How To Design An Interplanetary SPACESHIP 🚀 With QUALITY Items | 02 | Factorio SPACE AGE

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  • Опубликовано: 24 окт 2024

Комментарии • 144

  • @Nilaus
    @Nilaus  9 дней назад +4

    ▶Subscribe for more Factorio and other factory games
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    📄Support on Patreon to get access to Save Games: patreon.com/Nilaus
    ➡Full Factorio Space Age Playlist: ruclips.net/p/PLV3rF--heRVtEiOK1dCD912g9Jn8pG-QA

    • @iljastalberg5610
      @iljastalberg5610 8 дней назад

      What you need is to stop the hand that takes out the ammo out of ammo maker if item count on the sushi belt exceeds x amount that way the amount on sushi belt is controlled and and ammo maker acts as a small box

  • @DukePaprikar
    @DukePaprikar 9 дней назад +270

    Knowing how you're usually very pedantic about symetries and stuff, it boggles the mind that you played for so long not noticing the missing walls on the right.

    • @TheQuoy
      @TheQuoy 9 дней назад +20

      This was triggering me so much

    • @hazir7618
      @hazir7618 9 дней назад +4

      @@TheQuoy reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

    • @cainau
      @cainau 9 дней назад +20

      Or the missing modules in the Oxidizer chemical plants.

    • @peterschmidt1900
      @peterschmidt1900 9 дней назад +14

      @@cainau It was so obvious that I was wondering (again) if he does mistakes like this on purpose to increase engagement ...

    • @didydrogene3454
      @didydrogene3454 7 дней назад

      They're missing on the thumbnail too !

  • @erichvereen1988
    @erichvereen1988 9 дней назад +51

    "Planet Express... where Tomorrow is Today, and Today is Yesterday.
    You heard me."
    Keep up the great work, Nilaus.

  • @Lemaro86
    @Lemaro86 8 дней назад +30

    I promised myself I wouldn't watch any dlc videos before the dlc release but I couldn't resist, great job.

  • @myblindyvids
    @myblindyvids 9 дней назад +78

    43:48 the "30 second" condition means "the conditions have been true for 30 seconds" -- in other words, the 30 second timer will start when both the fuel conditions are true, and it will reset if any becomes false.

    • @brandb16
      @brandb16 9 дней назад +6

      It's actually a little different that that. In modern programming languages, using AND signifies AND-ELSE and is a short-circuiting condition. It just means that if whatever is before the AND is false, we don't bother checking what's after it. So until the first two conditions are true, the 30 second condition will never be checked.

    • @sourcererseven3858
      @sourcererseven3858 9 дней назад +5

      @@brandb16 You are correct that compilers don't check the second condition in and AND if the first one already determines the outcome of the operation, but that does not apply here, or the game wouldn't have shown the progress of the second fluid either.
      Besides, we're not trying to optimize here. For the benefit if the user, the progress of all conditions gets visualized.
      But at least in the 1.x game, "time passed" was evaluated from the time of arrival (for trains), not from the time of fulfillment of other conditions. I wonder how it would even decide which conditions it should wait for. And they just replaced the old function, not added it as a new one? (could have had "Time since arrival" and "Time since conditions passed")
      If this is really a deliberate change in 2.x, it is poorly communicated to the user (as evidenced by it surprising Nilaus 😉).

  • @Squallpka1
    @Squallpka1 8 дней назад +12

    the animation for building something in the space platform reminds me of command & conquer back in the day. Nice!

  • @Flippin_Tables_Like_Jesus
    @Flippin_Tables_Like_Jesus 9 дней назад +20

    The sushi belt is a good idea for the space ship, it solves a lot of problems, but it also creates one: Lack of buffer. Constantly waiting for ice would be pretty annoying. You should set up an internal buffer like you did for the turret ammo. Don't turn the grabbers off by reading the belt, have them read the internal buffer and once you've got a stack or two turn them off and just have an inserter keep the belt stocked with like 10-15 for all the machines.

