For Boon of Skill, I think playing as a rogue who cannot get less than a 17 on any skill check (barring negative ability scores) would actually be more appealing to me than added combat output. With a single epic feat, a 19th Lv Rogue can accomplish a skill money fantasy as a side-feature that people have dedicated entire builds to.
I will point out... because you can pick up the skilled feat multiple times... If you pick human, you can grab skilled twice (for a total of 6), gain one skill by default (7), get 2 from your background (9), 4 from being a rogue (13), pick the scout subclass for expertise in nature and survival (15), and for your first feat pick skilled again, you can gain proficiency in all skills by level 4 without multiclassing. Personally, I would pick the Soul-Knife rogue instead (because psy-bolstered knack lets you add a psychic die to skills you're proficient with), multiclass into lore bard (which would be 4 skills, for a total of 17), and grab the skill expert feat at 4th instead, giving that final skill, plus 3 extra expertises, and the versatility of bard spellcasting for an overall better skill monkey.
@@GreenKnight41 taking skilled twice as a human at Lv 1 is a very interesting idea. Also, I too like the idea of the soul knife for the ultimate skill monkey.
But why? There should be other people in the group that specialize in certain skill sets. You do not need to have every skill or even the majority. In fact, you'll be stepping on the toes of other players who want to use their pc's skills and have their characters shine. You make it less fun for others by going that route.
I don't think it's bad if one player has skills to get through any skill related situation. I mean, casters have spells that can do that almost by default. I like playing Skill Monkey characters, but that doesn't mean I'm pushing anyone out of the way. It just means that when the other Rogue that dumped charisma is trying to intimidate a guard that caught them stealing (because "Arcane Tricksters don't need much Dex"), I can hide and make plans for breaking them out of jail.
Boom of recall also give you the chance of casting two spells on the same turn, because if the slot isn't expended you cast the spell without it using a spell slot, so you can cast another spell that uses you spell slot.
the minimum on a d4 is 1, so you can effectively spam level 1 spells for free. There may be ways to improve your die roll to consistently spam higher level spells but i need to rewatch the videos and see the 'art of the possible' lol. You may even want to think about casting a spell at a lower level to try and cast it for free.
@@BoredToBoardit’s has to be the same, not the same level or higher, so it’s just a 25% chance, but as top comment said, if you don’t use a spell slot, then you can cast another spell on your turn, which is a huge deal
Unless the warlock has multiclassed and has a maximum of 4th level warlock spells Take your 8th lvl warlock at lvl 19, get spell recall, have fun. Spell recall also synergizes well with half casters
It might be useful on Eldritch Knights and Arcane Tricksters. Them getting some of their very limited spell slots back could be useful, particularly for the Eldritch Knight, who can cast spells as part of his Attack action by now.
i think its probably best on a half or 1/3 caster, yeah you boost a non attack score, which sucks for those classes but nearly all of your spells will be covered by it
@joeyjohns9517 if you get the Musician feat, you could use your Heroic Inspiration to reroll the d4s if you wanted to. Probably on the 3rd or 4th level spells. Make yourself a little more likely to succeed.
Boon of Recovery effectively multiplies your "effective" max HP by 1.5 and adds 55 on top. So a Dwarf Barbarian with Tough and 24 CON at level 20 effectively has 565 HP, not counting the Relentless Rage. If you assume you succeed 4 times on RR, that's another 160, so 725.
@@The_RealWilliam I was sincere with what I said. Personally, I like it. Yes, it is silly but I think it shows that he doesn't take it too seriously and that adds to the charm in my book.
@@MisterCynic18 I'm not oblivious that it might be. I still like it nonetheless. Besides - it's just a thumbnail. Not really that big of a deal either way from a viewer perspective, is it?
@@rubenhoelz1464 arguably it's the most important part for the viewer, cause how attention grabbing it is decides whether they'll stop and click on it or not.
A fun idea if you are worried about never getting to level 19/20 to use these boons. Just make potions out of the boons where the player gets the benefits just without the Ability Score Increase. For example you could have the Potion of Dimensional Travel: "Immediately after you take the Attack action or the Magic action, you can teleport up to 30 ft. This effect lasts 10 minutes".
@@user-wm3hu7lo1g Maybe potions aren't the best thematic way of distributing the boons. It could be an alter in a dungeon that gives the players an "Epic Blessing" that is active while in the confines of the dungeon. Make it a little hidden to reward exploration.
Dual wielding berserker barb seems like a good candidate for boon of irresistible offense. You will be making 4 attacks at advantage on your turn and likely make one off turn as a reaction. That’s 10 d20s (more likely 9 if you’re using brutal strikes) so the extra damage will happen pretty often.
You probably won't make all four attacks with advantage as for one of them you'll want Brutal Strike. I'd want the Combat Prowess to ensure that it hits, for its massive damage and two debuffs.
If you're crit fishing with this feat, you want a dual wielding champion fighter. - four base attacks (at level 20), plus one from nick and one from a bonus action. - free heroic inspiration at the start of your turn grants a reroll - vex means that any hit grants advantage on the next attack - studied attacks means that any miss grants advantage on the next attack All this totals out to six attacks, 4-5 at advantage +1 reroll. It's worth noting that Vex only works on the same creature, so if you kill it, you miss out on advantage. Also worth noting that a level 20 barbarian gets some juicy stat increases that are going to boost the damage from Irresistible Offense, so I think there's a solid argument for barbarian, but I think Champion is generally going to be rolling a few more dice per round to crit with.
Boon of spell recall would be decently good for arcane trickster or eldritch knight. Hell I could even see some ranger or paladin builds benefit from this. Since 1-4 level spell represents all they can learn or in the case of ranger and paladin all but their highest level. So although it would still be a gamble it could be worth it.
Seems that martials should multiclass in such a way to get two feats on both 19 and 20 level by advancing different classes. Although I doubt I will ever play in such campaign to worry about that.
It would be really easy to do. For instance, a Barbarian/Fighter multiclass might be 15 Fighter/3 Barbarian at level 18. This sets you up perfectly for two back to back Epic Boons to get your Strength to 22.
@@Aaron-pj3kyat that point, just commit to barbarian 20 instead and you get 24 str and 24 con, or at least +4 to both scores if you don’t have con at 20. Maybe on a hexadin to boost charisma to 22? Or a ranger since their capstone is crap? Opportunity costs are very important, and missing +2 to your primary and secondary ability scores is a pretty big deal!
@@Aaron-pj3kythis is more of a fighter as main class and your multiclass is the 4 lvls. I also see the possibility of two full casters doing this. But the loss is greater as you don't have access to 9th lvl spells but with the removal of the boon of high magic and the conjure elementals being the early go to for up casting this may not be a problem plus you can always get scrolls for those 9th lvl spells.
I don’t see any Epic boon better than the Fighter Paladin Barbarian or Monk capstones for sure. If you’re doing it for a mid game ramp sure but not just because you dislike the capstone.
@@AruthaSilverthorn But it isn't fair to compare the capstone against just the epic boon feat. You have to compare the capstone vs 4 levels in another class PLUS an extra epic boon feat. Most if not all classes are not getting much more than a capstone feature and higher-level spells between 17-20. So, for Full caster, I'd hesitate to MC for a second epic boon. Martials (or Blade Pact Warlocks) on the other hand, could absolutely be worth it. Adding some spell casting plus other class features plus a second epic boon feat in exchange for your 4th attack? not an easy decision but definitely worth pondering. Think it works best for Blade Pact Warlocks though. You get your subclass capstone at 14, so you could very well take 4 levels into say Bard, Sorcerer, Fighter, or paladin and get armor/weapon/weapon mastery proficiencies, metamagic, a CHA scaling unarmored AC, smites, action surge, bardic inspiration, etc and another epic boon and it feels like you're giving up very little
Definitely amazing the round you cast it before it reverts to simply regen + the boon (because life cleric heal buff only procks when you cast the spell)
@@lucasramey6427You're correct, and it makes me sad. The Disciple of Life nerf seems a bit undeserved to me - it already got moved to 3rd level by the general changes to subclasses, so it's not like it's going to be an easy feature to grab via a dip any more. This pretty much exclusively hurts the healing capabilities of one of the only subclasses in the game that's actually focused on healing
For Boon of the Night Spirit the obvious party friendly spell is 4th level Shadow of Moil. It solves the bright light problem as it turns light and dim light into darkness and dim light around the caster in a relatively small area. Bonus points for adding that pesky radiant damage resistance that Boon of the Night Spirit doesn't. Concentration is a high price to pay, but taking the Hide action to give yourself the invisibility condition (since you'd be heavily obscured) could be a solid option. Of course we all know having every resistance but psychic makes you quite tanky, but heavy obscurement also makes it so line of sight abilities and spells can't target you. A double edged sword considering your party members would have the same restriction, but since it could be worked around it's an underrated defensive option in my opinion. Combining the 2d8 necrotic damage from being attacked within 10 feet also seems tailor made for Armor of Agathys synergy. All of that resistance would make the temporary hp from Armor off Agathys deplete slower.
