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How the “Next Gen” upgrade should have looked from the beginning back when it was initially released in March of this year. Great comparison as always 🙏👍
Apparently it was sorta implemented, just not activated. I remember when data miners were checking the files for the next gen versions they mentioned the game had a lot of Ray Tracing implementations in it's code, like Ambient Occlusion and Reflections but they were all disabled, probably because they didn't work correctly or were unstable at the time of release
After I saw the performance of gta v on the new generation, I expect that gta 6 will run at 30 frames, with a resolution of 1080p, up to 4k, using AMD fsr technology with ray tracing. 
@@jehadhjaya2767 im not sure you realized they will be able to much further optimize a game still in development than a game that was made for a console 2 generations ago
@@michealadebz I mean xbox series x and ps5 will still be stuck at 30fps this is in no upgraded home hardware released But currently, I'm looking at Dying Light 2, The Witcher 3, and even Commander of War, all of them work at 30 frames with dynamic ray tracing, dropping to 1080p!!! And remember that the better the graphics and details in games, the more difficult it becomes to reach a higher frame rate, especially with ray tracing technology
It looks like ray tracing does apply over the planar reflections of the water. At 5:25 you can see those plants have a little bit of reflection on the ray traced one, compared to rt off where you can't see those. It's a subtle difference.
I wonder why they didn't market this in the trailers leading up to release. They were very vague of what upgrades the game would have. Not that it's that much of an improvement, but the ray tracing is a nice touch.
@@robinfuijk Do you know whats happening behind the scene? I guess they had a Roadmap for the next gen version and added new changes later on. People are playing this game because of the multiplayer not because of shiny reflections in the Water and more realistic shadows. When im saying "they dont give a damn" im talking about how Rockstar treats its customers. Of course they deeply care about profit and therefore making this cashgrab for the "next gen" version on the "new" consoles.
When doing a comparison, use Director Mode. You’re allowed to freeze time, increase traffic and pedestrian density to get a better look at everything, allowing for everything to be almost the same but the time in the comparison exactly the same.
I went through this game on 360 when it came out and thought it was well-made as is typical of Rockstar's games, but I didn't love it and stopped playing shortly after I finished the story, but I got it on PS4 and the first-person camera changed the experience for the better to me and so I've put a lot of time into it, which means when I got the PS5 version (discount due to having its PS4 version, otherwise I may have gotten it on Series X), I hardly played it. That said, just hearing about the ray-traced reflections, I've decided to install it again, and have to say, with the extra ray tracing, it shows me that when a game holds to a solid 30fps, I don't mind forgoing performance modes (even though the extra 30fps would be nice) when it has extra bells and whistles and a crisper resolution.
@@johannessguten2527 Nah I doubt a PS5 Pro is coming. Not like this generation needs pro consoles like last generation. PS5 needs a slim version though
Si pero implementar Raytracing sobretodo el de reflejos en consolas no creo que sea fácil, por algo la mayoría de las desarrolladoras solo ponen Raytracing de sombras y iluminación
@vava "así debió de ser desde el inicio" se refiere a cuando se lanzó para nueva generación, que decían tener rtx, y de rtx no tenía nada, recién ahora lo implementaron, luego de unos meses, se refiere a eso, no a desde el 2013.
Increíble como algo de RT bien implementado logra hacer que un juego de hace 10 años se vea mejor que juegos recién lanzados, su único punto malo son los 30FPS
@@JoshDroid250 se ve mucho mejor este RT comparado a otros juegos recientes que no tienen un 4K nativo y todavía usan resolución dinámica y sus reflejos están bien meh
It’s incredibly cool to see this technology implemented into this game. However it sucks that I am so tired of playing it, I probably won’t ever enjoy the added features.
Este mismo año me pasé GTA V por primera vez en PC y la verdad que el tema de los reflejos es lo único que sentí que no había envejecido bien en los gráficos. Qué buena idea recurrir al Ray Tracing para mejorar un poquito más los gráficos!
I'm more than sure that cars do cast "shadows"/lack of light on a lit-up rainy environment's reflections, I'm wondering if the update downgraded the non-RT graphics, or if I just have a special copy of the game lol (I'm on PC). This is most true when you can actually see added puddles of water in the street, allowing for more reflections... If it's just a light and shadow RT feature, why add fluid? The environment itself was clearly messed with. The only thing I can recognize is the car glass reflection in first person mode, but unless one takes bugged out angles, it's just not as bad as it looks. Or, perhaps, this is the console way of handling non-RT settings for "performance". And for the sake of showcasing RT reflections alone, stuff gets even confusing and unrealistic as you can see in ~4:04 -- just HOW MUCH does that glass reflect? It's like having 2 more rooms after the balcony, they're so perfectly reflected, and with such an intensity... It reminds me of that old mirror reflection technique where you would get a horizontally mirrored second world/room to simulate a reflection... lol
Solo espero que esta vez si lleguen estos cambios a PC. Solo falta una buena actualizacio de texturas y algunos efectos y ya es precticamente un juego reciente
@@Lizbeth_Moon si, pero son mas pesados de correr y no son tan optimizados como una actualizacion nativa del juego. Ademas con muchos de estos mods no se puede jugar online
gostei da implementação pelo menos no exemplo mostrados no video, agora na espectativa disso sair para o pc, mas dps do Portal RTX e The Witcher 3 da até medo de fazerem ago que só roda em 60fps na RTX 4090 e se vacilar só com dlss3/frame gen.
