I smiled all over it aswell. Finally after 20 years it is now viable. I tried it in D2 LoD and eventually swapped to kicksin instead because it is too much of a dmg loss charging all over again, and have a burst dmg like every 5 to 8 seconds. A Procsin was or is already better than LoD MA Assa. Also a minus of charging over and over again is the squishiness of assa herself. Before you have all your charges up, you probably were 80% or even more just fresh meat.
Finally! The day that LOD came out I started with a martial arts assasin and was blown away over how good she was at the low levels, 5 hours later I was lvl 28 and could not beat the ancients for the life of me, went to bed and havn't played martial arts since.
@@a.f.331 For single player, you have to use some other build to get to the point where you can create 2 mosaics. Then you respec into this build. 2 Mals and 2 Guls are basically nothing.
Man... I've been playing dual claw Phoenix Strike assassin since the character was first released. I didn't care that she was off-meta, it was just a fun build to play. To see her grow into this absolute avatar of devastation makes me so happy! Hopefully the nerfs won't slam her into oblivion
Wow, you are a true legend of the Phoenix Strike assassin! I respect your loyalty and creativity for sticking with this off-meta build and making it shine. You have mastered the art of unleashing all the elements with your dual claws and kicking your enemies into oblivion. You are an inspiration for all assassin players out there!
I really wanted to make a Hell-viable Dual Claw Assassin some day so this is good news. When I read about the runewords I didn't suspect they'd let those 50% chances on Mosaics stack additively, but here we are. I was sure they'd make it 2 x 50% check.
Just rolled Mosaic on single player, so I can confirm it works. It seems this time they brought everything related to the new season to single player as well! Which is awesome!!!
Thanks for that confirmation. I have always felt ladder stuff should be available on single player right from the start especially being a single player only player. Theres really no reason not too cause theres nothing to compete against.
Thank christ. it felt so bad having to arbitrarily wait a whole season to get the cool new stuff, just to have to feel the same thing about the next season's stuff when you just want to play single player and not deal with online.
Inspired by Llama's Hell guided playthrough on a MA assassin, I attempted to finish Hell myself with the same Phoenix strike build. Took me about 3 weeks to finish it with budget items. Because I don't have D2 Resurrected, I did it all in my old 1.13 version where I have none of the new runewords or the charges consume buff to phoenix strike. Just the fact that I finished hell with budget gear and MA assassin in the old version of the game was enough to make me feel proud, since I am not a veteran Diablo 2 player. My items were Smoke Armor, Chromatic circlet with socketed PDiamond, Rhyme shield, a magic 28 fire rest plated belt, a magic 20 frw and poison resist boots, rare gloves with 10 IAS and cold and poison res, angelics amulet and ring. My weapon was malice claw for mobs and strength claw for bosses. My merc was holy freeze with tal's mask, lionheart armor and honor thresher for mobs and strength thresher for bosses. My inventory was full with life or resist charms. It's insane how much of a glass cannon she is. She dies very easily even on level 83 with 1360 health but also deals so much elemental damage that baal went down in 2 minutes. Most of my time in the baal fight was going back to town for potions, despawning his clone or death from festering appendages rather than the actual fight.
FYI, was watching Ginger Gaming Mentor test Assassin builds with dual Mosaic claws, and the game was freezing when dropping repetitive Meteor charges from Phoenix Strike on Uber Diablo. Not an issue on Hell Players 8, but the extra life of the Uber D-Clone was causing a rediculous amount of meteors to fall and was locking up the game.
This build doesn't make the skill tree work well, though. It essentially compromises the entire idea of the ebb and flow between charging and discharging, and replaces it with a unique mechanic that is entirely tied to dual wielding one specific item. Not a great way to make the tree work. I do, however, agree that it looks quite fun and it is most likely what I will be trying this ladder.
Maybe there should be a chance to not consume any charges on the Claw Mastery Skill level with an added % not to consume charges on certain/all Claw Weapons or maybe just on the Unique Claw Weapons. Same like the Ress all on a Paladin Shield, a Claw would either have some +skills or a %chance to not consume charges.
@@viciouscrossbow real talk tho ... this build is worse than any sorc build when it comes to clear speed and worse than a regular kicksin when it comes to bossing. I kinda understand that it can do both to a degree but it straight up is not even close to Sorc in it's current state so it will not change the meta. Some people will play it this season because it is new for sure, but it really is not that good
@@yarlehnowz This build isn't as strong as a fully geared javazon though, so if it's 'way too OP' and needs to be nerfed, then I hope they nerf all the other 'way too OP' builds, or it's pretty dumb to just nerf this imo.
Interesting thing is that you don't really need high end gear like Enigma. You can use Dragon Flight to teleport around for the most part, and it keeps refreshing your charges as well. For bosses/ubers I suspect Tiger Strike will be instant kill (8 kicks with 3rd charge of tiger strike lvl 40+ along with some crushing blow are hundreds of thousands of dmg). I suspect the charge management, especially for phoenix strike, will be a pain, especially if you overcharge.
i just used 2x mosaic on a cheated level 99 char and cleared p5 baalrun yes its difficult bc u are onehit but from a damage perspective its absolut crazy, means if u have 2x mosaic u can do EVERYTHING
I was thinking about dragon tail during this - it double dips damage, multipliers, giving all the bonus ED to the phys, then converting it to the increased fire, then buffing the fire. Having high level permanent 3 charge tiger strike on a dragon tail with 1000% bonus fire damage - that would be some damage.
Wow, that sounds like a very impressive and fun build. You seem to have a lot of game knowledge and experience with the assassin class. I admire your creativity and strategy for using different skills and gear to optimize your damage and mobility. I’m curious to learn more from you. Thanks for sharing your insights and tips.👍
I wish they put chance to save charge on some synergy instead of the only rune word. Or just remove charges consuming mechanic completely replacing it with timed duration without any renewal possibility. At least it will not look so broken.
They will almost certainly change how Mosaic works so that you can't get the 100% charges are never consumed effect. That's the part that makes this broken and silly.
why would this get nerfed? It's worse than Cold or Lightning Sorc in terms of clearspeed/speed in general and worse than a regular kicksin when it comes to bossing. This build is literally average idk why they would nerf it especially with it beeing a melee build aka it's bad to begin with
They might not nerf it at all. I suspect this may have something to do with D4 and them pumping assassin's. They're spending a lot of time honing this game, when d4 comes out if they release an assassin DLC, they may be incentivized to make Assassin a fan favorite in this game just to plug it in that game. That and they may be looking to buff just plain every class in some way over time, from the scale of it lately it feels like a lot of classes are just getting reworks and buff's in general, especially mid-level items. Mal / Gul is not too expensive for this build, they likely are trying to make the mid-game more satisfying. But we'll see of course. It's definitely the vampire survivors build though, nailed it.