    • @DackelDelay
      @DackelDelay 8 дней назад

      he's not just turning the grabbers on and off tho but setting what they grab based on conditions. So if I'm getting your idea right you'd have to have a separate transport system set up for "grabber to storage" and "from storage to consumption" as well as more (albeit not much more) circuitry to regulate both. Guess that's more of a mid/lategame solution for when your space in space isn't as limited?
      Edit: Am dumb, you would not need separate transport systems, just an input/output sorter like he has for ammo :D

  • @andybug1
    @andybug1 9 дней назад +13

    I've always felt that stone walls are weird on a... spaceship... with hanging wires and conveyer belts, but it has the Factorio charm!

    • @temperedfox
      @temperedfox 9 дней назад +3

      I agree. I know they need something, but they should have created a specific hull item that is used as walls on spaceships, made from some kind of metal. Perhaps a mod idea?

    • @Nilaus
      @Nilaus  9 дней назад +7

      Agree. Particularly the texture on the outside has struts everywhere. It should be smooth in my opinion and be a metallic product and not stone

  • @gnutrino
    @gnutrino 9 дней назад +49

    5:08 YOU CAN REORDER THE QUEUE IN SPACE AGE?! This changes everything.

    • @starbreeze7249
      @starbreeze7249 9 дней назад +8

      There's quite a lot of changes to the game that are small like this, that really didn't need to be changed, that make me believe the new people they hired got really annoyed by them personally, so they changed them

    • @krivdik
      @krivdik 9 дней назад

      @@starbreeze7249 Alot of content creators and Factorio veterans were also doing QA testing during development and the developers are also very involved with the community and taking feedback. Many of the improvements implemented vame from that.

    • @ember3579
      @ember3579 9 дней назад +3

      And for bonus points, you don't lose research progress doing it I think.

    • @p_serdiuk
      @p_serdiuk 7 дней назад +2

      New people, plus LAN parties that Wube held specifically to gather _all_ feedback.

    • @rogo7330
      @rogo7330 7 дней назад +1

      @@ember3579 You don't loose RP in 1.1.80 either.

  • @Lactosis24
    @Lactosis24 9 дней назад +10

    31:10 You can easily do this with one decider and one constant combinator by utilizing the wire-color checkboxes.
    Let's say you have your constant connected to the decider by a red wire and the belt input on the green wire. Then you just set one condition:
    "Red Each" > "Green Each" -> "1 Each"
    Effectively meaning:
    for each item on red wire:
    if red[item] > green[item]:
    output 1 of item.
    And you set your desired amounts of chunks on the constant combinator.
    Here is a blueprint string: 0eNqtVe1uozAQfJWTf5uqfKZBupPuOaIIGdg0VsHmzDptFPHutyYhXFLUBnHiB7Bez4x3duHE8spCY6RClp6YLLRqWbo5sVa+KlG5mBI1sJShNbn20AjVNtqgl0OFrONMqhI+WOp3W85AoUQJZ4T+5ZgpW+dgKIEPSI4DhUKv0HUulUBtGGeNbmmvVo6S8LwgWT3FnB3p0Q+Tp5ioSmmgOOdE3MGg0VWWw14cJGHQxva83t4+k5hBJWc7WSGY++hFWg0oqkoWnmgpScvSK/ZWvZG8P1ZUdBzKUdrUVBknoG6E6eWn7GcfsK6MwXPHr9jBeGxBBVT/Ezu8YusPWcJS4C1dnYO/c248QgkF8ZjvjJtt2wU3o7VSXg38943M2knTYjb2JR4bp+kgDdr+aBeR5wwPRLF3/UltQDjz990U6hfjN/yZAnzX5q3XaaBkKRoLnL0aADrmTlQt3HN/3tOnXTc5hM5NkbbYWLwfw4dlN8es9zTbGV1nUhHWoGja37GNJmd8yuFkHM3o3uOXCYpoPkX8BYUfTPdRIU1hJWYGRJntBZXeZZGWdjBoyBji59Ral6QtmCpOPF959KXyCY5kPkc4l2O1yOTw0yBPULwsKtVDFOtFffQQhf+8yA3H4Yb4nVjcCG987vOA+1u+Cege8WBLqxKhJoLx38tZJQieYr8vH/Efl1alpQP9r3q+OAnW0Xodh4m/WgfUr38Be2iasw==

  • @martinibomb
    @martinibomb 9 дней назад +9

    I love how Nilaus justifies his logic for naming things like he justifies his logic for a production line

  • @malibar1
    @malibar1 6 дней назад +1

    29:20 "this feels a little like Cosmoteer" so glad to see that game mentioned here, such an amazing spaceship building/automation/ combat game

  • @naikrovek
    @naikrovek 9 дней назад +9

    i am going to spend soooo much of my life playing this expansion. like .. an unhealthy amount of time. i can't wait.