Se o RTX vir para o GTA V de PC vai ter um impacto grande na performance, porquê já deu pra ver que o PS5 e o XBOX SERIES X mal estão conseguindo manter o GTA V à 30FPS com o Ray-Tracing parcialmente aplicado.
Lo único malo del ray tracing es qué hay ocasiones que hace ver algunos objetos como que tienen cera pulida arriba de la pintura. Los carros blancos no deberían reflejar tanto, no son plateados.
Comparto esto, yo también espero que cuando ya se estandarice esta tecnología en la industria, logren utilizarla inteligentemente haciendo que encaje con el apartado artístico y con los detalles tales como mugre y demás.
Pienso igual .. pero es una tecnologia masomenos nueva en consolas (en pc masomenos) y quieren hacer que tenga rtx hasta el pie de tu personaje para impresionarte ... ojala lo usen inteligentemente algun dia ... o salgan a decir que los autos blancos reflejan mucho porque tienen vaselina (???
@@sindeboletaria1158 se supone que la tecnología es para hacer que la luz se comporte de forma más natural y así la iluminación y los efectos se vean más reales, pero hay ocasiones como estas donde un carro blanco pasa a ser un espejo.
@@ranniel609 si de una...igual el rtx es sombras,reflejos,oclucion ambiental y iluminación global depende el juego ...y activar los 4 a la vez es como ser Goku ssj blue va jiren jajaja mucho rendimiento quita
i hope that GTA6 engine will have rt reflections cuz it will look dope in vice city they've already implemented this in gta6 engine i suppose, cuz they've implemented some things from RDR2 engine in current gen version of gta5 ,modern TAA for example
Probably in GTA VI it will not be anything new that we have already seen here with GTA V, now it has just updated the RT for this almost 10-year-old game. I just hope that in GTA VI it will have an updateable map for seasons.
Realmente le da una nueva vida al juego y si vale la pena comprarlo ya no como antes ahora falta que la distancia de dibujado aumente mas que la de PC y sea perfecto
Que se vea algo más de cambio de una generación a otra está muy bien. Aunque una pena que no hayan arreglado lo de los espejos retrovisores en los vehículos. Buen video
Part 4:25 Not a good implementation. The angle of the sun wouldn’t create such a reflection from the floor onto the glass. The reflection would still be present but heavily reduced. At this current state the floor reflection completely blocks the closer objects from the view otherwise seen, seconds before, on the “off” mode. I would fix that.
The one thing that would make this game look 10000x better is to get rid of that grey filter they seem to have during the day, especially when the weather is clear. If the game was more vibrant and had the raytracing my god it would look amazing. Every graphics mod I’ve seen gets rid of that grey overtone and it always looks so much better. Wish rockstar would’ve done that
It still could be better, but it’s very good for such an old game (saying this because in some cases, shadows don’t exist from certain light sources, and the way they diffuse reflections in certain lighting/circumstances make the reflections disappear completely, like at night in the rain when looking at cars at certain angles)
i wonder if these reflections are RT or cube mapping. they dont look like RT (most of the time) i feel like its a mix of rt and cubemap and i like it, feels like its way easier to render for xsx. i feel like reflections on cars are cube mapping bcs sometimes reflections angle is weird.
Hope to see some rt performance reflexion at full hd 60fps someday.. but its hard, rockstar really dont like to make their games runs at 60fps on console.
After I saw the performance of gta v on the new generation, I expect that gta 6 will run at 30 frames, with a resolution of 1080p, up to 4k, using AMD fsr technology with ray tracing. 
@@jehadhjaya2767 mostly probably nope, itwill run better, good to remember that GTA V is very old and a basically a frakenstein of implementation, hundreds of gbs of updates in an older engine, which add scalability issues within newer hardwares, it need to redo a lot of the older code if you want to use 100% of the current hardware. Probably GTA VI will run at 4K dynamic 30fps and 1440P dynamic 60fps.
@@hicarodestrui Don't you think that AMD fsr and nvidia dlss scaling technologies are important for massive games like gta iv to maintain fidelity and graphics without sacrificing performance?
Honestly i like this more than GTA VI leaked footage. I hope they change it in the final because since its in the same engine as RDR2 it has this weird soft filter and bloomish atmospheric effects that doesn't fit with gta vi city environment. Just my personal opinion though. TL:DR I think this art style is more fitting than GTA VI regardless of GTA VI obviously having better graphics at a technical level.
Rougher surfaces are harder to calculate so they left them mostly out of the RT reflections. But still it's a clear advantage over the game's standard planar, cube, and SSR based relfections
Lo que más me gusta es que ya tengan reflejo los autos, porque sí me molestaba sentir que parecía que estaban flotando sobre el suelo en días lluviosos. Lástima que no hay Raytracing para Series S.
Creo que el Ray tracing está muy bien, pero depende mucho de la desarrolladora, de quién lo implemente, ahí en GTA 5 se ve muy bien implementado, y le da un toque realista, hay otros juegos donde abusan del Ray tracing y pareciera que los pisos los convierten en espejos, se ve demasiado exagerado los reflejos y termina viéndose más realista sin el Ray tracing
After I saw the performance of gta v on the new generation, I expect that gta 6 will run at 30 frames, with a resolution of 1080p, up to 4k, using AMD fsr technology with ray tracing. 
