2.2 Advanced Follow?

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  • Опубликовано: 4 фев 2025

Комментарии • 445

  • @JuniperGD
    @JuniperGD Год назад +2085

    Yo fellas it’s Wulzy, I am currently at Juni’s house and couldn’t get my account to save before I left, so unfortunately I can’t post the level right now 😭😭 I’m sorry

  • @MrHerret
    @MrHerret Год назад +433

    At this point, I believe we just scratched the surface of the possibilities in 2.2

    • @Oohsy07
      @Oohsy07 Год назад +26

      Yea you are absolutely right. Imagine the levels we could get in 6 months - 1 year!

    • @oofguy901
      @oofguy901 Год назад +23

      scratched is a bit much, we just smudged the shine

    • @atxmixgd3154
      @atxmixgd3154 Год назад +4

      @@oofguy901that’s a good way to put it

    • @beepduck
      @beepduck Год назад +1

      yeah of course

    • @enderguardian7443
      @enderguardian7443 Год назад +5

      @@oofguy901the smudge was fire
      and the shine was a hole

  • @humanpersonthing
    @humanpersonthing Год назад +135

    7:18 you can increase the scale max to 4x and decrease the minimum to 0.25x in the editor settings, no warp needed

    • @Coldr0n
      @Coldr0n Год назад

      How

    • @CaptainAyeJay
      @CaptainAyeJay Год назад

      Is that new in 2.2?

    • @dezcubing5844
      @dezcubing5844 Год назад +3

      Only triggers can scale up to 4x with just the sliders, you cant do that with other blocks.
      Also i dont think anything can be shrunk to 0.25 without warping but maybe theres a block that can that i dont know about

    • @mayuwu4408
      @mayuwu4408 Год назад +5

      Yup. While in the level editor, press esc (or go to the pause menu) click the gear on the top right, click the green arrow on the right to go to page 2, and check the option on the bottom right labled "Increase Scale". The info bubble reads: "Increases maximum object scale to 4x and minimum scale to 0.25x. Note that objects larger than 6x grid size may disapear near the screen edge. This may be fixed in the future."
      (You can also check and see the size of even a warped object's largest dimension (X or Y) by clicking scale).

    • @Random-yn9bt
      @Random-yn9bt Год назад

      ​@@CaptainAyeJayyes

  • @アヤンバ
    @アヤンバ Год назад +35

    If you don't know, 2.2 added a free option to scale up to 4x or 0.25x

  • @experon
    @experon Год назад +41

    wulzy just godlike at naming these levels

  • @Ashect
    @Ashect Год назад +16

    2.2 honestly really grew on me. At first I didn't like it because I felt rooted in the fact that the game was a rhythm platformer -- and adding all this keyframing and shaders and a whole platformer mode just turned the game into something it _wasn't,_ in my opinion. But through watching these and messing about in the editor myself, I've come to realize that I don't honestly dislike 2.2. It's fun.

    • @YexprilesteR
      @YexprilesteR Год назад +2

      Yeah and both modes coexist nicely

  • @mr_thecyborg
    @mr_thecyborg Год назад +6

    4:00 “this is just like flowey’s first attack in undertale” Me, an undertale fan: 🤯

  • @RealShrocker
    @RealShrocker Год назад +2

    NonStickX in extras in edit group makes it so that the player doesn't move along with a moving object, really useful.

  • @DERPYD3PY
    @DERPYD3PY Год назад +12

    If you want the spikes to don't get too far from the player just reduce the friction

  • @liltechsupport4991
    @liltechsupport4991 Год назад +3

    this video taught me how to use count triggers better than most count trigger tutorials

  • @ActuallyFlamey
    @ActuallyFlamey Год назад +2

    For the border problem at the start, you can put a Camera Mode trigger behind the start line with Free Mode checked on and you will spawn correctly

  • @pyro4817
    @pyro4817 Год назад +1

    cant wait for someone to make empress of light

  • @idkcba
    @idkcba Год назад +14

    Hey Wulzy, if you didn't know already you can use the guide object to see what the screen will look like when you zoom out. Not 100% sure if that's the case when the camera isn't fixed but I don't see why it shouldn't. If it doesn't then sorry for wasting your time but I know it does when the camera is fixed at least 😂😂

    • @redtomato4903
      @redtomato4903 Год назад

      If the camera is fixed you can just move the guide to the object that the camera is fixed on and it should be accurate
      Edit: Wait I misread this nvm

