![TeamScorpio](/img/default-banner.jpg)
- Видео 28
- Просмотров 283 936
TeamScorpio
США
Добавлен 2 май 2014
Welcome to the channel! I'm TeamScorpio, your guide to the realm of Starfield Ship Building. Here, we embark on our jouney across the stars, crafting diverse vessels to suit every player's needs. Whether you're seeking a customized creation or eager for insights into Starfield, I've got you covered. Requests for unique builds? Bring 'em on! Expect informative content alongside our interstellar adventures. And who knows? We might venture into other games too, driven by whatever piques my interest.
Join the voyage!
The New Starfield Update breaks a ship building mechanic, oh and we have a buggy.
Uploading a quick video about the new Starfield Update. We got a buggy, but they also broke a long standing ship building mechanic
Sorry about the audio issues, I am still working on getting all my stuff set up on this new computer.
Sorry about the audio issues, I am still working on getting all my stuff set up on this new computer.
Просмотров: 5 144
Видео
Aithon Kyros Rebuild: Rebuiling a ship using mods
Просмотров 643День назад
*reupload to correct audio issues This is a rebuild video featuring the Aithon Kyros ship designed by our good friend, DrShoots. To build the starter ship, head over to DrShoot's channel (make sure you drop a like and subscribe): www.youtube.com/@UCj15AGEYunQt0FFnBaGWYBg The specific video you want is this one: ruclips.net/video/gFqtoS5TdS8/видео.html Mods used in the rebuild: - Matilija Aerosp...
Crimson Fleet Pirate Ship Build: Featuring the Crimson Fleet Habs Mod by EliTek Aerospace
Просмотров 1,8 тыс.Месяц назад
This build was a request from @danhensley. They wanted to see a video using the new Crimson Fleet Habs Mod. I thought that would be a fun challenge. This build uses 3 mods: - Crimson Fleet Habs - Better Ship Parts Flip - Place Doors Yourself Total build cost: 475,000 credits Flip Techniques Tutorial: ruclips.net/video/k4IMr8ZLxI4/видео.html
My Most Expensive Starfield Starship Build: Featuring Matilija Aerospace Mod.
Просмотров 16 тыс.Месяц назад
Note: This is a Modded Build. So what does 8.7 MILLION Credits in starfield get you? How about your own Legendary Ship? Coming in at 138m in length and 78m in width, this ship serves as a mobile command base for your Constellation crew. This ship build uses 2 mods: The first one is "Ship Building Tweaks" by Evansy. This mod allows you to build bigger ships, and use more pieces. It also removes ...
Unveiling The Nexus: Starfield Ship Design ft. AvonTech Ship Mod!
Просмотров 9 тыс.2 месяца назад
With the release of the creation kit, mods are available and easily accessable now directly through Starfield, and are available for both XBox and PC. This opens up a whole new world for us for ship building, and I thought I would dive into it a little and do some modded builds on this channel. The first mod on the list is AvonTech Shipyards: www.nexusmods.com/starfield/mods/8057 This alien ves...
The Archangel: Class C Ship One Level, No Ladders, Custom Decorated Habs
Просмотров 7 тыс.2 месяца назад
*NOTE: This ship cannot be built anymore without mods. The latest update broke the Flip and Drop Blending Techniques. If you want to build this ship, you need to either load the "Ship Building Tweaks" mod, or if you are on PC, you can change the .INI file by changing the fShipBuilderModuleOverlapTolerance to " =-2.0000" This is the Archangel. This is a Class C concept ship that functions as lon...
The Vengeance MK III: Rebuild. No More Ladders, All Custom Habs from the Latest Update, New Design
Просмотров 52 тыс.2 месяца назад
*NOTE: This ship cannot be built now without mods. The latest update broke the Flip and Drop Blending Techniques. If you want to build this ship, you need to either load the "Ship Building Tweaks" mod, or if you are on PC, you can change the .INI file by changing the fShipBuilderModuleOverlapTolerance to " =-2.0000" This is a redesign of my most popular ship design, the Vengeance. This is a Cla...