    • @buiabrbr
      @buiabrbr 9 дней назад

      I cant wait for modded space age

  • @snowts
    @snowts 9 дней назад +5

    The space flight sequence made me really miss the music from the FTL transits in Ixion.

  • @calebmcarthur7861
    @calebmcarthur7861 9 дней назад +39

    If ammo is the only thing on the outside of the belt, do you need to monitor and stop its production? You can treat ammo as if it's on its own belt, there won't be any repercussions if the ammo side of the belt fills up.

    • @TruckingNoob
      @TruckingNoob 9 дней назад +2

      It might have more to do with consuming the resources including energy. I bet it would fill up and the machine would just produce at consumption, but not controlling it means it can run rampant and use up precious resources.

    • @tinman7856
      @tinman7856 9 дней назад +9

      I thought the same. but maybe its just a good habit, if in later iterations of the ship, other items will be added.

    • @glichjthebicycle384
      @glichjthebicycle384 8 дней назад +5

      @@tinman7856 id just redesign the ship then. or make a new ship all together.

  • @TChapman500Gaming
    @TChapman500Gaming 9 дней назад +7

    That platform texture looks like the hull of a Borg cube.

  • @Erik_Ice_Fang
    @Erik_Ice_Fang 9 дней назад +4

    After watching how quick you went through that fuel, I definitely think I will upsize my science platform for spare fuel capacity

  • @ResandOuies
    @ResandOuies 9 дней назад +8

    I'd think higher quality quality modules would be pri 1, just to increase the odds for everything else

    • @adamveenendaal4159
      @adamveenendaal4159 8 дней назад +1

      Also start with basic resources, so could get legendary stuff easier.

  • @fordtwendy
    @fordtwendy 3 дня назад

    Loving this slower pace content, we really get to see al the thought processes behind your decisions. Really enjoying the streams as well although I have to catch up on the videos first :) Awesome content friend

  • @naiceify
    @naiceify 9 дней назад +1

    I just can't wait to get my fingers on it. It all looks so fantastic, my friend that i will play on release with already got vacation only for it, thats pure dedication, same like throwing out videos like you.

  • @beagle_uah
    @beagle_uah 8 дней назад +1

    7:59 a futurama reference out of you, Nilaus? 👀 I’m impressed! 😂

  • @Jagger9111
    @Jagger9111 9 дней назад +12

    You forgot to put walls on the right side solar panels :)

    • @rohanbraganza
      @rohanbraganza 9 дней назад +3

      yes that's been bothering my OCD as well

  • @sandrosspiele6334
    @sandrosspiele6334 9 дней назад +2

    Im so hyped for the dlc ive been anoying my friend every day for the last month counting down the days to when it releases ontop of that i will force him to grind the game with me and neglect everything in his life that is not factorio😊

  • @walter2945
    @walter2945 9 дней назад +3

    30:43
    send belt count to decider combinator
    condition: each

  • @thegoat9219
    @thegoat9219 9 дней назад +2

    Found you a couple of weeks ago, your videos are pretty cool keep it up :D

  • @storymode9085
    @storymode9085 9 дней назад +5

    Fluid dynamics!!! any revelations on that? How much better is it? pros/cons?

