How I Made a Spaceship Landing Shot in Blender

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  • Опубликовано: 22 июл 2024
  • How I made a Sci-fi landing pad animation in Blender.
    Learn more about ConceptD
    ConceptD 7 SpatialLabs Edition: acer.co/DECODED-ConceptD7Spat...
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    #Blender #DECODED #B3d
    Credits -
    Sci-fi building blocks - sketchfab.com/3d-models/sci-f...
    Modular Sci Fi Window - sketchfab.com/3d-models/modul...
    Sci-Fi modular floor tiles - sketchfab.com/3d-models/sci-f...
    Chapters:
    00:00 Intro
    01:17 Fancy sci-fi gate
    04:13 Landscape
    06:08 Characters
    06:56 Background assets
    07:50 Making a spaceship
    09:08 How to make simple animations look good
    09:56 Smoke
    11:20 Rendering and Comping

Комментарии • 83

  • @kristapssavnors3031
    @kristapssavnors3031 2 года назад +15

    I swear, I always get so excited when I see you upload. So much inspiration in each one of your videos.

  • @SaucemanSauceman
    @SaucemanSauceman 2 года назад +3

    That discombob is useful!

  • @takodachi8283
    @takodachi8283 Год назад +2

    I just started with Blender! I'm so far from this! You are awesome.

  • @johntnguyen1976
    @johntnguyen1976 2 года назад +1

    Each video from your "how I made" series is so incredibly dense...pretty awesome how much useful info you pack into videos that hover around the 15-minute mark! Thanks for all you do!

    • @DECODEDVFX
      @DECODEDVFX  2 года назад

      I apricate it, thank you!

  • @TwstedTV
    @TwstedTV 2 года назад +3

    I love how you give attention to your dog. Just love it ❤ also cool video 😄👍

    • @DECODEDVFX
      @DECODEDVFX  2 года назад +2

      He likes to see what I'm up to.

  • @Digipiction
    @Digipiction 2 года назад +7

    This has wonderful atmosphere, I particularly like the lighting and the post work you did. Really cool!

  • @unknownuser315
    @unknownuser315 2 года назад +31

    Great render, loved your lighting and the animation for the ship. The only critique I have is that the animation when the person is walking feels a bit too fast paced at times, also there is a lot of noise (Idk if that's caused by a low sample count in blender or RUclips compression) There is a addon called Neat Video that can help with reducing as much noise as possible for Premiere Pro and Ae. That's all, great work as always!!

    • @DECODEDVFX
      @DECODEDVFX  2 года назад +5

      Thanks
      Any noise in the render was added by me in post. I'm not sure what it looks like after RUclips compression though. It doesn't tend to deal very well with camera grain.

    • @swiwaii781
      @swiwaii781 2 года назад +5

      i mean he is 3 minutes late for work

    • @DECODEDVFX
      @DECODEDVFX  2 года назад +4

      @@swiwaii781 yes, he's supposed to be rushing a bit. His work record on the screen says he has bad punctuality, but you can't really see it.

    • @swiwaii781
      @swiwaii781 2 года назад

      @@DECODEDVFX very cool detail i like it
      earned a sub btw

    • @WaterShowsProd
      @WaterShowsProd 2 года назад +3

      I think one of the reasons it seems so unnaturally fast is the tempo of the footsteps in the audio. It sounds like the character has very long legs because of the amount of distance travelled with each footfall. But, other than that it really came out nice.

  • @LandOfBits
    @LandOfBits 2 года назад +2

    this was great ! i love the atmosphere you created. that can be a game too.. the environment felt really really good

  • @tamasmihaly1
    @tamasmihaly1 2 года назад +1

    I'm still working on the doughnut, but this is nice too.

  • @skwadfpv5450
    @skwadfpv5450 Год назад +1

    For the floor displacement you should maybe use just the bump not the displacement, with the camera angle and the distance it will look nice and lot lighter for the computer

  • @medwaymodelrailway7129
    @medwaymodelrailway7129 2 года назад +3

    Lovely video you put together thanks for sharing DD.

    • @DECODEDVFX
      @DECODEDVFX  2 года назад +1

      Thanks for watching

    • @medwaymodelrailway7129
      @medwaymodelrailway7129 2 года назад

      @@DECODEDVFX Thanks very much for replying to my comment. That's the great part about the hobby sharing ideas and learning new ideas from other people to improve our Channel's. Stay safe DD.

  • @WilsonDigitalDesign
    @WilsonDigitalDesign 2 года назад +1

    I love it! Great end result and brilliant breakdown!

  • @kyleboynton2748
    @kyleboynton2748 2 года назад

    I've been watching your channel from the start and just.....your growth since then is just......brings a tear to my eye. Congrats and I look forward to more!