Building a Legend Killer: A Speed Demon with Unmatched Firepower! A Starfield Custom Ship Build
Просмотров 8 тыс.3 месяца назад
*NOTE: This ship cannot be built now without mods. The latest update broke the Flip and Drop Blending Techniques. If you want to build this ship, you need to either load the "Ship Building Tweaks" mod, or if you are on PC, you can change the .INI file by changing the fShipBuilderModuleOverlapTolerance to " =-2.0000" The ShroudTerror is a Class C Fighter built exclusively at Stroud-Eklund Starya...
The Ultimate Showdown: Legendary Ship Encounter in Starfield!
Просмотров 1,4 тыс.3 месяца назад
Testing my Stroud Eklund XS-01 Prototype ship against the Legendary Capital Ship, The Va'Ruun Shroudbearer. This was a fun fight that shows that speed is king when dealing with these big ships. Chapters 00:00 - Intro 01:25 - Battle on Normal 05:19 - Battle on Very Hard 09:33 - End
Taking a Look at Starfield's Latest Update 1.11.33- Ship Interior Customization, New Maps, And More
Просмотров 13 тыс.3 месяца назад
We take a first look at the latest update from Starfield. This new patch brings us a bunch of widely requested features: including ship interior customization, new world maps, new gameplay options, and more. See the full release notes here: bethesda.net/en/game/starfield/article/174M0cdUyxhn9mI0AvkcN9/starfield-update-1-11-33-may-1-2024
Ultimate Starfield Ship Build: Taiyo Astroneering Parts Edition - The Starliner Luxury Cruise Ship
Просмотров 3,2 тыс.3 месяца назад
In this video, we are taking a look at my latest ship build. I modelled this build after cruise ships. It features multiple personal cabins, plus dining and entertainment options for the guests. The ship uses only Taiyo Astroneering Parts. Requirements: Piloting Skill Rank 4 Starship Design Skill Rank 4 Level 60 Completed the "All That Money Can Buy" quest (for engines) Note: If you did not com...
Building the Perfect Class C Medical Frigate: The Redemption
Просмотров 2 тыс.4 месяца назад
This is a Class C Medical Frigate that doubles as an Escort Ship. The design was inspired by the Nebulon B Escort Frigate as seen in Star Wars. This was a fun ship to design as you had to think outside the box a little. The Nebulon B was not designed for planet side landing, so I needed to come up with a way to add landing gears and a landing bay to the design. I think it turned out decent. Not...
Celestial Saber: Class C Custom Starship using only Nova Galactic Parts
Просмотров 3,8 тыс.4 месяца назад
The Celestial Saber is a Class C Starship constructed using only Nova Galactic Parts. The ship is equal parts explorer ship, capable of carrying you and your crew to any planet you wish to explore, and a formidable fighter in case you get into any trouble with those Crimson Fleet pirates. Cost to build $465k credits (not including the base ship). Requirements: Level 60 Piloting Skill Rank 4 Sta...
Top 10 Things I Would Like to See in a Starfield Ship Builder DCL (speculation and theory)
Просмотров 2,6 тыс.4 месяца назад
Shipbuilding is one of the best parts of Starfield, and I would love to see a DLC themed exclusively for Shipbuilding. From habs that actually do things, to a customizable staryard... Here is hoping that someone at Bathesda is listening. @drshoots101 @WizeOldWizard @ShipTechnician I hope you all don't mind me plugging your channels in this video.
USS WarChild: Class C Battleship. Plenty of cargo, automated weapons, one really big ladder!
Просмотров 4,9 тыс.4 месяца назад
*allergies were rough this week, hence why I sound so stuffed* This is a ship I have shown in some of my videos, generally in the background. So I decided to do a build on this one. Its an easy ship to put together. We will be heading to the following planets for parts: -New Homestead -Neon -Your Outpost (or if you don't have an outpost, you can go to the Red Mile for some parts, and then finis...
After 375 hours, I finally found a Legendary Ship in Starfield
Просмотров 13 тыс.4 месяца назад
After 375 hours, I finally found a Legendary Ship in Starfield
FINALLY: Upgrading my engines from the SAL-6330's to the SAL-6830's. Does it make a difference?
