LETS GOO! no joke I only trust you bro literally still go to your old videos for a bit insight even after updates please don't abandon us AC players you are talented and dedicated in detail it very appreciated
LETS GOOOOO! THE KING IS HERE TO PROVIDE!!! I listen to all your vids while I do real life stuff. Thanks for keeping us up-to-date. Always here for your monotone tier lists if you ever decide to do one,
All the Firmeza parts are starting to get interesting with this patch , combined with buffs to lighther generator , may make some funny build at least on the PVE side. Also you forgot to change the melee spec of Firmeza arm in your spreadsheet from 110 to 120.
@@Arluq-e6l They should have just separated PVP and PVE balance like in Elden Ring. With integrated balancing, all your cursed PVP meta just keeps getting the fun stuff in PVE nerfed even when it isn't broken there.
@@FelisImpurrator Nothing is broken in PVE because the games PVE is insanely easy. These balance changes hardly affect the difficulty or experience of PVE.
Chrightt is genuinely the undisputed king of Fromsoftware updates. This is still, one of the greatest games ive ever played. And people, let me tell you, the VCPL laser sword, is an S-tier in PVE for stagger build up. The Laser sword, makes for an awesomely viable double melee for PVE. With the charged hit, you can stagger an enemy, and hyper quick come out swinging with the dagger or pulse blade. It's awesome fun, and if you miss, nbd, unlike the moonlights blades or the oscillator's charged attack where your static, the laser sword charged attack propels you forward, and you actually dodge a lot of shit that would have staggered you if you were using the moonlights. Now the Oscillator, uncharged attack, is insanely op IMO. The tracking, is CRACKED. Cracked I say! AND, because you're actually diving at your target head first.....you're hit box is smaller. Oscillator didn't really need a buff, but it got one, and it's badass. However, using coral weapons, just makes me feel bad xD Burning up Ayre's brothers and sisters in a self-propagating engine or weapon is unbelievably inhumane...imagine if every time you shot your gun, 1000 bees died in the process xD yeah....coral tech would actually be so abominable LOL
Either by coincidence, or by cause, the videos you post directly relate to my intest and activity in games. It does some amazing influence on me to see such accurate and definitive information be displayed like you do. I want to express how much I hate games with really complex mechanics that give little to information on how to process its information. Like a gun will will say it has accuracy of 5, that's good, apparently. And 230 is bad, ok, fair enough, but this gun has 790 accuracy its incredible for that. ...... WHY?!?!? It going up before, making it bad, but now that's a good thing?! They all have the same fire rate! WHY does that matter. Then you'll release a video and the world makes sense again and I can ACTUALLY play the game more informed then it would ever let me be. I really wanna emphasize how much I appreciate your videos dude. You give me the insight that a game would make neigh impossible to grasp alone. Thank you!❤
Thank you for doing all these AC6 videos. There's some very important stuff the game doesn't make super clear and now that I know it thanks to your videos I'm having way more fun with the game.
I got so excited seeing the patch notes video in my feed. Always love these videos! Edit: I'm also super happy with a lot of these changes offering more hybrid style builds especially with the BST-G2 and Alba legs being my go-to
It's incredible to see another patch to Armored Core 6 now. I really hope Fromsoft has their sights on this game far in the future still. If we got a new weapon a year from now, it would surely boost activity by a bit again.
yeah, that's the only change that didn't make a lot of sense. guess it can mean more of the projectiles hitting for consistent damage, but if it's dodged outright. a bunch of their utility was area denial using manual aim - bigger reward now, but harder to hit
Oh fuck that en weapon specialization nerf to the NGI-000 is actually really significant, it was always considered to be one of the best generators to run with energy weapons
3:35 laser shotgun was already very good before imo, this is just borderline insane lmao I'm picking up my old build and will check if it works even better now
I only wish that the WLT 011 would get a slight attack boost. I think it is only around 5-10 damage short of killing BAWS MTs with one shot instead of two
6:27 Is the lack of numbers for the Lammergeier's scan because there were no such changes and you forgot to remove the line or did you forget to add the numbers?
