Very nice…it’ll be added to my collection. Thanks and I truly appreciate your time and effort in your videos. The simplicity in which you explain how to build this was very helpful for me…I’m 70 and the gray matter isn’t as spongy as it once was. Take care stay safe ✌️
Thanks! I'm trying to show a couple of my builds and there are so many good takeaways for making a good build video here. Love the design and the interior layout, I never stop getting new ideas from shipbuilding in this game!
This is a really tight ship build, thanks. I've been looking for a Class C build that was a good hauler and fighter. I added some style and weight reduction tweaks and now it's an absolute ripper. For anyone else interested I managed to make this at level 46 with the rest of the requisites without too much trouble, I just had to sub out the reactor.
Excellent stuff! I used this as a starting point and then, admittedly using a few mods, added an auxiliary reactor, shield booster, the most OP weapons I could find, along with beefier engines, and a 3rd tail in the middle, all coloured a menacing dark grey and blue combo and my ship " THE ONCOMING STORM " is reborn!
Awesome!! Exactly what my builds are designed for. What weapons and engines did you go with? I modded out my Archangel build using Darkstar parts. Those weapons are just OP.
@TeamScorpioRI weapons used were : 2 × Class C Matilija's Aerospace MR300 Direct Fire Magnetic ( 1 On each wing) 3 × TIG LX77 Laser Turrets 1 × CE-59 Missile Launcher 1 × Quasar 3000C Mag Drive Engine ( engine thrust 165600 and maneuvering thrust 82800 !! ) 😂 SPEED AND POWER!!
😆 I just built my "Tsunami" but I went with the W-shape. My point is that I like your choice in names b/c when bearing down on the enemy it's moments not seconds. 😎👍👍
Awesome build, very informative with step by step instructions. Gives me a stepping in stone for ideas. I enjoy this build/cockpit... just may make her just a little bigger. I'm now a subscriber, keep building !
Thanks for subscribing and welcome to the family. So a word of caution on making the ship longer. Because the ship sits so low, you may run into issue at certain points (like New Homestead). You end up spawning UNDER the ship and you could get stuck. I ran into this on my MKIII build, which was 40m. So it was either make it a bit smaller to avoid that, or try and go taller, which I couldn't do and keep it ladderless Why Bethesda doesn't have us spawn AT the landing bay is beyond me.
Awesome tutorial, I just built it! The only problem I had was it kept telling me the docker needed to be connected to the cockpit - but I improvised. Now just need to decorate the inside, which is going to push my creativity more than I've done so far in the game. Thanks again!
@@TeamScorpioRI It was totally a goof on my part, which I deduced after commenting. So I have the all ship parts at outpost pad mod, so I built straight there - and I thought the only thing the mod didn't provide were the Hope Spines - not realizing it was under Hab and not Structural (face palm). I used Nova spines to build instead. I had tried a couple of ways to attach the docker to another spot before going to Hope Town, but ultimately put in another midbracer and bottom slim docker. I didn't do a walk through after build since I wasn't sure I was ready to decorate, otherwise I clearly would have figured it out then! But anyway - such clear directions and great inspiration for interior decorating. Thank you!
Also appreciate the vanilla mod, ship building is the only thing I want to keep vanilla until I can create on my own and so these tutorials are helpful in figuring out how pieces fit together.
Very cool looking ship, rivals top spot with the star eagle number two! I’ll be looking at building this very soon. Mods are great but then using pieces that don’t glitch over or anything like that is also good too
lovely build! i was wondering if you'll make another builds using only vanilla game parts and no glitches and here i have a big surprise! Many many thanks!!!!!
I so love this bridge. As much as I like the ship mods and extra components, the two things I want are a really clean and prestige Cabot bridge and a really grungy Cabot, maybe even a crimson fleet version. I would not mind some weapon/equipment points in the cheeks or the bottom. Place door mod is great, but this bridge is still my favorite!! I also try to place the bay and the docker on opposite sides of the ship in the same mirrored spots on the outer edges.
@@DougJessee I thought the Cabot would have been a better fit for the Crimson Fleet mod vs the Hopetech one. As for the docker placement, I have just gotten so used to placing it on the right side of the ship. Not sure why I do it, but if I try placing it on the other side it feels wrong somehow. Like having the steering wheel on the other side of the car. Lol
Great ship!! I've been wanting to try a Cabot bridge for a while now. The only things I changed was the NG6 landing bay and I dropped the top center engine for a J52 grav drive. I might swap the front 4 cargo holds for 1la cowlings to save a bit of weight for more grav jump but I might swap a crew member instead. Can't wait to see what you build next 🤘😁🤘
Glad you like the ship. The other option you could do is move the 2 center engines to the side wings, and drop those tail pieces. This would help boost mobility a little bit. I would then replace the Deimos spine B's to the Spine C's to get the weapon attachments you need. This would free up that back center spot for your bigger grav drive and maybe an extra cargo container.
Not end-game ready: the max grav drive range is 8-ly too low. But pretty good up until you NEED that 28-ly version. I like it for the "no-mod, no-glitch" aspect. Very nice.
@@TheMikeLyons it's not really designed as an end game ship. More of a good step up from the Claymore III. The drive can easily be swapped out for something with a higher range. I honestly don't mind being a little short in the range. This will get you to most places in the game easily. I built and tested this on NG4 and on Extreme difficulty. I held my own, with some fancy flying. I think anything beyond that in NG level, I'm bringing out my Leviathan or my Darkstar modded Archangel.
Best bridge, no ladders and no maze(like in game C class ships 🤬). I love it. I just don't like this long corridor a little bit. Maybe I'll make one ladder for myself for a shortcut.
I did download the latest beta. I had recorded this build before the beta was announced. Still, not everyone likes doing the flips. What are you building for a rig?
@@TeamScorpioRI I only wish it was that simple. I have been getting jerked around trying to get my gaming laptop fixed for the last year, and don't have the funds to buy a new tower. I am to the point where I plan to ask various family members to pool their Christmas Gift money on a single Steam Deck. And I don't even know if it can run Starfield on lowest settings. **Insert "Fury" and "Despair" emoji here**
@@petepanteraman I have had a couple annoying bugs in beta that I hope get fixed. One that really "bugs" me is a graphic glitch with structures. Buildings in the distance are just pure white and glow like a giant nightlight. It doesn't go away until I am 20 yards away. Very annoying.
"All That Money Can Buy" unlocks the SAL-6830 Engine, which has slightly better manoeuvring thrusters AND makes them available immediately. If you haven't finished that quest WITHOUT killing the end guy, you can still get the second best engine, which is the SAL-6330 Engine. It has 1,000 less manoeuvring thrust, and identical regular thrust, and it has the 2nd best manoeuvring thrust/power ratio, only bested by the 6830.