Просмотров 5 тыс.4 месяца назад
FINALLY: Upgrading my engines from the SAL-6330's to the SAL-6830's. Does it make a difference?
The Trident: All HopeTech Starfield Ship Build. No Glitching Required
Просмотров 2,2 тыс.5 месяцев назад
The Trident: All HopeTech Starfield Ship Build. No Glitching Required
The Banshee: Class C Heavy Cruiser Meme Build. Max Length, Max Units, Max Ladders!
Просмотров 4,7 тыс.5 месяцев назад
The Banshee: Class C Heavy Cruiser Meme Build. Max Length, Max Units, Max Ladders!
Enshrouded Mega-Tower Construction! 100+ Floors and Counting!
Просмотров 1425 месяцев назад
Enshrouded Mega-Tower Construction! 100 Floors and Counting!
The Jaeger: Viewer Requested Deimos Only Starfield Battleship Build.
Просмотров 14 тыс.5 месяцев назад
The Jaeger: Viewer Requested Deimos Only Starfield Battleship Build.
The Vengeance MK II: Rebuild. No unwanted ladders, new habs, new weapons, more cargo, new style.
Просмотров 58 тыс.5 месяцев назад
The Vengeance MK II: Rebuild. No unwanted ladders, new habs, new weapons, more cargo, new style.
The Raider: Starfield Class B Ship Build. Outpost parts only. Hidden bridge and weapons. 450k total
Просмотров 12 тыс.6 месяцев назад
The Raider: Starfield Class B Ship Build. Outpost parts only. Hidden bridge and weapons. 450k total
HMS Strongbow - Heavy Cruiser Build with Cargo Space for Days!
Просмотров 14 тыс.6 месяцев назад
HMS Strongbow - Heavy Cruiser Build with Cargo Space for Days!
The Valkyrie- Built for Speed Starfield Interceptor. Minimal Parts, Limited Stops.
Просмотров 7 тыс.7 месяцев назад
The Valkyrie- Built for Speed Starfield Interceptor. Minimal Parts, Limited Stops.
The Vengeance- Starfield Class C Destroyer Build. No Ladders, Plenty of Cargo, Perfect End Game Ship
Просмотров 28 тыс.7 месяцев назад
The Vengeance- Starfield Class C Destroyer Build. No Ladders, Plenty of Cargo, Perfect End Game Ship
Press C in vehicle screen to change colour of our buggy... it's the very first thing I noticed havng bought it.
It wasn't working for me. I would change the color, but it would revert back to normal. See pinned comment for explanation.
@@TeamScorpioRI Ahhh, that sucks! No doubt others are struggling with the same I guess. Hopefully they will fix it soon!!
I wish they would let you park the buggy inside the landing bay. So when I go to “I would like to view my vehicles” all that pops up are a number of ship modules that I haven’t purchased. No buggy. The game is showing me that a Vanguard Particle Cannon and a Shield Generator amongst other things is a vehicle. When I try to select those things to color them nothing happens. So at least for me that mechanic is completely nonexistent.
The buggy in a landing bay would be awesome. Like give us a special landing bay that has the buggy inside. As for your issues. I am guessing you have the "Ship Builder Categories" mod. If you are running it through Nexus, update it. If you are running it through the Creation Kit, then uninstall that mod and reinstall it. Then quit the game and completely reload. That is what fixed it for me.
It will be fixed and broken again and so on 🤷♂️ That’s the life of mods
Sounds like software in general. Fix it, patch it, break it, patch it, break something else, patch that, breaks something unrelated.... Such is life
I had a ton of mods installed on my XSX. Downloaded the update but my ability to interact/pickup objects and NPCs did not work. So I had to Start a new game with about half my mods activated. Took me a couple of tries to fix. We just need to accept that after every Bethesda update there's going to be bugs with mods. The Rover is awesome, though.
I was hearing that the Starfield Community Patch was causing all sorts of issues. Rover is cool, for about 10 minutes. It will be useless on some worlds though, especially heavily forested worlds.
