Press Key To Open Door | Interaction System | Unreal Engine 4/5 Tutorial

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  • Опубликовано: 26 сен 2024

Комментарии • 11

  • @black_thunder_ai
    @black_thunder_ai 14 дней назад +2

    Very good toturial thanks ❤

  • @halall_man_o
    @halall_man_o 5 месяцев назад +3

    At 9:40 you could have used the reverse node instead of reverse from the end, in this way you would not have to use the Do-Once node.

    • @VercionGames
      @VercionGames  5 месяцев назад +1

      Thanks, thats a better way!

  • @zeeshankhan-gw2lv
    @zeeshankhan-gw2lv 3 месяца назад +1

    Thanks nice video brother

  • @amokjok
    @amokjok 3 месяца назад +2

    A lesson would be good...If you didn't get a door at the end that can't be cloned. As I understand it, we need to look for additional lessons on arrays.

    • @VercionGames
      @VercionGames  3 месяца назад

      May be I didn't understood properly, but if there are many clones of doors (same actors) then you can use "Get actor of all class" node, which will return array, from where you can get any specific actor you want depending on your need of logic.

  • @ProfessorUkraine
    @ProfessorUkraine 5 месяцев назад +2

    i have a problem that i can press interact button anytime and i want to click it only when i near the lever

    • @VercionGames
      @VercionGames  5 месяцев назад

      That is why we are using Box Collision around the lever. Only open the door when you're overlapping that box.

    • @ProfessorUkraine
      @ProfessorUkraine 5 месяцев назад +1

      @@VercionGames thank you

  • @frzx_3
    @frzx_3 6 месяцев назад +2

    does this work on unreal engine 5?

    • @VercionGames
      @VercionGames  6 месяцев назад +1

      Absolutely! the blueprint system is almost same in both.