thank you very much for the video, I have a question, how can I make the light bulb turn on automatically after 5 seconds?
Great video! Just one question as a beginner, would it not be better with flip-flop node instead of boolean ? What are the benefits of the boolean ?
Cool stuff! Worked like a charm. Is there a way to reference multiple lights at once with one switch?
Hey Gorka... please... consider doing tutorials with Hand IK based animated interactions. I know it's more complicate and videos might take longer but we need them big time!!!
PS: If you make the ultimate video on making a definitive Foot/Leg IK adaption on slopes and irregular surfaces that finally works would be even better for us all...
thx
Hello. you have very good content. can you show me how to make a control for a bird?
Hi gorka do you do ue4 tutorials as well
Gorka could you do a battle royale tutorial series
hey look at that it works.
8:04
Hey Gorka You help me so much by your videos! i kinda get how the blueprints work now. i have something in my mind and i can not do it on my own yet. this system here i used for my light switch oke made some nice moving buttons with click sound i can do that. bud let say the button you made here in this video is the main power button off the map like the powerplant. controlles everything. bud i want a switch inside a house that works seperatly bud when power is off stay off. is this possible or is this just to real life bulls***:P i got i work with 2 seperate buttons now. one to put power on and only on the other button to turn it down and only down. just umhook some .bud i dont know how to get a main power and a house power idea out off it. it may be a good video? i hope you read this couse you make gta in 4 hours:P peacee
My light doesnt turn on :(
Don't work