The buggy is really cool, took it on a planet with .07 gravity, almost could fly. I don't use ship building glitch, but I hope they unfix it so it works again for you all that do. Thanks for the mod recommendation on ship building, I may try it out.
Oh, the first thing I did was take the buggy to a moon and went all "Dukes of Hazzard" seeing how far I can jump it!
Buggy. Great. Sick of running for a miles chasing down planet traits. Cleary there's an intention to have more vehicles as there's an option to scroll through owned vehicles like owned ships. It's just 1/1 right now. I imagine its for Bethesda to let people find bugs with vehicles before adding more. Pretty smart and practical. No, they should not reinstate the bugged ship building. If you find a fix for a bug and do it, why would you put it back just so that it can be exploited? I'm pretty sure that sort of bug leads to instability issues, you can't complain about Bethesda being a buggy mess then complain when bug fix takes away the bug you like. Just use the mod, it's not that hard. But it breaks getting achievements? Don't be an achievement whore or just get the reenable achievement mod.
I tried out the ship building tweaks mod from creations. It does work to an extent. But not as good compared to ship glitched techniques. So thankfully. I had not downloaded the latest update. Honestly, while the rover looks cool but not enough to excite me. I’ll wait until a modder reverts it back.
It does let you do the flip glitch, but not the "drop down compact" glitch. I think that one is gone forever, unfortunately.
The fact that the vehicle by default has a weapon is great. That means there's base code to work with for modders when they start creating their own vehicles with weapons. My questions: How long before HALO vehicles are modded in? And which one is first? My guess is the Warthog.
It will definitely be modded. I am going to guess at least 2 by tonight, and 4 more by this weekend. Hopefully they will let us customize the weapon too. I want one of the BFG's from Matilija Aerospace mod on my buggy!
Yeah, I want a Scorpion.
@@Lyze Oh I would love that.
You, sir, are a saint and a gentleman. I'm going to grab that mod.
There are a few mods that are awesome for ship building. Ship Building Tweaks is one of them, Better Ship Parts Flips (lets you flip structural pieces in all directions) and Place Doors Yourself are the other 2 "must have" mods. Be careful with the Place Doors Yourself mod though, as you have to rebuild all your ships with doors.
Of course they need to revert the glitches, after all their own ships are built with glitches. You can change the color of your buggy, not sure exactly, but there are several videos showing. I suspect that before the month is over someone will release a mod mounting the Vanguard Obltirator or something similar on it.
I really hope they don't do that, or all my current ships will go up in smoke (except for my Warchild build, which is just straight). I do think they should allow us to blend parts together without the need of the glitch. As for the buggy, I found out that it was one of the mods causing the issue with coloring. It looked like I could color it, but it would just revert. Figured that is typical Bethesda.. lol. I am looking forward to seeing what mods the community comes up with for the buggy. Wanna bet Bethesda sells additional buggy's through the Creation Club?
This update deleted all the map planet textures for me.
It did the same to me at first. Kind of funny to see all these "You are not supposed to see this" text on planets. Close out and reload the game and you should be good.
You can change the color
Figured it out. See pinned comments
I agree. I feel they shouldn't of fixed the ability to glitch. The fact that some of the in game ships can not be built 1 to 1 without this glitch, so it only makes sense to allow the glitch to stay.
Or fix the glitch, but allow us to blend parts together in the game. That would have been acceptable. I had to go back to all my Vengeance builds and put a note that they can no longer be built without mods.
Let me go ahead and shut off my mods ...smh true gaming is dead generation of no skill
I run a bunch of mods for ship building. Matilija Aerospace, Tiger Staryards, and AvonTech all add unique pieces to the builder. Better Ship Parts Flips lets you flip all the structural pieces in all directions (as they should have been from the beginning). And I have a couple that add in new decoration assets like the neon bar signs you see in the game and different decoration pieces. How does that equal "no skill"?
Oh yay, have to download a mod that's only on the buggy creation club that i can only access after deleting a file on my computer, so that i can still make my ships look good.. lol
I actually have never had an issue with the creation club mods. I have a few of them and they generally work well (though some are underwhelming).