Ginger mentor did some pretty extensive testing - NHD really messed with claws of thunder, especially if you use it with PS chain lightning. Ideal seems to be 3 Blades of Ice, 2PS, 3Cobra/Tiger charges. FoF messes with leech converts phys to fire), so likely want to avoid charges on that too.
MA assassin was able to do P8 without this insanity. Now is just so broken, and this is not even the strongest MA build, dragon Talon + tiger strike will melt ubers even faster, also Cobra Strike, in the other hand tiger strike + dragon tail for 90k splash sustained dmg at 7 frames is ridiculous
don't forget cobra strike can also be stacked, meaning you're getting an insane amount of life and mana leech. the build is just busted. Im ok with it because the usual builds are as stale as can be.
I'm so hyped!! I've always played as a martial arts assassin even when she was considered a C tier. I definitely feel like I have a good advantage after all these years and trial/error 😉. Super excited to try these new runes and strategies 👌
I admire your passion for playing an unpopular character. You must have a lot of skill and dedication to master her as a martial arts assassin. I’m glad you’re hyped for the new runes and strategies. I hope you have fun and dominate the game!
100% percent chance to not use charges is kind of a glitch. It is like 100% resistances or 100% crushing blow. Everything that adds up like this is capped to 75% or 95% so there is no reason for this one to allow 100% chance. But enjoy it as long as it lasts.
Love this build. Its op as hell but as someone who loved playing MA sin all the time. It just wasn't strong enough past p1. Now I can have as much fun as I want telestomping everything with fireworks.
Love the MA-sin, but I kind of wish that they put the new mechanic on the class rather than on a specific runeword because now this is getting closer to diablo 3 where the builds and items are dictating each other. If they would've added it to claw mastery, going up to 50% at a certain level, you could use 1 mosaic and another weapon of choice, now it's just: "playing MA? yepyep, double mosaic or play another build".
The probability should just stack differently (should be two independent trials, so 75% total) - even having a total of 80-90% would work ok, you'd have your fun for a while then after 5-10 insane hits you'd have to recharge... I think that's fair
Literally chillin at work listening to this, I took my sunglasses off and immediately after llama says “put your sunglasses on you’re gonna need them” lmao
when he started to explain the charges on phoenix strike i was like: "Wait dont all charges stack?" And yes. Yes they do. I hope this stays in the game. Its immense fun.
Everything u build to 3 charges except phoenix strike. It all works for claws of fire, claws, of thunder, and claws of ice. Phoenix strike releases the charge it is at so charge 2 is better than charge 3. Hope this makes sense. Basically only phoenix strike you stop early and all other ma charge skills you can charge to 3 no worries.
OMG, thanks for doing this test, I knew it will be OP. And what do you think about TS? It's cheap x10-20 damage multiplier now. There was old TS + Dragon Tail combination which is already pretty descent, but can go even further now.
So a few notes for those not overly familiar with MA. Fists of Fire will NOT WORK with Cobra Strike. Fists of Fire converts ALL physical to fire damage so you don't get to leech that way. Also Claws of Thunder will NOT STACK with the 2nd charge of Phoenix Strike. Only one will be doing damage due to the Next Hit Delay.
MA assassin FINALLY being viable is amazing. It suddenly looks like it competes strongly for BEST S tier bulid which is a bewildering thought. Not necessarily a bad one though. At least I hope it gets to have this power level for season 3. They can adjust it for season 4 if it proves too dominant. So so happy to see new endgame viable builds. More of this blizzard!!! We build love variety!
How to fix martial arts: They need to revamp all the assassin runewords and unqiues to have a 100% chance to proc ONE of the abilities. Like shadow killer should have blades of ice, bartucs could have something from claws of thunder , etc. I think this would solve this issue and still be in line with what they are trying to do. That way you can also build certain types of martial arts. Right now you have ALL of it all the time for very little investment and every other weapon for sin is completely useless. This is the wrong way to go about this.
Always thought javazon was bs op, so to put other characters up there is refreshing. It’s kinda neat and something fun to try. Also if you play sp it’s harder to get lv 40 skills so it’s not as op
you can also stack tigerstrike to get just another silly 2000% phys dmg. It may not be much since your boots are probably not made for kicking but will probably still be 1-2k phys dmg on each kick
I guess nothing stopping anyone from doing dedicated kickers. Didn't sound like the boots where critical to the build at all. Not that you'd _need_ it considering the screen is already exploding.
This is so awesome. Even with the next hit delay on thunder claws and Phoenix strike this build seems to wreck.. now do a tiger strike one and try it with full crushing blow build
It needs to be nerfed. Not into the ground.... I'm fine with it remaining the best spec in the game for season 3. But, I think it needs to be brought down to similar power of Blizz Sorc in S2 which was already crazy strong.
On the flipside: Allowing builds like this to be viable is what set PoE on the course of becoming "run around and blow up the entire screen". It all started with Cast on Crit and Discharge, then it snowballed into the state that it's currently in. I'd rather not have D2R end up like that. You can make a build viable without allowing it to blow up the entire screen.
@@Squatch_11 The issue with Seasons are that you constantly have to add more to change the meta, so the further on seasons go, without actually new zones and content, the more you are either stuck with a game that is boring and always feels the same with no evolving meta, or you end up in a problem like PoE, where seasons upon seasons of new items and/or systems have resulted in absurd amounts of Power Creep. D2 had ladder, but seasons were never even thought of as a way to keep interest in Diablo 2 when it was originally designed. I like to think of D2R as its own "Re-imagining" of D2 in modern era. Thus it feels necessary to me that the game evolves, rather than annoying me.
Man. Martial arts/ blade sin was my favorite character as a kid. Two seasons ago I broke down and bought D2r and made one for when the quality of life changes to finishers came in, and it was really fun. Now this? I wanted to do something else this season but man, this is tempting. Or maybe if they roll these ladder runewords into normal I can use my old assassin... assuming I even find a Gul rune, let alone a Mal.
Reminds me of my critical mass wizard build on D3 way back. Super fun but I can see why it might get out of hand. Granted this is like top tier end game gear. I can see a nerf coming, at least to stacking charges.
OMG I was thinking about this back in the old days of playing d2, I was craving for a martial artist assassin build that can shred everything with all elements at once...It`s finally real! Too bad i`m not playing this game anymore :(
Definitely need a nerf. Another proof that the devs dont test their changes enough. I think they should remove the charge duration refresh, but increase the charge duration. I also think the number of different kind of charge should be limited. Something like 2 kind of charge at the same time. It would enable more strategic play when dealing with immunes.
I really hope they don't change this, even if it's just for one season. The assassin has needed some love for awhile -- let it be broken for a bit. Those of us who have played assassins since 2001 will finally feel some vindication.