  • @kozlowskinator6056
    @kozlowskinator6056 9 дней назад +1

    Nilaus out here speedrunning the game so he can make these awesome guides for us

  • @ws_stelzi79
    @ws_stelzi79 9 дней назад +3

    So there is (at least) one more "thing" to fly to after Aquilo according to the "nicely" scaled map view!? 😉🤔🤫

  • @MattWyndham
    @MattWyndham 9 дней назад +1

    I can't wait to live out my Von Neumann Probe fantasy by playing the space age expansion and listening to the Bobiverse series on audiobook

    • @giin97
      @giin97 2 дня назад

      Book 5 just came out, yeah baby! 😂

  • @t3jem
    @t3jem 9 дней назад +9

    If you use an arithmetic combinator that subtracts 20 from all items on the sushi belt, then passed the result to the inserters from the grabbers and use the signal as the filter, wouldn't that allow you to use a single combinator for controlling how many resources end up getting on the belt?
    Can't wait to get space age myself to build this out!

    • @cyberkraken1606
      @cyberkraken1606 9 дней назад +2

      The grabber filter would need to be positive and doing amount - 20 would result in a negative amount if you have less than 20 of them so you'd need a combinator to output a 1 if the input signal is less than 0

    • @t3jem
      @t3jem 9 дней назад +1

      @@cyberkraken1606 Ah, yes. I was mathing incorrectly. In that case you could do it with two combinators though. One to subtract the buffer, the second to multiply by -1. If the grabbers work the same as inserters in 1.1 (I'd be surprised if they didn't), the output doesn't need to be 1, it just needs to be positive.

    • @SpacePopeIII
      @SpacePopeIII 9 дней назад +4

      I think you can get it back down to 1 arithmetic and one constant combinator?
      Set the constants to 1 of each relevant item. Hook that up to the same input as the belt. So you effectively have [belt + 1]. Then put that as input to the arithmetic and set it to [21 - each] (or whatever 1 + desired quantity is).
      So when the belt is empty it should output 20. Then when full 0.
      Did I miss anything
      Edit there's a top level comment from Walter that is better. Move the constant combinator to the OUTPUT of the arithmetic and have it be the amount of each item desired. Have the arithmetic read the belt and multiply by -1. This is better since it allows different quantities of each item, unlike my idea.

    • @t3jem
      @t3jem 8 дней назад +1

      @@SpacePopeIII I was going to respond with the same idea. I like the constant+arithmetic combinator idea best. Provides the most flexibility with least amount of combinators.
      Additionally, the new feature of all inserters having multiple filters makes it more feasible. It used to be limited to one item which made this approach more limited.

  • @LetsPlayBrick
    @LetsPlayBrick 6 дней назад

    "So I built a modular module build..." Nilaus really putting modules in his modules to make his modules in his modular designs more modular at this point isn't he?

  • @DerSolinski
    @DerSolinski 9 дней назад

    Use a arithmetic and constant combinator to calculate the desired offset. (Make it positive also constant - belt aka belt * -1)
    Then use the selector combinator set it to select input, slot 0 and sort descending and your done.
    This will always collect/produce the biggest deficit. (Note: it will rapidly switch, there is no priority "overwrite" this way e.g. you can't favor ice over other things missing)
    Also lamps have a compare now inbuild, no need for a decider.

  • @user-zx3zm7bd5i
    @user-zx3zm7bd5i 8 дней назад +1

    26:33 you do indeed pick up the water, there was just no ice yet, so the extra inserters you placed don't do anything, since the ice cubes are not placed back on the sushi belt

  • @fenix-mv1xc
    @fenix-mv1xc 9 дней назад

    Keep up the great work, Nilaus! Can't wait till monday to get my hands on these space platforms xD

  • @tomlittle2301
    @tomlittle2301 9 дней назад +1

    Please test! I'm coining this the "Tie Fighter".
    Asteroids are all front on. So, like the Romans directing cav charges down corridors, you could increase coverage and dps the same way. Obviously the forward pillars would have to be highly protected and could be fatal if hit.. but the slim profile would also naturally reduce oncoming traffic/chance of hit. Could work for... an especially heavy asteroid shower..

    • @kevinanderson853
      @kevinanderson853 5 дней назад

      Yeah I'm thinking of making a turret spike in front and keeping my ship narrow

  • @redallaround66
    @redallaround66 9 дней назад

    I love the new menu designs, i cant wait for the spaceage release,🎉🎉

  • @rhueoflandorin
    @rhueoflandorin 6 дней назад

    for the ammo, since it has a dedicated lane, there's no need to set up circuit conditions for it. If it were sharing a lane on the sushi belt, it does become necessary to set up a balancing circuit. (unless i'm missing something???)