@@TeamScorpioRI so it's not actually the mods themselves, but the Creation club doesn't seem to play nice with Nexus mods, so my game will freeze up if I try to access the Creation club if I don't delete the Creation catalog txt file every time I access the creation club. Problem with that, it clears what mods I've already downloaded, so I'll have to redownload them to disable or update them and it causes all sorts of buggy issues.
@@JDS-Dalton Interesting. I have never used Nexus mods for Starfield (I did use them when playing BG3). I just go straight through the creation club. I figured that was a little more "fair" when doing ship builds as Xbox players cannot get Nexus. Hopefully they find a way to make them play nice together for you.
Thanks for the news update man. Liked. Hopefully you Ignore the hate in the comments.
lol. Thanks. I don't mind some healthy debate. Glitching has been a divided topic for a while now. This is just another bump in the road.
Why would the devs mess with the ship building it has been that way since the beginning as I can remember I have about 400 hrs in game over half in ship building and fly them just what I like to do but what you gonna do . Just have to run a mod at least it doesn't disable achievements at least on PC as long as you don't use a console command. Good video as usual
Its definitely a rough day for builders. I have been using mods for a while now (my Archangel was my last non-modded build) and they do make the ship building fun again.
Couple notes I will pin here. First.. Shattered Space is SEPTEMBER 30th, not 10 days away. My sleepy brain couldn't math properly last night.. Second: Apparently you can color the buggy. If you are running the "Ship Builder Categories" mod, the reinstall that mod to update it. Third: I acknowledge the need to fix bugs in the game. This could have been causing issues somewhere else in the game that we didn't know about. But at the same time, ship builders have lost a valuable and widely accepted technique for building ships. If Bethesda needed to fix this bug, I would have liked to see them update the tolerances in the default game to allow us to blend pieces. It is what it is though. We will adapt and overcome.
Well, the Varuun Dirge has obviously been constructed by the developers using glitches or something, and it remains in the game. However it would be impossible to build it with the current ship builder, because the Viking cockpit doesn't allow to have any parts below it (except guns). So if you manage through mods to build a ship, which would otherwise be impossible, it should remain stable even after removing the mods, because Bethesda developers did the same. The buggy looks nice, but on low-gravity worlds or world with forests, it's probably pointless. With low-gravity you can use your boost pack to travel and don't need a buggy, and with too much vegetation it might get difficult to maneuver.
The buggy is definitely a situational use. You are right that in some worlds its going to be useless. As for ship building, I understand the need to fix a bug (it may have caused issues in other areas behind the scenes, who knows) but I would have liked them to allow the blending by default. Simple change to the .ini file would have done it.
Yeah, the only part of the game I've played for some time is ship building. I find the nonmerged ships ugly. I'm done. Enjoy the future updates everyone.
The Ship Building Tweaks mod should let you blend parts.
@@TeamScorpioRI Thankyou! I just tried it. You still lose the flip merge and the copy merge, but the drop merge is better than nothing!
I downloaded that mod...and it didn't fix the issues...it's still broken on xbox...sad days....this will kill ship building....for me fix it or I'm done
Weird. That worked on mine, unless they broke that mod now too.
Just tested it again and its working on PC.
It's definitely not working on xbox...unless I'm doing something wrong...I even changed the load order...gonna wait and see....but it don't change back...starfield will lose another player.
@@Revan-88 For load order, Ship Building Tweaks should go last. I usually have Ship Building Categories first, then any new pieces (Matilija, Tiger, AvonTech, Etc..), then I have my decoration mods (Better Living, Buildable Walls, etc..), then functionality last (Flips, Tweaks, etc..). That has been working for me with no real issues. I do not have the Community Patch, which I heard is causing some issues right now.
what command do you use to set the pieces in place with the ship building tweaks mod... (i tried space bar and flipping still nothing), i downloaded it and tried to place items back where i need them and it wont work...
I am not using commands. Just the Ship Building Tweaks mod. I did have to fully quit the game and restart after loading the mod to make sure it loaded, but after that it was fine.
