Yo fellas it’s Wulzy, I am currently at Juni’s house and couldn’t get my account to save before I left, so unfortunately I can’t post the level right now 😭😭 I’m sorry
Only triggers can scale up to 4x with just the sliders, you cant do that with other blocks. Also i dont think anything can be shrunk to 0.25 without warping but maybe theres a block that can that i dont know about
Yup. While in the level editor, press esc (or go to the pause menu) click the gear on the top right, click the green arrow on the right to go to page 2, and check the option on the bottom right labled "Increase Scale". The info bubble reads: "Increases maximum object scale to 4x and minimum scale to 0.25x. Note that objects larger than 6x grid size may disapear near the screen edge. This may be fixed in the future." (You can also check and see the size of even a warped object's largest dimension (X or Y) by clicking scale).
2.2 honestly really grew on me. At first I didn't like it because I felt rooted in the fact that the game was a rhythm platformer -- and adding all this keyframing and shaders and a whole platformer mode just turned the game into something it _wasn't,_ in my opinion. But through watching these and messing about in the editor myself, I've come to realize that I don't honestly dislike 2.2. It's fun.
Hey Wulzy, if you didn't know already you can use the guide object to see what the screen will look like when you zoom out. Not 100% sure if that's the case when the camera isn't fixed but I don't see why it shouldn't. If it doesn't then sorry for wasting your time but I know it does when the camera is fixed at least 😂😂
i geniunely cant believe how much raw talent you have both in the editor and explaining stuff clearly and concisely, ive learned so many things about the new 2.2 features from you and i cant wait for more :D
*4:43* Wulzy: Struggles because there's more spikes. Also Wulzy: ''Let's add more!'' *5:16* ''There's too many of them!'' *3:09* ''They're just so fast! We gotta turn down the speed, absolutely.'' (Turning down the speed makes it so they're on screen for far longer, thus far more stuff to dodge) *5:29* ''It's just so hard though, what the heck, HOW AM I GONNA AVOID ALL THAT?!''
Someone needs to make a whole system and list of Undertale levels, making feature for the health and items, copying the dialog from the game and the attacks, and constructing each bossfight, and perhaps battle rushes of the enemies available in the certain areas.
Watching Wulzy learn count triggers was funny. I used them making Celeste levels in GDPS 2.2. I even learnt the pickup trigger so I could make a number that follows you and goes up when you collect strawberries.
2:37 Wulzy I’m pretty sure there is a no stick option for platforms when you click extra in the group if section. It would work sort of like the platforms in coaster mountain in the wind section. Or just toggle off
editor idea: so you select multiple objects, then you click a button somewhere in edit group and it gives each of the block one group which is free and in order, and you can do this randomly or specific blocks.
Wulzy it seems like you aren't aware thay there is an option to put the scale slider limit to between .25 and 4 times scale, since you always use warp to bypass the limit
There is some kind of system so you don’t have to make everything touch triggered, if you place an arrow trigger thing to change gameplay rotation. For example up. Everything with the lowest y gets triggered first. Then everything with higher y gets triggered the further you move up. If you place another arrow trigger to right everything on the right of that arrow trigger gets moved triggered after that one is triggered, hope this helps.
Ya know you could make a "scary" maze game with this if someone figured it out it would work just make a maze make it really dark and Idk get a spike or block and when it touches the cube just put a jumpscare or somethin
Yo fellas it’s Wulzy, I am currently at Juni’s house and couldn’t get my account to save before I left, so unfortunately I can’t post the level right now 😭😭 I’m sorry
sad
sad
depressing
sad
crazy
At this point, I believe we just scratched the surface of the possibilities in 2.2
Yea you are absolutely right. Imagine the levels we could get in 6 months - 1 year!
scratched is a bit much, we just smudged the shine
@@oofguy901that’s a good way to put it
yeah of course
@@oofguy901the smudge was fire
and the shine was a hole
7:18 you can increase the scale max to 4x and decrease the minimum to 0.25x in the editor settings, no warp needed
How
Is that new in 2.2?
Only triggers can scale up to 4x with just the sliders, you cant do that with other blocks.