Se que se le lanza mucho hate a GTA V pero aceptemoslo, ya quisieramos que otros de nuestros juegos reciban tal apoyo como el que le da Rockstar con sus actualizaciones. El GTA VI va a ser increible
Creo que este GTA 5 no debió tener "expandido" en su nombre, porque de expandido no tiene nada, más bien mejorado, porque solamente mejoraron los detalles como reflejos, sombras, distancia de dibujado etc, pero no agregaron nuevas mecánicas, nuevas físicas, solamente se ven un tanto diferentes las partículas del fuego y las explosiones, de resto sigue siendo la misma remasterización del 2014, solo espero el día que saquen GTA 6
I’d be curious to know how many paths it can trace, like if you set up the “mirror In mirror” trick. Can it trace a reflected reflection?? Because that’s a seriously taxing effort if so. Not many games have managed to do multiple paths. The only one I can think of right off the bat is Doom Eternal on pc
probably not on a console. The reflections in this update are near mirror like on almost every surface. and thats fine. but for those true to life reflections there would need to be transparency reflections for things like glass and other see through materials(which it has for car windows), multiple bounces in the reflection (keep in mind that RT reflections rarely include lighting and shading as thats very expensive), and there would need to be more diffuse reflections for things like wood, stone, any opaque and dull surface. that is very expensive tho, and not many games have those kinds of features. ray traced shadows are also the least expensive ray tracing feature, with global illumination being the most taxing on hardware, and thus usually not implemented in games, especially on console. but Metro Exodus does have full RT lighting and global illumination and its a real treat for the eyes, and looks stunning on console. keep in mind that ray tracing isnt an on or off setting. there's different uses and applications that yield different results, and not every game adds ray tracing in the same way. For example, Spider Man Miles Morales has RT shadows on PC, however the shadows trace a low poly model of the original asset so a boxy leafy bush leaves an odd boxy shadow with no leaves actually being calculated in the shadow, so it doesnt renter period, which is an intresting way to save performance. another thing to keep in mind is that ray tracing isnt always such a dramatic change, and its strengths are in its subtlety, making the scene more cohesive and grounded. i like to say ray tracing looks more "correct" where you wont really notice the nuances during gameplay, but your brain does.
Path tracing is extremely unrealistic for the consoles. I bet the lighting really only has one bounce so that they can keep the performance up. Any more bounces would be too much to calculate. Other games with path tracing on PC are in easier to render games like Minecraft or older games like the case with Quake 2 and Portal
Im playing this game on PC right now for the first time (LOVE it). And I was literally thinking "Wow this old game looks pretty damn good, but the lighting is by far the weakest element". And now they release a RT update! Uhmm is this launching on PC anytime soon? I guess once I finish the game :D
I was about halfway into the story mode when I stopped playing the PS5 version but this update made me jump back into it. I already preferred fidelity mode but some of the reflections on windows were bugged before this update and it brought me out of the immersion. So glad this update fixed and enhanced the reflections.
Series adding get raytracing yet has raytracing capabilities. So if the console is too damn weak to run raytracing on half the games that support it, then why did they even make it? Now if I want the full list of raytracing games I have pay for a series x to get the experience, and i can even find one in my area. They just used raytracing to make people spend money on the same game a third time.
For all of you who says : " on PC? " On PC we have been able to see it BETTER than in this update for a long time, with the mods there are RT and multiple graphic improvements that make it look much better. Para todos los que decis : " en PC ? " En PC hace mucho que lo podemos ver MEJOR que en este update ,con los mods hay RT y multiples mejoras gráficas que hacen que se vea mucho mejor.
El Ray tracing en ventanas no es Ray tracing, ya que se puede notar en el minuto 0:13 que los edificios del fondo reflejado son poligonales. Y en el minuto 6:13 se ve que no refleja el arbol, las señaleticas, ni el transito, tampoco los otros edificios que estan al frente.
Any chance you can make a Death Stranding 2 vs Death Stranding 1 graphics comparison video? DS2 looked beautiful in the trailer so would like to see how it stacks up against the first one
Because they'd have to update the PC engine to support ray tracing features, which would piss off a lot of modders, plus they would have to change the minimum requirements for people to run the game.
The science of cutting your framerate in half for minuscule visual gain. Does it look better than stencil shadows in stills? Yes it does. Does it look better in motion? Only for the few % that both have a NASA rig and are willing to listen to the coil-whine and fans of their computer. Where pathtracing starts to pay off in visual impact is when you do real time GI with bounced light on your diffuse surfaces, not just direct reflections like this. This stuff will be cool in a couple of years when hardware can keep up with it, atm it's just fluff.
As usual, I'm not a fan of the unrealistically pristine and clean surfaces with RTX on. Things never look like that in the real world, unless it's some exhibition where they showcase vehicles or something. But those shadows do look rather silly with RTX OFF, especially under the car.
Yo creo que con esto GTA V ha alcanzado la perfección máxima en cuanto a graficos. En mi opinión esto ya deberían dejarlo así está perfecto tal y como esta. Centrarse en el GTA 6 sería la mejor decisión. Para mí GTA V ya está terminado.
Me parece o con el RT activado los personajes ya no tienen animaciones, del lado del RT en OFF se agarran la cabeza, se agarran la boca, mueven sus piernas animan me entienden? Del lado de RT en ON no hacen ni pincho.