  • @LilNom
    @LilNom 9 дней назад +1

    Wow. And I *just* finished watching eps 1.

  • @wizzowsky9099
    @wizzowsky9099 9 дней назад +2

    Super excited for the expansion and to watch your videos! I'm holding off until I get to play it myself first though so I figured I'd leave a comment here to drive RUclips's engagement metrics and show my support. I'll come back to these once I get to experience it for myself!

  • @thegoat9219
    @thegoat9219 9 дней назад +2

    You missed the walls on the right solar panels it was excruciating

  • @RuslanKovtun
    @RuslanKovtun 9 дней назад

    42:15 - in EVE online they have pretty awesome answer - the tech they are using works differently and they explain why in piece object tend to stop.

  • @ryvvik
    @ryvvik 7 дней назад

    And's won't trigger until the previous one triggers (kinda a software quirk). So your 30 seconds passed wouldn't start until the previous conditions are met. If you put the 30 second passed first, then your two other conditions, the 30 second should trigger immediately.
    In software, "if X and Y" will never bother to evaluate Y,, until X is true.

  • @manelmv97
    @manelmv97 9 дней назад

    Amiiiizinnngg Nilaus! insane work

  • @duncananderson1434
    @duncananderson1434 9 дней назад +1

    As soon as this DLC comes out I think the mods like Krastorio 2 will be broken but what are your thoughts on doing a mod like K2 with the new DLC?

  • @temperedfox
    @temperedfox 9 дней назад

    You can decelerate in space while in orbit as the planet is exerting some gravitational force of your platform as you get closer to it. What's more strange to me is that we have those thrusters on the bottom of the platform, but in reality you'd need thrusters on the top/sides as well - once you get to a certain point to your destination, you actually need to start slowing down somehow!

    • @adamveenendaal4159
      @adamveenendaal4159 8 дней назад

      Or have the platform rotate near the end of the journey. But that would make the asteroids much harder.

  • @nicolaskronmuller4039
    @nicolaskronmuller4039 9 дней назад +1

    You forgot the walls on the right side near the solar panels

  • @namshimaru
    @namshimaru 9 дней назад

    it's a new era

  • @Martin-claesson
    @Martin-claesson 9 дней назад +1

    Just in time!

  • @storymode9085
    @storymode9085 9 дней назад

    Sweeeeet another video!.. i cant wait!! 6 days!

  • @AlexanderBurgers
    @AlexanderBurgers 9 дней назад +2

    Maybe I missed something but moving panels from one passive provider chest to another seems really pointless? Do the bots not place higher quality gear unless specifically instructed?

    • @sparlexna
      @sparlexna 9 дней назад +1

      it is to stop any potential blockage of the "low quality" things building up in the chest alongside the high quality ones. with separating them you can "empty" the low quality one to re-start the production easily.

  • @firestarter989
    @firestarter989 8 дней назад

    Your Oxidizer Chemical plants are missing modules, should be one speed and two efficiency in there as well to match the thruster fuel chemical plants. Also, you added two inserters to take ice off the sushi belt and into the ice melters, but they don't need ice asteroid chunks. they're getting ice from the grinders, so those inserters are useless. EDIT:
    Ah, should've watched the whole video before commenting, it was just REALLY bothering me hahaha.

  • @yellowflag4803
    @yellowflag4803 9 дней назад

    8:15 didn’t know that was part of your vocabulary

  • @chale3784
    @chale3784 9 дней назад

    The more I watch videos of this DLC the less I want to play it, not because it bad or anything quite the contrary actually. The first game was like a drug to me I'm pretty sure I'd lose my job and die of starvation and sleep deprivation because of the sheer amount of hrs I'd pour into playing this DLC.

  • @4wry
    @4wry 6 дней назад

    Nice design, but the missing wall on the right for symmetry ;-)

  • @stocks_9750
    @stocks_9750 9 дней назад

    you have things in the outside of the sushi belt that are not ammo !!! check the inserter from the crushers or the collectors please nilaus

  • @johnmccain3877
    @johnmccain3877 9 дней назад

    Thanks but I will wait for the release

  • @slowbie54
    @slowbie54 9 дней назад

    Since you running out of ice chunks, is there a reason to not increase the sushi line buffer so you can pick up more when moving?