Good thing shockwave druid got that nerf. Man, that thing was OP. It was killing like a few monsters at a time at a slow pace and only did one damage type. It also required an inventory of skillers, which we all know is basically as common as chipped gems on a normal run.
@@dropboxxx they might not until next season, but yea this doesn't seem right as fun and cool as it is. Its bascially like a sorceress spamming synergized meteors, blizzard, and nova while having a redemption aura, but you also have fade and crushing blow on your attacks. You don't even need the new sunder charms. It's kinda ridiculous. I don't want to ruin the fun, but this just seems quite wreckless after they did such good and careful skill changes in the first couple patches. They NEED to look at the outclassed uniques and old runewords instead of creating new ones that make the old ones even more useless. As an example look up Shadow Killer battle cestus. It procs level 8 frost nova. It has no plus skills. doesnt have any big damage modifiers. There's no IAS on it. What they need to do is take items like this and give it a 100% chance to cast ONE of the martial arts abilities. Not ALL of them. I guess it's still not faster than a self wielding infinity nova sorc.
As much as I couldn't stop smiling watching the P8 Chaos decimation, I can't help but think they NEED to nerf this a bit. It's a maxed hammerdin x2 or x3 in terms of speed from what I saw. As cool as that is, I'm still an old school d2 guy. This char is too strong as it stands currently. Thanks Llama, you're the og.
Its a challenging line to walk. If you feel too weak then people get frustrated and quit, if you feel to OP everything feels trivialized, people have fun with it for a bit then get bored and quit.
Solution: Mosaic is only preventing to consume 1 Stack per Attack. Therefore you would still be able to keep up 1 skill (Phoenix as an example) and the other stacks would work without Mosaic and be gone after 3 attacks. What do you think?
Without Mosaic it's already like that each finisher hit remove 1 charge. I play MA all the time and the issue is the build up. You build up skills should charge up and use the ability at the same time so the game is about building all charge and rotating to refresh the charges then unleash on bosses. I still love the new Mosaic but it might be too good now I like MA because you cover all immunities and go at a good pace without teleport. Now it might be too fast but I'll enjoy this ladder!
@@7DragonEyes7 Sorry, i think i've expressed myself really bad :D As an example: When you are stacking up 2 different skills (3 stacks/globes of each skill) you need to use 3 Kicks in total to unload both colors, right? And my solution would be: If you are wearing 2x Mosaic the very first stack is gonna decide which skill is going to be "saved" by the new mechanic. When u are beginning to stack Phoenix Strike, this skill should always be unloaded without consuming the stacks until the stacks are running out of time. You could still stack up more than just one skill, but only the very first color is going to be saved by Mosaic and the other colors/spells gonna disappear after using 3 Kicks. Hope this is easier to understand, sorry not a native speaker
@@Njutube Haha yes I get it and I'm also not native (French here) It will be a nightmare to code, I don't know how bad the code is but that would be a hell of a feature to add.
As next delay have global effect among skills. The best charge combo is 3tier claw of thunder+ 3tier blade of ice+ 3tier fire fist + 1tier phoenix strike. Among them, only CoT is affected by Next delay
It's nice that the martial arts assassin has more viability pvm. I'd rather them let her own this patch and nerf next patch like the cold sorc and her reign. I'm probably just going to start barb and rush hustle and see what builds work well.
Yeah, fully agreed. Could you imagine, each character could have a season to reign over. This is the season of the assassin. Maybe next season nerf her and give necromancer a chance to own, like skeletal mages insane power with ability to auto cast skeletal mage from corpses or something.
Ok, they probably need to nerf it, this is a bit silly. Some options: 1) Maybe 33% chance instead of 50% on the claws? 2) Or if it was 25%, it only lost a single charge instead of all of them? 3) Remove the charges time extender? This is some Diablo 3 level particle effects.
Holy shit. You are showing what I was starting to focus an assassin build myself in an all Martial Arts skills build. I can possibly wait till Mosaic, if I heard that right, hits non ladder players. Mal, Gul, Amn isnt that hard to get for runes. That was just stupid amounts of damage and I would be3 sure that if LOTS of players started switching builds to this that Blizzard would almost assuredly nerf it.
i love that they are updating and adding all of this stuff but as a person who enjoys non expansion as well there's literally zero love being shown to classic and it makes me sad af
I remember way back in the day when Assassin was first introduced to the original game. I was so excited to make a martial arts assassin. Sounded great, but in practice it kind of sucked. Now.... my dream from 20 years ago... can finally come true. O.o
I kinda saw this coming after that patch announcement. But it is nice to see it played out. But damn, that is both beautiful and disgusting at the same time. Martial arts assassins needed love but these claws are the only items that can let them shine.
True. As fun as this item would be, brand new mechanics brought into the game I feel it's changing d2. I'm all for a variety of existing skills and auras on items as well as MA assassin skill improvements. This item basically removes the whole charge and release concept of the assassin.
yeah its cool but you keep saying low gear with enigma, andys, maras, griffons, soj, arachs mesh, and oh yeah the thing that makes this all work and the most expensive, infinity
- 50% to consume charges, +25% to consume charges if above 3 charges That would give you *ballanced* infinite clear, while also allowing to stack up for boss burst.. Otherwise those Mosaic weapons push it from C tier to SSS tier and it's way too much.
You can essentially guarantee they will nerf this. They will likely reduce mosaic to 45%, so that you cannot have 100% charge not consumed uptime. If they dont change the runeword, they will have to change the damage scaling or stacking of the charges to remove previous charges
Probably but maybe they won't. They have let Javzon and Hammerdin be stupid OP for 20 years, maybe they will let us have some fun with something new for a while before clobbering it. Its not like end game D2 is difficult for any S tier build anyway.
I don't see why they should nerf it. Yeah, it's ridiculously strong. But again, we've had 3 S tier builds dominate the meta for a very, very long time. Either nerf all of them, or allow another member to join the tiny club.
This looks fun as hell, I didn’t even know the charges stacked. Too bad MA assassin doesn’t have a chance to not spend charges as part of each skill rank.
As someone there said "Hammerdin on acid" This affix was a bad idea from the start. And good job Blizzard we have now just 1 usable claw in entire game.
so....i LOVE the idea of building an MA Sin... and clearly NOT having to stack Damage upon Damage... so much raw damage, that now you can really focus on increasing survivability.... feels like one of the first Meta builds that can do that. You could make an MA Sin that can just tank ANYTHING, and still deal massive dmg.
Happy to have a new build after all these years, but this does seem like a bit much. Maybe attaching a negative to attack speed on mosaic to bring it down a couple frames per piece equipped. Since you're hitting so hard, it would make sense that you don't hit as often.