Se ve mucho mejor eh vista que muchos creen que se ve mejor que muchos juegas actuales pero no como mucho se me mejor que juegos de 2019 pero con rtx a un que pienso que solo debieron haber puesto rtx en las sombras y que añadieran shaders al juego porque los reflejos simulados estaban bien.
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I'd like to see if Franklin now has a showdow off car headlights.
Does series s have rt
@@tomanderson2006 no
@@davidplaysalot8726 what you mean? I can test for you if you want
@@winrargameplays ok thank you
How the “Next Gen” upgrade should have looked from the beginning back when it was initially released in March of this year. Great comparison as always 🙏👍
My thoughts exactly
What do you mean? Games are not made within months it takes years
@@paulojamesminimoisaac7858 my guy, this game is a port of a 2013 game. This shouldn't take years to add.
Apparently it was sorta implemented, just not activated. I remember when data miners were checking the files for the next gen versions they mentioned the game had a lot of Ray Tracing implementations in it's code, like Ambient Occlusion and Reflections but they were all disabled, probably because they didn't work correctly or were unstable at the time of release
@@holad-jlsegovia-423do you think ambient occlusion will be added in the future to the fidelity mode?
Finally, the one thing I always wanted in GTA V. Ray traced reflections.
Wow, I can't even lie, the game looks absolutely fantastic. It's a shame we didn't get a Fidelity mode at maybe 1440p or 1080p with 60fps.
After I saw the performance of gta v on the new generation, I expect that gta 6 will run at 30 frames, with a resolution of 1080p, up to 4k, using AMD fsr technology with ray tracing.

@@jehadhjaya2767 im not sure you realized they will be able to much further optimize a game still in development than a game that was made for a console 2 generations ago
@@michealadebz
I mean xbox series x and ps5 will still be stuck at 30fps this is in no upgraded home hardware released But currently, I'm looking at Dying Light 2, The Witcher 3, and even Commander of War, all of them work at 30 frames with dynamic ray tracing, dropping to 1080p!!! And remember that the better the graphics and details in games, the more difficult it becomes to reach a higher frame rate, especially with ray tracing technology
@@jehadhjaya2767 naw they need vulkan and doom engine
@@jehadhjaya2767 we'll probably get multiple performance modes
It looks like ray tracing does apply over the planar reflections of the water. At 5:25 you can see those plants have a little bit of reflection on the ray traced one, compared to rt off where you can't see those. It's a subtle difference.
Also the color matches better on the farris wheel
I wonder why they didn't market this in the trailers leading up to release. They were very vague of what upgrades the game would have. Not that it's that much of an improvement, but the ray tracing is a nice touch.
Because the Game will sell anyway. Rockstar doesnt give a damn. Thats also why the new settings arent available for pc
@@345ifyhalo If they really didn't give a damn these new ray traced reflections wouldn't have been added now, would they?
@@robinfuijk Do you know whats happening behind the scene? I guess they had a Roadmap for the next gen version and added new changes later on. People are playing this game because of the multiplayer not because of shiny reflections in the Water and more realistic shadows. When im saying "they dont give a damn" im talking about how Rockstar treats its customers. Of course they deeply care about profit and therefore making this cashgrab for the "next gen" version on the "new" consoles.
It actually is a substantial improvement
Its actually a pretty big improvement but I get what you mean
MUCHAS GRACIAS SEÑOR ANALISTA DE BITS POR EL VIDEO. CRÉAME QUE LO DISFRUTO MUCHO.. VALORO SU TRABAJO.
QUE DIOS LO BENDIGA.. 🙏
When doing a comparison, use Director Mode. You’re allowed to freeze time, increase traffic and pedestrian density to get a better look at everything, allowing for everything to be almost the same but the time in the comparison exactly the same.
I went through this game on 360 when it came out and thought it was well-made as is typical of Rockstar's games, but I didn't love it and stopped playing shortly after I finished the story, but I got it on PS4 and the first-person camera changed the experience for the better to me and so I've put a lot of time into it, which means when I got the PS5 version (discount due to having its PS4 version, otherwise I may have gotten it on Series X), I hardly played it. That said, just hearing about the ray-traced reflections, I've decided to install it again, and have to say, with the extra ray tracing, it shows me that when a game holds to a solid 30fps, I don't mind forgoing performance modes (even though the extra 30fps would be nice) when it has extra bells and whistles and a crisper resolution.
I’m excited for the ps5 pro for this reason
A pro version is gonna be pricey dude 😂
@@johannessguten2527 ur gonna be waiting for a long time pal
@@crustytoenail314 nah 2024
@@johannessguten2527 Nah I doubt a PS5 Pro is coming. Not like this generation needs pro consoles like last generation. PS5 needs a slim version though
Así debió ser desde el inicio.,ahora sí se ve una evolución en los reflejos muy grande
Si pero implementar Raytracing sobretodo el de reflejos en consolas no creo que sea fácil, por algo la mayoría de las desarrolladoras solo ponen Raytracing de sombras y iluminación
@vava "así debió de ser desde el inicio" se refiere a cuando se lanzó para nueva generación, que decían tener rtx, y de rtx no tenía nada, recién ahora lo implementaron, luego de unos meses, se refiere a eso, no a desde el 2013.