@@TeamScorpioRI I know you used the 6830s. My point was you can get almost the same performance without having to complete multiple Constellation questlines. You just need to be level 60, so it's an NG+-build.
I use a controller on PC, I was told clicking RB and LB together would bring up the buy menu, but didn't work for me, so I played around and figured it out, you must click the mouse on screen to get the "add" tab to show up, for those who have the same issue, hope this helps.
Good looking out! I think RB and LB are for Xbox specifically. Weird that those controller commands wouldn't carry over to the PC (when using a controller). Chalk it up to Bethesda doing Bethesda things.
So I was hasty in my comment on your older video asking for an updated ship because they patched the flip glitch. While they did technically patch it, they did add a setting that allows you to turn it back on and still use the flip glitch.
lol... No worries. I was planning on doing a non-glitched version anyway. Some people don't like to use the flip merge mechanic anyway, so this would be a good ship for those people.
we need SLI to come back and devs to implement AI into NPCs so they can reply to voice lol "Cora why you creeping?" "Im not creeping, YOU're creeping!" xD
You just have the best and most complete ship builds for the average Starfield ship builder...none better! I have one question. Is there anyway to make this work with a front facing landing bay? Thx again TS for such a great build!
Thank you. Not without having a ladder spawn or using mods to have a stair hab. If you don't mind a ladder going into the ship, then you could fit the Nova Landing Bay right below the 2x1 at the bottom. Keep in mind that then you will have to adjust the landing gears down one spot as well, so take that into consideration with the build.
Saved this video and when im almost 60, started gathering items. Need help, though. At 6:34, youve got, "SDG 2300 GRAV DRIVE" at Hopetown and i believe that is misspelled. I can only find an AGD 2300 GRAV DRIVE. Am i correct???
@@TeamScorpioRI Autocorrect shafted this ole' man again. LOL. I was wondering about the bedroom, as well. For some reason, my captain's bedroom is QUITE a bit smaller than yours in this demo. HELP!!! HEHE
Its coming back. They are patching it back in with the next update. I am suspecting they didn't realize that the community used it as widely as they do.
@@TeamScorpioRI If they would actually pay attention to what the community is actually doing... That's one of their biggest problems. Now granted, they are still trying to fix all the glitches that have been identified from the initial release. The flip glitch might have been something they identified internally early on but patching it out was a lower priority than other things that are broken. So I will give them the benefit of the doubt there. But at the same time, if it's not something the players have reported as a problem, and it's not monkeying with gameplay, then it really doesn't need fixing. And building this ship without using mods makes sense when preparing for an expansion, as Bethesda's expansions are notorious for breaking mods. Because this design uses only vanilla components, it should work jusat fine with Shattered Space. I'm wondering if they might not be managing to avoid catastrophic mod breakage by patching new features and functionality into the vanilla framework, They've been adding a bunch of things a few at a time, some of which may actually be more or less dormant, waiting for the story content and associated elements to tie into. Part of what causes mods to break, unless I understand it wrong, has to do with official database extensions taking up ID slots that elements aded through mods take up. A way to avoid this would be for Bethesda to establish a reserved ID branch for only their content. The IDs in that branch would never touch modable element ID branches, and vice-versa. Then it comes down to load order for the mods.I may be misunderstanding the root of the problem. If I am I am sure someone will correct me. This was a really good build guide and tour. I'm subbing and will be watching your content with interest.
I don't think you can. There is a mod called "Cheaty Engines" that drops the engine power of vanilla engines to 1, but I don't know a console command that does that.
It's all good.. I was level 68. A quick trip to Schrodinger III and I was able to buy all the parts. I've spent several hours now trying to decorate the interior lol Thanks again for the guide. Super easy to follow.
@@sirkus34 Glad you like the ship. Decorating is probably the most labor intensive, but fun, part of ship building. My big ships take weeks to fully decorate.
Thank you for sharing this! I really appreciate your tutorials they are so easy to follow!!! - I just built a similar ship without mods for the upcoming DLC / update ( in case there are conflicts with the mods/ updates, It would be ruff if the DLC came out and I did not have ship to get there LOL ) - but I had one ladder in mine. I could not figure out how to build it with out that dang ladder 🙄- so the the trick with using the spines was helpful !!! How did you get the sal 6830 engines- Did you complete walter's mission? They did not show up for me in the build menu - as I have not completed that mission on this character ( lvl 179) in this universe yet
Yeah, you need to complete the "All That Money Can Buy" missing to get access to the engines. You can use the 6330's as well, with a slight drop in performance.
The design is great, right till you get to jumping around. With my current crew and skills, this thing gets 15LY. My other ship, another C rated ship that is certainly uglier, jumps 30 as it uses a class C drive...so, will definitely tune this a bit. But otherwise, this is great!
The grav drive I used was mainly for space. I only had a single space to use for either the drive or the reactor. Out of the 2, I chose to sacrifice the grav drive and picked the strongest single space vanilla drive in the game. A solution for this would be to remove the tail pieces on the wings, move the center engines to the end of the wings (where the tails were) and add a class C drive to the back of the ship. You would then need to fill in the shape a little, but it would work. Personally, I didn't mind the shorter range. I get 20LY on mine, and while I can't go from one end to the other, I can get anywhere the story takes me.
@@TeamScorpioRI I obviously like the greater grav drive range, as it means way less helium storage needed. Thanks for the design suggestions for incorporating the larger grav drive unit. I did LOL when I landed the ship after building it out--with all those landing gear it looks like a centipede from below! :)
@@TeamScorpioRI Ended up just installing the new drive where the center engine was, and put the old center engine on the back of it. Old drive's spot is another helium tank. Oh, btw, can you tell Barret to stop clogging the hallway? :)
I can't seem to figure out how to get enough power for 6 engines. I can't even get enough power for 5 of the SAE 5660s (doesn't look like I can access the 6830s - is that the problem? I just upgraded to rank 4 Aneutronic Fusion, but still don't have enough power.
@TeamScorpioRI thanks for getting back to me. I think there's was a glitch in my last play through thay skipped some missions and never allowed me to go back and comalate them. I was at the point I could go through and finish the playthrough, so I've started fresh and am going to make sure I get em all this time. Will try again later. Thanks!
It was due to the size of the grav drive that I used to fit on the ship. Needed the single space one, which has a slightly smaller distance. Will still get you to all the places in the game you need to go, but hitting those outer rim areas (that honestly have nothing in them, story wise) you may need an extra jump.
Could you please do a ladderless vengence design to incorporate the rev-8 hanger?? It's driving me nuts that I can't figure out how to incorporate it without it being "below the landing gear" Save me ship master!!