  • @adamveenendaal4159
    @adamveenendaal4159 8 дней назад

    Why has so many engines compared to grabbers? The ratio seems quite off. I would likely increase grabbers and maybe only have 3 engines. 1 engine looks tempting.

  • @lagisterbg
    @lagisterbg 4 дня назад

    wow this boat !

  • @chimmy_jim
    @chimmy_jim 9 дней назад +3

    The Professor: "Good news everybody!! Nilaus has a new Factorio video!"
    Fry: "Okay, what does that mean?"
    The Professor: "It means you watch, like, make sure you're subscribed, and, if you feel like it, leave a comment."
    Fry: "That sounds like a lot of work, I'm not paid to work."
    The Professor: "It's not a lot of work, you just sit there and watch."
    Fry: "Sitting is a lot of work!"
    The Professor: "No, it's not."
    Fry: "Yes, it is!"
    The Professor: "No, it's not."
    Fry: "Yes, it is!"
    The Professor: "No, it's not."
    Fry: "Yes, it is!"
    The Professor: "No, it's not."
    Fry: "Yes, it is!"
    The Professor: "No, it's not."
    Fry: "Yes, it is!"
    The Professor: "No, it's not."
    Fry: "Yes, it is!"
    The Professor: "No, it's not."
    Fry: "Yes, it is!"
    The Professor: "No, it's not."
    Fry: "Yes, it is!"
    The Professor: "No, it's not."
    Fry: "Yes, it is!"
    The Professor: "No, it's not."
    Fry: "Yes, it is!"
    The Professor: "No, it's not."
    Fry: "Yes, it is!"
    The Professor: "No, it's not."
    Fry: "Yes, it is!"
    The Professor: "No, it's not."
    Fry: "Yes, it is!"
    The Professor: "No, it's not."
    Fry: "Yes, it is!"
    The Professor: "We've run out of time for this episode. Be sure to tune in tomorrow for another exciting episode!"

  • @Jay-fy4zy
    @Jay-fy4zy 3 дня назад

    Maybe this gets answered later or already has but is there any advantage to making the ships small? If you have end game materials, then why not?

  • @Fluffyman2271
    @Fluffyman2271 9 дней назад

    this is my super bowl

  • @davidnishball660
    @davidnishball660 9 дней назад

    Are you able to send water from Nauvis up to the ship?

  • @keyogen
    @keyogen 8 дней назад

    Would it make more sense to focus on making quality asemblers first to increase the chance of making quality parts.

    • @Nilaus
      @Nilaus  8 дней назад

      That is not how quality works. You need Quality modules to get quality items

  • @gregrichins
    @gregrichins 3 часа назад

    I was following along with this but something went wrong starting at 30:46 when you work with your decider combinators. As near as I can tell you start by connecting a 4 green wire strand from the belt corner to the green slot on the right-most combinator to green slot mid to green slot left. Then you make 3 separate individual connections from the top right of each combinator to the bottom right of each light. But it seems like I missed something because when you open the first combinator after that you have 515 inputs and 516 outputs. I have 10 and 7. Also even copying your conditions and outputs when I exit and push alt the icons do not show up on the combinator suggesting it's not a valid setup. Any idea what accounts for the difference?

  • @seanhunter111
    @seanhunter111 9 дней назад

    Wondering whether there is any benefit to having higher quality tiers of modules. In particular, would the manufacturers making quality modules benefit from having high-quality quality modules in them? I wondered whether there was a mechanic where the probability of them producing something of high quality would be increased.

    • @Nilaus
      @Nilaus  9 дней назад +1

      Modules are very much worth it in higher quality for specific machines that need a bit of extra Quality Quality Modules are the best

    • @seanhunter111
      @seanhunter111 9 дней назад

      @@Nilaus Ty sir. Loving this series btw. I cannot *wait* to see the kind of interplanetary setup you have in store for us.

  • @whermanntx
    @whermanntx 9 дней назад

    Can’t you shift the output/input order on buildings that take liquid now?