@ytachyuchija mi compa con buena compresión lectora (y eso que tengo TDAH) se refiere a cuando salieron pa PS5 y Xbox series
@ytachyuchija pues obviamente me refiero al lanzamiento para ps5 y xsx
@@thievesgiuseppe ME LO HAS PEDIDO PUES YA LO TIENES. LA GRAN R SIEMPRE LO MEJOR
Increíble como algo de RT bien implementado logra hacer que un juego de hace 10 años se vea mejor que juegos recién lanzados, su único punto malo son los 30FPS
En PC que recuerde no tiene ese límite
tampoco digas mamadas xD, tampoco es la gran cosa, son reflejos y ya.
@@mariogs8761 creo que en PC aún no está el RT
@@JoshDroid250 Ya llego el listo de turno.
@@JoshDroid250 se ve mucho mejor este RT comparado a otros juegos recientes que no tienen un 4K nativo y todavía usan resolución dinámica y sus reflejos están bien meh
It's sad to see car mirror still don't work after this rt upgrade.
It’s incredibly cool to see this technology implemented into this game. However it sucks that I am so tired of playing it, I probably won’t ever enjoy the added features.
Try it in VR with the VR mod. Its incredible
It really looks gorgeous on wet surfaces and driving in the rain.
Este mismo año me pasé GTA V por primera vez en PC y la verdad que el tema de los reflejos es lo único que sentí que no había envejecido bien en los gráficos.
Qué buena idea recurrir al Ray Tracing para mejorar un poquito más los gráficos!
Si lo jugaste en PC tenías que haberle metido mods y lo hubieras visto mucho mejor.
@@Lizbeth_Moon el natural visión está muy avanzado! Pero me gusta hacer la primer run lo más fiel posible a los desarrolladores
@@lorenzosanchez2006 YA IMPLEMENTARON EL RAY EN PC ?
@@miketwo955 no, y usa minúsculas
sabes como activar el ray tracing en pc? no se como
Looks great ! Hope they do the same for RDR2....
I just want a native next gen version of it... But rockstar too lazy milking gtav
I wonder "Performance RT" mode doesn't has any benefit of this update ?
Que bueno que agreguen ray tracing en un juego así de grande,normalmente esta en juegos lineales pero en esto se ve mejor
pero no se como activarlo en mi pc no sale la opcion.
tampoco los modos fidelty ni rtendimento ni nada , sale como siemrpe
@@mrsneaking entonces creo que solo es en consolas nuevas
No Ray Tracing needed: SSSR for reflections, DENOISER for shadows, CACAO for global illumination, all in the FFX suite
I'm more than sure that cars do cast "shadows"/lack of light on a lit-up rainy environment's reflections, I'm wondering if the update downgraded the non-RT graphics, or if I just have a special copy of the game lol (I'm on PC). This is most true when you can actually see added puddles of water in the street, allowing for more reflections... If it's just a light and shadow RT feature, why add fluid? The environment itself was clearly messed with.
The only thing I can recognize is the car glass reflection in first person mode, but unless one takes bugged out angles, it's just not as bad as it looks. Or, perhaps, this is the console way of handling non-RT settings for "performance". And for the sake of showcasing RT reflections alone, stuff gets even confusing and unrealistic as you can see in ~4:04 -- just HOW MUCH does that glass reflect? It's like having 2 more rooms after the balcony, they're so perfectly reflected, and with such an intensity... It reminds me of that old mirror reflection technique where you would get a horizontally mirrored second world/room to simulate a reflection... lol
Jesus who has the attention span to read all this
@@BigBrotherMars don't ask me, I was drunk
Solo espero que esta vez si lleguen estos cambios a PC.
Solo falta una buena actualizacio de texturas y algunos efectos y ya es precticamente un juego reciente
Mientras que no sean como los malditos madafaka de capcon que le pusieron rtx al Devil May Cry 5 para la actual generación pero no pa PC
En Pc con los mods hace mucho tiempo que lo puedes ver mucho mejor que este update para consolas.
@@Lizbeth_Moon si, pero son mas pesados de correr y no son tan optimizados como una actualizacion nativa del juego. Ademas con muchos de estos mods no se puede jugar online
gostei da implementação pelo menos no exemplo mostrados no video, agora na espectativa disso sair para o pc, mas dps do Portal RTX e The Witcher 3 da até medo de fazerem ago que só roda em 60fps na RTX 4090 e se vacilar só com dlss3/frame gen.
Se o RTX vir para o GTA V de PC vai ter um impacto grande na performance, porquê já deu pra ver que o PS5 e o XBOX SERIES X mal estão conseguindo manter o GTA V à 30FPS com o Ray-Tracing parcialmente aplicado.
10:58 off - very high, on - very low.
Best ray tracing usage is for global illumination and ambient occlusion.
Lo jugué en su momento en ps3 y ahora lo pillé para series x. Con este ray tracing cambia mucho la cosa
Lo único malo del ray tracing es qué hay ocasiones que hace ver algunos objetos como que tienen cera pulida arriba de la pintura. Los carros blancos no deberían reflejar tanto, no son plateados.
Comparto esto, yo también espero que cuando ya se estandarice esta tecnología en la industria, logren utilizarla inteligentemente haciendo que encaje con el apartado artístico y con los detalles tales como mugre y demás.
Pienso igual .. pero es una tecnologia masomenos nueva en consolas (en pc masomenos) y quieren hacer que tenga rtx hasta el pie de tu personaje para impresionarte ... ojala lo usen inteligentemente algun dia ... o salgan a decir que los autos blancos reflejan mucho porque tienen vaselina (???