@@The_RealWilliam It could mean 'Shadow of being Wet and Muddy', or perhaps 'Shadow of Confusion and Agitation', or even 'Shadow of Drudgery'. A queer word. The spell is in Xanathar's Guide to Everything.
Thank you as always for the clear and well thought out analysis. I’m hoping this gets you to 100k. Your channel is so underrated. Way more influential in the community than your subscriber count says. So glad you are getting some recognition!
Just to clarify. Dimension Travel is the attack action not an attack. So if I have 4 attacks I can only Teleport once (Unless action surge and take attack action again)
And on top of that, the Magic action is an action, not just any time you use a spell. Casting Shillelagh would not let you teleport because that was a Bonus action, not the Magic action. You're not going to get to teleport after reacting with Shield either.
A niche thing about Truesight, it seems that RAW it does not bypass, or automatically see through disguises created by disguise kits... the shenanigans seem intriguing... the D&D party is at a Masquerade ball where a lot of people have some kind of "disguise" - some are using a Disguise Kit, some are using spells like Alter Self, or Disguise person, and some people are using a combination of a spell, and a disguise kit... "You see through the illusion of Disguise self, to see a face that looks exactly like the illusion"... is this because of wearing a disguise from a disguise kit beneath the illusion, or did they create an illusion of their own face?
Mathematically I don't know why I would ever take Boon of Fortitude over Boon of Recovery. If you have at least 80HP, your effective HP pool is going to be higher than what you'd get out of a 40HP increase, and any damage over your HP threshold gets mitigated. If I have 20HP left and take 50 damage, with Recovery that's 30HP of damage that just gets wiped away, with Fortitude I would have to eat that with my HP bar. Also for the HP recovery, with Boon of Recovery we're talking an average of 55HP regained. If I have a CON of +5 and take Boon of Fortitude, I need 11 different sources of HP recovery to be used on me to equal that pool, and the sources must be staggered between turns.
I agree. it's sort of like a limited immortality unless you get reduce to 0 again before you have a long rest, which most likely won't happen if you are in some hostile place like the Lower Planes.
Boon of recovery is probably pretty decent on a warlock with the Gift of the ever-ling one invocation. Regaining half of your max hp + 100 and if we use Celestial that's another 120 hp if we use it on ourselves + Aid can increase our hp maximum by 20 and the Celestial capstone can also help us regain half our max hp = A LOT OF HP and I'm not even talking about casting cure wounds on ourselves yet.
Take Tough as your origin feat, take 4 levels into either Fighter or Paladin for additional self-healing options and a chance to get 2 epic boon feats. Take Boon of Fortitude to get the 2nd additional 40 HP and an ability to add CON mod to all healing. Become the optime of "I can do this all day"
Epic boon feats are the reason I want Colby to start building all the way to 20! He'd love lining up progression such that the build gets a feat at character levels 19 and 20! The spreadsheet is calling!
Is there anything preventing you from using the Sudden Learning option from the Wish spell to replace your general/origin feats with Epic Boons once you're 19th level? Something beyond potentially bricking Wish, that is
No. Replacing your Origin Feat for a second Epic Boon feat is fantastic. Replacing your least valued regular feat for a third Epic Boon feat is great. After that I would say the utility drops off, fast. Each feat you replace gets progressively more useful and core to your character. And each Epic Boon you replace it with is only the fourth or fifth most useful Epic Boon to you. But yeah, be lucky with two Wishes without losing access to the spell, and you're golden.
Nobody is talking about how the boon of dimensional travel is basically the boon of the unfettered now. Since you can automatically escape grapples and restraints, and you can also avoid the sentinel feat
Great video. Here are my thoughts Boon of combat prowess: This one also synergizes with barbarian's brutal strike since you don't care about losing advantage. Boon of energy resistance: Having two resistances which you can change on a long rest makes this pretty good on a tank to be honest. Even when you are not fighting a dragon or an elemental, most outsiders gravitate to using specific energies outside of weapon damage. Also, if you get two epic boons combine this with boon of night spirit to get resistance to everything. Boon of irresistible offence: I just want to point out that if you can secure advantage on your attacks(which you can usually do by 19th level, this boon does give you +2 average per attack. Boon of recovery: Ok, so one thing that boon of recovery has over relentless rage, if I am not mistaken, is that it doesn't have the "if you don't die outright" part meaning that it saves you from disintegrate beams(and at level 19 they may not be uncommon). Boon of speed: perhaps the ultimate kiting feature. WARNING: Kiting is recommended for single player video games only. Kiting on while playing on the table may cause severe friendship damage. Please, kite responsibly. Boon of spell recall: The only thing I can think of here is that based on the wording, if you don't expend a spell slot you can cast another spell, so maybe you can use this with a sorcerer... maybe wild magic if you want to gamble...
Man, I read the Boon of Spell Recall as "If the number you roll is the same as the slot's level or lower, the slot isn't expended." That would have been awesome. But I guess a free casting of Shield might have been overpowered.
Subscribing to Treantmonk is one of the best values on RUclips, Chris pumps out so much content and he's the first source I check if I have a question about a rules interaction. Smash that button, folks!
TLDL: Many of Epic Boon feats are best used in pairs Epic Boons are often even more useful then you think as like some are just made for certain types of characters like Recall means little to a full caster (much less a wizard) but a Paladin or Ranger getting 25% more spells is big! However some of them combo relatively well. I will give you my five favorites from worst to best. 5) Rogue Gambit (Combat Prowess and Irresistible Offense) When you roll to attack you are looking for either damage or a lot of damage. This is a lot more for the rogues - because you get one attack and not only do you want it to hit but you also want full damage and if you do crit you want a LOT more damage. Your gambit always will pay off. 4) Eye of Odin/Thoth (Truesight and Skill Expertise-Insight) This means you have gained knowledge and are not fooled. Even if you are a fighter suddenly you can see through an illusion or a disguise kit. A smooth talker can’t persuade you with lies on subjects you don’t know because you know them all. 3)Iga’s Shade (Night Spirit and Energy Resistance) Your darkness from has only two weaknesses - Psychic and Radiant… convent how you can have Energy Resistance to both. You are not just at home in the darkness gain strength from it and only others born to it can face you there. 2) Kratos’s Child (Fortitude and Recovery w/Bonus Points for Toughness) Recovery triggers Fortitude and so you always can outlast enemies unless they do a massive mount of damage in combat. In battle, your body is a mountain of resilience. 1) Swift Striker (Speed and Dimensional Travel) This you are almost unstoppable and no one can catch you- literally. You can roll up to a baddy, hit them however you like. Warrior or caster, hitting them many many times with weapons or even with a touch spell, and then leave and there is nothing they can do to stop you. They can’t counter you, they can only hope that when you strike they are not your prey. Well anyone else have more combos they like? I know there are more.
I think Boon of Spell Recall on a half- or quarter caster would be incredible. Paladin, Ranger, and Artificer would love that boon. Especially as a Paladin with Action Surge who could cast two spells in the same turn as someone mentioned that since the spell slot is not expended, you can cast another leveled spell.
I’m just saying, cavalier feature at 18 where you have infinite special reactions on opportunity attacks plus the epic boom combat prowess… polearm master. Those enemies don’t stand a chance. Also topple weapon mastery for prone for DC=8+PB+STR (unless your race is Goliath hill where you can auto prone enemies if you hit, then push) Then the crusher feat to always know them back 5ft. My fighters a strong fighter
Boon of Spell Recall is fantastic for half casters and quarter casters since they have significantly lower spell pools. Especially quarter casters which means they can get 4th level spells in theory significantly more often. Especially on something like Eldritch Knight
If you were to properly line up your multi-classing, could you potentially get 2 feats in a row at 19 and 20 and have 2 epic boons at 20th level instead of having to wait for an extra level up?
Yeah that would make for some insane builds. I'm thinking shadow monks with elven accuracy and nick shenanigans. Irresistible offense for disgusting critical damage and night spirit for all damage resistance in your own darkness. Ok I typed this out and then I remembered how powerful monk's capstone is, might not be worth it
Ues, for example 15 levels in fighter, 4 levels in barbarian, 1 more level in fighter. I think fighters still get a feat at level 16. Or you could go 7 pally, 12 warlock, 1 paladin. Probably there are many options, but it envolves careful multiclassing, as Chris said in the beginning
Boon of Fortitude on a Paladin: spend 1 point out of your Lay on Hands pool for yourself, heal for your CON mod +1 instead. Very efficient there. Even with only a 14 CON you're effectively tripling your Lay on Hands pool.
Interesting thing is you can use heroic inspo on the d100 roll for wish loss so you could use new wish at 19+ to swap your lesser feats for epic boons then nuke the failure chance by having your entire party with HI forcing rerolls on a failures ends up with less then 1% failure chance with 5+ people.
If you plan your multiclass right, you could get 2 epic boon feats by level 20. For example at level 18 you could be Fighter 15 / Cleric 3. Then you level up to Fighter 16 / Cleric 3, gaining an epic boon feat. Then you level up to Fighter 16 / Cleric 4, gaining a second epic boon feat.
