I'm new to ship building. I built an outpost with a landing pad and have visited some different ship technicians. Where can I buy all of these, and do I need to do it all in one place?
If you rebuild the Razorleaf whatever ship you rebuild it as still has the special perk to make enemies run, so in short Bethesda has answered the Ship of Theseus thought experiment with a Yes it is still the same ship
Real endgame ships require the engine unlock from Walter Stouts personal sidequest, helping his ship building team (after "All that money can buy", free ship included). Bolting on 6! SAL-6830 Engines will let you keep 100 mobility at 8000+ cargo and max. stat. equipment. I just hate managing ship cargo, so that's that (even without payload skill points, imaging where this goes). I got myself a nice UC Sysdef Ship with the best reactor and grav drive already in, that reduces cost a lot. Send your crew home before that, except Vasco if you want, he doesn't give a... and make sure there are no witnesses = no bounty. The Fulminator 8000 is ridiculously cheap so 4 of those for EM. The "Gruntwork" first UC mission (fun to do in a UC ship 😂) already unlocks the Vanguard ship components, highly recommended as well, especially if you want to build a class B endgame ship. Class A is hard, but I did one as a speed fighter. The fastest (180) engine class is A, not C! But with a C class, high mobility 130 base speed engine, just get Sam on board for speed and keep him alive. Who needs Sarah if he can put Andreja into the gray formwear ☺️?
I thought I had done all of the sidequest but maybe I havent done Walters All That Money Can Buy yet. Ill have to look into that tonight when I get home from work.
@citizenzerogames1637 "All that money can buy" is part of the main quests (one artifact bought in Neon). It only happens if you don't shortcut the main quest in NG+es. Talk to Walter after you finished "All that money can buy" and you returned the artifact. Many never talk to him again I guess 😄
Workshops are definitely handy to have on board and I totally agree with you about the front facing bay. Side entrance is my least favorite. I was trying to keep this build as true to the original as I could so I kept the armory and put the bay in the rear
I use the direct-entry landing bay (front or side) for RP reasons. On my two "hero stuff" ships, the Razorleaf and Star Eagle, the infirmary is on the bottom level aft, behind the ladder to the main deck. That way, there's no issue with wounded having to be carried up a ladder, you could actually use stretchers or even wheeled gurneys for the badly injured.
i use the stroud workshop because it has industrial, spacesuit, weapon, and research workbenches, but the deimos one might better in design which is fine
A real Mantis (Mantidae Mantodea) insect isn't really standard army-issue drab olive. I painted mine in bright Greens so those pirates would know what was coming to them!
Just change the RZ's Armory to crew a station and add 6 obliterators, update the shields, and the RZ is good for most of the game. The RZ. engines is pretty OP for a class A ship.
In your attack demo, you inadvertently left a bunch of your reactor power unassigned. So your weapons would be / could be even more powerful with that all parceled out correctly unless you wanted to put it into speed. And I think you had 1 notch of (shield?) unfilled as well. Dang that thing is mobile though! Very nice looking too!
Couple things. First, you need to keep at least one component from the original ship to keep its effects on enemy ships. Second, you CAN sell the Frontier and here is how. 1. Go to your ship tech like you normally would and ask to see what they have for sale. 2. Sell enough ships to take the vendor credits to “Zero” or near zero. This will mean that you will get less for a ship than it is worth but it is the only way to do this. I went to a system and stole/boarded the ships I needed with the sole intention of getting rid of the Frontier and that garbage Starborn ship. 3. Sell the Frontier. No you will not get anything for it but let’s face it. The ship is pretty much useless once you progress and it takes up a ship slot you can use for something else. Losing less than 10k credits is more than worth the trade off.
No one has mentioned it but if you still wondering about the bridge with two floors, it is the Cabot C3 Bridge, can only be bought when you are at Titan and talking with the ship engineering guy there. There is three versions of it. Cabot C3 Bridge - Required Level 1, Mass 14, Cargo 280, Cost 9600 Cabot C3X Bridge - Required Level 19, Mass 17, Cargo 300, Cost 12,800 and Starship Design Rank 1 Cabot C4 Bridge - Required Level 25, Mass 19, Cargo 320, Cost 17,000 and Starship Design Rank 2 Although will be cheaper if you have the Commerce Skill.