Honestly surprised they didn’t buff the Coquillettes, I’ve only gotten up to A, but they seemed to do better when going against other CQC LW builds. I would 9/10 win vs BVO or a duckett build, but with not so sure anymore with the impact buffs. Really wish these ballistic pistols received a velocity buff.
while its sad to see the plasma thrower nerfed, it was always a bit over tuned. perhaps now it wont always be the go-to option for both breaking and punishing ACS buildup
I still dont understand the therapist. Ive never seen its effect proc on its own. When used against me or me using it against any ac it seems useless. It barely does dmg given its slow fire rate/reload and range. I so badly want it to begood but the status effect needs to be buffed or something.
Guys after picking this game up and beating it then getting stomped in pvp, I watched a few videos and realized I havent been using target lock the entire time
I wonder how this impacts Three1415's lammergeier double wlt rifle build. Before, it had 45 target tracking, i wonder if enough weight is saved from any of this to improve that I've been playing MechWarrior 5, but with these changes I wonder if I should come back and do the campaign again
do you think the krsv getting buffed will see you publishing a guide on how to build for it? it's probably my favorite weapon in the game just on function, and even though i usually defer to looking cool before having a totally optimized build, i'd love to see your take on how to optimize for it since it's just more knowledge in the back pocket!
The taco cat is back on the prowl my main build got almost exclusively buffed Side note I thought lams were never that good several patches ago. Any 1v1 vs a lam was basically a win. It’s why you never ever seen lambs in ranked
@@Koeras16 Ok but it s unfair for new player . Without nerf of so many weapon it was quite easy to S rank in the past . Like the author say it will be appreciate to got a boost for the various rifle .
Really trying to make the new buffed LR work. Unfortunately, if you’re not running VE-20B, that damage is really felt to be lacking still. I have it currently on a LW, but I’ve heard of some Lamms using them. Still haven’t found a good build for the Lamm version though
Another Chrightt video, thx man! I really like how most arms got a boost to their melee stat, now using them is more varied rather than the usual 3-4 top ones.
Hey Chrightt, have you considered checking out ACFA? It just got RPCN support, and everyone playing on the emulator is using the 1.99 community regulations now, which are fairly new so the meta is redeveloping.
Hello. I am korean user. So please undersand my low english skill. I saw your spreadsheet, but i cant find ksrv and wlt 1st charge shot spec. It's only write full charge shot spec. Please, write the 1st charge shot spec of krsv and wlt. I want see it.
The VE-20A really needs to have some sort of edge aside from an energy weapon bonus. Since being lightweight doesn't offer any major advantage, it's light weight is fairly irrelevant. The attitude recovery stat just doesn't have substantial utility in combat considering how easy it is to reset the recovery timer with even the smallest attacks. The timer isn't adjusted with the stat, meaning you wait just as long to begin recovering stability as any heavy weight, making it completely foolish to emphasize. The bar recovers faster when the recovery begins, sure, but your opponent is most likely fully recovered as well by the time you recommit to the target regardless of their weight. The fact that it's the 6th stat makes it seem important, but it is extremely disappointing in the way it behaves.
I just realized that the armored core series was MADE for chrightt's number autism
Hell yeah! Glad to see you're still interested in AC6.
Yeah I was really concerned when the parts lit breakdown just stopped
Yeah I was really worried when the parts breakdowns just stopped
Red spy in base!
@@Christian-o8t9nRed spy in base?
@@ProlificGlueEnjoyer Look at his profile pic. It is the TF2 spy.
Thank you very much Chrightt!
what are you doing here dogen hahaha
What a funny crossover 😂
LETS GOO! no joke I only trust you bro literally still go to your old videos for a bit insight even after updates please don't abandon us AC players you are talented and dedicated in detail it very appreciated
Appreciate you casting with Striker today!
LETS GOOOOO! THE KING IS HERE TO PROVIDE!!!
I listen to all your vids while I do real life stuff. Thanks for keeping us up-to-date.
Always here for your monotone tier lists if you ever decide to do one,
All the Firmeza parts are starting to get interesting with this patch , combined with buffs to lighther generator , may make some funny build at least on the PVE side. Also you forgot to change the melee spec of Firmeza arm in your spreadsheet from 110 to 120.