  • @AFLAutoBlendz3DCarCreations
    @AFLAutoBlendz3DCarCreations 2 года назад +1

    Awesome animation

  • @RSpudieD
    @RSpudieD 2 года назад

    I always enjoy watching you make things and this is no exception. Your end result looks really good and you did an awesome job!

  • @ptolemyculvenor4603
    @ptolemyculvenor4603 2 года назад +1

    Holy shit I love this.

  • @Sharal3D
    @Sharal3D 2 года назад

    Levelled up helllzzzz yes

  • @steprockmedia
    @steprockmedia 2 года назад +2

    "I can't shake 'em, Red Leader!!! Tips are coming in from everywhere!!! I can't absorb it all!"
    "Just brace yourself Red Two! We trained for this!"

  • @pile333
    @pile333 2 года назад +1

    Nice!

  • @MijanurRahman-jo1st
    @MijanurRahman-jo1st 2 года назад

    Awesome

  • @raziasultana1386
    @raziasultana1386 2 года назад +2

    You will famous on this vedeo

  • @arisa3779
    @arisa3779 2 года назад +2

    Epic! I like the cinematic effect that you achieved at the end result.
    Hey, I don't want to sound annoying but can I do a tutorial about opening the gates with drivers/geometry nodes?
    I'm asking you permission first this time 😅

  • @gui5543
    @gui5543 2 года назад

    Quick question, do you think max studio will cover your work process that you shared?

  • @lazyartist5163
    @lazyartist5163 2 года назад +1

    I loved the environment. Can u tell me which HDRi u used for ur background? I loved the color of the sky. It looks cinematic. I'm still newbie so trying to figure out.

    • @DECODEDVFX
      @DECODEDVFX  2 года назад

      This is the HDRI. polyhaven.com/a/kloppenheim_04
      I just pushed it down slightly with the mapping node so the trees wouldn't be visible and turned down the brightness. Honestly, most of the color of the sky comes from the volumetric material and the grading.

  • @richardconway6425
    @richardconway6425 2 года назад +2

    Could you tell us a bit more about the render and video properties?
    Was this rendered at 24 or 30fps? Was it 1080p? Did you render it on your rtx 3090? (one or both?)
    Can you recall how much memory was needed for the render?
    What file format/bit depth did you choose for the outputted frames? Did you encode straight into .mp4? Did you do all of the video and sound editing in blender, or did you use 3rd party software?
    And where did you get all the sound effects from?
    Would you consider doing a follow up video covering all the things that you did after rendering the raw frames? That would be so interesting...
    Thank you.

    • @DECODEDVFX
      @DECODEDVFX  2 года назад +5

      It was rendered at 12fps and interpolated to 24. The resolution was 1080*820. Memory use was low since it's fairly simple geometry and textures. I'd guess 3-4 GB max. The laptop has an RTX 3080.
      It was rendered as a PNG sequence using standard settings with no alpha channel.
      Editing/sound was done in Da Vinci Resolve.
      The post work was fairly simple. Certainly not enough to make a video about.

    • @richardconway6425
      @richardconway6425 2 года назад +3

      @@DECODEDVFX ok, thanks for that, that's interesting and helpful.
      I enjoyed watching your 'short', it's something that I'd really like to do, and your video has inspired me to have a go at it.

    • @DECODEDVFX
      @DECODEDVFX  2 года назад +2

      No problem. I just realized I missed a question. The sound FXs were from epidemic sound and freesound.org

  • @nelsonferrigno3494
    @nelsonferrigno3494 2 года назад

    I really love your animations! Can I ask you how you manage the "issue" of not having a temporal denoiser inside Blender? I'm struggling with this problem on my works, usually I have to use a plugin like Neat Video in post but it doesn't solve the issue of noise patterns.

    • @DECODEDVFX
      @DECODEDVFX  2 года назад +1

      I optimise scenes to the point where there's very little noise to remove. The denoisers can do a good job even without temporal information, as long as you don't expect too much from them.

    • @nelsonferrigno3494
      @nelsonferrigno3494 2 года назад +1

      @@DECODEDVFX thank you for your help!

  • @Tuhnytte
    @Tuhnytte 2 года назад

    It’s high time you took us through some tutorials bruh

  • @twistedwizardry5153
    @twistedwizardry5153 2 года назад +1

    Super cool man. How long did the render end up taking?

    • @DECODEDVFX
      @DECODEDVFX  2 года назад +2

      I don't know exactly. I rendered this out in two chunks over different nights. It was less than one minute per frame though for most of the animation.

    • @twistedwizardry5153
      @twistedwizardry5153 2 года назад +1

      @@DECODEDVFX not bad

  • @dilshanmadusanka2317
    @dilshanmadusanka2317 8 месяцев назад

    can you give spaceship landing scene tutorial please

  • @sahdsalmi3935
    @sahdsalmi3935 2 года назад +4

    But is this scene completely a oner or its broken down to 2 project files??