This actually makes me want to return to d2r and grind away to get infinity and top gear to play this build so badly. If d2r did this level of cool op build for each character that required all actually different gear rather then all the same i would come back and put endless hours into getting each character type to op levels. It’s exciting to grind for hundreds of hours to finally become op with a character. Then have to start again for a new character type. Rather then get rushed and swap gear to a new character as the game then becomes all about rushes and trist runs and just swapping gear rather then playing and earning and enjoying the sense of accomplishment when ya finally start wrecking areas on hell with a higher and higher player difficulty when earlier you may have struggled. It shows progress. You feel progress. It’s why I love Diablo as they don’t do level scaling like modern loot based games. Just happy they putting new rune words. New gear. New options that can become truly op if you want to be. As I play offline and the reason I stopped playing after a year of d2r (I played lod on and off for 20yrs) but after 256hrs of playtime and not getting anything that could make me op and no high runes for top rune words it sucks. So would love to see drop rates offline play be increased. Battlenet due to ladders and such could stay a grind as you can make trades. If they do this for offline I would never stop playing d2r ever. It’s a timeless classic. But I enjoy new improvements with drop rates like they did with the sunder charms. And introducing new runewords and creating new build types is awesome.
So... they nerfed a build that was not OP ( Shockwave) but they created an absurd broken OP assassin build that kills everything with no effort ( remember holy fire nerf ...? ) and enemy lightning resist in traps is not working... all of these changes one day before the start of ladder... Good job Blizzard, always doing the wrong things at the right time
Literally never played sin ever in D2. Just started one about 2 weeks ago, HC, wanted to go with Phoenix Strike to be able to clear all content (for added challenge). The next thing you know the patch notes come out and there I am, now playing an overpowered S-tier build. If that's not some sort of a sign, I don't know what is. Shame it'll probably get nerfed to death in like a month. Thanks for the video, great tips!
The question would be: Why would it need to be nerfed as long as the other S-Tier builds exist and are often times even more powerful? MA looks very flashy now, but it kinda ends there. Other builds still have a lot higher kill speed for two decades now and haven't gotten pushed down, so there is no reason to believe that they will nerf this build down.
@@Schilani True, didn't think about that. Then again, I don't really have a very deep understanding of the meta to think about that. To me it just seems very impressive how this build can delete any content in seconds, so I assumed it's a bit OP. But you're right about it not being on par with some other set-in-stone builds, so thanks for sharing your perspective!
perfection but the community won't ever fully accept it I've always been fascinated with the assassin since the og days. Im glad there's just a lil more variety in the game nowadays
Not sure if it is possible, but I think it would be interesting if the game made you chose two finishers somehow and when you go to use 3 orbs of one skill, it would generate 2-3 orbs of your other skill and has you just rotating back and forth. This seems way too much. Possibly way too much fun too. 😜
i'd like to call this a "christmas assassin" build, since she looks like a goddamn christmas tree when fully charged
Perhaps the "Mrs. Claws" build.
@@XisoLate Your joke isn't getting enough love. I laughed.
it's the ravesin, case closed.
@@XisoLate That's brilliant :D
Mrs. Santa-Claws ?
I just love this: Lama saying "if you hate it, I dont blame you"
Also Lama: smiling all over his face. 😂😀
I smiled all over it aswell. Finally after 20 years it is now viable.
I tried it in D2 LoD and eventually swapped to kicksin instead because it is too much of a dmg loss charging all over again, and have a burst dmg like every 5 to 8 seconds. A Procsin was or is already better than LoD MA Assa.
Also a minus of charging over and over again is the squishiness of assa herself. Before you have all your charges up, you probably were 80% or even more just fresh meat.
Maybe he's referring to the blinding graphics. Reminded those people of D3.
yes and
@@barial1 some people just hate d3 becos it's too colorful n bright
Geek
Finally! The day that LOD came out I started with a martial arts assasin and was blown away over how good she was at the low levels, 5 hours later I was lvl 28 and could not beat the ancients for the life of me, went to bed and havn't played martial arts since.
How is this gonna help you with normal ancients?^^
@A. F. you skip it or have someone help. If sp you're screwed lol or have to level another way then switch
@@a.f.331 For single player, you have to use some other build to get to the point where you can create 2 mosaics. Then you respec into this build. 2 Mals and 2 Guls are basically nothing.
There is a guide from the author of the video, where he went through normal pretty smoothly, using fists of fire skill.
@@a.f.331 This is an endgame build. Just level up with traps / blade sentries, they annihilate ancients.
Man... I've been playing dual claw Phoenix Strike assassin since the character was first released. I didn't care that she was off-meta, it was just a fun build to play. To see her grow into this absolute avatar of devastation makes me so happy! Hopefully the nerfs won't slam her into oblivion
come play PD2
Relatable. Always loved the sin, but I never was much of a trap man. This feels like justice.
Instead of nerf we need more buffs like this for all other bad builds
Wow, you are a true legend of the Phoenix Strike assassin! I respect your loyalty and creativity for sticking with this off-meta build and making it shine. You have mastered the art of unleashing all the elements with your dual claws and kicking your enemies into oblivion. You are an inspiration for all assassin players out there!
Probably they won't, don't think they care about d2r rn, at least u til d4 player base leaves and goes back to d2
Finally a new character after 20 years. Thanks blizzard.
YES. Finally. A melee character on par with the broken casters.
Let's hope barb gets something similar will be awesome
And still can't compare to a half as well geared LF Javazon.
@@Loathy rly did u not see the p8 crushed with eas?
@@StockDrifter barb needs twohanded weapons w/o penalty and to be able to use both sets of weapons on I and II if his mastery of weapon is 20 or more.
I really wanted to make a Hell-viable Dual Claw Assassin some day so this is good news. When I read about the runewords I didn't suspect they'd let those 50% chances on Mosaics stack additively, but here we are. I was sure they'd make it 2 x 50% check.
Originally in D2, every item with the same aura/effect will stack up.
I'm glad they didn't change that.
Just rolled Mosaic on single player, so I can confirm it works. It seems this time they brought everything related to the new season to single player as well! Which is awesome!!!
Thanks for that confirmation. I have always felt ladder stuff should be available on single player right from the start especially being a single player only player. Theres really no reason not too cause theres nothing to compete against.
Thank christ. it felt so bad having to arbitrarily wait a whole season to get the cool new stuff, just to have to feel the same thing about the next season's stuff when you just want to play single player and not deal with online.
@@Yepmyaccount Fairly sure they created it on single player Online, it isn't available in offline.
Can it be created in non ladder too?