@@sindeboletaria1158 se supone que la tecnología es para hacer que la luz se comporte de forma más natural y así la iluminación y los efectos se vean más reales, pero hay ocasiones como estas donde un carro blanco pasa a ser un espejo.
@@ranniel609 si de una...igual el rtx es sombras,reflejos,oclucion ambiental y iluminación global depende el juego ...y activar los 4 a la vez es como ser Goku ssj blue va jiren jajaja mucho rendimiento quita
I would liked to have also seen the direct comparison between Performance RT and RT Fidelity, oh well..
i hope that GTA6 engine will have rt reflections cuz it will look dope in vice city
they've already implemented this in gta6 engine i suppose, cuz they've implemented some things from RDR2 engine in current gen version of gta5 ,modern TAA for example
Probably in GTA VI it will not be anything new that we have already seen here with GTA V, now it has just updated the RT for this almost 10-year-old game. I just hope that in GTA VI it will have an updateable map for seasons.
Realmente le da una nueva vida al juego y si vale la pena comprarlo ya no como antes ahora falta que la distancia de dibujado aumente mas que la de PC y sea perfecto
Que se vea algo más de cambio de una generación a otra está muy bien. Aunque una pena que no hayan arreglado lo de los espejos retrovisores en los vehículos.
Buen video
Supongo que debe ser unos reflejos más complejos y que seguramente consumían más, aparte de que era auto por auto
AHORA SE VEN MEJOR LOS RETROVISORES DE HECHO SE VE REFLEJO, SIN EMBARGO HACE FALTA MÁS
Part 4:25 Not a good implementation. The angle of the sun wouldn’t create such a reflection from the floor onto the glass. The reflection would still be present but heavily reduced. At this current state the floor reflection completely blocks the closer objects from the view otherwise seen, seconds before, on the “off” mode. I would fix that.
Was there any performance improvements or regression in any of the modes from this update?
You can see a frame drop when a semi passes right by earlier in the vid.
The one thing that would make this game look 10000x better is to get rid of that grey filter they seem to have during the day, especially when the weather is clear. If the game was more vibrant and had the raytracing my god it would look amazing.
Every graphics mod I’ve seen gets rid of that grey overtone and it always looks so much better. Wish rockstar would’ve done that
It still could be better, but it’s very good for such an old game (saying this because in some cases, shadows don’t exist from certain light sources, and the way they diffuse reflections in certain lighting/circumstances make the reflections disappear completely, like at night in the rain when looking at cars at certain angles)
Interessante que mesmo o GTA V sendo um jogo antigo já, ele continua lindo! Ele é um jogo maravilhoso! 💙
i think you should do comparison with the PC version in ultra vs the this new update from the consoles
They already announced starting 2023 there will be no more updates for PC to focus on GTA 6
i wonder if these reflections are RT or cube mapping. they dont look like RT (most of the time) i feel like its a mix of rt and cubemap and i like it, feels like its way easier to render for xsx.
i feel like reflections on cars are cube mapping bcs sometimes reflections angle is weird.
The game have 10 years old, and its still playing.
Now with Ray traced looks much better
Hope to see some rt performance reflexion at full hd 60fps someday.. but its hard, rockstar really dont like to make their games runs at 60fps on console.
After I saw the performance of gta v on the new generation, I expect that gta 6 will run at 30 frames, with a resolution of 1080p, up to 4k, using AMD fsr technology with ray tracing.

@@jehadhjaya2767 mostly probably nope, itwill run better, good to remember that GTA V is very old and a basically a frakenstein of implementation, hundreds of gbs of updates in an older engine, which add scalability issues within newer hardwares, it need to redo a lot of the older code if you want to use 100% of the current hardware.
Probably GTA VI will run at 4K dynamic 30fps and 1440P dynamic 60fps.
@@hicarodestrui
Don't you think that AMD fsr and nvidia dlss scaling technologies are important for massive games like gta iv to maintain fidelity and graphics without sacrificing performance?
@@jehadhjaya2767 gta v next gen already used these tecnilogies. The thing is; they will use it anyway, that's why it will be dynamic resolution + fsr.
Honestly i like this more than GTA VI leaked footage. I hope they change it in the final because since its in the same engine as RDR2 it has this weird soft filter and bloomish atmospheric effects that doesn't fit with gta vi city environment. Just my personal opinion though.
TL:DR I think this art style is more fitting than GTA VI regardless of GTA VI obviously having better graphics at a technical level.
i mean graphics and lighting is already really stunning on the original game , and turn on the ray tracing, man it looks so good
Why would you comment this....
Nice improvements.. Series S again left aside.
sshhh... we prefer to not talk about that console. ok?
The Series S simply is too weak to handle proper RT.
Great comparison! Thank you 🙏🙏
Wow they actually did it. Like fully
It's time to add ray traced global illuminations and ambient occlusion 😀
True. That would be truely game changing however I don't think the consoles could stick to a stable 30fps with 4 RT settings all on
What about car mirrors, in first person view?
That is how it should be. Not a clear mirror everywhere. Congrats to the devs.
Rougher surfaces are harder to calculate so they left them mostly out of the RT reflections. But still it's a clear advantage over the game's standard planar, cube, and SSR based relfections
ME GUSTARÍA QUE ROCKSTAR TAMBIÉN IMPLEMENTE EL RAY TRACING DE ILUMINACIÓN COMO LO VIMOS EN LAS FILTRACIONES CERCA DE SANDY SHORES..