    • @DECODEDVFX
      @DECODEDVFX  2 года назад +2

      This was one continuous shot.

  • @wilhelmeniabilliedoherty5917
    @wilhelmeniabilliedoherty5917 2 года назад

    Possibly a dumb question, but how'd you get the baked fluid sim to line up perfectly with the ship after importing it back into the scene? Or did you replace the scene ship with an imported copy of it

    • @DECODEDVFX
      @DECODEDVFX  2 года назад +1

      When you copy and paste something between blend files, it retains the same location in 3D space. So I just had to paste the baked volume into the main blend file and everything was already aligned.

    • @wilhelmeniabilliedoherty5917
      @wilhelmeniabilliedoherty5917 2 года назад +1

      @@DECODEDVFX Oh, nice! Thank you!!

  • @badpool26
    @badpool26 Год назад

    How to create camera movement like this

  • @faisalahmadkhan1181
    @faisalahmadkhan1181 2 года назад

    Hey Sir can you create Hulk cloth tearing effect in blender?

  • @niemanickurwa
    @niemanickurwa 2 года назад

    I assume you aren't using a track pad laptop on the sofa when you do all this stuff. I was getting a headache even thinking about it.

    • @DECODEDVFX
      @DECODEDVFX  2 года назад +1

      I plugged in a mouse for most of the project. The shots on the sofa were recorded while I was mostly doing non-3d stuff. Making materials, graphics, compositing etc.

    • @niemanickurwa
      @niemanickurwa 2 года назад

      @@DECODEDVFX Aye fair. I'm sure the laptop is fine, but trackpads are a nightmare for 3D you need a proper mouse.

  • @alfinretsa
    @alfinretsa 2 года назад

    whats laptop you use?

    • @DECODEDVFX
      @DECODEDVFX  2 года назад

      ConceptD 7 spatial labs edition.

  • @videopro__
    @videopro__ 2 года назад +1

    Goddd when would I have the money to buy a good laptop all I have is a toaster that crashes on every render...I'm so passionate about 3d and vfx

  • @govindpandey3692
    @govindpandey3692 2 года назад

    Kk

  • @flexydex8754
    @flexydex8754 2 года назад

    not 4K but 2160p

  • @alexanderdrechsel6858
    @alexanderdrechsel6858 2 года назад +2

    while i do like the rendering overall, i was annoyed by the engines. When landing, you increase throttle to break, which creates more turbulence and when lifting back off, you increase throttle as well. But the engines exhaust were always the same.

  • @MrBarnz
    @MrBarnz 2 года назад +3

    Here to ruin someone’s chance of commenting “ first “

  • @Blendeen
    @Blendeen 2 года назад

    First

  • @GreenMagic0
    @GreenMagic0 2 года назад

    Nice but Ian Hubert's futuristic worlds look more real natural.

  • @Josabooba
    @Josabooba 2 года назад +2

    IT MAKES NO SENSE... that a Blender user would buy a LAPTOP without a NUMPAD !!!!! Agghhhhhhh....

    • @DECODEDVFX
      @DECODEDVFX  2 года назад +2

      Blender has a numpad emulation mode. It turns the regular number keys into numpad keys.

    • @Josabooba
      @Josabooba 2 года назад

      @@DECODEDVFX you don't think I (or most blender people) aren't aware of this mate, do you?
      Honestly, if anyone was somewhat serious as even a hobbyist with blender, you would want the benefit of an actual numpad.
      Dumb product they sent you and you should be testifying to the need for a physical numpad.
      Although... if they sent me a free bit it of tech kit, I'd loosen my moral message too and pretend it was awesome.

    • @DECODEDVFX
      @DECODEDVFX  2 года назад +2

      @@JosaboobaThere are no benefits. Numpad emulation uses the top-row number buttons instead of the numpad. The functionality isn't affected at all.
      And they didn't give me anything for free. The laptop has already returned to ConceptD.

    • @Josabooba
      @Josabooba 2 года назад

      @@DECODEDVFX So where does top row 1,2, 3 for Vertex, Edge & Face select keys get moved to? More musical chairs. I couldn't work without these.
      Honestly, a production laptop needs a full keyboard.
      I'd hate to be buying and not realise until I'd bought how much I wished I'd got a laptop with a full keyboard.
      You are in a good position to help alert newer (pc/ blender) people to this fact. And fine, I assumed incorrectly you'd kept the laptop, but you got "nothing" for it ????
      I've no problem people benefiting from getting stuff / paid for their channel, you've worked to get us as viewers and you're leveraging our eyes - I just think if you're highlighting (advertising) something, then highlight its flaws also.
      Have a good weekend.

    • @happysmash27
      @happysmash27 2 года назад

      My desktop keyboard doesn't have numpad keys either; I just use the emulation mode.