@@BladeDemonX1 No, ladder exclusive RW, last seasons RW's can be made in non-ladder tho
Inspired by Llama's Hell guided playthrough on a MA assassin, I attempted to finish Hell myself with the same Phoenix strike build. Took me about 3 weeks to finish it with budget items. Because I don't have D2 Resurrected, I did it all in my old 1.13 version where I have none of the new runewords or the charges consume buff to phoenix strike. Just the fact that I finished hell with budget gear and MA assassin in the old version of the game was enough to make me feel proud, since I am not a veteran Diablo 2 player.
My items were Smoke Armor, Chromatic circlet with socketed PDiamond, Rhyme shield, a magic 28 fire rest plated belt, a magic 20 frw and poison resist boots, rare gloves with 10 IAS and cold and poison res, angelics amulet and ring. My weapon was malice claw for mobs and strength claw for bosses. My merc was holy freeze with tal's mask, lionheart armor and honor thresher for mobs and strength thresher for bosses. My inventory was full with life or resist charms. It's insane how much of a glass cannon she is. She dies very easily even on level 83 with 1360 health but also deals so much elemental damage that baal went down in 2 minutes. Most of my time in the baal fight was going back to town for potions, despawning his clone or death from festering appendages rather than the actual fight.
I hope they will provide such love for the Barbarian in the next patch. And for all melee characters in general
We should get melee splash for melee attacks. In PD2 with splash it just feels like another game when you play for example frenzy barb.
This is no love, they just did in the wrong way without thinking at all.
And that build is not even the strongest.
use me as a fix 2 handers for ww barbs and druids button LOL
AMEN! jesus christ, FRENZY/WW BARB ANNNNNNNND BOWAZAN!!!! hOLY fuck bowazon PLEASE GOD!
@@andresalanis7767 explain please
FYI, was watching Ginger Gaming Mentor test Assassin builds with dual Mosaic claws, and the game was freezing when dropping repetitive Meteor charges from Phoenix Strike on Uber Diablo. Not an issue on Hell Players 8, but the extra life of the Uber D-Clone was causing a rediculous amount of meteors to fall and was locking up the game.
🤣🤣 Awesome.
Tell him you can't run D2R on a potato toaster.
Classic mode
Imagine how long the game would last if 8 players in one game with this build would start killing mobs xD.
i hope when they nerf this they dont destroy it completely. always wanted this skill tree to actually work well
Yeah definitely when not if. This is way too OP lol
This build doesn't make the skill tree work well, though. It essentially compromises the entire idea of the ebb and flow between charging and discharging, and replaces it with a unique mechanic that is entirely tied to dual wielding one specific item.
Not a great way to make the tree work. I do, however, agree that it looks quite fun and it is most likely what I will be trying this ladder.
Maybe there should be a chance to not consume any charges on the Claw Mastery Skill level with an added % not to consume charges on certain/all Claw Weapons or maybe just on the Unique Claw Weapons. Same like the Ress all on a Paladin Shield, a Claw would either have some +skills or a %chance to not consume charges.
@@viciouscrossbow real talk tho ... this build is worse than any sorc build when it comes to clear speed and worse than a regular kicksin when it comes to bossing. I kinda understand that it can do both to a degree but it straight up is not even close to Sorc in it's current state so it will not change the meta. Some people will play it this season because it is new for sure, but it really is not that good
@@yarlehnowz This build isn't as strong as a fully geared javazon though, so if it's 'way too OP' and needs to be nerfed, then I hope they nerf all the other 'way too OP' builds, or it's pretty dumb to just nerf this imo.
After all these years, I’ve never seen any of those finishing moves before lol
We're all gonna be kung fu fighting
Will we be fast as lightning?
@@deathrattleshaker it may be a little bit frightning
@@PoxikFrostbitedoesn't matter cause we got expert timing
Interesting thing is that you don't really need high end gear like Enigma. You can use Dragon Flight to teleport around for the most part, and it keeps refreshing your charges as well. For bosses/ubers I suspect Tiger Strike will be instant kill (8 kicks with 3rd charge of tiger strike lvl 40+ along with some crushing blow are hundreds of thousands of dmg).
I suspect the charge management, especially for phoenix strike, will be a pain, especially if you overcharge.
i just used 2x mosaic on a cheated level 99 char and cleared p5 baalrun yes its difficult bc u are onehit but from a damage perspective its absolut crazy, means if u have 2x mosaic u can do EVERYTHING
its millions depending on your set up. was hitting that before this patch
Overcharge is fine, just switch your weapons and kick once with that CTA😂
I was thinking about dragon tail during this - it double dips damage, multipliers, giving all the bonus ED to the phys, then converting it to the increased fire, then buffing the fire. Having high level permanent 3 charge tiger strike on a dragon tail with 1000% bonus fire damage - that would be some damage.
Wow, that sounds like a very impressive and fun build. You seem to have a lot of game knowledge and experience with the assassin class. I admire your creativity and strategy for using different skills and gear to optimize your damage and mobility. I’m curious to learn more from you. Thanks for sharing your insights and tips.👍
This is awesome but will most likely be nerfed hard - This is the "Vampire Survivors" build
I wish they put chance to save charge on some synergy instead of the only rune word. Or just remove charges consuming mechanic completely replacing it with timed duration without any renewal possibility. At least it will not look so broken.
They will almost certainly change how Mosaic works so that you can't get the 100% charges are never consumed effect. That's the part that makes this broken and silly.
@@Phyrre56 yeah, agree. Pretty sure they will in the end of season.
why would this get nerfed? It's worse than Cold or Lightning Sorc in terms of clearspeed/speed in general and worse than a regular kicksin when it comes to bossing. This build is literally average idk why they would nerf it especially with it beeing a melee build aka it's bad to begin with
They might not nerf it at all.
I suspect this may have something to do with D4 and them pumping assassin's. They're spending a lot of time honing this game, when d4 comes out if they release an assassin DLC, they may be incentivized to make Assassin a fan favorite in this game just to plug it in that game.
That and they may be looking to buff just plain every class in some way over time, from the scale of it lately it feels like a lot of classes are just getting reworks and buff's in general, especially mid-level items. Mal / Gul is not too expensive for this build, they likely are trying to make the mid-game more satisfying.
But we'll see of course.
It's definitely the vampire survivors build though, nailed it.
Ginger mentor did some pretty extensive testing - NHD really messed with claws of thunder, especially if you use it with PS chain lightning. Ideal seems to be 3 Blades of Ice, 2PS, 3Cobra/Tiger charges. FoF messes with leech converts phys to fire), so likely want to avoid charges on that too.
Honestly I'm glad we get more S tier, and every class should have at least one build at this level.
EXACTLY! The amount of time and effort to build what THIS is takes forever...every class should be able to pay off for that time investment
MA assassin was able to do P8 without this insanity. Now is just so broken, and this is not even the strongest MA build, dragon Talon + tiger strike will melt ubers even faster, also Cobra Strike, in the other hand tiger strike + dragon tail for 90k splash sustained dmg at 7 frames is ridiculous
No this is the only S tier build now. All the former S tier builds are now A tier.