I like to run the Helion beams and the electron or proton beams that look the same as the helion. They’re powerful, look good and I can target engines just fine. I only run my weapons at 4-5 power and I can annihilate anything in the serpentis system in seconds. Nice ship man.
Take those weapons any put them underneath, I like to hide my weapons too, I actually stack multiple on one mount but pushing Duplicate and that allows you to place as many as you can on one spot.
A couple people have mentioned glitching the reactor into the grave drive on several of my videos. I am going to have to give that a try and see how it looks. Thanks for the tip!
Love it, well done. That particular cockpit makes me cringe though, just because I associate it with some of those gawd-awful, I think Crimson Fleet? ships that I always capture. Otherwise, a great ship.
I built the ship but used the double cockpit that has no ladder found it o be better used the same brand of engines but used the top tier of them ps great design of ship thank you am going to change gabs to daimos and not nova
It's very often that i accidentally pick up some contraband when taking a ship so maybe adding a small shielded cargo would be beneficial. And i see what you mean about wanting a pointy cockpit, so maybe you could have a 1x1 hab behind it instead of the 2x1 so you could get a longer, thinner cockpit and bring it in slightly so the profile more closely matches the original
If you want to stay more true to the original you could use the cockpit from the original. It would give you the pointier profile. I just really love the Ares bridge. One other change I have made is to swap out that docking module for a companionway and a slim docker to get rid of that ladder in the armory. I have thought about adding a couple shielded cargo but cant really find a good place to put it. Any suggestions?
@@citizenzerogames1637 if i want some small cargo spots that don't interrupt the profile i can usually find empty space underneath the ship or in this case specifically, remove one of the central landing gears for space or move the fuel tanks up to where the bracers are and have the shielded cargo underneath them
Similar to what I did, but I did 3 particle beams instead, even so your 2 particle beams deal more than mine, I have 74+75+74 and you got 137+166, so I might just change around my weaponry to get an em weapon
If you dont really care to disable and board ships you could also swap out the third weapon slot for missles or 4 more of the regular(not auto) PBO-300 particle beams for some serious damage. Only problem you might run into there is not enough reactor power to get them all maxed out
A suggestion? Trade in all those engines and use 3x DT230 instead I have similar build, I also really like that Deimos cockpit, but makes the Battle Station hab unnecessary (8 crew + 6 crew), but I love the Battle Station look, so I'd keep it for the look.
Not bad at all, personally I would drop down glitch to cover the grav drive and reactor. To each their own right? Also don’t sweat the no shielded cargo, it only takes one trip to The Den in Wolf system if you pick up any contraband 🤷🏻♂️
Yeah the Den is my go to so I dont usually worry about shielded cargo. You are the second person to mention the drop down glitch on the grave drive. What exactly do you mean by that? Im not sure if I have seen that or maybe I have and just didnt realize what people were talking about
So let’s say you have a hab directly behind your reactor. You can place a deimos hull (a good part to use because it has connections on all sides) on top of the hab then connect a structure piece directly above your reactor using that hull. Now delete that hull and when you click the structure piece it will snap down into the next connection even if the reactor is already there, essentially covering the reactor.
@@citizenzerogames1637that’s great to know, I was under the impression you needed the “hull” of the Rasorleaf since that’s what is stated in the message from the mantis to her son. I’ll have to go build a ship in that slot now.
I will use the build for all the parts I don’t understand like the engines and guns, but then change up that habs. I like it pretty habby lol I couldn’t figure out how to use that bay and cockpit until now either lol
Im glad you liked my build. I havent been playing lately but was planning to do a couple more soon. I used the AllPartsAtlantis Mod to make building alot easier. I dont think mods are available on console yet but if you are on PC I would most definitely reccomend this mod
My priority is using as little of the ship as possible so that all I really have to do is board, sleep, and pilot. The eight crew members get the rest of the ship.
Yeah the game still recognizes it as the Razorleaf. Some people have said that you need to keep at least one of the original parts. Honestly cant remember in the build if I copied one of the parts or not, but I still regularly get space pirates freaking out when the Mantis comes around
My leaf looks newr the same moved the lander to the front raised the cockpit up gave it class c reactor same weapons near enough same as yours but I painted mine into a uc vanguard color
I am still getting the pirate/mantis encounters and I didn't use any of the original parts. If you are worried that might not happen then you could easily copy some of the parts as I tried to use many of the same pieces in the new build.