  • @DeimosDarkness
    @DeimosDarkness 9 дней назад

    Doesn't higher quality intermediates increase the chance of higher quality final products?

  • @Mini_Speedy
    @Mini_Speedy День назад

    i dont get it, i made same circuit to filter the belts but for me it dosent work, they keep puting more than 20

  • @JippaJ
    @JippaJ 9 дней назад

    I guess I'm a bit of a rookie, but how do you get the higher-quality items? Like those solar panels with 30% more output?

    • @Bluelink13
      @Bluelink13 2 дня назад

      Quality modules give an assembler a chamce to make a higher quality item, based on how many you put on it, their tier, amd the quality of the quality modules themselves. The feature is Space Age exclusive

  • @bawlzack7877
    @bawlzack7877 9 дней назад

    Is there a size restriction for space platforms? Or is it just inefficient to build large since you need more fuel for the boosters? (Asking before I watched the video )

    • @Theo-The-Kitten
      @Theo-The-Kitten 9 дней назад +2

      space platforms dont really have a size limit, but the more you have on them the slower they move, and the more you have to defend against the asteroids when traveling

  • @guilhemraboud7808
    @guilhemraboud7808 9 дней назад

    Hey Nilaus, i have a question, did you ever played k2se?

  • @112Haribo
    @112Haribo 9 дней назад

    in episode 1 you said that every time you deconstruct something in space it is destroyed. Keeping that in mind, it was quite painful watching you design the space platform in this episode

    • @Nilaus
      @Nilaus  9 дней назад +2

      Sorry, I was not clear about that. Items get destroyed, but not buildings

    • @112Haribo
      @112Haribo 9 дней назад

      @@Nilaus aah that makes more sense. Thx for explaining

  • @최민석-x7c
    @최민석-x7c 9 дней назад

    Where is the wall on the right side of spaceship..

  • @bill51250
    @bill51250 9 дней назад +11

    Sorry Nilaus, I’m unsubscribing for now to avoid spoilers but I’ll be back once I’ve had a chance to tackle these problems myself! 🙈

    • @jonathanrichards593
      @jonathanrichards593 День назад

      Mate, you don't *have* to watch videos from channels you're subscribed to! I've held off from these for a week or so, too.

  • @HiImKyle
    @HiImKyle 8 дней назад

    I swear alt mode never showed inserters pickup and drop points constantly. Please tell me you can disable that without disabling alt mode... :/
    EDIT: Oh it's an option I've never noticed before. nevermind :)

  • @pawelm8593
    @pawelm8593 9 дней назад

    right side of space ship is missing wall 🃏

  • @jakaslak2458
    @jakaslak2458 9 дней назад

    Nice

  • @esi8220
    @esi8220 9 дней назад

    is there a pic of the techtree online? Could you please post one?

    • @cyberkraken1606
      @cyberkraken1606 9 дней назад

      The tech tree is so massive that posting pictures of the whole thing isn't very feasible, especially given the amount of different requirements for stuff and the fact that the tech tree is technically infinitely big

  • @zaiser8732
    @zaiser8732 9 дней назад

    @Nilaus do you know we can use our old Savegames?

    • @Radgerayden-ist
      @Radgerayden-ist 9 дней назад +3

      you can but will have to fix some stuff. And it's not recommended for a first SA playthrough, maybe just save it for later.

  • @MyOmbu
    @MyOmbu 9 дней назад

    planets should show when one research it not always..

  • @theopdiamond8349
    @theopdiamond8349 День назад

    aww hellll naw spongebob they done made factorio into kerbal space program

  • @okinonellob4578
    @okinonellob4578 8 дней назад

    bro quality quality modules, really pls i beg u

    • @Nilaus
      @Nilaus  8 дней назад +1

      not before recycler

    • @okinonellob4578
      @okinonellob4578 7 дней назад

      @@Nilaus but can you put them in beacons?

  • @hy-facts7508
    @hy-facts7508 9 дней назад

    other games downfallen after updates
    factorio just getting better with every update

  • @fine93
    @fine93 9 дней назад

    shout out to 50 cent!

