Thank you Miller. I still don't enjoy Mage, mostly because I don't enjoy playing with pawns, and I also don't like spellcasting. But they can be interesting, and fun.
Dude... I had no idea Anodyne did damage to the undead. That's so cool. I love these vocation videos of yours. Back when I played Dragon's Dogma I only ever used the Mystic Knight or Magick Archer because I didn't really understand how any of the other vocations could ever come close to being as cool. But after watching your videos explaining what each one can actually do and how to use them effectively. I have a whole lot of respect for all the vocations now. Thank you bud. You're really good at this game.
Awesome video. I had no idea Anodyne did so much damage to the undead or that 3 mages could hold the Daimon's 2nd form in place. Cool tips. I may try Anodyne out tonight at the Abby. Hordes if undead there at night to practice on.
I'm really enjoying your videos, because they're a no-nonsense approach to showing the spells, and you just use text at key points without talking and rambling on, instead, the text makes the point and you move on, that makes these videos a pleasure to watch.
Would be alot better if we had something akin to magic the way it works in Skyrim mixed with the spells in this game, having the ability to just aim is something i really wish i had in this game
@TANG WEI SHUN - the first time I played I kept Rook up to my 20th level, when he died I still didn’t know I could recruit him again. I was “oh no, I like him, why!!!” lol I still keep him to upper levels and it serves well because I noted that my experience points boosts if you include a very low level pawn in your party. Now I equip all the mage pawns hired with Legions’ Might so they never die.
I have a old slouchy mage that collects herbs, and uses mystic knight augments. Fun as a role play character. When I lvled my MK I gave him the wooden shield and ancient robes. Had a cool look
That sounds pretty fun. Just conduct the battlefield and rely the pawns to do the work. Buff them and heal them as they strike. Slouchy from all of that herb gathering I suppose. funny
Nihil0.0 that was the basic idea! I also tried to keep all his armor and items to mostly natural things like skins, hemp, and wood. He is also a mentor for a little witch (sorcerer) pawn.
The number of possibilities for role playing in this game are endless. And can be hilarious sometimes. I did a Gauntlet once with Thor as Warrior, Merlin as Sorcerer, Questor as Ranger and Thyra as Fighter. It was a pretty nice team.
Nihil0.0 my favorite RP was from the "Rune Soldier" anime. I was Louie and went around as a MK punching things. It was tough though because he doesn't use a shield, so it's a big handicap.
Nice video. My mage/Sorcerer pawn (LVL20). As a mage it acts as a support pawn with only High Ingle for attack. I found that Levin was too slow to cast and would often miss the enemy as they would run through it. But the most important thing for my pawn is that it needed to be as far away from the enemy as possible to be efficient in it's support. Levin/Frazil/Frigor - the pawn needed to be closer to the enemy. High Ingle has far more range and is very quick and versatile. I also found that my mage pawn would get confused with too many attack spells (for some reason) and would sometimes cancel, then attempt to do another spell: High Ingle High Grapnel Holy Affinity High Anodyne High Halidom High SpellScreen Legions Might, is the staff of choice along with wearing stability boots. Also -- full immunity to silence/sleep/Petrification/Possession. Acuity Attunement Articulacy Sinew (wanting to get the pawn to be a good little helper for all your needs:) Inflection (halving the damage is so useful as the mages don't have good health bonuses when levelling) Ferocity. When I switch it to Sorcerer, it's rather limited as it's tight on dicipline points at lvl 20. So I usually roll with a debilitation sorcerer with the Rusted Archstaff: High Miasma Comestion Frigor High Void spell Fulmination Petrification I tried using frazil on the pawn to apply the topor affect, but it wasn't really that effective in using it. One thing I would have liked to see is Petrification being more effective on ALL creatures. It's very unfortunate that it's limited to mostly small to mid creatures only.
For lore reasons I've no clue. For mechanical reasons they're both primary weapons, thus can't be equipped in the same slot (MA can't use daggers and staff, Assassin can't use shield and Bow, etc.). For gameplay reasons it means you've access to some of the most effective skills in the game - debilitations and magical damage from the staff, and sheer damage for the sword, thus there's no weakness in your design; at least Mystic Knight needs time to set up, and Magick Archer needs to either charge spells or be agile enough to not get knocked off what they're grabbing, and these two are the most powerful vocations in the game. I'll admit, I would like the aesthetics, as MK was more about the shield, but these are the reason I can think of why it won't happen.
