How to Make a Double Jump in Geometry Dash! [2024]

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  • Опубликовано: 4 фев 2025
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Комментарии • 68

  • @skyavoxii
    @skyavoxii  10 месяцев назад +10

    IMPORTANT!
    If you end up scaling the state blocks very large, make sure to check "Extended collision" in the "extra" menu, otherwise it may break.
    Edit: I am aware that this can probably be done with event triggers. In both scenarios, you are essentially just toggling on an orb when you leave the ground and toggling it off when you press it in the air.
    Edit Edit: Yes, I know I said hotboxes, yes I know "-1" doesn't work for mobile users, just use 999 or use an advanced follow, and no, event triggers don't save you they're still just as complicated. Thank you for coming to my ted talk.

    • @Lumineonxx
      @Lumineonxx 10 месяцев назад

      isn’t event triggers more simpler than using collision blocks?????

    • @skyavoxii
      @skyavoxii  10 месяцев назад

      @@Lumineonxx Can event triggers detect if you fall off of a platform? If they can then yeah they would probably work, but I don't think they really save much time because you have to mark which blocks you want to be able to double jump off of anyway. Unless you want to be able to double jump off of every single block in the level, which I guess in that case go for it.

    • @Lumineonxx
      @Lumineonxx 10 месяцев назад

      @@skyavoxii it can’t but you can make it detect if you’re falling without it infinitely going, its by disabling the yellow orb when its been active during midair while being on midair so when it lands it won’t activate, it activates when you jump

    • @Lumineonxx
      @Lumineonxx 10 месяцев назад

      @@skyavoxii you could also use advanced follow so the yellow orb won’t go out the player and you wouldn’t need the h block to fix it.

    • @Lumineonxx
      @Lumineonxx 10 месяцев назад

      @@skyavoxii h

  • @sucram314
    @sucram314 10 месяцев назад +8

    use event triggers to detect the initial jump/fall and toggle on the orb, then toggle off the orb on click/landing so you dont have to place collision blocks everywhere

  • @ZannyLeta
    @ZannyLeta 10 месяцев назад +19

    How to Future Funk II

    • @JumpinMasterGD
      @JumpinMasterGD 10 месяцев назад +4

      It's not the same doble jump, beacuse You can jump more time in future Funk II than here, here is just a orb, there's no jump control is what i want to explain

    • @jacksongreenway
      @jacksongreenway 10 месяцев назад +4

      What’s a future funk?

    • @rnybadbro
      @rnybadbro 10 месяцев назад

      a level ​@@jacksongreenway

  • @lukatolstov5598
    @lukatolstov5598 10 месяцев назад +5

    0:16 To stop player from dying.

  • @ashutoshagnihotri2858
    @ashutoshagnihotri2858 10 месяцев назад +9

    Easy second tip is ..................
    Place yellow ,pink or red orb where you want double jump!😂😂😂😂😂😂😂😂😂

    • @goober130
      @goober130 10 месяцев назад

      nah that would make you be able to jump as many times as you want (if in plat)

  • @3w0YT
    @3w0YT 10 месяцев назад +3

    thx, nice editing btw.

  • @RazorTAU
    @RazorTAU 8 месяцев назад +1

    Very helpful!

  • @coolmees1
    @coolmees1 9 месяцев назад +1

    Bro its just an invis orb??

  • @IStolePine
    @IStolePine 10 месяцев назад

    About the move trigger stuff
    I'd recommend setting up a move trigger and a player Y trigger.
    Set the block you want to make
    Set up the move trigger but do not turn on the track player Y (on the move trigger)
    After that set up the player Y trigger (you can change the speed/delay using the bar on the right)
    Its better since it always follows you even being pretty far from the starting point (but you cannot put blocks on top or on the bottom 😭)

  • @TacoGalaxy7
    @TacoGalaxy7 6 месяцев назад +1

    How do I limit it to only a second jump instead of letting you straight up fly? (for Platformer) also it only lets you use it once in normal mode.

    • @skyavoxii
      @skyavoxii  4 месяца назад

      All you really have to do is toggle on an orb when the player leaves the ground (using state blocks) and then toggle the orb off when the the player clicks it (either with a toggle orb or a touch block)

  • @AshxabadGMD
    @AshxabadGMD 10 месяцев назад +1

    we need a tutorial on creating wall jumps like in Catharsis

    • @skyavoxii
      @skyavoxii  10 месяцев назад +2

      I can probably do that soon

  • @user-cb9vb6dm3s
    @user-cb9vb6dm3s 10 месяцев назад

    0:47 i sure love hot boxes

    • @TheFriz03
      @TheFriz03 10 месяцев назад

      you can turn on an option to see hit boxes when in editor

  • @zCeleste476
    @zCeleste476 10 месяцев назад +4

    tank you skyavoxui

    • @skyavoxii
      @skyavoxii  10 месяцев назад +3

      Yror hwrkc9me

    • @Falmmed
      @Falmmed 10 месяцев назад

      ​@@skyavoxiiwise words from a deranged wise man

  • @newthingwhodis
    @newthingwhodis 10 месяцев назад +2

    Can't you just do this with event triggers? It would save the trouble of having to place state collision blocks.