Also i dont think anything can be shrunk to 0.25 without warping but maybe theres a block that can that i dont know about
Yup. While in the level editor, press esc (or go to the pause menu) click the gear on the top right, click the green arrow on the right to go to page 2, and check the option on the bottom right labled "Increase Scale". The info bubble reads: "Increases maximum object scale to 4x and minimum scale to 0.25x. Note that objects larger than 6x grid size may disapear near the screen edge. This may be fixed in the future."
(You can also check and see the size of even a warped object's largest dimension (X or Y) by clicking scale).
@@CaptainAyeJayyes
If you don't know, 2.2 added a free option to scale up to 4x or 0.25x
wulzy just godlike at naming these levels
2.2 honestly really grew on me. At first I didn't like it because I felt rooted in the fact that the game was a rhythm platformer -- and adding all this keyframing and shaders and a whole platformer mode just turned the game into something it _wasn't,_ in my opinion. But through watching these and messing about in the editor myself, I've come to realize that I don't honestly dislike 2.2. It's fun.
Yeah and both modes coexist nicely
4:00 “this is just like flowey’s first attack in undertale” Me, an undertale fan: 🤯
NonStickX in extras in edit group makes it so that the player doesn't move along with a moving object, really useful.
If you want the spikes to don't get too far from the player just reduce the friction
this video taught me how to use count triggers better than most count trigger tutorials
For the border problem at the start, you can put a Camera Mode trigger behind the start line with Free Mode checked on and you will spawn correctly
cant wait for someone to make empress of light
Hey Wulzy, if you didn't know already you can use the guide object to see what the screen will look like when you zoom out. Not 100% sure if that's the case when the camera isn't fixed but I don't see why it shouldn't. If it doesn't then sorry for wasting your time but I know it does when the camera is fixed at least 😂😂
If the camera is fixed you can just move the guide to the object that the camera is fixed on and it should be accurate
Edit: Wait I misread this nvm
0:04 69 demons!? (Just for confirmation, I am only laughing at the 69 part)
Lol
Seeing wulzy on the same level as me editor wise because of 2.2 feels so weird to me
touhou in gd becomes more and more possible with each passing day
i had the same idea
I think static camera would make this a bit better. Still VERY awesome 👍
"flowey's first attack in undertale" wtf your so accurate lmfao
i geniunely cant believe how much raw talent you have both in the editor and explaining stuff clearly and concisely, ive learned so many things about the new 2.2 features from you and i cant wait for more :D
To stop surfaces from carrying you use silent idk why it’s called that but just try it
There's also edit group > extra > nonstick which makes the player not stick to that surface when it moves
Oh yea
0:22 "lots of buttons" in the beta (gdps editor 2.2) there were 3 pages of just sliders under sliders it was really complicated
*4:43* Wulzy: Struggles because there's more spikes.
Also Wulzy: ''Let's add more!''
*5:16* ''There's too many of them!''
*3:09* ''They're just so fast! We gotta turn down the speed, absolutely.'' (Turning down the speed makes it so they're on screen for far longer, thus far more stuff to dodge)
*5:29* ''It's just so hard though, what the heck, HOW AM I GONNA AVOID ALL THAT?!''
Someone needs to make a whole system and list of Undertale levels, making feature for the health and items, copying the dialog from the game and the attacks, and constructing each bossfight, and perhaps battle rushes of the enemies available in the certain areas.
Just learned how advanced follow worked from this video, thanks
Thank you for your videos. I learn so much from them every time
WWWWOOOOAAAAHHHH!!!!!!!!!!!!!!!!!!!!!!!
it’s wulzy
Welcome back to the Geometry Dash 2.2 building video.
Welcome to 2024!
this might be the first stupid idea that I upload to this channel in this year
Hope you all have a fantastic start to your year
1:25 HOW DID HE KNOW
Watching Wulzy learn count triggers was funny. I used them making Celeste levels in GDPS 2.2. I even learnt the pickup trigger so I could make a number that follows you and goes up when you collect strawberries.
I LOVE YOUR BUILDING VIDEOS!
(just started watching this video)
2:37 Wulzy I’m pretty sure there is a no stick option for platforms when you click extra in the group if section. It would work sort of like the platforms in coaster mountain in the wind section.