Actually kind of cool. I wish they'd stop nerfing the Lammergeier though.
have tou been playing.PVP, it was incredibly obnoxious
@@Arluq-e6l They should have just separated PVP and PVE balance like in Elden Ring. With integrated balancing, all your cursed PVP meta just keeps getting the fun stuff in PVE nerfed even when it isn't broken there.
@@FelisImpurrator Nothing is broken in PVE because the games PVE is insanely easy. These balance changes hardly affect the difficulty or experience of PVE.
@@HowlingDoom lol. lmao even
duckettbros we're so back
Real Ducks never cared about the stats.
nvm it's never been more over
Thanks as always for covering that patches WITH some actual numbers for the changes, we appreciate the work you do!
so glad ur still making these AC6 videos and i cant wait to get my hands on your book :D
Stop playing pretend.
@@alastor8091ky-s 👍
So you’re telling me that the explosive thrower is still overpowered?
My pride and joy will never fall.
Wow. Karasawa finally good? That's welcome for PVE. So is the coral weaponry buff.
Yeah, I'm super happy with new KRSV!
Chrightt is genuinely the undisputed king of Fromsoftware updates.
This is still, one of the greatest games ive ever played. And people, let me tell you, the VCPL laser sword, is an S-tier in PVE for stagger build up. The Laser sword, makes for an awesomely viable double melee for PVE. With the charged hit, you can stagger an enemy, and hyper quick come out swinging with the dagger or pulse blade. It's awesome fun, and if you miss, nbd, unlike the moonlights blades or the oscillator's charged attack where your static, the laser sword charged attack propels you forward, and you actually dodge a lot of shit that would have staggered you if you were using the moonlights.
Now the Oscillator, uncharged attack, is insanely op IMO. The tracking, is CRACKED. Cracked I say! AND, because you're actually diving at your target head first.....you're hit box is smaller. Oscillator didn't really need a buff, but it got one, and it's badass. However, using coral weapons, just makes me feel bad xD Burning up Ayre's brothers and sisters in a self-propagating engine or weapon is unbelievably inhumane...imagine if every time you shot your gun, 1000 bees died in the process xD yeah....coral tech would actually be so abominable LOL
Either by coincidence, or by cause, the videos you post directly relate to my intest and activity in games.
It does some amazing influence on me to see such accurate and definitive information be displayed like you do.
I want to express how much I hate games with really complex mechanics that give little to information on how to process its information.
Like a gun will will say it has accuracy of 5, that's good, apparently. And 230 is bad, ok, fair enough, but this gun has 790 accuracy its incredible for that. ...... WHY?!?!? It going up before, making it bad, but now that's a good thing?! They all have the same fire rate! WHY does that matter.
Then you'll release a video and the world makes sense again and I can ACTUALLY play the game more informed then it would ever let me be.
I really wanna emphasize how much I appreciate your videos dude. You give me the insight that a game would make neigh impossible to grasp alone.
Thank you!❤
Pretty good, i got ac6 last week and your videos are like academy texts, thank you man
Thank you for doing all these AC6 videos. There's some very important stuff the game doesn't make super clear and now that I know it thanks to your videos I'm having way more fun with the game.
The GOAT with the notes!
Would love to see what AC has become your favorite.
Was ready for this breakdown as soon as the patch showed up.
Exquisite work, I was hoping for notes: and here they are :)
Thanks for the AC6 videos
I got so excited seeing the patch notes video in my feed. Always love these videos!
Edit: I'm also super happy with a lot of these changes offering more hybrid style builds especially with the BST-G2 and Alba legs being my go-to
VE-20A sucks as a gen but as a LW LRB damage multiplier it's scary now.
It's incredible to see another patch to Armored Core 6 now. I really hope Fromsoft has their sights on this game far in the future still.
If we got a new weapon a year from now, it would surely boost activity by a bit again.
having a new pistol to try out each patch has been fun
Good Breakdown! Appreciate it!
