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The more I watch the quality system, the more I think it should be done earlier in the chain of production. With mining and electric furnaise , you could stacks a ton of basic materials when you solve other thing. The recycling circuit is neat.
That is effectively what he's doing with the recyclers. The main problem is just the ungodly amount of modules and power you'd need to run everything on quality for the start.
I think using quality is only viable with logistics bots. Otherwise, you have to have a giant sorter after every recipe, never use direct machine -> machine insertion, and build most recipes three times. Some recipes (that is, copper wire and only copper wire, really) are really super awful to work with under those constraints. Also, like, trains with quality ore? Screeeew that. Hell nah. But in theory, yeah, you should be able to get a ton of rare stuff if you use even quality 1 modules through your whole processing chain on Nauvis. Your base will be HUMONGOUS for it.
@@manoflead643 if you run your train with station that open when you reach a certain level of ore to full it and after you run a timer for the station to reach the "full". On the oncoming side with just few splitters,you can store the quality ore. This will be my phase one quality built. I will do early just to stock the max. For the second phase , I will use electric furnaise with qualities modules on the quality ore. It will easy on the belt logistics. Nothing special so far Phase 3 will be to put modules on the main furnaise stack and split to those early chest. Phase 4 quality on basic like gears or green card Phase 5 same for red circuit With those 5 phase, I can hand feed all the basic that worth it to increase the quality like solar panel or power armor. After that, yeah bot will be a necessity
@@manoflead643 Early game, you could just shove them in a box beside the machine, for later when you get something you want to build a better version of like a tank. By the time you get to rockets, you might have a stockpile of better quality you can immediately shove into your space platform production.
One thing you could do is create a production yard/shipyard in orbit of Vulcanus to eventually replace the bus hub you have on your very first planet. Granted it would be an enormous project, but it would make for one hell of an endgame goal to complete the game with.
I do think that quality setups like this are good candidates for using the circuit network to set recipes. You can make a circuit that lists all qualities, filters by ones without recipe items available, and then makes the highest quality with available items. This would save needing a setup for every quality level, which often sits idle for a while.
3 часа назад
Or parametrised blueprints, except it's not possible to parametrise quality 🙁
Somehow I didn’t think of quality modules being affected by quality themselves. The power the DLC gives us is really insane Gods I want to play the DLC. But i’m forcing myself to finish my vanilla base first (which is almost done)
Its an odd thing to assume, for sure. And since the FFF covering quality was over a year ago, it would be easy even for people who read it to forget that you can give quality to quality modules. Or how quality recyclers help offset some of the product loss you would get using them
Nilaus, please update your base in a book, because with the new recipes and more importantly rails are messed up now, and it would be greatly appreciated if you could update it
EDIT: Forgot Epic/Legendary were unlocks. Probably wise to set up your filters for them in advance, still, but a lot less urgent than I'd thought. ORIGINAL COMMENT: Did you not roll anything better than rare? Should get 1 higher-tier output for every 9 rares you get, on average, but I didn't see them around (and I'm not sure you always filtered for them properly) Check your machines, there might be something legendary stuck in an output somewhere.
Hey @Nilaus, would it be possible for you to not call things, "That." Particularly with the new DLC, it difficult for me to know what items you are pointing at, both because you move so fast, and because I'm not familiar with all the icons. I imagine that with this update, people who haven't played, or haven't played in a while, might not be as familiar even with base games stuff. I'd rather wait for you to remember the name of something, than miss what you are doing.
Why wouldn't you start with quality modules in the miners first so that the whole production chain can be enhanced for the least amount of modules? 1. Miners 2. Recyclers 3. production buildings
i love the stages you have to go thru, adds alot to the game. i see there's epic and legendary quality on the list. is it the same process you demonstrated to proc a chance at those qualities aswell? or is it different
omg, I didn't know you could set the recipe to a quality level! this changes everything - I was just rolling for rares and recycling everything else - urgh! Fulgora would be a headache and a half without robots!
Why are you requesting uncommon and rare quality modules mk1 into the uncommon and rare mk1 plants? I understand requesting them into mk2 and requesting mk2 into mk3, but not mk1 into itself.