@@brachialtick6539 Perhaps it was better to say they're the Vocations most commonly referred to as being the most powerful and versatile, even though really any Vocation can be effective if you know what you're doing. Both have access to Magick and Physical damage, both are rather difficult to kill in general and both have a large repertoire of skills that enable enough variation to avoid getting monotonous. It also could have something to do with them having access to rather balanced stat growths and and armour defenses (as in more than just a lot in just magick or physical defense), assuming they even got hit. Oh well.
@@harryunderwood9387 i agree but the damage of strider is unparalled,i legitimately cannot see anything comparable.Plus its entirely physical so you dont have to sacrifice lvl for both magic and physical strenght.Not to mention it has ranged attacks,dodges and instant reset
Thanks for the in depth schematic videos. I really enjoyed this one, and especially enjoyed your Warrior one. I went back with some new life into the classes and play them in a way different from what I understood them as.
Can someone explain to me why the Sorcerer has Voidspell, which is supportive, while Mage doesn't? Those ailments are some of the most annoying alongside Curse and Skill Stifling, but the Sorcerer only has the counter to them. This means against Petrificarion and lowered stats a Mage is useless (yes, the party should have curatives anyway, but it still makes no sense). Even if it's something like higher magick is needed to resist those effects, it doesn't explain why the Sorcerer has it, when it really would prefer a more offensive spell like Comestion or Fullmentation. Also there is no reason for why the Mage gets the worst stat growths of all Vocations (especially in terms of stamina). IMO, the Mage should gain more stamina than the Sorcerer, so there is legitimate reason to stay as a Mage rather than a Sorcerer when focusing on stat growths, as you gain less magick dmg but can cast more often (just as an example. You could instead make them more tanky or something instead). I know armour and weapons is what really matters in lvl 100+, but I'd still like statistical incentive to play Mage over Sorcerer.
And the Magick Archer has a spell better than both classes, Great Ward Arrow. Not only does it cure ALL debilitations but it also grants the Impervious status for about...2 and a half minutes (Impervious literally makes you and your targets immune to debilitations including drenched). With the Switch port coming out I'd honestly like to see Capcom add a few more of the high level spell rings to the game for the Mage. It could do with a Grand Halidom, Grand Grapnel and Grand Spellscreen.
Keep coming back to this game after a few months, and this issue still confounds me. Maybe if they just gave a passive reduction in stamina consumed by magick skills to the Mage (similar to how Striders have reduced climb stamina cost), it'd be ok, but then again that'd only really be damage control for those inexcusable stat growths. I can only happily play Mage after leveling to 100 as a Sorcerer, though by that time I'm conditioned to play in a way that the Mage struggles to compete in - prep Maelstrom, cast Miasma/Lassitude at the base (depends on if I have a GF Rusted Archistaff), then maybe Comestion, Frigor, etc. I'm also in the small group of people who love being supportive as a Mage, and seeing my Pawns suffering from the ONLY DEBILITATIONS I CAN'T CURE genuinely upsets me. The Grapnel plays do alleviate the moments to an extent though.
I think its because voidspell is a very advanced spell that only advanced casters can use. It's too difficult for a mage to pull off. Just like how a mage cannot use bolide or the other sorcerer moves.
Yeah, I don't like playing Mage either. Mage pawns are pretty badass to have. If they have good beastiary knowledge and Utilitarian inclination, they will be an asset to the party.
Love mages , they remind me of enchanters . But damn I dont know why I cant play that vocation . It seems hard for me at least . Great video and music !!
Oh, it's a hard vocation. It requires a certain playstyle that I do not enjoy. Sorcerer is alright, because they are designed to damage rather than support
old video but im checking it out for a bit more information i might not have known on low level spells, i prefer to play a mystic knight with a staff, some of these details are interesting.. i didnt know comestion could be used for mining xD
I forgot to put it in description in there now, but it's Tracklist - Daemonia Nymphe - Ida's Dactyls Daemonia Nymphe - Kratia Asterope Daemonia Nymphe - Mouson Daemonia Nymphe - Dance of the Styrs Omnia - Odi Et Amo It's good stuff. I'm trying to stick with particular themed music with each vocation. Warrior is similar to Conan soundtrack, and Assassin will be Arabian style.
Thank you Ed. Yeah, HFB is pretty much a skill for the staff. I probably should've shown it. Oh well, I suppose sometimes it's good leave some untouched things out for self discovery. I also should've stated Ferocity augment increases Focused Bolt.
you did at 17:05 when you listed augments for mage, i mostly play as sorc (not much different from mage) and like HFB for its fast charge and mobility, you're not anchored charging like you are for most spells and has good stagger / knockdown.