I have been struggling with that hab as well. I like it, but it just doesn't seem to fit well in a "standard" size ship. I had it incorporated into one of my newer capital ships, but even then I was like "meh". If you did want to use it, I would say use my Vengeance MKIII design and sub out one of the side 2x2 habs for it. You would need to wait a few days for the next patch to be released so the flip mechanic comes back.
Glad you liked the ship. Really any shielded cargo hold that fits on the ship would work. I hardly ever use shielded cargo. I find it easier to jump to the Den in the Wolf system to sell off my contraband (no scans there ever)
@@przemektopol2124 Agreed. The mod "Better Ship Parts Flips" is an example of something that just should be in the game vs a mod. With that, equipment plates can be flipped upside down or sideways, making weapon attachment at different points easier.
Glad I found your channel. Made the Vengeance. I play on Xbox X . I don't have the option in settings for the flip merge glitch. Do you know why? Thanks for the great ship!!
@@leecanary5561 Glad to have you. Once you go through Unity, the fun begins. I have seen people on NG30+, which is crazy (I'm on NG4 myself.. too busy building ships)
I saw this on the list for the new BETA release: "Ship Builder: A new option has been added to the game settings to allow for toggling Flip Merge behavior use" Could this be an attempt to give back the "flip glitch" thing?
@@quadgon it is. They are adding that back in on the next patch. So my Vengeance MK3 will be viable again. This was more designed for those that don't want to use the flip blend, or use mods.
Ok this might have been addressed before but I'll ask anyway: Is there a reason to put weapons on the back of the ship? My thinking is the short time it takes for (AI) enemy fire to reach you because they might aim for your weapons and not your grav drive, but i could be mistaken.
There is no strategic reason to place them towards the back of the ship. Its mainly personal preference on my part, and taking advantage of the available hookpoints on the tail. Generally I prefer my weapons towards the back of the ship or under the ship somewhere. On this build, there were not a lot of options for weapon mounts to chose from that were not directly behind one another.
See my Vengeance MKIII builds. I was toying on doing a modded version of this ship that was biggers. Almost like a super cruiser style. I just can't get a design I like yet.
It's possible, but pathing will be different. One of the benefits to empty habs is the ability to somewhat control where doors appear. With decorated habs, you are at the mercy of the builder. It's still possible but your pathing will be different than mine.
I did the Mk3 build after the patch (because I didn't know it was patched) and I didn't use any empty modules except for one. I had to use one empty module because it would just not complete the loop. So try it out and if you don't have a loop empty that one hab out and hopefully it will work. Decorating one hab is better than all of them if you aren't wanting to focus that much time into it.
Most likely skills and companions would make up the difference in crew size. Mod the ship as much as you need. My builds are designed as a decent starting point for anyone.
Nice vanilla ship ... but my minmaxer heart hurts a bit that you didn't use the best weapons, didn't hit 100 mobility and have a grav jump range that is too low to reach all systems.
What weapons are better? Statistically the M95MeV's spec out better, but you can only add 3 to the ship. I've tried them on other ships and just didn't see the same performance as 4 PBO-175's. Same with the Hellfire turrets. Statistically they should outperform the PBO300's, but in game I seem to get better results from the PBO's. But that is just my preference. You can use any loadout you want. As for mobility, I don't see a huge performance dip in loosing 20 mobility. You can drop some cargo space to get those numbers up, but for the average player it should be fine. This isn't designed for a min/max ship.
@@TeamScorpioRI Regarding turrrets the Obliterator 250MeV Alpha Turret easily outperforms the PBO-300 Auto Alpha Turret as it has better burst dps and much better sustained dps. You can actually use it with only 1 power assigned without ever running out of power for it. Even the Disruptor 3320 Neutron Turret outperforms the PBO-300 Auto Alpha Turret in sustained damage, so the PBO-300 Auto Alpha Turret is only the third best turret. The PBO-175 Auto Helion Beam is much worse than the UI suggests as it has a firing pattern with a pause inbetween, so the real firerate is much lower and it's actually only the fifth best particle auto weapon. Second best particle beam weapons after Vanguard Obliterator Autoprojector if you don't have the power to fully power your weapons is the Exterminator 95MeV Auto Helion Beam. If you have enough energy to fully power your weapons then the non-auto versions Exterminator 95MeV Helion Beam and PB-175 Helion Beam shine and can achieve higher sustained dps. If you want to know more then check the channel "Allen's Project" who tested the auto particle weapons almost a year ago. The channel "ShipTechnician" went into much more detail on that and created a google spreadsheet where you can enter your skills and power distribution and then calculates the real dps for each weapon based on it's datamined stats.
@@TeamScorpioRI Regarding turrrets the Obliterator 250MeV Alpha Turret easily outperforms the PBO-300 Auto Alpha Turret as it has better burst dps and much better sustained dps. You can actually use it with only 1 power assigned without ever running out of power for it. Even the Disruptor 3320 Neutron Turret outperforms the PBO-300 Auto Alpha Turret in sustained damage, so the PBO-300 Auto Alpha Turret is only the third best turret. The PBO-175 Auto Helion Beam is much worse than the UI suggests as it has a firing pattern with a pause inbetween, so the real firerate is much lower and it's actually only the fifthe best particle auto weapon. Second best particle beam weapons after Vanguard Obliterator Autoprojector if you don't have the power to fully power your weapons is the Exterminator 95MeV Auto Helion Beam. If you have enough energy to fully power your weapons then the non-auto versions Exterminator 95MeV Helion Beam and PB-175 Helion Beam shine and can achieve higher sustained dps. If you want to know more then check the channel "Allen's Project" who tested the auto particle weapons almost a year ago. The channel "ShipTechnician" went into much more detail on that and actually created a google spreadsheet where you can enter your skills and power distribution and then calculates the real dps of each weapon based on it's datamined stats.
@@crazy-tommy Weird.. I went back to my filter and didn't see it. Only 2 that were there were from my buggy video (and those were due to swearing). I guess RUclips is doing RUclips things again. Awesome.
Yep. That was announced after I recorded this. Still, some people will not want to use it. I have had people call it "cheating" (how it's cheating, I have no idea). So this stands as a build you can use without any of those techniques
Sad. All ship builds I like use the Sal6830 engines and on ng+ if u skip the main quest these aren't available. Really wanted to build this too. What an awful game this is though, freezing on saves crashing etc and the idiots who thought to lock the engine behind every playthrough.