Why is he requesting uncommon tier 1 modules to make uncommon tier 1 modules(don't say rare tier 1 modules, those take rare green and red circuits) when those only take uncommon green and red circuits? (same thing for rare modules)
pff, quality seems so much work. Basically getting 5 times as much recipies. I feel its best to leave the quality stuff for only certain supply chains: modules and space platform stuff. I do wonder can you put like 9 beacons with as high quality quality 3 mods around a building with quality 3 mods and craft higher tier stuff for almost certain? it would be really usefull to put down, make a single item like a power armour, tank, rail gun, or collector or somesuch and then take down again.
Nilaus, 22:13 why did you manually add Quality Module 1's to the request chests for the uncommon and rare Quality Module 1s? Quality Module 1s are not an ingredient of itself, even when crafting rare and uncommon versions.
I don’t know if it’s a bug or if that is how it’s supposed to be. I tried putting quality modules level one and two in an electric furnace to make iron plates with no results but as soon as I put a level three in, I start getting results. Do you know if it’s meant to be like that and you have to use recyclers to get your higher quality basic materials in the beginning?
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I absolutely love fulgora. The scrap recycling and trash sushi belts are such a creative twist on factorio's gameplay
The more I watch the quality system, the more I think it should be done earlier in the chain of production. With mining and electric furnaise , you could stacks a ton of basic materials when you solve other thing.
The recycling circuit is neat.
That is effectively what he's doing with the recyclers. The main problem is just the ungodly amount of modules and power you'd need to run everything on quality for the start.
I think using quality is only viable with logistics bots. Otherwise, you have to have a giant sorter after every recipe, never use direct machine -> machine insertion, and build most recipes three times. Some recipes (that is, copper wire and only copper wire, really) are really super awful to work with under those constraints. Also, like, trains with quality ore? Screeeew that. Hell nah.
But in theory, yeah, you should be able to get a ton of rare stuff if you use even quality 1 modules through your whole processing chain on Nauvis. Your base will be HUMONGOUS for it.
@@manoflead643 if you run your train with station that open when you reach a certain level of ore to full it and after you run a timer for the station to reach the "full". On the oncoming side with just few splitters,you can store the quality ore. This will be my phase one quality built. I will do early just to stock the max.
For the second phase , I will use electric furnaise with qualities modules on the quality ore. It will easy on the belt logistics. Nothing special so far
Phase 3 will be to put modules on the main furnaise stack and split to those early chest.
Phase 4 quality on basic like gears or green card
Phase 5 same for red circuit
With those 5 phase, I can hand feed all the basic that worth it to increase the quality like solar panel or power armor.
After that, yeah bot will be a necessity
@@manoflead643 thats what I love about it, so many ways do deal with it, and totally optional. The design is just perfect.
@@manoflead643 Early game, you could just shove them in a box beside the machine, for later when you get something you want to build a better version of like a tank. By the time you get to rockets, you might have a stockpile of better quality you can immediately shove into your space platform production.
One thing you could do is create a production yard/shipyard in orbit of Vulcanus to eventually replace the bus hub you have on your very first planet. Granted it would be an enormous project, but it would make for one hell of an endgame goal to complete the game with.
That would be cool. Have each island standalone and just send scrap rockets up to a giant platform
I do think that quality setups like this are good candidates for using the circuit network to set recipes. You can make a circuit that lists all qualities, filters by ones without recipe items available, and then makes the highest quality with available items.
This would save needing a setup for every quality level, which often sits idle for a while.
Or parametrised blueprints, except it's not possible to parametrise quality 🙁
Somehow I didn’t think of quality modules being affected by quality themselves. The power the DLC gives us is really insane
Gods I want to play the DLC. But i’m forcing myself to finish my vanilla base first (which is almost done)
Its an odd thing to assume, for sure. And since the FFF covering quality was over a year ago, it would be easy even for people who read it to forget that you can give quality to quality modules.
Or how quality recyclers help offset some of the product loss you would get using them
Nilaus, please update your base in a book, because with the new recipes and more importantly rails are messed up now, and it would be greatly appreciated if you could update it
Can't wait to see the mech in action! Great series, thanks!
The interrupt system for logistics seems like such a nice feature!
EDIT: Forgot Epic/Legendary were unlocks. Probably wise to set up your filters for them in advance, still, but a lot less urgent than I'd thought.
ORIGINAL COMMENT: Did you not roll anything better than rare? Should get 1 higher-tier output for every 9 rares you get, on average, but I didn't see them around (and I'm not sure you always filtered for them properly)
Check your machines, there might be something legendary stuck in an output somewhere.