I was a mage on my first playthtough (until I switched to Sorc), but I never knew that Anodyne and Halidom hurt the undead... smh Thx for the educational vid :D
Ehehehe I remember , only HOLY and Demon Periapt😂😂😂 magick users are OP by not getting close, . . . Yes, I just remembered that the Living Armor Knight is also affected by Anodyne, . . . When it gets close to the bubble it keeps on Parrying its Shield same to the Halidom too, . . .
I don't think i've ever seen my pawn damage the undead with anodyne. If i also play as mage and show it to her,will she learn it and use it offensively?
Idk if you're still alive man since I'm kinda mega late to the game but can you use both sorcerers and mages augment that boost magic or you have to choose just one
All augments can be shared. You can have stat boosting augments stack up to 80%. They cap at 80, so Acuity and Attunement will get you around 33% they are multiplicative.
DD really has some serious baked in flaws like these kinds of counterintuitive stuff where upgrading a spell (and may I say it is irreversible) on your pawn can actually make it worse. For a first game I guess we can tolerate it but I hope Capcom is aware of these and improves it in DD2. There's no reason for an upgraded spell that casts twice as long to have the same power as the base spell. That's just ridiculous.
Anodyne is a good way for Undead. Holy Focused Bolt is better, but HFB is also overpowered and somewhat boring. Have you played much of the game yet? Have you tried Sorcerer or Mage? It can be a difficult choice between the 2. Each one is quite different. Mystic knight and Magic Archer are other options. To declare the "best" vocation is very hard to do. They each have their fun, and each have their style.
im currently playing a Sorcerer, im rather enjoying it thought it took me a while to get the special kind of staff they need so was legit unarmed for about an hour XD I havent tried the mage yet though im kind of interested in doing so, im level 22 atm.I also did not realise pawns dont level with you (other then main pawn) so had a level 6 rook following me and level 11 strider XD wooops
Yeah, every so often you need to update the other 2 rented pawns. Sorcerer uses an Archstaff, while Mage, Magic Archer and Mystic Knight use a staff. This game doesn't always tell you everything. I remember the first time I played it, I missed a lot of things. I didn't even realize that you could change your vocation later. I thought it was set in stone, when you chose at the beginning. So I was Fighter the entire time, and had no idea about the 6 other vocations.
I totally had the wrong idea about mages. You rock man! Great video! I can’t wait to hop on DD now and play a more efficient mage..
Thank you Miller. I still don't enjoy Mage, mostly because I don't enjoy playing with pawns, and I also don't like spellcasting. But they can be interesting, and fun.
@@Nihil0.0 how did you make your skill grand?You wear a ring to make it?
@@ronaldglenn11 yes, special ring. Usually one ring can make "grand" one skill.
Dude... I had no idea Anodyne did damage to the undead. That's so cool. I love these vocation videos of yours. Back when I played Dragon's Dogma I only ever used the Mystic Knight or Magick Archer because I didn't really understand how any of the other vocations could ever come close to being as cool. But after watching your videos explaining what each one can actually do and how to use them effectively. I have a whole lot of respect for all the vocations now. Thank you bud. You're really good at this game.
Awesome video. I had no idea Anodyne did so much damage to the undead or that 3 mages could hold the Daimon's 2nd form in place. Cool tips. I may try Anodyne out tonight at the Abby. Hordes if undead there at night to practice on.
Also, Spellscreen, and Halidom. Spellscreen is kinda fun, because you're walking with it.
I'm really enjoying your videos, because they're a no-nonsense approach to showing the spells, and you just use text at key points without talking and rambling on, instead, the text makes the point and you move on, that makes these videos a pleasure to watch.
I LOVE MAGES, but I don't like being one, it's not as hand-onsy as I want it to be honestly. But, I love watching my friends do it.
I also don't like being Mage. I don't like to babysit
Would be alot better if we had something akin to magic the way it works in Skyrim mixed with the spells in this game, having the ability to just aim is something i really wish i had in this game
@TANG WEI SHUN - i am lvl 36 rgn, i got a lvl 7 pawn with full gear that has been carrying me from day 1
@TANG WEI SHUN - the first time I played I kept Rook up to my 20th level, when he died I still didn’t know I could recruit him again. I was “oh no, I like him, why!!!” lol I still keep him to upper levels and it serves well because I noted that my experience points boosts if you include a very low level pawn in your party. Now I equip all the mage pawns hired with Legions’ Might so they never die.