The 6330's would work, but at a cost. To retain mobility, you would need to cut the cargo down by about half. That would not be too bad as I tend to load up on cargo space anyway. The cargo container spots can be replaced by Stroud 1L-PF's to retain the shape. I do wish you could take at least your ship through the unity, and anything you could carry on it. Why you are forced into the Starborn ship is just weird. You don't body jump, as far as I can tell.. so why not keep the ship. Lore wise, it makes sense not to have access to the 6830's in that universe (as you have never met Walter in that universe, therefore you don't have access to the new tech). I do wish it was easier to get the 2nd time around (like just talk to Walter, tell him what's happening and fill him in on all the details using your Starborn knowledge. He then unlocks the ability to buy the engines). If you are into mods, there is one that unlocks those engines... Or you can use Darkstar engines for an even better option. Mods are not for everyone though (but they are fun)
Fyi you don't need ANY ship besides the starting one for Shattered Space. It all take place on planet. If you're watching because of the title, don't bother. Since there is absolutely no ship combat, any ship that can get you to a system with no active missions is the perfect ship for shattered space
If you read the title, its to PREPARE for shattered space, not complete the DLC (no mod means no achievements are turned off). But thanks for clicking on my video and engaging.
I dont know. Sure, it is initially fun to do your own interiors, but gets boring fast, be nice to see this build with bog standard, non-empty habs. Also, I see you've replied to couple of comments mentioning it is not an end game ship. Sorry dude.. this is just a vanity ship then for the lols. Mid game? Level 60 is NOT mid game. Just is not. The highest planet rating is 75... they want you to go to at least level 80.... which means level 60, is the beginning of the final phase of the game. The level at which you are meant to be able to reach, and taken on, the farthest planets. The only way this is NOT an end game ship, is if you are envisioning it being used as a NG+ ship... but in that case, why retard yourself? Why limit your capabilities? If in NG+ and you are level 60, you at LATE/END game levels.... and adding a baby B grab drive is pointless. This build makes NO SENSE without a Max C GD. Because if it IS a New Game ship, it CANNOT BE a Mid Game ship if you CANNOT build it until LEVEL 60. Thus in all ways, this ship cannot be built until you are 'late game', and SHOULD have an appropriate Grav Drive. Also, this ship COULD be built considerably lighter without sacrificing too much cargo, with just changing the landing bay and docker. No on can see what is underslung on ship that sits so low at landing, for example, you could swap out those cargo holds under the 'wings' for ONE of the square ones, and loose a little, but not too much, and those Nova landing gear you use, are superior to all others in the game, move your bay and change it to the Taiyo, facing out from the back, move that engine so you have two raised, offset each side of the centreline to allow the bay to be there, and you do not need Stroud landers to match it, can just use those Nova ones... indeed.. likely even use a couple less of those. That would drop the weight too. Ideally ALL ships of ANY class should be build to retain the MAXIUM performance they CAN, and this ship could be streamlined to retain almost all of it, and not look too much different. Weight, and performance, are KEY to ships... this is a class C, level 60 locked ship. This means it SHOULD perform like one, because if you say so or not, it IS LATE GAME ship. If you are exploring the SS DLC, in a late game ship, it should be a ship with the BEST EVERYTHING, including Grav Drive. Just saying. Get as defensive as you like, but this ship is NOT perfect for SS, or ANY actions at level 60+ gameplay, because it is NOT he BEST ship it can at that level, and that would be at least the BASE prerequisite to be 'Perfect' for anything.
You make all valid points, and I really cannot argue with any of them. My only argument is that I never made any claims saying this ship is the best. Its a good, solid ship. I see this as a step up from anything you can steal in game. I tested this ship in combat on Extreme difficulty in NG+4 and it handled fine. So if you are building this at "end game", you will be perfectly fine. If you want to use the ship as a starting off point and make the improvements you listed, then as my disclaimer at the start of my videos say.. let your creativity run wild.
Oh, I did want to comment on the interiors. Empty habs offer a unique path through ships, as any connecting hookpoint will activate a doorway. This lets you have circular paths through your ships, something that was previously not possible with decorated habs. Now if the game would let us decide the path through the ship (like we can with the Place Doors Yourself mod) then absolutely I would be using decorated habs... or maybe a mix because I actually like decorating and building out my interior to exactly how I like it.
Very nice…it’ll be added to my collection. Thanks and I truly appreciate your time and effort in your videos. The simplicity in which you explain how to build this was very helpful for me…I’m 70 and the gray matter isn’t as spongy as it once was. Take care stay safe ✌️
Thank you very much! Glad you like the build and my take on explaining ship building.
Thanks! I'm trying to show a couple of my builds and there are so many good takeaways for making a good build video here. Love the design and the interior layout, I never stop getting new ideas from shipbuilding in this game!
Thank you for the kind words. Let us know when you post some ship builds. We would love to see them.
This is a really tight ship build, thanks. I've been looking for a Class C build that was a good hauler and fighter. I added some style and weight reduction tweaks and now it's an absolute ripper.
For anyone else interested I managed to make this at level 46 with the rest of the requisites without too much trouble, I just had to sub out the reactor.
Glad you like it!
This is one of the best i’ve ever seen. Also great guide. I’m definetly going to try this.
Thank you! I hope you enjoy the ship.
Excellent stuff! I used this as a starting point and then, admittedly using a few mods, added an auxiliary reactor, shield booster, the most OP weapons I could find, along with beefier engines, and a 3rd tail in the middle, all coloured a menacing dark grey and blue combo and my ship " THE ONCOMING STORM " is reborn!
Awesome!! Exactly what my builds are designed for. What weapons and engines did you go with? I modded out my Archangel build using Darkstar parts. Those weapons are just OP.
@TeamScorpioRI weapons used were :
2 × Class C Matilija's Aerospace MR300 Direct Fire Magnetic ( 1 On each wing)
3 × TIG LX77 Laser Turrets
1 × CE-59 Missile Launcher
1 × Quasar 3000C Mag Drive Engine ( engine thrust 165600 and maneuvering thrust 82800 !! )
😂 SPEED AND POWER!!
ruclips.net/video/_zHGSJuJ9qg/видео.htmlsi=4guLDnw_c_fs8jsU
😆 I just built my "Tsunami" but I went with the W-shape. My point is that I like your choice in names b/c when bearing down on the enemy it's moments not seconds. 😎👍👍
Awesome build, very informative with step by step instructions. Gives me a stepping in stone for ideas. I enjoy this build/cockpit... just may make her just a little bigger. I'm now a subscriber, keep building !
Thanks for subscribing and welcome to the family. So a word of caution on making the ship longer. Because the ship sits so low, you may run into issue at certain points (like New Homestead). You end up spawning UNDER the ship and you could get stuck. I ran into this on my MKIII build, which was 40m. So it was either make it a bit smaller to avoid that, or try and go taller, which I couldn't do and keep it ladderless
Why Bethesda doesn't have us spawn AT the landing bay is beyond me.