The decreased spread on the Morleys can actually make them easier to dodge outright
yeah, that's the only change that didn't make a lot of sense. guess it can mean more of the projectiles hitting for consistent damage, but if it's dodged outright. a bunch of their utility was area denial using manual aim - bigger reward now, but harder to hit
@@1nfinitezer0 mhm, a double edged weapon buff/nerf. I like it
This video got me hyped to jump back in.
I'm really glad to see these changes, and grateful that you're still breaking down the hard facts for us. Thank you.
Oh fuck that en weapon specialization nerf to the NGI-000 is actually really significant, it was always considered to be one of the best generators to run with energy weapons
It now incentivizes the use of the Arquebus generators that specialize primarily in EN weapon spec.
Thank you, you're invaluable
Nice breakdown. thx
Thanks for the breakdown! I hope that there will be more updates in the future so there will be more breakdowns to enjoy 😊
Oh god.
I'm going to try an LW krsv juggler again.
I think FromSoft is on my side.
Thank-you for covering this update!
Let's goooooo!! Chrightt!!!
Gonna run the pulse buckler and krsv all the time now, finally!
EDIT: We missed you. Hopefully a bigger update is coming.
3:35 laser shotgun was already very good before imo, this is just borderline insane lmao
I'm picking up my old build and will check if it works even better now
Where are you all finding these projectile speed numbers at? Also, glad to see you back, Chright
The fact they are still tweaking AC6 makes me hopeful they‘ll also continue improving Elden Ring.
Thanks for the Update! Are these changes for PvP and PvE or PvP only?
The changes have always applied to both PvP and PvE.
i really like thise stat-based analysis of yours, showing sheets and sorting them by preferenced.
that's unique, isn't it ?
So nice to see a pulse buckler buff, they're already super underrated
Time to build a new AC it seems
i need to replay this game with these new changes!!! gonna start a new file from scratch
Chrightt! You live!!!!
I do! :D
All of these options are making me happy, as a PvE player.
I only wish that the WLT 011 would get a slight attack boost. I think it is only around 5-10 damage short of killing BAWS MTs with one shot instead of two
6:27 Is the lack of numbers for the Lammergeier's scan because there were no such changes and you forgot to remove the line or did you forget to add the numbers?
he forgot. I checked another video, it went from 300 to 360.
Chrightt, our lord and savior, returns once more to inform us! Finally!
Honestly surprised they didn’t buff the Coquillettes, I’ve only gotten up to A, but they seemed to do better when going against other CQC LW builds. I would 9/10 win vs BVO or a duckett build, but with not so sure anymore with the impact buffs. Really wish these ballistic pistols received a velocity buff.
Thanks!
Crightt! Bless us with a Lammergeir build, and my soul is yours! 🛐✨
while its sad to see the plasma thrower nerfed, it was always a bit over tuned. perhaps now it wont always be the go-to option for both breaking and punishing ACS buildup
The worse part is that they didn't even bother reworking the atrocious charge attack on it
I dragged krsv all the way to s rank and holy hell it was tough and now its been buffed. Im coming back guys.
Thank you bro. I thought people forgot about this game...😅
3:30 is this a Preview of yours waterstrider? :D
I still dont understand the therapist. Ive never seen its effect proc on its own. When used against me or me using it against any ac it seems useless. It barely does dmg given its slow fire rate/reload and range. I so badly want it to begood but the status effect needs to be buffed or something.
good video, thank you. little question: what's the build at 4:27?
I can actually get some Firearm specialization on my PB build, which has opened up a lot of great possibilities.
don't apologise for being busy king
Crightalicious
Another Chrightt AC6 video!
Yea!!
lets gooo.
Guys after picking this game up and beating it then getting stomped in pvp, I watched a few videos and realized I havent been using target lock the entire time
Any plans to do a video on the arm pieces anytime soon?
I wonder how this impacts Three1415's lammergeier double wlt rifle build. Before, it had 45 target tracking, i wonder if enough weight is saved from any of this to improve that
I've been playing MechWarrior 5, but with these changes I wonder if I should come back and do the campaign again
YEEEEEAAAAAA HANDGUN SUPREMACY
If they don’t want me to use the ng000 then they need to make more coral engines that are high powered
Perrrrfect
do you think the krsv getting buffed will see you publishing a guide on how to build for it? it's probably my favorite weapon in the game just on function, and even though i usually defer to looking cool before having a totally optimized build, i'd love to see your take on how to optimize for it since it's just more knowledge in the back pocket!