@@The_RealWilliam "...that means this feat is available to any character even if you're multiclassed, as long as you're level 19" - Treantmonk. Is he wrong?
If you aren't subscribed you should! Chris is always there whenever something new comes along and I need a preview or review! He is an excellent source for builds and rules interactions too! Just can't underatand why he has so few subscribers.........he's the go-to guy!
I don't know if it would be too powerful, but an improvement to Boon of Spell Recall could be "When you cast a spell, roll 1d6. If the number you roll is higher than the Slot's Level, the slot isn't expended.".
Boon of Fortitude on a Champion will be fantastic! Every round you start with less than 50% HPs, you will be healed by 15 HPs. Every Second Wind means additional healing. Every Goodberry will heal 6 instead of 1 HP. Every Lay on Hands from friend can be multiplied by 6 out of combat. Every Short rest will heal much more. Regeneration Spell will heal you for up to 3633 HPs in total for single spell slot! I love this feat!
Just realized that both Fiend and GOO warlocks can have resistance to all damage when they have Shadow of Moil up by 19th level. Take the 'Boon of the Night Spirit' Boon that grants resistance to all damage except Psychic and Radiant when in Dim Light. Both Fiend and Goo locks can get Psychic resistance from their class features, and if you cast 'Shadow of Moil' on yourself, you will be granted Resistance to Radiant damage, AND, you turn Bright light within 10 feet of you to Dim light, therefore giving you resistance to all damage types while concentrating on SoM, and also making all attacks at advantage, having all incoming attacks at disadvantage, and being immune to many spell effects as you won't be able to be targeted by any spell that requires sight of you.
For spell recall, that would interest me as a paladin; more smites! Regarding physical resistances, I'm hoping they saved them for monsters that are supposed to be boss fights, so it works like effective health in other games.
Something that popped into mind for me regarding the level prerequisite, is to my understanding you could get two epic boons by going 16 in one class and 4 in another. Of course you’d have to wait go 15/3, then level 19 gives you one feat and level 20 gets you another. May be niche, but may be worth considering for level splits!
1. I'm not sure that having the stat increase be limited is too big of a deal at this level. You've definitely maxed out your primary by this point, and possibly your secondary. So a point somewhere else might be good! 2. The way this works with multiclassing encourages builds like 12/8, or 12/4/4, where you can pick up an epic boon at 19 AND 20. My first thought is fighter who would be happy to multiclass out at 11, leaving that final feat to get at 20.
While I think resistance to non-magical bludgeoning, piercing, and slashing damage has been basically 100% removed from the game, I also think it's likely that in exchange they'll have more enemies that resist just one or two of bludgeoning, piercing, or slashing. Or at high levels, enemies that resist all three. There were already a few of those in 5.0, and WOTC has been swapping over stuff that used to deal magical BPS to force or radiant or other types of rarely resisted energy damage, so there's definitely some mechanical room to do this.
Boon of Irresistible Offense: If we assume 30 for the ability score, and we assume advantage on every hit, this add 3 average damage... at 20th+ level. I don't think the people at WotC do math when determining how strong an effect is, they just kind of go by feel and print it, they did the same with the Savage Attack feat and the Sorcerous Burst spell, and in 2014 with the Brutal Critical feature.
I think the only time a campaign is going to last particularly long at level 19/20 with a PC running around with 30 STR / DEX to see many crits off this boon. 21 (standard), 25 (Barb or Belt of STR), maybe 27 (Barb getting a manuel for a +2 STR at some point) are going to be numbers you see being played around with this boon, and even then, that's still very good bumps to a Nat 20's existing damage. Probably folks running characters that spit out attacks, like with Duel Wielder / Vex, will be using this feat for a pinch situational extra damage.
Elven accuracy + advantage makes rolling a 20 just under 15% likely. So more like 4.5 avg DMG. But your point is still valid and compatible with what Chris said, that crit fishing is underwhelming in practice.
@@nm2358 My argument was made to put this in the best light possible. I'm not sure, but I think you are arguing that it's even worse than I'm saying, which (on average) is right.
@@chiepah2 I just think no-one is ever going to enjoy getting a +30 on a crit from this, all I'm saying is the periodic boon of 21+ extra damage is good enough for a boon. There's not much else going for martial type character beyond this one and rhe "No, I didn't miss" boon. Unless you're starving for movement (or your DM loves to grapple just you) these are the two to go picks for martials.
@@nm2358 I don't think an average damage of 2 is worth as much as being able to go invisible when it's dark, or 2d4 to make your misses hits, or more HP, or teleporting. I guess if you are trying to maximize your character on a spreadsheet then this is the way to go, but if you want to make it effective in combat I'd rate it above spell recall, assuming the character doesn't use spell slots at all.
does casting a spell / attacking with your bonus action count as "taking the X action" or are bonus actions precluded? 2014 wasn't really clear on this IMO, hoping the new one is
Boon of Spell Recall: You have a 1/4 chance if being able to cast another leveled spell, since this one didn't expend a spell slot. Still not great since you can't plan around it. But its slightly better, right? Of course, that's really a treat for Sorcerers to quicken, i think, assuming it works with quicken. Wizards, in my experience, are using BA to Misty Step (so take that teleport Epic Boon instead) and others are using BA after round one to continue a spell like Spiritual Weapon rather than casting something.
Not sure if somebody already said, but in the case of removing the imp's resistances, they DID replace it with something, actually. They dramatically increased their health.
Boon of the Night Spirit plus Boon of Energy Resistance (Psychic and Radiant) seems like fun. Resistant to all damage as long as you're playing in shadows, on command Invisibility, there's a bit to play with there.
Boon of Combat Prowess is also good on Monks with all the flurry of blows etc.; which also makes that Irresistible Offense a strong second feat as the many attacks on fighter and monk mean more 20s even on a non-crit fishing build.
I think it’s really interesting that the Boon of Recovery gives you effectively +50% hit points and a BA 55HP heal option in comparison to the Boon of Fortitude that just gives you +40 HP
Boon of Spell Recall would have been pretty attractive to Warlocks if it was for 1-5 level slots, since that would potentially give them a bit more gas for their spells. Beyond that, I mostly see it for Paladins at tables that ban multiclassing to try to squeeze out a few extra smites. But if your table doesn't ban multiclassing, you are better off multiclassing Bard or Sorcerer for way more spell slots rather than investing 13-18 levels just to maybe get the chance for a couple extra smites.
Yep, Boon of Spell Recall requires the Spellcasting feature, which Warlocks don't have. It can't help their Pact slots at all, even if you multiclass to have a lower warlock level.
Hey Chris! The cornucopia of content is of course appreciated in and of itself, but it was just nice to hear your cheery greetings! Here’s hoping you hit the 100 K level!!
Boon of the Knight Spirit on an Ancient Paladin gives Resistance to all damage. Combined with +5 to all saves and 20 AC. Start with a Drow and multiclass into Rogue. If you play your cards right you can pick up Boon of skill and Reliable Talent.
Immediately house ruling that Boom of Irresistible Offense applies to any crit not just a 20 because omg your characters are level 20 they are literally using world shaping magic, an extra 20 damage is FINE
So if they have a pre-req of level 19, that would also mean if you plan your multiclassing accordingly you could gain two epic boons by making it so that your 19th and 20th levels both land on when two of your classes would gain a feat.
So a big problem RAW with Boon of the night spirit is that it says that the condition ends immediately after you take a bonus action, this technically includes the bonus action that you used to give yourself the invisible condition, since you BA become invisible and then immediately after lose the condition. This is obviously not the RAI, but it is how it was worded and hopefully will be fixed with errata.
Boon of Spell Recall sounds very good for a gish character. My high level Bladesinger goes through 1st and 2nd level slots pretty quickly for Shield and Absorb Elements, so this will slow down that usage significantly and I won't need to eventually throw away 3rd level slots for those.
For Boon of Combat Prowess, I was thinking that Barbarians with their new Relentless Strike feature, that has to give up Advantage for 2d10 extra damage, and imposing two conditions on the target at this level, might want this boon the most, with Rogues being a close second, as they would not need to focus as much on getting Advantage, and/or could get more out of any reaction attacks that can apply Sneak Attack damage. For Monks, this boon seems useful if you want to make sure you can perform Stunning Strike, a grapple (via the Grappler feat), and/or the "Open Hand" subclass's capstone feature with your first attack for the turn. With Fighters now getting Advantage on the next attack against a target when they miss an attack against that target, I was thinking that 2024 Fighters might not need this boon as much as most other matial/half-caster classes (the results are close to the same if you turn a miss into a hit with this boon, then miss the next attack, or if you accept the miss, then hit while rolling the next attack at Advantage), but this could be a matter of preference, and/or the exact build. This boon would probably be nice on a Vex based build, to make sure you hit and/or have Advantage with the vast majority of your attacks.
I've said it before and I'll say it again: Boon of Fortitude goes crazy hard on a Champion Fighter with regeneration. It also synergizes super well with anything with similar effects, like the Regenerate spell.
