A lesson would be good...If you didn't get a door at the end that can't be cloned. As I understand it, we need to look for additional lessons on arrays.
May be I didn't understood properly, but if there are many clones of doors (same actors) then you can use "Get actor of all class" node, which will return array, from where you can get any specific actor you want depending on your need of logic.
Very good toturial thanks ❤
At 9:40 you could have used the reverse node instead of reverse from the end, in this way you would not have to use the Do-Once node.
Thanks, thats a better way!
Thanks nice video brother
A lesson would be good...If you didn't get a door at the end that can't be cloned. As I understand it, we need to look for additional lessons on arrays.
May be I didn't understood properly, but if there are many clones of doors (same actors) then you can use "Get actor of all class" node, which will return array, from where you can get any specific actor you want depending on your need of logic.
i have a problem that i can press interact button anytime and i want to click it only when i near the lever
That is why we are using Box Collision around the lever. Only open the door when you're overlapping that box.
@@VercionGames thank you
does this work on unreal engine 5?
Absolutely! the blueprint system is almost same in both.