It would be really exciting and an incentive to play on the ladder.
@@____GoMeZ____ people will have this built by the end of the weekend lol
The Claw! - Sun Tzu
This is the most expensive build in game, because you need to dual wield RTX 4090 for it to work
LOL! Tho tbh, its not that bad. Its nothing compared to the lightshows that S tier PoE builds put on the screen.
Im starting this build tomorrow. Also the smile u got when all those meteors came down, was like a kid on christmas
don't forget cobra strike can also be stacked, meaning you're getting an insane amount of life and mana leech. the build is just busted. Im ok with it because the usual builds are as stale as can be.
I'm so hyped!! I've always played as a martial arts assassin even when she was considered a C tier. I definitely feel like I have a good advantage after all these years and trial/error 😉. Super excited to try these new runes and strategies 👌
Same!! Even with CoH and decked out gear I always had trouble raising the monster level. Let's goo!
I admire your passion for playing an unpopular character. You must have a lot of skill and dedication to master her as a martial arts assassin. I’m glad you’re hyped for the new runes and strategies. I hope you have fun and dominate the game!
I love that we have something new to try out for at least one ladder!!
100% percent chance to not use charges is kind of a glitch. It is like 100% resistances or 100% crushing blow. Everything that adds up like this is capped to 75% or 95% so there is no reason for this one to allow 100% chance. But enjoy it as long as it lasts.
Love this build. Its op as hell but as someone who loved playing MA sin all the time. It just wasn't strong enough past p1. Now I can have as much fun as I want telestomping everything with fireworks.
Love the MA-sin, but I kind of wish that they put the new mechanic on the class rather than on a specific runeword because now this is getting closer to diablo 3 where the builds and items are dictating each other. If they would've added it to claw mastery, going up to 50% at a certain level, you could use 1 mosaic and another weapon of choice, now it's just: "playing MA? yepyep, double mosaic or play another build".
The probability should just stack differently (should be two independent trials, so 75% total) - even having a total of 80-90% would work ok, you'd have your fun for a while then after 5-10 insane hits you'd have to recharge... I think that's fair
Literally chillin at work listening to this, I took my sunglasses off and immediately after llama says “put your sunglasses on you’re gonna need them” lmao
Seems very gear dependent. One thing about hammerdins for example is that they can be really good before you have all the end game gear.
x2 mal/gul is not much gear dependent
@@RunicGG He has full charms and a Griffon’s Eye too, as well as Enigma and Infinity.
@@sunshower6560 it farms on p8 with basic gear you don’t need most of the gear he showed. Enigma isn’t needed either since you have dragon flight.
@@timothybraun3796 I assume you’ve tested this yourself? Interesting if so and really exciting.
Great thing is, even just one point in Cobra Strike removes any need for leech on equipment.
when he started to explain the charges on phoenix strike i was like: "Wait dont all charges stack?" And yes. Yes they do.
I hope this stays in the game. Its immense fun.
Everything u build to 3 charges except phoenix strike. It all works for claws of fire, claws, of thunder, and claws of ice. Phoenix strike releases the charge it is at so charge 2 is better than charge 3. Hope this makes sense. Basically only phoenix strike you stop early and all other ma charge skills you can charge to 3 no worries.
The problem with that is they either need to make all the other characters like this or nerf it.
”ahh, my eyes"
"You are reaching 4 frames per second"
"My Dell E-machine is melting!"
OMG, thanks for doing this test, I knew it will be OP. And what do you think about TS? It's cheap x10-20 damage multiplier now. There was old TS + Dragon Tail combination which is already pretty descent, but can go even further now.
I am happy to see another top teir build. Hammerdin and sorc have remained on top for far to long. :)
Why is it 360p?
Because we're so early it hasn't uploaded in 1080 yet.
So a few notes for those not overly familiar with MA. Fists of Fire will NOT WORK with Cobra Strike. Fists of Fire converts ALL physical to fire damage so you don't get to leech that way. Also Claws of Thunder will NOT STACK with the 2nd charge of Phoenix Strike. Only one will be doing damage due to the Next Hit Delay.
MA assassin FINALLY being viable is amazing. It suddenly looks like it competes strongly for BEST S tier bulid which is a bewildering thought. Not necessarily a bad one though. At least I hope it gets to have this power level for season 3. They can adjust it for season 4 if it proves too dominant. So so happy to see new endgame viable builds. More of this blizzard!!! We build love variety!
How to fix martial arts:
They need to revamp all the assassin runewords and unqiues to have a 100% chance to proc ONE of the abilities. Like shadow killer should have blades of ice, bartucs could have something from claws of thunder , etc.
I think this would solve this issue and still be in line with what they are trying to do. That way you can also build certain types of martial arts.
Right now you have ALL of it all the time for very little investment and every other weapon for sin is completely useless. This is the wrong way to go about this.
I want a whole group of these doing baal runs
This is worth it, a small nerf is ok, but really it needs to remain S tier. I was smiling the whole time. Thanks!
Always thought javazon was bs op, so to put other characters up there is refreshing. It’s kinda neat and something fun to try. Also if you play sp it’s harder to get lv 40 skills so it’s not as op
you can also stack tigerstrike to get just another silly 2000% phys dmg. It may not be much since your boots are probably not made for kicking but will probably still be 1-2k phys dmg on each kick
I guess nothing stopping anyone from doing dedicated kickers. Didn't sound like the boots where critical to the build at all. Not that you'd _need_ it considering the screen is already exploding.
This is so awesome. Even with the next hit delay on thunder claws and Phoenix strike this build seems to wreck.. now do a tiger strike one and try it with full crushing blow build
Is this still viable non ladder
I hope this doesn't get nerfed, the game needs more fun build variety. Every class should have a build that can pop off like this.
It needs to be nerfed. Not into the ground.... I'm fine with it remaining the best spec in the game for season 3. But, I think it needs to be brought down to similar power of Blizz Sorc in S2 which was already crazy strong.
On the flipside: Allowing builds like this to be viable is what set PoE on the course of becoming "run around and blow up the entire screen". It all started with Cast on Crit and Discharge, then it snowballed into the state that it's currently in. I'd rather not have D2R end up like that. You can make a build viable without allowing it to blow up the entire screen.
@@Squatch_11 The issue with Seasons are that you constantly have to add more to change the meta, so the further on seasons go, without actually new zones and content, the more you are either stuck with a game that is boring and always feels the same with no evolving meta, or you end up in a problem like PoE, where seasons upon seasons of new items and/or systems have resulted in absurd amounts of Power Creep.