Are ship parts locked behind levels? I got Piloting 4 and Starship Design 4 and I don't even have half the things you have here dafuq am I doing wrong?
Alot of the ship parts are only available at the manufacturer. Now that the Creation Station is live I would download a Mod that unlocks all the ship parts at your outpost
I think the idea is that class C ships are bigger and slower, but I get your point. You would think that throwing a huge reactor with class C engines on a small ship and that thing would be flying circles around every other ship.
@@citizenzerogames1637 The key to get the A class speed is just using those sweet white dwarf 3030's? I think. You can have a C class reactor but as long as you put A class engines, you'll get the speed. Just have to be careful about mass to keep it at top maneuvering/a class speed.
@@Triumph2727 No... I think what he is saying is that the other ship wasn't deleted yet so it is still counting both reactors. When the second ship gets deleted it removes the errors and other reactor stats.
@@Triumph2727 No, max you can get with skills and crew is 48. But what he meant is that there were 2 reactors in the build area and it counts their combined power, so appears like there's more.
Parts list:
Bottom Deck:
4x Nova Galactic NG-20 Landing Gear (fore, normal, 2x wide)
1x Deimos 120LD landing bay
2x Horizon Defense Horizon Weapon Mount
2x Shinigami Tatsu 501EM Suppressor
Main Deck:
1x Stroud Battle Stations 2x2
1x Stroud All-in-One Berth 2x1 B
1x Deimos Armory 2x1
2x Nova Galactic Cowling 2L-SF
1x Deimos DS40.2 Ares Bridge
2x Deimos 220CB Landing Gear - Port
2x Deimos 220CB Landing Gear - Stbd
2x Stroud Engine Bracer A
2x Panoptes Hercules DT160 Engine
2x Reladyne Supernova 2200 Engine
2x Ballistic Solutions 500T He3 Tank
1x Slayton Aerospace SGD 3300 Grav Drive
1x Xiang Pinch 8Z Reactor
3x Light Scythe Obliterator 250MeV Auto Alpha Beam
4x Vanguard Ares Particle Cannon
Top Deck:
1x Deimos 110DP Docker - Top
2x Protectorate Systems Galleon S203 Cargo Hold
2x Nova Galactic Cowling 2L-SF
2x Nova Galactic Nova Bracer
1x Stroud Captain's Quarters 2x1
1x Deimos Cowling - Fore
1x Sextant Shield Systems Assurance SG-1800 Shield Generator
Dude you are the man! I shouldve thought of putting that in the video description. Ill try to do this on future videos
I'm new to ship building. I built an outpost with a landing pad and have visited some different ship technicians. Where can I buy all of these, and do I need to do it all in one place?
Thank you
Starfields ship building system is awesome, a whole thing where you can create these amazing unique vehicles.
I like to build overall and appreciate the parts list as well. Good balance and decent cargo.
If you rebuild the Razorleaf whatever ship you rebuild it as still has the special perk to make enemies run, so in short Bethesda has answered the Ship of Theseus thought experiment with a Yes it is still the same ship
Real endgame ships require the engine unlock from Walter Stouts personal sidequest, helping his ship building team (after "All that money can buy", free ship included). Bolting on 6! SAL-6830 Engines will let you keep 100 mobility at 8000+ cargo and max. stat. equipment. I just hate managing ship cargo, so that's that (even without payload skill points, imaging where this goes). I got myself a nice UC Sysdef Ship with the best reactor and grav drive already in, that reduces cost a lot. Send your crew home before that, except Vasco if you want, he doesn't give a... and make sure there are no witnesses = no bounty.
The Fulminator 8000 is ridiculously cheap so 4 of those for EM. The "Gruntwork" first UC mission (fun to do in a UC ship 😂) already unlocks the Vanguard ship components, highly recommended as well, especially if you want to build a class B endgame ship. Class A is hard, but I did one as a speed fighter. The fastest (180) engine class is A, not C! But with a C class, high mobility 130 base speed engine, just get Sam on board for speed and keep him alive. Who needs Sarah if he can put Andreja into the gray formwear ☺️?
I thought I had done all of the sidequest but maybe I havent done Walters All That Money Can Buy yet. Ill have to look into that tonight when I get home from work.
@citizenzerogames1637 "All that money can buy" is part of the main quests (one artifact bought in Neon). It only happens if you don't shortcut the main quest in NG+es. Talk to Walter after you finished "All that money can buy" and you returned the artifact. Many never talk to him again I guess 😄
boy howdy i'll be using this build
My personal preference is to have the bay on the front. Also I included a deimos workshop. Both creature comfort.