I like these a lot more than the old boons and can actually see myself offering these to the players to use. We used the old boons in a game I was in that ended a few months ago and the boon for an extra 9th level spell was just so much better than anything else, so I'm glad to see it gone.
Boon of Irresistible Offense says "when you roll a 20." It doesn't say anything about a natural 20, so IMO it works for any modified attack roll of 20 or higher. That makes it a better choice considering at level 19 you are likely to be at least +10 to hit - every time you roll 10 or higher on an attack, you add +20(ish) damage.
Hi Chris. You're my favourite DnD youtuber and optimiser. I think you missed the key benefit of boon of recall. You can now prepare shield, absorb elements, and silvery barbs on any spell caster, and never expend a spell slot. This gives am excellent level of defensive power that is unavailable to most characters. The ability to sometimes get a free 2nd 3rd or 4th level spell is then a minor boon ontop of your now incredible reactions. It can also be used on cure wounds or healing word to allow infinite healing and raising 1 ally per round, and this can be accessed by taking a 1 level dip into cleric. I would be very interested in the ability to heal thr entire party to full health between every combat, and then have incredible defenses ontop of it.
This is how I first read the feat as well, but that's incorrect. You have to exactly match the number rolled to regain the slot, so the chance is 25% regardless of spell slot level. :(
How are able to never expend a spell slot? The free casting part says you have to roll the same number, not the same or higher, unless I'm missing something
I think you're interpreting the feat differently than written. The d4 has to equal the spell level, not be equal or greater than the spell level (in which case, it would rock!)
I think Boon of Recovery will be particularly good for Warlocks using 2014 external sources of Invocations (XGE particularly). With the ability to take Pact of the Chain and Pact of the Blade concurrently now, Blade Warlocks could take Gift of the Everliving Ones and treat the 10d10 as ten +10 HP flat gains, pocket +100 HP on a bonus action is a sudden rebirth in combat, totally flipping a dire situation, especially when its helping the Warlock improve survivability to use melee combat with the new Devouring Blade build opportunities they have going. And I think Boon of Spell Recall is worth reconsideration as a REALLY good resource for half-casters. A flat 25% chance to not expend a spell slot on basically all the leveled spell castings you do each day as a half-caster should be quite good. If you asked me if I would take an Epic Boon that would increase my total pool of spell slots by 25% every single day for a half-caster I would be very happy about taking it.
Yeah, looking this over, it's clear that Force is meant to be D&D's equivalent to the Almighty element in SMT/Persona. Irresistable Offense is often paired with a Monk because of its many attacks, meaning one of them is going to turn up as a crit eventually; since Monks prefer DEX instead of STR, that's going to be 25+ damage per crit the enemy is going to be choking down. Also, if you're aware of the environment as a Warrior of Shadow, the Boon of the Night Spirit is practically a given seeing as you're trying to avoid light whenever possible anyway.
The boon of Spell recall would be amazing on a paladin, Since Divine smite is now a spell. A 25% chance of not using a spell slot for Divine Smite with the limited number of spell slots a Paladin gets. It's a chance at a free 2-5d8 radiant damage.
I would change boon of recall to if the spell level is equal or lower than the number you roll on a d4 it does not expend a spell slot. Doing this you'll never expend first level spell slots. But I think it's fine for a lvl 19 character to be able to do this. Also possible: you can apply the same rule (spell level equal or lower than die result) to a 1d6-1 die roll and go up to level 5 spells. There is a chance that a first lvl spell will cost a slot but it is also possible that you can cast a 5th level spell for free
Little sidenote based on the bit at the start. If you have the right level 20 build, you can get 2 of these by taking lvl 4 in one class at 19 and lvl 4 in a 2nd class at 20. Can't think of any that are good, but there might be some.
The funny thing about Boon of Skill is that's it's even bad for players who are trying to build "Oops All Skills" because you don't have the opportunity to get expertise in any of them after the fact. A 2024 Level 1 Human Rogue double dipping on the Skilled feat can already have proficiency in most of the skills with expertise in 2 of them, looking forward something like Skill Expert at level 4, two more expertises at level 6, and Reliable Talent at Level 7.
I've been enjoying all your coverage lately Chris. I feel your personality has softened and it makes me like the videos more. My opinion on Epic Boons is they are a great option. No one says you have to run a full level 1-20 campaign to enjoy them. Start a level 19 campaign and play the fantasy equivalent to super heroes. It might be cool to do a level 20-30 campaign and max out your ability score.
Ok, Spell recall may only be a 25% chance. But I don't think full casters are the people that will get the most out of this. Half casters on the other hand are going to love this. Since they only have max of 5th level spells, they can get back anything but that one highest spell. Like imagine this on a Paladin, every time they smite or your Eldritch Knight uses Shield they might get the slot back.
With energy resistance you are only considering the effects use against monsters. Which I understand is a lot of enemies, but caster enemies or humanoids are typically not immune or resistant to the element they are attacking with.
Goodberry becomes incredibly powerful for a first level spell with Boon of Fortitude! 10:46 +5 CON means 60hp of healing when you can spare one minute... imagine getting that spell on a ring that recharges!
So i agree with Chris that the fate/teleport could be a great choice for the first 2 boons on any character, but another combination that i would be exited to have would be True sight+night spirit, then as a 3rd take the weaker energy resistance feat just to have resistance to all damage (as long as you can have dim light or darkness) and the utility of permanent true sight.
Boon of Fortitude is the new Lifeberry. Adding your Con mod to each berry is a ridiculous amount of healing. Not sure how many max level games will need out of combat healing, but still.
3 levels of the secondary class and 16 levels of your main class. That way you get the goods of the subclass abilities of a class and get an epic boon at the same time.
Truesight lets you see people trying to hide from you, since hiding just gives the invisible condition. In the old rules I think it only worked against magical effects, but now it seems to spoil mundane hiding as well.
For Boon of Skill, I think playing as a rogue who cannot get less than a 17 on any skill check (barring negative ability scores) would actually be more appealing to me than added combat output. With a single epic feat, a 19th Lv Rogue can accomplish a skill money fantasy as a side-feature that people have dedicated entire builds to.
I will point out... because you can pick up the skilled feat multiple times... If you pick human, you can grab skilled twice (for a total of 6), gain one skill by default (7), get 2 from your background (9), 4 from being a rogue (13), pick the scout subclass for expertise in nature and survival (15), and for your first feat pick skilled again, you can gain proficiency in all skills by level 4 without multiclassing.
Personally, I would pick the Soul-Knife rogue instead (because psy-bolstered knack lets you add a psychic die to skills you're proficient with), multiclass into lore bard (which would be 4 skills, for a total of 17), and grab the skill expert feat at 4th instead, giving that final skill, plus 3 extra expertises, and the versatility of bard spellcasting for an overall better skill monkey.
@@GreenKnight41 taking skilled twice as a human at Lv 1 is a very interesting idea. Also, I too like the idea of the soul knife for the ultimate skill monkey.
But why? There should be other people in the group that specialize in certain skill sets. You do not need to have every skill or even the majority. In fact, you'll be stepping on the toes of other players who want to use their pc's skills and have their characters shine. You make it less fun for others by going that route.
I don't think it's bad if one player has skills to get through any skill related situation.
I mean, casters have spells that can do that almost by default.
I like playing Skill Monkey characters, but that doesn't mean I'm pushing anyone out of the way.
It just means that when the other Rogue that dumped charisma is trying to intimidate a guard that caught them stealing (because "Arcane Tricksters don't need much Dex"), I can hide and make plans for breaking them out of jail.
@@fortunatus1 being a skill monkey is the rogues only niche. Why else would you play a rogue?
Boom of recall also give you the chance of casting two spells on the same turn, because if the slot isn't expended you cast the spell without it using a spell slot, so you can cast another spell that uses you spell slot.
Definitely taking this on my Eldritch Knight
@@jasonhenry8067It seems a lot better for half casters than full casters
@@jasonhenry8067 it seems especially good on eldritch knights and arcane tricksters
the minimum on a d4 is 1, so you can effectively spam level 1 spells for free. There may be ways to improve your die roll to consistently spam higher level spells but i need to rewatch the videos and see the 'art of the possible' lol. You may even want to think about casting a spell at a lower level to try and cast it for free.
@@BoredToBoardit’s has to be the same, not the same level or higher, so it’s just a 25% chance, but as top comment said, if you don’t use a spell slot, then you can cast another spell on your turn, which is a huge deal
the amusing bit of boon of spell recall is that you think it would be for warlocks but it's design specifically so they can't use it.
Unless the warlock has multiclassed and has a maximum of 4th level warlock spells Take your 8th lvl warlock at lvl 19, get spell recall, have fun.
Spell recall also synergizes well with half casters
@@edwinvermeulen8187 They would still need a class that gets them Spellcasting.
It might be useful on Eldritch Knights and Arcane Tricksters. Them getting some of their very limited spell slots back could be useful, particularly for the Eldritch Knight, who can cast spells as part of his Attack action by now.
i think its probably best on a half or 1/3 caster, yeah you boost a non attack score, which sucks for those classes but nearly all of your spells will be covered by it
@joeyjohns9517 if you get the Musician feat, you could use your Heroic Inspiration to reroll the d4s if you wanted to. Probably on the 3rd or 4th level spells. Make yourself a little more likely to succeed.