@TeamScorpioRI damn, the ladder less plus the cock pit and the stream fast mover look are clutch. I stab at thee for builders sake devs ! Lol
Nice build man.
It has a nice shape to it.
Nice self branding lol
Having the rugs run down through all the habs it's nice.
Thanks Shoots. I had to bring back the self branding for this build. lol
Awesome tutorial, I just built it! The only problem I had was it kept telling me the docker needed to be connected to the cockpit - but I improvised. Now just need to decorate the inside, which is going to push my creativity more than I've done so far in the game. Thanks again!
Interesting that you got that error. I wonder what caused that. What did you swap out to clear it?
@@TeamScorpioRI It was totally a goof on my part, which I deduced after commenting. So I have the all ship parts at outpost pad mod, so I built straight there - and I thought the only thing the mod didn't provide were the Hope Spines - not realizing it was under Hab and not Structural (face palm). I used Nova spines to build instead. I had tried a couple of ways to attach the docker to another spot before going to Hope Town, but ultimately put in another midbracer and bottom slim docker. I didn't do a walk through after build since I wasn't sure I was ready to decorate, otherwise I clearly would have figured it out then! But anyway - such clear directions and great inspiration for interior decorating. Thank you!
Also appreciate the vanilla mod, ship building is the only thing I want to keep vanilla until I can create on my own and so these tutorials are helpful in figuring out how pieces fit together.
@@mcartsan ahhh.. glad it was an easy fix. Hope you enjoy this one. It's a good base ship to mod when you decide to go that route.
Way cool indeed. You gave me so many build ideas. Thank you for sharing. 👍🎮
Glad you like it!
Very cool looking ship, rivals top spot with the star eagle number two! I’ll be looking at building this very soon. Mods are great but then using pieces that don’t glitch over or anything like that is also good too
Thank you! I hope you enjoy the ship!
lovely build! i was wondering if you'll make another builds using only vanilla game parts and no glitches and here i have a big surprise! Many many thanks!!!!!
Glad you like it!
I so love this bridge. As much as I like the ship mods and extra components, the two things I want are a really clean and prestige Cabot bridge and a really grungy Cabot, maybe even a crimson fleet version.
I would not mind some weapon/equipment points in the cheeks or the bottom.
Place door mod is great, but this bridge is still my favorite!!
I also try to place the bay and the docker on opposite sides of the ship in the same mirrored spots on the outer edges.
@@DougJessee I thought the Cabot would have been a better fit for the Crimson Fleet mod vs the Hopetech one.
As for the docker placement, I have just gotten so used to placing it on the right side of the ship. Not sure why I do it, but if I try placing it on the other side it feels wrong somehow. Like having the steering wheel on the other side of the car. Lol
Great ship!! I've been wanting to try a Cabot bridge for a while now. The only things I changed was the NG6 landing bay and I dropped the top center engine for a J52 grav drive. I might swap the front 4 cargo holds for 1la cowlings to save a bit of weight for more grav jump but I might swap a crew member instead.
Can't wait to see what you build next 🤘😁🤘
Glad you like the ship. The other option you could do is move the 2 center engines to the side wings, and drop those tail pieces. This would help boost mobility a little bit. I would then replace the Deimos spine B's to the Spine C's to get the weapon attachments you need. This would free up that back center spot for your bigger grav drive and maybe an extra cargo container.
Love these guides.
Thank you! A new one should be dropping on Thursday.
Just about finished building it and excited the ship builder on accident and had to start over fml
Oooo.. I have done that with some of my big ships before. I get a little click happy.
Great design :)
Thank you
Not end-game ready: the max grav drive range is 8-ly too low. But pretty good up until you NEED that 28-ly version.
I like it for the "no-mod, no-glitch" aspect. Very nice.
@@TheMikeLyons it's not really designed as an end game ship. More of a good step up from the Claymore III. The drive can easily be swapped out for something with a higher range. I honestly don't mind being a little short in the range. This will get you to most places in the game easily.
I built and tested this on NG4 and on Extreme difficulty. I held my own, with some fancy flying. I think anything beyond that in NG level, I'm bringing out my Leviathan or my Darkstar modded Archangel.
I was JUST looking for a Cabot bridge build!
Perfect timing then. :-)
@@TeamScorpioRIJust finishing the guide now, and you can bet that I'll be using this for my fleet! This thing is amazing!
Best bridge, no ladders and no maze(like in game C class ships 🤬). I love it.
I just don't like this long corridor a little bit. Maybe I'll make one ladder for myself for a shortcut.
Yeah, that hallway is not my preference but i
They are the only habs that don't have a bottom entry point.
Flip Merge returned with the current Beta. That said, this version will probably be the one I'll be using once I have a working Gaming Rig again.
I did download the latest beta. I had recorded this build before the beta was announced. Still, not everyone likes doing the flips. What are you building for a rig?
@@TeamScorpioRI I only wish it was that simple. I have been getting jerked around trying to get my gaming laptop fixed for the last year, and don't have the funds to buy a new tower. I am to the point where I plan to ask various family members to pool their Christmas Gift money on a single Steam Deck. And I don't even know if it can run Starfield on lowest settings. **Insert "Fury" and "Despair" emoji here**
@@Starcat5 ooof.. sorry. That sounds rough. Hopefully you get something workable soon.
Dude I'm about to just quit 😡 BETA has been nothing but glitches
@@petepanteraman I have had a couple annoying bugs in beta that I hope get fixed. One that really "bugs" me is a graphic glitch with structures. Buildings in the distance are just pure white and glow like a giant nightlight. It doesn't go away until I am 20 yards away. Very annoying.
AWESOME! thank you
Glad you liked it!
Excellent build with just one change. I'd have put the Stroud storeroom A opposite the docker instead of the bracer for pure symmetry 😊
Good modification. I forget about that store room.
Yeah it's a great symmetry piece for the docker I love it :) I shall he building this one later!
"All That Money Can Buy" unlocks the SAL-6830 Engine, which has slightly better manoeuvring thrusters AND makes them available immediately. If you haven't finished that quest WITHOUT killing the end guy, you can still get the second best engine, which is the SAL-6330 Engine. It has 1,000 less manoeuvring thrust, and identical regular thrust, and it has the 2nd best manoeuvring thrust/power ratio, only bested by the 6830.
Those are the engines I use on this ship, The 6830's
@@TeamScorpioRI I know you used the 6830s. My point was you can get almost the same performance without having to complete multiple Constellation questlines. You just need to be level 60, so it's an NG+-build.
I use a controller on PC, I was told clicking RB and LB together would bring up the buy menu, but didn't work for me, so I played around and figured it out, you must click the mouse on screen to get the "add" tab to show up, for those who have the same issue, hope this helps.