Workshops are definitely handy to have on board and I totally agree with you about the front facing bay. Side entrance is my least favorite. I was trying to keep this build as true to the original as I could so I kept the armory and put the bay in the rear
I use the direct-entry landing bay (front or side) for RP reasons. On my two "hero stuff" ships, the Razorleaf and Star Eagle, the infirmary is on the bottom level aft, behind the ladder to the main deck. That way, there's no issue with wounded having to be carried up a ladder, you could actually use stretchers or even wheeled gurneys for the badly injured.
i use the stroud workshop because it has industrial, spacesuit, weapon, and research workbenches, but the deimos one might better in design which is fine
A real Mantis (Mantidae Mantodea) insect isn't really standard army-issue drab olive. I painted mine in bright Greens so those pirates would know what was coming to them!
Dont praying Mantis also kill their mates? I wonder if that is why the Mantis hunts down bandits. Stricken by the grief of his own crime
@@citizenzerogames1637 Only the female Mantis - they're much larger than the males - and then only in a small minority of all the Mantis species.
Same! True black and neon green.
Now that’s a nice ship.
Just change the RZ's Armory to crew a station and add 6 obliterators, update the shields, and the RZ is good for most of the game. The RZ. engines is pretty OP for a class A ship.
Nice. Frontier XXX just landed in New Atlantis 😮😮😮😮
Oooh I hope the Frontier XXX comes with a striper pole
In your attack demo, you inadvertently left a bunch of your reactor power unassigned. So your weapons would be / could be even more powerful with that all parceled out correctly unless you wanted to put it into speed. And I think you had 1 notch of (shield?) unfilled as well. Dang that thing is mobile though! Very nice looking too!
Thank you friend. Yes I wasnt really maxing out my reactor but didnt really need to. Glad you liked the build
Great video 👍🏾
I would add auto cannons on the sides pointing outwards so they can shoot ships around you and always forward
Couple things. First, you need to keep at least one component from the original ship to keep its effects on enemy ships. Second, you CAN sell the Frontier and here is how.
1. Go to your ship tech like you normally would and ask to see what they have for sale.
2. Sell enough ships to take the vendor credits to “Zero” or near zero. This will mean that you will get less for a ship than it is worth but it is the only way to do this. I went to a system and stole/boarded the ships I needed with the sole intention of getting rid of the Frontier and that garbage Starborn ship.
3. Sell the Frontier. No you will not get anything for it but let’s face it. The ship is pretty much useless once you progress and it takes up a ship slot you can use for something else. Losing less than 10k credits is more than worth the trade off.
Looks great, only thing id have done different is just thicken the neck up more to mold it into that beefy bridge. 👍
No one has mentioned it but if you still wondering about the bridge with two floors, it is the Cabot C3 Bridge, can only be bought when you are at Titan and talking with the ship engineering guy there. There is three versions of it.
Cabot C3 Bridge - Required Level 1, Mass 14, Cargo 280, Cost 9600
Cabot C3X Bridge - Required Level 19, Mass 17, Cargo 300, Cost 12,800 and Starship Design Rank 1
Cabot C4 Bridge - Required Level 25, Mass 19, Cargo 320, Cost 17,000 and Starship Design Rank 2
Although will be cheaper if you have the Commerce Skill.
Cabot is a nice bridge. I like the pointy shape it has and very sleek interior too
I like to run the Helion beams and the electron or proton beams that look the same as the helion. They’re powerful, look good and I can target engines just fine. I only run my weapons at 4-5 power and I can annihilate anything in the serpentis system in seconds. Nice ship man.
Thanks bro! I had alot of fun building this one.
If the modules don't connect, you should put portals in the back so you can see into the grav or reactor. Pretty cool look.
Dope idea. Ima give it a try
I plan to modify mine to this build...only change would be the cockpit. I want to keep it a little smaller than this big one.
Otherwise, nice work!
Thanks so much. Glad you like the build
Take those weapons any put them underneath, I like to hide my weapons too, I actually stack multiple on one mount but pushing Duplicate and that allows you to place as many as you can on one spot.
I love it, and with that grav drive you can glitch the reactor into it and it would still be sexy, and look protected at the same time.