  • @thedudehimself69420
    @thedudehimself69420 Год назад +1

    0:04 69 demons!? (Just for confirmation, I am only laughing at the 69 part)

  • @Alexthegreater808
    @Alexthegreater808 Год назад +27

    Seeing wulzy on the same level as me editor wise because of 2.2 feels so weird to me

  • @JetSetDman
    @JetSetDman Год назад +1

    touhou in gd becomes more and more possible with each passing day

    • @proxy_1212
      @proxy_1212 11 месяцев назад

      i had the same idea

  • @lemonadonGD
    @lemonadonGD Год назад +8

    I think static camera would make this a bit better. Still VERY awesome 👍

  • @MaybeShen
    @MaybeShen Год назад +1

    "flowey's first attack in undertale" wtf your so accurate lmfao

  • @xandapandagd
    @xandapandagd Год назад

    i geniunely cant believe how much raw talent you have both in the editor and explaining stuff clearly and concisely, ive learned so many things about the new 2.2 features from you and i cant wait for more :D

  • @Gladeing
    @Gladeing Год назад +5

    To stop surfaces from carrying you use silent idk why it’s called that but just try it

    • @summar-ice
      @summar-ice Год назад +2

      There's also edit group > extra > nonstick which makes the player not stick to that surface when it moves

    • @Gladeing
      @Gladeing Год назад

      Oh yea

  • @TheSillyDoggo
    @TheSillyDoggo Год назад

    0:22 "lots of buttons" in the beta (gdps editor 2.2) there were 3 pages of just sliders under sliders it was really complicated

  • @NickAndriadze
    @NickAndriadze Год назад

    *4:43* Wulzy: Struggles because there's more spikes.
    Also Wulzy: ''Let's add more!''
    *5:16* ''There's too many of them!''
    *3:09* ''They're just so fast! We gotta turn down the speed, absolutely.'' (Turning down the speed makes it so they're on screen for far longer, thus far more stuff to dodge)
    *5:29* ''It's just so hard though, what the heck, HOW AM I GONNA AVOID ALL THAT?!''

  • @SmolLoafy
    @SmolLoafy Год назад +2

    Someone needs to make a whole system and list of Undertale levels, making feature for the health and items, copying the dialog from the game and the attacks, and constructing each bossfight, and perhaps battle rushes of the enemies available in the certain areas.

  • @jinxed-truly
    @jinxed-truly Год назад +2

    Just learned how advanced follow worked from this video, thanks

  • @itsmarshallll2600
    @itsmarshallll2600 Год назад +1

    Thank you for your videos. I learn so much from them every time

  • @J.4.K.3
    @J.4.K.3 Год назад +17

    WWWWOOOOAAAAHHHH!!!!!!!!!!!!!!!!!!!!!!!

    • @wasp795
      @wasp795 Год назад +1

      it’s wulzy

    • @gawdii
      @gawdii Год назад +1

      Welcome back to the Geometry Dash 2.2 building video.

    • @Flyingturt1e
      @Flyingturt1e Год назад +1

      Welcome to 2024!

    • @Formertris
      @Formertris Год назад +1

      this might be the first stupid idea that I upload to this channel in this year

    • @antimatterg
      @antimatterg Год назад

      Hope you all have a fantastic start to your year

  • @allmyfriendsarelgbtq
    @allmyfriendsarelgbtq Год назад +2

    1:25 HOW DID HE KNOW

  • @gehee4
    @gehee4 Год назад

    Watching Wulzy learn count triggers was funny. I used them making Celeste levels in GDPS 2.2. I even learnt the pickup trigger so I could make a number that follows you and goes up when you collect strawberries.

  • @stariosimz
    @stariosimz Год назад +1

    I LOVE YOUR BUILDING VIDEOS!
    (just started watching this video)

  • @RandomUser65213
    @RandomUser65213 Год назад

    2:37 Wulzy I’m pretty sure there is a no stick option for platforms when you click extra in the group if section. It would work sort of like the platforms in coaster mountain in the wind section.
    Or just toggle off

  • @0_Ed
    @0_Ed Год назад +23

    Wulzy never fails to steal my kneecaps ❤

    • @artisticmclaren
      @artisticmclaren Год назад +1

      thank god I’ve managed to run away before he can get to mine

  • @zagnova
    @zagnova Год назад

    wizzle dizzle never fails to teach me 2.2 triggers

  • @TheMarwane13
    @TheMarwane13 Год назад +1

    I made the same thing with THOUSAND OF SPIKES the level really said "run for your fps"

  • @mooshmanplays
    @mooshmanplays Год назад

    Full recreations of taohou are coming im calling it

  • @badatmathhh
    @badatmathhh Год назад +2

    Real footage of toby fox inventing the mad dummy fight

  • @cheeseteakwon
    @cheeseteakwon Год назад +2

    WOAH ITS WULZY!