D2 had ladder, but seasons were never even thought of as a way to keep interest in Diablo 2 when it was originally designed. I like to think of D2R as its own "Re-imagining" of D2 in modern era. Thus it feels necessary to me that the game evolves, rather than annoying me.
100% Nerfed tomorrow
Man. Martial arts/ blade sin was my favorite character as a kid. Two seasons ago I broke down and bought D2r and made one for when the quality of life changes to finishers came in, and it was really fun. Now this? I wanted to do something else this season but man, this is tempting. Or maybe if they roll these ladder runewords into normal I can use my old assassin... assuming I even find a Gul rune, let alone a Mal.
360p ftw xD
Whenever there's a good build or skill, Llama says it's "broken", then it gets nerfed. Thanks dude.
Most of us will never get all that hacked edited gear
Reminds me of my critical mass wizard build on D3 way back. Super fun but I can see why it might get out of hand. Granted this is like top tier end game gear. I can see a nerf coming, at least to stacking charges.
My mom always thinks me eating my toenails were disgusting, but this is just on another level.
so early its in 360p
OMG I was thinking about this back in the old days of playing d2, I was craving for a martial artist assassin build that can shred everything with all elements at once...It`s finally real! Too bad i`m not playing this game anymore :(
YEEEAHHH, this will get nerfed 100% ... but hopefully they will just make Mosaic way more expensive instead of actually nerfing the mechanic.
Definitely need a nerf. Another proof that the devs dont test their changes enough.
I think they should remove the charge duration refresh, but increase the charge duration.
I also think the number of different kind of charge should be limited. Something like 2 kind of charge at the same time. It would enable more strategic play when dealing with immunes.
I really hope they don't change this, even if it's just for one season. The assassin has needed some love for awhile -- let it be broken for a bit. Those of us who have played assassins since 2001 will finally feel some vindication.
Good thing shockwave druid got that nerf. Man, that thing was OP. It was killing like a few monsters at a time at a slow pace and only did one damage type. It also required an inventory of skillers, which we all know is basically as common as chipped gems on a normal run.
spot on, nerf incomming.
@@dropboxxx they might not until next season, but yea this doesn't seem right as fun and cool as it is. Its bascially like a sorceress spamming synergized meteors, blizzard, and nova while having a redemption aura, but you also have fade and crushing blow on your attacks. You don't even need the new sunder charms. It's kinda ridiculous. I don't want to ruin the fun, but this just seems quite wreckless after they did such good and careful skill changes in the first couple patches.
They NEED to look at the outclassed uniques and old runewords instead of creating new ones that make the old ones even more useless. As an example look up Shadow Killer battle cestus. It procs level 8 frost nova. It has no plus skills. doesnt have any big damage modifiers. There's no IAS on it. What they need to do is take items like this and give it a 100% chance to cast ONE of the martial arts abilities. Not ALL of them.
I guess it's still not faster than a self wielding infinity nova sorc.
this has always been my favorite build, its so nice to see it being buffed :D
As much as I couldn't stop smiling watching the P8 Chaos decimation, I can't help but think they NEED to nerf this a bit. It's a maxed hammerdin x2 or x3 in terms of speed from what I saw. As cool as that is, I'm still an old school d2 guy. This char is too strong as it stands currently. Thanks Llama, you're the og.
I get how people dont like seeing their powerful builds get beaten but why cant every build be powerful
Nah. People don't like seeing D2R head down the slippery slope that POE went down. Once you let a build like this thru, there is no going back.
They need higher mode then hell and tzone
Its a challenging line to walk. If you feel too weak then people get frustrated and quit, if you feel to OP everything feels trivialized, people have fun with it for a bit then get bored and quit.
thats the coolest looking thing ive seen in over 20 years of playing/watching this game
This is the best addition to D2R and looks like a lot of fun!
Solution: Mosaic is only preventing to consume 1 Stack per Attack. Therefore you would still be able to keep up 1 skill (Phoenix as an example) and the other stacks would work without Mosaic and be gone after 3 attacks. What do you think?
Without Mosaic it's already like that each finisher hit remove 1 charge. I play MA all the time and the issue is the build up. You build up skills should charge up and use the ability at the same time so the game is about building all charge and rotating to refresh the charges then unleash on bosses. I still love the new Mosaic but it might be too good now I like MA because you cover all immunities and go at a good pace without teleport. Now it might be too fast but I'll enjoy this ladder!
@@7DragonEyes7 Sorry, i think i've expressed myself really bad :D
As an example: When you are stacking up 2 different skills (3 stacks/globes of each skill) you need to use 3 Kicks in total to unload both colors, right? And my solution would be: If you are wearing 2x Mosaic the very first stack is gonna decide which skill is going to be "saved" by the new mechanic. When u are beginning to stack Phoenix Strike, this skill should always be unloaded without consuming the stacks until the stacks are running out of time.
You could still stack up more than just one skill, but only the very first color is going to be saved by Mosaic and the other colors/spells gonna disappear after using 3 Kicks. Hope this is easier to understand, sorry not a native speaker
@@Njutube Haha yes I get it and I'm also not native (French here)
It will be a nightmare to code, I don't know how bad the code is but that would be a hell of a feature to add.
These videos are how nerfs happen lol
Would a small nerf put this in line with other top tier builds done correctly? Sure, but do we trust blizzard to not overcorrect itself. Hell no.
As next delay have global effect among skills. The best charge combo is 3tier claw of thunder+ 3tier blade of ice+ 3tier fire fist + 1tier phoenix strike. Among them, only CoT is affected by Next delay
It's nice that the martial arts assassin has more viability pvm. I'd rather them let her own this patch and nerf next patch like the cold sorc and her reign.
I'm probably just going to start barb and rush hustle and see what builds work well.
What there need on cold sorc ?
Yeah, fully agreed. Could you imagine, each character could have a season to reign over. This is the season of the assassin. Maybe next season nerf her and give necromancer a chance to own, like skeletal mages insane power with ability to auto cast skeletal mage from corpses or something.
Ok, they probably need to nerf it, this is a bit silly. Some options: 1) Maybe 33% chance instead of 50% on the claws? 2) Or if it was 25%, it only lost a single charge instead of all of them? 3) Remove the charges time extender? This is some Diablo 3 level particle effects.
My head started hurt so much without sunglasses that i need to stop watching.
Holy shit. You are showing what I was starting to focus an assassin build myself in an all Martial Arts skills build.
I can possibly wait till Mosaic, if I heard that right, hits non ladder players. Mal, Gul, Amn isnt that hard to get for runes.
That was just stupid amounts of damage and I would be3 sure that if LOTS of players started switching builds to this that Blizzard would almost assuredly nerf it.
i love that they are updating and adding all of this stuff but as a person who enjoys non expansion as well there's literally zero love being shown to classic and it makes me sad af
I remember way back in the day when Assassin was first introduced to the original game. I was so excited to make a martial arts assassin. Sounded great, but in practice it kind of sucked.