Boon of Recovery effectively multiplies your "effective" max HP by 1.5 and adds 55 on top. So a Dwarf Barbarian with Tough and 24 CON at level 20 effectively has 565 HP, not counting the Relentless Rage. If you assume you succeed 4 times on RR, that's another 160, so 725.
Rr?
Also
Pick that invocation feat with warlock multicalss so you can pick inspiring leader as well. Get more temp HP
@@20storiesunder relentless rage. When you drop to 0, you instead drop to 1 and regain 2x barbarian level hp
@@jackhilton4285 Then you lose Primal Champion's +4 to CON negating any benefit you got from the multiclass.
@@sillvvasensei Many thanks!
I love that you allow yourself to go silly and over the top with the thumbnails now.
Adds a nice flair of personality.
He's trying to get 100k subs. Sometimes you just have to do whatever it takes, even if it is below you.
The silliness is just classic RUclips clickbait. He's on that grind for subs.
@@The_RealWilliam I was sincere with what I said.
Personally, I like it.
Yes, it is silly but I think it shows that he doesn't take it too seriously and that adds to the charm in my book.
@@MisterCynic18 I'm not oblivious that it might be. I still like it nonetheless.
Besides - it's just a thumbnail. Not really that big of a deal either way from a viewer perspective, is it?
@@rubenhoelz1464 arguably it's the most important part for the viewer, cause how attention grabbing it is decides whether they'll stop and click on it or not.
FWIW, Boon of Energy Resistance does not work against Force (as well as B/P/S).
Well spotted, I had to go back and confirm.
...but if f=ma, and you need energy to accelerate mass, force should be resisted.
Should have been psychic. I put almost no energy into my thoughts.
I didn't see where he said that they did, nor did I see it in the description. However the Boon of The Night Spirit does resist magic damage.
Thank you, I noticed that immediately when he listed them and said it’s everything other than physical and I thought, wait a minute.
A fun idea if you are worried about never getting to level 19/20 to use these boons.
Just make potions out of the boons where the player gets the benefits just without the Ability Score Increase. For example you could have the Potion of Dimensional Travel: "Immediately after you take the Attack action or the Magic action, you can teleport up to 30 ft. This effect lasts 10 minutes".
Great idea.
Pretty sure Boons are supposed to be more powerful than mere magical potions.
@@The_RealWilliam This was a suggestion to get the powers in play before level 19. Don't use it if you don't like it.
@@user-wm3hu7lo1g Maybe potions aren't the best thematic way of distributing the boons. It could be an alter in a dungeon that gives the players an "Epic Blessing" that is active while in the confines of the dungeon. Make it a little hidden to reward exploration.
I really like this. These boons are powerful because they are always on; limiting their time makes them balanced at lower levels well. 😊
Dual wielding berserker barb seems like a good candidate for boon of irresistible offense. You will be making 4 attacks at advantage on your turn and likely make one off turn as a reaction. That’s 10 d20s (more likely 9 if you’re using brutal strikes) so the extra damage will happen pretty often.
thats a good point!
You probably won't make all four attacks with advantage as for one of them you'll want Brutal Strike. I'd want the Combat Prowess to ensure that it hits, for its massive damage and two debuffs.
If you're crit fishing with this feat, you want a dual wielding champion fighter.
- four base attacks (at level 20), plus one from nick and one from a bonus action.
- free heroic inspiration at the start of your turn grants a reroll
- vex means that any hit grants advantage on the next attack
- studied attacks means that any miss grants advantage on the next attack
All this totals out to six attacks, 4-5 at advantage +1 reroll. It's worth noting that Vex only works on the same creature, so if you kill it, you miss out on advantage. Also worth noting that a level 20 barbarian gets some juicy stat increases that are going to boost the damage from Irresistible Offense, so I think there's a solid argument for barbarian, but I think Champion is generally going to be rolling a few more dice per round to crit with.
Boon of spell recall would be decently good for arcane trickster or eldritch knight. Hell I could even see some ranger or paladin builds benefit from this. Since 1-4 level spell represents all they can learn or in the case of ranger and paladin all but their highest level. So although it would still be a gamble it could be worth it.
Paladin was my first thought. As a paladin, having a 25% chance to get your 4th level Divine Smite back might make it worth it.
Came here to say this! Ranger too
Also Artificers. We still exist.
@@endtimer1 New edition, who dis?
@@Mike-gq3sq JCraw has said they are getting updates in a later book, also backwards compatibility is still a thing.
Seems that martials should multiclass in such a way to get two feats on both 19 and 20 level by advancing different classes. Although I doubt I will ever play in such campaign to worry about that.
It would be really easy to do. For instance, a Barbarian/Fighter multiclass might be 15 Fighter/3 Barbarian at level 18. This sets you up perfectly for two back to back Epic Boons to get your Strength to 22.
@@Aaron-pj3kyat that point, just commit to barbarian 20 instead and you get 24 str and 24 con, or at least +4 to both scores if you don’t have con at 20.
Maybe on a hexadin to boost charisma to 22? Or a ranger since their capstone is crap?
Opportunity costs are very important, and missing +2 to your primary and secondary ability scores is a pretty big deal!
@@Aaron-pj3kythis is more of a fighter as main class and your multiclass is the 4 lvls. I also see the possibility of two full casters doing this. But the loss is greater as you don't have access to 9th lvl spells but with the removal of the boon of high magic and the conjure elementals being the early go to for up casting this may not be a problem plus you can always get scrolls for those 9th lvl spells.
I don’t see any Epic boon better than the Fighter Paladin Barbarian or Monk capstones for sure. If you’re doing it for a mid game ramp sure but not just because you dislike the capstone.
@@AruthaSilverthorn But it isn't fair to compare the capstone against just the epic boon feat. You have to compare the capstone vs 4 levels in another class PLUS an extra epic boon feat. Most if not all classes are not getting much more than a capstone feature and higher-level spells between 17-20. So, for Full caster, I'd hesitate to MC for a second epic boon. Martials (or Blade Pact Warlocks) on the other hand, could absolutely be worth it. Adding some spell casting plus other class features plus a second epic boon feat in exchange for your 4th attack? not an easy decision but definitely worth pondering. Think it works best for Blade Pact Warlocks though. You get your subclass capstone at 14, so you could very well take 4 levels into say Bard, Sorcerer, Fighter, or paladin and get armor/weapon/weapon mastery proficiencies, metamagic, a CHA scaling unarmored AC, smites, action surge, bardic inspiration, etc and another epic boon and it feels like you're giving up very little
There used to be a "you get another 9th lvl spellslot" boon
I'm going to miss it :(
Play cleric. Get Wish... a bit less often ofc
You can still use that boon
Here's a comment for all the hard work you've put into this project ❤
Boon of fortitude is going to be really good combined with regeneration spell. Imagine a life cleric taking it and casting regeneration on themselves.
Definitely amazing the round you cast it before it reverts to simply regen + the boon (because life cleric heal buff only procks when you cast the spell)
@@lucasramey6427You're correct, and it makes me sad. The Disciple of Life nerf seems a bit undeserved to me - it already got moved to 3rd level by the general changes to subclasses, so it's not like it's going to be an easy feature to grab via a dip any more. This pretty much exclusively hurts the healing capabilities of one of the only subclasses in the game that's actually focused on healing
For Boon of the Night Spirit the obvious party friendly spell is 4th level Shadow of Moil. It solves the bright light problem as it turns light and dim light into darkness and dim light around the caster in a relatively small area. Bonus points for adding that pesky radiant damage resistance that Boon of the Night Spirit doesn't. Concentration is a high price to pay, but taking the Hide action to give yourself the invisibility condition (since you'd be heavily obscured) could be a solid option.
Of course we all know having every resistance but psychic makes you quite tanky, but heavy obscurement also makes it so line of sight abilities and spells can't target you. A double edged sword considering your party members would have the same restriction, but since it could be worked around it's an underrated defensive option in my opinion.
Combining the 2d8 necrotic damage from being attacked within 10 feet also seems tailor made for Armor of Agathys synergy. All of that resistance would make the temporary hp from Armor off Agathys deplete slower.
What concentration are you referring to?
@The_RealWilliam Shadow of moil
@@MiNcEdGaRlIcS What the heck is a Moil? Do you mean Monk?
@@The_RealWilliam It could mean 'Shadow of being Wet and Muddy', or perhaps 'Shadow of Confusion and Agitation', or even 'Shadow of Drudgery'. A queer word.
The spell is in Xanathar's Guide to Everything.
@@MetaKaios Queer? WTF?🙄🙄
Thank you as always for the clear and well thought out analysis. I’m hoping this gets you to 100k. Your channel is so underrated. Way more influential in the community than your subscriber count says. So glad you are getting some recognition!
Boon of fortitude's healing works with goodberry!
I think it would also work with things like stabilizing after death saves ect
Well, these feats sound epic.