  • @EE_MS
    @EE_MS Год назад

    editor idea: so you select multiple objects, then you click a button somewhere in edit group and it gives each of the block one group which is free and in order, and you can do this randomly or specific blocks.

  • @zombiechicken1530
    @zombiechicken1530 Год назад

    It is very cool, I learnt it by myself, I managed to make some snake that rushes at you at full speed. It’s very fun

  • @Littleboi34
    @Littleboi34 Год назад

    please never stop making videos i love them so much!

  • @dradekon
    @dradekon Год назад

    1:41 this whole time i didnt know you could do this and was just using teleportals lol

  • @fehizorosaclier1629
    @fehizorosaclier1629 Год назад +2

    Wulzy it seems like you aren't aware thay there is an option to put the scale slider limit to between .25 and 4 times scale, since you always use warp to bypass the limit

  • @timtiminsky4673
    @timtiminsky4673 Год назад

    Im so hyped for the 2.2 levels wulzy is gonna build

  • @jeefori
    @jeefori Год назад +1

    Wulzy on his second try: I verified it first try!

  • @setharkinbrioso1456
    @setharkinbrioso1456 Год назад

    undertale and just shapes and beat may rise again with this single power

  • @ClassicCheezburger
    @ClassicCheezburger Год назад

    Wave is planned to be used in platformer mode, robtop is planning on it, though swing will not be available

  • @daleafer3733
    @daleafer3733 Год назад +1

    You can make rotations infinite with -1 btw

  • @CaldeCr4ck
    @CaldeCr4ck Год назад +4

    woah

  • @ProsekaiPlayer
    @ProsekaiPlayer Год назад

    4:02 for me it's literal toriel's attack

  • @Littleham117
    @Littleham117 Год назад

    cool video! advanced follow is interesting, and i have a cool idea on how i could use it someday :)
    also 500th like lol gg

  • @TalkingNerdyWithCJ
    @TalkingNerdyWithCJ Год назад +1

    I like this guy, he is just Mumbo Jumbo but GD
    neato

  • @Green18playz
    @Green18playz Год назад

    I’ve made a platformer level and in a part of it you’re boxed in as a ball and there’s two spiels with advanced follow

  • @andrewbridges7493
    @andrewbridges7493 Год назад

    I also like to use stars as the spawn for platformers

  • @Lyssa_Stuff
    @Lyssa_Stuff Год назад

    Never this early to a wulzy video, nice. Can’t wait to see this following chaos.

  • @ItsVreenTM
    @ItsVreenTM Год назад +1

    Wulzy makes Touhou in GD

  • @MoureExperimental
    @MoureExperimental Год назад

    WULZY IF YOU GO TO A PORTAL WAVE IN PLAYTEST AND PAUSE THEN SWITCH TO PLATFORMER YOU CAN PLAY AS THE WAVE IN PLATFORMER MODE

  • @donaldgoodmaniii8399
    @donaldgoodmaniii8399 Год назад

    At 4:00 it reminds me of asgores attack in undertale

  • @archytype.mp3
    @archytype.mp3 Год назад +1

    Woah, it's wulzy

  • @jbritain
    @jbritain Год назад

    I hate how this man can just angle grind the fuck out of something, bodge a couple of wires, and it'll still work

  • @axzarrr
    @axzarrr Год назад

    How do you make the player start at a certain object?

  • @Owlord-pf8oc
    @Owlord-pf8oc Год назад +1

    There is some kind of system so you don’t have to make everything touch triggered, if you place an arrow trigger thing to change gameplay rotation. For example up. Everything with the lowest y gets triggered first. Then everything with higher y gets triggered the further you move up. If you place another arrow trigger to right everything on the right of that arrow trigger gets moved triggered after that one is triggered, hope this helps.

  • @Ma_YoJ
    @Ma_YoJ Год назад

    i like your funny words magic man

  • @monkeeeeyt
    @monkeeeeyt Год назад +1

    Advanced follow is great for making worms

  • @ToMorrowMaybeBetterTV
    @ToMorrowMaybeBetterTV Год назад

    Ya know you could make a "scary" maze game with this if someone figured it out it would work just make a maze make it really dark and Idk get a spike or block and when it touches the cube just put a jumpscare or somethin

  • @redenderpro
    @redenderpro Год назад

    my brain instantly though of UNDERTALE BOSS FIGHT

  • @WashedTaylor
    @WashedTaylor Год назад +1

    nice vid wulzy!!!!!