Good looking out! I think RB and LB are for Xbox specifically. Weird that those controller commands wouldn't carry over to the PC (when using a controller). Chalk it up to Bethesda doing Bethesda things.
@@TeamScorpioRI especially when I have a wireless Xbox One controller 😆
So I was hasty in my comment on your older video asking for an updated ship because they patched the flip glitch. While they did technically patch it, they did add a setting that allows you to turn it back on and still use the flip glitch.
lol... No worries. I was planning on doing a non-glitched version anyway. Some people don't like to use the flip merge mechanic anyway, so this would be a good ship for those people.
i subscribed because you replied to lil Cora Coe! "hey hey!"
LOL. Thanks for subscribing!
we need SLI to come back and devs to implement AI into NPCs so they can reply to voice lol "Cora why you creeping?" "Im not creeping, YOU're creeping!" xD
I am actually surprised they haven't done something like that. The technology is obviously there.
You just have the best and most complete ship builds for the average Starfield ship builder...none better! I have one question. Is there anyway to make this work with a front facing landing bay? Thx again TS for such a great build!
Thank you. Not without having a ladder spawn or using mods to have a stair hab. If you don't mind a ladder going into the ship, then you could fit the Nova Landing Bay right below the 2x1 at the bottom. Keep in mind that then you will have to adjust the landing gears down one spot as well, so take that into consideration with the build.
Saved this video and when im almost 60, started gathering items. Need help, though.
At 6:34, youve got, "SDG 2300 GRAV DRIVE" at Hopetown and i believe that is misspelled. I can only find an AGD 2300 GRAV DRIVE. Am i correct???
Nope.. There is a SDG2300 as well. inara.cz/starfield/ship-module/1446/
@@TeamScorpioRI Autocorrect shafted this ole' man again. LOL. I was wondering about the bedroom, as well. For some reason, my captain's bedroom is QUITE a bit smaller than yours in this demo. HELP!!! HEHE
So glad Bethesda is spending time patching out creativity instead of actual bugs
Its coming back. They are patching it back in with the next update. I am suspecting they didn't realize that the community used it as widely as they do.
@@TeamScorpioRI If they would actually pay attention to what the community is actually doing... That's one of their biggest problems. Now granted, they are still trying to fix all the glitches that have been identified from the initial release. The flip glitch might have been something they identified internally early on but patching it out was a lower priority than other things that are broken. So I will give them the benefit of the doubt there. But at the same time, if it's not something the players have reported as a problem, and it's not monkeying with gameplay, then it really doesn't need fixing.
And building this ship without using mods makes sense when preparing for an expansion, as Bethesda's expansions are notorious for breaking mods. Because this design uses only vanilla components, it should work jusat fine with Shattered Space.
I'm wondering if they might not be managing to avoid catastrophic mod breakage by patching new features and functionality into the vanilla framework, They've been adding a bunch of things a few at a time, some of which may actually be more or less dormant, waiting for the story content and associated elements to tie into.
Part of what causes mods to break, unless I understand it wrong, has to do with official database extensions taking up ID slots that elements aded through mods take up. A way to avoid this would be for Bethesda to establish a reserved ID branch for only their content. The IDs in that branch would never touch modable element ID branches, and vice-versa. Then it comes down to load order for the mods.I may be misunderstanding the root of the problem. If I am I am sure someone will correct me.
This was a really good build guide and tour. I'm subbing and will be watching your content with interest.
Hey TS do you know of a way to get around the 12 max engine power limit using console commands? Thx
I don't think you can. There is a mod called "Cheaty Engines" that drops the engine power of vanilla engines to 1, but I don't know a console command that does that.
@@TeamScorpioRI Thx so much appreciate it!
Nice build.. The reactor requires level 72, too. I was able to build it pretty easy by subbing it. :)
I thought the SF40 reactor was only level 57. At least that is what it says on the wiki
It's all good.. I was level 68. A quick trip to Schrodinger III and I was able to buy all the parts. I've spent several hours now trying to decorate the interior lol Thanks again for the guide. Super easy to follow.
@@sirkus34 Glad you like the ship. Decorating is probably the most labor intensive, but fun, part of ship building. My big ships take weeks to fully decorate.
Thank you for sharing this! I really appreciate your tutorials they are so easy to follow!!! - I just built a similar ship without mods for the upcoming DLC / update ( in case there are conflicts with the mods/ updates, It would be ruff if the DLC came out and I did not have ship to get there LOL ) - but I had one ladder in mine. I could not figure out how to build it with out that dang ladder 🙄- so the the trick with using the spines was helpful !!! How did you get the sal 6830 engines- Did you complete walter's mission? They did not show up for me in the build menu - as I have not completed that mission on this character ( lvl 179) in this universe yet
Yeah, you need to complete the "All That Money Can Buy" missing to get access to the engines. You can use the 6330's as well, with a slight drop in performance.
The design is great, right till you get to jumping around. With my current crew and skills, this thing gets 15LY. My other ship, another C rated ship that is certainly uglier, jumps 30 as it uses a class C drive...so, will definitely tune this a bit. But otherwise, this is great!
The grav drive I used was mainly for space. I only had a single space to use for either the drive or the reactor. Out of the 2, I chose to sacrifice the grav drive and picked the strongest single space vanilla drive in the game.
A solution for this would be to remove the tail pieces on the wings, move the center engines to the end of the wings (where the tails were) and add a class C drive to the back of the ship. You would then need to fill in the shape a little, but it would work.
Personally, I didn't mind the shorter range. I get 20LY on mine, and while I can't go from one end to the other, I can get anywhere the story takes me.
@@TeamScorpioRI I obviously like the greater grav drive range, as it means way less helium storage needed. Thanks for the design suggestions for incorporating the larger grav drive unit.
I did LOL when I landed the ship after building it out--with all those landing gear it looks like a centipede from below! :)
@@TeamScorpioRI Ended up just installing the new drive where the center engine was, and put the old center engine on the back of it. Old drive's spot is another helium tank. Oh, btw, can you tell Barret to stop clogging the hallway? :)
I can't seem to figure out how to get enough power for 6 engines. I can't even get enough power for 5 of the SAE 5660s (doesn't look like I can access the 6830s - is that the problem? I just upgraded to rank 4 Aneutronic Fusion, but still don't have enough power.
So the 6830 and the 6330's are the only engines that can have 6 of them. The SAE's only can have 4.
@TeamScorpioRI thanks for getting back to me. I think there's was a glitch in my last play through thay skipped some missions and never allowed me to go back and comalate them. I was at the point I could go through and finish the playthrough, so I've started fresh and am going to make sure I get em all this time. Will try again later. Thanks!