I have a old slouchy mage that collects herbs, and uses mystic knight augments. Fun as a role play character. When I lvled my MK I gave him the wooden shield and ancient robes. Had a cool look
That sounds pretty fun. Just conduct the battlefield and rely the pawns to do the work. Buff them and heal them as they strike. Slouchy from all of that herb gathering I suppose. funny
Nihil0.0 that was the basic idea! I also tried to keep all his armor and items to mostly natural things like skins, hemp, and wood. He is also a mentor for a little witch (sorcerer) pawn.
The number of possibilities for role playing in this game are endless. And can be hilarious sometimes. I did a Gauntlet once with Thor as Warrior, Merlin as Sorcerer, Questor as Ranger and Thyra as Fighter. It was a pretty nice team.
Nihil0.0 my favorite RP was from the "Rune Soldier" anime. I was Louie and went around as a MK punching things. It was tough though because he doesn't use a shield, so it's a big handicap.
Fists only is a big handicap. And a Mystic Knight doesn't have dodge roll, or double jump, so even more so.
Nice video. My mage/Sorcerer pawn (LVL20). As a mage it acts as a support pawn with only High Ingle for attack. I found that Levin was too slow to cast and would often miss the enemy as they would run through it. But the most important thing for my pawn is that it needed to be as far away from the enemy as possible to be efficient in it's support. Levin/Frazil/Frigor - the pawn needed to be closer to the enemy. High Ingle has far more range and is very quick and versatile. I also found that my mage pawn would get confused with too many attack spells (for some reason) and would sometimes cancel, then attempt to do another spell:
High Ingle
High Grapnel
Holy Affinity
High Anodyne
High Halidom
High SpellScreen
Legions Might, is the staff of choice along with wearing stability boots. Also -- full immunity to silence/sleep/Petrification/Possession.
Acuity
Attunement
Articulacy
Sinew (wanting to get the pawn to be a good little helper for all your needs:)
Inflection (halving the damage is so useful as the mages don't have good health bonuses when levelling)
Ferocity.
When I switch it to Sorcerer, it's rather limited as it's tight on dicipline points at lvl 20. So I usually roll with a debilitation sorcerer with the Rusted Archstaff:
High Miasma
Comestion
Frigor
High Void spell
Fulmination
Petrification
I tried using frazil on the pawn to apply the topor affect, but it wasn't really that effective in using it.
One thing I would have liked to see is Petrification being more effective on ALL creatures. It's very unfortunate that it's limited to mostly small to mid creatures only.
I'm late but hey.
I play Sorcerer and later switch to Mage due to terrible
Just bought this game on steam, downloading it now. Great vid and I cant wait to make a mage. Love the music as well.
Sweet. Thanks Cosmic Noir
Why can't we have a combination of sword and staff, you can be like gandalf lol
For lore reasons I've no clue. For mechanical reasons they're both primary weapons, thus can't be equipped in the same slot (MA can't use daggers and staff, Assassin can't use shield and Bow, etc.). For gameplay reasons it means you've access to some of the most effective skills in the game - debilitations and magical damage from the staff, and sheer damage for the sword, thus there's no weakness in your design; at least Mystic Knight needs time to set up, and Magick Archer needs to either charge spells or be agile enough to not get knocked off what they're grabbing, and these two are the most powerful vocations in the game.
I'll admit, I would like the aesthetics, as MK was more about the shield, but these are the reason I can think of why it won't happen.
Yes... Wouldn't it be epic to cast high seism at Daimon while screaming "you shall not pass!!!! "
@@harryunderwood9387 ha,ha ha,ha ha ha "These two are the most powerful vocations"
@@brachialtick6539 Perhaps it was better to say they're the Vocations most commonly referred to as being the most powerful and versatile, even though really any Vocation can be effective if you know what you're doing. Both have access to Magick and Physical damage, both are rather difficult to kill in general and both have a large repertoire of skills that enable enough variation to avoid getting monotonous. It also could have something to do with them having access to rather balanced stat growths and and armour defenses (as in more than just a lot in just magick or physical defense), assuming they even got hit. Oh well.
@@harryunderwood9387 i agree but the damage of strider is unparalled,i legitimately cannot see anything comparable.Plus its entirely physical so you dont have to sacrifice lvl for both magic and physical strenght.Not to mention it has ranged attacks,dodges and instant reset
Thanks for the in depth schematic videos. I really enjoyed this one, and especially enjoyed your Warrior one.
