While certainly not a great solution, it's surprising how well integrated graphics and a relatively slow CPU can emulate up to Gamecube/Wii titles. One thing I'd recommend is to cap the games that can't go above 60 with RTSS, as it will smooth out those frame time spikes considerably.
I think I saw JERM Gaming make a video on capping FPS in Rivatuner years ago and swore I'd do it more often, but never get round to it. It would certainly make sense for emulation.
Going to have to find a synonym for "smoothly" that I can actually pronounce 😛
While certainly not a great solution, it's surprising how well integrated graphics and a relatively slow CPU can emulate up to Gamecube/Wii titles. One thing I'd recommend is to cap the games that can't go above 60 with RTSS, as it will smooth out those frame time spikes considerably.
I think I saw JERM Gaming make a video on capping FPS in Rivatuner years ago and swore I'd do it more often, but never get round to it. It would certainly make sense for emulation.
@@IcebergTech not even this needed as those support normal amd adrenaline drivers so you can use radeon chill :P
MGS Twin Snakes on Dolphin runs flawless, I loved it! Never played it on original hardware.
Ghost of Sparta on PSP dips below 60FPS but isn't a big deal as it does the exact same thing on actual hardware.
This channel has such a unique vybe
Woah, this is two years old???
weird how few comments this one has
Ad every y9 seconds thumbs down