A couple people have mentioned glitching the reactor into the grave drive on several of my videos. I am going to have to give that a try and see how it looks. Thanks for the tip!
Love it, well done. That particular cockpit makes me cringe though, just because I associate it with some of those gawd-awful, I think Crimson Fleet? ships that I always capture. Otherwise, a great ship.
I built the ship but used the double cockpit that has no ladder found it o be better used the same brand of engines but used the top tier of them ps great design of ship thank you am going to change gabs to daimos and not nova
Im really glad you found it useful. I am still flying it and making small changes and tinkers over time.
where did you go to build this ship? i cant find a yard with all the required parts
Yep I can't fond parts in the same place either...
Where to get those?
@@bunkker2082 someone found the shipyard?
Deimos bridge can be bought on deimos staryard orbiting Deimos around Mars
Now that Mods are available on console you can download a mod that unlocks all ship parts at your outpost. It makes ship building WAYYYY easier
good work money :):
Thanks!
It's very often that i accidentally pick up some contraband when taking a ship so maybe adding a small shielded cargo would be beneficial. And i see what you mean about wanting a pointy cockpit, so maybe you could have a 1x1 hab behind it instead of the 2x1 so you could get a longer, thinner cockpit and bring it in slightly so the profile more closely matches the original
The razor leaf has shielded cargo to come with it, haven’t watched yet so idk if he deleted it but if he didn’t then it does have it
Oh he did delete it
If you want to stay more true to the original you could use the cockpit from the original. It would give you the pointier profile. I just really love the Ares bridge. One other change I have made is to swap out that docking module for a companionway and a slim docker to get rid of that ladder in the armory. I have thought about adding a couple shielded cargo but cant really find a good place to put it. Any suggestions?
@@citizenzerogames1637 if i want some small cargo spots that don't interrupt the profile i can usually find empty space underneath the ship or in this case specifically, remove one of the central landing gears for space or move the fuel tanks up to where the bracers are and have the shielded cargo underneath them
Similar to what I did, but I did 3 particle beams instead, even so your 2 particle beams deal more than mine, I have 74+75+74 and you got 137+166, so I might just change around my weaponry to get an em weapon
If you dont really care to disable and board ships you could also swap out the third weapon slot for missles or 4 more of the regular(not auto) PBO-300 particle beams for some serious damage. Only problem you might run into there is not enough reactor power to get them all maxed out
I’m definitely gonna upgrade my razorleaf, same for my star eagle since it had become my favorite but mantis ship will get it first.
yeah Star Eagle is next on my list to tweak out
This video caught my attention because this is a lot similar to what I did with mine 🤣
Noice! Great minds think alike. What changes did you do with yours?
A suggestion?
Trade in all those engines and use 3x DT230 instead
I have similar build, I also really like that Deimos cockpit, but makes the Battle Station hab unnecessary (8 crew + 6 crew), but I love the Battle Station look, so I'd keep it for the look.
Totally agree about the battle stations. Its one of my favorite looking habs on my ships
Not bad at all, personally I would drop down glitch to cover the grav drive and reactor. To each their own right? Also don’t sweat the no shielded cargo, it only takes one trip to The Den in Wolf system if you pick up any contraband 🤷🏻♂️
Yeah the Den is my go to so I dont usually worry about shielded cargo. You are the second person to mention the drop down glitch on the grave drive. What exactly do you mean by that? Im not sure if I have seen that or maybe I have and just didnt realize what people were talking about
So let’s say you have a hab directly behind your reactor. You can place a deimos hull (a good part to use because it has connections on all sides) on top of the hab then connect a structure piece directly above your reactor using that hull. Now delete that hull and when you click the structure piece it will snap down into the next connection even if the reactor is already there, essentially covering the reactor.
You need to keep at least 1 part from the leaf to get the effect on pirate ships
No you don’t, you can delete and build it over and over. It’s the slot, not the ship
Im not sure that is true because I used totally new parts and deleted the entire original and still get all of the special effects from the Razorleaf
That's good just saw another RUclips saying it but didn't try
@@citizenzerogames1637that’s great to know, I was under the impression you needed the “hull” of the Rasorleaf since that’s what is stated in the message from the mantis to her son. I’ll have to go build a ship in that slot now.
Okay, wow. This is how to do a ship build tutorial.