Great Build, However, why only 20 Lyr ? can this same build do a 30 Lyr ?
It was due to the size of the grav drive that I used to fit on the ship. Needed the single space one, which has a slightly smaller distance. Will still get you to all the places in the game you need to go, but hitting those outer rim areas (that honestly have nothing in them, story wise) you may need an extra jump.
Could you please do a ladderless vengence design to incorporate the rev-8 hanger?? It's driving me nuts that I can't figure out how to incorporate it without it being "below the landing gear" Save me ship master!!
I have been struggling with that hab as well. I like it, but it just doesn't seem to fit well in a "standard" size ship. I had it incorporated into one of my newer capital ships, but even then I was like "meh".
If you did want to use it, I would say use my Vengeance MKIII design and sub out one of the side 2x2 habs for it. You would need to wait a few days for the next patch to be released so the flip mechanic comes back.
@@TeamScorpioRI Thank you so much, ill look into it!
Loved Venegeance M# and I am sure going to love this one too :) Can you advise what to choose for shielded cargo option?
Glad you liked the ship. Really any shielded cargo hold that fits on the ship would work. I hardly ever use shielded cargo. I find it easier to jump to the Den in the Wolf system to sell off my contraband (no scans there ever)
@@TeamScorpioRI Damn forgot about this option 😂
I hope that Bethesda will give option to put weapons under shipe. In this build there are perfect spots for automatic weapons under these wings :)
@@przemektopol2124 Agreed. The mod "Better Ship Parts Flips" is an example of something that just should be in the game vs a mod. With that, equipment plates can be flipped upside down or sideways, making weapon attachment at different points easier.
I really need to learn to design interiors
It takes a while, but its not that bad.
Glad I found your channel. Made the Vengeance. I play on Xbox X . I don't have the option in settings for the flip merge glitch. Do you know why? Thanks for the great ship!!
Thanks for stopping by the channel. The flip merge was patched out in the last update, but will be returning in the next update in a few days.
Thanks bud, I'm 71 years old and level 124 still on my first play through. No unity yet.
@@leecanary5561 Glad to have you. Once you go through Unity, the fun begins. I have seen people on NG30+, which is crazy (I'm on NG4 myself.. too busy building ships)
Sadly I am unable to go to the star yard the quest is bugged for me.
Which staryard bugged for you? The one for All That Money Can Buy?
@@TeamScorpioRI Yes. It shows 11k kilometres and you can't land
I saw this on the list for the new BETA release:
"Ship Builder: A new option has been added to the game settings to allow for toggling Flip Merge behavior use"
Could this be an attempt to give back the "flip glitch" thing?
@@quadgon it is. They are adding that back in on the next patch. So my Vengeance MK3 will be viable again. This was more designed for those that don't want to use the flip blend, or use mods.
Ok this might have been addressed before but I'll ask anyway:
Is there a reason to put weapons on the back of the ship?
My thinking is the short time it takes for (AI) enemy fire to reach you because they might aim for your weapons and not your grav drive, but i could be mistaken.
There is no strategic reason to place them towards the back of the ship. Its mainly personal preference on my part, and taking advantage of the available hookpoints on the tail. Generally I prefer my weapons towards the back of the ship or under the ship somewhere. On this build, there were not a lot of options for weapon mounts to chose from that were not directly behind one another.
Buy a ship? Go take one. A big one in a 50-70 lvl system.
Nice build, looks like my S.S. Strider.
You could absolutely steal a ship. Serpentis is a good system with the amount of encounters you can get
Can you make a "U" shaped ship with cockpit on top of the shi
I did something like that with my ArchAngel build. Might want to check that out.
@@TeamScorpioRI I meant something more like USS warchild U shape but bigger and bigger the hollow inside the U
ok now re-re-design with new beta update that allows glitches :P
See my Vengeance MKIII builds. I was toying on doing a modded version of this ship that was biggers. Almost like a super cruiser style. I just can't get a design I like yet.
Starborn VI is al you need
Sure, if you like the look of the Starborn ships.
@@TeamScorpioRI Its a tool. Nothing more, nothing less. - SB
What if people don't want to use empty habs when making your Vengeance-class ships?
It's possible, but pathing will be different. One of the benefits to empty habs is the ability to somewhat control where doors appear. With decorated habs, you are at the mercy of the builder. It's still possible but your pathing will be different than mine.
I did the Mk3 build after the patch (because I didn't know it was patched) and I didn't use any empty modules except for one. I had to use one empty module because it would just not complete the loop. So try it out and if you don't have a loop empty that one hab out and hopefully it will work. Decorating one hab is better than all of them if you aren't wanting to focus that much time into it.
how far into the game will you generally be when hitting level 60?
Depending on what side missions you do, I was about halfway though exploring the game before I hit 60. I was 120 when I did my first NG+
@@TeamScorpioRI cool thanks
Why your crew is 12 and I manage to make only 7?😄 And yea, I made little modifications, I like 30ly a bit more. And less cargo but better mobility.
Most likely skills and companions would make up the difference in crew size. Mod the ship as much as you need. My builds are designed as a decent starting point for anyone.
Nice vanilla ship ... but my minmaxer heart hurts a bit that you didn't use the best weapons, didn't hit 100 mobility and have a grav jump range that is too low to reach all systems.
What weapons are better? Statistically the M95MeV's spec out better, but you can only add 3 to the ship. I've tried them on other ships and just didn't see the same performance as 4 PBO-175's. Same with the Hellfire turrets. Statistically they should outperform the PBO300's, but in game I seem to get better results from the PBO's. But that is just my preference. You can use any loadout you want.
As for mobility, I don't see a huge performance dip in loosing 20 mobility. You can drop some cargo space to get those numbers up, but for the average player it should be fine. This isn't designed for a min/max ship.
@@TeamScorpioRI Regarding turrrets the Obliterator 250MeV Alpha Turret easily outperforms the PBO-300 Auto Alpha Turret as it has better burst dps and much better sustained dps. You can actually use it with only 1 power assigned without ever running out of power for it. Even the Disruptor 3320 Neutron Turret outperforms the PBO-300 Auto Alpha Turret in sustained damage, so the PBO-300 Auto Alpha Turret is only the third best turret. The PBO-175 Auto Helion Beam is much worse than the UI suggests as it has a firing pattern with a pause inbetween, so the real firerate is much lower and it's actually only the fifth best particle auto weapon. Second best particle beam weapons after Vanguard Obliterator Autoprojector if you don't have the power to fully power your weapons is the Exterminator 95MeV Auto Helion Beam. If you have enough energy to fully power your weapons then the non-auto versions Exterminator 95MeV Helion Beam and PB-175 Helion Beam shine and can achieve higher sustained dps. If you want to know more then check the channel "Allen's Project" who tested the auto particle weapons almost a year ago. The channel "ShipTechnician" went into much more detail on that and created a google spreadsheet where you can enter your skills and power distribution and then calculates the real dps for each weapon based on it's datamined stats.