Just to clarify. Dimension Travel is the attack action not an attack. So if I have 4 attacks I can only Teleport once (Unless action surge and take attack action again)
Exactly you only get one teleport from the epic feat after you finish your attack action not during the attack action
And on top of that, the Magic action is an action, not just any time you use a spell. Casting Shillelagh would not let you teleport because that was a Bonus action, not the Magic action.
You're not going to get to teleport after reacting with Shield either.
Well specifically DT is a Magic Action now. And You can't use Action Surge to cast a Magic Action anymore
@@The_RealWilliam That is so Epic.
A niche thing about Truesight, it seems that RAW it does not bypass, or automatically see through disguises created by disguise kits... the shenanigans seem intriguing...
the D&D party is at a Masquerade ball where a lot of people have some kind of "disguise" - some are using a Disguise Kit, some are using spells like Alter Self, or Disguise person, and some people are using a combination of a spell, and a disguise kit... "You see through the illusion of Disguise self, to see a face that looks exactly like the illusion"... is this because of wearing a disguise from a disguise kit beneath the illusion, or did they create an illusion of their own face?
Mathematically I don't know why I would ever take Boon of Fortitude over Boon of Recovery. If you have at least 80HP, your effective HP pool is going to be higher than what you'd get out of a 40HP increase, and any damage over your HP threshold gets mitigated. If I have 20HP left and take 50 damage, with Recovery that's 30HP of damage that just gets wiped away, with Fortitude I would have to eat that with my HP bar. Also for the HP recovery, with Boon of Recovery we're talking an average of 55HP regained. If I have a CON of +5 and take Boon of Fortitude, I need 11 different sources of HP recovery to be used on me to equal that pool, and the sources must be staggered between turns.
You can get multiple
I agree. it's sort of like a limited immortality unless you get reduce to 0 again before you have a long rest, which most likely won't happen if you are in some hostile place like the Lower Planes.
@@Doofpilled Only after 20the and another 30k XP.
Ring of Regeneration and dungeon crawling lean more towards the higher hp maximum.
@@The_RealWilliam Are you sure? Have you looked at the wording of Wish?
Boon of recovery is probably pretty decent on a warlock with the Gift of the ever-ling one invocation. Regaining half of your max hp + 100 and if we use Celestial that's another 120 hp if we use it on ourselves + Aid can increase our hp maximum by 20 and the Celestial capstone can also help us regain half our max hp = A LOT OF HP and I'm not even talking about casting cure wounds on ourselves yet.
Take Tough as your origin feat, take 4 levels into either Fighter or Paladin for additional self-healing options and a chance to get 2 epic boon feats. Take Boon of Fortitude to get the 2nd additional 40 HP and an ability to add CON mod to all healing. Become the optime of "I can do this all day"
@@taylorsmith9197 Yep either 1 is a very decent dip for warlock. It sounds like a very very good build to me. 😁
@@jugglejunk Definitely
Spell recall has some degree of synergy with paladins smite now too. Since divine smite is a spell now it should qualify for this.
Epic boon feats are the reason I want Colby to start building all the way to 20! He'd love lining up progression such that the build gets a feat at character levels 19 and 20! The spreadsheet is calling!
Is there anything preventing you from using the Sudden Learning option from the Wish spell to replace your general/origin feats with Epic Boons once you're 19th level? Something beyond potentially bricking Wish, that is
No.
Replacing your Origin Feat for a second Epic Boon feat is fantastic.
Replacing your least valued regular feat for a third Epic Boon feat is great.
After that I would say the utility drops off, fast. Each feat you replace gets progressively more useful and core to your character. And each Epic Boon you replace it with is only the fourth or fifth most useful Epic Boon to you.
But yeah, be lucky with two Wishes without losing access to the spell, and you're golden.
Nobody is talking about how the boon of dimensional travel is basically the boon of the unfettered now. Since you can automatically escape grapples and restraints, and you can also avoid the sentinel feat
Is there some reason why you can't do the same thing with the spell?
Spell slots i think
Great video. Here are my thoughts
Boon of combat prowess: This one also synergizes with barbarian's brutal strike since you don't care about losing advantage.
Boon of energy resistance: Having two resistances which you can change on a long rest makes this pretty good on a tank to be honest. Even when you are not fighting a dragon or an elemental, most outsiders gravitate to using specific energies outside of weapon damage. Also, if you get two epic boons combine this with boon of night spirit to get resistance to everything.
Boon of irresistible offence: I just want to point out that if you can secure advantage on your attacks(which you can usually do by 19th level, this boon does give you +2 average per attack.
Boon of recovery: Ok, so one thing that boon of recovery has over relentless rage, if I am not mistaken, is that it doesn't have the "if you don't die outright" part meaning that it saves you from disintegrate beams(and at level 19 they may not be uncommon).
Boon of speed: perhaps the ultimate kiting feature. WARNING: Kiting is recommended for single player video games only. Kiting on while playing on the table may cause severe friendship damage. Please, kite responsibly.
Boon of spell recall: The only thing I can think of here is that based on the wording, if you don't expend a spell slot you can cast another spell, so maybe you can use this with a sorcerer... maybe wild magic if you want to gamble...
Love the warning. 😂
Man, I read the Boon of Spell Recall as "If the number you roll is the same as the slot's level or lower, the slot isn't expended." That would have been awesome. But I guess a free casting of Shield might have been overpowered.
Subscribing to Treantmonk is one of the best values on RUclips, Chris pumps out so much content and he's the first source I check if I have a question about a rules interaction. Smash that button, folks!
TLDL: Many of Epic Boon feats are best used in pairs
Epic Boons are often even more useful then you think as like some are just made for certain types of characters like Recall means little to a full caster (much less a wizard) but a Paladin or Ranger getting 25% more spells is big! However some of them combo relatively well. I will give you my five favorites from worst to best.
5) Rogue Gambit (Combat Prowess and Irresistible Offense)
When you roll to attack you are looking for either damage or a lot of damage. This is a lot more for the rogues - because you get one attack and not only do you want it to hit but you also want full damage and if you do crit you want a LOT more damage. Your gambit always will pay off.
4) Eye of Odin/Thoth (Truesight and Skill Expertise-Insight)
This means you have gained knowledge and are not fooled. Even if you are a fighter suddenly you can see through an illusion or a disguise kit. A smooth talker can’t persuade you with lies on subjects you don’t know because you know them all.
3)Iga’s Shade (Night Spirit and Energy Resistance)
Your darkness from has only two weaknesses - Psychic and Radiant… convent how you can have Energy Resistance to both. You are not just at home in the darkness gain strength from it and only others born to it can face you there.
2) Kratos’s Child (Fortitude and Recovery w/Bonus Points for Toughness)
Recovery triggers Fortitude and so you always can outlast enemies unless they do a massive mount of damage in combat. In battle, your body is a mountain of resilience.
1) Swift Striker (Speed and Dimensional Travel)
This you are almost unstoppable and no one can catch you- literally. You can roll up to a baddy, hit them however you like. Warrior or caster, hitting them many many times with weapons or even with a touch spell, and then leave and there is nothing they can do to stop you. They can’t counter you, they can only hope that when you strike they are not your prey.
Well anyone else have more combos they like? I know there are more.
I think Boon of Spell Recall on a half- or quarter caster would be incredible. Paladin, Ranger, and Artificer would love that boon. Especially as a Paladin with Action Surge who could cast two spells in the same turn as someone mentioned that since the spell slot is not expended, you can cast another leveled spell.
Boone of fortitude + good berries.
The return of Life Berries, but only for 1 person at 19+
Boon of Fortutude + Lay on Hands
@@shielfoxftw8279Lay on Fortitude 😂
19:41 Shield. Shoeld has never been a minor resource, but you're right on the rolling aspect.
I’m just saying, cavalier feature at 18 where you have infinite special reactions on opportunity attacks plus the epic boom combat prowess… polearm master. Those enemies don’t stand a chance.
Also topple weapon mastery for prone for DC=8+PB+STR (unless your race is Goliath hill where you can auto prone enemies if you hit, then push)
Then the crusher feat to always know them back 5ft. My fighters a strong fighter
Boon of Spell Recall is fantastic for half casters and quarter casters since they have significantly lower spell pools. Especially quarter casters which means they can get 4th level spells in theory significantly more often. Especially on something like Eldritch Knight
If you were to properly line up your multi-classing, could you potentially get 2 feats in a row at 19 and 20 and have 2 epic boons at 20th level instead of having to wait for an extra level up?
Yeah that would make for some insane builds. I'm thinking shadow monks with elven accuracy and nick shenanigans. Irresistible offense for disgusting critical damage and night spirit for all damage resistance in your own darkness.
Ok I typed this out and then I remembered how powerful monk's capstone is, might not be worth it
Ues, for example 15 levels in fighter, 4 levels in barbarian, 1 more level in fighter. I think fighters still get a feat at level 16.
Or you could go 7 pally, 12 warlock, 1 paladin.