You need research for epic and legendary qualities.
You have to unlock epic and legendary on the other planets through research. I think Gleba unlocks epic and Aquillo unlocks legendary
Bro, you are incredible I love your videos
Remember those old challenges you have on the homescreen? I'd love one that has you speedrun the game with everything orange quality.
quality in the mines, for quality scrap
Hey @Nilaus, would it be possible for you to not call things, "That." Particularly with the new DLC, it difficult for me to know what items you are pointing at, both because you move so fast, and because I'm not familiar with all the icons. I imagine that with this update, people who haven't played, or haven't played in a while, might not be as familiar even with base games stuff. I'd rather wait for you to remember the name of something, than miss what you are doing.
I can't wait for your masterworks when it comes to the 2.0 subjects.
Why are you requesting Quality 1 modules as the input for Quality 1 modules?
Why wouldn't you start with quality modules in the miners first so that the whole production chain can be enhanced for the least amount of modules?
1. Miners
2. Recyclers
3. production buildings
that seems to way to go, because if raw are high quality the intermediate is guaranteed to be high quality
perhaps recyclers give you more rerolls on the commons when filtering
That was Crazy...
i love the stages you have to go thru, adds alot to the game. i see there's epic and legendary quality on the list. is it the same process you demonstrated to proc a chance at those qualities aswell? or is it different
6:00 mildly curious how long it takes him to notice the output belt on the rocket fuel is going in the wrong direction...
I think you need more roboports on fulgora, struggling with charging
NICE! Is it even necessary to have quality modules?
omg, I didn't know you could set the recipe to a quality level! this changes everything - I was just rolling for rares and recycling everything else - urgh!
Fulgora would be a headache and a half without robots!
Why not just replace the quality modules inserted in your quality setup with the higher grade quality modules when they show up?
Why are you requesting uncommon and rare quality modules mk1 into the uncommon and rare mk1 plants? I understand requesting them into mk2 and requesting mk2 into mk3, but not mk1 into itself.
epic!
legendary, even!
I'm actually put off buying the DLC cause of the quality addition. That drug seems much to addictive.
While it is a cop out, the DLC ships with the quality mechanic as a mod to the game, which you can disable in the mod menu.
This is factorio we're talking about. Cmon. If you don't get addicted what are you even doing
@@niamhleeson3522 fair point, alas there’s in my mind a huge difference between pot and crack
@@Dan-gs3kg didn’t know that, great info!
Why is he requesting uncommon tier 1 modules to make uncommon tier 1 modules(don't say rare tier 1 modules, those take rare green and red circuits) when those only take uncommon green and red circuits? (same thing for rare modules)
pff, quality seems so much work. Basically getting 5 times as much recipies. I feel its best to leave the quality stuff for only certain supply chains: modules and space platform stuff.
I do wonder can you put like 9 beacons with as high quality quality 3 mods around a building with quality 3 mods and craft higher tier stuff for almost certain? it would be really usefull to put down, make a single item like a power armour, tank, rail gun, or collector or somesuch and then take down again.
You cannot put quality modules into beacons. And any speed module will decrease the chance of quality. So grind all the way 🙃
It's not so bad if you use a parametrized blueprint I would think. Not everything needs to be produced with quality en masse.
Nilaus, 22:13 why did you manually add Quality Module 1's to the request chests for the uncommon and rare Quality Module 1s? Quality Module 1s are not an ingredient of itself, even when crafting rare and uncommon versions.
My rng with fulgora is so bad. i don't have any big spaces of land nearby.
Will you not need more recyclers now that the quality modules are slowing them down?
Correct. 30 on either side to process 120 Scrap with Quality modules in them
@@Nilaus Oh right I forgot you overbuilt beyond what was needed w/o quality
Quality Content, here! 😅 (yeah, I had to. Sorry, not sorry)
I don’t know if it’s a bug or if that is how it’s supposed to be. I tried putting quality modules level one and two in an electric furnace to make iron plates with no results but as soon as I put a level three in, I start getting results. Do you know if it’s meant to be like that and you have to use recyclers to get your higher quality basic materials in the beginning?
did you have a speed beacon nearby? That is usually the effect
Yes i did thank you i removed them and it works now
FIRST COMMENT!?🎉
I don’t know of this is more or less annoying than the “x views in y seconds? Bro fell off” comment