I will use the build for all the parts I don’t understand like the engines and guns, but then change up that habs. I like it pretty habby lol
I couldn’t figure out how to use that bay and cockpit until now either lol
I added a couple more habs and I love it! Otherwise I made it exactly the same and you almost can’t notice my extra habs.
This was pre mods so now you should be able to completely customize the interior if you want.
Thanks for that man. I don't make many ship builds but Im glad to hear I am doing something right.
Greetings from Finland :)
Nice video :)
Where you get all those ship parts in same place when you start build this ship?
Im glad you liked my build. I havent been playing lately but was planning to do a couple more soon. I used the AllPartsAtlantis Mod to make building alot easier. I dont think mods are available on console yet but if you are on PC I would most definitely reccomend this mod
My priority is using as little of the ship as possible so that all I really have to do is board, sleep, and pilot. The eight crew members get the rest of the ship.
Same here. I think I always load straight into the cockpit everytime I board anyways
This ship is realy awesome. But i like cargo ship.
I am a bit of a hoarder myself so I can relate to wanting a huge cargo space.
I thought the docking pod had to go directly to cockpit
Where can I buy all these parts at the same place ? I'm over lvl 60, max rank in ship design and ship class.
My best suggestion for that, now that the Creation station is live, is to download a mod that unlocks all ship parts at your outpost
What level do we have to be? Being that many parts are level locked, I'm sure lv 60?....
so if you upgrade the razorleaf do you keep the responses from enamies of freaking out the mantas is there?
Yeah the game still recognizes it as the Razorleaf. Some people have said that you need to keep at least one of the original parts. Honestly cant remember in the build if I copied one of the parts or not, but I still regularly get space pirates freaking out when the Mantis comes around
Its wierd the mantis is the least ship that have modifiying video. Need more love
This is my main ship I fly. I love the Mantis. It is so much fun getting the random encounters and extra dialogue
Beam weapons only!
I mostly focus on particle weapons because that is the skill I have leveled but you may prefer a different weapons package
That bridge is only good for bigger ships.
True true. Might look better with a Viking or Himeji
I dont get how you build the bottom 1st when they sont connect to each other?
My leaf looks newr the same moved the lander to the front raised the cockpit up gave it class c reactor same weapons near enough same as yours but I painted mine into a uc vanguard color
I wish you could save paint themes to a palette so copy on to other ships.
@@citizenzerogames1637 just make a note where all 3 markers are in each color line on each section
Don't you have to pull some of the components over til still get the pirate/ mantis encounters?
I am still getting the pirate/mantis encounters and I didn't use any of the original parts. If you are worried that might not happen then you could easily copy some of the parts as I tried to use many of the same pieces in the new build.
You basically took hard hitting gunship and gave ht a diet of steroids
Are ship parts locked behind levels? I got Piloting 4 and Starship Design 4 and I don't even have half the things you have here dafuq am I doing wrong?
Alot of the ship parts are only available at the manufacturer. Now that the Creation Station is live I would download a Mod that unlocks all the ship parts at your outpost
Howd you get the bottom landing gear to all mount together?
I couldnt get them to mount all together. I had to move them into place 1 at a time
3:15 nope, Deimos and Stroud Habs are exaclty the same
Oh that is good to know. I suppose I should do a comparison sometime so I really know the difference
how do yiu get all the deimos stuff
I have yet to figure out how a Class C ship has a lower top speed than a Class A ship.
I think the idea is that class C ships are bigger and slower, but I get your point. You would think that throwing a huge reactor with class C engines on a small ship and that thing would be flying circles around every other ship.
@@citizenzerogames1637 The key to get the A class speed is just using those sweet white dwarf 3030's? I think. You can have a C class reactor but as long as you put A class engines, you'll get the speed. Just have to be careful about mass to keep it at top maneuvering/a class speed.
Which base did you build this on?
That’s New Atlantis but L60, that’s when you have access to all hidden equipment.
How do you have an “A” reactor with 58 power?
Thats before I deleted the original Razorleaf from the construction grid. The Pinch 8z has power 40
@@citizenzerogames1637But you can get 18 extra points out of that with fully developed skills and crew?
@@Triumph2727 No... I think what he is saying is that the other ship wasn't deleted yet so it is still counting both reactors. When the second ship gets deleted it removes the errors and other reactor stats.
@@Triumph2727 No, max you can get with skills and crew is 48.
But what he meant is that there were 2 reactors in the build area and it counts their combined power, so appears like there's more.