Now.... my dream from 20 years ago... can finally come true. O.o
I kinda saw this coming after that patch announcement. But it is nice to see it played out. But damn, that is both beautiful and disgusting at the same time. Martial arts assassins needed love but these claws are the only items that can let them shine.
Indeed, these claws are mandatory for the build (and pretty cheap). I would rather see changes to the skills than item such as these.
True. As fun as this item would be, brand new mechanics brought into the game I feel it's changing d2. I'm all for a variety of existing skills and auras on items as well as MA assassin skill improvements. This item basically removes the whole charge and release concept of the assassin.
- Res light damage is still bugged on assasin after patch. lots of testing done
yeah its cool but you keep saying low gear with enigma, andys, maras, griffons, soj, arachs mesh, and oh yeah the thing that makes this all work and the most expensive, infinity
This is the craziest things I’ve seen in over 20 years of D2
I remember as a teenager running my Foh paladin i worked so hard on just decimating in pvp on us east, ah nostalgia.
I expect us to see a "Can't Stack Damage Charges" nerf in the future.
- 50% to consume charges,
+25% to consume charges if above 3 charges
That would give you *ballanced* infinite clear, while also allowing to stack up for boss burst..
Otherwise those Mosaic weapons push it from C tier to SSS tier and it's way too much.
You can essentially guarantee they will nerf this. They will likely reduce mosaic to 45%, so that you cannot have 100% charge not consumed uptime. If they dont change the runeword, they will have to change the damage scaling or stacking of the charges to remove previous charges
Probably but maybe they won't. They have let Javzon and Hammerdin be stupid OP for 20 years, maybe they will let us have some fun with something new for a while before clobbering it. Its not like end game D2 is difficult for any S tier build anyway.
Finally, they made one melee which can compare to casters in clearing speed and there is a reason to play this one. Also looks amazing.
Its funny that the melee builds that are actually good play like casters
let's be frank here, it's still a caster, damage comes from +skills
I don't see why they should nerf it. Yeah, it's ridiculously strong. But again, we've had 3 S tier builds dominate the meta for a very, very long time. Either nerf all of them, or allow another member to join the tiny club.
This looks fun as hell, I didn’t even know the charges stacked. Too bad MA assassin doesn’t have a chance to not spend charges as part of each skill rank.
As someone there said
"Hammerdin on acid"
This affix was a bad idea from the start. And good job Blizzard we have now just 1 usable claw in entire game.
i dont get where the meteors are coming from.... you arent wearing anything with chance to cast anything
i think its from phoenix strike?
Never played a MA assa? Too bad
so....i LOVE the idea of building an MA Sin... and clearly NOT having to stack Damage upon Damage... so much raw damage, that now you can really focus on increasing survivability.... feels like one of the first Meta builds that can do that. You could make an MA Sin that can just tank ANYTHING, and still deal massive dmg.
There was someone who did ubers with this. Took them 58 seconds, that's including the mini-ubers. This was with a fire version.
Happy to have a new build after all these years, but this does seem like a bit much. Maybe attaching a negative to attack speed on mosaic to bring it down a couple frames per piece equipped. Since you're hitting so hard, it would make sense that you don't hit as often.
This actually makes me want to return to d2r and grind away to get infinity and top gear to play this build so badly. If d2r did this level of cool op build for each character that required all actually different gear rather then all the same i would come back and put endless hours into getting each character type to op levels. It’s exciting to grind for hundreds of hours to finally become op with a character. Then have to start again for a new character type. Rather then get rushed and swap gear to a new character as the game then becomes all about rushes and trist runs and just swapping gear rather then playing and earning and enjoying the sense of accomplishment when ya finally start wrecking areas on hell with a higher and higher player difficulty when earlier you may have struggled. It shows progress. You feel progress. It’s why I love Diablo as they don’t do level scaling like modern loot based games.
Just happy they putting new rune words. New gear. New options that can become truly op if you want to be.
As I play offline and the reason I stopped playing after a year of d2r (I played lod on and off for 20yrs) but after 256hrs of playtime and not getting anything that could make me op and no high runes for top rune words it sucks. So would love to see drop rates offline play be increased. Battlenet due to ladders and such could stay a grind as you can make trades. If they do this for offline I would never stop playing d2r ever. It’s a timeless classic. But I enjoy new improvements with drop rates like they did with the sunder charms. And introducing new runewords and creating new build types is awesome.
Look into mods
I play on ps5. Haven’t seen any mods for console ever.
OMG...FINALLY...I've loved Sin from the start. Now I have a reason to come back again.
I love it, this game is my go to just for the sheer destruction and solo abilities it provides the user. Please dont change it Bliz
Funny how this suddenly was always everyone’s favorite build lol.
Just think how many claws we have thrown away in the past looking for the GG traps claws 🤣
Im waiting for martial arts for 20 years straight, thank God this happened
So... they nerfed a build that was not OP ( Shockwave) but they created an absurd broken OP assassin build that kills everything with no effort ( remember holy fire nerf ...? ) and enemy lightning resist in traps is not working... all of these changes one day before the start of ladder... Good job Blizzard, always doing the wrong things at the right time
I gotta be honest, i absolutely love this. I hope it doesn't get nerfed.
Literally never played sin ever in D2. Just started one about 2 weeks ago, HC, wanted to go with Phoenix Strike to be able to clear all content (for added challenge). The next thing you know the patch notes come out and there I am, now playing an overpowered S-tier build. If that's not some sort of a sign, I don't know what is. Shame it'll probably get nerfed to death in like a month. Thanks for the video, great tips!
The question would be: Why would it need to be nerfed as long as the other S-Tier builds exist and are often times even more powerful? MA looks very flashy now, but it kinda ends there. Other builds still have a lot higher kill speed for two decades now and haven't gotten pushed down, so there is no reason to believe that they will nerf this build down.
@@Schilani True, didn't think about that. Then again, I don't really have a very deep understanding of the meta to think about that. To me it just seems very impressive how this build can delete any content in seconds, so I assumed it's a bit OP. But you're right about it not being on par with some other set-in-stone builds, so thanks for sharing your perspective!
perfection but the community won't ever fully accept it I've always been fascinated with the assassin since the og days. Im glad there's just a lil more variety in the game nowadays
Assassin and Necro are always gonna be my favorite characters.
Yes! Yes! Yes!
Every patch I've been waiting to hear that the sin has improved.
"That just comes from that" Great guidance.
Not sure if it is possible, but I think it would be interesting if the game made you chose two finishers somehow and when you go to use 3 orbs of one skill, it would generate 2-3 orbs of your other skill and has you just rotating back and forth. This seems way too much. Possibly way too much fun too. 😜