  • @Gitrist1
    @Gitrist1 2 дня назад

    Please bluepint link

    • @EspirituOtaku
      @EspirituOtaku 26 минут назад

      He forces u to pay for patron to get access to blueprint

  • @buiabrbr
    @buiabrbr 9 дней назад

    Will be ltn available in Day one?

    • @cyberkraken1606
      @cyberkraken1606 9 дней назад

      With the new train changes you don't need LTN, all the functionality that LTN provided is now part of Factorio with the update that will release on the same day as the expansion

  • @ilkeratlgan892
    @ilkeratlgan892 9 дней назад

    😍😍😍😍😍😍😍😍😍😍😍😍😍

  • @speadge9029
    @speadge9029 5 дней назад

    hey, pls stop with ur superlatives like "i show u the best design there is". Its really hard to listen to it since it seems u mastered the game. just say "best design i think there is" or "...for me".
    Its way better to listen to sth like this.
    thx

    • @jonathanrichards593
      @jonathanrichards593 День назад

      Just so you know, it's really hard to /read/ when you insist on pls, ur, sth and non-words like that. It's way better to write in proper sentences. Thanks.

  • @pimvanduijne
    @pimvanduijne 9 дней назад +2

    Man this new format of half launching games is very annoying i honestly thought it was out, kept looking everywhere.
    Confusing AF. And i also can't decide whether i want to watch this or not. I like to play and every time i have something online i'm like let's see how much better the internet's version of green circuits is. I really want to watch this but man i might ruin the whole experience, i guess i'll keep watching as you are not really speed running it.

    • @starbreeze7249
      @starbreeze7249 9 дней назад

      on one hand I can understand what you're saying, but on the other this isn't some God of War AAA story game, it's a factory building game. Seeing something means nothing if you still plan to do it yourself

    • @Theo-The-Kitten
      @Theo-The-Kitten 9 дней назад

      its not a half launching type of thing, but it was the embargo on the content being released by the content creators who helped bug test it and all to begin with

    • @cyberkraken1606
      @cyberkraken1606 9 дней назад

      It's not half launched, if you don't buy the expansion then the game doesn't change much and you can still beat the game by launching a satellite into space, it only changes and adds all the new expansion content if you buy the expansion, like others have mentioned it's not a AAA story game where if you don't get the expansion you only get half the story and the game is just incomplete and buggy, this is however a factory building game and if you so choose you can get the expansion to greatly increase the amount of content but it's not required by any stretch, the base game is still the base game the expansion just disables satellites and moves the goal posts for the win condition to be at a point within the expansion

  • @Kyusoath
    @Kyusoath 9 дней назад

    the only space ship in the game is the wreckage at the start of the game. I wish the devs had made the effort to actually have spaceships but they are simply selling a mod and didn't make that extra effort as they want a final cash grab before they abandon factorio. good devs are only good for a while it seems. rip.

    • @Nilaus
      @Nilaus  9 дней назад +3

      it must be rough to have such a negative view of the world. Space Age is anything but a "cash grab"; it is many years of carefully crafted experience by a development studio who always put the players first.

    • @monkeybreath4842
      @monkeybreath4842 8 дней назад +1

      Are you willfully this ignorant?

  • @Beechsack
    @Beechsack 9 дней назад

    The "30s" issue on the condition is standard 'short circuit' behavior. Essentially, once ANY portion of an AND condition evaluates false, nothing else is evaluated because the entire statement MUST be false. Conversely, if any part of an OR condition evaluates TRUE, nothing else is evaluated because the entire statement MUST be true.
    The specifics of this behavior depends on the implementation. If you assume a statement of A & B & C , it could be :
    - Sequential : Check A : If true, check B : If True, check C, If all are true, return TRUE. If any are false, stop checking and return FALSE.
    - Parallel : Start checking A,B,C in parallel. If ANY come back FALSE, stop all checks and return FALSE.
    Sequential is the 'safest' and most common. Parallel can lead to odd behaviors and race conditions, so trickier to do sometimes. But can be very beneficial in some cases.
    It seems logical (to me anyways) that in your case the timer for case C won't start until A and B are BOTH true. That being said I don't ever recall using a condition like that in vanilla. I only would ever do "(Stuff) OR N time had passed" , in which case the timer would start right away.