    • @Lumineonxx
      @Lumineonxx 10 месяцев назад

      should be used, event triggers is more simpler than using state collision blocks and would take less time

    • @Colb1t
      @Colb1t 10 месяцев назад

      lol, i made this system with event triggers in my experimental level

    • @nataliexists
      @nataliexists 10 месяцев назад

      what if the player walks off a block?

    • @Lumineonxx
      @Lumineonxx 10 месяцев назад

      @@nataliexists theres a way to do that, check the pinned comment’s comment section

    • @Lumineonxx
      @Lumineonxx 10 месяцев назад

      @@nataliexists check the pinned comment section

  • @Glitch777
    @Glitch777 10 месяцев назад +2

    THANK YOU SO MUCH

  • @krzysztofkuzma1974
    @krzysztofkuzma1974 7 месяцев назад

    I doesn't work on mine, also, can you make one for platformer?

    • @skyavoxii
      @skyavoxii  7 месяцев назад

      Use advanced follow instead of follow player Y and move trigger, and it'll work for both normal mode and platformer

  • @thinstick34
    @thinstick34 10 месяцев назад

    I cant make it negative one on the folow olayer y

    • @skyavoxii
      @skyavoxii  10 месяцев назад

      You can use advanced follow instead of a move trigger and follow player Y trigger. Just check the P1 checkbox and set the Target GID to the groups on the orbs and it'll work.

  • @GDEevee
    @GDEevee 10 месяцев назад

    What the robot should’ve been

  • @farfarout.ap17351
    @farfarout.ap17351 9 месяцев назад

    Hotboxes?

  • @oussamaking8766
    @oussamaking8766 10 месяцев назад

    "hotbox" 0:47

  • @Nepetaa
    @Nepetaa 10 месяцев назад

    WHAT SONG IS THIS

  • @chromedoesstuff
    @chromedoesstuff 10 месяцев назад

    this is overtly complex just use event triggers

  • @TavinDavis-qf4qm
    @TavinDavis-qf4qm 8 месяцев назад

    You cant do it on mobile because you can only do 0 not -1

    • @skyavoxii
      @skyavoxii  8 месяцев назад

      Use advanced follow, it's infinite by default

  • @GhostedGD
    @GhostedGD 10 месяцев назад +1

    You got this thumbnail picture off Google🤣
    (Its ok my Double Jump Video thumbnail also came from Google)

    • @skyavoxii
      @skyavoxii  10 месяцев назад

      I literally made it dawg

    • @GhostedGD
      @GhostedGD 10 месяцев назад

      @@skyavoxii really?
      theres the EXACT same image on google down to the tilt,text,icon,editor trail and amount of spikes

    • @skyavoxii
      @skyavoxii  10 месяцев назад +1

      @@GhostedGD yes that tends to happen when you upload stuff on the internet, you can find it on google. I can find all of my thumbnails on google.

    • @GhostedGD
      @GhostedGD 10 месяцев назад

      @@skyavoxii i saw it on google before this vid was posted though?

    • @skyavoxii
      @skyavoxii  10 месяцев назад

      @@GhostedGD well then it must be a different one, or it might have been the one from my old video which is similar but not the same. I made that one too.

  • @vanyalushbaugh6540
    @vanyalushbaugh6540 8 месяцев назад

    *Promo SM* 🙌

  • @gibsonengstrom3821
    @gibsonengstrom3821 10 месяцев назад

    Nullscapes

  • @NowNormal
    @NowNormal 10 месяцев назад

    Advanced Follow: 😢 Why does no one use me 😢
    (To get around the bad Move Trigger code, USE IT!!!!!!!)

    • @NowNormal
      @NowNormal 10 месяцев назад

      Event (3 Bars): You know I have fall detectors?

    • @NowNormal
      @NowNormal 10 месяцев назад

      Oh and btw I've only used the editor in 3-4 months.

  • @ЛюбомирЛюцканов-з8р
    @ЛюбомирЛюцканов-з8р 7 месяцев назад

    to hard

  • @Ivonepinheiro05
    @Ivonepinheiro05 8 месяцев назад

    "Hotboxes" ☠️☠️☠️☠️