Thanks, it's more like a SHOWCASE than an analysis. What's the resolution? Is it still 4k?
Lo que más me gusta es que ya tengan reflejo los autos, porque sí me molestaba sentir que parecía que estaban flotando sobre el suelo en días lluviosos. Lástima que no hay Raytracing para Series S.
it's best trying to forget that console ever existed
I won't ever comeback to 30fps after experience the 60fps for series x
El modo 120hz a 40fps sería la glória
If they do I will buy the next gen version in the future
En fin la hipotenusa
I went back to the game and thought it looked really good! No wonder
Creo que el Ray tracing está muy bien, pero depende mucho de la desarrolladora, de quién lo implemente, ahí en GTA 5 se ve muy bien implementado, y le da un toque realista, hay otros juegos donde abusan del Ray tracing y pareciera que los pisos los convierten en espejos, se ve demasiado exagerado los reflejos y termina viéndose más realista sin el Ray tracing
After I saw the performance of gta v on the new generation, I expect that gta 6 will run at 30 frames, with a resolution of 1080p, up to 4k, using AMD fsr technology with ray tracing.

Ejemplo de los pisos convertidos en espejos WATCHDOGS LEGION jajajaja ese juego tiene espejos y no pisos
So it also adds unlimited shadow distance rendering ? 1:16
Is this a new update that came out recently or is this the same we got when they release GTA V for PS5?
It’s new. Rockstar just keeps on giving; to consoles anyway
@@Keivz wow. I didn't even hear about this till this video. Thanks
Se que se le lanza mucho hate a GTA V pero aceptemoslo, ya quisieramos que otros de nuestros juegos reciban tal apoyo como el que le da Rockstar con sus actualizaciones. El GTA VI va a ser increible
Bueno, ojala rockstar empiece a hacer bien las cosas de ahora en adelante
Creo que este GTA 5 no debió tener "expandido" en su nombre, porque de expandido no tiene nada, más bien mejorado, porque solamente mejoraron los detalles como reflejos, sombras, distancia de dibujado etc, pero no agregaron nuevas mecánicas, nuevas físicas, solamente se ven un tanto diferentes las partículas del fuego y las explosiones, de resto sigue siendo la misma remasterización del 2014, solo espero el día que saquen GTA 6
this beat did NOT have to go that hard❗️🥶 🥶
Put this on the PS5 disc too difficult for Rockstar, after 10 years...
My God
I’d be curious to know how many paths it can trace, like if you set up the “mirror In mirror” trick. Can it trace a reflected reflection?? Because that’s a seriously taxing effort if so. Not many games have managed to do multiple paths. The only one I can think of right off the bat is Doom Eternal on pc
Minecraft bedrock RT does
@@brendanbrady5412 oh yup your totally right! Forgot about that
portal rtx is fully path traced with 4 rays per pixel
probably not on a console. The reflections in this update are near mirror like on almost every surface. and thats fine. but for those true to life reflections there would need to be transparency reflections for things like glass and other see through materials(which it has for car windows), multiple bounces in the reflection (keep in mind that RT reflections rarely include lighting and shading as thats very expensive), and there would need to be more diffuse reflections for things like wood, stone, any opaque and dull surface. that is very expensive tho, and not many games have those kinds of features. ray traced shadows are also the least expensive ray tracing feature, with global illumination being the most taxing on hardware, and thus usually not implemented in games, especially on console. but Metro Exodus does have full RT lighting and global illumination and its a real treat for the eyes, and looks stunning on console.
keep in mind that ray tracing isnt an on or off setting. there's different uses and applications that yield different results, and not every game adds ray tracing in the same way.
For example, Spider Man Miles Morales has RT shadows on PC, however the shadows trace a low poly model of the original asset so a boxy leafy bush leaves an odd boxy shadow with no leaves actually being calculated in the shadow, so it doesnt renter period, which is an intresting way to save performance.
another thing to keep in mind is that ray tracing isnt always such a dramatic change, and its strengths are in its subtlety, making the scene more cohesive and grounded. i like to say ray tracing looks more "correct" where you wont really notice the nuances during gameplay, but your brain does.
Path tracing is extremely unrealistic for the consoles. I bet the lighting really only has one bounce so that they can keep the performance up. Any more bounces would be too much to calculate. Other games with path tracing on PC are in easier to render games like Minecraft or older games like the case with Quake 2 and Portal
Quiero que para el gta 6 se me caigan los ojos de lo bien que se vea.
ANALISTA EL MEJOR 👑
How is this not on pc yet? After all the modding community has done for the pc version unf.believable.
They already announced starting 2023 there will be no more updates for PC to focus on GTA 6
@@BigBrotherMars stop copying and pasting misinformation
Não aguento mais ver GTA V, que venha logo o GTA VI.
Like pelo ótimo vídeo!
Damn. Finally looks like the trailers from a decade ago.
Im playing this game on PC right now for the first time (LOVE it). And I was literally thinking "Wow this old game looks pretty damn good, but the lighting is by far the weakest element". And now they release a RT update! Uhmm is this launching on PC anytime soon? I guess once I finish the game :D
I don't know why ray tracing isn't in the PC version. It's clearly capable of handling it fine
While RT reflections look great, I rather play it at 60fps. Hoping for a PC release.