So lets not pretend that this 'mechanic' was intended by Bethesda. It wasn’t so lets not be disingenous with the conversation yeah? It was a glitch/bug that was present from the beginning. They just happened to fix it now. If its really that much of a bother there are several mods that eliminate building requirements and errors for ship building that you can install.
You are not wrong, but it was a mechanic that was heavily used by the ship building community and actually Bethesda itself on a bunch of their in-game ships to complete their designs. Even the winner of their most recent ship building contest relied heavily on these mechanics.
So in other words…buggy
lol.. Nice
I don't give crap about a buggy...if ship building glitches are broken...I'm done....that is the best part in this game...and glitches made it great if it's gone...I'm through with this game...they better fix it.
I doubt they will. Mods will most likely be the standard from here on out.
wait they took away the only thing lets you make things look better ! Bethesda's theme tune for this game is literally one step forward and two steps back, literally every ship i have has flip glitched parts, hell the ship builder was the only thing that made this game worth playing
Excactly! 👍
Yeah. It was a weird glitch to fix. Now, if they fixed, but then lowered the default tolerances so that you could still blend the parts.. then I would say its a win.
Tocolor the vehicle you go back to the vendor, AFTER buying it, and select view the vehicle. You will then see you have to press C to color it. As for the gliching, well that is a game exploite/bug. They where going to patch that out sooner or latter, which is why it's a good idea not to make that your main thing.
I tried to color it, and it didn't seem to change anything... As for glitching parts. It will be sad to see it go, but I think its just going to push more builders towards mods now.
As long as the game is playable who gives a crap about glitching I rather them fix the game especially the invisible ship glitch then cry about this crap
There was a note about fixing a double ship bug. It said "Addressed an issue with modifying a landed non-home ship that could cause a duplicate ship model to appear on the landing pad"
I don't think they should un-fix the bug, but I also don't think it would be a problem if they exposed the overlap tolerance to ingame settings. Even if it's one of those 'makes the game easier, reduces XP' settings, or if it disabled achievements or something (Which would suck, but meh).
I agree. If they would have recognized that this technique was used widely by the ship building community, acknowledged it, and made the change to the .ini file to let us overlap by default. Then I think this would have been worth it.
"Breaks a ship building mechanic"? More like FIXES a bug!
How many ships did you build so far?
I understand the need to fix a bug. It may have been causing some other issues in another part of the game, or with the buggy (which is why it got patched out now). But, ship builders now lose a valuable tool, and one widely embraced by the majority of the ship building community, in creating new ship designs. Now if the fixed the bug, but then changed the settings to allow us to overlap pieces without the need for mods, I think this change would be welcome. But it is what it is.
I'm a bit sad that you don't build a garage on your ship and get to drive your vehicle out, but it's still cool to see it exist now.
Yeah a special module would have been nice. But that seems far too ambitious for Lazythesda. We hope for the modders as alsways.
That definitely would have been awesome. Its a little non-immersive, especially if you have a tiny ship build. Like, where on the Frontier is the buggy?
He was to early with his comment "there is only ONE buggy in the game". A few hours after launch there are now 4 of them - all different!
Any of the ship techs or each different ones?
Interesting. I will have to go back and see if there the others. I just had the option for the REV-8
They fixed a glitch, big difference.
Adding a basic buggy without customization, that appears right outside your ship every time you land is what would be called "Tier zero" in Star Citizen. They could have added a new landing bay garage module where you can park your buggy inside your ship but seems that is just too much for Bethesda.
I would have loved a new module for ships. It could even be tied to different vehicle types. Class A would be a little put together rover that could collapse into a pod (similar size to a small cargo hold), all the way up to a class C larger truck style with its own garage (that would double as the landing bay for the ship as well)
We just need someone to mod in some more vehicles. The Mako maybe or the Ripsaw EV2.
Oh I bet modders are working overnight to see who is the first one out with a mod for this
I haven't even tried it yet because I'm waiting on the script extender .
You are still using script extender??? Nearly all new mods dont need that anymore! ESM files just work - with ALL updates!
