Procedural Brick with 1 Material

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  • Опубликовано: 29 сен 2024

Комментарии • 55

  • @l0o0l.
    @l0o0l. 3 месяца назад +5

    2:13
    Settings > Displacement
    I think it is not available in update 4.0

    • @sprinkles7912
      @sprinkles7912 3 месяца назад +1

      yeah i cant even find the experimental option for cycles

  • @BloodBear1987
    @BloodBear1987 Месяц назад +3

    Displacement only doesn't work on 4.2

  • @our_ta_martin
    @our_ta_martin Год назад +11

    Aren't you able to procedurally UV-unwrap it using geo nodes as well? :))

    • @林峰-d4m
      @林峰-d4m Год назад

      ruclips.net/video/e0CSDV3vibI/видео.html

  • @funwithmadness
    @funwithmadness Год назад +5

    I love how when you follow the instructions exactly but Blender doesn't work correctly. I cannot get any displacement at all. I've not even bothered to try anything past just the brick texture and displacement nodes.

    • @inner_depths
      @inner_depths Год назад +5

      I just had the same problem but you gotta be at the Render viewport to see any displacement

    • @VerminWorm
      @VerminWorm 10 месяцев назад +1

      @@inner_depths THANK U

    • @avishkapanwar1652
      @avishkapanwar1652 3 месяца назад

      @@inner_depths i cannot see the displacement in render view also

  • @nilspahlman
    @nilspahlman 6 месяцев назад +11

    Doesnt seem to work in 4.1

    • @rufuscoppertop330
      @rufuscoppertop330 4 месяца назад +3

      No. It doesn't. And every time they bring out a new version, they change some little thing somewhere to make it hard for people. 4.1 for example. There's no Subsurface IOR in the 4.1 Principle BSDF.

  • @xd1845
    @xd1845 Год назад +5

    🧱🧱🧱🧱🧱🧱

  • @sincosFly
    @sincosFly Год назад +3

    I have change displacement scale but not effect into height of surface. My blender 3.2

  • @Derpduck.
    @Derpduck. Год назад +15

    Who was here when he made the geometry nodes brick wall 🧱 💯💯

    • @jacquesduplessis5010
      @jacquesduplessis5010 Год назад +2

      Would you kindly point me to the link? i can't find it in my history or via search .

  • @TruthSurge
    @TruthSurge Год назад +2

    That seems like a pretty cool idea for getting loads of brick walls for extremely low memory cost. No modeling of the actual bricks which would create tons of faces and a simple brick outline texture to create the borders. Thx

  • @twinguy9633
    @twinguy9633 Месяц назад +1

    doesnt work in 4.2

  • @BBB-vb2fn
    @BBB-vb2fn Год назад +7

    Just started Blender again and your tuts are great. Thanks a bunch for your dedication and unique style of teaching 🙏

    • @BBB-vb2fn
      @BBB-vb2fn Год назад

      You do not have, buy me a coffee option, on your wall of supportoptions..?

  • @h0ppip
    @h0ppip Год назад +3

    will adaptive subdivision ever leave experimental? we may never know

  • @Erfanbahrami
    @Erfanbahrami Год назад +2

    Is it possible to turn it into actual geometry and then exported for other softwares??

  • @thtuskey
    @thtuskey Месяц назад

    When I try to render I get a GPU out of memory error - this HAS to be because of the experimental mode turned on?
    Edit: I got it to work with 4.2. The error happens with 4.1

  • @super_real_mari
    @super_real_mari Год назад +2

    Hi! At 3:20 the color-ramp only changes the whole of the bricks colors, instead of randomizing them when a second color is added. Any tips?

  • @imshehran
    @imshehran Месяц назад

    why is your background different from mine in viewport shading???

  • @IlyaKolesov
    @IlyaKolesov 10 месяцев назад +1

    My displacement doesn't work, can anyone help? The surface setting is Displacement and Bump

    • @JamDingle870
      @JamDingle870 5 месяцев назад

      I managed to get mine to work by adding a displacement modifier to the object. Could not figure it out for a while until I read a random book.

    • @JamDingle870
      @JamDingle870 5 месяцев назад

      oh yea and subdivide the plane a billion times

    • @tosiotosiowski8054
      @tosiotosiowski8054 3 месяца назад

      Turn on viewport shading in the top right corner.

  • @kerhabplays
    @kerhabplays Год назад +2

    Make Brick watching ❌
    Brick while watching ✅

  • @SZMIDEL
    @SZMIDEL Год назад +2

    What's the most efficient way to add noise to the mortar so the bricks dont have perfect edges

  • @lenstobrush7266
    @lenstobrush7266 Год назад +2

    Excellent tutorial? How does it cope with booleon windows?

    • @jamesc5801
      @jamesc5801 Год назад

      I think it would work, as long as you UV unwrapped the boolean object to match the scale of the wall and applied the same material. You'll need the boolean underneath the subsurface in the modifier stack and you may have to invert the normals of the boolean object for the bricks to face the right way.

  • @miura_vs
    @miura_vs 6 дней назад

    Doesn't work with 4.1.

  • @prod.bycheese
    @prod.bycheese Год назад +1

    I really thiught this wanna gonna be a geo-nodes tutorial..... Thankyou for everything you do sir.

  • @nunooliveira4214
    @nunooliveira4214 Год назад +1

    Leave it to CG matter to always drop a video in stuff I was literally wandering how to do

  • @Zertitive-official
    @Zertitive-official 27 дней назад

    I found out if we wanted to change back to cycle (supported) while maintaining the realistic texture of the brick. At the subdivision modifier (simple), set the number to 8 (8 works for me, the higher the number the better it looks) for both levels viewport and render.

  • @mercurysmith563
    @mercurysmith563 2 месяца назад

    As I understand it, the "adaptive subdivision" is to limit the division to where you are focused to save processing. I'm wanting to use this to create baked maps to take back into EEVEE for shaders for animation, shouldn't that be off in that case?

  • @dmitriyhedzun2751
    @dmitriyhedzun2751 Год назад

    Hey any updates for Curvify in the coming time? ^^

  • @collinsk8754
    @collinsk8754 3 месяца назад

    Great tutorial. That UV unwrap transformation was 🔥🔥

  • @michanoyva7734
    @michanoyva7734 Год назад +1

    only cycles :(

  • @xchemicalXladybugx
    @xchemicalXladybugx 11 месяцев назад

    Exactly what I was looking for

  • @simoneiorio9703
    @simoneiorio9703 Год назад

    Sometimes someone return to origins.

  • @xyz-bn4qz
    @xyz-bn4qz Год назад

    can you please show if i can make it on some parts of the object? ex. i extruded one object into the whole house and i want bricks only on bottom part of the house

    • @xyz-bn4qz
      @xyz-bn4qz Год назад

      ps thanks for tut :D

  • @yaosile
    @yaosile Год назад

    what is your PC setup?

  • @udaykirandudhbawane7809
    @udaykirandudhbawane7809 2 месяца назад

    Great tutorial 👍🏽

  • @cihandernek-l6h
    @cihandernek-l6h 11 месяцев назад

    too hard to do it omfg

  • @lassekalhauge4801
    @lassekalhauge4801 Год назад

    Awesome - thanks buddy ❤

  • @Zingershtoltz
    @Zingershtoltz 4 месяца назад

    best

  • @S9universe
    @S9universe Год назад

    cool

  • @AArmstrongC
    @AArmstrongC Год назад

    thanks!

  • @ropbon
    @ropbon Год назад

    Thank YOU!!!