Probably there are many options, but it envolves careful multiclassing, as Chris said in the beginning
That’s awesome
7 levels of class A and 11 of class B lines this up pretty easily
@@kbeazy_3050 finally barb7/rogue11 is worth something
Boon of Fortitude on a Paladin: spend 1 point out of your Lay on Hands pool for yourself, heal for your CON mod +1 instead. Very efficient there. Even with only a 14 CON you're effectively tripling your Lay on Hands pool.
Redirect the red dragon's breath to your army of iron golems. Become unstoppable
Interesting thing is you can use heroic inspo on the d100 roll for wish loss so you could use new wish at 19+ to swap your lesser feats for epic boons then nuke the failure chance by having your entire party with HI forcing rerolls on a failures ends up with less then 1% failure chance with 5+ people.
If you plan your multiclass right, you could get 2 epic boon feats by level 20. For example at level 18 you could be Fighter 15 / Cleric 3. Then you level up to Fighter 16 / Cleric 3, gaining an epic boon feat. Then you level up to Fighter 16 / Cleric 4, gaining a second epic boon feat.
No that's not how it works. You can't only get it at 19th level, not 19 levels.
@@The_RealWilliam "...that means this feat is available to any character even if you're multiclassed, as long as you're level 19" - Treantmonk.
Is he wrong?
@@mqb3gofjzkko7nzx38 Read the Boon rule and you tell me if he is.
@@The_RealWilliam I read the rule and I agree with treantmonk's assessment.
@@mqb3gofjzkko7nzx38 Then obviously you didn't read the rule.
If you aren't subscribed you should! Chris is always there whenever something new comes along and I need a preview or review! He is an excellent source for builds and rules interactions too! Just can't underatand why he has so few subscribers.........he's the go-to guy!
Thanks Treantmonk! ❤
Boon of Spell Recall does combo with the new Smites. Weird interaction, but neat.
Almost 92k subs so you're getting closer by the day. Keep it up Chris!!!
I don't know if it would be too powerful, but an improvement to Boon of Spell Recall could be "When you cast a spell, roll 1d6. If the number you roll is higher than the Slot's Level, the slot isn't expended.".
Boon of Fortitude on a Champion will be fantastic!
Every round you start with less than 50% HPs, you will be healed by 15 HPs.
Every Second Wind means additional healing.
Every Goodberry will heal 6 instead of 1 HP.
Every Lay on Hands from friend can be multiplied by 6 out of combat.
Every Short rest will heal much more.
Regeneration Spell will heal you for up to 3633 HPs in total for single spell slot!
I love this feat!
Just realized that both Fiend and GOO warlocks can have resistance to all damage when they have Shadow of Moil up by 19th level. Take the 'Boon of the Night Spirit' Boon that grants resistance to all damage except Psychic and Radiant when in Dim Light. Both Fiend and Goo locks can get Psychic resistance from their class features, and if you cast 'Shadow of Moil' on yourself, you will be granted Resistance to Radiant damage, AND, you turn Bright light within 10 feet of you to Dim light, therefore giving you resistance to all damage types while concentrating on SoM, and also making all attacks at advantage, having all incoming attacks at disadvantage, and being immune to many spell effects as you won't be able to be targeted by any spell that requires sight of you.
For spell recall, that would interest me as a paladin; more smites! Regarding physical resistances, I'm hoping they saved them for monsters that are supposed to be boss fights, so it works like effective health in other games.
Something that popped into mind for me regarding the level prerequisite, is to my understanding you could get two epic boons by going 16 in one class and 4 in another. Of course you’d have to wait go 15/3, then level 19 gives you one feat and level 20 gets you another. May be niche, but may be worth considering for level splits!
Boon of Dimensional Travel, my beloved. ❤
1. I'm not sure that having the stat increase be limited is too big of a deal at this level. You've definitely maxed out your primary by this point, and possibly your secondary. So a point somewhere else might be good!
2. The way this works with multiclassing encourages builds like 12/8, or 12/4/4, where you can pick up an epic boon at 19 AND 20. My first thought is fighter who would be happy to multiclass out at 11, leaving that final feat to get at 20.
While I think resistance to non-magical bludgeoning, piercing, and slashing damage has been basically 100% removed from the game, I also think it's likely that in exchange they'll have more enemies that resist just one or two of bludgeoning, piercing, or slashing. Or at high levels, enemies that resist all three. There were already a few of those in 5.0, and WOTC has been swapping over stuff that used to deal magical BPS to force or radiant or other types of rarely resisted energy damage, so there's definitely some mechanical room to do this.
Boon of Irresistible Offense: If we assume 30 for the ability score, and we assume advantage on every hit, this add 3 average damage... at 20th+ level. I don't think the people at WotC do math when determining how strong an effect is, they just kind of go by feel and print it, they did the same with the Savage Attack feat and the Sorcerous Burst spell, and in 2014 with the Brutal Critical feature.
I think the only time a campaign is going to last particularly long at level 19/20 with a PC running around with 30 STR / DEX to see many crits off this boon.
21 (standard), 25 (Barb or Belt of STR), maybe 27 (Barb getting a manuel for a +2 STR at some point) are going to be numbers you see being played around with this boon, and even then, that's still very good bumps to a Nat 20's existing damage.
Probably folks running characters that spit out attacks, like with Duel Wielder / Vex, will be using this feat for a pinch situational extra damage.
Elven accuracy + advantage makes rolling a 20 just under 15% likely. So more like 4.5 avg DMG. But your point is still valid and compatible with what Chris said, that crit fishing is underwhelming in practice.
@@nm2358 My argument was made to put this in the best light possible. I'm not sure, but I think you are arguing that it's even worse than I'm saying, which (on average) is right.
@@chiepah2 I just think no-one is ever going to enjoy getting a +30 on a crit from this, all I'm saying is the periodic boon of 21+ extra damage is good enough for a boon.
There's not much else going for martial type character beyond this one and rhe "No, I didn't miss" boon.
Unless you're starving for movement (or your DM loves to grapple just you) these are the two to go picks for martials.
@@nm2358 I don't think an average damage of 2 is worth as much as being able to go invisible when it's dark, or 2d4 to make your misses hits, or more HP, or teleporting. I guess if you are trying to maximize your character on a spreadsheet then this is the way to go, but if you want to make it effective in combat I'd rate it above spell recall, assuming the character doesn't use spell slots at all.
Force damage is also not an option on boon of energy resistance.
With the boon of dimensional travel, it doesn't restrict it to once/turn, so a fighter could teleport 60 ft for free with action surge
does casting a spell / attacking with your bonus action count as "taking the X action" or are bonus actions precluded? 2014 wasn't really clear on this IMO, hoping the new one is
Boon of Spell Recall:
You have a 1/4 chance if being able to cast another leveled spell, since this one didn't expend a spell slot.
Still not great since you can't plan around it. But its slightly better, right?
Of course, that's really a treat for Sorcerers to quicken, i think, assuming it works with quicken.
Wizards, in my experience, are using BA to Misty Step (so take that teleport Epic Boon instead) and others are using BA after round one to continue a spell like Spiritual Weapon rather than casting something.
Not sure if somebody already said, but in the case of removing the imp's resistances, they DID replace it with something, actually. They dramatically increased their health.
Boon of the Night Spirit plus Boon of Energy Resistance (Psychic and Radiant) seems like fun. Resistant to all damage as long as you're playing in shadows, on command Invisibility, there's a bit to play with there.
Boon of Combat Prowess is also good on Monks with all the flurry of blows etc.; which also makes that Irresistible Offense a strong second feat as the many attacks on fighter and monk mean more 20s even on a non-crit fishing build.
I think it’s really interesting that the Boon of Recovery gives you effectively +50% hit points and a BA 55HP heal option in comparison to the Boon of Fortitude that just gives you +40 HP
Boon of Spell Recall would have been pretty attractive to Warlocks if it was for 1-5 level slots, since that would potentially give them a bit more gas for their spells.
Beyond that, I mostly see it for Paladins at tables that ban multiclassing to try to squeeze out a few extra smites. But if your table doesn't ban multiclassing, you are better off multiclassing Bard or Sorcerer for way more spell slots rather than investing 13-18 levels just to maybe get the chance for a couple extra smites.
Yep, Boon of Spell Recall requires the Spellcasting feature, which Warlocks don't have. It can't help their Pact slots at all, even if you multiclass to have a lower warlock level.
@@earthen105 Its Free Casting does work on Pact slots. You just can't qualify for the prerequisite with them.
Hey Chris! The cornucopia of content is of course appreciated in and of itself, but it was just nice to hear your cheery greetings! Here’s hoping you hit the 100 K level!!
As far as understood you can get two epic boons if you plan your multiclass carefully. Like 4/16 or 8/12
Boon of the Knight Spirit on an Ancient Paladin gives Resistance to all damage. Combined with +5 to all saves and 20 AC. Start with a Drow and multiclass into Rogue. If you play your cards right you can pick up Boon of skill and Reliable Talent.