They already announced starting 2023 there will be no more updates for PC to focus on GTA 6
@@BigBrotherMars where?
@Pedro Lopes Source: Trust me bro
I was about halfway into the story mode when I stopped playing the PS5 version but this update made me jump back into it. I already preferred fidelity mode but some of the reflections on windows were bugged before this update and it brought me out of the immersion. So glad this update fixed and enhanced the reflections.
They weren't bugged, that's simply how they used to look like before.
Ya me muero por ver a mi Opressor MK2 con esos reflejos
So they are becoming more efficient with RT on consoles i see
they should’ve just added screen space reflections rather than RT, would’ve been less intense on performance
Why they didn't update this on pc too tho?😭
Series adding get raytracing yet has raytracing capabilities. So if the console is too damn weak to run raytracing on half the games that support it, then why did they even make it? Now if I want the full list of raytracing games I have pay for a series x to get the experience, and i can even find one in my area. They just used raytracing to make people spend money on the same game a third time.
Damn I already played the whole game (ps5 versionł, it's finished. I loved it! But they should have implemented it from the start. Looks beautiful
For all of you who says : " on PC? "
On PC we have been able to see it BETTER than in this update for a long time, with the mods there are RT and multiple graphic improvements that make it look much better.
Para todos los que decis : " en PC ? "
En PC hace mucho que lo podemos ver MEJOR que en este update ,con los mods hay RT y multiples mejoras gráficas que hacen que se vea mucho mejor.
I know a lot about GTA V modding and I can tell you, no mod has managed to add actual ray tracing.
They already announced starting 2023 there will be no more updates for PC to focus on GTA 6
Mods can only work in single-player story, not onlline
El Ray tracing en ventanas no es Ray tracing, ya que se puede notar en el minuto 0:13 que los edificios del fondo reflejado son poligonales. Y en el minuto 6:13 se ve que no refleja el arbol, las señaleticas, ni el transito, tampoco los otros edificios que estan al frente.
Usa una mezcla de cubemaps con ray tracing. Es para que vaya mejor el juego.
I want from all games going forward is a performance rt 60fps just like spiderman and miles
Any chance you can make a Death Stranding 2 vs Death Stranding 1 graphics comparison video? DS2 looked beautiful in the trailer so would like to see how it stacks up against the first one
alguien me dice como activo el ray tracing en pc? no se como se activa
GTA 5 at night in the rain looks almost like Cyberpunk)
music in vídeo ? link are you ?
why did they release this only for consoles tho? 🤔 Genuinely asking
Because PC user's can't handle the tech cause they are PC peasants. Most of them don't even have SSD's 😂
Because they'd have to update the PC engine to support ray tracing features, which would piss off a lot of modders, plus they would have to change the minimum requirements for people to run the game.
Because Rockstar is lazy
so... do the mirrors on cars finally work? Thats literally the only thing I wanted to know and its not in the video... sooo... I have to ask...
In some scenes the reflections look too strong. Those need to be dialed down a bit.
Y al fin se refleja bien el cromo en Los Santos Customs? O todavía se ve como si fuera el color más oscuro del universo?
i feel like they should keep ray tracing for gta 6 was better, but glad to see it on gta 5 too
Los retrovisores se ven con Ray Traycing también, cuando vas en primera persona manejando?, o eso no lo tocaron
Hope they add global illumination next
Oof, this would probably break the performance + resolution, like it did in TW3.
The science of cutting your framerate in half for minuscule visual gain. Does it look better than stencil shadows in stills? Yes it does. Does it look better in motion? Only for the few % that both have a NASA rig and are willing to listen to the coil-whine and fans of their computer. Where pathtracing starts to pay off in visual impact is when you do real time GI with bounced light on your diffuse surfaces, not just direct reflections like this. This stuff will be cool in a couple of years when hardware can keep up with it, atm it's just fluff.
As usual, I'm not a fan of the unrealistically pristine and clean surfaces with RTX on. Things never look like that in the real world, unless it's some exhibition where they showcase vehicles or something. But those shadows do look rather silly with RTX OFF, especially under the car.
Yo creo que con esto GTA V ha alcanzado la perfección máxima en cuanto a graficos.
En mi opinión esto ya deberían dejarlo así está perfecto tal y como esta.
Centrarse en el GTA 6 sería la mejor decisión.
Para mí GTA V ya está terminado.
Thanks for video you are good. Is this update came to PC ?
They announced starting 2023 there will be no more updates for PC to focus on GTA 6
dont listen to the other guy, hes pulling info out of his ass
I guess I finally have a decent reason to buy the Series X version now.
Me parece o con el RT activado los personajes ya no tienen animaciones, del lado del RT en OFF se agarran la cabeza, se agarran la boca, mueven sus piernas animan me entienden? Del lado de RT en ON no hacen ni pincho.
Llegamos a ese punto de la tecnología en qué avanza el doble de rápido
nice of rockstar to do that, but it sucks that theres still no rdr2 next gen patch
Se ve mucho mejor eh vista que muchos creen que se ve mejor que muchos juegas actuales pero no como mucho se me mejor que juegos de 2019 pero con rtx a un que pienso que solo debieron haber puesto rtx en las sombras y que añadieran shaders al juego porque los reflejos simulados estaban bien.
I know they just released RT update but that's how it always looked to me when I first played it on PS3