I went back with some new life into the classes and play them in a way different from what I understood them as.
Can someone explain to me why the Sorcerer has Voidspell, which is supportive, while Mage doesn't? Those ailments are some of the most annoying alongside Curse and Skill Stifling, but the Sorcerer only has the counter to them. This means against Petrificarion and lowered stats a Mage is useless (yes, the party should have curatives anyway, but it still makes no sense). Even if it's something like higher magick is needed to resist those effects, it doesn't explain why the Sorcerer has it, when it really would prefer a more offensive spell like Comestion or Fullmentation.
Also there is no reason for why the Mage gets the worst stat growths of all Vocations (especially in terms of stamina). IMO, the Mage should gain more stamina than the Sorcerer, so there is legitimate reason to stay as a Mage rather than a Sorcerer when focusing on stat growths, as you gain less magick dmg but can cast more often (just as an example. You could instead make them more tanky or something instead). I know armour and weapons is what really matters in lvl 100+, but I'd still like statistical incentive to play Mage over Sorcerer.
And the Magick Archer has a spell better than both classes, Great Ward Arrow. Not only does it cure ALL debilitations but it also grants the Impervious status for about...2 and a half minutes (Impervious literally makes you and your targets immune to debilitations including drenched).
With the Switch port coming out I'd honestly like to see Capcom add a few more of the high level spell rings to the game for the Mage. It could do with a Grand Halidom, Grand Grapnel and Grand Spellscreen.
@@AuntySocialQueen Nope, that didn't happen and it won't. Capcom did that, so that it forces to endure those spells/skills.
Keep coming back to this game after a few months, and this issue still confounds me. Maybe if they just gave a passive reduction in stamina consumed by magick skills to the Mage (similar to how Striders have reduced climb stamina cost), it'd be ok, but then again that'd only really be damage control for those inexcusable stat growths.
I can only happily play Mage after leveling to 100 as a Sorcerer, though by that time I'm conditioned to play in a way that the Mage struggles to compete in - prep Maelstrom, cast Miasma/Lassitude at the base (depends on if I have a GF Rusted Archistaff), then maybe Comestion, Frigor, etc. I'm also in the small group of people who love being supportive as a Mage, and seeing my Pawns suffering from the ONLY DEBILITATIONS I CAN'T CURE genuinely upsets me. The Grapnel plays do alleviate the moments to an extent though.
It's a bit late, but just get sobering wine and you'll be fine.
I think its because voidspell is a very advanced spell that only advanced casters can use. It's too difficult for a mage to pull off.
Just like how a mage cannot use bolide or the other sorcerer moves.
*Grabs popcorn* good shit right there. Yes sir, that's some good shit!
Thanks Core. I was struggling on how to approach this vocation with the schematics.
You're commentary in this one is cute lol
I don't think I will ever play as mage, but this will help my pawn as a Mage.
Yeah, I don't like playing Mage either.
Mage pawns are pretty badass to have.
If they have good beastiary knowledge and Utilitarian inclination, they will be an asset to the party.
Love mages , they remind me of enchanters . But damn I dont know why I cant play that vocation . It seems hard for me at least . Great video and music !!
Oh, it's a hard vocation. It requires a certain playstyle that I do not enjoy. Sorcerer is alright, because they are designed to damage rather than support
@@Nihil0.0 Yeah mages after some point are boring .
old video but im checking it out for a bit more information i might not have known on low level spells, i prefer to play a mystic knight with a staff, some of these details are interesting.. i didnt know comestion could be used for mining xD
Wow mage has much secret that i didn't know 😌
Spetacular video. Ty very much.
Obirgado pelo vídeo.
De nada Fernando. I am happy that you are enjoying the vids.
Nice Greek song you got playing in the background
What’s the background music, although I don’t understand the language it’s very entrancing and relaxing
I forgot to put it in description in there now, but it's
Tracklist -
Daemonia Nymphe - Ida's Dactyls
Daemonia Nymphe - Kratia Asterope
Daemonia Nymphe - Mouson
Daemonia Nymphe - Dance of the Styrs
Omnia - Odi Et Amo
It's good stuff. I'm trying to stick with particular themed music with each vocation. Warrior is similar to Conan soundtrack, and Assassin will be Arabian style.
I'm glad you chose a middle eastern theme rather than the standard Japanese one.