Immediately house ruling that Boom of Irresistible Offense applies to any crit not just a 20 because omg your characters are level 20 they are literally using world shaping magic, an extra 20 damage is FINE
You've been having lots of fun with these thumbnails
So if they have a pre-req of level 19, that would also mean if you plan your multiclassing accordingly you could gain two epic boons by making it so that your 19th and 20th levels both land on when two of your classes would gain a feat.
So a big problem RAW with Boon of the night spirit is that it says that the condition ends immediately after you take a bonus action, this technically includes the bonus action that you used to give yourself the invisible condition, since you BA become invisible and then immediately after lose the condition. This is obviously not the RAI, but it is how it was worded and hopefully will be fixed with errata.
Boon of Spell Recall sounds very good for a gish character. My high level Bladesinger goes through 1st and 2nd level slots pretty quickly for Shield and Absorb Elements, so this will slow down that usage significantly and I won't need to eventually throw away 3rd level slots for those.
Appreciate all the hard work Chris best wishes to you
For Boon of Combat Prowess, I was thinking that Barbarians with their new Relentless Strike feature, that has to give up Advantage for 2d10 extra damage, and imposing two conditions on the target at this level, might want this boon the most, with Rogues being a close second, as they would not need to focus as much on getting Advantage, and/or could get more out of any reaction attacks that can apply Sneak Attack damage.
For Monks, this boon seems useful if you want to make sure you can perform Stunning Strike, a grapple (via the Grappler feat), and/or the "Open Hand" subclass's capstone feature with your first attack for the turn.
With Fighters now getting Advantage on the next attack against a target when they miss an attack against that target, I was thinking that 2024 Fighters might not need this boon as much as most other matial/half-caster classes (the results are close to the same if you turn a miss into a hit with this boon, then miss the next attack, or if you accept the miss, then hit while rolling the next attack at Advantage), but this could be a matter of preference, and/or the exact build. This boon would probably be nice on a Vex based build, to make sure you hit and/or have Advantage with the vast majority of your attacks.
Truly this is one of mtga videos of all time
I've said it before and I'll say it again: Boon of Fortitude goes crazy hard on a Champion Fighter with regeneration. It also synergizes super well with anything with similar effects, like the Regenerate spell.
I like these a lot more than the old boons and can actually see myself offering these to the players to use. We used the old boons in a game I was in that ended a few months ago and the boon for an extra 9th level spell was just so much better than anything else, so I'm glad to see it gone.
Boon of Irresistible Offense says "when you roll a 20." It doesn't say anything about a natural 20, so IMO it works for any modified attack roll of 20 or higher. That makes it a better choice considering at level 19 you are likely to be at least +10 to hit - every time you roll 10 or higher on an attack, you add +20(ish) damage.
I really like the boon of spell recall for half casters. A paladin that has a chance to get some extra smites might not mind this as a feat.
Hi Chris. You're my favourite DnD youtuber and optimiser. I think you missed the key benefit of boon of recall. You can now prepare shield, absorb elements, and silvery barbs on any spell caster, and never expend a spell slot. This gives am excellent level of defensive power that is unavailable to most characters.
The ability to sometimes get a free 2nd 3rd or 4th level spell is then a minor boon ontop of your now incredible reactions.
It can also be used on cure wounds or healing word to allow infinite healing and raising 1 ally per round, and this can be accessed by taking a 1 level dip into cleric.
I would be very interested in the ability to heal thr entire party to full health between every combat, and then have incredible defenses ontop of it.
This is how I first read the feat as well, but that's incorrect. You have to exactly match the number rolled to regain the slot, so the chance is 25% regardless of spell slot level. :(
Its not if your 1d4 is >= the spell level. Its if the 1d4 roll is EXACTLY the spell level, you do not auto-succeed on level 1 spells.
How are able to never expend a spell slot? The free casting part says you have to roll the same number, not the same or higher, unless I'm missing something
I think you're interpreting the feat differently than written. The d4 has to equal the spell level, not be equal or greater than the spell level (in which case, it would rock!)
@TreantmonksTemple ahhhh, I get it now. That's a shame. In which case yes it's not that great a feat.
Tough Dwarf Moon Druid with Boon of Recovery sounds like a good time
I think Boon of Recovery will be particularly good for Warlocks using 2014 external sources of Invocations (XGE particularly). With the ability to take Pact of the Chain and Pact of the Blade concurrently now, Blade Warlocks could take Gift of the Everliving Ones and treat the 10d10 as ten +10 HP flat gains, pocket +100 HP on a bonus action is a sudden rebirth in combat, totally flipping a dire situation, especially when its helping the Warlock improve survivability to use melee combat with the new Devouring Blade build opportunities they have going.
And I think Boon of Spell Recall is worth reconsideration as a REALLY good resource for half-casters. A flat 25% chance to not expend a spell slot on basically all the leveled spell castings you do each day as a half-caster should be quite good. If you asked me if I would take an Epic Boon that would increase my total pool of spell slots by 25% every single day for a half-caster I would be very happy about taking it.
lately, your thumbnail images have been on fire 🔥
Yeah, looking this over, it's clear that Force is meant to be D&D's equivalent to the Almighty element in SMT/Persona.
Irresistable Offense is often paired with a Monk because of its many attacks, meaning one of them is going to turn up as a crit eventually; since Monks prefer DEX instead of STR, that's going to be 25+ damage per crit the enemy is going to be choking down.
Also, if you're aware of the environment as a Warrior of Shadow, the Boon of the Night Spirit is practically a given seeing as you're trying to avoid light whenever possible anyway.
The boon of Spell recall would be amazing on a paladin, Since Divine smite is now a spell. A 25% chance of not using a spell slot for Divine Smite with the limited number of spell slots a Paladin gets. It's a chance at a free 2-5d8 radiant damage.
I would change boon of recall to if the spell level is equal or lower than the number you roll on a d4 it does not expend a spell slot.
Doing this you'll never expend first level spell slots. But I think it's fine for a lvl 19 character to be able to do this.
Also possible: you can apply the same rule (spell level equal or lower than die result) to a 1d6-1 die roll and go up to level 5 spells. There is a chance that a first lvl spell will cost a slot but it is also possible that you can cast a 5th level spell for free
Little sidenote based on the bit at the start. If you have the right level 20 build, you can get 2 of these by taking lvl 4 in one class at 19 and lvl 4 in a 2nd class at 20. Can't think of any that are good, but there might be some.
The funny thing about Boon of Skill is that's it's even bad for players who are trying to build "Oops All Skills" because you don't have the opportunity to get expertise in any of them after the fact.
A 2024 Level 1 Human Rogue double dipping on the Skilled feat can already have proficiency in most of the skills with expertise in 2 of them, looking forward something like Skill Expert at level 4, two more expertises at level 6, and Reliable Talent at Level 7.
I've been enjoying all your coverage lately Chris. I feel your personality has softened and it makes me like the videos more. My opinion on Epic Boons is they are a great option. No one says you have to run a full level 1-20 campaign to enjoy them. Start a level 19 campaign and play the fantasy equivalent to super heroes. It might be cool to do a level 20-30 campaign and max out your ability score.
Edit: Commented before reading the other comments. My comment was redundant - ignore
Ok, Spell recall may only be a 25% chance. But I don't think full casters are the people that will get the most out of this. Half casters on the other hand are going to love this. Since they only have max of 5th level spells, they can get back anything but that one highest spell. Like imagine this on a Paladin, every time they smite or your Eldritch Knight uses Shield they might get the slot back.
I would have liked to see a Proficiency Bonus + 1 Epic Feat
I had the same thought, I think the Epic Boon of Skill could benefit from that change.
With energy resistance you are only considering the effects use against monsters. Which I understand is a lot of enemies, but caster enemies or humanoids are typically not immune or resistant to the element they are attacking with.
Just for the fun of it, I would take "dimensional travel" on a shadow monk to be able to teleport twice a round and do for attacks in between.
Boon of fortitude sounds insanely good with lay on hands
Goodberry becomes incredibly powerful for a first level spell with Boon of Fortitude! 10:46
+5 CON means 60hp of healing when you can spare one minute... imagine getting that spell on a ring that recharges!
So i agree with Chris that the fate/teleport could be a great choice for the first 2 boons on any character, but another combination that i would be exited to have would be True sight+night spirit, then as a 3rd take the weaker energy resistance feat just to have resistance to all damage (as long as you can have dim light or darkness) and the utility of permanent true sight.
Boon of Fortitude is the new Lifeberry.
Adding your Con mod to each berry is a ridiculous amount of healing.
Not sure how many max level games will need out of combat healing, but still.
I watch almost every video, and I haven't even gotten to play any DnD in a year and a half, because of life and other inconveniences.
Stay nerdy.
3 levels of the secondary class and 16 levels of your main class. That way you get the goods of the subclass abilities of a class and get an epic boon at the same time.
Thanks Chris!
Truesight lets you see people trying to hide from you, since hiding just gives the invisible condition. In the old rules I think it only worked against magical effects, but now it seems to spoil mundane hiding as well.
My Twilight Cleric will laugh all the way to the bank with the Night Spirit boon...
6:25 and with studying to give yourself advantage to qualify for sneak attack, you can not only always hit but always sneak attack