Or just toggle off
Wulzy never fails to steal my kneecaps ❤
thank god I’ve managed to run away before he can get to mine
wizzle dizzle never fails to teach me 2.2 triggers
I made the same thing with THOUSAND OF SPIKES the level really said "run for your fps"
Full recreations of taohou are coming im calling it
Real footage of toby fox inventing the mad dummy fight
WOAH ITS WULZY!
editor idea: so you select multiple objects, then you click a button somewhere in edit group and it gives each of the block one group which is free and in order, and you can do this randomly or specific blocks.
It is very cool, I learnt it by myself, I managed to make some snake that rushes at you at full speed. It’s very fun
please never stop making videos i love them so much!
1:41 this whole time i didnt know you could do this and was just using teleportals lol
Wulzy it seems like you aren't aware thay there is an option to put the scale slider limit to between .25 and 4 times scale, since you always use warp to bypass the limit
Im so hyped for the 2.2 levels wulzy is gonna build
Wulzy on his second try: I verified it first try!
undertale and just shapes and beat may rise again with this single power
Wave is planned to be used in platformer mode, robtop is planning on it, though swing will not be available
You can make rotations infinite with -1 btw
woah
4:02 for me it's literal toriel's attack
cool video! advanced follow is interesting, and i have a cool idea on how i could use it someday :)
also 500th like lol gg
I like this guy, he is just Mumbo Jumbo but GD
neato
I’ve made a platformer level and in a part of it you’re boxed in as a ball and there’s two spiels with advanced follow
I also like to use stars as the spawn for platformers
Never this early to a wulzy video, nice. Can’t wait to see this following chaos.
Wulzy makes Touhou in GD
WULZY IF YOU GO TO A PORTAL WAVE IN PLAYTEST AND PAUSE THEN SWITCH TO PLATFORMER YOU CAN PLAY AS THE WAVE IN PLATFORMER MODE
At 4:00 it reminds me of asgores attack in undertale
Woah, it's wulzy
I hate how this man can just angle grind the fuck out of something, bodge a couple of wires, and it'll still work
How do you make the player start at a certain object?
There is some kind of system so you don’t have to make everything touch triggered, if you place an arrow trigger thing to change gameplay rotation. For example up. Everything with the lowest y gets triggered first. Then everything with higher y gets triggered the further you move up. If you place another arrow trigger to right everything on the right of that arrow trigger gets moved triggered after that one is triggered, hope this helps.
i like your funny words magic man
Advanced follow is great for making worms
Ya know you could make a "scary" maze game with this if someone figured it out it would work just make a maze make it really dark and Idk get a spike or block and when it touches the cube just put a jumpscare or somethin
my brain instantly though of UNDERTALE BOSS FIGHT
nice vid wulzy!!!!!
Instead of adding a portal, there is a setting to make it “free mode”
pretty sure logodomy uses that
I can already see undertale fights being recreated especially mad dummy with this feature
When he said "flowey from undertale" you know i had to comment😂.
We need a Portal: Classic to Plattformer Mode
I wish there was a was to follow the players rotation
Undertale in GD?
I'm waiting for 2.2 level swap. gonna be wild
Hey Wulzy, how about.. hm?? YOU ADD A FREAKIN GENERAL CHAT IN YOUR DISCORD?
WOAH WULZY
"FIRE IN THE HOLE!!!1!"
- Average 2.2 enjoyer
its time to make touhou in geometry dash with this trigger 🔥🥶
I can’t believe you beat this LOL
it reminds me the mad dummy attacks
"I actually verified it first time no way!!!"
Bro that's your second attempt 💀
Advanced 2.2
An undertale level in gd would be ABSOLUTELY PERFECT!!
Is there a way to make an offset for this? Like it follows my exact position but one block lower so it’s like I’m standing on ground at all times
gotta love the flowey undertale reference. 👍👍🍞
someone should make the empress of light or other terraria bosses in gd 2.2 as a level
"first try" literally dies on his first attempt
WOW, i'ts Wulzy ( 0:01)
reminds me of the dummy fight from undertale
Mans made the overseer from diepio
every day we are one step closer to undertale inside of gd
it was painful watching wulzy messing with the count trigger
4:02 i was thinking mad dummy
WOKE UP WULZY DROPPED A 2.2 VIDEO
i'll predict future, there will be an undertale game in 1 month (in geometry dash ofc)
bro you caught me again 😭😭😭
It starts
🎉 happy geometry dash
they turned gd into a bullet hell
I can see me making an bullet hell gameplay with this
*mad dummy theme intensifies*