@@HardCoreTea It's not middle eastern,it's Greek. :)
It sounds like chants and incantations
another good video, you should have showed holy focused bolt in action, IMO it's the bread and butter attack of mage / sorc
Thank you Ed. Yeah, HFB is pretty much a skill for the staff. I probably should've shown it. Oh well, I suppose sometimes it's good leave some untouched things out for self discovery.
I also should've stated Ferocity augment increases Focused Bolt.
you did at 17:05 when you listed augments for mage, i mostly play as sorc (not much different from mage) and like HFB for its fast charge and mobility, you're not anchored charging like you are for most spells and has good stagger / knockdown.
Dude love the music
Old vid ik but what are your armor pieces? Might grab them for my pawn
I was a mage on my first playthtough (until I switched to Sorc), but I never knew that Anodyne and Halidom hurt the undead... smh Thx for the educational vid :D
Thank you so much. I learned a lot about skills that I should have used better.
Cool Cool, thanks for checkin' it out
What armor was you using? I like the idea of the health regen.
Ehehehe I remember , only HOLY and Demon Periapt😂😂😂 magick users are OP by not getting close, . . . Yes, I just remembered that the Living Armor Knight is also affected by Anodyne, . . . When it gets close to the bubble it keeps on Parrying its Shield same to the Halidom too, . . .
How can you manually aim spells like Levin and Miasma? I can only cast them automatically aimed on the enemy.
Click down on the analog stick.
"# of eyes optional" har har
I don't think i've ever seen my pawn damage the undead with anodyne. If i also play as mage and show it to her,will she learn it and use it offensively?
Probably not, they will usually opt for fire with Undead, but I have seen pawns use it as an attack.
Idk if you're still alive man since I'm kinda mega late to the game but can you use both sorcerers and mages augment that boost magic or you have to choose just one
All augments can be shared. You can have stat boosting augments stack up to 80%. They cap at 80, so Acuity and Attunement will get you around 33% they are multiplicative.
@@Nihil0.0 ok than you for the much needed info
@@Nihil0.0 do you plan on continuing youtube?
How do you handle ranged attackers as mage in the beginning?
I use ingle or levin mostly. I kept levin as my filler spell even as a sorcerer since its accuracy and cast speed is better than most spells
11:55 Seems you need the spell Comestion here
DD really has some serious baked in flaws like these kinds of counterintuitive stuff where upgrading a spell (and may I say it is irreversible) on your pawn can actually make it worse. For a first game I guess we can tolerate it but I hope Capcom is aware of these and improves it in DD2. There's no reason for an upgraded spell that casts twice as long to have the same power as the base spell. That's just ridiculous.
Woah what armor/clothes are u wearing they look dope
Mainly the first ones
can't wait for the sorcerer
Sorcerer should be up in a week. Going to go Warrior, then Ranger before the Sorcerer. Thanks JC
Great video Nihil. Mages are cooler then i thought.....still don't like playing them though and i know you don't either. lol
If I would play well with others, like pawns, and just be support, I think it is pretty fun. Like a management position comanding a team of 3.
holy hell the heals take a LONG time to restore any useful amounts of health XD, apart from greater, thats pretty good
Yeah the Anodyne takes some time to cast and then replenish. There a re more efficient ways to heal, with curetives or Holy focused bolt, or Augments.
pretty good for destroying undead though, which I like very much
Anodyne is a good way for Undead. Holy Focused Bolt is better, but HFB is also overpowered and somewhat boring. Have you played much of the game yet? Have you tried Sorcerer or Mage? It can be a difficult choice between the 2. Each one is quite different. Mystic knight and Magic Archer are other options. To declare the "best" vocation is very hard to do. They each have their fun, and each have their style.
im currently playing a Sorcerer, im rather enjoying it thought it took me a while to get the special kind of staff they need so was legit unarmed for about an hour XD I havent tried the mage yet though im kind of interested in doing so, im level 22 atm.I also did not realise pawns dont level with you (other then main pawn) so had a level 6 rook following me and level 11 strider XD wooops
Yeah, every so often you need to update the other 2 rented pawns. Sorcerer uses an Archstaff, while Mage, Magic Archer and Mystic Knight use a staff. This game doesn't always tell you everything. I remember the first time I played it, I missed a lot of things. I didn't even realize that you could change your vocation later. I thought it was set in stone, when you chose at the beginning. So I was Fighter the entire time, and had no idea about the 6 other vocations.
Lol i'm forgot that's holy attack