@@TeamScorpioRI Regarding turrrets the Obliterator 250MeV Alpha Turret easily outperforms the PBO-300 Auto Alpha Turret as it has better burst dps and much better sustained dps. You can actually use it with only 1 power assigned without ever running out of power for it. Even the Disruptor 3320 Neutron Turret outperforms the PBO-300 Auto Alpha Turret in sustained damage, so the PBO-300 Auto Alpha Turret is only the third best turret. The PBO-175 Auto Helion Beam is much worse than the UI suggests as it has a firing pattern with a pause inbetween, so the real firerate is much lower and it's actually only the fifthe best particle auto weapon. Second best particle beam weapons after Vanguard Obliterator Autoprojector if you don't have the power to fully power your weapons is the Exterminator 95MeV Auto Helion Beam. If you have enough energy to fully power your weapons then the non-auto versions Exterminator 95MeV Helion Beam and PB-175 Helion Beam shine and can achieve higher sustained dps. If you want to know more then check the channel "Allen's Project" who tested the auto particle weapons almost a year ago. The channel "ShipTechnician" went into much more detail on that and actually created a google spreadsheet where you can enter your skills and power distribution and then calculates the real dps of each weapon based on it's datamined stats.
@@TeamScorpioRI mhh, I answered your question, but it seems my answer got eaten by the youtube comment moderation ... so check your filter
@@crazy-tommy Weird.. I went back to my filter and didn't see it. Only 2 that were there were from my buggy video (and those were due to swearing). I guess RUclips is doing RUclips things again. Awesome.
The flip glitch still exist it's now a setting you have to enable in gameplay settings as tolerance.
Yep. That was announced after I recorded this. Still, some people will not want to use it. I have had people call it "cheating" (how it's cheating, I have no idea). So this stands as a build you can use without any of those techniques
FYI the Flip glitch has returned.
It has. I recorded this video before that was announced. Still, there are a lot of people who don't like to use it, so this is a good build for them.
Sad. All ship builds I like use the Sal6830 engines and on ng+ if u skip the main quest these aren't available. Really wanted to build this too. What an awful game this is though, freezing on saves crashing etc and the idiots who thought to lock the engine behind every playthrough.
The 6330's would work, but at a cost. To retain mobility, you would need to cut the cargo down by about half. That would not be too bad as I tend to load up on cargo space anyway. The cargo container spots can be replaced by Stroud 1L-PF's to retain the shape.
I do wish you could take at least your ship through the unity, and anything you could carry on it. Why you are forced into the Starborn ship is just weird. You don't body jump, as far as I can tell.. so why not keep the ship.
Lore wise, it makes sense not to have access to the 6830's in that universe (as you have never met Walter in that universe, therefore you don't have access to the new tech). I do wish it was easier to get the 2nd time around (like just talk to Walter, tell him what's happening and fill him in on all the details using your Starborn knowledge. He then unlocks the ability to buy the engines).
If you are into mods, there is one that unlocks those engines... Or you can use Darkstar engines for an even better option. Mods are not for everyone though (but they are fun)
Fyi you don't need ANY ship besides the starting one for Shattered Space. It all take place on planet. If you're watching because of the title, don't bother. Since there is absolutely no ship combat, any ship that can get you to a system with no active missions is the perfect ship for shattered space
If you read the title, its to PREPARE for shattered space, not complete the DLC (no mod means no achievements are turned off). But thanks for clicking on my video and engaging.
I dont know. Sure, it is initially fun to do your own interiors, but gets boring fast, be nice to see this build with bog standard, non-empty habs. Also, I see you've replied to couple of comments mentioning it is not an end game ship.
Sorry dude.. this is just a vanity ship then for the lols. Mid game? Level 60 is NOT mid game. Just is not. The highest planet rating is 75... they want you to go to at least level 80.... which means level 60, is the beginning of the final phase of the game. The level at which you are meant to be able to reach, and taken on, the farthest planets.
The only way this is NOT an end game ship, is if you are envisioning it being used as a NG+ ship... but in that case, why retard yourself? Why limit your capabilities? If in NG+ and you are level 60, you at LATE/END game levels.... and adding a baby B grab drive is pointless. This build makes NO SENSE without a Max C GD. Because if it IS a New Game ship, it CANNOT BE a Mid Game ship if you CANNOT build it until LEVEL 60.
Thus in all ways, this ship cannot be built until you are 'late game', and SHOULD have an appropriate Grav Drive.
Also, this ship COULD be built considerably lighter without sacrificing too much cargo, with just changing the landing bay and docker. No on can see what is underslung on ship that sits so low at landing, for example, you could swap out those cargo holds under the 'wings' for ONE of the square ones, and loose a little, but not too much, and those Nova landing gear you use, are superior to all others in the game, move your bay and change it to the Taiyo, facing out from the back, move that engine so you have two raised, offset each side of the centreline to allow the bay to be there, and you do not need Stroud landers to match it, can just use those Nova ones... indeed.. likely even use a couple less of those. That would drop the weight too.
Ideally ALL ships of ANY class should be build to retain the MAXIUM performance they CAN, and this ship could be streamlined to retain almost all of it, and not look too much different.
Weight, and performance, are KEY to ships... this is a class C, level 60 locked ship. This means it SHOULD perform like one, because if you say so or not, it IS LATE GAME ship. If you are exploring the SS DLC, in a late game ship, it should be a ship with the BEST EVERYTHING, including Grav Drive.
Just saying.
Get as defensive as you like, but this ship is NOT perfect for SS, or ANY actions at level 60+ gameplay, because it is NOT he BEST ship it can at that level, and that would be at least the BASE prerequisite to be 'Perfect' for anything.
You make all valid points, and I really cannot argue with any of them. My only argument is that I never made any claims saying this ship is the best. Its a good, solid ship. I see this as a step up from anything you can steal in game. I tested this ship in combat on Extreme difficulty in NG+4 and it handled fine. So if you are building this at "end game", you will be perfectly fine.
If you want to use the ship as a starting off point and make the improvements you listed, then as my disclaimer at the start of my videos say.. let your creativity run wild.
Oh, I did want to comment on the interiors. Empty habs offer a unique path through ships, as any connecting hookpoint will activate a doorway. This lets you have circular paths through your ships, something that was previously not possible with decorated habs. Now if the game would let us decide the path through the ship (like we can with the Place Doors Yourself mod) then absolutely I would be using decorated habs... or maybe a mix because I actually like decorating and building out my interior to exactly how I like it.