@@arnograbner4741 Not every time but mostly it works yeah.
I just used the Ship Building Tweaks mod from the creation store. No script extender needed... but if you have other mods that rely on that, definitely best to wait.
"They never learn" (c) Voldemort... "Don't fix what's not broken..." (c) Someone including me.
lol.. Agreed. Though to be fair, it was technically broken. But it was something that made its way into the ship building community. I think this will push more builders (and players) towards mods.
You can change the color of your car, you have to go to the ship guy and where you buy the car you can change color of the car
Interesting. I tried that and nothing changed on my buggy.
So its a mini mass effect mako.
Pretty much
Glad they fixed the ship building glitch
I assume that's sarcasm.
No it's not and personally I don't like glitches @@TheRealBozz
Me too - this is, IMO, what mods are for.
@@demonletsplays So a glitch which you actively have to search for to experience it does bother you... oh my i'd like to have your worries.
The majority of the ship building community has embraced this "glitch" as a valid building technique, and has done so since the beginning. Even the winner of the latest ship building contest used these. I understand the need to fix a bug (and who knows, this could have been causing an issue somewhere else that we were not aware of), but what I would have liked to see is that they changed the default tolerances in the game to allow for such overlap, giving us freedom to design ships how we like.
Clickbait title....
Welcome to RUclips. New here?
Why does anyone one think Bethesda will make something that works 😂😂 I still get no audio when using mods
Not a problem that I've ever had , are you playing on console or PC ?
Weird I thought they’d fixed that
May be it is YOUR problem - not Bethesda? Wrong load order? I play now the game more than 1.000 hours, use about 110 mods and everything works just fine! I NEVER had any problems, the game just works!
Weird. I have a bunch loaded and never had an issue with audio. I wonder if its a load order thing
@@arnograbner4741 nope there job to make a product that works especially if it there made mode that causes the issue
Dude, all they did was FIX THE GAME!!! You're so toxic. You know some people will just read your title and not watch the video, and just spread misinformation.
No they did not.
First time anyone has called me "toxic" for expressing my option on things and creating a title that gets views. Nice. I guess I am a real RUclipsr now! lol
Hes right, stop being so offended over starfield
That’s a ridiculous take. They changed a ship building method that ENABLED creativity. Taking it away kills a very important feature for many players.
1. You can change the colour of the Buggy 2. Shattered Space comes out 30th September which is over a month away, not 10 days my dude
doh I made the same mistake, the weather got so cold I thought it was September lol
LOL.. Damn. I guess I got over exited!
Its called a mistake. Calm down. You ran to the comments all excited to correct him.
@@whathappened246 I'll own this mistake.
Bruh you can change color lol.
I tried. Made the buggy all black and it stayed the default color.
@@TeamScorpioRI did you press “done” or whatever
@@TheParagonIsDead It was a conflict with an unrelated mod. See pinned comments.
I was able to color my vehicle in the same way I color my ships and I just made my first shift and I didn't have to glitch anything
I tried coloring my buggy, but it just ended up reverting back to the default color.
So they patched out a glitch... not the first-time a Developer has done that - and won't be the last....
Better they fixed bugs before a glitch that nobody cared about.
@@jamesmeldrum4563 The thing is a lot of people care about because its the only way to get a little bit of freedom for creativity in ship building. Vanilla ship building is boring and very restricted without the glitches. The whole mechanism is boring and implemented lazy imo. Don't get me wrong ship building is still my favorite in this relativly boring game. But it could be so much more. Outpost building is way worse in my eyes.
@@stewenw4120 I get that. What I meant is that people would prefer Bethesda to fix bugs rather than worry about glitches that really don't bother anybody.
James is on the right track here. Plenty of actual bugs to fix. If this was something game breaking that let you get OP fast (like the vendor chest glitch they patched last time), then sure. It should be fixed out. This one was something that was embraced by the majority of the community. If they wanted to patch the mechanic, they should have modified the default tolerance values to allow some freedom in blending parts.
If the buggy isnt working then it might be quantum stealth paid mod.
awesome work !