  • @_Mythic777_
    @_Mythic777_ Год назад

    Instead of adding a portal, there is a setting to make it “free mode”

  • @gento5o5
    @gento5o5 Год назад +1

    pretty sure logodomy uses that

  • @Rwrascal
    @Rwrascal Год назад

    I can already see undertale fights being recreated especially mad dummy with this feature

  • @arsinehcole3476
    @arsinehcole3476 Год назад

    When he said "flowey from undertale" you know i had to comment😂.

  • @BlockBusterGD
    @BlockBusterGD Год назад

    We need a Portal: Classic to Plattformer Mode

  • @randomblueberry5019
    @randomblueberry5019 Год назад

    I wish there was a was to follow the players rotation

  • @SharkByteGG
    @SharkByteGG Год назад +1

    Undertale in GD?

  • @sambluu
    @sambluu Год назад

    I'm waiting for 2.2 level swap. gonna be wild

  • @LuminGMD85
    @LuminGMD85 Год назад +1

    Hey Wulzy, how about.. hm?? YOU ADD A FREAKIN GENERAL CHAT IN YOUR DISCORD?

  • @tclark1500
    @tclark1500 Год назад +1

    WOAH WULZY

  • @ifunnyn
    @ifunnyn Год назад

    "FIRE IN THE HOLE!!!1!"
    - Average 2.2 enjoyer

  • @proxy_1212
    @proxy_1212 11 месяцев назад

    its time to make touhou in geometry dash with this trigger 🔥🥶

  • @waht.mp4
    @waht.mp4 Год назад

    I can’t believe you beat this LOL

  • @taypexx
    @taypexx Год назад

    it reminds me the mad dummy attacks

  • @EllenJoe_is_my_virtual_wife
    @EllenJoe_is_my_virtual_wife Год назад

    "I actually verified it first time no way!!!"
    Bro that's your second attempt 💀

  • @CubicBoii
    @CubicBoii Год назад +1

    Advanced 2.2

  • @Bootjoe
    @Bootjoe Год назад

    An undertale level in gd would be ABSOLUTELY PERFECT!!

  • @nubby3050
    @nubby3050 Год назад

    Is there a way to make an offset for this? Like it follows my exact position but one block lower so it’s like I’m standing on ground at all times

  • @And-So-On
    @And-So-On Год назад

    gotta love the flowey undertale reference. 👍👍🍞

  • @Kosmiczna
    @Kosmiczna Год назад

    someone should make the empress of light or other terraria bosses in gd 2.2 as a level

  • @duck-cc4qu
    @duck-cc4qu Год назад

    "first try" literally dies on his first attempt

  • @Neto2015GDofficial
    @Neto2015GDofficial 11 месяцев назад

    WOW, i'ts Wulzy ( 0:01)

  • @theactedarrow2687
    @theactedarrow2687 Год назад

    reminds me of the dummy fight from undertale

  • @jocabulous
    @jocabulous Год назад

    Mans made the overseer from diepio

  • @yesyeah-g7h
    @yesyeah-g7h Год назад

    every day we are one step closer to undertale inside of gd

  • @greenrreal
    @greenrreal 6 месяцев назад

    it was painful watching wulzy messing with the count trigger

  • @whackareal
    @whackareal Год назад

    4:02 i was thinking mad dummy

  • @tomgotte5739
    @tomgotte5739 Год назад

    WOKE UP WULZY DROPPED A 2.2 VIDEO

  • @kuyamarkgt6613
    @kuyamarkgt6613 Год назад

    i'll predict future, there will be an undertale game in 1 month (in geometry dash ofc)

  • @t.j.f.1
    @t.j.f.1 Год назад

    bro you caught me again 😭😭😭

  • @Geomasterinagame
    @Geomasterinagame Год назад

    It starts

  • @Player-chicken-gun_red
    @Player-chicken-gun_red 8 месяцев назад

    🎉 happy geometry dash

  • @puzzlepuddles6712
    @puzzlepuddles6712 Год назад

    they turned gd into a bullet hell

  • @rafaelsobreiradasilva3264
    @rafaelsobreiradasilva3264 Год назад

    I can see me making an bullet hell gameplay with this

  • @FishCncrt
    @FishCncrt Год назад

    *mad dummy theme intensifies*