I hope the crawler legs gets buff
Building for looks is less punishing now!
what difference does reloading manually make for these rifles / machine guns? regarding "(with reload)" etc.
Bad cook on lw is scary af now
I'm a little surprised to be seeing balance patches this late into the game's life cycle
My hammergeier nooo xD
sooooo did any data miner actually look at the update file to see if there's any change not listed in the notes?
The taco cat is back on the prowl my main build got almost exclusively buffed
Side note
I thought lams were never that good several patches ago.
Any 1v1 vs a lam was basically a win. It’s why you never ever seen lambs in ranked
NO NOT THE NACHT LEGS THOSE WERE MY FAVORITE
Pulse buckler is pretty strong if you're skill capped
Yesssssss 🎉
Do these buffs apply to the story mode? Or only PVP?
Both PVE/PVP. They don't have separate numbers.
Is this patch a sign for that this game might get a dlc ?
No it s just balance patch for multiplayer .
Sadly still no weapon balance cost for help us to got S rank in 1 player xampaign
@@TheLeader24 The multiplayer community is extremely small for ac6; pretty appreciated that fromsoftware bothers to update.
@@Koeras16 Ok but it s unfair for new player .
Without nerf of so many weapon it was quite easy to S rank in the past .
Like the author say it will be appreciate to got a boost for the various rifle .
@@TheLeader24 I am pretty sure you will manage. Happy gaming!
What internals does the build at 09:18 use?
San Tai, Fluegel, Ocellus
Really trying to make the new buffed LR work. Unfortunately, if you’re not running VE-20B, that damage is really felt to be lacking still. I have it currently on a LW, but I’ve heard of some Lamms using them. Still haven’t found a good build for the Lamm version though
is that DF-GA-09 SHAO-WEI gone???? i couldnt find it
Yoo what blue is that? Its perfect
I like how they nerfed even the charged part of the Plasma thrower as if someone is dumb enough to actually charge that lol.
Another Chrightt video, thx man! I really like how most arms got a boost to their melee stat, now using them is more varied rather than the usual 3-4 top ones.
Hey Chrightt, have you considered checking out ACFA? It just got RPCN support, and everyone playing on the emulator is using the 1.99 community regulations now, which are fairly new so the meta is redeveloping.
If I had more time I'd probably jump into an old game, but I don't unfortunately 😭
@@Chrightt yeah fair, it's really fun but I understand not having time lol
Does anyone know why the patch notes arent on steam or is it just me? Ive tried restarting steam and what not but cant find the notes.
To think we haven't had a new proper update since the start of February
What i dont get is why dont they throw an amazing content creator like you $1000 to do this for them officially
Why would they nerf 0000? It's already limited to 1 optimal core and can barely handle mid-heavyweight builds
I'm sad seeing that nerf. Was my favorite generator in PVE.
Hello. I am korean user. So please undersand my low english skill.
I saw your spreadsheet, but i cant find ksrv and wlt 1st charge shot spec. It's only write full charge shot spec.
Please, write the 1st charge shot spec of krsv and wlt. I want see it.
The VE-20A really needs to have some sort of edge aside from an energy weapon bonus. Since being lightweight doesn't offer any major advantage, it's light weight is fairly irrelevant. The attitude recovery stat just doesn't have substantial utility in combat considering how easy it is to reset the recovery timer with even the smallest attacks. The timer isn't adjusted with the stat, meaning you wait just as long to begin recovering stability as any heavy weight, making it completely foolish to emphasize. The bar recovers faster when the recovery begins, sure, but your opponent is most likely fully recovered as well by the time you recommit to the target regardless of their weight.
The fact that it's the 6th stat makes it seem important, but it is extremely disappointing in the way it behaves.
Noob question, this applies to PvE too?
Please FromSoft do a DLC for this game I AM BEGGING YOU